The death of [56 Guardian] Deathli The Empire of Lloth (Drider)

in Northeast Corner of Strongstone Circle

from the perspective of [53 Scout] Aram The Resistance (Human)

<worn as a badge>    a frost dragon's eye [superior] (glowing)
<worn on head>       a black turban of circling flames (magic)
<worn on eyes>       a sapphire eyepiece
<worn in ear>        a pulsating diamond earring (glowing) [82%]             
<worn in ear>        a lightning earring [superior]
<worn on face>       a sandstorm mask of precision
<worn around neck>   a scarf of enhanced stealth [superior] enchanted by Laz (magic) [67%]             
<worn around neck>   an amulet of creation [superior] (magic) (humming)
<worn on body>       the platemail of the Nessus royal guard (invis) (magic) (glowing) (humming)
<worn about body>    a cloak of werewolf fur
<worn as quiver>     the quiver of holding of agility (magic)
<worn about waist>   a strip of studded black pudding [poor] [73%]             
<worn on belt buckle>a large tome engulfed in blue flames [poor] (magic) (humming) [61%]             
<attached to belt>   a net of endless currents
<worn on arms>       the armplates of armageddon [superior]
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming) [81%]             
<worn around wrist>  a bracer bearing the seal of Bozk of intelligence (magic)
<worn on hands>      some massive studded mithril fists [superior] (magic) [85%]             
<worn on finger>     an obsidian circle [modified] (magic)
<worn on finger>     Zorobabi's circular stone ring [modified] [77%]             
<primary weapon>     the mystic axe of the dragonkind (magic) (humming)[357h 55m 46s]
<secondary weapon>   a wicked black dagger named 'Sanguine Blessing' (magic)
<worn on legs>       a pair of vapor leggings [superior]
<worn on feet>       a pair of boots of stealth [superior] (magic)

A clansdwarf sits atop a large steeder.(Red Aura)
The Khildarak Quartermaster stands here.(Red Aura)

< 808h/808H 200v/204V Pos: standing >
Strongstone Circle
   This street is made of large stones, each carved into the shape of the
Strongstone family crest. The stones are well crafted, their surfaces smooth
and unblemished. A large statue can be seen to the west in Strongstone
Pavilion. Archer shelters line the street to the north. Strongstone Circle
continues to the east and west.
Obvious exits: -East -West
A clansdwarf sits atop a large cave bear.(Red Aura)
A cavern snake coils and strikes
A cavern snake coils and strikes

< 808h/808H 198v/204V Pos: standing >
Southeast Corner of Strongstone Circle
   This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The stones have been expertly laid,
each having a smooth and unblemished surface. Various sounds echo softly
in the vastness of the cavern, hammers forging weapons, chisels cutting
stone and the occasional last cry of a conflict resolved. The buildings of
the city can be seen to the north, some rising up near the top of the cavern.
An archer shelter occupies the east side of the street, providing city
archers a protected place to defend the city. The cavern wall rises up
into darkness to the south. Strongstone Circle continues north and west.
Obvious exits: -North -West
A Duergar (medium) Magister Militum of The Empire stands here.(Red Aura)

< 808h/808H 202v/204V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The street is wide and spacious. The
various buildings of the stronghold can be seen to the north. To the south
the cavern wall can be seen rising up into the darkness. Archers shelters
line the east and west sides of the street. Strongstone Circle continues to
the north and south.
Obvious exits: -North -South
Fresh blood splatters cover the area.

< 808h/808H 200v/204V Pos: standing >

< 808h/808H 201v/204V Pos: standing >
Southeast Corner of Strongstone Circle
   This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The stones have been expertly laid,
each having a smooth and unblemished surface. Various sounds echo softly
in the vastness of the cavern, hammers forging weapons, chisels cutting
stone and the occasional last cry of a conflict resolved. The buildings of
the city can be seen to the north, some rising up near the top of the cavern.
An archer shelter occupies the east side of the street, providing city
archers a protected place to defend the city. The cavern wall rises up
into darkness to the south. Strongstone Circle continues north and west.
Obvious exits: -North -West
Fresh blood splatters cover the area.

< 808h/808H 200v/204V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The street is wide and spacious. The
various buildings of the stronghold can be seen to the north. To the south
the cavern wall can be seen rising up into the darkness. Archers shelters
line the east and west sides of the street. Strongstone Circle continues to
the north and south.
Obvious exits: -North -South
Fresh blood splatters cover the area.

