The death of [50 Skald] Pille The Empire of Lloth (Orc)

in Small Cobblestone Road

from the perspective of [37 Cenobite] Frr The Resistance (Human)

<worn as a badge>    a ball of crackling energy (magic) (glowing)
<worn on head>       the great crown of the dwarven lords (glowing)
<worn on eyes>       a pair of goggles of faerie sight (magic) [84%]             
<worn in ear>        a dangling dematite earring [superior]
<worn in ear>        a dangling spider earring [poor] (magic)
<worn around neck>   a necklace of strength (magic) [72%]             
<worn around neck>   a symbol of Baphomet [superior] (magic)
<worn on body>       the burnt full plate of a death knight [poor] [86%]             
<worn about body>    the mantle of the Dark (magic)
<worn on back>       an ermineskin backpack
<worn on tail>       a tiny seashell (invis) (magic)
<worn as quiver>     a decaying quiver made from cracked leather [88%]             
<worn about waist>   a shimmering chain-linked belt of Awareness [superior] made by Rukkus (magic) (glowing) [79%]             
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating) [65%]             
<attached to belt>   an icy platinum belt buckle [70%]             
<worn on arms>       some platinum linked sleeves of life (magic)[64h 44m 22s]
<worn around wrist>  the bangle of the Dreamer [superior] (magic)
<worn around wrist>  a bracer made of ogre parts [81%]             
<worn on hands>      a pair of darkmail gauntlets (magic)
<worn on finger>     a ring of invisibility [modified] (magic) [77%]             
<worn on finger>     a ring of the weretor [superior] (magic) (glowing)
<primary weapon>     the legendary cutlass 'Sanguine Song' [modified] (magic) (glowing) (humming) [86%]             
<secondary weapon>   a serrated mithril longsword called 'griefmaker' (magic) [78%]             


 
   MM^^.^.****    
  MM^^..^.*****   
 MMM^.....******  
 MM^^D....******  
 MM^^...@P******  
 MM^^^^^.*******  
 MMM^..^^*******  
  MM^^*********   
   M^^^*******    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the east.

< 796h/796H 131v/304V Pos: standing >
You follow Lurt.

 
    MMM^M^..^**     
   MMMM^^.^.****    
  ^MMM^^..^.*****   
 ^^MMM^.....******  
 MMMM^^D....******  
 ^MMM^^..@P.******  
 M^MM^^^^^.*******  
 ^^MMM^..^^*******  
  ^MMM^^*********   
   ^MM^^^*******    
    MMM^^^*****     
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the east.

< 796h/796H 130v/304V Pos: standing >
You follow Lurt.

 
    ^MMM^M^..^*     
   ^MMMM^^.^.***    
  ^^MMM^^..^.****   
 ^^^MMM^.....*****  
 ^MMMM^^D....*****  
 ^^MMM^^.@P..*****  
 ^M^MM^^^^^.******  
 M^^MMM^..^^******  
  ^^MMM^^********   
   ^^MM^^^******    
    ^MMM^^^****     
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
[3] A steel dagger has been tossed aside here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
[5] A small bandage rests upon the ground here.
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the east.

< 796h/796H 128v/304V Pos: standing >
a rugged adventurers satchel does not contain the beef.
You follow Lurt.

 
    ^^MMM^M^..^     
   ^^MMMM^^.^.**    
  ^^^MMM^^..^.***   
 ^^^^MMM^.....****  
 ^^MMMM^^D....****  
 ^^^MMM^^@P...****  
 ^^M^MM^^^^^.*****  
 ^M^^MMM^..^^*****  
  ^^^MMM^^*******   
   ^^^MM^^^*****    
    ^^MMM^^^***     
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the east.

< 796h/796H 126v/304V Pos: standing >
You follow Lurt.

Along a Game Trail
Obvious exits: -E -W
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the east.

< 796h/796H 124v/304V Pos: standing >
You follow Lurt.

Near a Log Cabin
Obvious exits: -N# -E -S
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the east.

< 796h/796H 124v/304V Pos: standing >
That's not very edible, I'm afraid.

< 796h/796H 125v/304V Pos: standing >
You follow Lurt.

A Dense Forest
Obvious exits: -N -W
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the north.

< 796h/796H 124v/304V Pos: standing >
You follow Lurt.

