The death of [56 Dark Dreamer] Lari The Empire of Lloth (Kobold)

in The Magnificent Woodlands of Evermeet

from the perspective of [56 Dark Dreamer] Lari The Empire of Lloth (Kobold)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<held as shield>     a small round wooden shield
<held>               a spellbook
<worn on feet>       a pair of tight black slippers


< 217h/217H 114v/114V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - clone form
               2 - delirium
               1 - imprisonment
( 9th circle)  1 - mass invisibility
               1 - detect illusion
               3 - dream travel
( 8th circle)  1 - mask
               2 - shadow shield
               2 - vanish
( 7th circle)  6 - hammer
( 6th circle)  5 - stunning visions
               2 - reflection
( 5th circle)  2 - illusionary wall
               2 - boulder
               4 - shadow travel
( 4th circle)  4 - sleep
               1 - farsee
               4 - insects
( 3rd circle)  2 - blindness
               2 - mirror image
               5 - shadow monster
( 2nd circle)  6 - burning hands
               3 - dispel magic
               1 - darkness
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - phantom armor

You can memorize no more spells.

< 217h/217H 114v/114V Pos: sitting >
The gods ignore you.

< 217h/217H 114v/114V Pos: sitting >
Borthur the proud says 'Congratulations, you have reached my chamber and rescued me!'
'Your journey is not over, however, it has just begun!  Please, read the engraving
i have prepared for you, for there are much dangers ahead in your trek.'


< 217h/217H 114v/114V Pos: sitting >
You purge 'shadow shield' from your thoughts.

< 217h/217H 114v/114V Pos: sitting >
You are memorizing shadow merging, which will take about 6 seconds.

< 217h/217H 114v/114V Pos: sitting >
You have finished memorizing shadow merging.
Your studies are complete.

< 217h/217H 114v/114V Pos: sitting >
You clamber to your feet.

< 217h/217H 114v/114V Pos: standing >
You can only cast this spell upon yourself.

< 217h/217H 114v/114V Pos: standing >
You start chanting...

< 217h/217H 114v/114V Pos: standing >
You complete your spell...
You step back into the shadow of a dwarven boy.

< 217h/217H 114v/114V Pos: standing >
The Inner Sanctum of Borthur the Proud
Obvious exits: -S#
A blazing portal rests just beyond the Titan throne. (glowing)
*A dwarven boy sits here silently listening to the forest.(Illusion)(Illusion)
A huge titan named Borthur, the Proud, rests at his banquet table.

< 217h/217H 114v/114V Pos: standing >
You no longer feel generous and revoke your consent.

< 217h/217H 114v/114V Pos: standing >
You step out of the shadows.
A Small Sanctuary Before a Rocky Landing
Obvious exits: -E
A blazing portal rests just beyond the Titan throne. (glowing)

< 217h/217H 114v/114V Pos: standing >
A Rocky Landing
Obvious exits: -E -W

< 217h/217H 113v/114V Pos: standing >
A Scorching Flow of Molten Rock
Obvious exits: -N -E -W

< 217h/217H 112v/114V Pos: standing >
A Jagged Rock Expanse
Obvious exits: -N -E -W

< 217h/217H 110v/114V Pos: standing >
A Jagged Rock Expanse
Obvious exits: -N -E -W
A bright red dangerous-looking beast crawls across the rocks.
A flame bat sits perched on a rock protrusion, attracted to the heat.
A flame bat sits perched on a rock protrusion, attracted to the heat.

< 217h/217H 108v/114V Pos: standing >
A Scorching Flow of Molten Rock
Obvious exits: -N -E -W
A flame bat sits perched on a rock protrusion, attracted to the heat.
A very long wyrm slowly maneuvers through the molten rocky terrain.

< 217h/217H 107v/114V Pos: standing >
Corner of a Magma-Filled Cavern Littered With Rubble
Obvious exits: -N -W
A very long wyrm slowly maneuvers through the molten rocky terrain.

< 217h/217H 105v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 217h/217H 105v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 217h/217H 106v/114V Pos: standing >
A Scorching Flow of Molten Rock
Obvious exits: -S -W
A flame bat sits perched on a rock protrusion, attracted to the heat.

