The death of [39 Holyman] Katze (Duergar)

in A Barracks

from the perspective of [50 Scout] Bisil The Resistance (Human)

<worn as a badge>    a royal badge of Arcium [modified] (illuminating)
<worn on head>       a magnificent horned dwarven warhelm [49%]             
<worn on eyes>       the third eye of the mindreaver [poor]
<worn in ear>        a mithril and gold earring [superior]
<worn in ear>        a long dangling earring of good protection [modified] made by Ebony
<worn on face>       the mask of draconic deviance [superior] (glowing)
<worn around neck>   a rusty ruby choker
<worn around neck>   a thin leather cord [superior]
<worn on body>       the burnt full plate of a death knight
<worn about body>    a dark-green bodycloak
<worn as quiver>     a magical adamantium quiver from Verspin
<worn about waist>   a shimmering chain-linked belt [superior] (glowing) [86%]             
<worn on arms>       an armband of knighthood [superior]
<worn around wrist>  a silver hoop of damage [69%]             
<worn around wrist>  a chain-linked raider's bracelet
<worn on hands>      the gloves of warding
<worn on finger>     a thick and jagged onyx ring [89%]             
<worn on finger>     a ring of the weretor [superior] (glowing)
<primary weapon>     an ethereal blade scimitar [modified]
<secondary weapon>   a mithril dagger
<worn on legs>       some scintilating leggings [superior]
<worn on feet>       boots of the traveler


< 460h/466H 185v/188V Pos: standing >
On a Small Reservoir
   This reservior provides the city of Storm Port with all of its
fresh water.  Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form.  Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well. 
Obvious exits: -North -East -South -West

< 460h/466H 185v/188V Pos: standing >
South End of the Aqueduct
  The aqueduct of Storm Port serves a very important role in the well
being of the city.  Having all too much of salt water and too little
of pure water, a reservoir at the southern end of the town was created
by digging deep into the earth away from the sea.  Once the reservoir
was established and stable, the aqueduct was built to carry the water
over the eastern side of the city, with small stone branches leading
out to western end to provide fresh water to the numerous homes and
shops.  The only walkable area of the aqueduct runs north to the
Pillar of Elements and south to the reservoir. 
Obvious exits: -North -South

< 460h/466H 184v/188V Pos: standing >
Along the Aqueduct
   The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet.  Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water.  Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down
A Duergar foreman checks the aqueduct for problems.(Red Aura)

< 460h/466H 183v/188V Pos: standing >
A Water Wheel On the Aqueduct
   The aqueduct stone construction here has been impedded with
a large wooden wheel that slowly keeps the water flowing from the
reservoir and into the town.  Several half-pipes break away here,
more than any other place on the aqueduct as the water wheel pumps
the fresh water throughout the city.
Obvious exits: -North -South
The aqueduct's huge water wheel keeps the water flowing here.
An Orc commoner wanders the city here.(Red Aura)

< 460h/466H 183v/188V Pos: standing >
Inside a Huge Water Wheel
   It is fairly cramped in here, but enough room to let a group hide
in case of an emergency.  The outside wheel continues to slowly spin
but here, inside, the main connection planks are securely fastened
on to the stone sides of the aqueduct.  The water wheel operator
spends most his day in here, making sure everything is running
smoothly.
Obvious exits: -South
The water wheel operator spends his days working here.(Red Aura)

< 461h/466H 188v/188V Pos: standing >
Zone Name: Storm Port                    
Average mob level in zone: 33
 
< 461h/466H 188v/188V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 461h/466H 188v/188V Pos: standing >

< 461h/466H 188v/188V Pos: standing >
The orc works all day every day inside the water wheel. His duties
include properly oiling the metal joints and replacing the wood
when it becomes old. He seems to be rather grumpy and constantly
mutters orcish curses under his breath.
The wheel operator appears to be Orc and is in excellent condition.
He's medium in size.
Through your advanced training, you glean they are a level 51 Warrior / Guardian.