< 808h/808H 201v/204V Pos: standing >
Northeast Corner of Strongstone Circle
   This street is constructed from large stones, expertly laid, each carved
into the shape of the Strongstone family crest. The stones are well crafted,
each with a smooth and unblemished surface. The Path of Clans starts to the
north. Slayers Path leaves to the east. Strongstone circle continues to
the south and west.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a clansdwarf is lying here.

< 808h/808H 200v/204V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of clan Dark Ingot is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South# -West
Puddles of fresh blood cover the ground.
The corpse of a cavern snake is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a clansdwarf is lying here.

< 808h/808H 200v/204V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A clansdwarf watches the area closely(Red Aura)

< 808h/808H 200v/204V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of clan Dark Ingot is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South# -West
Puddles of fresh blood cover the ground.
The corpse of a cavern snake is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a clansdwarf is lying here.

< 808h/808H 201v/204V Pos: standing >
Northeast Corner of Strongstone Circle
   This street is constructed from large stones, expertly laid, each carved
into the shape of the Strongstone family crest. The stones are well crafted,
each with a smooth and unblemished surface. The Path of Clans starts to the
north. Slayers Path leaves to the east. Strongstone circle continues to
the south and west.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a clansdwarf is lying here.

< 808h/808H 200v/204V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The street is wide and spacious. The
various buildings of the stronghold can be seen to the north. To the south
the cavern wall can be seen rising up into the darkness. Archers shelters
line the east and west sides of the street. Strongstone Circle continues to
the north and south.
Obvious exits: -North -South
Fresh blood splatters cover the area.

< 808h/808H 200v/204V Pos: standing >
Northeast Corner of Strongstone Circle
   This street is constructed from large stones, expertly laid, each carved
into the shape of the Strongstone family crest. The stones are well crafted,
each with a smooth and unblemished surface. The Path of Clans starts to the
north. Slayers Path leaves to the east. Strongstone circle continues to
the south and west.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a clansdwarf is lying here.

< 808h/808H 202v/204V Pos: standing >
Slayers Path
   The uneven floor of the cavern has been smoothed to create this wide path,
which winds its way through an otherwise unaccessible area. Many buildings can
be seen to the north and west, fewer to the east where the cavern floor has
yet to be cleared. The end of a large stone structure can be seen to the south.
Strongstone circle can be seen to the west. The path continues east.
Obvious exits: -East -South# -West
The corpse of a Duergar Dwarf is lying here.

< 808h/808H 200v/204V Pos: standing >
The panel seems to be closed.

< 808h/808H 200v/204V Pos: standing >
Slayers Path
   The cavern floor has been smoothed to create this wide path, which is covered
with a thick layer of rock chips and dust. The tops of many buildings can be
seen to the northwest, a large wall of dried bones blocks any view to the east.
The cavern floor rises sharply to the north, making progress in that direction
impossible. The path makes a turn here, continuing to the south and west.
Obvious exits: -South -West

< 808h/808H 201v/204V Pos: standing >
Slayers Path
   The cavern floor is covered with a thick layer of stone chips and dust.
The various sounds of stronghold echo softly around you, the vastness of the
cavern pretty more in this less populated area. A wall of dried bones
parallels the path on the east side. The side of a stone structure blocks
progress to the west. The path continues to the north and south.
Obvious exits: -North -South
A small lizard scurries towards you.
A cavern rat charges with ferocity

< 808h/808H 200v/204V Pos: standing >

< 808h/808H 204v/204V Pos: standing >
How on earth are you going to hide with this stuff all over you?

< 808h/808H 204v/204V Pos: standing >

< 808h/808H 204v/204V Pos: standing >
A lich necromancer appears to be Lich and is in excellent condition.
He's medium in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
He is outlined with dancing purplish flames!
He's encased in a shimmering globe!
He has little gills in his neck!