< 217h/217H 105v/114V Pos: standing >
A Scorching Flow of Molten Rock
Obvious exits: -N -E -S -W
A very long wyrm slowly maneuvers through the molten rocky terrain.

< 217h/217H 104v/114V Pos: standing >
A flame bat enters from the south.

< 217h/217H 105v/114V Pos: standing >
A flame bat suddenly attacks YOU!
You snap into visibility.

< 217h/217H 105v/114V Pos: standing >
< T: a dwarven boy TP: sta TC:excellent E: flame sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 217h/217H 105v/114V Pos: standing >
< T: a dwarven boy TP: sta TC:excellent E: flame sta EP: excellent >
 A flame bat enters from the east.

< 217h/217H 105v/114V Pos: standing >
< T: a dwarven boy TP: sta TC:excellent E: flame sta EP: excellent >
 A flame bat suddenly attacks YOU!

< 217h/217H 105v/114V Pos: standing >
< T: a dwarven boy TP: sta TC:excellent E: flame sta EP: excellent >
 A fiery cave wyrm leaves west.

< 217h/217H 105v/114V Pos: standing >
< T: a dwarven boy TP: sta TC:excellent E: flame sta EP: excellent >
 You attack a flame bat. [0 hits]
You start chanting...

< 217h/217H 105v/114V Pos: standing >
< T: a dwarven boy TP: sta TC:excellent E: flame sta EP: excellent >
 Casting: sleep *

< 217h/217H 105v/114V Pos: standing >
< T: a dwarven boy TP: sta TC:excellent E: flame sta EP: excellent >
 A flame bat attacks you. [0 hits]

< 217h/217H 105v/114V Pos: standing >
< T: a dwarven boy TP: sta TC:excellent E: flame sta EP: excellent >
 A fiery cave wyrm enters from the south.
Casting: sleep 

< 217h/217H 105v/114V Pos: standing >
< T: a dwarven boy TP: sta TC:excellent E: flame sta EP: excellent >
 You complete your spell...
a flame bat goes to sleep.

< 217h/217H 105v/114V Pos: standing >
A flame bat attacks you. [1 hits]

< 215h/217H 105v/114V Pos: standing >
< T: a dwarven boy TP: sta TC:few scratches E: flame sta EP: excellent >
 A dwarven boy enters from the west.
A Scorching Flow of Molten Rock
Obvious exits: -N -E -S -W
*A dwarven boy sits here silently listening to the forest.(Illusion)(Illusion)
A very long wyrm slowly maneuvers through the molten rocky terrain.
A flame bat stands in mid-air here, fighting YOU!
A flame bat stands, apparently asleep.

< 215h/217H 105v/114V Pos: standing >
< T: a dwarven boy TP: sta TC:few scratches E: flame sta EP: excellent >
 A dwarven boy leaves north.

< 215h/217H 105v/114V Pos: standing >
< T: a dwarven boy TP: sta TC:few scratches E: flame sta EP: excellent >
 You start chanting...

< 215h/217H 105v/114V Pos: standing >
< T: a dwarven boy TP: sta TC:few scratches E: flame sta EP: excellent >
 A dwarven boy enters from the north.

< 215h/217H 105v/114V Pos: standing >
< T: a dwarven boy TP: sta TC:few scratches E: flame sta EP: excellent >
 A flame bat attacks you. [0 hits]

< 215h/217H 105v/114V Pos: standing >
< T: a dwarven boy TP: sta TC:few scratches E: flame sta EP: excellent >
 You complete your spell...
a flame bat goes to sleep.
A dwarven boy leaves north.

< 215h/217H 105v/114V Pos: standing >
A dwarven boy enters from the north.

< 215h/217H 105v/114V Pos: standing >
A flame bat enters from the west.
A Scorching Flow of Molten Rock
Obvious exits: -N -S
A strong-looking minotaur adventurer braves the fiery infero.

< 215h/217H 103v/114V Pos: standing >
A Scorching Flow of Molten Rock
Obvious exits: -N -S
A very long wyrm slowly maneuvers through the molten rocky terrain.

< 215h/217H 101v/114V Pos: standing >
A Natural Bridge Formation Over the Molten Rock Flow
Obvious exits: -E -S

< 215h/217H 100v/114V Pos: standing >
A Rocky Landing West of a Runed Wall
Obvious exits: -E# -W

< 216h/217H 100v/114V Pos: standing >
The door seems to be closed.