You attempt to peek at the inventory:
You can't see anything.

< 462h/466H 188v/188V Pos: standing >
You attempt to hide yourself.

< 463h/466H 188v/188V Pos: standing >

< 463h/466H 188v/188V Pos: standing >

< 463h/466H 188v/188V Pos: standing >

< 464h/466H 188v/188V Pos: standing >

< 464h/466H 188v/188V Pos: standing >

< 464h/466H 188v/188V Pos: standing >
Someone appears to be Human and has a few scratches.
He's medium in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..


< 465h/466H 188v/188V Pos: standing >

< 465h/466H 188v/188V Pos: standing >

< 466h/466H 188v/188V Pos: standing >

< 466h/466H 188v/188V Pos: standing >

< 466h/466H 188v/188V Pos: standing >

< 466h/466H 188v/188V Pos: standing >

< 466h/466H 188v/188V Pos: standing >

< 466h/466H 188v/188V Pos: standing >

< 466h/466H 188v/188V Pos: standing >

< 466h/466H 188v/188V Pos: standing >

< 466h/466H 188v/188V Pos: standing >

< 466h/466H 188v/188V Pos: standing >

< 466h/466H 188v/188V Pos: standing >

< 466h/466H 188v/188V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 466h/466H 188v/188V Pos: standing >

< 466h/466H 188v/188V Pos: standing >

< 466h/466H 188v/188V Pos: standing >

< 466h/466H 188v/188V Pos: standing >

< 466h/466H 188v/188V Pos: standing >

< 466h/466H 188v/188V Pos: standing >
Autosaving...

< 466h/466H 188v/188V Pos: standing >

< 466h/466H 188v/188V Pos: standing >

< 466h/466H 188v/188V Pos: standing >
You tell your racewar 'yea whats up'

< 466h/466H 188v/188V Pos: standing >

< 466h/466H 188v/188V Pos: standing >

< 466h/466H 188v/188V Pos: standing >
Inside a Huge Water Wheel
Obvious exits: -South
The water wheel operator spends his days working here.(Red Aura)

< 466h/466H 188v/188V Pos: standing >
Looks like an exit.
You extend your sights southward.
Something seems to be blocking your line of sight.

< 466h/466H 188v/188V Pos: standing >
A Water Wheel On the Aqueduct
   The aqueduct stone construction here has been impedded with
a large wooden wheel that slowly keeps the water flowing from the
reservoir and into the town.  Several half-pipes break away here,
more than any other place on the aqueduct as the water wheel pumps
the fresh water throughout the city.
Obvious exits: -North -South
The aqueduct's huge water wheel keeps the water flowing here.
An Orc commoner wanders the city here.(Red Aura)

< 466h/466H 187v/188V Pos: standing >

< 466h/466H 187v/188V Pos: standing >
You quickly scan the area.
A duergar foreman who is not far off to your north.
An orc female who is a brief walk away to your north.
A stray dog who is rather far off to your north.
A duergar foreman who is close by to your south.
A kingfish who is a brief walk away to your south.
A kingfish who is rather far off to your south.

< 466h/466H 187v/188V Pos: standing >

< 466h/466H 187v/188V Pos: standing >

< 466h/466H 187v/188V Pos: standing >

< 466h/466H 187v/188V Pos: standing >
A Water Wheel On the Aqueduct
Obvious exits: -North -South
The aqueduct's huge water wheel keeps the water flowing here.
An Orc commoner wanders the city here.(Red Aura)

< 466h/466H 187v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 466h/466H 187v/188V Pos: standing >

< 466h/466H 187v/188V Pos: standing >
A Water Wheel On the Aqueduct
Obvious exits: -North -South
The aqueduct's huge water wheel keeps the water flowing here.
An Orc commoner wanders the city here.(Red Aura)

< 466h/466H 187v/188V Pos: standing >
Swirling, silvery mists fill the area, slowly forming a pool on the ground..


< 466h/466H 187v/188V Pos: standing >
It hasn't solidified yet...