<worn as a badge>    a frost dragon's eye [superior] (glowing)
<worn on head>       a black turban of circling flames (magic)
<worn on eyes>       a sapphire eyepiece
<worn in ear>        a pulsating diamond earring (glowing) [82%]             
<worn in ear>        a lightning earring [superior]
<worn on face>       a sandstorm mask of precision
<worn around neck>   a scarf of enhanced stealth [superior] enchanted by Laz (magic) [67%]             
<worn around neck>   an amulet of creation [superior] (magic) (humming)
<worn on body>       the platemail of the Nessus royal guard (invis) (magic) (glowing) (humming)
<worn about body>    a cloak of werewolf fur
<worn as quiver>     the quiver of holding of agility (magic)
<worn about waist>   a strip of studded black pudding [poor] [73%]             
<worn on belt buckle>a large tome engulfed in blue flames [poor] (magic) (humming) [61%]             
<attached to belt>   a net of endless currents
<worn on arms>       the armplates of armageddon [superior]
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming) [81%]             
<worn around wrist>  a bracer bearing the seal of Bozk of intelligence (magic)
<worn on hands>      some massive studded mithril fists [superior] (magic) [85%]             
<worn on finger>     an obsidian circle [modified] (magic)
<worn on finger>     Zorobabi's circular stone ring [modified] [77%]             
<primary weapon>     the mystic axe of the dragonkind (magic) (humming)
<secondary weapon>   a wicked black dagger named 'Sanguine Blessing' (magic)
<worn on legs>       a pair of vapor leggings [superior]
<worn on feet>       a pair of boots of stealth [superior] (magic)

< 808h/808H 204v/204V Pos: standing >

		Score information for Aram

Level: 52   Race: Human   Class: Ranger Rogue  Sex: Male
Hit points: 808(808)  Moves: 204(204)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 1554 platinum  3164 gold     0 silver     0 copper
Playing time: 6 days / 9 hours/ 42 minutes
Received data: 0.0870 MB this session.
Send data:     0.0022 MB this session.
Compression ratio: 82%
Title: - The Resistance
Group Leader: Laz
Status:  Standing.
Epic points: 2641  Skill points: 16
Epic Bonus: Epic Points Bonus (0.82%)
Frags:   +2.01   Deaths:   63
Consenting: Laz
Disguised as: a lich necromancer (Excellent)
Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil Good Fire Cold Gas Acid Animals All but High Circle Spells
Enchantments:    Ultravision Farsee Fly Armor Aware Haste Blur Invisibility Waterbreathing Sneaking
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points: 1438 

Active Spells:
--------------
Auctions Disabled (less than a minute remaining)
faerie fire (3 minutes)
blur (7 minutes)
aid (45 minutes)
vitality (7 minutes)
globe of invulnerability (less than a minute remaining)
bless (15 minutes)
armor (10 minutes)
dazzle (13 minutes)
detect evil (39 minutes)
detect good (39 minutes)
detect magic (38 minutes)
protection from evil (38 minutes)
protection from animals (38 minutes)
barkskin (21 minutes)


< 808h/808H 204v/204V Pos: standing >
A duergar inquisitor sneaks in from the south.

< 808h/808H 204v/204V Pos: standing >
A cavern rat leaves south.

< 808h/808H 204v/204V Pos: standing >
Slayers Path
   The cavern floor has been smoothed to create this wide path, which is covered
with a thick layer of rock chips and dust. The tops of many buildings can be
seen to the northwest, a large wall of dried bones blocks any view to the east.
The cavern floor rises sharply to the north, making progress in that direction
impossible. The path makes a turn here, continuing to the south and west.
Obvious exits: -South -West

< 808h/808H 202v/204V Pos: standing >
Slayers Path
Obvious exits: -South -West

< 808h/808H 202v/204V Pos: standing >
A small lizard enters from the south.

< 808h/808H 202v/204V Pos: standing >
You quickly scan the area.
A duergar inquisitor who is close by to your south.
A cavern rat who is not far off to your south.
A large steeder who is not far off to your west.

< 808h/808H 202v/204V Pos: standing >
You quickly scan the area.
A duergar inquisitor who is close by to your south.
A cavern rat who is not far off to your south.
A large steeder who is not far off to your west.