< 216h/217H 100v/114V Pos: standing >
The door seems to be closed.

< 216h/217H 100v/114V Pos: standing >
The door seems to be closed.

< 216h/217H 101v/114V Pos: standing >
Ok.

< 216h/217H 102v/114V Pos: standing >
A Strange Runed Door In a Tunnel
Obvious exits: -S -W

< 216h/217H 100v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 217h/217H 100v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 217h/217H 101v/114V Pos: standing >
 
   ^.^..^MM...    
  M...^^^M^^.^.   
 ^.^^.^^MM^M^^..  
 ^^^^^^M^M^^..^^  
 ^.^.^MM@^^^..^.  
 ^^^M.^^^^.^^^^^  
 .^^^^...^^^.^MM  
  ^..^^^.^^^MMM   
   .^^.^^^MMM     
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 217h/217H 101v/114V Pos: standing >
 
   .^..^MM...^    
  ...^^^M^^.^..   
 .^^.^^MM^M^^..^  
 ^^^^^M^M^^..^^^  
 .^.^MM^@^^..^.^  
 ^^M.^^^^.^^^^^M  
 ^^^^...^^^.^MMM  
  ..^^^.^^^MMM    
   ^^.^^^MMM      
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 217h/217H 99v/114V Pos: standing >
 
   ^..^MM...^^    
  ..^^^M^^.^...   
 ^^.^^MMM^^^..^.  
 ^^^^M^M^^..^^^^  
 ^.^MM^^@^..^.^M  
 ^M.^^^^.^^^^^MM  
 ^^^...^^^.^MMM   
  .^^^.^^^MMM     
   ^.^^^MMM       
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 217h/217H 98v/114V Pos: standing >
 
   ..^MM...^^^    
  .^^^M^^.^...^   
 ^.^^MMM^^^..^.^  
 ^^^M^M^^..^^^^M  
 .^MM^^^@..^.^MM  
 M.^^^^.^^^^^MM   
 ^^...^^^.^MMM    
  ^^^.^^^MMM      
   .^^^MMM        
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 217h/217H 97v/114V Pos: standing >
 
   .^MM...^^^^    
  ^^^M^^.^...^.   
 .^^MMM^^^..^.^^  
 ^^M^M^^..^^^^MM  
 ^MM^^^^@.^.^MM   
 .^^^^.^^^^^MM    
 ^...^^^.^MMM     
  ^^.^^^MMM       
   ^^^MMM         
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 217h/217H 95v/114V Pos: standing >
 
   ^MM...^^^^.    
  ^^M^^.^...^.^   
 ^^MMM^^^..^.^^M  
 ^M^M^^..^^^^MM   
 MM^^^^.@^.^MM    
 ^^^^.^^^^^MM     
 ...^^^.^MMM      
  ^.^^^MMM        
   ^^MMM          
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 217h/217H 93v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 217h/217H 96v/114V Pos: standing >
 
   ^MM^^^^.M^^    
  .^MM...^^^^.^   
 ^^^M^^.^...^.^^  
 ^^MMM^^^..^.^^M  
 ^M^M^^.@^^^^MM   
 MM^^^^..^.^MM    
 ^^^^.^^^^^MM     
  ..^^^.^MMM      
   .^^^MMM        
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 217h/217H 94v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 217h/217H 94v/114V Pos: standing >
 
   MMM.^^.^..^    
  ^^MM^^^^.M^^.   
 ..^MM...^^^^.^^  
 ^^^M^^.^...^.^^  
 ^^MMM^^@..^.^^M  
 ^M^M^^..^^^^MM   
 MM^^^^..^.^MM    
  ^^^.^^^^^MM     
   .^^^.^MMM      
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 217h/217H 93v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 217h/217H 93v/114V Pos: standing >
 
   MMM^^..^..M    
  MMMM.^^.^..^.   
 ^^^MM^^^^.M^^.^  
 ..^MM...^^^^.^^  
 ^^^M^^.@...^.^^  
 ^^MMM^^^..^.^^M  
 ^M^M^^..^^^^MM   
  MM^^^..^.^MM    
   ^^.^^^^^MM     
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 217h/217H 91v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 217h/217H 92v/114V Pos: standing >
 
