<worn on face> a mask of earthly death
<worn around neck> a superior granite necklace from Ogre Raiders
<worn about body> an icy granite mantle
<worn about waist> a fine copper belt
<worn on arms> some static steel sleeves
<worn around wrist> a sinister stone bracer
<worn on hands> some thick leather gloves
<primary weapon> a black slime-covered pitchfork
<secondary weapon> a fiery red scepter
< 81h/171H 87v/114V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.
< 82h/171H 94v/114V Pos: standing >
A small patrolling guard enters from the east.
< 84h/171H 103v/114V Pos: standing >
[Damage: 120 ] A small patrolling guard makes a strange sound but is suddenly very silent as you place a twisted sphere of piercing in his back.
A small patrolling guard is dead! R.I.P.
You receive your share of experience.
A small patrolling guard's death cry reverberates in your head as he falls to the ground.
< 85h/171H 107v/114V Pos: standing >
You get a few coins from the corpse of a small patrolling guard.
There were: 2 gold coins, 6 silver coins, 5 copper coins.
< 86h/171H 113v/114V Pos: standing >
You attempt to bandage yourself.
< 86h/171H 114v/114V Pos: standing >
You continue bandaging yourself.
< 94h/171H 111v/114V Pos: standing >
You continue bandaging yourself.
< 102h/171H 108v/114V Pos: standing >
You continue bandaging yourself.
< 110h/171H 105v/114V Pos: standing >
A common goblin female enters from the east.
< 110h/171H 105v/114V Pos: standing >
You continue bandaging yourself.
< 118h/171H 103v/114V Pos: standing >
You continue bandaging yourself.
< 125h/171H 100v/114V Pos: standing >
You continue bandaging yourself.
< 131h/171H 97v/114V Pos: standing >
You can't bandage any more with this bandage.
< 132h/171H 97v/114V Pos: standing >
A small goblin child enters from the south.
< 134h/171H 97v/114V Pos: standing >
Worn Road
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
The corpse of a small patrolling guard is lying here.
A small goblin child is here drooling down his chin.
A common goblin female here walks home.
< 134h/171H 97v/114V Pos: standing >
Worn Road
This road has flat stones inlaid with goblin symbols carved within. The
road stretches north and south through Truktakyagyo, acting as the main
avenue of this settlement. Faintly glowing fungi dots the sides of this
road and the whole area, basking this avenue in a weak light.
Obvious exits: -North -South
The corpse of a small patrolling guard is lying here.
< 135h/171H 96v/114V Pos: standing >
Worn Road
This road has flat stones inlaid with goblin symbols carved within. The
road stretches north and south through Truktakyagyo, acting as the main
avenue of this settlement. Faintly glowing fungi dots the sides of this
road and the whole area, basking this avenue in a weak light.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
The corpse of a small patrolling guard is lying here.
A small goblin child is here drooling down his chin.
A common goblin female here walks home.
< 135h/171H 96v/114V Pos: standing >
A small goblin child leaves east.
< 136h/171H 99v/114V Pos: standing >
Goblin Barracks
Benches, stained cots and weapons racks are all over this room. The
guards and warriors of the settlement stay here when they aren't guarding
or patrolling Truktakyagyo. The walls are stone and cracked in a few spots.
A large table dominates the center of the room, probably used for meetings
or planning.
Obvious exits: -West
A small goblin child is here drooling down his chin.
The goblin weaponsmaster stands here, training guard initiates.
< 136h/171H 101v/114V Pos: standing >
Backstab who?
< 136h/171H 101v/114V Pos: standing >
Worn Road
This road has flat stones inlaid with goblin symbols carved within. The
road stretches north and south through Truktakyagyo, acting as the main
avenue of this settlement. Faintly glowing fungi dots the sides of this
road and the whole area, basking this avenue in a weak light.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
The corpse of a small patrolling guard is lying here.
A common goblin female here walks home.
< 137h/171H 103v/114V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.
< 137h/171H 105v/114V Pos: standing >
Goblin Barracks
Benches, stained cots and weapons racks are all over this room. The
guards and warriors of the settlement stay here when they aren't guarding
or patrolling Truktakyagyo. The walls are stone and cracked in a few spots.