< 808h/808H 202v/204V Pos: standing >
Slayers Path
   The cavern floor is covered with a thick layer of stone chips and dust.
The various sounds of stronghold echo softly around you, the vastness of the
cavern pretty more in this less populated area. A wall of dried bones
parallels the path on the east side. The side of a stone structure blocks
progress to the west. The path continues to the north and south.
Obvious exits: -North -South
An intent duergar inquisitor searches the town for invaders.(Red Aura)

< 808h/808H 200v/204V Pos: standing >
Slayers Path
   This section of Slayers Path has been dubbed 'The Area of Splatting' by
inhabitants of the stronghold because many creatures have fallen to the stone
floor in this area from the stronghold gates far above. Large splats of dried
blood cover the floor and wall of the cavern, which rises up blocking progress
to the south. The side of a stone structure can be seen bordering the path to
the west. A wall of dried bones can be seen looking to the northeast. The path
turns here, continuing to the north and east.
Obvious exits: -North -East
A cavern rat charges with ferocity

< 808h/808H 198v/204V Pos: standing >
Slayers Path
   The path runs along the base of the southern cavern wall here, its surface
covered with a layer of rock chips and dust. The sounds of the stronghold echo
strongly here as they bounce off the wall. A gate in the wall of dried bones
can be seen to the north. The path continues east and west.
Obvious exits: -North# -East -West
A carrion crawler inches towards you
A small lizard scurries towards you.
A carrion crawler inches towards you

< 808h/808H 196v/204V Pos: standing >
Slayers Path
   The path follows the cavern wall in this area, which rises high to the
south. The path is covered with a layer of rock chips, making footing a
bit tricky. The sounds of the stronghold echo loudly around. A bone wall
blocks progress to the north. The path continues east and west.
Obvious exits: -East -West
A cavern snake coils and strikes
A small lizard scurries towards you.

< 808h/808H 199v/204V Pos: standing >
You quickly scan the area.
A carrion crawler who is close by to your west.
A small lizard who is close by to your west.
A carrion crawler who is close by to your west.
A cavern rat who is not far off to your west.

< 808h/808H 201v/204V Pos: standing >

< 808h/808H 202v/204V Pos: standing >
Slayers Path
   The path runs along the base of the southern cavern wall here, its surface
covered with a layer of rock chips and dust. The sounds of the stronghold echo
strongly here as they bounce off the wall. A gate in the wall of dried bones
can be seen to the north. The path continues east and west.
Obvious exits: -North# -East -West
A carrion crawler inches towards you
A small lizard scurries towards you.

< 808h/808H 202v/204V Pos: standing >
Slayers Path
   This section of Slayers Path has been dubbed 'The Area of Splatting' by
inhabitants of the stronghold because many creatures have fallen to the stone
floor in this area from the stronghold gates far above. Large splats of dried
blood cover the floor and wall of the cavern, which rises up blocking progress
to the south. The side of a stone structure can be seen bordering the path to
the west. A wall of dried bones can be seen looking to the northeast. The path
turns here, continuing to the north and east.
Obvious exits: -North -East
A carrion crawler inches towards you
A cavern rat charges with ferocity

< 808h/808H 200v/204V Pos: standing >
Slayers Path
   The cavern floor is covered with a thick layer of stone chips and dust.
The various sounds of stronghold echo softly around you, the vastness of the
cavern pretty more in this less populated area. A wall of dried bones
parallels the path on the east side. The side of a stone structure blocks
progress to the west. The path continues to the north and south.
Obvious exits: -North -South
An intent duergar inquisitor searches the town for invaders.(Red Aura)

< 808h/808H 198v/204V Pos: standing >
Slayers Path
   The cavern floor has been smoothed to create this wide path, which is covered
with a thick layer of rock chips and dust. The tops of many buildings can be
seen to the northwest, a large wall of dried bones blocks any view to the east.
The cavern floor rises sharply to the north, making progress in that direction
impossible. The path makes a turn here, continuing to the south and west.
Obvious exits: -South -West
A small lizard scurries towards you.

< 808h/808H 200v/204V Pos: standing >
You quickly scan the area.
A duergar inquisitor who is close by to your south.
A carrion crawler who is not far off to your south.
A cavern rat who is not far off to your south.
A large steeder who is not far off to your west.

< 808h/808H 200v/204V Pos: standing >
You quickly scan the area.
A duergar inquisitor who is close by to your south.
A carrion crawler who is not far off to your south.
A cavern rat who is not far off to your south.
A large steeder who is not far off to your west.

< 808h/808H 204v/204V Pos: standing >
You quickly scan the area.
A duergar inquisitor who is close by to your south.
A carrion crawler who is not far off to your south.
A cavern rat who is not far off to your south.
A large steeder who is not far off to your west.

