The death of [1 Ranger] Angus (Minotaur)

in An Old Trail

from the perspective of [25 Rogue] Aqmar (Halfling)

<worn on head>       a fanged bark circlet from Valley of Crushk
<worn in ear>        a robin's tail feather [superior] (glowing) (illuminating)
<worn in ear>        a robin's tail feather [superior] (glowing) (illuminating)
<worn on face>       a frogskin mask
<worn around neck>   a shimmering glass choker from Valley of Crushk
<worn around neck>   a decent crystal collar
<worn on body>       a suit of red alligatorskin armor
<worn about body>    a knight's flesh cloak
<worn on back>       a big big bag for a little person (illuminating)
<worn as quiver>     a humming ivory quiver from The Savannah of Broken Trusts
<worn about waist>   a soft leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       some flaming glass arm plates
<worn around wrist>  a frost-rimed hardwood wristguard
<worn around wrist>  a pin cushion
<worn on hands>      some glowing gem gauntlets
<worn on finger>     a twined bronze band from Rift Valley Jungle [86%]             
<primary weapon>     a jagged obsidian dagger with a sapphire hilt
<secondary weapon>   sewing needle
<worn on legs>       some human-made dragonscale greaves [76%]             
<worn on feet>       a spit-shined pair of military boots

 **M.... ...**  
  **.... ...*   
   **.^.  ..    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 77v/102V Pos: standing >
 
   **.....      
  .***.### ..   
 *.....^O# ..*  
 *****.### ..*  
 *****.@.  ..*  
 ***...^. ...*  
 ***M.... ...*  
  ***.... ...   
   ***.^.  .    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 75v/102V Pos: standing >
 
   ***.....     
  ..***.### .   
 **.....^O# ..  
 ^*****.### ..  
 ******@..  ..  
 ****...^. ...  
 ****M.... ...  
  ****.... ..   
   ****.^.      
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 74v/102V Pos: standing >
 
 ***.#  
 **@..  
 *...^  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 72v/102V Pos: standing >
 
 ****.  
 **@*.  
 **...  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 70v/102V Pos: standing >
 
 *****  
 **@**  
 ***..  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 68v/102V Pos: standing >
 
 ^****  
 **@**  
 ****.  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 67v/102V Pos: standing >
 
 *^***  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 65v/102V Pos: standing >
 
 **^**  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 63v/102V Pos: standing >
 
 ***^*  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 61v/102V Pos: standing >
 
 ****^  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 60v/102V Pos: standing >
 
 .****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 58v/102V Pos: standing >
 
 ..***  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 56v/102V Pos: standing >
 
 ...**  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 54v/102V Pos: standing >
 
 ....*  
 .*@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 53v/102V Pos: standing >
 
 ^....  
 ..@**  
 .****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 51v/102V Pos: standing >
 
   ^^MMMM...    
  .^^^^..^.^^   
 ^..^^^^.^..^*  
 .^^.^^....***  
 ^^.^^.@******  
 .^.^^.*******  
 ^^...********  
  ...********   
   .********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 49v/102V Pos: standing >
 
   MMM^^^^**    
  ^^^MMMM...*   
 ^.^^^^..^.^^.  
 ^..^^^^.^..^*  
 .^^.^^@...***  
 ^^.^^..******  
 .^.^^.*******  
  ^...*******   
   ..*******    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 48v/102V Pos: standing >
 
   MM^^^****    
  ^MMM^^^^***   
 ^^^^MMMM...**  
 ^.^^^^..^.^^.  
 ^..^^^@.^..^*  
 .^^.^^....***  
 ^^.^^..******  
  ^.^^.******   
   ...******    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 221h/221H 46v/102V Pos: standing >
 
   M^^^*****    
  MMM^^^*****   
 ^^MMM^^^^****  
 ^^^^MMMM...**  
 ^.^^^^@.^.^^.  
 ^..^^^^.^..^*  
 .^^.^^....***  
  ^.^^..*****   
   .^^.*****    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 44v/102V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 221h/221H 44v/102V Pos: standing >
 