A large table dominates the center of the room, probably used for meetings
or planning.
Obvious exits: -West
A small goblin child is here drooling down his chin.
The goblin weaponsmaster stands here, training guard initiates.
< 138h/171H 106v/114V Pos: standing >
You score a CRITICAL HIT!!!!!
[Damage: 16 ] Your impressive pierce strikes the goblin weaponsmaster.
< 138h/171H 106v/114V Pos: standing >
< T: Qips TP: sta TC: small wounds E: weapon sta EP: few wounds >
You dodge the goblin weaponsmaster's vicious attack.
The goblin weaponsmaster's slash wounds you.
As the goblin weaponsmaster attempts to attack you, you intercept the attack with your hands and twist the goblin weaponsmaster's arm!
The goblin weaponsmaster's decent slash wounds you.
The goblin weaponsmaster misses you with his clumsy kick at your chest.
< 131h/171H 107v/114V Pos: standing >
< T: Qips TP: sta TC: small wounds E: weapon sta EP: few wounds >
The goblin weaponsmaster dodges your futile attack.
The goblin weaponsmaster parries your futile lunge at him.
The goblin weaponsmaster dodges your futile attack.
< 131h/171H 107v/114V Pos: standing >
< T: Qips TP: sta TC: small wounds E: weapon sta EP: few wounds >
The goblin weaponsmaster's slash strikes you very hard.
The goblin weaponsmaster's slash wounds you.
< 112h/171H 107v/114V Pos: standing >
< T: Qips TP: sta TC: few wounds E: weapon sta EP: few wounds >
You feel your skill in 1h flaying improving.
[Damage: 6 ] Your fine whip wounds the goblin weaponsmaster.
[Damage: 6 ] Your fine pierce wounds the goblin weaponsmaster.
The goblin weaponsmaster dodges your futile attack.
< 112h/171H 107v/114V Pos: standing >
< T: Qips TP: sta TC: few wounds E: weapon sta EP: few wounds >
[Damage: 112 ] You leave a huge, red swollen lump on the goblin weaponsmaster's temple.
The goblin weaponsmaster is stunned!
< 112h/171H 107v/114V Pos: standing >
A small goblin child leaves west.
< 112h/171H 111v/114V Pos: standing >
[Damage: 120 ] The goblin weaponsmaster makes a strange sound as you place a twisted sphere of piercing in his back.
The goblin weaponsmaster is incapacitated and will slowly die, if not aided.
< 113h/171H 113v/114V Pos: standing >
The goblin weaponsmaster slumps to the ground.
< 113h/171H 114v/114V Pos: standing >
You feel your skill in backstab improving.
[Damage: 120 ] The goblin weaponsmaster makes a strange sound but is suddenly very silent as you place a twisted sphere of piercing in his back.
The goblin weaponsmaster is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The goblin weaponsmaster's death cry reverberates in your head as he falls to the ground.
< 114h/171H 114v/114V Pos: standing >
You get a vicious looking scimitar [poor] from the corpse of the goblin weaponsmaster.
You get a handful of coins from the corpse of the goblin weaponsmaster.
There were: 1 platinum coin, 7 gold coins.
< 115h/171H 114v/114V Pos: standing >
A vicious looking scimitar [poor] is made of steel and appears to be of average quality.
A vicious looking scimitar [poor] has an item value of 9.
A vicious looking scimitar [poor] is a shortsword.
< 116h/171H 114v/114V Pos: standing >
You are using:
<worn on face> a mask of earthly death
<worn about body> an icy granite mantle
<worn about waist> a fine copper belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> some static steel sleeves
<worn around wrist> a sinister stone bracer
<worn on hands> some thick leather gloves
<primary weapon> a twisted whip
<secondary weapon> a twisted sphere of piercing
<worn on legs> a pair of well crafted leather pants
<worn on feet> a pair of indigo-plated boots
< 116h/171H 114v/114V Pos: standing >
You stop using a twisted whip.