< 808h/808H 204v/204V Pos: standing >
You quickly scan the area.
A duergar inquisitor who is close by to your south.
A carrion crawler who is not far off to your south.
A cavern rat who is not far off to your south.
A large steeder who is not far off to your west.

< 808h/808H 204v/204V Pos: standing >
You quickly scan the area.
A duergar inquisitor who is close by to your south.
A carrion crawler who is not far off to your south.
A cavern rat who is not far off to your south.
A large steeder who is not far off to your west.

< 808h/808H 204v/204V Pos: standing >
You quickly scan the area.
A duergar inquisitor who is close by to your south.
A carrion crawler who is not far off to your south.
A cavern rat who is not far off to your south.
A large steeder who is not far off to your west.

< 808h/808H 204v/204V Pos: standing >
Slayers Path
   The uneven floor of the cavern has been smoothed to create this wide path,
which winds its way through an otherwise unaccessible area. Many buildings can
be seen to the north and west, fewer to the east where the cavern floor has
yet to be cleared. The end of a large stone structure can be seen to the south.
Strongstone circle can be seen to the west. The path continues east.
Obvious exits: -East -South# -West
The corpse of a Duergar Dwarf is lying here.

< 808h/808H 202v/204V Pos: standing >
You quickly scan the area.
A small lizard who is close by to your east.
A large steeder who is close by to your west.
A clansdwarf who is a brief walk away to your west.
A clansdwarf who is a brief walk away to your west.
A clansdwarf who is a brief walk away to your west.

< 808h/808H 202v/204V Pos: standing >
Northeast Corner of Strongstone Circle
   This street is constructed from large stones, expertly laid, each carved
into the shape of the Strongstone family crest. The stones are well crafted,
each with a smooth and unblemished surface. The Path of Clans starts to the
north. Slayers Path leaves to the east. Strongstone circle continues to
the south and west.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a clansdwarf is lying here.
You sense a lifeform nearby.
A large steeder makes strange clicking sounds
You sense a lifeform nearby.

< 808h/808H 200v/204V Pos: standing >
You quickly scan the area.
A pregnant duergar who is not far off to your north.
A small lizard who is not far off to your east.
A cavern snake who is not far off to your south.
A cavern snake who is not far off to your south.
A Duergar who is close by to your west.
A clansdwarf who is not far off to your west.
A clansdwarf who is not far off to your west.
A clansdwarf who is not far off to your west.
A cavern snake who is a brief walk away to your west.

< 808h/808H 200v/204V Pos: standing >

< 808h/808H 204v/204V Pos: standing >
Northeast Corner of Strongstone Circle
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a clansdwarf is lying here.
You sense a lifeform nearby.
A large steeder makes strange clicking sounds
You sense a lifeform nearby.

< 808h/808H 204v/204V Pos: standing >

< 808h/808H 204v/204V Pos: standing >
Your group consists of ( 5/30):
( Head)  1269/1269  hit,  225/225  move Someone
(Front)                                Daq
(Front)   909/909   hit,  160/160  move Vokir
(Front)   828/828   hit,  111/111  move Someone
(Front)   808/808   hit,  204/204  move Aram

< 808h/808H 204v/204V Pos: standing >

< 808h/808H 204v/204V Pos: standing >
You quickly scan the area.
A pregnant duergar who is not far off to your north.
A small lizard who is not far off to your east.
A cavern snake who is not far off to your south.
A cavern snake who is not far off to your south.
A clansdwarf who is close by to your west.
A clansdwarf who is close by to your west.
A Troll who is not far off to your west.
A Duergar who is not far off to your west.
A clansdwarf who is not far off to your west.
A duergar merchant who is a brief walk away to your west.
A cavern snake who is a brief walk away to your west.

< 808h/808H 204v/204V Pos: standing >
You quickly scan the area.
A pregnant duergar who is not far off to your north.
A small lizard who is not far off to your east.
A cavern snake who is not far off to your south.
A cavern snake who is not far off to your south.
A clansdwarf who is close by to your west.
A clansdwarf who is not far off to your west.
A Troll who is not far off to your west.
A clansdwarf who is not far off to your west.
A duergar merchant who is a brief walk away to your west.
A cavern snake who is a brief walk away to your west.

< 808h/808H 204v/204V Pos: standing >

< 808h/808H 204v/204V Pos: standing >
Northeast Corner of Strongstone Circle
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a clansdwarf is lying here.
You sense a lifeform nearby.
A large steeder makes strange clicking sounds
You sense a lifeform nearby.

