The death of [30 RaGeloRd] Hogg (Goblin)

in a Well Traveled Path

from the perspective of [46 Magician] Saran (Human)

<worn as a badge>    a blood-stained dragonscale badge from The Halfcut Hills
<worn on head>       a gnomish crown of superiority [superior]
<worn on eyes>       a drow-made glass visor
<worn in ear>        the skull of the Magi [modified] [89%]             
<worn in ear>        a troll's finger [superior]
<worn on face>       a misshaped ruby mask
<worn around neck>   the medallion of gaia [superior] (glowing)
<worn around neck>   a necklace of drow testicles [poor] (magic)
<worn on body>       a robe of lightning (glowing)
<worn about body>    a royal robe garb lined with gold
<worn as quiver>     a fanged dragonscale quiver
<worn about waist>   a belt of iron bands [superior] (magic)
<worn on belt buckle>a spellbook
<attached to belt>   a glowing quill (glowing)
<worn on arms>       some static dragonscale arm plates
<held as shield>     a dwarven-made dragonscale buckler from The Battlefield
<worn around wrist>  a bracelet exclusive to the Llewyrr (magic) (illuminating) [83%]             
<worn around wrist>  a bracer made from the skin of a yuan-ti [superior] (magic)
<worn on hands>      a virulent case of herpes simplex
<worn on finger>     an icy ivory signet from The Great Realm of Duris
<primary weapon>     a mystical diamond quarterstaff [superior] (magic)
<worn on legs>       the elven chainmail leggings of speed (magic)
<worn on feet>       some boreal ruby shoes

A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 419h/420H 176v/181V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
Fresh blood covers everything in the area.
A massive stone wall embedded with eyes is here to the west. (Illusion) (magic)
[2] The corpse of a peasant commoner is lying here.
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 419h/420H 176v/181V Pos: standing >
Oof! a muscular villager bumps into a greyish stone wall covered with hundreds of eyes...

< 419h/420H 179v/181V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a peasant commoner is lying here.
The corpse of a village commoner is lying here.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 419h/420H 178v/181V Pos: standing >
Slay whom?

< 419h/420H 179v/181V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a village commoner is lying here.
A massive stone wall embedded with eyes is here to the north. (Illusion) (magic)
A wandering merchant wanders here looking to buy some wares.
A Goblin (small) is stretched out, sound asleep.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.

< 419h/420H 179v/181V Pos: standing >
A Goblin awakens.

< 420h/420H 179v/181V Pos: standing >
A Goblin clambers to his feet.

< 420h/420H 179v/181V Pos: standing >
A Goblin leaves south.
Slay whom?

< 420h/420H 179v/181V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a peasant commoner is lying here.
The corpse of a village commoner is lying here.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 420h/420H 177v/181V Pos: standing >
Slay whom?

< 420h/420H 177v/181V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
Fresh blood covers everything in the area.
A massive stone wall embedded with eyes is here to the west. (Illusion) (magic)
[2] The corpse of a peasant commoner is lying here.
A Goblin (small) stands in mid-air here.
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 420h/420H 175v/181V Pos: standing >
Oof! a Goblin bumps into a greyish stone wall covered with hundreds of eyes...
You miss a Goblin.

< 420h/420H 176v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:excellent E: A Goblin sta EP:  awful >
 -=[A Goblin's weak crush grazes you.]=-
-=[A Goblin's weak bludgeon grazes you.]=-
-=[A Goblin's weak crush grazes you.]=-
-=[A Goblin's weak crush grazes you.]=-

< 416h/420H 176v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A Goblin sighs loudly.

< 416h/420H 176v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A Goblin parries your futile lunge at him.
A Goblin parries your futile lunge at him.

< 416h/420H 176v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 You start chanting...

< 416h/420H 176v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 -=[A Goblin's crush grazes you.]=-
A Goblin misses you.
-=[A Goblin's weak crush grazes you.]=-

< 414h/420H 176v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!

