The death of [37 Thief] Splort (Halfling)

in A Misty Path Along the Mountain Tops

from the perspective of [43 Zealot] Oggog (Minotaur)

<worn as a badge>    a royal badge of Arcium [superior] (illuminating)
<worn on horns>      a blood encrusted horn cap
<worn on eyes>       a brutal stone eyepatch
<worn in ear>        an earring of megwandir (magic)
<worn in ear>        an earring of rotting flesh [superior] [80%]             
<worn on face>       a mask of the dragonkin (magic)
<worn in nose>       a crude gem nose ring
<worn around neck>   a wicked neckguard made from hedgehog quills
<worn around neck>   a medallion of champions [modified]
<worn on body>       a suit of heavy spiked seige armor (magic)
<worn about body>    a jeweled crystal cloak
<worn on tail>       a misshaped obsidian cord
<worn as quiver>     a soldiers quiver [superior]
<worn about waist>   a belt of sapphires (magic) (glowing)
<worn on belt buckle>an unholy water barrel
<attached to belt>   a shimmering glass belt buckle (illuminating) [81%]             
<worn on arms>       some twisted brass vambraces [79%]             
<held as shield>     a magical adamantium buckler
<worn around wrist>  a green Cimmerian bracelet [superior]
<worn around wrist>  a polished steel bracelet [superior] (magic)
<worn on hands>      the clawed hands of the pit fiend [61%]             
<worn on finger>     a pitted obsidian signet from Arcium, the Plagued Kingdom
<worn on finger>     a soldiers ring [superior]
<primary weapon>     a morning-star enshrouded in crimson flames [modified] (magic) (illuminating)
<worn on legs>       some white leggings [superior]

Your energy barrier fades.

< 830h/877H 193v/193V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 830h/877H 193v/193V Pos: standing >
Casting: vitality **

< 830h/877H 193v/193V Pos: standing >
Casting: vitality *

< 830h/877H 193v/193V Pos: standing >
Casting: vitality 

< 830h/877H 193v/193V Pos: standing >
You complete your spell...
You vitalize Splort.

< 830h/877H 193v/193V Pos: standing >
You start chanting...

< 831h/877H 193v/193V Pos: standing >
Casting: soulshield *

< 831h/877H 193v/193V Pos: standing >
Casting: soulshield 

< 831h/877H 193v/193V Pos: standing >
You complete your spell...
A holy aura forms around you!

< 831h/877H 193v/193V Pos: standing >
You sit down and relax.

< 832h/877H 193v/193V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - word of recall
( 8th circle)  1 - dispel magic
               2 - mass heal
               1 - banish
( 7th circle)  5 - full heal
( 6th circle)  3 - harm
               1 - wither
               1 - negative energy barrier
               1 - virtue
( 5th circle)  4 - heal
               1 - destroy undead
( 4th circle)  1 - protection from evil
               1 - remove curse
               1 - summon
               1 - protection from lightning
               1 - protection from gas
               1 - protection from acid
               1 - cure disease
               1 - invigorate
( 3rd circle)  3 - cure blind
               2 - earthquake
               1 - remove poison
               1 - sense life
               1 - cause critical
               1 - disease
( 2nd circle)  6 - blindness
               1 - preserve
               1 - protection from fire
               1 - protection from cold
               1 - word of command
( 1st circle)  3 - armor
               3 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               1 - turn undead

And you are currently praying for the following spells:
    9 seconds:  ( 5th) vitality
   19 seconds:  ( 5th) soulshield

You can pray no more spells.
You continue your praying.

< 832h/877H 193v/193V Pos: sitting >
You aren't trained in magic.

< 832h/877H 193v/193V Pos: sitting >
You start meditating...

