<worn as a badge> a red rose [poor] [88%]
<worn on head> a legendary granite cap
<worn on eyes> a twisted mithril visor from Du'Maathe Castle
<worn in ear> a mithril and gold earring [superior] [68%]
<worn in ear> an emerald earring
<worn on face> a misty blue mask of gauze
<worn around neck> a twisted ivory necklace
<worn around neck> a superior emerald choker
<worn on body> a darkmail breastplate
<worn about body> a dwarven-made bone cloak from Du'Maathe Castle
<worn about waist> a moneychangers belt [poor]
<worn on belt buckle>a glowing quill (glowing)
<attached to belt> the tome of an ancient prophecy
<worn on arms> some patched dragonscale sleeves
<worn around wrist> a jeweled iron bracelet
<worn around wrist> a shiny mithril bracelet
<worn on hands> some human-made gold gauntlets
<worn on finger> a lustrous golden-red ring (invis)
<primary weapon> a mithril dagger
<held> a plain wooden lyre
<worn on feet> a pair of black leather boots lined in gold
Renold (Human)(medium) stands in mid-air here.(Red Aura)
A meditative gladiator kneels here, preparing for his next fight.
< 281h/281H 100v/100V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
You feel your skill in lyre improving.
Renold sizes up a meditative gladiator with a quick glance.
< 281h/281H 100v/100V Pos: sitting >
Renold settles to his knees.
< 281h/281H 100v/100V Pos: sitting >
Renold, in a show of awesome skill, tackles the ground with his head.
< 281h/281H 100v/100V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.
< 281h/281H 100v/100V Pos: sitting >
You clamber to your feet.
< 281h/281H 100v/100V Pos: standing >
A Gladiator Meditation Chamber
Obvious exits: -S#
Numerous prayer icons, candles, and scripture rests in this chamber.
Renold (Human)(medium) sits in mid-air here.(Red Aura)
A meditative gladiator kneels here, preparing for his next fight.
< 281h/281H 100v/100V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 281h/281H 100v/100V Pos: standing >
Renold clambers to his feet.
< 281h/281H 100v/100V Pos: standing >
Renold settles to his knees.
< 281h/281H 100v/100V Pos: standing >
Renold's leap knocks into a meditative gladiator, sending it slightly off balance...
However, a meditative gladiator grabs Renold's leg after his happy little maneuver and pulls him to the ground!
< 281h/281H 100v/100V Pos: standing >
A meditative gladiator's fine punch strikes Renold.
A meditative gladiator is burned severely as it hits Renold!
< 281h/281H 100v/100V Pos: standing >
You start chanting...
< 281h/281H 100v/100V Pos: standing >
Renold's impressive slash wounds a meditative gladiator.
Renold's fine slash grazes a meditative gladiator.
< 281h/281H 100v/100V Pos: standing >
Casting: bigbys clenched fist
A meditative gladiator's impressive punch strikes Renold very hard.
A meditative gladiator is burned severely as it hits Renold!
< 281h/281H 100v/100V Pos: standing >
You complete your spell...
[Damage: 233 ] Your giant fist of force causes a meditative gladiator to stagger in agony!
< 281h/281H 100v/100V Pos: standing >
You start chanting...
< 281h/281H 100v/100V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
Casting: bigbys clenched fist
< 281h/281H 100v/100V Pos: standing >
You complete your spell...
[Damage: 474 ] Your giant fist of force causes a meditative gladiator to stagger in agony!
< 281h/281H 100v/100V Pos: standing >
Renold's fine slash wounds a meditative gladiator.
A meditative gladiator clambers to its feet.
Renold's slash wounds a meditative gladiator.
< 281h/281H 100v/100V Pos: standing >
A meditative gladiator's decent punch strikes Renold.
A meditative gladiator is burned severely as it hits Renold!
A meditative gladiator's decent punch strikes Renold.
A meditative gladiator is burned severely as it hits Renold!
< 281h/281H 100v/100V Pos: standing >
Renold clambers to his feet.