< 117h/171H 114v/114V Pos: standing >
This sphere is jet black, with no glare or reflection
whatso ever, looks like it could be a great backstab
weapon.
A twisted sphere of piercing is made of steel and appears to be of average quality.
A twisted sphere of piercing has an item value of 12.
A twisted sphere of piercing is a dagger.
< 118h/171H 114v/114V Pos: standing >
Your pockets feel lighter.
Your enhancement is a success! You now have a black slime-covered pitchfork!
< 120h/171H 114v/114V Pos: standing >
You wield a black slime-covered pitchfork.
< 120h/171H 114v/114V Pos: standing >
A small goblin child enters from the west.
< 121h/171H 114v/114V Pos: standing >
This pitchfork is about three feet long and extremely well balanced. The
entire weapon is covered in dripping black slime, which seems to never
disappear, and the tines are covered with rows of wicked barbs.
A black slime-covered pitchfork is made of steel and appears to be of average quality.
A black slime-covered pitchfork has an item value of 10.
A black slime-covered pitchfork is a polearm.
< 121h/171H 114v/114V Pos: standing >
Goblin Barracks
Obvious exits: -West
Puddles of fresh blood cover the ground.
The corpse of the goblin weaponsmaster is lying here.
A small goblin child is here drooling down his chin.
< 122h/171H 114v/114V Pos: standing >
Worn Road
This road has flat stones inlaid with goblin symbols carved within. The
road stretches north and south through Truktakyagyo, acting as the main
avenue of this settlement. Faintly glowing fungi dots the sides of this
road and the whole area, basking this avenue in a weak light.
Obvious exits: -North -East -South
The corpse of a small patrolling guard is lying here.
< 122h/171H 113v/114V Pos: standing >
Worn Road
This road has flat stones inlaid with goblin symbols carved within. The
road stretches north and south through Truktakyagyo, acting as the main
avenue of this settlement. Faintly glowing fungi dots the sides of this
road and the whole area, basking this avenue in a weak light.
Obvious exits: -North -South
The corpse of a small patrolling guard is lying here.
A common goblin female here walks home.
< 123h/171H 112v/114V Pos: standing >
Worn Road
This road has flat stones inlaid with goblin symbols carved within. The
road stretches north and south through Truktakyagyo, acting as the main
avenue of this settlement. Faintly glowing fungi dots the sides of this
road and the whole area, basking this avenue in a weak light.
Obvious exits: -North -South -West
< 123h/171H 113v/114V Pos: standing >
Worn Road
This road has flat stones inlaid with goblin symbols carved within. The
road stretches north and south through Truktakyagyo, acting as the main
avenue of this settlement. Faintly glowing fungi dots the sides of this
road and the whole area, basking this avenue in a weak light.
Obvious exits: -North -South
[3] The corpse of a common goblin female is lying here.
< 124h/171H 112v/114V Pos: standing >
Entrance to Traoul's Lair
Massive gates made of stone are here, the entrance to the king's lair.
Traoul has risen to a pretty high level of magnificence for a goblin, with
a huge building made of various materials and in different colors to live
in with his peons, servents and slaves. The end of the great avenue of
Truktakyagyo is here, stopping at the gates.
Obvious exits: -North -South
A massive goblin is here, watching the gates.
< 124h/171H 112v/114V Pos: standing >
Worn Road
This road has flat stones inlaid with goblin symbols carved within. The
road stretches north and south through Truktakyagyo, acting as the main
avenue of this settlement. Faintly glowing fungi dots the sides of this
road and the whole area, basking this avenue in a weak light.
Obvious exits: -North -South
[3] The corpse of a common goblin female is lying here.
< 124h/171H 112v/114V Pos: standing >
Entrance to Traoul's Lair
Massive gates made of stone are here, the entrance to the king's lair.
Traoul has risen to a pretty high level of magnificence for a goblin, with
a huge building made of various materials and in different colors to live
in with his peons, servents and slaves. The end of the great avenue of
Truktakyagyo is here, stopping at the gates.
Obvious exits: -North -South
A massive goblin is here, watching the gates.