Nearing a River
Obvious exits: -E -W
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the east.

< 796h/796H 124v/304V Pos: standing >
You follow Lurt.

Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
Noz enters from the east.

< 796h/796H 123v/304V Pos: standing >
You follow Lurt.

Above a River on a Rope Bridge
Obvious exits: -E -W -D
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the east.

< 796h/796H 122v/304V Pos: standing >
You follow Lurt.

Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the east.

< 796h/796H 121v/304V Pos: standing >
You follow Lurt.

A Long Winding Trail of Mud
Obvious exits: -E -W
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the east.

< 796h/796H 121v/304V Pos: standing >
You can't find it!
You follow Lurt.

An Old Trail
Obvious exits: -E -W
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the east.

< 796h/796H 120v/304V Pos: standing >
You follow Lurt.

A Muddy Trail through the Swamp
Obvious exits: -N -E -S
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A small snake swims in the swamp.
Noz enters from the east.

< 796h/796H 119v/304V Pos: standing >
A small snake leaves south.

< 796h/796H 119v/304V Pos: standing >
You follow Lurt.

In the Muck
Obvious exits: -N -S -W
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A small snake swims in the swamp.
A small snake swims in the swamp.
Noz enters from the north.

< 796h/796H 120v/304V Pos: standing >
You follow Lurt.

A Muddy Trail
Obvious exits: -E -W
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the east.

< 796h/796H 119v/304V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
You follow Lurt.

A Path of Dirt
Obvious exits: -E -W
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the east.

< 796h/796H 118v/304V Pos: standing >
You follow Lurt.

A Cobblestone Road
Obvious exits: -E -W
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the east.

< 801h/801H 118v/304V Pos: standing >
You follow Lurt.

A Cobblestone Road
Obvious exits: -N -E
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the east.

< 801h/801H 117v/304V Pos: standing >
You quickly scan the area.
A small snake who is rather far off to your east.
A small snake who is rather far off to your east.

< 801h/801H 117v/304V Pos: standing >
You quickly scan the area.
A small snake who is rather far off to your east.
A small snake who is rather far off to your east.

< 801h/801H 117v/304V Pos: standing >
You quickly scan the area.
A small snake who is rather far off to your east.
A small snake who is rather far off to your east.

< 801h/801H 118v/304V Pos: standing >
You quickly scan the area.
A small snake who is rather far off to your east.
A small snake who is rather far off to your east.
You follow Lurt.

A Cobblestone Road
Obvious exits: -N -S
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the south.

< 801h/801H 117v/304V Pos: standing >
You follow Lurt.

A Cobblestone Road
Obvious exits: -S -W
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the south.

< 801h/801H 117v/304V Pos: standing >
You quickly scan the area.
You see nothing.

< 801h/801H 117v/304V Pos: standing >
You quickly scan the area.
You see nothing.

< 801h/801H 118v/304V Pos: standing >
You follow Lurt.

A Cobblestone Road
Obvious exits: -E -W
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the east.

< 801h/801H 117v/304V Pos: standing >
You quickly scan the area.
You see nothing.
You follow Lurt.

An Intersection of Roads
Obvious exits: -N -E -W
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the east.

< 801h/801H 116v/304V Pos: standing >
You follow Lurt.

A Cobblestone Road
Obvious exits: -E -W
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the east.

< 801h/801H 115v/304V Pos: standing >
You follow Lurt.

A Cobblestone Road
Obvious exits: -E -S# -W
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the east.

< 801h/801H 115v/304V Pos: standing >
You quickly scan the area.
You see nothing.
You follow Lurt.

A Cobblestone Road
Obvious exits: -E -W
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the east.

< 801h/801H 114v/304V Pos: standing >
You quickly scan the area.
You see nothing.
You follow Lurt.

A Turning
Obvious exits: -N -E -W#
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the east.

< 801h/801H 113v/304V Pos: standing >
You quickly scan the area.
An commoner who is not far off to your north.
An agitated minotaur who is in the distance to your north.

< 801h/801H 114v/304V Pos: standing >
You follow Lurt.

A Cobblestone Intersection
Obvious exits: -N -E -S -W
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the south.

< 801h/801H 113v/304V Pos: standing >
You follow Lurt.

Small Cobblestone Road
Obvious exits: -N -S
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An commoner walks the road, intent on his destination.
An agitated commoner walks the road.
Noz enters from the south.