< 281h/281H 100v/100V Pos: standing >
Renold's slash strikes a meditative gladiator.
Renold misses a meditative gladiator.
Renold's impressive slash strikes a meditative gladiator.
Renold's impressive slash strikes a meditative gladiator.
< 281h/281H 100v/100V Pos: standing >
You start chanting...
< 281h/281H 100v/100V Pos: standing >
Renold settles to his knees.
< 281h/281H 100v/100V Pos: standing >
Renold's leap knocks into a meditative gladiator, sending it slightly off balance...
< 281h/281H 100v/100V Pos: standing >
A meditative gladiator's fine punch strikes Renold.
A meditative gladiator is burned severely as it hits Renold!
< 281h/281H 100v/100V Pos: standing >
You complete your spell...
[Damage: 456 ] Your giant fist of force causes a meditative gladiator to stagger in agony!
< 281h/281H 100v/100V Pos: standing >
You don't have that spell memorized.
< 281h/281H 100v/100V Pos: standing >
Renold misses a meditative gladiator.
Renold's slash seriously wounds a meditative gladiator.
Renold's powerful slash seriously wounds a meditative gladiator.
Renold's mighty slash grievously wounds a meditative gladiator.
< 281h/281H 100v/100V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 281h/281H 100v/100V Pos: standing >
A Gladiator Meditation Chamber
Obvious exits: -S#
Numerous prayer icons, candles, and scripture rests in this chamber.
Renold (Human)(medium) stands in mid-air here, fighting a meditative gladiator.(Red Aura)
A meditative gladiator sits here, fighting Renold.
< 281h/281H 100v/100V Pos: standing >
Renold starts casting an offensive spell.
< 281h/281H 100v/100V Pos: standing >
A meditative gladiator's decent punch wounds Renold.
A meditative gladiator is burned severely as it hits Renold!
< 281h/281H 100v/100V Pos: standing >
Renold completes his spell...
Renold utters the words 'waouq wuggurz'
Renold throws a magic missile at a meditative gladiator, who staggers under the blow.
The magic missile sent by Renold causes a meditative gladiator to stagger and collapse in a lifeless heap.
A meditative gladiator is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a meditative gladiator.
< 281h/281H 100v/100V Pos: standing >
Your group consists of ( 2/30):
( Head) 329/390 hit, 217/217 move Renold
(Front) 281/281 hit, 100/100 move Fary
< 281h/281H 100v/100V Pos: standing >
It appears to be the corpse of a meditative gladiator.
a few coins
< 281h/281H 100v/100V Pos: standing >
You sit down and relax.
< 281h/281H 100v/100V Pos: sitting >
You clamber to your feet.
< 281h/281H 100v/100V Pos: standing >
A Gladiator Meditation Chamber
Obvious exits: -S#
Fresh blood splatters cover the area.
The corpse of a meditative gladiator is lying here.
Numerous prayer icons, candles, and scripture rests in this chamber.
Renold (Human)(medium) stands in mid-air here.(Red Aura)
< 281h/281H 100v/100V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
I see no door there.
< 281h/281H 100v/100V Pos: standing >
Ok.
< 281h/281H 100v/100V Pos: standing >
The South Hall
Obvious exits: -N -E -S -W
Renold enters from the north.
< 281h/281H 99v/100V Pos: standing >
Ok.
< 281h/281H 99v/100V Pos: standing >
An Empty Meditation Chamber
Obvious exits: -N -SE
Puddles of fresh blood cover the ground.
The corpse of a devious Bloodhawk spy is lying here.
Renold enters from the north.
< 281h/281H 98v/100V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 281h/281H 99v/100V Pos: standing >
The South Hall
Obvious exits: -N# -E -S -W
Renold enters from the south.
< 281h/281H 98v/100V Pos: standing >
The South Hall
Obvious exits: -N# -E -S# -W
Renold enters from the east.
< 281h/281H 98v/100V Pos: standing >
The South Hall
Obvious exits: -N# -E -S -W
Renold enters from the west.