< 466h/466H 187v/188V Pos: standing >
It hasn't solidified yet...

< 466h/466H 187v/188V Pos: standing >
It hasn't solidified yet...

< 466h/466H 187v/188V Pos: standing >
It hasn't solidified yet...

< 466h/466H 187v/188V Pos: standing >
You enter a moonwell and reappear elsewhere...
A Mossy Dwelling
     This mossy dwelling is inhabited by a tribal group of Shaughin,
serving as their shelter and abode.  The dwelling is nothing more
then an fair sized alcove hewn from the walls of the cavern which is
blocked off by a large solid wall of woven reeds.  An especially soft
and thick moss covers the floor and walls of the dwelling and appears
to be quite comfortable looking.  A small pool of water sits in the
center of the floor, ensuring the shaugnin residents are never far
from their precious life sustaining liquid.
Obvious exits: -South#
A pool formed of silver-colored liquid is here, slowly dissipating.
Jov - The Resistance (Human)(medium) stands in mid-air here.
A shaughin guard in training prowls the cavern looking for trouble.(Red Aura)
A retired shaughin hunter stands here with a smug look of importance.(Red Aura)
A retired shaughin hunter stands here with a smug look of importance.(Red Aura)

< 466h/466H 187v/188V Pos: standing >

< 466h/466H 187v/188V Pos: standing >

< 466h/466H 187v/188V Pos: standing >
You no longer seem to sense other lifeforms.
Jov starts casting a spell.

< 466h/466H 187v/188V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 466h/466H 187v/188V Pos: standing >
You now follow Jov.

< 466h/466H 187v/188V Pos: standing >
Ok, you'll try to move silently for a while.

< 466h/466H 188v/188V Pos: standing >
Jov completes his spell...
Jov utters the word 'zuharuhl'
You feel vitalized.

< 466h/466H 188v/188V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [superior] carried by Jov.

< 670h/670H 188v/188V Pos: standing >
Jov says 'stone'
Jov's legendary platemail of defense [superior] hums briefly.
Jov's skin seems to turn to stone.

< 670h/670H 188v/188V Pos: standing >
Jov starts casting a spell.

< 670h/670H 188v/188V Pos: standing >

		Score information for Bisil

Level: 50   Race: Human   Class: Ranger Rogue  Sex: Male
Hit points: 670(670)  Moves: 188(188)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  282 platinum   102 gold     0 silver     0 copper
Playing time: 3 days / 10 hours/ 43 minutes
Received data: 0.3421 MB this session.
Send data:     0.0046 MB this session.
Compression ratio: 84%
Title: - The Resistance
Group Leader: Jov
Status:  Standing.
Epic points: 41  Skill points: 3
Epic Bonus: Epic Points Bonus (10.21%)
Frags:   -0.70   Deaths:   34
Consenting: Jov
Detecting:       Invisible Evil Good
Enchantments:    Ultravision Farsee Fly Haste Sneaking
Bartender Quests Remaining: 2
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:  668 

Active Spells:
--------------
vitality (12 minutes)
detect evil (33 minutes)
detect good (32 minutes)
dazzle (7 minutes)
farsee (56 minutes)
barkskin (7 minutes)


< 670h/670H 188v/188V Pos: standing >
Jov completes his spell...
Jov utters the word 'zuharuhl'

< 670h/670H 188v/188V Pos: standing >

< 670h/670H 188v/188V Pos: standing >
Jov says in common 'do duerger first, then kobold'

< 670h/670H 188v/188V Pos: standing >

< 670h/670H 188v/188V Pos: standing >
Jov opens the door.

< 670h/670H 188v/188V Pos: standing >
You follow Jov.

