The death of [28 Sorcerer] Craxx (Ogre)

in a Well Traveled Path

from the perspective of [28 Sorcerer] Craxx (Ogre)

<worn on head>       a brutal bronze hood
<worn on face>       a dwarven-made bronze veil
<worn around neck>   a light ivory choker
<worn on body>       a suit of black jodani wood armor
<worn about waist>   a belt made from assorted skins
<worn on belt buckle>a quill [78%]             
<held as shield>     an exquisite cured leather tower shield
<worn around wrist>  a spiked bark wristguard
<worn on feet>       some decent clay shoes


< 222h/428H 141v/142V Pos: standing >

< 222h/428H 141v/142V Pos: standing >
You have memorized the following spells:
( 4th circle)  1 - levitate
( 2nd circle)  2 - burning hands
( 1st circle)  1 - minor creation
               4 - magic missile

And you are currently memorizing the following spells:
   10 seconds:  ( 1st) magic missile
   21 seconds:  ( 1st) magic missile
   31 seconds:  ( 1st) magic missile
   52 seconds:  ( 4th) lightning bolt
   74 seconds:  ( 4th) lightning bolt
   95 seconds:  ( 4th) lightning bolt
  116 seconds:  ( 4th) lightning bolt
  131 seconds:  ( 2nd) burning hands
  146 seconds:  ( 2nd) burning hands
  164 seconds:  ( 3rd) shocking grasp
  183 seconds:  ( 3rd) shocking grasp
  201 seconds:  ( 3rd) shocking grasp
  219 seconds:  ( 3rd) shocking grasp
  237 seconds:  ( 3rd) shocking grasp
  256 seconds:  ( 3rd) shocking grasp
  271 seconds:  ( 2nd) burning hands
  286 seconds:  ( 2nd) burning hands
  301 seconds:  ( 2nd) burning hands

You can memorize 4 5th circle spell(s).

< 222h/428H 142v/142V Pos: standing >
Ok.

< 222h/428H 142v/142V Pos: standing >
A Room of Peace
   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North

< 222h/428H 141v/142V Pos: standing >
You sit down and relax.

< 223h/428H 141v/142V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - levitate
( 2nd circle)  2 - burning hands
( 1st circle)  1 - minor creation
               4 - magic missile

And you are currently memorizing the following spells:
   10 seconds:  ( 1st) magic missile
   21 seconds:  ( 1st) magic missile
   31 seconds:  ( 1st) magic missile
   52 seconds:  ( 4th) lightning bolt
   74 seconds:  ( 4th) lightning bolt
   95 seconds:  ( 4th) lightning bolt
  116 seconds:  ( 4th) lightning bolt
  131 seconds:  ( 2nd) burning hands
  146 seconds:  ( 2nd) burning hands
  164 seconds:  ( 3rd) shocking grasp
  183 seconds:  ( 3rd) shocking grasp
  201 seconds:  ( 3rd) shocking grasp
  219 seconds:  ( 3rd) shocking grasp
  237 seconds:  ( 3rd) shocking grasp
  256 seconds:  ( 3rd) shocking grasp
  271 seconds:  ( 2nd) burning hands
  286 seconds:  ( 2nd) burning hands
  301 seconds:  ( 2nd) burning hands

You can memorize 4 5th circle spell(s).
You continue your study.

< 223h/428H 142v/142V Pos: sitting >
You start meditating...

< 224h/428H 142v/142V Pos: sitting >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 229h/428H 142v/142V Pos: sitting >
You have finished memorizing magic missile.

< 233h/428H 142v/142V Pos: sitting >
You have finished memorizing magic missile.

< 242h/428H 142v/142V Pos: sitting >
You have finished memorizing magic missile.

< 251h/428H 142v/142V Pos: sitting >
You have finished memorizing lightning bolt.

< 270h/428H 142v/142V Pos: sitting >
You have finished memorizing lightning bolt.

< 288h/428H 142v/142V Pos: sitting >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 295h/428H 142v/142V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing lightning bolt.

< 297h/428H 142v/142V Pos: sitting >
You have finished memorizing lightning bolt.

< 307h/428H 142v/142V Pos: sitting >
You have finished memorizing burning hands.

< 313h/428H 142v/142V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing burning hands.

< 320h/428H 142v/142V Pos: sitting >
You have finished memorizing shocking grasp.

< 336h/428H 142v/142V Pos: sitting >
You have memorized the following spells:
( 4th circle)  4 - lightning bolt
               1 - levitate
( 3rd circle)  1 - shocking grasp
( 2nd circle)  4 - burning hands
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
   14 seconds:  ( 3rd) shocking grasp
   32 seconds:  ( 3rd) shocking grasp
   50 seconds:  ( 3rd) shocking grasp
   68 seconds:  ( 3rd) shocking grasp
   87 seconds:  ( 3rd) shocking grasp
  102 seconds:  ( 2nd) burning hands
  117 seconds:  ( 2nd) burning hands
  132 seconds:  ( 2nd) burning hands

You can memorize 4 5th circle spell(s).

< 339h/428H 142v/142V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 340h/428H 142v/142V Pos: standing >
The door seems to be closed.

< 341h/428H 142v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 341h/428H 142v/142V Pos: standing >
Ok.

< 342h/428H 142v/142V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
Some aged wyrm scales have been left here.
A tiny infant has been abandoned here, left to die.

< 342h/428H 141v/142V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A large silver fragment has been left here.
Some padded leather armor is on the ground here gathering dust.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A pudgy commoner wanders here looking for something to eat.
A traveling merchant wanders here looking to buy some wares.

< 343h/428H 140v/142V Pos: standing >
You start chanting...