   ^^^******    
  MM^^^******   
 ^MMM^^^^*****  
 ^^^MMMM...***  
 .^^^^.@^.^^..  
 ..^^^^.^..^**  
 ^^.^^....****  
  .^^..******   
   ^^.******    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 43v/102V Pos: standing >
 
   ^^*******    
  M^^^*******   
 MMM^^^^******  
 ^^MMMM...****  
 ^^^^..@.^^...  
 .^^^^.^..^***  
 ^.^^....****^  
  ^^..*******   
   ^.*******    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 221h/221H 42v/102V Pos: standing >
 
   ^********    
  ^^^********   
 MM^^^^*******  
 ^MMMM...*****  
 ^^^..^@^^....  
 ^^^^.^..^****  
 .^^....****^*  
  ^..********   
   .********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 40v/102V Pos: standing >
 
   *********    
  ^^*********   
 M^^^^********  
 MMMM...******  
 ^^..^.@^.....  
 ^^^.^..^****.  
 ^^....****^**  
  ..*********   
   *********    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 221h/221H 38v/102V Pos: standing >
 
   *********    
  ^**********   
 ^^^**********  
 M^^^^********  
 MMMM..@******  
 ^^..^.^^.....  
 ^^^.^..^****.  
  ^....****^*   
   .********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 36v/102V Pos: standing >
 
 *****  
 ^*@**  
 ...**  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 35v/102V Pos: standing >
 
 *****  
 **@**  
 ^****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 33v/102V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 31v/102V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 30v/102V Pos: standing >
 
 **M**  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 28v/102V Pos: standing >
 
 .****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
A thri-kreen chitters as it walks through, peering about.

< 221h/221H 26v/102V Pos: standing >
 
 ..***  
 .*@M*  
 ^****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 25v/102V Pos: standing >
 
 ...**  
 ^.@*M  
 ^^***  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 23v/102V Pos: standing >
 
   ^^..^.***    
  M^.M...****   
 M^^.....*****  
 M^^.....*****  
 M^^^^^@******  
 MM^..^^******  
 MM^^*********  
  M^^^*******   
   M^^^*****    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
A mountain eagle soars through here, swooping with the wind.

< 221h/221H 21v/102V Pos: standing >
 
   M^^..^.**    
  MM^.M...***   
 MM^^.....****  
 MM^^.....****  
 MM^^^^@.*****  
 MMM^..^^*****  
 MMM^^********  
  MM^^^******   
   MM^^^****    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 221h/221H 19v/102V Pos: standing >
 
   MM^^..^.*    
  MMM^.M...**   
 MMM^^.....***  
 MMM^^.....***  
 ^MM^^^@^.****  
 ^MMM^..^^****  
 ^MMM^^*******  
  ^MM^^^*****   
   MMM^^^***    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 221h/221H 18v/102V Pos: standing >
 
   MMM^^..^.    
  ^MMM^.M...*   
 ^MMM^^.....**  
 ^MMM^^.....**  
 ^^MM^^@^^.***  
 ^^MMM^..^^***  
 ^^MMM^^******  
  ^^MM^^^****   
   ^MMM^^^**    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 221h/221H 15v/102V Pos: standing >
 
   MMMM^M.^.    
  ^MMM^^..^.*   
 ^^MMM^.M...**  
 ^MMM^^.....**  
 ^MMM^^@....**  
 ^^MM^^^^^.***  
 ^^MMM^..^^***  
  ^MMM^^*****   
   ^MM^^^***    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 221h/221H 14v/102V Pos: standing >
Along a Game Trail
   Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East -West

< 221h/221H 14v/102V Pos: standing >
Near a Log Cabin
   The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East -South

< 221h/221H 13v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 221h/221H 13v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 221h/221H 13v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 221h/221H 14v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 221h/221H 14v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 221h/221H 14v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 221h/221H 14v/102V Pos: standing >
A Dense Forest
   The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West

< 221h/221H 14v/102V Pos: standing >
Nearing a River
   Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East -West

< 221h/221H 13v/102V Pos: standing >
Along a River
   The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East -West
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 221h/221H 13v/102V Pos: standing >
Above a River on a Rope Bridge
   A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down

< 221h/221H 12v/102V Pos: standing >
Before a Wooden Bridge
   Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East -West
Two large boulders with rope strung around them anchor a bridge.