< 281h/281H 99v/100V Pos: standing >
An Empty Meditation Chamber
Obvious exits: -N -SE
Puddles of fresh blood cover the ground.
The corpse of a devious Bloodhawk spy is lying here.
Renold enters from the north.
< 281h/281H 98v/100V Pos: standing >
You say in gnome 'you kill that'
< 281h/281H 100v/100V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
Renold peers around intently, looking for something.
< 281h/281H 100v/100V Pos: standing >
It appears to be the corpse of a devious Bloodhawk spy.
a pitch-black sash of the Bloodhawk gang [superior]
a barbed stiletto [superior]
a barbed stiletto [poor]
< 281h/281H 100v/100V Pos: standing >
You get a pitch-black sash of the Bloodhawk gang [superior] from the corpse of a devious Bloodhawk spy.
You get a barbed stiletto [superior] from the corpse of a devious Bloodhawk spy.
You get a barbed stiletto [poor] from the corpse of a devious Bloodhawk spy.
< 281h/281H 100v/100V Pos: standing >
An Empty Meditation Chamber
Obvious exits: -N -SE
Puddles of fresh blood cover the ground.
The corpse of a devious Bloodhawk spy is lying here.
Renold (Human)(medium) stands in mid-air here.(Red Aura)
< 281h/281H 100v/100V Pos: standing >
< 281h/281H 100v/100V Pos: standing >
A Duergar enters from the southeast.
The lich of a kuo-toan noble enters from the southeast.
The lich of a kuo-toan noble enters from the southeast.
< 281h/281H 100v/100V Pos: standing >
A Duergar suddenly attacks YOU!
A Duergar snaps into visibility.
A Duergar's fine crush wounds you.
< 274h/281H 100v/100V Pos: standing >
< T: Fary TP: sta TC:few scratches E: A Duergar sta EP: excellent >
a barbarian shaman's body appears to recover from the affects of the potion.
< 274h/281H 100v/100V Pos: standing >
< T: Fary TP: sta TC:few scratches E: A Duergar sta EP: excellent >
A barbarian shaman suddenly looks a bit dumb, and madly slams at Renold!
< 274h/281H 100v/100V Pos: standing >
< T: Fary TP: sta TC:few scratches E: A Duergar sta EP: excellent >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 277h/281H 100v/100V Pos: standing >
< T: Fary TP: sta TC:few scratches E: A Duergar sta EP: excellent >
You attempt to flee...
The South Hall
Obvious exits: -N# -E -S -W
You flee northward!
< 277h/281H 99v/100V Pos: standing >
Renold stops following you.
Your group has been disbanded.
< 277h/281H 99v/100V Pos: standing >
The South Hall
Obvious exits: -N# -E -S# -W
< 277h/281H 99v/100V Pos: standing >
A Bend in the South Hall
Obvious exits: -N -E
< 277h/281H 98v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 277h/281H 98v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 277h/281H 98v/100V Pos: standing >
The South Hall
Obvious exits: -N -S
< 277h/281H 97v/100V Pos: standing >
The Statue of Siamorphe
Obvious exits: -N -E -S -W
Rosman, brother of Ramous and priest of Verspin blesses passing gladiators.
< 277h/281H 97v/100V Pos: standing >
The North Hall
Obvious exits: -N -S
< 277h/281H 96v/100V Pos: standing >
A Bend in the North Hall
Obvious exits: -E -S
< 277h/281H 95v/100V Pos: standing >
The North Hall
Obvious exits: -N# -E -S# -W
< 277h/281H 94v/100V Pos: standing >
The North Hall
Obvious exits: -N# -E -S# -W
A maintenance worker walks through the hallways, cleaning up after the gladiators.
< 277h/281H 94v/100V Pos: standing >
The Eastern End of the North Hall
Obvious exits: -S -W
< 278h/281H 93v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 278h/281H 94v/100V Pos: standing >
The North Hall
Obvious exits: -N# -E -S# -W
A maintenance worker walks through the hallways, cleaning up after the gladiators.