< 801h/801H 113v/304V Pos: standing >
You quickly scan the area.
An agitated minotaur who is a brief walk away to your north.
A meditating shaman who is in the distance to your north.
A reeling minotaur shaman who is in the distance to your north.
You follow Lurt.

Small Cobblestone Road
Obvious exits: -N -S
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the south.

< 801h/801H 112v/304V Pos: standing >
You follow Lurt.

A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the south.

< 801h/801H 111v/304V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your north.
A meditating shaman who is a brief walk away to your north.
A reeling minotaur shaman who is a brief walk away to your north.
An commoner who is not far off to your east.
A drunk minotaur who is rather far off to your east.
An agitated minotaur who is not far off to your south.
You follow Lurt.

Small Cobblestone Road
Obvious exits: -N -S -W
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An agitated commoner walks the road.
Noz enters from the south.

< 801h/801H 111v/304V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is a brief walk away to your south.
An agitated minotaur who is a brief walk away to your south.
An commoner who is close by to your west.
Gonx who is close by to your west.

< 801h/801H 112v/304V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is a brief walk away to your south.
An commoner who is close by to your west.
Gonx who is close by to your west.

< 801h/801H 113v/304V Pos: standing >
You follow Lurt.

Small Cobblestone Road
Obvious exits: -N -E# -S -W
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noz enters from the south.

< 801h/801H 112v/304V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
An agitated minotaur who is close by to your south.
An commoner who is rather far off to your south.
An agitated minotaur who is rather far off to your south.
Brukish who is close by to your west.

< 801h/801H 113v/304V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
An agitated minotaur who is close by to your south.
An agitated minotaur who is rather far off to your south.
Brukish who is close by to your west.

< 801h/801H 113v/304V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
An agitated minotaur who is close by to your south.
An commoner who is rather far off to your south.
An agitated minotaur who is rather far off to your south.
Brukish who is close by to your west.

< 801h/801H 114v/304V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
An agitated minotaur who is close by to your south.
An commoner who is rather far off to your south.
An agitated minotaur who is rather far off to your south.
Brukish who is close by to your west.

< 801h/801H 114v/304V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
An agitated minotaur who is close by to your south.
An commoner who is rather far off to your south.
An agitated minotaur who is rather far off to your south.
Brukish who is close by to your west.

< 801h/801H 115v/304V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
An agitated minotaur who is close by to your south.
An commoner who is rather far off to your south.
An agitated minotaur who is rather far off to your south.
Brukish who is close by to your west.

< 801h/801H 115v/304V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
An agitated minotaur who is close by to your south.
An commoner who is rather far off to your south.
An agitated minotaur who is rather far off to your south.
Brukish who is close by to your west.

< 801h/801H 115v/304V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
An agitated minotaur who is close by to your south.
An commoner who is rather far off to your south.
An agitated minotaur who is rather far off to your south.
Brukish who is close by to your west.

< 801h/801H 116v/304V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
An agitated minotaur who is close by to your south.
An commoner who is rather far off to your south.
An agitated minotaur who is rather far off to your south.
Brukish who is close by to your west.

< 801h/801H 116v/304V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Noz.
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
An agitated minotaur who is close by to your south.
An commoner who is rather far off to your south.
An agitated minotaur who is rather far off to your south.
Brukish who is close by to your west.

< 801h/801H 117v/304V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
An agitated minotaur who is close by to your south.
An commoner who is rather far off to your south.
An agitated minotaur who is rather far off to your south.
Brukish who is close by to your west.

< 801h/801H 118v/304V Pos: standing >
You are carrying: (0/10)
Nothing.

< 801h/801H 118v/304V Pos: standing >
a small pile of coins
a dangling crimson earring [superior]
a rugged adventurers satchel (magic) (illuminating) [65%]             
a rugged adventurers satchel (magic) (illuminating)
a leather jacket
a leather jacket [poor]
some spiked leather armor bearing the insignia of Tharnadia [modified]
some spiked leather armor bearing the insignia of Tharnadia [poor]
some spiked leather armor bearing the insignia of Tharnadia
a pair of vorhide fingers
a pair of vorhide fingers [poor]
a pair of vorhide fingers [superior]
[3] a small sword
a mithril dagger (magic)
a chipped soulstone dagger [poor] (magic)

< 801h/801H 120v/304V Pos: standing >
Noz says 'stone'
Noz's Avernus life stealer hums briefly.
Noz's skin seems to turn to stone.

