<worn as a badge> a sinister mithril badge [77%]
<worn on head> the great helm of mysticism (glowing)
<worn on eyes> a stylish marble visor from The Savannah of Broken Trusts [84%]
<worn in ear> a scale of pulsating darkness
<worn in ear> the earring of chaos (magic)
<worn on face> the wailing face of a drow banshee (magic)[36h 48m 36s]
<worn around neck> an ancient elven amulet [poor] (magic) (glowing)
<worn around neck> a twisted dragonscale collar
<worn on body> the cloak of woven time (magic) (glowing)
<worn about body> a shroud of ethereal winds (magic)
<worn on back> a large leather backpack
<worn as quiver> an embroidered illithid-hide backsheath (magic) [53%]
<worn about waist> a mithril belt encrusted with aquamarines [poor]
<worn on belt buckle>a severed illithid tentacle
<attached to belt> the tome of an ancient prophecy (magic) [45%]
<attached to belt> a mysterious tome [88%]
<worn on arms> some glowing sleeves made of devil skin [superior] (magic) (glowing)
<worn around wrist> a frost-rimed dragonscale bracelet
<worn around wrist> a knight's electrum wristguard from The Underworld
<worn on hands> gloves of arcane power [modified]
<worn on finger> a titanium ring [modified] (magic) (glowing)
<worn on finger> a steel ring with a pure red gem [superior] (magic)
<primary weapon> the silvery staff of the githyanki arch-mage [poor]
<held> a brilliantly colored trinket
<worn on legs> a pair of brimstone leggings [modified] (magic)
<worn on feet> mystical boots of Volo the Traveller (magic) (glowing)
M*******M
*****^^^*^M
****^*^^^^**M
***^.^^+..***
**.^..@+..^**
*M.....+...**
....^..+....*
..^*..+..M.
^^**.+...
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
*Xod - The Resistance (Centaur)(large) stands in mid-air here.(Gold Aura)
*Bryken - The Resistance (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Gold Aura)
Vokir - The Resistance (Dwarf)(medium) stands in mid-air here.
< 375h/375H 95v/101V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice carried by Bryken.
< 375h/375H 101v/101V Pos: standing >
Bryken sneaks north riding on a magnificent heavy warhorse.
You follow Bryken.
MMMM^*^MM
MM*******MM
M*****^^^*^MM
****^*^^^^**M
***^.^@+..***
**.^...+..^**
*M.....+...**
...^..+....
.^*..+..M
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
*Xod - The Resistance (Centaur)(large) stands in mid-air here.(Gold Aura)
*Bryken - The Resistance (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Gold Aura)
Vokir - The Resistance (Dwarf)(medium) stands in mid-air here.
< 375h/375H 99v/101V Pos: standing >
You quickly scan the area.
You see nothing.
Bryken sneaks east riding on a magnificent heavy warhorse.
You follow Bryken.
MMM^*^MMM
M*******MMM
*****^^^*^MMM
***^*^^^^**MM
**^.^^@..***M
*.^...+..^***
M.....+...***
..^..+....*
^*..+..M.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
The corpse of a black wolf is lying here.
*Xod - The Resistance (Centaur)(large) stands in mid-air here.(Gold Aura)
*Bryken - The Resistance (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Gold Aura)
Vokir - The Resistance (Dwarf)(medium) stands in mid-air here.
< 375h/375H 97v/101V Pos: standing >
Bryken sneaks north riding on a magnificent heavy warhorse.
Xod trots north.
You follow Bryken.
A Small Pathway
The rocky pathway continues here heading up to a large city in the near
distance. The city to the north is marked by its varying skyline of towers
and the city wall. Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites. The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
*Xod - The Resistance (Centaur)(large) stands in mid-air here.(Gold Aura)
*Bryken - The Resistance (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Gold Aura)
Vokir - The Resistance (Dwarf)(medium) stands in mid-air here.
< 375h/375H 100v/101V Pos: standing >
Bryken sneaks north riding on a magnificent heavy warhorse.
You follow Bryken.
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
*Xod - The Resistance (Centaur)(large) stands in mid-air here.(Gold Aura)
*Bryken - The Resistance (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Gold Aura)
Vokir - The Resistance (Dwarf)(medium) stands in mid-air here.
< 375h/375H 98v/101V Pos: standing >
Bryken stops following Vokir.