< 832h/877H 193v/193V Pos: sitting >

< 833h/877H 193v/193V Pos: sitting >

		Score information for Oggog

Level: 41   Race: Minotaur   Class: Cleric / Zealot Sex: Male
Hit points: 833(877)  Moves: 193(193)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  987 platinum     6 gold     4 silver     2 copper
Playing time: 2 days / 16 hours/ 44 minutes
Received data: 0.1548 MB this session.
Send data:     0.0035 MB this session.
Compression ratio: 86%
86%
Followers:
   Splort
Status:  Sitting around, resting.
         Soulshielded Praying Meditating
Epic points: 14  Skill points: 0
Epic Bonus: Epic Points Bonus (0.00%)
Frags:   -1.00   Deaths:   10
Detecting:       Good Magic Life
Enchantments:    Ultravision Armor Levitation
Bartender Quests Remaining: 2
Combat Pulse:   18 Spell Pulse:  1.40 
Leaderboard Points:  310 

Active Spells:
--------------
soulshield (15 minutes)
divine fury (less than a minute remaining)
vitality (2 minutes)
detect good (29 minutes)
bless (8 minutes)
virtue (3 minutes)
sense life (19 minutes)
armor (7 minutes)


< 833h/877H 193v/193V Pos: sitting >
You have finished praying for vitality.

< 833h/877H 193v/193V Pos: sitting >
You have finished praying for soulshield.
Your prayers are complete.

< 835h/877H 193v/193V Pos: sitting >
You clamber to your feet.

< 835h/877H 193v/193V Pos: standing >
Pardon?

< 835h/877H 193v/193V Pos: standing >

< 835h/877H 193v/193V Pos: standing >
You start chanting...

< 835h/877H 193v/193V Pos: standing >
Casting: vitality **

< 836h/877H 193v/193V Pos: standing >
Casting: vitality *

< 836h/877H 193v/193V Pos: standing >
Casting: vitality 

< 836h/877H 193v/193V Pos: standing >
You complete your spell...
You feel a slight magical surge that reinforces and refreshes your vitality.

< 836h/877H 193v/193V Pos: standing >
You sit down and relax.

< 837h/877H 193v/193V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - word of recall
( 8th circle)  1 - dispel magic
               2 - mass heal
               1 - banish
( 7th circle)  5 - full heal
( 6th circle)  3 - harm
               1 - wither
               1 - negative energy barrier
               1 - virtue
( 5th circle)  4 - heal
               1 - destroy undead
               1 - soulshield
( 4th circle)  1 - protection from evil
               1 - remove curse
               1 - summon
               1 - protection from lightning
               1 - protection from gas
               1 - protection from acid
               1 - cure disease
               1 - invigorate
( 3rd circle)  3 - cure blind
               2 - earthquake
               1 - remove poison
               1 - sense life
               1 - cause critical
               1 - disease
( 2nd circle)  6 - blindness
               1 - preserve
               1 - protection from fire
               1 - protection from cold
               1 - word of command
( 1st circle)  3 - armor
               3 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               1 - turn undead

And you are currently praying for the following spells:
    9 seconds:  ( 5th) vitality

You can pray no more spells.
You continue your praying.

< 837h/877H 193v/193V Pos: sitting >
You aren't trained in magic.

< 837h/877H 193v/193V Pos: sitting >
You start meditating...

< 837h/877H 193v/193V Pos: sitting >
You have finished praying for vitality.
Your prayers are complete.

< 838h/877H 193v/193V Pos: sitting >
You clamber to your feet.

< 838h/877H 193v/193V Pos: standing >

< 838h/877H 193v/193V Pos: standing >
Splort stops following you.

< 839h/877H 193v/193V Pos: standing >
You now follow Splort.

< 840h/877H 193v/193V Pos: standing >
You follow Splort.


<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South -West
The corpse of a cloud giant guard is lying here.
Splort (Halfling)(small) stands, floating here.

< 840h/877H 192v/193V Pos: standing >
You follow Splort.


<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -East -South -West
The corpse of a servant of the castle is lying here.
The corpse of a cloud giant guard is lying here.
Splort (Halfling)(small) stands, floating here.
Nonstros, the cloud giant bard entertains here.

< 840h/877H 191v/193V Pos: standing >
Splort sneaks east.
You follow Splort.


<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East -South -West
Splort (Halfling)(small) stands, floating here.

< 840h/877H 190v/193V Pos: standing >
You nod.

< 840h/877H 190v/193V Pos: standing >
You follow Splort.


<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -East -South -West
Splort (Halfling)(small) stands, floating here.

< 840h/877H 190v/193V Pos: standing >
Splort sneaks east.
You follow Splort.