Shoreline of an Underworld Lake
     Here the smooth stone floor of the cavern is completely covered by
water and muck with the occasional patch of underdark moss.  The mud and
moss eventually give way to the shoreline of a beautiful underdark lake
which takes up easily the bulk of the cavern.  The shoreline continues
on here, following the western wall of the cavern around the side of
the lake.  Life is abundant here, as even the dark creatures of the
underdark require water to survive.
Obvious exits: -North -East -South -West#
Jov - The Resistance (Human)(medium) stands in mid-air here.

< 670h/670H 187v/188V Pos: standing >
Jov closes the door.

< 670h/670H 187v/188V Pos: standing >
You follow Jov.

Shoreline of an Underworld Lake
     Here the smooth stone floor of the cavern is completely covered by
water and muck with the occasional patch of underdark moss.  The mud and
moss eventually give way to the shoreline of a beautiful underdark lake
which takes up easily the bulk of the cavern.  The shoreline continues
on here, following the western wall of the cavern around the side of
the lake.  Life is abundant here, as even the dark creatures of the
underdark require water to survive.
Obvious exits: -North -East -South -West
Jov - The Resistance (Human)(medium) stands in mid-air here.

< 670h/670H 186v/188V Pos: standing >
You follow Jov.

On an Underworld Lake
     This section of the cavern is covered by the waters of a vast
underground lake, the depth of which would only cover a human to its
knees.  Although shallow, the lake is teeming with life such as
fish and other creatures, providing a steady food source for the shaughin
as well as clever underdark predators which rely on the water to
sustain life.  Unlike most underground bodies of water, the surface
of this lake is not smooth and flat but rather filled with ripples.
A light current can be felt pulling to the south, indicating the
possible presence of an underwater outlet.
Obvious exits: -North -East -South -West
Jov - The Resistance (Human)(medium) stands in mid-air here.
A young cavern constrictor prowls through the cavern here.(Red Aura)
A cavern death viper lazily slides through the cavern here.(Red Aura)
A shaughin gatherer searches for edibles here.(Red Aura)

< 670h/670H 185v/188V Pos: standing >
You follow Jov.

On an Underworld Lake
     This section of the cavern is covered by the waters of a vast
underground lake, the depth of which would only cover a human to its
knees.  Although shallow, the lake is teeming with life such as
fish and other creatures, providing a steady food source for the shaughin
as well as clever underdark predators which rely on the water to
sustain life.  Unlike most underground bodies of water, the surface
of this lake is not smooth and flat but rather filled with ripples.
A light current can be felt pulling to the south, indicating the
possible presence of an underwater outlet.
Obvious exits: -North -East -South -West
Jov - The Resistance (Human)(medium) stands in mid-air here.
A shaughin guard patrols the caverns searching for intruders.(Red Aura)

< 670h/670H 183v/188V Pos: standing >
You follow Jov.

Shoreline of an Underworld Lake
     Here the smooth stone floor of the cavern is completely covered by
water and muck with the occasional patch of underdark moss.  The mud and
moss eventually give way to the shoreline of a beautiful underdark lake
which takes up easily the bulk of the cavern.  The shoreline continues
on here, following the western wall of the cavern around the side of
the lake.  Life is abundant here, as even the dark creatures of the
underdark require water to survive.
Obvious exits: -North -East -South -West
Jov - The Resistance (Human)(medium) stands in mid-air here.

< 670h/670H 182v/188V Pos: standing >
You follow Jov.

Entrance of a Cavernous Settlement
     This room marks the transtion from the northern passage into a
large underworld cavern.  The cavern stretches far to the south and
encompasses a large underworld lake which dominates much of the cave
floor to the south and east.  Patches of moss surround the lakeshore,
while patches of underworld reeds protrude from the waters surface in
many places.  The lakeshore also appears to be home to a settlement of
Shaughin, a thicker and less elegant  evil cousin to the elves. Spending
their entire life in the underworld lounging in pools and other bodies
of water in which they require periodic immersion to survive, this cave
marks an ideal habitat for the Shaughin.
Obvious exits: -North -East -South
Jov - The Resistance (Human)(medium) stands in mid-air here.
A shaughin gatherer searches for edibles here.(Red Aura)

< 670h/670H 181v/188V Pos: standing >
You follow Jov.