< 125h/171H 113v/114V Pos: standing >
A massive goblin gate guard suddenly attacks YOU!
A massive goblin gate guard's slash strikes you.
Sorry, you aren't allowed to do that in combat.
< 120h/171H 113v/114V Pos: standing >
< T: Qips TP: sta TC: few wounds E: massive sta EP: excellent >
Hint: Try 'toggle battle' before your next fight. It displays attacks a little more vividly.
< 120h/171H 113v/114V Pos: standing >
< T: Qips TP: sta TC: few wounds E: massive sta EP: excellent >
[Damage: 130 ] You leave a huge, red swollen lump on a massive goblin gate guard's temple.
< 120h/171H 113v/114V Pos: standing >
< T: Qips TP: sta TC: few wounds E: massive sta EP: nasty wounds >
A massive goblin gate guard parries your futile lunge at him.
A massive goblin gate guard parries your futile lunge at him.
A massive goblin gate guard parries your futile lunge at him.
< 120h/171H 113v/114V Pos: standing >
< T: Qips TP: sta TC: few wounds E: massive sta EP: nasty wounds >
You dodge a massive goblin gate guard's vicious attack.
You parry a massive goblin gate guard's lunge at you.
< 120h/171H 113v/114V Pos: standing >
< T: Qips TP: sta TC: few wounds E: massive sta EP: nasty wounds >
A massive goblin gate guard deflects your blow and strikes back at YOU!
As a massive goblin gate guard attempts to attack you, you intercept the attack with your hands and twist a massive goblin gate guard's arm!
A massive goblin gate guard's slash strikes you.
A massive goblin gate guard parries your futile lunge at him.
A massive goblin gate guard parries your futile lunge at him.
< 114h/171H 113v/114V Pos: standing >
< T: Qips TP: sta TC: few wounds E: massive sta EP: nasty wounds >
You parry a massive goblin gate guard's lunge at you.
A massive goblin gate guard misses you with his clumsy kick at your chest.
< 114h/171H 113v/114V Pos: standing >
< T: Qips TP: sta TC: few wounds E: massive sta EP: nasty wounds >
You're still spinning in circles from your last headbutt.
< 114h/171H 113v/114V Pos: standing >
< T: Qips TP: sta TC: few wounds E: massive sta EP: nasty wounds >
A massive goblin gate guard parries your futile lunge at him.
A massive goblin gate guard parries your futile lunge at him.
[Damage: 2 ] Your crude slash wounds a massive goblin gate guard.
< 114h/171H 113v/114V Pos: standing >
< T: Qips TP: sta TC: few wounds E: massive sta EP: nasty wounds >
You deflect a massive goblin gate guard's blow and strike back at him!
[Damage: 5 ] Your slash strikes a massive goblin gate guard.
< 114h/171H 113v/114V Pos: standing >
< T: Qips TP: sta TC: few wounds E: massive sta EP: nasty wounds >
You miss a massive goblin gate guard.
[Damage: 3 ] Your pierce strikes a massive goblin gate guard.
[Damage: 7 ] Your fine slash strikes a massive goblin gate guard.
< 114h/171H 113v/114V Pos: standing >
< T: Qips TP: sta TC: few wounds E: massive sta EP: nasty wounds >
You dodge a massive goblin gate guard's vicious attack.
< 114h/171H 113v/114V Pos: standing >
< T: Qips TP: sta TC: few wounds E: massive sta EP: nasty wounds >
[Damage: 4 ] Your decent slash strikes a massive goblin gate guard.
You score a CRITICAL HIT!!!!!
[Damage: 13 ] Your impressive pierce seriously wounds a massive goblin gate guard.
A massive goblin gate guard parries your futile lunge at him.
< 114h/171H 113v/114V Pos: standing >
< T: Qips TP: sta TC: few wounds E: massive sta EP: pretty hurt >
A massive goblin gate guard's fine slash strikes you.
A massive goblin gate guard's kick crashes into your chest.