<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South -West
Splort (Halfling)(small) stands, floating here.
A cloud giant guard patrols here.(Gold Aura)

< 840h/877H 189v/193V Pos: standing >

< 840h/877H 189v/193V Pos: standing >
You follow Splort.


<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South# -West
Splort (Halfling)(small) stands, floating here.
A halfling merchant sells his wares here.
A servant of the castle brings drinks to the guests.

< 840h/877H 189v/193V Pos: standing >

< 840h/877H 189v/193V Pos: standing >
You follow Splort.


<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South -West
Splort (Halfling)(small) stands, floating here.

< 841h/877H 190v/193V Pos: standing >
Splort sneaks south.
You follow Splort.


<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North
Splort (Halfling)(small) stands, floating here.
A guest of the cloud giants paces back and forth here.

< 841h/877H 189v/193V Pos: standing >

< 841h/877H 189v/193V Pos: standing >
You follow Splort.


<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South -West
Splort (Halfling)(small) stands, floating here.

< 841h/877H 190v/193V Pos: standing >
You follow Splort.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -West
Splort (Halfling)(small) stands, floating here.
A cloud giant guard patrols here.(Gold Aura)

< 841h/877H 189v/193V Pos: standing >

< 841h/877H 189v/193V Pos: standing >
Splort sneaks north.
You follow Splort.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West
Splort (Halfling)(small) stands, floating here.

< 841h/877H 189v/193V Pos: standing >
You follow Splort.


<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -East
Splort (Halfling)(small) stands, floating here.
A guest of the cloud giants stands here.

< 841h/877H 189v/193V Pos: standing >

< 841h/877H 189v/193V Pos: standing >
You follow Splort.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West
Splort (Halfling)(small) stands, floating here.

< 842h/877H 190v/193V Pos: standing >
You follow Splort.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -West
Splort (Halfling)(small) stands, floating here.
A cloud giant guard patrols here.(Gold Aura)

< 842h/877H 189v/193V Pos: standing >

< 842h/877H 189v/193V Pos: standing >
You follow Splort.


<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South -West
Splort (Halfling)(small) stands, floating here.

< 842h/877H 189v/193V Pos: standing >
Splort sneaks west.
You follow Splort.


<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South# -West
Splort (Halfling)(small) stands, floating here.
A halfling merchant sells his wares here.

< 842h/877H 189v/193V Pos: standing >
You follow Splort.


<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South -West
Splort (Halfling)(small) stands, floating here.
A cloud giant guard patrols here.(Gold Aura)

< 842h/877H 188v/193V Pos: standing >

< 842h/877H 188v/193V Pos: standing >
You follow Splort.


<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -East -South -West
Splort (Halfling)(small) stands, floating here.

< 842h/877H 188v/193V Pos: standing >
You follow Splort.


<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -West
Splort (Halfling)(small) stands, floating here.

< 842h/877H 187v/193V Pos: standing >

< 842h/877H 187v/193V Pos: standing >
You follow Splort.


<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East -South -West
Splort (Halfling)(small) stands, floating here.

< 843h/877H 188v/193V Pos: standing >
You follow Splort.


<map>
Zone: Cloud Giant Kingdom.
Room: Before a the Gates of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: Before a the Gates of Castle Selanis
</map>
Before a the Gates of Castle Selanis
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
Splort (Halfling)(small) stands, floating here.
A cloud giant guard stands before the gates of Selanis.(Gold Aura)
A cloud giant guard stands before the gates of Selanis.(Gold Aura)
A cloud giant guard stands before the gates of Selanis.(Gold Aura)

< 843h/877H 186v/193V Pos: standing >

< 843h/877H 186v/193V Pos: standing >
Splort sneaks south.
You follow Splort.


<map>
Zone: Cloud Giant Kingdom.
Room: A Misty Path Along the Mountain Tops
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Misty Path Along the Mountain Tops
</map>
A Misty Path Along the Mountain Tops
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
A rippling curtain of lightning crackles to the south. (magic)
Splort (Halfling)(small) stands, floating here.

< 843h/877H 183v/193V Pos: standing >
Splort is surrounded by lightning as he goes to the south.
You follow Splort.