Approaching an Underworld Lake
Here the tunnel narrows considerably as it makes its transition from the
semi-natural underdark cavern rock which dominates the northern
passage into the smooth and toolmarkedwalls indicative of the work of
sentient beings which continues south.  A dull glow is emanating from
patches of a strange cavern moss which dots the walls and
ceiling of the passage, casting just enough light to provide vision
without disrupting the sensitive eyes of those creatures from the
underdark who possess ultravision.  Small patches of mud mixed
with puddles of water become more and more prevalant to the
south, indicating the likely presence of an underground lake or river
nearby.  One of the patches of mud contains a webbed footprint which
appears fairly recent, a testament that the creaters of this passage
may still inhabit this area.
Obvious exits: -North -South
Jov - The Resistance (Human)(medium) stands in mid-air here.

< 670h/670H 181v/188V Pos: standing >
You follow Jov.

A Side Passage in the Underdark
     This cavern leads off from the greater underdark caverns
which lie to the north, slowly narrowing to the south where it
appears the cavern walls transform from natural rock into the
more smooth walls indicative of the work of sentient beings.  A
strange purple moss adorns the cavern walls here, giving
off a subtle and eerie light.  The floor appears slightly wet,
with blotches of mud in various forms of dryness scattered
throughout the cavern.
Obvious exits: -North -South
Jov - The Resistance (Human)(medium) stands in mid-air here.

< 670h/670H 181v/188V Pos: standing >
You follow Jov.

 
   ..oooo..^    
  MM..ooooooM   
  M  ..Mo..o.M  
     MM..M .M,  
      M@MM MM,  
       ^M  MMM  
                
                
                
A Narrowing Cavern
Obvious exits: -North -East -South -West
Jov - The Resistance (Human)(medium) stands in mid-air here.

< 670h/670H 180v/188V Pos: standing >
You follow Jov.

 
   M.oM.MMMM    
  M..oooo..^M   
 MMM..ooooooMM  
  M  ..Mo..o.M  
     MM@.M .M,  
      M.MM MM,  
       ^M  MMM  
                
                
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
Jov - The Resistance (Human)(medium) stands in mid-air here.

< 670h/670H 179v/188V Pos: standing >
You follow Jov.

 
   ...MM.M      
  MM.oM.MMMM    
 MM..oooo..^M   
 MMM..ooooooMM  
  M  ..@o..o.M  
     MM..M .M,  
      M.MM MM,  
       ^M  MM   
                
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
Jov - The Resistance (Human)(medium) stands in mid-air here.
A large myconid wanders around the Underdark in search of food.

< 670h/670H 179v/188V Pos: standing >
You follow Jov.

 
   ..MM.M       
  M.oM.MMMM     
 M..oooo..^M    
 MM..ooooooMMM  
 M  ..M@..o.MM  
    MM..M .M,M  
     M.MM MM,,  
      ^M  MMM   
                
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
Jov - The Resistance (Human)(medium) stands in mid-air here.

< 670h/670H 178v/188V Pos: standing >
You follow Jov.

 
   .MM.M        
  .oM.MMMM      
 ..oooo..^M     
 M..ooooooMMM   
   ..Mo@.o.MM   
   MM..M .M,MM  
    M.MM MM,,,  
     ^M  MMMM   
                
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
Jov - The Resistance (Human)(medium) stands in mid-air here.

< 670h/670H 176v/188V Pos: standing >
You follow Jov.

 
   MM.M         
  oM.MMMM       
 .oooo..^M      
 ..ooooooMMM    
  ..Mo.@o.MM    
  MM..M .M,MMM  
   M.MM MM,,,M  
    ^M  MMMMM   
           M    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -West
Jov - The Resistance (Human)(medium) stands in mid-air here.

< 670h/670H 175v/188V Pos: standing >
You follow Jov.

