The death of [27 Conjurer] Snoob (Dwarf)

in Reception Room

from the perspective of [27 Conjurer] Snoob (Dwarf)



< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
You tell your racewar 'sup?'

< 208h/208H 106v/106V Pos: standing >
Reception Room
Obvious exits: -Down
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[21] A small bandage rests upon the ground here.
[16] A large wooden torch has been discarded here.
[7] A stout cudgel carved from oak wood lies here.
[8] A warhammer with a sturdy-looking steel head lies here.
[8] A two-handed sword, nearly six feet in length, lies here.
[9] A steel dagger has been tossed aside here.
[8] A steel short sword lies discarded here.
[8] A steel long sword has been left here.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
A dwarven commoner is here, shopping around the square.
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.

< 208h/208H 106v/106V Pos: standing >
You quickly scan the area.
A brutish bartender who is close by below you.

< 208h/208H 106v/106V Pos: standing >

		Score information for Snoob

Level: 27   Race: Dwarf   Class: Conjurer  Sex: Male
Hit points: 208(208)  Moves: 106(106)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:   11 platinum    51 gold    90 silver   113 copper
Playing time: 0 days / 18 hours/ 29 minutes
Received data: 0.0082 MB this session.
Send data:     0.0000 MB this session.
Compression ratio: none
Send data:     0.0000 MB this session.
Status:  Standing.
Epic points: 0  Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   5
Detecting:       Heat
Bartender Quests Remaining: 2
Combat Pulse:   18 Spell Pulse:  0.85 
Leaderboard Points:  269 


< 208h/208H 106v/106V Pos: standing >
You quickly scan the area.
A brutish bartender who is close by below you.

< 208h/208H 106v/106V Pos: standing >

		Score information for Snoob

Level: 27   Race: Dwarf   Class: Conjurer  Sex: Male
Hit points: 208(208)  Moves: 106(106)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:   11 platinum    51 gold    90 silver   113 copper
Playing time: 0 days / 18 hours/ 29 minutes
Received data: 0.0096 MB this session.
Send data:     0.0000 MB this session.
Compression ratio: none
Send data:     0.0000 MB this session.
Status:  Standing.
Epic points: 0  Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   5
Detecting:       Heat
Bartender Quests Remaining: 2
Combat Pulse:   18 Spell Pulse:  0.85 
Leaderboard Points:  269 


< 208h/208H 106v/106V Pos: standing >
You survey the climb ahead...

< 208h/208H 106v/106V Pos: standing >

< 208h/208H 106v/106V Pos: standing >
You sit down and relax.

< 208h/208H 106v/106V Pos: sitting >
You are currently memorizing the following spells:
   23 seconds:  ( 6th) teleport  [not in spell book]
   32 seconds:  ( 1st) magic missile
   41 seconds:  ( 1st) magic missile
   51 seconds:  ( 1st) magic missile
   60 seconds:  ( 1st) magic missile
   69 seconds:  ( 1st) magic missile
   92 seconds:  ( 6th) stone skin  [not in spell book]
  102 seconds:  ( 1st) magic missile
  111 seconds:  ( 1st) magic missile
  120 seconds:  ( 1st) magic missile
  129 seconds:  ( 1st) minor creation
  150 seconds:  ( 5th) contain being  [not in spell book]
  169 seconds:  ( 4th) wall of force  [not in spell book]
  188 seconds:  ( 4th) wall of force  [not in spell book]
  207 seconds:  ( 4th) levitate  [not in spell book]
  228 seconds:  ( 5th) wall of stone  [not in spell book]
  249 seconds:  ( 5th) wall of stone  [not in spell book]
  270 seconds:  ( 5th) contain being  [not in spell book]
  291 seconds:  ( 5th) wall of stone  [not in spell book]

You can memorize 8 2nd, 7 3rd and 3 4th circle spell(s).
You continue your study.

< 208h/208H 106v/106V Pos: sitting >
You feel your skill in meditate improving.
You start meditating...

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
You have managed to misplace your spellbook!
You abandon your studies.

< 208h/208H 106v/106V Pos: sitting >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 208h/208H 106v/106V Pos: sitting >
A dwarven commoner leaves down.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
You tell your racewar 'nods'

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
A camel enters from below.

< 208h/208H 106v/106V Pos: sitting >
Camels are not the worlds most friendly creatures. Nor are they the

worlds smartest creatures, and they are most deffinately not the worlds

prettiest creatures.  This one ignores everything around it other

than the vegetation it is currently chewing on.

A camel appears to be Animal and is in excellent condition.
He's large in size.


< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
A camel leaves down.

< 208h/208H 106v/106V Pos: sitting >
A camel enters from below.

