The death of [28 Ethermancer] Snuff (Dwarf)

in On The Small Side Road Named Longbow Avenue

from the perspective of [28 Ethermancer] Snuff (Dwarf)

<worn on head>       a boreal copper crown
<worn in ear>        a tiger's tooth earring [poor]
<worn around neck>   a glittering copper choker
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn as quiver>     a knight's obsidian quiver from Rift Valley Jungle
<worn about waist>   a tigerskin belt [superior]
<held as shield>     a fanged brass heater shield
<worn on finger>     an iron ring of lesser physical resistance
<worn on finger>     an iron ring of lesser physical resistance [superior]

Obvious exits: -North -South -West#

< 179h/228H 104v/106V Pos: standing >
Intersection On The Main Path of Tentro
   The main path of Tentro intersects the side street of Matafana at this
point.  The large square here is a popular meeting place for many people.  The
square is bordered with several large trees that the town has allowed to grow
and offer shade for the people.  There are several stone benches and a handful
of wooden ones that offer a place to rest.  The large square is located before
the Battle School.  One may travel east or west on Matafana street or north
and south on the main path of Tentro.
Obvious exits: -North -East -South -West

< 179h/228H 103v/106V Pos: standing >
In Front of the Battle School of Tentro
   There is a large stone building to the north.  It is covered with statues
and adorned pillars depicting great battles and heroes of unamatched valor.
The grass in front of the building is freshly cut and well maintained.  There
are some stone benches in front of the building, but they are usually empty.
The building seems ominously quiet.  There doesn't appear to be any movement
within or around the building.  A large sign has been nailed to the door.  One
may travel to the south from this point.
Obvious exits: -South

< 180h/228H 102v/106V Pos: standing >
You quickly scan the area.
A small rat who is rather far off to your south.
The mount who is in the distance to your south.
A commoner who is in the distance to your south.
An old guard who is in the distance to your south.

< 180h/228H 102v/106V Pos: standing >
You quickly scan the area.
A small rat who is rather far off to your south.
The mount who is in the distance to your south.
A commoner who is in the distance to your south.
An old guard who is in the distance to your south.

< 180h/228H 103v/106V Pos: standing >
Intersection On The Main Path of Tentro
   The main path of Tentro intersects the side street of Matafana at this
point.  The large square here is a popular meeting place for many people.  The
square is bordered with several large trees that the town has allowed to grow
and offer shade for the people.  There are several stone benches and a handful
of wooden ones that offer a place to rest.  The large square is located before
the Battle School.  One may travel east or west on Matafana street or north
and south on the main path of Tentro.
Obvious exits: -North -East -South -West

< 180h/228H 102v/106V Pos: standing >
On the Stone Path of Matafana
   The street continues here through the northern regions of town.  The grass 
and flower beds are well maintained and bright in color.  The stone pavement
is very well put together, no cracks showing or holes are evident.  There are
many stone benches on both sides of the street, roughly every twenty feet.  A
large cleaning force must keep this place clean, by order of the mayor.  This
street is very well maintained.  One may travel to the west or east from this
point on the road.
Obvious exits: -East -West
(Q)A common citizen walks through the streets here.

< 180h/228H 102v/106V Pos: standing >
On the Side Street of Matafana
   This side street continues its path along the northern region of the city
of Tentro.  The grounds and general upkeep of the road itself seem to be in
excellent condition.  There is a good deal of pride put into this road, as it
is one of the more important roads in the city.  The street is paved with dark
stones, in many places designed into impressive mosaics.  There are no weeds
growing up through the stone surface of the street, they appear to be pulled on
a regular basis.  There are a few buildings located in this part of town, but
the bigger buildings seem to be located to the south east.  One may travel to
the east or west from this point.
Obvious exits: -East -West
(Q)A common citizen walks through the streets here.

< 180h/228H 101v/106V Pos: standing >
You quickly scan the area.
Anatolian who is close by to your east.
An apprentice priest who is close by to your east.
A great white steed who is close by to your east.
Dandimarton who is close by to your east.
A Tentro street sweeper who is in the distance to your east.
A commoner who is close by to your west.