< 101h/171H 113v/114V Pos: standing >
< T: Qips TP: sta TC: few wounds E: massive sta EP: pretty hurt >
[Damage: 123 ] You split a massive goblin gate guard's skull wide open, causing immediate death!
A massive goblin gate guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A massive goblin gate guard's death cry reverberates in your head as he falls to the ground.
< 101h/171H 113v/114V Pos: standing >
You get a massive great axe from the corpse of a massive goblin gate guard.
You get a small pile of coins from the corpse of a massive goblin gate guard.
There were: 6 gold coins, 15 silver coins, 18 copper coins.
You get a bright red key from the corpse of a massive goblin gate guard.
< 101h/171H 113v/114V Pos: standing >
A massive great axe is made of steel and appears to be of average quality.
A massive great axe has an item value of 4.
A massive great axe is a axe.
< 101h/171H 114v/114V Pos: standing >
Entrance to Traoul's Lair
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a massive goblin gate guard is lying here.
< 101h/171H 114v/114V Pos: standing >
You are carrying: (6/12)
a bright red key
a massive great axe
a short sword
a short sword [superior]
a goblin-made sword [superior]
a mask of blood
< 101h/171H 114v/114V Pos: standing >
Your pockets feel lighter.
Your enhancement is a success! You now have a dragon's tooth!
< 102h/171H 114v/114V Pos: standing >
Which item would you like to enhance?
< 103h/171H 114v/114V Pos: standing >
You are carrying: (5/12)
a dragon's tooth
a bright red key
a short sword [superior]
a goblin-made sword [superior]
a mask of blood
< 103h/171H 114v/114V Pos: standing >
And which object is the enhancement object?
< 104h/171H 114v/114V Pos: standing >
Which item would you like to enhance?
< 105h/171H 114v/114V Pos: standing >
You feel Lucky!
Your pockets feel lighter.
Your enhancement is a success! You now have a yellow dagger!
< 106h/171H 114v/114V Pos: standing >
This cute little dagger is pretty much of the run-of-the-mill variety,
but boy is it ever sharp!
A yellow dagger is made of gold and appears to be of slightly above average quality.
A yellow dagger has an item value of 7.
A yellow dagger is a dagger.
< 107h/171H 114v/114V Pos: standing >
You are carrying: (4/12)
a yellow dagger
a bright red key
a goblin-made sword [superior]
a mask of blood
< 107h/171H 114v/114V Pos: standing >
You are using:
<worn on face> a mask of earthly death
<worn about body> an icy granite mantle
<worn about waist> a fine copper belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> some static steel sleeves
<worn around wrist> a sinister stone bracer
<worn on hands> some thick leather gloves
<primary weapon> a black slime-covered pitchfork
<secondary weapon> a twisted sphere of piercing
<worn on legs> a pair of well crafted leather pants
<worn on feet> a pair of indigo-plated boots
< 107h/171H 114v/114V Pos: standing >
You stop using a twisted sphere of piercing.
< 108h/171H 114v/114V Pos: standing >
You feel Very Lucky!
Your pockets feel lighter.
Your enhancement is a success! You now have a fiery red scepter!
< 109h/171H 114v/114V Pos: standing >
This scepter is flashy, but deadly. The rod has an almost palpable magical
aura, obvious even to the untrained. There is a cleverly concealed stiletto
embedded in the head of the scepter -- needle thin and hard as adamantine, it
is devastatingly deadly.
A fiery red scepter is made of steel and appears to be of average quality.
A fiery red scepter has an item value of 15.
A fiery red scepter is a club.
< 110h/171H 114v/114V Pos: standing >
You stop using a black slime-covered pitchfork.
< 111h/171H 114v/114V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
You wield a black slime-covered pitchfork.
< 112h/171H 114v/114V Pos: standing >
You wield a fiery red scepter.
< 113h/171H 114v/114V Pos: standing >
You are carrying: (3/12)
a bright red key
a goblin-made sword [superior]
a mask of blood
< 128h/186H 114v/114V Pos: standing >
Entrance to Traoul's Lair
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a massive goblin gate guard is lying here.