< 208h/208H 106v/106V Pos: sitting >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
A small pig enters from below.

< 208h/208H 106v/106V Pos: sitting >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 208h/208H 106v/106V Pos: sitting >
A camel leaves down.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
Autosaving...

< 208h/208H 106v/106V Pos: sitting >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
A camel enters from below.

< 208h/208H 106v/106V Pos: sitting >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
A camel leaves down.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
A small pig leaves down.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!

< 208h/208H 106v/106V Pos: sitting >
A small pig enters from below.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
Autosaving...

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
You tell your racewar 'not at the moment'

< 208h/208H 106v/106V Pos: sitting >
You tell your racewar 'ruf/raf been killing me and stealing my spellbooks'

< 208h/208H 106v/106V Pos: sitting >
You tell your racewar 'so i'll try a bit later again'

< 208h/208H 106v/106V Pos: sitting >
A small pig leaves down.

< 208h/208H 106v/106V Pos: sitting >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
You tell your racewar 'am playing at work now, and it's too painful to run and get new books'

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
Hint: Type "spells" to see what spells your class is able to use.

< 208h/208H 106v/106V Pos: sitting >

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< 208h/208H 106v/106V Pos: sitting >

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< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
Hint: At level 30 you get the option to adopt a class specialization if you choose.  Check the help files for your class to see what's available.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
Autosaving...

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
You tell your racewar 'frenbarr you were exping ogre monk?'

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
A dwarven commoner enters from below.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.

< 208h/208H 106v/106V Pos: sitting >
You tell your racewar 'nods, i remember ressing you several times'

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

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< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
A dwarven commoner leaves down.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
You tell your racewar 'i think it was mushrooms'

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.

< 208h/208H 106v/106V Pos: sitting >

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< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

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Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
Autosaving...

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

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< 208h/208H 106v/106V Pos: sitting >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 208h/208H 106v/106V Pos: sitting >

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Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

< 208h/208H 106v/106V Pos: sitting >
A dwarven commoner enters from below.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

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Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
A patrolling guard enters from below.

< 208h/208H 106v/106V Pos: sitting >
A dwarven commoner leaves down.

< 208h/208H 106v/106V Pos: sitting >
A patrolling guard leaves down.

< 208h/208H 106v/106V Pos: sitting >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
Autosaving...

< 208h/208H 106v/106V Pos: sitting >
Hint: Want to see who has the world's artifacts? Try the "artifact" command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 208h/208H 106v/106V Pos: sitting >

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< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
A dwarven commoner enters from below.

< 208h/208H 106v/106V Pos: sitting >
Hint: Type "toggle" to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
A dwarven commoner leaves down.

< 208h/208H 106v/106V Pos: sitting >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
A dwarven commoner enters from below.

< 208h/208H 106v/106V Pos: sitting >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 

< 208h/208H 106v/106V Pos: sitting >
A dwarven commoner leaves down.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
Autosaving...

< 208h/208H 106v/106V Pos: sitting >
A dwarven commoner enters from below.

< 208h/208H 106v/106V Pos: sitting >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
A dwarven commoner leaves down.

< 208h/208H 106v/106V Pos: sitting >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

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Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 208h/208H 106v/106V Pos: sitting >
A patrolling guard enters from below.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
Autosaving...

< 208h/208H 106v/106V Pos: sitting >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
Hint: Some mobs will hunt you down if you attack them and flee.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
A camel enters from below.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
A camel leaves down.

< 208h/208H 106v/106V Pos: sitting >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
A patrolling guard leaves down.

< 208h/208H 106v/106V Pos: sitting >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 208h/208H 106v/106V Pos: sitting >

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A gully dwarf enters from below.

< 208h/208H 106v/106V Pos: sitting >
Autosaving...

< 208h/208H 106v/106V Pos: sitting >
A gully dwarf leaves down.

< 208h/208H 106v/106V Pos: sitting >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.

< 208h/208H 106v/106V Pos: sitting >

< 208h/208H 106v/106V Pos: sitting >
A grunting hog snaps into visibility.

< 208h/208H 106v/106V Pos: sitting >
A grunting hog completes his spell...
A grunting hog creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!

< 120h/208H 106v/106V Pos: sitting >
A grunting hog starts casting an offensive spell.

< 120h/208H 106v/106V Pos: sitting >
A grunting hog completes his spell...
A grunting hog creates a hammer out of thin air that smashes into you!
YIKES!  Another hit like that, and you've had it!!

< 33h/208H 106v/106V Pos: sitting >
A grunting hog starts casting an offensive spell.

< 34h/208H 106v/106V Pos: sitting >
A grunting hog completes his spell...
A grunting hog's massive hammer is the last thing you ever see.