   MM^^.^^^^.^    
  ^MMM^^..^..M.   
 ^MMMM.^^.^..^.^  
 ^^^MM^^^^.M^^.^  
 ..^MM..@^^^^.^^  
 ^^^M^^.^...^.^^  
 ^^MMM^^^..^.^^M  
  M^M^^..^^^^MM   
   M^^^..^.^MM    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 217h/217H 90v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 217h/217H 90v/114V Pos: standing >
 
   MM^......^.    
  ^MM^^.^^^^.^.   
 ^^MMM^^..^.....  
 ^MMMM.^^.^..M.^  
 ^^^MM^^@^.M^^.^  
 ..^MM...^^^^.^^  
 ^^^M^^.^...^.^^  
  ^MMM^^^..^.^^   
   ^M^^..^^^^M    
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 217h/217H 88v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 217h/217H 89v/114V Pos: standing >
 
   M^^^^.^.D^.    
  ^MM^......^.^   
 .^MM^^.^^^^.^..  
 ^^MMM^^..^.....  
 ^MMMM.^@.^..M.^  
 ^^^MM^^^^.M^^.^  
 ..^MM...^^^^.^^  
  ^^M^^.^...^.^   
   MMM^^^..^.^    
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 217h/217H 87v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 217h/217H 87v/114V Pos: standing >
 
   M^^^^...^..    
  ^M^^^^.^.D^..   
 ^^MM^......^.^.  
 .^MM^^.^^^^.^..  
 ^^MMM^^@.^.....  
 ^MMMM.^^.^..M.^  
 ^^^MM^^^^.M^^.^  
  .^MM...^^^^.^   
   ^M^^.^...^.    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 217h/217H 86v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 217h/217H 86v/114V Pos: standing >
 
   ^^.^^^...^.    
  MM^^^^...^..^   
 ^^M^^^^.^.D^...  
 ^^MM^......^.^.  
 .^MM^^.@^^^.^..  
 ^^MMM^^..^.....  
 ^MMMM.^^.^..M.^  
  ^^MM^^^^.M^^.   
   ^MM...^^^^.    
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 217h/217H 84v/114V Pos: standing >
You start chanting...

< 217h/217H 86v/114V Pos: standing >
Casting: dream travel *

< 217h/217H 88v/114V Pos: standing >
You feel your skill in sorcerous spell knowledge improving.

< 217h/217H 89v/114V Pos: standing >
You complete your spell...
You failed.

< 217h/217H 90v/114V Pos: standing >

< 217h/217H 90v/114V Pos: standing >
You sit down and relax.

< 217h/217H 96v/114V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - clone form
               2 - delirium
               1 - imprisonment
( 9th circle)  1 - mass invisibility
               1 - detect illusion
               2 - dream travel
( 8th circle)  1 - mask
               1 - shadow shield
               2 - vanish
( 7th circle)  6 - hammer
( 6th circle)  5 - stunning visions
               2 - reflection
( 5th circle)  2 - illusionary wall
               2 - boulder
               4 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               4 - insects
( 3rd circle)  2 - blindness
               2 - mirror image
               5 - shadow monster
( 2nd circle)  6 - burning hands
               3 - dispel magic
               1 - darkness
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    6 seconds:  ( 8th) shadow merging
   10 seconds:  ( 4th) sleep
   14 seconds:  ( 4th) sleep
   21 seconds:  ( 9th) dream travel

You can memorize no more spells.
You continue your study.

< 217h/217H 97v/114V Pos: sitting >
The gods ignore you.

< 217h/217H 98v/114V Pos: sitting >
You start meditating...

< 217h/217H 99v/114V Pos: sitting >
Autosaving...

< 217h/217H 108v/114V Pos: sitting >
You have finished memorizing shadow merging.

< 217h/217H 114v/114V Pos: sitting >
You have finished memorizing sleep.

< 217h/217H 114v/114V Pos: sitting >
You have finished memorizing sleep.

< 217h/217H 114v/114V Pos: sitting >
You have finished memorizing dream travel.
Your studies are complete.

< 217h/217H 114v/114V Pos: sitting >
You clamber to your feet.