<map>
Zone: Cloud Giant Kingdom.
Room: A Misty Path Along the Mountain Tops
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Misty Path Along the Mountain Tops
</map>
A Misty Path Along the Mountain Tops
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
A rippling curtain of lightning crackles to the north. (magic)
A rippling curtain of lightning crackles to the south. (magic)
Splort (Halfling)(small) stands, floating here.

< 779h/877H 179v/193V Pos: standing >

< 779h/877H 180v/193V Pos: standing >
You start chanting...

< 780h/877H 183v/193V Pos: standing >
Casting: mass heal **

< 780h/877H 184v/193V Pos: standing >
Splort is surrounded by lightning as he goes to the south.
Splort sneaks south.

< 780h/877H 185v/193V Pos: standing >
Casting: mass heal 

< 780h/877H 186v/193V Pos: standing >
You complete your spell...
A warm feeling fills your body.

< 875h/877H 187v/193V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Misty Path Along the Mountain Tops
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Misty Path Along the Mountain Tops
</map>
A Misty Path Along the Mountain Tops
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
A rippling curtain of lightning crackles to the north. (magic)
A rippling curtain of lightning crackles to the south. (magic)
Splort (Halfling)(small) stands, floating here.

< 791h/877H 186v/193V Pos: standing >

< 791h/877H 186v/193V Pos: standing >

< 791h/877H 187v/193V Pos: standing >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

< 792h/877H 189v/193V Pos: standing >
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< 792h/877H 190v/193V Pos: standing >

< 792h/877H 192v/193V Pos: standing >
You start chanting...

< 792h/877H 193v/193V Pos: standing >
Casting: heal *

< 793h/877H 193v/193V Pos: standing >
Casting: heal 

< 793h/877H 193v/193V Pos: standing >
You complete your spell...
You heal Splort.

< 793h/877H 193v/193V Pos: standing >

< 793h/877H 193v/193V Pos: standing >
A Duergar enters from the south.
A Duergar steps through the lightning curtain!

< 793h/877H 193v/193V Pos: standing >
A Duergar starts casting a spell.

< 793h/877H 193v/193V Pos: standing >
You sit down and relax.

< 793h/877H 193v/193V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - word of recall
( 8th circle)  1 - dispel magic
               1 - mass heal
               1 - banish
( 7th circle)  5 - full heal
( 6th circle)  3 - harm
               1 - wither
               1 - negative energy barrier
               1 - virtue
( 5th circle)  3 - heal
               1 - vitality
               1 - destroy undead
               1 - soulshield
( 4th circle)  1 - protection from evil
               1 - remove curse
               1 - summon
               1 - protection from lightning
               1 - protection from gas
               1 - protection from acid
               1 - cure disease
               1 - invigorate
( 3rd circle)  3 - cure blind
               2 - earthquake
               1 - remove poison
               1 - sense life
               1 - cause critical
               1 - disease
( 2nd circle)  6 - blindness
               1 - preserve
               1 - protection from fire
               1 - protection from cold
               1 - word of command
( 1st circle)  3 - armor
               3 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               1 - turn undead

And you are currently praying for the following spells:
   12 seconds:  ( 8th) mass heal
   21 seconds:  ( 5th) heal

You can pray no more spells.
You continue your praying.
You have memorized the following spells:
( 9th circle)  1 - word of recall
( 8th circle)  1 - dispel magic
               1 - mass heal
               1 - banish
( 7th circle)  5 - full heal
( 6th circle)  3 - harm
               1 - wither
               1 - negative energy barrier
               1 - virtue
( 5th circle)  3 - heal
               1 - vitality
               1 - destroy undead
               1 - soulshield
( 4th circle)  1 - protection from evil
               1 - remove curse
               1 - summon
               1 - protection from lightning
               1 - protection from gas
               1 - protection from acid
               1 - cure disease
               1 - invigorate
( 3rd circle)  3 - cure blind
               2 - earthquake
               1 - remove poison
               1 - sense life
               1 - cause critical
               1 - disease
( 2nd circle)  6 - blindness
               1 - preserve
               1 - protection from fire
               1 - protection from cold
               1 - word of command
( 1st circle)  3 - armor
               3 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               1 - turn undead

And you are currently praying for the following spells:
   12 seconds:  ( 8th) mass heal
   21 seconds:  ( 5th) heal


< 794h/877H 193v/193V Pos: sitting >
A Duergar completes his spell...
A Duergar unleashes light in a focused, searing ray at Splort!
You start meditating...