 
   ,M,,M        
  .MM.M         
 .oM.MMMM       
 .oooo..^M      
 ..oooo@oMMM    
  ..Mo..o.MM    
  MM..M .M,MMM  
   M.MM MM,,,   
    ^M  MMMM    
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
Jov - The Resistance (Human)(medium) stands in mid-air here.

< 670h/670H 174v/188V Pos: standing >
You follow Jov.

 
   M,,M         
  MM.M          
 oM.MMMM        
 oooo..^M       
 .ooooo@MMM     
 ..Mo..o.MM     
 MM..M .M,MMM   
  M.MM MM,,,M   
   ^M  MMMMM    
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
Jov - The Resistance (Human)(medium) stands in mid-air here.

< 670h/670H 173v/188V Pos: standing >
You follow Jov.

A Basalt Cave
   This cave is lined with rich basalt that has softly crumbled into a myriad
of shapes upon the ground and a fine sand through the middle of the passage.
It runs from north to south with the Great Llzazan cavern to the north and
darkness to the south.
Obvious exits: -North -South -West
Jov - The Resistance (Human)(medium) stands in mid-air here.

< 670h/670H 171v/188V Pos: standing >
You follow Jov.

A Basalt Cave
   The basalt here has crumbled from above to form a fine sand in the bottom
of the cave. It is very still and quiet as it runs form north to south
connecting eventually to the north to the Great Llzazan cavern. A strange
hall begins to the south.
Obvious exits: -North -South
Jov - The Resistance (Human)(medium) stands in mid-air here.

< 670h/670H 171v/188V Pos: standing >
You follow Jov.

A Hall of Golems
   This most unusual hall is lined with eight strong and tall golems that are
fashioned after mighty drow warriors. The baslat here has been polished to a
high gloss to allow the reflections of the mighty warriors to glint
flawlessly off the floor.
Obvious exits: -North -South
Jov - The Resistance (Human)(medium) stands in mid-air here.
A drow walks here with a blue longsword and armor.(Red Aura)
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.

< 670h/670H 170v/188V Pos: standing >

< 670h/670H 171v/188V Pos: standing >
You follow Jov.

A Long Polished Basalt Hallway
   This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
Jov - The Resistance (Human)(medium) stands in mid-air here.

< 670h/670H 171v/188V Pos: standing >
You follow Jov.

A Long Polished Basalt Hallway
   This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
Jov - The Resistance (Human)(medium) stands in mid-air here.

< 670h/670H 171v/188V Pos: standing >
You follow Jov.

A Long Polished Basalt Hallway
   This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
Jov - The Resistance (Human)(medium) stands in mid-air here.

< 670h/670H 170v/188V Pos: standing >
You follow Jov.

Before a Great Stairway
   The hall ends abruptly here in a graceful stairway leading upward to the
south. Some finished hallways also lead off to the east and west from here.
The stairway is coted with a rich crimson rotheskin rug, and the hallways
are left bare to demostrate the high polish of their basalt floors.
Obvious exits: -East -South -West -Up
Jov - The Resistance (Human)(medium) stands in mid-air here.
A drow walks here with a blue longsword and armor.(Red Aura)

< 670h/670H 171v/188V Pos: standing >
You follow Jov.

A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -East -West
Jov - The Resistance (Human)(medium) stands in mid-air here.

< 670h/670H 172v/188V Pos: standing >
You follow Jov.

A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East
Fresh blood splatters cover the area.
The corpse of A Mazzolin Warrior is lying here.
[3] The corpse of a patrolling Mazzolin guard is lying here.
The corpse of A Mazzolin Warrior is lying here.
Jov - The Resistance (Human)(medium) stands in mid-air here.

< 670h/670H 172v/188V Pos: standing >

< 670h/670H 176v/188V Pos: standing >
You follow Jov.

A Lavish Hallway
   This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
Jov - The Resistance (Human)(medium) stands in mid-air here.

< 670h/670H 175v/188V Pos: standing >
You follow Jov.