< 414h/420H 176v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 Casting: hammer **
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!

< 414h/420H 176v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A Goblin attempts to flee.
A Goblin leaves north.

< 414h/420H 176v/181V Pos: standing >
You abort your spell before it's done!

< 414h/420H 176v/181V Pos: standing >
A wandering merchant leaves north.

< 414h/420H 176v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 414h/420H 177v/181V Pos: standing >
Slay whom?

< 414h/420H 178v/181V Pos: standing >
A traveling adventurer leaves north.

< 414h/420H 178v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 414h/420H 179v/181V Pos: standing >
Slay whom?

< 414h/420H 180v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 414h/420H 181v/181V Pos: standing >
Slay whom?

< 414h/420H 181v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 414h/420H 181v/181V Pos: standing >
Slay whom?

< 414h/420H 181v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 414h/420H 181v/181V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a peasant commoner is lying here.
The corpse of a village commoner is lying here.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A Goblin (small) is stretched out, sound asleep.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 415h/420H 179v/181V Pos: standing >
[Damage:  1 ] -=[Your bludgeon strikes a Goblin.]=-
A Goblin has a RUDE awakening!

< 415h/420H 179v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin ass EP:  awful >
 A Goblin clambers to his feet.

< 415h/420H 179v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A traveling adventurer leaves south.

< 415h/420H 179v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 You receive a vision from elsewhere.
a Well Traveled Path
Obvious exits: -North -West
A few drops of fresh blood are scattered around the area.
A massive stone wall embedded with eyes is here to the west. (Illusion) (magic)
[2] The corpse of a peasant commoner is lying here.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.

< 415h/420H 179v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A Goblin misses you.
A Goblin misses you.
A Goblin misses you.
A Goblin misses you.
A Goblin misses you.

< 415h/420H 179v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A Goblin attempts to flee.
A Goblin leaves north.

< 415h/420H 179v/181V Pos: standing >
You receive a vision from elsewhere.
a Well Traveled Path
Obvious exits: -East -West
A massive stone wall embedded with eyes is here to the east. (Illusion) (magic)
The corpse of a pudgy commoner is lying here.
The corpse of a young villager is lying here.
A traveling merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.

< 415h/420H 179v/181V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a village commoner is lying here.
A massive stone wall embedded with eyes is here to the north. (Illusion) (magic)
A Goblin (small) stands in mid-air here.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 415h/420H 177v/181V Pos: standing >
Oof! a Goblin bumps into a greyish stone wall covered with hundreds of eyes...

< 415h/420H 178v/181V Pos: standing >
You miss a Goblin.

< 415h/420H 179v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A Goblin attempts to flee.
Oof! a Goblin bumps into a greyish stone wall covered with hundreds of eyes...
A Goblin tries to flee, but can't make it out of here!

< 415h/420H 180v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A wandering merchant leaves south.
A Goblin attempts to flee.
A Goblin leaves south.

< 415h/420H 180v/181V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 415h/420H 180v/181V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a peasant commoner is lying here.
The corpse of a village commoner is lying here.
A Goblin (small) is stretched out, sound asleep.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 415h/420H 178v/181V Pos: standing >
Autosaving...
What should the spell be cast upon?  You must specify a target!

< 415h/420H 178v/181V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
A few drops of fresh blood are scattered around the area.
A massive stone wall embedded with eyes is here to the west. (Illusion) (magic)
[2] The corpse of a peasant commoner is lying here.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.

< 415h/420H 177v/181V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 415h/420H 178v/181V Pos: standing >
Oof! a wandering adventurer bumps into a greyish stone wall covered with hundreds of eyes...

< 415h/420H 179v/181V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a peasant commoner is lying here.
The corpse of a village commoner is lying here.
A Goblin (small) is stretched out, sound asleep.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 415h/420H 177v/181V Pos: standing >
A traveling adventurer enters from the south.