< 217h/217H 114v/114V Pos: standing >
You start chanting...

< 217h/217H 114v/114V Pos: standing >
You complete your spell...
You drift into the world of dreams...
Try opening your eyes first.

< 217h/217H 114v/114V Pos: standing >
In your dreams, or what?

< 217h/217H 114v/114V Pos: standing >
You wake up.

< 217h/217H 114v/114V Pos: standing >
You are already standing.

< 217h/217H 114v/114V Pos: standing >
You tense up and become more alert.

< 217h/217H 114v/114V Pos: standing >
You are already about as tense as you can get.

< 217h/217H 114v/114V Pos: standing >
You are already standing.

< 217h/217H 114v/114V Pos: standing >
You stop following a swarm of insects.
You now follow Xanan.

< 217h/217H 114v/114V Pos: standing >
Xanan plays a song to lift his spirit off the ground.

< 217h/217H 114v/114V Pos: standing >
 
 ***.^  
 **@.^  
 ***.^  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Xanan Magister Militum of The Empire (Troll)(large)(Illusion) stands in mid-air here.(Illusion)
Xanan Magister Militum of The Empire (Troll)(large)(Illusion) stands in mid-air here.(Illusion)
Xanan Magister Militum of The Empire (Troll)(large) stands in mid-air here.

< 217h/217H 114v/114V Pos: standing >
The sun rises over the northern horizon.

< 217h/217H 114v/114V Pos: standing >
A dwarven boy appears to be Dwarf and is in excellent condition.
She's small in size.
She is in the front rank.
Her body appears to be covered with swirling shadows!

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<held as shield>     a small round wooden shield
<worn on hands>      some unearthly softwood claws from The Town of Moregeeth
<held>               a spellbook
<worn on feet>       a pair of tight black slippers

< 217h/217H 114v/114V Pos: standing >
Xanan plays a song to lift his spirit off the ground.

< 217h/217H 114v/114V Pos: standing >
 
 ***.^  
 **@.^  
 ***.^  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Xanan Magister Militum of The Empire (Troll)(large)(Illusion) stands in mid-air here.(Illusion)
Xanan Magister Militum of The Empire (Troll)(large)(Illusion) stands in mid-air here.(Illusion)
Xanan Magister Militum of The Empire (Troll)(large) stands in mid-air here.

< 217h/217H 114v/114V Pos: standing >
Your group consists of ( 2/30):
( Head)   217/217   hit,  114/114  move Lari
(Front)                                Killem

< 217h/217H 114v/114V Pos: standing >
Xanan plays a song to lift his spirit off the ground.

< 217h/217H 114v/114V Pos: standing >
You say in goblin 'I have group'

< 217h/217H 114v/114V Pos: standing >
 
 ***.^  
 **@.^  
 ***.^  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Xanan Magister Militum of The Empire (Troll)(large)(Illusion) stands in mid-air here.(Illusion)
Xanan Magister Militum of The Empire (Troll)(large)(Illusion) stands in mid-air here.(Illusion)
Xanan Magister Militum of The Empire (Troll)(large) stands in mid-air here.

< 217h/217H 114v/114V Pos: standing >
Xanan plays a song to lift his spirit off the ground.

< 217h/217H 114v/114V Pos: standing >
Xanan is in another group.

< 217h/217H 114v/114V Pos: standing >

< 217h/217H 114v/114V Pos: standing >
Xanan is in another group.

< 217h/217H 114v/114V Pos: standing >
Xanan plays a song to lift his spirit off the ground.

< 217h/217H 114v/114V Pos: standing >
No new group members.

< 217h/217H 114v/114V Pos: standing >
Xanan is in another group.

< 217h/217H 114v/114V Pos: standing >
Xanan is in another group.

< 217h/217H 114v/114V Pos: standing >
Xanan is in another group.

< 217h/217H 114v/114V Pos: standing >
A Human starts casting a spell.

< 217h/217H 114v/114V Pos: standing >
Xanan plays a song to lift his spirit off the ground.
Xanan finishes his song.
You say in goblin 'another group'

< 217h/217H 114v/114V Pos: standing >
A Human completes his spell...
A Human utters the word 'qlqraiz'
A Human's cyclone tears at Xanan, pounding and rending flesh!
Xanan starts playing a musical horn made from a ogre-magi horn [modified] and singing aloud.
 