< 221h/221H 11v/102V Pos: standing >
A Long Winding Trail of Mud
   Mud envelopes the path, making progress for any heavily burdened minotaur
carrying the spoils of war, slow. The muck sinks a foot deep and stretches
the entire trail, never to let up. Along the trail, on either side, the rocky
aspect of the swamp comes to life. A large amount of boulders lay scattered
about the area, they look to have been pushed for they still have leave a
crater trail from point to point. Just where these boulders were pushed to
is inapprehensible at the moment, for they are not in sight. A horrible smell
sweeps the area, the smell of mud, which resembles maneaur.
Obvious exits: -East -West

< 221h/221H 10v/102V Pos: standing >
An Old Trail
   Small rocks are swallowed whole by the mud and the various weeds that
arbitrary grow here. Below, on the ground, there resembles something that once
could have been a road, but the vegetation alongside a lack of effort to
maintain it resulted in its erosion by the many elements that envelope the
swamp. Dead trees outline the parameter, with hordes of vines hanging from
them, which prohibits vision further. The wind makes a wheezing sound as it
passes through the vines and empty tree branches. A slight smell fills the
air, the smell of maneaur. It is very foul.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A Minotaur (huge) stands here, fighting a small snake.
A small snake stands here, fighting a Minotaur.

< 221h/221H 10v/102V Pos: standing >
A Muddy Trail through the Swamp
   A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
The corpse of a small snake is lying here.

< 221h/221H 9v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 221h/221H 9v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 221h/221H 9v/102V Pos: standing >
Alas, you cannot go that way. . . .

< 221h/221H 10v/102V Pos: standing >
In the Muck
   Two large totems stand on either side of the path, both of them the beholder
of heads. The heads lay impaled upon the totems, a warning to all those who
would attempt to traverse this swamp. They've been there a while one would
suppose, simply because nearly all of the flesh has rotten away exposing the
skull underneath. Flies swarm the area, small ponds of water alongside many
dead tress outline the area. Below, the ground is very soggy, the muck slows
progress to nearly a standstill. A small path opens up to the west, which
leads toward civilization.
Obvious exits: -North -South -West

< 221h/221H 11v/102V Pos: standing >
Inside a Patch of Tall Reeds
   The wet mud and pools of water have been overgrown here by thick reeds,
which blanket the ground with their wide leaves and heavy stems. The endless
drone of buzzing insects fills the air, along with the stench of moist mud
and decaying undergrowth. Deep pools of peat moss make travel dangerous their
depths threatening to engulf anyone foolish enough to stumble inside. A few
stunted trees can be seen dotting the area, though for the most part the reds
dominate everything in site.
Obvious exits: -North
A carnivorous plant opens its jaws.

< 221h/221H 10v/102V Pos: standing >
A carnivorous plant suddenly attacks YOU!
-=[A carnivorous plant's weak bite wounds you.]=-

< 216h/221H 11v/102V Pos: standing >
< T: Aqmar TP: sta TC:few scratches E: plant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 216h/221H 11v/102V Pos: standing >
< T: Aqmar TP: sta TC:few scratches E: plant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 216h/221H 11v/102V Pos: standing >
< T: Aqmar TP: sta TC:few scratches E: plant sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  3 ] -=[Your decent pierce wounds a carnivorous plant.]=-
Your a jagged obsidian dagger with a sapphire hilt briefly flashes as its blade touches a carnivorous plant and burns its skin!
[Damage: 57 ] A carnivorous plant shivers, and suffers from its evilness!
[Damage:  6 ] -=[Your fine pierce wounds a carnivorous plant.]=-
[Damage:  4 ] -=[Your fine pierce wounds a carnivorous plant.]=-
[Damage:  4 ] -=[Your pierce wounds a carnivorous plant.]=-