< 415h/420H 178v/181V Pos: standing >
A Goblin awakens.

< 415h/420H 179v/181V Pos: standing >
A Goblin clambers to his feet.

< 415h/420H 179v/181V Pos: standing >
A Goblin leaves south.

< 415h/420H 180v/181V Pos: standing >
A young villager leaves south.

< 415h/420H 180v/181V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
Puddles of fresh blood cover the ground.
A massive stone wall embedded with eyes is here to the west. (Illusion) (magic)
[2] The corpse of a peasant commoner is lying here.
A young villager wanders here, singing songs of joy.
A Goblin (small) stands in mid-air here.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.

< 415h/420H 179v/181V Pos: standing >
Oof! a Goblin bumps into a greyish stone wall covered with hundreds of eyes...

< 416h/420H 179v/181V Pos: standing >
Oof! a Goblin bumps into a greyish stone wall covered with hundreds of eyes...

< 416h/420H 179v/181V Pos: standing >
Oof! a Goblin bumps into a greyish stone wall covered with hundreds of eyes...

< 416h/420H 179v/181V Pos: standing >
Oof! a Goblin bumps into a greyish stone wall covered with hundreds of eyes...

< 416h/420H 179v/181V Pos: standing >
Oof! a Goblin bumps into a greyish stone wall covered with hundreds of eyes...

< 416h/420H 179v/181V Pos: standing >
Oof! a Goblin bumps into a greyish stone wall covered with hundreds of eyes...

< 416h/420H 179v/181V Pos: standing >
Oof! a Goblin bumps into a greyish stone wall covered with hundreds of eyes...
You miss a Goblin.

< 416h/420H 179v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A Goblin attempts to flee.
A Goblin leaves north.

< 416h/420H 179v/181V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 416h/420H 179v/181V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a peasant commoner is lying here.
The corpse of a village commoner is lying here.
A Goblin (small) stands in mid-air here.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 416h/420H 179v/181V Pos: standing >
[Damage:  1 ] -=[Your weak bludgeon strikes a Goblin.]=-

< 416h/420H 179v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!

< 416h/420H 179v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A Goblin attempts to flee.
A Goblin leaves north.

< 416h/420H 179v/181V Pos: standing >
You receive a vision from elsewhere.
a Well Traveled Path
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a village commoner is lying here.
A massive stone wall embedded with eyes is here to the north. (Illusion) (magic)
A Goblin (small) stands in mid-air here.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 416h/420H 179v/181V Pos: standing >
A Goblin enters from the north.

< 416h/420H 179v/181V Pos: standing >
A Goblin leaves south.

< 416h/420H 179v/181V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a village commoner is lying here.
A massive stone wall embedded with eyes is here to the north. (Illusion) (magic)
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 416h/420H 177v/181V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 416h/420H 177v/181V Pos: standing >
Slay whom?

< 416h/420H 177v/181V Pos: standing >
Slay whom?

< 416h/420H 178v/181V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a peasant commoner is lying here.
The corpse of a village commoner is lying here.
A Goblin (small) stands in mid-air here.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 416h/420H 176v/181V Pos: standing >
You miss a Goblin.

< 416h/420H 177v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A Goblin drops flat to the ground.

< 416h/420H 177v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin ass EP:  awful >
 A Goblin clambers to his feet.

< 416h/420H 177v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A traveling adventurer leaves south.

< 416h/420H 177v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A Goblin misses you.
-=[A Goblin's weak bludgeon grazes you.]=-
You dodge a Goblin's vicious attack.
A Goblin misses you.

< 415h/420H 177v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!

< 415h/420H 177v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A Goblin attempts to flee.
A Goblin leaves north.

< 415h/420H 177v/181V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
Fresh blood splatters cover the area.
A massive stone wall embedded with eyes is here to the west. (Illusion) (magic)
[2] The corpse of a peasant commoner is lying here.
A traveling adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.