 ***.^  
 **@.^  
 ***.^  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
A Human (medium) - The Resistance stands in mid-air here.
Xanan Magister Militum of The Empire (Troll)(large)(Illusion) stands in mid-air here.(Illusion)
Xanan Magister Militum of The Empire (Troll)(large)(Illusion) stands in mid-air here.(Illusion)
Xanan Magister Militum of The Empire (Troll)(large) stands in mid-air here, fighting a Human.

< 217h/217H 114v/114V Pos: standing >
A Gnome snaps into visibility.
A Gnome dances an amazing maneuver in battle, tripping you.

< 217h/217H 114v/114V Pos: on your ass >
< T: a dwarven boy TP: ass TC:excellent E: A Gnome sta EP: excellent >
 A Gnome snaps into visibility.
You attack a Gnome. [0 hits]

< 217h/217H 114v/114V Pos: on your ass >
< T: a dwarven boy TP: ass TC:excellent E: A Gnome sta EP: excellent >
 Xanan attacks a Human. [1 hits]
Xanan looks at a Human.
A Human starts casting an offensive spell.
Xanan suddenly attacks a Human!

< 217h/217H 114v/114V Pos: on your ass >
< T: a dwarven boy TP: ass TC:excellent E: A Gnome sta EP: excellent >
 A Gnome's skin seems to turn to stone.
A Gnome snaps into visibility.
A Gnome attacks you. [5 hits]

< 197h/217H 114v/114V Pos: on your ass >
< T: a dwarven boy TP: ass TC:few scratches E: A Gnome sta EP: excellent >
 Xanan suddenly attacks a Human!
Xanan attempts to flee.
Xanan leaves south.

< 197h/217H 114v/114V Pos: on your ass >
< T: a dwarven boy TP: ass TC:few scratches E: A Gnome sta EP: excellent >
 A Human completes his spell...
A Human utters the word 'gjifal'
Xanan seems to be blinded!
The intense flames cause Xanan's skin to smolder and burn!
Xanan is struck by a blinding light from a Human, and is utterly destroyed!
Upon being struck, Xanan disappears into thin air.
Xanan stops following Xanan.
A Gnome snaps into visibility.
You attack a Gnome. [0 hits]

< 197h/217H 114v/114V Pos: on your ass >
< T: a dwarven boy TP: ass TC:few scratches E: A Gnome sta EP: excellent >
 OUCH!  That really did HURT!
You feel the swirling shadows around your body dissipate.
A Gnome attacks you. [4 hits]

< 159h/217H 114v/114V Pos: on your ass >
< T: a dwarven boy TP: ass TC: few wounds E: A Gnome sta EP: excellent >
 A Gnome snaps into visibility.
OUCH!  That really did HURT!
The illusion surrounding you fades away!
OUCH!  That really did HURT!
OUCH!  That really did HURT!
A Gnome attacks you. [3 hits]

< 56h/217H 114v/114V Pos: on your ass >
< T: Lari TP: ass TC:pretty hurt E: A Gnome sta EP: excellent >
 A Gnome's skillfully shifts his stance and gladius called 'Backstabber' glistens with insane speed to thwart your attack!
A Gnome snaps into visibility.
A gladius called 'Backstabber' slices through the air with incredible ease!
You wish that your wounds would stop BLEEDING so much!
You attack a Gnome. [0 hits]

< 25h/217H 114v/114V Pos: on your ass >
< T: Lari TP: ass TC: awful E: A Gnome sta EP: excellent >
 You scramble madly to your feet!

< 25h/217H 114v/114V Pos: standing >
< T: Lari TP: sta TC: awful E: A Gnome sta EP: excellent >
 Pardon?

< 25h/217H 114v/114V Pos: standing >
< T: Lari TP: sta TC: awful E: A Gnome sta EP: excellent >
 You are already standing.

< 25h/217H 114v/114V Pos: standing >
< T: Lari TP: sta TC: awful E: A Gnome sta EP: excellent >
 A Gnome's stab causes massive blood-loss and you fall to the ground, lifeless.
Your unearthly softwood claws from the Town of Moregeeth was completely destroyed by the massive blow!