< 128h/186H 114v/114V Pos: standing >
Entrance to Traoul's Lair
The road becomes much finer in quality here, inlaid with perfect cubes
of black rock. A grey stone arch arcs over this entrance, enclosing the
wide avenue. This area looks much better than the main city portion of
Truktakyagyo, all of the finer things reserved for the king. Huge gates
lies to the south, blocking the avenue.
Obvious exits: -North# -South
A hulking royal gate guard protects the entrance to his master's lair.
A hulking royal gate guard protects the entrance to his master's lair.
< 130h/186H 113v/114V Pos: standing >
Only piercing weapons can be used to backstab.
< 130h/186H 113v/114V Pos: standing >
Entrance to Traoul's Lair
Massive gates made of stone are here, the entrance to the king's lair.
Traoul has risen to a pretty high level of magnificence for a goblin, with
a huge building made of various materials and in different colors to live
in with his peons, servents and slaves. The end of the great avenue of
Truktakyagyo is here, stopping at the gates.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a massive goblin gate guard is lying here.
< 130h/186H 112v/114V Pos: standing >
Entrance to Traoul's Lair
The road becomes much finer in quality here, inlaid with perfect cubes
of black rock. A grey stone arch arcs over this entrance, enclosing the
wide avenue. This area looks much better than the main city portion of
Truktakyagyo, all of the finer things reserved for the king. Huge gates
lies to the south, blocking the avenue.
Obvious exits: -North# -South
A hulking royal gate guard protects the entrance to his master's lair.
A hulking royal gate guard protects the entrance to his master's lair.
< 131h/186H 112v/114V Pos: standing >
[Damage: 131 ] You leave a huge, red swollen lump on a hulking guard's temple.
< 131h/186H 114v/114V Pos: standing >
< T: Qips TP: sta TC: few wounds E: hulking sta EP: pretty hurt >
You dodge a hulking guard's vicious attack.
< 131h/186H 114v/114V Pos: standing >
< T: Qips TP: sta TC: few wounds E: hulking sta EP: pretty hurt >
[Damage: 2 ] Your slash strikes a hulking guard.
A hulking guard parries your futile lunge at him.
A hulking guard parries your futile lunge at him.
< 131h/186H 114v/114V Pos: standing >
< T: Qips TP: sta TC: few wounds E: hulking sta EP: pretty hurt >
You are knocked to the ground by a hulking guard's mighty bash!
A hulking guard's crude slash wounds you.
< 128h/186H 114v/114V Pos: sitting >
< T: Qips TP: sit TC: few wounds E: hulking sta EP: pretty hurt >
A hulking guard's weak slash grazes you.
A hulking guard dodges your futile attack.
A hulking guard parries your futile lunge at him.
< 127h/186H 114v/114V Pos: sitting >
< T: Qips TP: sit TC: few wounds E: hulking sta EP: pretty hurt >
A hulking guard's decent slash wounds you.
< 124h/186H 114v/114V Pos: sitting >
< T: Qips TP: sit TC: few wounds E: hulking sta EP: pretty hurt >
A hulking guard parries your futile lunge at him.
A hulking guard parries your futile lunge at him.
< 124h/186H 114v/114V Pos: sitting >
< T: Qips TP: sit TC: few wounds E: hulking sta EP: pretty hurt >
A hulking guard's weak slash grazes you.
A hulking guard's sweep catches you in the side and you almost stumble.
< 116h/186H 114v/114V Pos: sitting >
< T: Qips TP: sit TC: few wounds E: hulking sta EP: pretty hurt >
A hulking guard's fine slash strikes you.
< 110h/186H 114v/114V Pos: sitting >
< T: Qips TP: sit TC: few wounds E: hulking sta EP: pretty hurt >
You score a CRITICAL HIT!!!!!
[Damage: 13 ] Your impressive slash enshrouds a hulking guard in a mist of blood.
A hulking guard parries your futile lunge at him.
< 110h/186H 114v/114V Pos: sitting >
< T: Qips TP: sit TC: few wounds E: hulking sta EP: awful >
A hulking guard's impressive slash strikes you hard.
A hulking guard's weak slash grazes you.