< 180h/228H 102v/106V Pos: standing >
On the Side Street of Matafana
Obvious exits: -East -West
(Q)A common citizen walks through the streets here.

< 181h/228H 104v/106V Pos: standing >
A commoner leaves west.
You quickly scan the area.
Anatolian who is close by to your east.
An apprentice priest who is close by to your east.
A great white steed who is close by to your east.
Dandimarton who is close by to your east.
A Tentro street sweeper who is in the distance to your east.
A commoner who is close by to your west.
A commoner who is close by to your west.

< 181h/228H 106v/106V Pos: standing >
Continuing on the Side Street of Matafana
   Matafana street continues here as it travels through the northern parts of
the city.  The large building to the north looks to be left unoccupied, an odd
sight in a town as vital and alive as this one.  The mountains rise up to the
north east, their snowy peaks standing out starkly in the clear air.  There are
some small stone tables with some wooden chairs surrounding them.  There are
many shade trees planted to give the citizens as much shade as possible during
the warm season.  One may travel to the west or east on this street, or south
into a dark alley from this point.
Obvious exits: -East -South -West
Anatolian, a Paladin of the _-=(Holy Order)=-_ walks here.
An apprentice priest walks through the streets preaching his gospel.
Dandimarton sits atop a great white steed.

< 181h/228H 105v/106V Pos: standing >
Matafana Street In Front of a Home
   The street continues to travel in a west and easterly direction.  The street
has been recently cleared of any filth or trash that tends to accumulate on a
main thoroughfare.  There are some small bushes place along the sidewalk to add
to the asthetic value of the street.  There is a rather large building located
to the south that looks to be a home of a wealthy dignitary.  The grass that
grows on the lawn is long and full of many weeds.  To the north is the large
building that is the Battle School.  There are many shouts and rings of metal
on metal coming from it.  One may travel east or west on the street.  To travel
south one must open the door to the house.
Obvious exits: -East -South# -West

< 181h/228H 104v/106V Pos: standing >
The door seems to be closed.

< 182h/228H 104v/106V Pos: standing >
Pardon?

< 182h/228H 104v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 182h/228H 105v/106V Pos: standing >
An apprentice priest enters from the west.
Matafana Street
   Matafana Street continues here through the northern regions of town.  The
street has been recently cleaned and washed.  Some soap suds are still visible
in the gutters on either side of the road.  There are many large flower beds
to the north, all filled with colorful plants and herbs.  There are many parks
in the city, some of which are located nearby.  The air smells fresh and good
here as it is far away from the crowded market areas in the southeastern part
of town.  One may travel west or east from this point.
Obvious exits: -East -West

< 182h/228H 104v/106V Pos: standing >
Intersection of Matafana Street and Green Plum Avenue
   Matanfa Street continues here.  There is a large square here as the street
intersects with Green Plum Avenue.  There are many people in this square
during mid-day, but at night the shadier people hang out here.  There are a few
stone benches, some of which are broken or badly scratched.  There are a few
weeds growing near the building to the north, somehow forgotten by the workers
of the city.  The street is paved in dark stone, all of which is mortared in
place.  One may travel west or east on Matafana Street or south on Green Plum
Avenue from this point.
Obvious exits: -East -South -West

< 182h/228H 104v/106V Pos: standing >
Along the Broad Path of Matafana
   Matafana Street continues here through the northern regions of Tentro.  The
ground here has been recently washed and appears to be very clean.  The stone
pavement has been fitted perfectly, no cracks or bulging stones.  There are a
few large buildings in this part of town, all of which are in excellent shape.
There are no stone benches in this part of town, but there are holes in the
sidewalks where the benches used to be.  There is little to see on this part
of the street.  One may travel to the east or west from this point.
Obvious exits: -East -West
A loyal street sweeper of Tentro walks here doing her job

< 182h/228H 103v/106V Pos: standing >
Further Along Matafana Street
   The road continues here in the northeastern part of the city.  Tentro is
very nice year-round because of the high rate of shelter the city is afforded
by the mountains.  Beause the city is not that high into the mountains, it
generally stays quite mild.  There are many stone benches and tables here, a
common public gathering place.  There are a few large buildings located to the
south, all of which are grandly designed.  One may travel to the east or west
from this point.
Obvious exits: -East -West

< 182h/228H 102v/106V Pos: standing >
You quickly scan the area.
A Tentro street sweeper who is close by to your west.
An apprentice priest who is rather far off to your west.
Anatolian who is in the distance to your west.
A great white steed who is in the distance to your west.
Dandimarton who is in the distance to your west.