< 278h/281H 94v/100V Pos: standing >
I see no dor here.
< 278h/281H 95v/100V Pos: standing >
The door seems to be closed.
< 278h/281H 95v/100V Pos: standing >
The North Hall
Obvious exits: -N# -E -S# -W
< 278h/281H 95v/100V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
A Bend in the North Hall
Obvious exits: -E -S
< 279h/281H 94v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 279h/281H 94v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 279h/281H 95v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 279h/281H 95v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 280h/281H 95v/100V Pos: standing >
The North Hall
Obvious exits: -N -S
< 280h/281H 95v/100V Pos: standing >
The Statue of Siamorphe
Obvious exits: -N -E -S -W
Rosman, brother of Ramous and priest of Verspin blesses passing gladiators.
< 280h/281H 95v/100V Pos: standing >
Rosman, the noble priest starts casting a spell.
Entrance to the Preparation Area
Obvious exits: -E -W
A large sign has been posted on the northern wall.
A maintenance worker walks through the hallways, cleaning up after the gladiators.
< 281h/281H 95v/100V Pos: standing >
A Small Landing on the Access Stairs
Obvious exits: -E -U -D
A greyish stone wall is here to the up.
< 281h/281H 95v/100V Pos: standing >
Oof! You bump into a greyish stone wall...
< 281h/281H 96v/100V Pos: standing >
Oof! You bump into a greyish stone wall...
< 281h/281H 96v/100V Pos: standing >
Oof! You bump into a greyish stone wall...
< 281h/281H 96v/100V Pos: standing >
A Duergar enters from the east.
The lich of a kuo-toan noble enters from the east.
The lich of a kuo-toan noble enters from the east.
A Duergar enters from the east.
Oof! You bump into a greyish stone wall...
< 281h/281H 96v/100V Pos: standing >
A Duergar suddenly attacks YOU!
A Duergar's fine crush wounds you.
Sorry, you aren't allowed to do that in combat.
A Kobold suddenly attacks YOU!
A Kobold snaps into visibility.
A Kobold misses you.
< 274h/281H 97v/100V Pos: standing >
< T: Fary TP: sta TC:few scratches E: A Duergar sta EP: excellent >
Oof! a Duergar bumps into a greyish stone wall...
< 274h/281H 97v/100V Pos: standing >
< T: Fary TP: sta TC:few scratches E: A Duergar sta EP: excellent >
The lich of a kuo-toan noble suddenly attacks YOU!
The lich of a kuo-toan noble's feeble punch grazes you.
< 273h/281H 97v/100V Pos: standing >
< T: Fary TP: sta TC:few scratches E: A Duergar sta EP: excellent >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 273h/281H 97v/100V Pos: standing >
< T: Fary TP: sta TC:few scratches E: A Duergar sta EP: excellent >
A Duergar starts casting an offensive spell.
< 273h/281H 97v/100V Pos: standing >
< T: Fary TP: sta TC:few scratches E: A Duergar sta EP: excellent >
A Duergar's shield of the earthwyrm [superior] blocks your futile attack.
A Duergar blocks your futile lunge at him.
You attempt to flee...
Entrance to the Preparation Area
Obvious exits: -E -W
A large sign has been posted on the northern wall.
A maintenance worker walks through the hallways, cleaning up after the gladiators.
You flee eastward!
< 273h/281H 96v/100V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 280h/281H 96v/100V Pos: standing >
The Statue of Siamorphe
Obvious exits: -N -E -S -W
Rosman, brother of Ramous and priest of Verspin blesses passing gladiators.
< 280h/281H 95v/100V Pos: standing >
The South Hall
Obvious exits: -N -S
< 280h/281H 95v/100V Pos: standing >
A Bend in the South Hall
Obvious exits: -N -E
< 280h/281H 94v/100V Pos: standing >
The South Hall
Obvious exits: -N# -E -S# -W
< 280h/281H 93v/100V Pos: standing >
The South Hall
Obvious exits: -N# -E -S -W
< 280h/281H 93v/100V Pos: standing >
The Eastern End of the South Hall
Obvious exits: -N -W
< 280h/281H 92v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 280h/281H 92v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 280h/281H 93v/100V Pos: standing >
Southwest Corner of the Gladiator Practice Chamber
Obvious exits: -N -E -S
< 280h/281H 92v/100V Pos: standing >
Western Wall of the Gladiator Practice Chamber
Obvious exits: -N -E -S
The corpse of a battle-scarred gladiator is lying here.