< 801h/801H 122v/304V Pos: standing >
You stop using a rugged adventurers satchel.
You follow Lurt.

Small Cobblestone Road
Obvious exits: -N -S -W
*Lurt - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An agitated commoner walks the road.
Noz enters from the north.

< 796h/796H 124v/304V Pos: standing >
You get a rugged adventurers satchel from a rugged adventurers satchel.

< 796h/796H 127v/304V Pos: standing >
You get a slab of beef from a rugged adventurers satchel.

< 796h/796H 130v/304V Pos: standing >
You eat the slab of beef.

< 796h/796H 132v/304V Pos: standing >
Lurt gets a slab of beef from his bottomless bag of the shield dwarves.

< 809h/809H 133v/304V Pos: standing >
Noz gets a slab of beef from his a magical glowing sphere.
Lurt eats a slab of beef.

< 809h/809H 133v/304V Pos: standing >
Noz eats a slab of beef.

< 809h/809H 133v/304V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 809h/809H 135v/304V Pos: standing >
You are carrying: (1/10)
a rugged adventurers satchel (magic) (illuminating)

< 814h/814H 137v/304V Pos: standing >
An agitated minotaur leaves north.

< 814h/814H 139v/304V Pos: standing >
You are carrying: (1/10)
a rugged adventurers satchel (magic) (illuminating)

< 814h/814H 139v/304V Pos: standing >

< 814h/814H 143v/304V Pos: standing >
An Orc rides in on a hook flier from the south.

< 814h/814H 143v/304V Pos: standing >
An Orc leaves west riding on a hook flier.

< 814h/814H 145v/304V Pos: standing >
An Orc rides in on a hook flier from the west.

< 814h/814H 146v/304V Pos: standing >
Noz snaps into visibility.
An Orc quickly slides off a hook flier's back.
An Orc is knocked to the ground by Noz's mighty bash!

< 814h/814H 146v/304V Pos: standing >
An Orc's wad of spawn goo was damaged from the massive blow!
Noz attacks an Orc. [4 hits]

< 814h/814H 147v/304V Pos: standing >
You snap into visibility.
[Damage: 15 ] 
< 814h/814H 148v/304V Pos: standing >
< T: Noz TP: sta TC:excellent E: An Orc sit EP:  small wounds >
 A light snow is being tossed about by a fierce wind.

< 814h/814H 148v/304V Pos: standing >
< T: Noz TP: sta TC:excellent E: An Orc sit EP:  small wounds >
 Lurt starts casting an offensive spell.
Lurt snaps into visibility.

< 814h/814H 148v/304V Pos: standing >
< T: Noz TP: sta TC:excellent E: An Orc sit EP:  small wounds >
 An Orc attacks Noz. [0 hits]

< 814h/814H 148v/304V Pos: standing >
< T: Noz TP: sta TC:excellent E: An Orc sit EP:  small wounds >
 Lurt completes his spell...
Lurt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lurt points at an Orc.
Lurt's iceball shatters upon impacting an Orc, rending flesh and sending blood flying.

< 814h/814H 148v/304V Pos: standing >
< T: Noz TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 [Damage: 20 ] [Damage: 17 ] [Damage: 16 ] [Damage: 13 ] [Damage: 18 ] -=[You attack an Orc.]=- [5 hits]
As Noz strikes an Orc, the power of Noz's ancestors fill them with RAGE!
An Orc's body quivers as Noz's hit strikes deep!
Noz attacks an Orc. [5 hits]

< 814h/814H 148v/304V Pos: standing >
< T: Noz TP: sta TC:excellent E: An Orc sit EP:  awful >
 Your mind goes blank and the world slows down as you become one with the fight.
Lurt starts casting an offensive spell.
Lurt snaps into visibility.

< 814h/814H 148v/304V Pos: standing >
< T: Noz TP: sta TC:excellent E: An Orc sit EP:  awful >
 Lurt snaps into visibility.
Lurt completes his spell...
Lurt utters the words 'arieks shattering iceball'
Lurt points at an Orc.
The force of Lurt's iceball shatters any hopes an Orc had of living a long and happy life.
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!