< 375h/375H 100v/101V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Vokir's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
< 375h/375H 101v/101V Pos: standing >
< 375h/375H 101v/101V Pos: standing >
< 375h/375H 101v/101V Pos: standing >
This pathway leads to just before the south gates of the city.
You extend your sights northward.
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
< 375h/375H 101v/101V Pos: standing >
< 375h/375H 101v/101V Pos: standing >
< 375h/375H 101v/101V Pos: standing >
You sit down and relax.
< 375h/375H 101v/101V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - solbeeps missile barrage
(10th circle) 3 - bigbys crushing hand
( 9th circle) 1 - relocate
1 - mass invisibility
2 - incendiary cloud
1 - electrical execution
( 8th circle) 1 - fly
1 - immolate
3 - shadow shield
( 7th circle) 1 - detect invisibility
5 - bigbys clenched fist
( 6th circle) 5 - teleport
2 - blink
( 5th circle) 5 - cone of cold
3 - dimension door
( 4th circle) 7 - lightning bolt
2 - dispel magic
( 3rd circle) 2 - concealment
5 - shocking grasp
2 - agility
( 2nd circle) 5 - chill touch
3 - sleep
2 - strength
( 1st circle) 2 - minor creation
9 - magic missile
And you are currently memorizing the following spells:
1 seconds: ( 3rd) concealment
3 seconds: (10th) bigbys crushing hand
You can memorize no more spells.
You continue your study.
< 375h/375H 101v/101V Pos: sitting >
You start meditating...
< 375h/375H 101v/101V Pos: sitting >
A faint hum can be heard from Sunblade, longsword of Justice carried by Bryken.
You have finished memorizing concealment.
< 375h/375H 101v/101V Pos: sitting >
You have finished memorizing bigbys crushing hand.
Your studies are complete.
< 375h/375H 101v/101V Pos: sitting >
Vokir now follows Bryken.
< 375h/375H 101v/101V Pos: sitting >
You clamber to your feet.
< 375h/375H 101v/101V Pos: standing >
You stop following Bryken.
You now follow Bryken.
< 375h/375H 101v/101V Pos: standing >
< 375h/375H 101v/101V Pos: standing >
Xod starts casting a spell.
< 375h/375H 101v/101V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice carried by Bryken.
< 375h/375H 101v/101V Pos: standing >
Xod completes his spell...
Xod utters the word 'uizuoafahz'
Xod appears invigorated.
< 375h/375H 101v/101V Pos: standing >
You stop following Bryken.
You now follow Vokir.
< 375h/375H 101v/101V Pos: standing >
< 375h/375H 101v/101V Pos: standing >
Xod stops following Bryken.
Xod now follows Vokir.
< 375h/375H 101v/101V Pos: standing >
A faint silhouette of a dragon briefly surrounds Bryken, then quickly dissipates.
< 375h/375H 101v/101V Pos: standing >
< 375h/375H 101v/101V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Vokir's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
< 375h/375H 101v/101V Pos: standing >
Autosaving...
< 375h/375H 101v/101V Pos: standing >
< 375h/375H 101v/101V Pos: standing >
< 375h/375H 101v/101V Pos: standing >
< 375h/375H 101v/101V Pos: standing >
< 375h/375H 101v/101V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Vokir's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
< 375h/375H 101v/101V Pos: standing >
Bryken sneaks north riding on a magnificent heavy warhorse.
Xod trots north.
You follow Vokir.
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
*Xod - The Resistance (Centaur)(large) stands in mid-air here.(Gold Aura)
Vokir - The Resistance (Dwarf)(medium) stands in mid-air here.
*Bryken - The Resistance (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.(Gold Aura)
< 375h/375H 100v/101V Pos: standing >
Bryken dismounts a magnificent heavy warhorse.
< 375h/375H 100v/101V Pos: standing >
You failed.
< 375h/375H 100v/101V Pos: standing >
Xod trots south.
You follow Vokir.
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
*Xod - The Resistance (Centaur)(large) stands in mid-air here.(Gold Aura)
Vokir - The Resistance (Dwarf)(medium) stands in mid-air here.
*Bryken - The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
< 375h/375H 99v/101V Pos: standing >
Xod trots south.
You follow Vokir.