The corpse of a well-trained gladiator is lying here.
< 281h/281H 92v/100V Pos: standing >
Western Wall of the Gladiator Practice Chamber
Obvious exits: -N -E -S
A muscular gladiator maneuver about, sparring with the others.
A muscular gladiator maneuver about, sparring with the others.
< 281h/281H 91v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 281h/281H 91v/100V Pos: standing >
I see no door here.
< 281h/281H 92v/100V Pos: standing >
Western Wall of the Gladiator Practice Chamber
Obvious exits: -N -E -S
< 281h/281H 91v/100V Pos: standing >
Northwest Corner of the Gladiator Practice Chamber
Obvious exits: -N -E -S
< 281h/281H 91v/100V Pos: standing >
The Eastern End of the North Hall
Obvious exits: -S -W
< 281h/281H 90v/100V Pos: standing >
The North Hall
Obvious exits: -N# -E -S# -W
A maintenance worker walks through the hallways, cleaning up after the gladiators.
< 281h/281H 89v/100V Pos: standing >
Ok.
< 281h/281H 90v/100V Pos: standing >
A Huge Gladiator Resting Chamber
Obvious exits: -S
The corpse of a relaxing barbarian gladiator is lying here.
< 281h/281H 90v/100V Pos: standing >
Ok.
< 281h/281H 91v/100V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 281h/281H 91v/100V Pos: standing >
< 281h/281H 92v/100V Pos: standing >
< 281h/281H 95v/100V Pos: standing >
A Huge Gladiator Resting Chamber
Obvious exits: -S#
The corpse of a relaxing barbarian gladiator is lying here.
< 281h/281H 96v/100V Pos: standing >
You start setting up camp...
< 281h/281H 98v/100V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 281h/281H 100v/100V Pos: standing >
You stop your song.
< 281h/281H 100v/100V Pos: standing >
< 281h/281H 100v/100V Pos: standing >
A Huge Gladiator Resting Chamber
Obvious exits: -S#
The corpse of a relaxing barbarian gladiator is lying here.
< 281h/281H 100v/100V Pos: standing >
It's already closed!
< 281h/281H 100v/100V Pos: standing >
It's already closed!
< 281h/281H 100v/100V Pos: standing >
It's already closed!
< 281h/281H 100v/100V Pos: standing >
It's already closed!
< 281h/281H 100v/100V Pos: standing >
It's already closed!
< 281h/281H 100v/100V Pos: standing >
It's already closed!
< 281h/281H 100v/100V Pos: standing >
It's already closed!
< 281h/281H 100v/100V Pos: standing >
It's already closed!
< 281h/281H 100v/100V Pos: standing >
It's already closed!
< 281h/281H 100v/100V Pos: standing >
It's already closed!
< 281h/281H 100v/100V Pos: standing >
It's already closed!
< 281h/281H 100v/100V Pos: standing >
It's already closed!
< 281h/281H 100v/100V Pos: standing >
It's already closed!
< 281h/281H 100v/100V Pos: standing >
It's already closed!
< 281h/281H 100v/100V Pos: standing >
It's already closed!
< 281h/281H 100v/100V Pos: standing >
It's already closed!
< 281h/281H 100v/100V Pos: standing >
It's already closed!
< 281h/281H 100v/100V Pos: standing >
It's already closed!
< 281h/281H 100v/100V Pos: standing >
It's already closed!
< 281h/281H 100v/100V Pos: standing >
It's already closed!
< 281h/281H 100v/100V Pos: standing >
It's already closed!
< 281h/281H 100v/100V Pos: standing >
It's already closed!