< 98h/186H 114v/114V Pos: sitting >
< T: Qips TP: sit TC: few wounds E: hulking sta EP: awful >
You clamber to your feet.
< 98h/186H 114v/114V Pos: standing >
< T: Qips TP: sta TC: few wounds E: hulking sta EP: awful >
[Damage: 134 ] You split a hulking guard's skull wide open, causing immediate death!
A hulking guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a hulking guard cause a sickening chill to run up your spine.
< 98h/186H 114v/114V Pos: standing >
You parry a hulking guard's lunge at you.
You block a hulking guard's feeble kick with your arm.
< 98h/186H 114v/114V Pos: standing >
< T: Qips TP: sta TC: few wounds E: hulking sta EP: excellent >
You score a CRITICAL HIT!!!!!
[Damage: 19 ] Your powerful slash strikes a hulking guard very hard.
A hulking guard parries your futile lunge at him.
[Damage: 2 ] Your crude slash wounds a hulking guard.
< 98h/186H 114v/114V Pos: standing >
< T: Qips TP: sta TC: few wounds E: hulking sta EP: small wounds >
You play with a hulking guard before lunging into an offensive routine!
[Damage: 3 ] Your slash wounds a hulking guard.
A black slime-covered pitchfork slices through the air with incredible ease!
You score a CRITICAL HIT!!!!!
[Damage: 14 ] Your slash strikes a hulking guard hard.
< 98h/186H 114v/114V Pos: standing >
< T: Qips TP: sta TC: few wounds E: hulking sta EP: small wounds >
[Damage: 128 ] You leave a huge, red swollen lump on a hulking guard's temple.
A hulking guard is mortally wounded, and will die soon, if not aided.
< 98h/186H 114v/114V Pos: standing >
[Damage: 50 ] You punt a hulking guard across the room, he lands in a heap of broken flesh.
A hulking guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a hulking guard cause a sickening chill to run up your spine.
< 99h/186H 114v/114V Pos: standing >
Autosaving...
< 100h/186H 114v/114V Pos: standing >
You get a single-bladed battle axe from the corpse of a hulking guard.
You get a few coins from the corpse of a hulking guard.
There were: 5 gold coins, 8 silver coins, 16 copper coins.
You get a magical essence of Strength from the corpse of a hulking guard.
< 100h/186H 114v/114V Pos: standing >
You get a single-bladed battle axe [poor] from the corpse of a hulking guard.
You get a small pile of coins from the corpse of a hulking guard.
There were: 6 gold coins, 9 silver coins, 16 copper coins.
< 100h/186H 114v/114V Pos: standing >
A single-bladed battle axe [poor] is made of steel and appears to be of average quality.
A single-bladed battle axe [poor] has an item value of 2.
A single-bladed battle axe [poor] is a axe.
< 102h/186H 114v/114V Pos: standing >
You are carrying: (6/12)
a magical essence of Strength
a single-bladed battle axe [poor]
a single-bladed battle axe
a bright red key
a goblin-made sword [superior]
a mask of blood
< 102h/186H 114v/114V Pos: standing >
You are using:
<worn on face> a mask of earthly death
<worn about body> an icy granite mantle
<worn about waist> a fine copper belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> some static steel sleeves
<worn around wrist> a sinister stone bracer
<worn on hands> some thick leather gloves
<primary weapon> a black slime-covered pitchfork
<secondary weapon> a fiery red scepter
<worn on legs> a pair of well crafted leather pants
<worn on feet> a pair of indigo-plated boots
< 103h/186H 114v/114V Pos: standing >
[9] a small bandage
a burnt emerald skull
a rusty limestone medallion
a superior granite necklace from Ogre Raiders
a tattered robe
a pair of well crafted leather gloves
a tightly rolled vellum recipe for a vicious looking scimitar
a meat pack
a polished demilune
a pile of coins
< 104h/186H 114v/114V Pos: standing >
Hint: Try 'toggle battle' before your next fight. It displays attacks a little more vividly.
< 105h/186H 114v/114V Pos: standing >
You are not using it.