A Small Pathway
The rocky pathway continues here heading up to a large city in the near
distance. The city to the north is marked by its varying skyline of towers
and the city wall. Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites. The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
*Xod - The Resistance (Centaur)(large) stands in mid-air here.(Gold Aura)
Vokir - The Resistance (Dwarf)(medium) stands in mid-air here.
*Bryken - The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
< 375h/375H 98v/101V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Vokir's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
< 375h/375H 100v/101V Pos: standing >
You failed.
< 375h/375H 101v/101V Pos: standing >
< 375h/375H 101v/101V Pos: standing >
Vokir nods.
< 375h/375H 101v/101V Pos: standing >
Bryken is that thief?
< 375h/375H 101v/101V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Vokir's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
< 375h/375H 101v/101V Pos: standing >
Vokir starts casting a spell.
< 375h/375H 101v/101V Pos: standing >
Vokir completes his spell...
Vokir utters the words 'iahjcandusg hajqp'
Vokir gently touches Vokir's body, and his wounds begin to heal!
< 375h/375H 101v/101V Pos: standing >
Bryken stop gsay
< 375h/375H 101v/101V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Vokir's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
< 375h/375H 101v/101V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Vokir's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
< 375h/375H 101v/101V Pos: standing >
Bryken's eyes glow briefly for a few seconds, then return to normal.
< 375h/375H 101v/101V Pos: standing >
Bryken this next gsay for him
< 375h/375H 101v/101V Pos: standing >
You follow Vokir.
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
*Xod - The Resistance (Centaur)(large) stands in mid-air here.(Gold Aura)
Vokir - The Resistance (Dwarf)(medium) stands in mid-air here.
*Bryken - The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
< 375h/375H 99v/101V Pos: standing >
< 375h/375H 99v/101V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Vokir's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
< 375h/375H 99v/101V Pos: standing >
Xod trots north.
You follow Vokir.
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
*Xod - The Resistance (Centaur)(large) stands in mid-air here.(Gold Aura)
Vokir - The Resistance (Dwarf)(medium) stands in mid-air here.
*Bryken - The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
< 375h/375H 98v/101V Pos: standing >
Xod trots south.
You follow Vokir.
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
*Xod - The Resistance (Centaur)(large) stands in mid-air here.(Gold Aura)
Vokir - The Resistance (Dwarf)(medium) stands in mid-air here.
*Bryken - The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
< 375h/375H 100v/101V Pos: standing >
< 375h/375H 100v/101V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Vokir's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
< 375h/375H 100v/101V Pos: standing >
Xod trots north.
You follow Vokir.
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
*Xod - The Resistance (Centaur)(large) stands in mid-air here.(Gold Aura)
Vokir - The Resistance (Dwarf)(medium) stands in mid-air here.
*Bryken - The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
< 375h/375H 99v/101V Pos: standing >
Xod trots south.
You follow Vokir.
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
*Xod - The Resistance (Centaur)(large) stands in mid-air here.(Gold Aura)
Vokir - The Resistance (Dwarf)(medium) stands in mid-air here.
*Bryken - The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
< 375h/375H 100v/101V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Vokir's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
< 375h/375H 100v/101V Pos: standing >
An Orc enters from the north.
< 375h/375H 100v/101V Pos: standing >
An Orc leaves south.
< 375h/375H 100v/101V Pos: standing >
Bryken hmm well i can holy then bash him
< 375h/375H 100v/101V Pos: standing >
You failed.
< 375h/375H 100v/101V Pos: standing >
An Orc enters from the south.
< 375h/375H 100v/101V Pos: standing >
Xod suddenly attacks an Orc!
Xod snaps into visibility.
Vokir starts casting a spell.
< 375h/375H 100v/101V Pos: standing >
Vokir completes his spell...
Vokir utters the word 'gjifal'
An Orc seems to be blinded!
An Orc is struck by a blinding light from Vokir, and is utterly destroyed!
An Orc's pair of studded leather sleeves melted from the intense heat!
An Orc's pair of studded leather boots melted from the intense heat!
An Orc is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an Orc's last actions in this world.
< 375h/375H 100v/101V Pos: standing >
You failed.
< 375h/375H 100v/101V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Vokir's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
< 375h/375H 100v/101V Pos: standing >
< 375h/375H 100v/101V Pos: standing >
Vokir grins wickedly.
< 375h/375H 100v/101V Pos: standing >
Xod snickers softly.
< 375h/375H 100v/101V Pos: standing >
Xod trots north.