< 281h/281H 100v/100V Pos: standing >
It's already closed!
< 281h/281H 100v/100V Pos: standing >
< 281h/281H 100v/100V Pos: standing >
You attempt to hide yourself.
< 281h/281H 100v/100V Pos: standing >
A Duergar enters from the south.
The lich of a kuo-toan noble enters from the south.
The lich of a kuo-toan noble enters from the south.
< 281h/281H 100v/100V Pos: standing >
So much for that camping effort.
< 281h/281H 100v/100V Pos: standing >
A Duergar leaves south.
The lich of a kuo-toan noble leaves south.
The lich of a kuo-toan noble leaves south.
< 281h/281H 100v/100V Pos: standing >
A Duergar enters from the south.
The lich of a kuo-toan noble enters from the south.
The lich of a kuo-toan noble enters from the south.
< 281h/281H 100v/100V Pos: standing >
A Duergar closes the door.
< 281h/281H 100v/100V Pos: standing >
A Duergar starts casting an offensive spell.
The lich of a kuo-toan noble suddenly attacks a Duergar!
The lich of a kuo-toan noble's weak punch grazes a Duergar.
< 281h/281H 100v/100V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
A Duergar's spell flows around the lich of a kuo-toan noble, leaving it unharmed!
OUCH! That really did HURT!
< 214h/281H 100v/100V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP: few scratches >
The lich of a kuo-toan noble's punch wounds a Duergar.
A Duergar dodges the lich of a kuo-toan noble's attack.
< 214h/281H 100v/100V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP: few scratches >
You faintly hear A Duergar groupsay the words '(mumble)'.
< 214h/281H 100v/100V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP: few scratches >
You score a CRITICAL HIT!!!!!
[Damage: 6 ] Your pierce grazes a Duergar.
A Duergar's ring of the dragonlords [modified] was damaged from the massive blow!
A Duergar dodges your futile attack.
< 214h/281H 100v/100V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP: few scratches >
The lich of a kuo-toan noble dodges a Duergar's attack.
A Duergar misses the lich of a kuo-toan noble.
A Duergar's weak bludgeon grazes the lich of a kuo-toan noble.
< 214h/281H 100v/100V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP: few scratches >
A Duergar dodges the lich of a kuo-toan noble's attack.
A Duergar dodges the lich of a kuo-toan noble's attack.
A barbarian shaman reaches for the ground, quickly tossing a clump of dirt at your face!
You have been blinded!
< 214h/281H 100v/100V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: few scratches >
Someone suddenly attacks YOU!
Someone's decent crush wounds you.
You can't see a thing, you're blinded!
< 210h/281H 100v/100V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 210h/281H 100v/100V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: few scratches >
You score a CRITICAL HIT!!!!!
[Damage: 5 ] Your pierce grazes someone.
You miss someone.
Someone's weak punch grazes someone.
Someone dodges someone's attack.
< 210h/281H 100v/100V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: few scratches >
Someone completes his spell...
Someone utters the word 'gjifal'
Someone unleashes light in a focused, searing ray at you!
YIKES! Another hit like that, and you've had it!!
You can't see a thing let alone a door or whatever.
< 83h/281H 100v/100V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: few scratches >
You can't see a thing let alone a door or whatever.
< 83h/281H 100v/100V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: few scratches >
You can't see a thing let alone a door or whatever.
< 83h/281H 100v/100V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
< 83h/281H 100v/100V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: few scratches >
Someone dodges someone's attack.
Someone dodges someone's attack.
< 83h/281H 100v/100V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: few scratches >
Someone dodges your futile attack.
You miss someone.
Someone gives an order to his followers.
< 83h/281H 100v/100V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: few scratches >
Before you can react someone suddenly lashes at you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 15h/281H 100v/100V Pos: standing >
< T: someone TP: sta TC:excellent E: someone sta EP: few scratches >
Someone completes his spell...
Someone utters the word 'gjifal'
You see a fatally blinding light!
Your something melted from the intense heat!