< 794h/877H 193v/193V Pos: sitting >
A Duergar starts casting an offensive spell.

< 794h/877H 193v/193V Pos: sitting >
A Duergar completes his spell...
Splort seems to be blinded!
A Duergar unleashes light in a focused, searing ray at Splort!

< 794h/877H 193v/193V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.

< 795h/877H 193v/193V Pos: standing >
You charge wildly into a Duergar!
[Damage: 21 ] Your charge impales a Duergar.

< 795h/877H 163v/193V Pos: standing >
< T: Oggog TP: sta TC:few scratches E: A Duergar sta EP:  small wounds >
 Autosaving...

< 795h/877H 163v/193V Pos: standing >
< T: Oggog TP: sta TC:few scratches E: A Duergar sta EP:  small wounds >
 Your devotion to your god causes you to unleash a Flurry of attacks against !
You score a CRITICAL HIT!!!!!
[Damage: 34 ] -=[Your powerful bludgeon strikes a Duergar.]=-
[Damage:  7 ] -=[Your decent bludgeon wounds a Duergar.]=-
[Damage:  9 ] -=[Your fine bludgeon wounds a Duergar.]=-
[Damage: 14 ] -=[Your bludgeon wounds a Duergar.]=-
Tempus, God of War's essence empowers you and you are rewarded with heal!

< 795h/877H 163v/193V Pos: standing >
< T: Oggog TP: sta TC:few scratches E: A Duergar sta EP:  small wounds >
 You block a Duergar's lunge at you.
You dodge a Duergar's vicious attack.
You block a Duergar's lunge at you.

< 795h/877H 163v/193V Pos: standing >
< T: Oggog TP: sta TC:few scratches E: A Duergar sta EP:  small wounds >
 
< 795h/877H 163v/193V Pos: standing >
< T: Oggog TP: sta TC:few scratches E: A Duergar sta EP:  small wounds >
 A Duergar starts casting a spell.

< 795h/877H 163v/193V Pos: standing >
< T: Oggog TP: sta TC:few scratches E: A Duergar sta EP:  small wounds >
 The power of your god suddenly fills your body and you feel MUCH stronger!
[Damage: 13 ] -=[Your bludgeon wounds a Duergar.]=-
Tempus, God of War's essence empowers you and you are rewarded with mass heal!
[Damage: 11 ] -=[Your fine bludgeon wounds a Duergar.]=-

< 795h/877H 163v/193V Pos: standing >
< T: Oggog TP: sta TC:few scratches E: A Duergar sta EP:  small wounds >
 A Duergar completes his spell...
A Duergar utters the word 'gjifal'
A Duergar unleashes light in a focused, searing ray at Splort!

< 795h/877H 163v/193V Pos: standing >
< T: Oggog TP: sta TC:few scratches E: A Duergar sta EP:  small wounds >
 You are already standing.

< 795h/877H 163v/193V Pos: standing >
< T: Oggog TP: sta TC:few scratches E: A Duergar sta EP:  small wounds >
 A Duergar misses you.
A Duergar misses you.
You dodge a Duergar's vicious attack.
You start chanting...

< 795h/877H 163v/193V Pos: standing >
< T: Oggog TP: sta TC:few scratches E: A Duergar sta EP:  small wounds >
 Casting: cure blind **
A Duergar starts casting a spell.

< 795h/877H 163v/193V Pos: standing >
< T: Oggog TP: sta TC:few scratches E: A Duergar sta EP:  small wounds >
 Casting: cure blind *

< 795h/877H 163v/193V Pos: standing >
< T: Oggog TP: sta TC:few scratches E: A Duergar sta EP:  small wounds >
 A Duergar completes his spell...
A Duergar utters the word 'gjifal'
Splort is struck by a blinding light from a Duergar, and is utterly destroyed!
Splort's drow-made copper pendant melted from the intense heat!
Splort's green Cimmerian ring melted from the intense heat!
Splort's fanged mask of the Sixth Legion melted from the intense heat!
Splort is dead! R.I.P.