< 216h/221H 11v/102V Pos: standing >
< T: Aqmar TP: sta TC:few scratches E: plant sta EP:  few wounds >
 -=[A carnivorous plant's decent bite strikes you.]=-
-=[A carnivorous plant's decent bite strikes you.]=-
You suddenly see a carnivorous plant's foot in your chest.
You are already standing.

< 187h/221H 11v/102V Pos: standing >
< T: Aqmar TP: sta TC: small wounds E: plant sta EP:  few wounds >
 You attempt to flee...
In the Muck
   Two large totems stand on either side of the path, both of them the beholder
of heads. The heads lay impaled upon the totems, a warning to all those who
would attempt to traverse this swamp. They've been there a while one would
suppose, simply because nearly all of the flesh has rotten away exposing the
skull underneath. Flies swarm the area, small ponds of water alongside many
dead tress outline the area. Below, the ground is very soggy, the muck slows
progress to nearly a standstill. A small path opens up to the west, which
leads toward civilization.
Obvious exits: -North -South -West
You flee northward!

< 187h/221H 0v/102V Pos: standing >
You're too exhausted.

< 187h/221H 0v/102V Pos: standing >
You attempt to hide yourself.

< 187h/221H 2v/102V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 188h/221H 5v/102V Pos: standing >
Someone appears to be Halfling and has some small wounds and bruises.
He's small in size.
He's encased in a shimmering globe!


< 189h/221H 15v/102V Pos: standing >
The taste of blood slowly fades from your body.

< 193h/221H 32v/102V Pos: standing >
In the Muck
Obvious exits: -North -South -West

< 193h/221H 35v/102V Pos: standing >
Ok, you'll try to move silently for a while.

< 194h/221H 37v/102V Pos: standing >
A Muddy Trail through the Swamp
   A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
The corpse of a small snake is lying here.

< 194h/221H 41v/102V Pos: standing >
You quickly scan the area.
A Minotaur who is close by to your east.
A small snake who is close by to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A carnivorous plant who is not far off to your south.

< 195h/221H 41v/102V Pos: standing >
An Old Trail
   Small rocks are swallowed whole by the mud and the various weeds that
arbitrary grow here. Below, on the ground, there resembles something that once
could have been a road, but the vegetation alongside a lack of effort to
maintain it resulted in its erosion by the many elements that envelope the
swamp. Dead trees outline the parameter, with hordes of vines hanging from
them, which prohibits vision further. The wind makes a wheezing sound as it
passes through the vines and empty tree branches. A slight smell fills the
air, the smell of maneaur. It is very foul.
Obvious exits: -East -West
A Minotaur (huge) stands here, fighting a small snake.
A small snake stands here, fighting a Minotaur.

< 195h/221H 45v/102V Pos: standing >
You stealthily position yourself behind a Minotaur, circling him.

< 195h/221H 45v/102V Pos: standing >
< T: small TP: sta TC:pretty hurt E: A Minotaur sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
A Minotaur parries your futile lunge at him.
[Damage:  7 ] -=[A Minotaur screams in pain as your pierce tears into his flesh]=-
You score a CRITICAL HIT!!!!!
[Damage: 14 ] -=[A Minotaur screams in pain as your pierce tears into his flesh]=-
[Damage:  5 ] -=[A Minotaur screams in pain as your pierce tears into his flesh]=-
Your a jagged obsidian dagger with a sapphire hilt briefly flashes as its blade touches a Minotaur and burns his skin!
[Damage: 40 ] A Minotaur is dissolved by your goodness.
A Minotaur's thick leather gloves shattered into a million pieces by the divine fury!
A Minotaur is dead! R.I.P.
You receive your share of experience.