< 808h/808H 204v/204V Pos: standing >
You quickly scan the area.
A pregnant duergar who is not far off to your north.
A small lizard who is not far off to your east.
A cavern snake who is not far off to your south.
A cavern snake who is not far off to your south.
A clansdwarf who is close by to your west.
A Duergar who is not far off to your west.
A clansdwarf who is not far off to your west.
A Troll who is not far off to your west.
A duergar merchant who is a brief walk away to your west.
A cavern snake who is a brief walk away to your west.

< 808h/808H 204v/204V Pos: standing >

< 808h/808H 204v/204V Pos: standing >

< 808h/808H 204v/204V Pos: standing >

< 808h/808H 204v/204V Pos: standing >

< 808h/808H 204v/204V Pos: standing >
You quickly scan the area.
A pregnant duergar who is not far off to your north.
A small lizard who is not far off to your east.
A cavern snake who is not far off to your south.
A clansdwarf who is close by to your west.
A Duergar who is not far off to your west.
A clansdwarf who is not far off to your west.
A Troll who is not far off to your west.
A duergar merchant who is a brief walk away to your west.
A cavern snake who is a brief walk away to your west.

< 808h/808H 204v/204V Pos: standing >

< 808h/808H 204v/204V Pos: standing >
Autosaving...

< 808h/808H 204v/204V Pos: standing >
You quickly scan the area.
A pregnant duergar who is not far off to your north.
A small lizard who is not far off to your east.
A cavern snake who is not far off to your south.
A clansdwarf who is close by to your west.
A cavern snake who is not far off to your west.
A clansdwarf who is not far off to your west.
A Duergar who is not far off to your west.
A clansdwarf who is not far off to your west.
A Troll who is not far off to your west.
A cavern snake who is a brief walk away to your west.

< 808h/808H 204v/204V Pos: standing >
Northeast Corner of Strongstone Circle
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a clansdwarf is lying here.
A cavern snake coils and strikes
A clansdwarf scans the area for vermin(Red Aura)
You sense a lifeform nearby.
A large steeder makes strange clicking sounds
You sense a lifeform nearby.

< 808h/808H 204v/204V Pos: standing >
You quickly scan the area.
A pregnant duergar who is not far off to your north.
A small lizard who is not far off to your east.
A cavern snake who is not far off to your south.
A Duergar who is close by to your west.
A clansdwarf who is close by to your west.
A clansdwarf who is not far off to your west.
A Duergar who is not far off to your west.
A clansdwarf who is not far off to your west.
A Troll who is not far off to your west.
A duergar merchant who is a brief walk away to your west.
A cavern snake who is a brief walk away to your west.
A cavern snake who is rather far off to your west.
A cavern snake who is rather far off to your west.
A clansdwarf who is rather far off to your west.

< 808h/808H 204v/204V Pos: standing >

< 808h/808H 204v/204V Pos: standing >
A Duergar starts casting an offensive spell.

< 808h/808H 204v/204V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'yazfuz yufz'

< 808h/808H 204v/204V Pos: standing >
Slay whom?

< 808h/808H 204v/204V Pos: standing >
You sit down.

< 808h/808H 204v/204V Pos: sitting >
You snap into visibility.
You fly head first through a Duergar, landing on your ass.

< 808h/808H 204v/204V Pos: sitting >
A Duergar suddenly attacks YOU!
A Duergar misses you.

< 808h/808H 204v/204V Pos: sitting >
< T: a lich necromancer TP: sit TC:excellent E: A Duergar sta EP: excellent >
 Laz starts casting an offensive spell.
Laz snaps into visibility.

< 808h/808H 204v/204V Pos: sitting >
< T: a lich necromancer TP: sit TC:excellent E: A Duergar sta EP: excellent >
 A lich warlock snaps into visibility.
A lich warlock, in a show of awesome skill, manages to trip up himself!

< 808h/808H 204v/204V Pos: sitting >
< T: a lich necromancer TP: sit TC:excellent E: A Duergar sta EP: excellent >
 Laz completes his spell...
Laz utters the word 'gurunsoqz'

< 808h/808H 204v/204V Pos: sitting >
< T: a lich necromancer TP: sit TC:excellent E: A Duergar sta EP: excellent >
 A large steeder shifts back into his own image.