< 343h/428H 142v/142V Pos: standing >
Casting: lightning bolt **

< 344h/428H 142v/142V Pos: standing >
Casting: lightning bolt *

< 344h/428H 142v/142V Pos: standing >
You feel your skill in sorcerous spell knowledge improving.

< 344h/428H 142v/142V Pos: standing >
You complete your spell...
[Damage: 156 ] The lightning bolt hits a village commoner with full impact.
A village commoner's weak punch grazes you.
A village commoner's decent punch wounds you.
A village commoner's sweep catches you in the side and you almost stumble.

< 331h/428H 142v/142V Pos: standing >
< T: Craxx TP: sta TC: small wounds E: citizen sta EP:  awful >
 [Damage:  3 ] Your crush seriously wounds a village commoner.
A village commoner is stunned!

< 331h/428H 142v/142V Pos: standing >
< T: Craxx TP: sta TC: small wounds E: citizen sta EP:  awful >
 You start chanting...

< 331h/428H 142v/142V Pos: standing >
< T: Craxx TP: sta TC: small wounds E: citizen sta EP:  awful >
 Casting: lightning bolt **

< 331h/428H 142v/142V Pos: standing >
< T: Craxx TP: sta TC: small wounds E: citizen sta EP:  awful >
 Casting: lightning bolt *

< 331h/428H 142v/142V Pos: standing >
< T: Craxx TP: sta TC: small wounds E: citizen sta EP:  awful >
 A village commoner misses you.

< 331h/428H 142v/142V Pos: standing >
< T: Craxx TP: sta TC: small wounds E: citizen sta EP:  awful >
 You complete your spell...
[Damage: 127 ] Your lightning bolt shatters a village commoner to pieces.
A village commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a village commoner.

< 331h/428H 142v/142V Pos: standing >
You get a small pile of coins from the corpse of a village commoner.
There were: 4 gold coins, 10 silver coins, 16 copper coins. 

< 331h/428H 142v/142V Pos: standing >
You start chanting...

< 331h/428H 142v/142V Pos: standing >
You complete your spell...
[Damage: 111 ] The lightning bolt hits a pudgy commoner with full impact.
A pudgy commoner misses you.
You dodge a pudgy commoner's feeble leg sweep.

< 331h/428H 142v/142V Pos: standing >
< T: Craxx TP: sta TC: small wounds E: pudgy sta EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 30 ] Your mighty crush enshrouds a pudgy commoner in a mist of blood.

< 331h/428H 142v/142V Pos: standing >
< T: Craxx TP: sta TC: small wounds E: pudgy sta EP: pretty hurt >
 You start chanting...

< 331h/428H 142v/142V Pos: standing >
< T: Craxx TP: sta TC: small wounds E: pudgy sta EP: pretty hurt >
 Casting: lightning bolt **

< 331h/428H 142v/142V Pos: standing >
< T: Craxx TP: sta TC: small wounds E: pudgy sta EP: pretty hurt >
 A pudgy commoner misses you.
A pudgy commoner misses you.

< 331h/428H 142v/142V Pos: standing >
< T: Craxx TP: sta TC: small wounds E: pudgy sta EP: pretty hurt >
 Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 331h/428H 142v/142V Pos: standing >
< T: Craxx TP: sta TC: small wounds E: pudgy sta EP: pretty hurt >
 You complete your spell...
[Damage: 190 ] Your lightning bolt shatters a pudgy commoner to pieces.
A pudgy commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a pudgy commoner cause a sickening chill to run up your spine.

< 331h/428H 142v/142V Pos: standing >
You don't have that spell memorized.

< 331h/428H 142v/142V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'hafwunsohuio gsufuhg'
A Grey Elf looks at you, then closes his eyes, and begins to chant...!
You miss a Grey Elf.
a Well Traveled Path
Obvious exits: -South -Up
Puddles of fresh blood cover the ground.
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
A large silver fragment has been left here.
Some padded leather armor is on the ground here gathering dust.
A Grey Elf (medium) - The Resistance stands in mid-air here, fighting YOU!
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.

< 331h/428H 142v/142V Pos: standing >
< T: Craxx TP: sta TC: small wounds E: A Grey Elf sta EP: few scratches >
 You're too busy fighting to be pulling things out of bags!

< 331h/428H 142v/142V Pos: standing >
< T: Craxx TP: sta TC: small wounds E: someone sta EP: few scratches >
 You start chanting...
A wandering merchant suddenly attacks YOU!
A wandering merchant's punch wounds you.

< 327h/428H 142v/142V Pos: standing >
< T: Craxx TP: sta TC: small wounds E: someone sta EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
You reel in pain as a Grey Elf's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!

< 161h/428H 142v/142V Pos: standing >
< T: Craxx TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 A traveling merchant leaves south.

< 161h/428H 142v/142V Pos: standing >
< T: Craxx TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 You complete your spell...
[Damage: 91 ] You burned a wandering merchant.

< 161h/428H 142v/142V Pos: standing >
< T: Craxx TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 The ghosts of a Grey Elf lost ancestors shred your inner being!
A Grey Elf starts casting an offensive spell.

< 146h/428H 142v/142V Pos: standing >
< T: Craxx TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 A wandering merchant's crude punch strikes you.
A wandering merchant's decent punch strikes you.

< 132h/428H 142v/142V Pos: standing >
< T: Craxx TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
As a Grey Elf's iceball shatters in your face, you swear you hear taps..
Your stout oaken cudgel freezes and shatters into million pieces from the intense cold!
Your light blue scarf freezes and shatters into million pieces from the intense cold!
Your bent ring [poor] freezes and shatters into million pieces from the intense cold!