You follow Vokir.
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
Xod - The Resistance (Centaur)(large) stands in mid-air here.(Gold Aura)
Vokir - The Resistance (Dwarf)(medium) stands in mid-air here.
*Bryken - The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
< 375h/375H 99v/101V Pos: standing >
Bryken be ready
< 375h/375H 101v/101V Pos: standing >
Bryken gives an order to his followers.
A magnificent heavy warhorse leaves up.
< 375h/375H 101v/101V Pos: standing >
Xod nods.
< 375h/375H 101v/101V Pos: standing >
Xod trots south.
You follow Vokir.
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of an Orc is lying here.
Xod - The Resistance (Centaur)(large) stands in mid-air here.(Gold Aura)
Vokir - The Resistance (Dwarf)(medium) stands in mid-air here.
*Bryken - The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
< 375h/375H 100v/101V Pos: standing >
Xod trots north.
You follow Vokir.
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
Xod - The Resistance (Centaur)(large) stands in mid-air here.(Gold Aura)
Vokir - The Resistance (Dwarf)(medium) stands in mid-air here.
*Bryken - The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
< 375h/375H 99v/101V Pos: standing >
An Orc enters from above.
< 375h/375H 101v/101V Pos: standing >
Xod trots south.
You follow Vokir.
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of an Orc is lying here.
Xod - The Resistance (Centaur)(large) stands in mid-air here.(Gold Aura)
Vokir - The Resistance (Dwarf)(medium) stands in mid-air here.
*Bryken - The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
< 375h/375H 100v/101V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Vokir's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
< 375h/375H 100v/101V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice carried by Bryken.
< 375h/375H 100v/101V Pos: standing >
An Orc enters from the north.
< 375h/375H 100v/101V Pos: standing >
An Orc leaves north.
< 375h/375H 100v/101V Pos: standing >
You failed.
< 375h/375H 100v/101V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Vokir's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
< 375h/375H 100v/101V Pos: standing >
Bryken says in common 'no bother'
< 375h/375H 100v/101V Pos: standing >
Xod trots north.
You follow Vokir.
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
Fresh blood splatters cover the area.
Xod - The Resistance (Centaur)(large) stands in mid-air here.(Gold Aura)
Vokir - The Resistance (Dwarf)(medium) stands in mid-air here.
*Bryken - The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
< 375h/375H 99v/101V Pos: standing >
Xod nods.
< 375h/375H 101v/101V Pos: standing >
Xod trots south.
You follow Vokir.
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of an Orc is lying here.
Xod - The Resistance (Centaur)(large) stands in mid-air here.(Gold Aura)
Vokir - The Resistance (Dwarf)(medium) stands in mid-air here.
*Bryken - The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
< 375h/375H 100v/101V Pos: standing >
A faint hum can be heard from the oaken staff of the woodlands carried by Vokir.
< 375h/375H 100v/101V Pos: standing >
Vokir says in dwarven 'yeah dont' bother'
< 375h/375H 100v/101V Pos: standing >
Bryken xod?
< 375h/375H 101v/101V Pos: standing >
An Orc enters from the north.
< 375h/375H 101v/101V Pos: standing >
An Orc leaves north.
< 375h/375H 101v/101V Pos: standing >
You failed.
< 375h/375H 101v/101V Pos: standing >
Bryken says in common 'have spring good?'
< 375h/375H 101v/101V Pos: standing >
Xod what
< 375h/375H 101v/101V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Vokir's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
< 375h/375H 101v/101V Pos: standing >
Bryken says in common 'or can't '
< 375h/375H 101v/101V Pos: standing >
Xod i cant spring anything
< 375h/375H 101v/101V Pos: standing >
An Orc enters from the north.
< 375h/375H 101v/101V Pos: standing >
An Orc leaves north.
< 375h/375H 101v/101V Pos: standing >
Bryken nods.
< 375h/375H 101v/101V Pos: standing >
An Orc enters from the north.
Xod trots north.
You follow Vokir.
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
A few drops of fresh blood are scattered around the area.
Xod - The Resistance (Centaur)(large) stands in mid-air here.(Gold Aura)
Vokir - The Resistance (Dwarf)(medium) stands in mid-air here.
*Bryken - The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
Vokir says in dwarven 'he's gonna just spam close'
< 375h/375H 100v/101V Pos: standing >
Vokir raises the oaken staff of the woodlands overhead as it covers him with its healing magic.