< 415h/420H 175v/181V Pos: standing >
Slay whom?

< 415h/420H 175v/181V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 415h/420H 175v/181V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a peasant commoner is lying here.
The corpse of a village commoner is lying here.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 415h/420H 174v/181V Pos: standing >
Slay whom?

< 415h/420H 175v/181V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a village commoner is lying here.
A massive stone wall embedded with eyes is here to the north. (Illusion) (magic)
A Goblin (small) is stretched out, sound asleep.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 415h/420H 174v/181V Pos: standing >
[Damage:  1 ] -=[Your weak bludgeon strikes a Goblin.]=-
A Goblin has a RUDE awakening!
Your spirit suffers from contact with a Goblin's aura!

< 414h/420H 174v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin ass EP:  awful >
 A Goblin clambers to his feet.

< 414h/420H 175v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A Goblin attempts to flee.
A Goblin leaves south.

< 414h/420H 175v/181V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 414h/420H 175v/181V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a peasant commoner is lying here.
The corpse of a village commoner is lying here.
A Goblin (small) is stretched out, sound asleep.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 414h/420H 173v/181V Pos: standing >
[Damage:  2 ] -=[Your bludgeon strikes a Goblin hard.]=-
A Goblin has a RUDE awakening!
Your spirit suffers from contact with a Goblin's aura!

< 413h/420H 173v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin ass EP:  awful >
 A Goblin clambers to his feet.

< 413h/420H 173v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A muscular villager leaves south.

< 413h/420H 173v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A Goblin attempts to flee.
A Goblin leaves north.

< 413h/420H 173v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 413h/420H 173v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 413h/420H 173v/181V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 413h/420H 173v/181V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a village commoner is lying here.
A massive stone wall embedded with eyes is here to the north. (Illusion) (magic)
A Goblin (small) is stretched out, sound asleep.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 413h/420H 171v/181V Pos: standing >
[Damage:  1 ] -=[Your weak bludgeon strikes a Goblin.]=-
A Goblin has a RUDE awakening!

< 413h/420H 171v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin ass EP:  awful >
 A Goblin clambers to his feet.

< 413h/420H 171v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!

< 413h/420H 171v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A Goblin attempts to flee.
Oof! a Goblin bumps into a greyish stone wall covered with hundreds of eyes...
A Goblin tries to flee, but can't make it out of here!

< 413h/420H 171v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!

< 413h/420H 171v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A Goblin attempts to flee.
Oof! a Goblin bumps into a greyish stone wall covered with hundreds of eyes...
A Goblin tries to flee, but can't make it out of here!

< 413h/420H 171v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 You feel the swirling shadows around your body dissipate.
-=[A Goblin's crush grazes you.]=-
A Goblin misses you.
A Goblin misses you.
-=[A Goblin's impressive crush wounds you.]=-

< 404h/420H 171v/181V Pos: standing >
< T: a female leucrotta TP: sta TC:few scratches E: A Goblin sta EP:  awful >
 A Goblin attempts to flee.
A Goblin leaves south.

< 404h/420H 171v/181V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a peasant commoner is lying here.
The corpse of a village commoner is lying here.
A Goblin (small) is lying in mid-air here.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 404h/420H 169v/181V Pos: standing >
You start chanting...

< 404h/420H 169v/181V Pos: standing >
A traveling adventurer enters from the north.

< 404h/420H 172v/181V Pos: standing >
You complete your spell...
Your spell disturbs a Goblin's beauty sleep!
[Damage: 109 ] Your illusional hammer smashes into a Goblin's body, killing him instantly!
A Goblin's golden crown of frost giant kings [superior] was completely destroyed by the massive blow!
A Goblin's unholy star was completely destroyed by the massive blow!
A Goblin's waistband of rock and stone was completely destroyed by the massive blow!
A Goblin's golden scabbard encrusted with emeralds and rubies was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.
You receive your share of experience.