< 106h/186H 114v/114V Pos: standing >
You stop using a rugged adventurers satchel.
< 102h/181H 114v/114V Pos: standing >
You get a meat pack from a rugged adventurers satchel.
< 103h/181H 114v/114V Pos: standing >
[4] some pootata meat
[3] a piece of chothe meat
< 103h/181H 114v/114V Pos: standing >
You get some pootata meat from a meat pack.
< 103h/181H 114v/114V Pos: standing >
You eat the pootata meat.
< 104h/181H 114v/114V Pos: standing >
You get a superior granite necklace from Ogre Raiders from a rugged adventurers satchel.
< 109h/181H 114v/114V Pos: standing >
Made from the hides of various animals, this satchel is rugged and could probably
hold a decent amount of equipment or items.
(illuminating)
A rugged adventurers satchel is made of iron and appears to be of average quality.
A rugged adventurers satchel has an item value of 2.
a rugged adventurers satchel can hold around 318 pounds, and is as good as empty.
a rugged adventurers satchel currently contains:
[9] a small bandage
a burnt emerald skull
a rusty limestone medallion
a tattered robe
a pair of well crafted leather gloves
a tightly rolled vellum recipe for a vicious looking scimitar
a polished demilune
a pile of coins
< 110h/181H 114v/114V Pos: standing >
You are carrying: (9/12)
a superior granite necklace from Ogre Raiders
a meat pack
a rugged adventurers satchel (illuminating)
a magical essence of Strength
a single-bladed battle axe [poor]
a single-bladed battle axe
a bright red key
a goblin-made sword [superior]
a mask of blood
< 113h/181H 114v/114V Pos: standing >
This item is from the zone: Heaven.
'a superior granite necklace from Ogre Raiders'
Weight 1, Item type: ARMOR
Item will give you following abilities: PROT_ACID
Item is: NOREPAIR FLOAT
AC-apply is 0
This item will also affect your DAMROLL positively.
A superior granite necklace from Ogre Raiders is made of granite and appears to be of average quality.
A superior granite necklace from Ogre Raiders has an item value of 85.
< 114h/181H 114v/114V Pos: standing >
You duck your head and place a superior granite necklace from Ogre Raiders around your neck.
< 116h/181H 114v/114V Pos: standing >
You are carrying: (8/12)
a meat pack
a rugged adventurers satchel (illuminating)
a magical essence of Strength
a single-bladed battle axe [poor]
a single-bladed battle axe
a bright red key
a goblin-made sword [superior]
a mask of blood
< 116h/181H 114v/114V Pos: standing >
Ok.
< 118h/181H 114v/114V Pos: standing >
You do not seem to have the 'backpack'.
< 119h/181H 114v/114V Pos: standing >
Entrance to Traoul's Lair
Obvious exits: -North# -South
A few drops of fresh blood are scattered around the area.
[2] The corpse of a hulking guard is lying here.
< 119h/181H 114v/114V Pos: standing >
Someone suddenly attacks YOU!
A Human snaps into visibility.
A Human's slash strikes you.
< 113h/181H 114v/114V Pos: standing >
< T: Qips TP: sta TC: few wounds E: A Human sta EP: excellent >
A Revenant snaps into visibility.
A Revenant suddenly looks a bit dumb, and madly slams _YOU_!
< 110h/181H 114v/114V Pos: on your ass >
< T: Qips TP: ass TC: few wounds E: A Human sta EP: excellent >
A Human parries your futile lunge at him.
You miss a Human.
< 110h/181H 114v/114V Pos: on your ass >
< T: Qips TP: ass TC: few wounds E: A Human sta EP: excellent >
A Human's mighty slash causes you to grimace in pain.
OUCH! That really did HURT!
A Human's powerful slash enshrouds you in a mist of blood.
OUCH! That really did HURT!
A Human's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Human's fine slash enshrouds you in a mist of blood.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your upper body is disconnected from your legs as a Human slashes you.
Your pair of well crafted leather pants was completely destroyed by the massive blow!
Your pair of indigo-plated boots was completely destroyed by the massive blow!