< 808h/808H 204v/204V Pos: sitting >
< T: a lich necromancer TP: sit TC:excellent E: A Duergar sta EP: excellent >
 A Duergar dodges a lich warlock's attack.
A Duergar dodges a lich warlock's attack.
A lich warlock's fine pierce wounds a Duergar.
A lich warlock misses a Duergar.

< 808h/808H 204v/204V Pos: sitting >
< T: a lich necromancer TP: sit TC:excellent E: A Duergar sta EP: excellent >
 [Damage:  9 ] Your fine slash wounds a Duergar.
A Duergar dodges your futile attack.
[Damage: 10 ] Your fine slash wounds a Duergar.
[Damage:  3 ] Your weak slash grazes a Duergar.

< 808h/808H 204v/204V Pos: sitting >
< T: a lich necromancer TP: sit TC:excellent E: A Duergar sta EP: few scratches >
 A Duergar suddenly appears a bit confused!
You watch in glee as a Duergar looks dazzled.
A Duergar misses you.
A Duergar misses you.
A Duergar misses you.
You snap into visibility.
Laz starts casting an offensive spell.
Laz snaps into visibility.

< 808h/808H 204v/204V Pos: sitting >
< T: a lich necromancer TP: sit TC:excellent E: A Duergar sta EP: few scratches >
 A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!

< 808h/808H 204v/204V Pos: sitting >
< T: a lich necromancer TP: sit TC:excellent E: A Duergar sta EP: few scratches >
 A lich warlock snaps into visibility.
A lich warlock's fine pierce grazes a Duergar.
A lich warlock's weak pierce grazes a Duergar.
A lich warlock's fine pierce wounds a Duergar.
A lich warlock's pierce grazes a Duergar.
A Duergar attempts to flee.

< 808h/808H 204v/204V Pos: sitting >
Laz stops chanting abruptly!

< 808h/808H 204v/204V Pos: sitting >
A Duergar sneaks in from the east.

< 808h/808H 204v/204V Pos: sitting >
Laz starts casting an offensive spell.
Laz snaps into visibility.

< 808h/808H 204v/204V Pos: sitting >
You clamber to your feet.

< 808h/808H 204v/204V Pos: standing >
You are already standing.

< 808h/808H 204v/204V Pos: standing >
You sit down.

< 808h/808H 204v/204V Pos: sitting >
You snap into visibility.
Your spring at a clansdwarf sends him slightly off balance...

< 808h/808H 204v/204V Pos: standing >
< T: a lich necromancer TP: sta TC:excellent E: duergar sit EP: excellent >
 You parry a clansdwarf's lunge at you.
You snap into visibility.

< 808h/808H 204v/204V Pos: standing >
< T: a lich necromancer TP: sta TC:excellent E: duergar sit EP: excellent >
 Laz completes his spell...
Laz utters the word 'gjifal'
A clansdwarf seems to be blinded!
A clansdwarf is struck by a blinding light from Laz, and is utterly destroyed!
A clansdwarf is dead! R.I.P.
You receive your share of experience.
A clansdwarf's death cry reverberates in your head as he falls to the ground.
A cavern snake suddenly attacks a lich warlock!
A cavern snake suddenly appears a bit confused!
A cavern snake misses a lich warlock.
A lich warlock snaps into visibility.

< 808h/808H 204v/204V Pos: standing >
A Duergar sneaks west.

< 808h/808H 204v/204V Pos: standing >
A lich warlock stabs viciously at a cavern snake, whose lifeless body falls to the ground.
A cavern snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a cavern snake's gurgling and choking signals its demise.
A lich warlock clambers to his feet.

< 808h/808H 204v/204V Pos: standing >
You are already standing.

< 808h/808H 204v/204V Pos: standing >
You are already standing.
Laz starts casting an offensive spell.
Laz snaps into visibility.

< 808h/808H 204v/204V Pos: standing >
Vokir is knocked to the ground by a Duergar's skillful bash!

< 808h/808H 204v/204V Pos: standing >
A lich warlock dances an acrobatic maneuver in battle, and trips up a Duergar!

< 808h/808H 204v/204V Pos: standing >
Vokir misses a Duergar.

< 808h/808H 204v/204V Pos: standing >
Laz completes his spell...
Laz utters the word 'gjifal'
A Duergar is struck by a blinding light from Laz, and is utterly destroyed!
A Duergar is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!