Vokir looks much better.
< 375h/375H 100v/101V Pos: standing >
An Orc enters from the south.
< 375h/375H 100v/101V Pos: standing >
< 375h/375H 100v/101V Pos: standing >
An Orc leaves up.
< 375h/375H 100v/101V Pos: standing >
Xod trots south.
You follow Vokir.
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of an Orc is lying here.
Xod - The Resistance (Centaur)(large) stands in mid-air here.(Gold Aura)
Vokir - The Resistance (Dwarf)(medium) stands in mid-air here.
*Bryken - The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
< 375h/375H 99v/101V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Vokir's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
< 375h/375H 101v/101V Pos: standing >
An Orc enters from the north.
< 375h/375H 101v/101V Pos: standing >
Xod says 'who? the orc?'
< 375h/375H 101v/101V Pos: standing >
An Orc says 'hi'
Bryken shrug i can tank that shit cake
< 375h/375H 101v/101V Pos: standing >
An Orc leaves north.
< 375h/375H 101v/101V Pos: standing >
An Orc enters from the north.
< 375h/375H 101v/101V Pos: standing >
Vokir says in dwarven 'gellz'
< 375h/375H 101v/101V Pos: standing >
An Orc says 'yet'
< 375h/375H 101v/101V Pos: standing >
Vokir says in dwarven 'hello'
< 375h/375H 101v/101V Pos: standing >
An Orc says 'is gemlz'
< 375h/375H 101v/101V Pos: standing >
Xod says in centaur 'hey'
< 375h/375H 101v/101V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Vokir's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
< 375h/375H 101v/101V Pos: standing >
Xod says 'sup'
< 375h/375H 101v/101V Pos: standing >
An Orc tips his hat.
< 375h/375H 101v/101V Pos: standing >
You say in gnome 'sup'
< 375h/375H 101v/101V Pos: standing >
Vokir says in dwarven 'they not comming are they'
< 375h/375H 101v/101V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Vokir's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
< 375h/375H 101v/101V Pos: standing >
An Orc says 'we alm sdarid'
< 375h/375H 101v/101V Pos: standing >
Xod says in centaur '?'
< 375h/375H 101v/101V Pos: standing >
An Orc says 'we capt'
< 375h/375H 101v/101V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Vokir's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
< 375h/375H 101v/101V Pos: standing >
An Orc says 'we sceref'
< 375h/375H 101v/101V Pos: standing >
An Orc panics, screams and runs in circles, waving his hands in the air.
< 375h/375H 101v/101V Pos: standing >
Vokir nods.
< 375h/375H 101v/101V Pos: standing >
Xod says in centaur 'hahaha'
< 375h/375H 101v/101V Pos: standing >
An Orc grins wickedly.
< 375h/375H 101v/101V Pos: standing >
Xod says 'stfu gellz'
< 375h/375H 101v/101V Pos: standing >
Xod licks an Orc.
< 375h/375H 101v/101V Pos: standing >
Xod trots north.
You follow Vokir.
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
A few drops of fresh blood are scattered around the area.
*Xod - The Resistance (Centaur)(large) stands in mid-air here.(Gold Aura)
Vokir - The Resistance (Dwarf)(medium) stands in mid-air here.
*Bryken - The Resistance (Human)(medium) stands in mid-air here.(Gold Aura)
An orcish warrior is here preparing for the next invasion.(Red Aura)
< 375h/375H 100v/101V Pos: standing >
Bryken avoids being bashed by an orcish warrior, who loses his balance and falls.
Bryken snaps into visibility.
A halo of white light settles over Bryken as he charges into battle.
Bryken deflects an orcish warrior's blow and strikes back at him!
An orcish warrior attacks Bryken. [0 hits]
< 375h/375H 100v/101V Pos: standing >
Touch who?
< 375h/375H 100v/101V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice carried by Bryken.
< 375h/375H 100v/101V Pos: standing >
Bryken snaps into visibility.
Bryken attacks an orcish warrior. [5 hits]
< 375h/375H 100v/101V Pos: standing >
An Orc enters from the south.
< 375h/375H 100v/101V Pos: standing >
Xod suddenly attacks an Orc!
Xod snaps into visibility.
An Orc is incapacitated and will slowly die, if not aided.
Xod neatly performs a coup de grace and beheads an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.