A Barracks
   This room is very plain save the four cots in it, one along each wall
respctively. This is where the soldiers of Mazzolin make their bed and
spend their few leisure hours together. The hallway passes by the open
doorway.
An evil aura fills the area.
Obvious exits: -East
Jov - The Resistance (Human)(medium) stands in mid-air here.
A Duergar (medium) Legionnaire of The Empire stands here.(Red Aura)
A Kobold (small) Legionnaire of The Empire stands in mid-air here.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)

< 670h/670H 175v/188V Pos: standing >
A Kobold starts casting an offensive spell called 'magic missile'.

< 670h/670H 176v/188V Pos: standing >
You sit down.

< 670h/670H 177v/188V Pos: sitting >
Your spring at a Duergar sends her slightly off balance...

< 670h/670H 178v/188V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Duergar sit EP:  small wounds >
 Jov starts casting an offensive spell.

< 670h/670H 178v/188V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Duergar sit EP:  small wounds >
 A Kobold completes his spell...
A Kobold utters the words 'waouq wuggurz'
A Kobold's spell disturbs a Mazzolin Warrior's beauty sleep!
A Kobold throws a magic missile at a Mazzolin Warrior, who staggers under the blow.
A Kobold throws a magic missile at a Mazzolin Warrior, who staggers under the blow.
A Kobold's spell flows around a Mazzolin Warrior, leaving him unharmed!
A Kobold's spell flows around a Mazzolin Warrior, leaving him unharmed!
A Kobold throws a magic missile at a Mazzolin Warrior, who staggers under the blow.
A Mazzolin Warrior misses a Kobold.
A Mazzolin Warrior clambers to his feet.
A Mazzolin Warrior misses a Kobold with a clumsy kick.

< 670h/670H 178v/188V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Duergar sit EP:  small wounds >
 You parry a Duergar's lunge at you.

< 670h/670H 178v/188V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Duergar sit EP:  small wounds >
 A Mazzolin Warrior dodges a Kobold's attack.

< 670h/670H 178v/188V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Duergar sit EP:  small wounds >
 Jov completes his spell...
Jov utters the word 'gjifal'
Jov unleashes light in a focused, searing ray at a Duergar!
[Damage: 19 ] -=[Your impressive slash strikes a Duergar hard.]=-
[Damage: 11 ] -=[Your impressive pierce strikes a Duergar.]=-
[Damage:  5 ] -=[Your decent slash strikes a Duergar.]=-
[Damage: 14 ] -=[Your slash strikes a Duergar hard.]=-
[Damage: 16 ] -=[Your slash strikes a Duergar very hard.]=-
A Kobold attempts to flee.

< 670h/670H 178v/188V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Duergar sit EP: pretty hurt >
 
< 670h/670H 178v/188V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Duergar sit EP: pretty hurt >
 Jov starts casting a spell.
You are already standing.

< 670h/670H 178v/188V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Duergar sit EP: pretty hurt >
 A Mazzolin Warrior awakens.
A Kobold starts casting an offensive spell.

< 670h/670H 178v/188V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Duergar sit EP: pretty hurt >
 A Kobold completes his spell...
A Kobold utters the words 'waouq wuggurz'
You stagger as a magic missile from a Kobold hits you.
You stagger as a magic missile from a Kobold hits you.
You stagger as a magic missile from a Kobold hits you.
You stagger as a magic missile from a Kobold hits you.
You stagger as a magic missile from a Kobold hits you.
You parry a Duergar's lunge at you.

< 650h/670H 178v/188V Pos: standing >
< T: Bisil TP: sta TC:few scratches E: A Duergar sit EP: pretty hurt >
 Jov completes his spell...
Jov utters the word 'qlqraiz'
Jov's cyclone tears at a Duergar, pounding and rending flesh!
You score a CRITICAL HIT!!!!!
[Damage: 40 ] Your final slash sends a Duergar's head bouncing along the ground.
A Duergar is dead! R.I.P.
You receive your share of experience.