< 182h/228H 102v/106V Pos: standing >
Intersection of Matafana Street and Longbow Avenue
   Matafana Street ends here at the eastern border of Tentro.  The street
intersects with Longbow Avenue, the street that runs parallel to the city wall.
There is a large building to the southwest, but from this vantage point its
difficult to tell the true nature of the building.  The city wall to the east
is very tall and appears to be in good condition.  There is a set of wooden
ladders near the wall, ready to be propped up and used at the shortest notice.
One may travel to the west or south from this point.
Obvious exits: -South -West

< 182h/228H 102v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 182h/228H 102v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 182h/228H 103v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 182h/228H 103v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 182h/228H 103v/106V Pos: standing >
On The Small Side Road Named Longbow Avenue
   Longbow Avenue is so named for the many guard positions on the eastern wall.
This side of the village is the most heavily defended because of all the many
wild creatures and civilizations located in the mountains.  The city wall is
tall and bleached white.  The street itself is paved with brown brick and lined
with many different types of small shrubs.  There are some very nice looking
buildings to the west, many of which have stood for several decades.  This
street is one of the furthest from the center of the village, but also one of
the most often visited by outsiders.  One may travel north or south.
Obvious exits: -North -South

< 182h/228H 102v/106V Pos: standing >
On the Paved Path of Longbow Avenue
   Longbow Avenue continues here running parallel to the village wall.  The
village wall has kept out raiding parties of the many viscious mountainous
tribes for many decades.  The street is well maintained and has been recently
swept by the villages maintenance crews.  The avenue runs here past the large
and elegant building that is the Tentro bath house.  Many painted ladies spend
the majority of their day here, looking for work or a mate.  Large torches
burn here, illuminating the front of the bathing facility.  Although it looks
expensive, the bath house is run by the village and is free to any and all who
wish to use it.  One may enter the bath house by going west or travel north and
south on the avenue.
Obvious exits: -North -South -West

< 182h/228H 102v/106V Pos: standing >
The Intersection of All Saints Boulevard and Longbow Avenue
   Longbow Avenue and All Saints Boulevard meet here in front of the eastern
gate of Tentro.  The wall affords a great deal of safety from the wild animals
and creatures that roam on the grassy plain.  There is a guards station on
either side of the large gate, proof positive of the steadfast determination
to keep Tentro a free and safe haven for those in need.  There are no permanent
wooden buildings here, only stone, to prevent any fires from breaking out this
near to such an important gate.  One may travel in any direction from this
point or east out of the gate and into the plain.
Obvious exits: -North -East# -South -West

< 183h/228H 101v/106V Pos: standing >
Traveling Along Longbow Avenue
   Longbow Avenue is a very important road for the city of Tentro.  Because of
the location to the city wall, this street is generally kept free of excessive
traffic.  The wall itself looms high over the street, a powerful form of safety
and protection from any invading forces.  The street here is paved with stones,
much like the rest of town, but here the stones have been covered with a thick
coating, making the street feel smooth.  There are no real residential houses
in this part of town, only the market and the bath house.  One may travel to
the north or south from this point.
Obvious exits: -North -South
A citizen of Tentro rests comfortably in her home.

< 183h/228H 100v/106V Pos: standing >
Nearing the End of Longbow Avenue
   The road continues here as it runs parallel to the city wall.  This part
of the city sees less traffic and is frequented more by the fur hunters that
make their money on the plains than the actual citizens of this great city.
There is a large greenhouse located to the west, a large building used to grow
and nurture plants.  The air is filled with the smells of flowers and of fruits
grown in the greenhouse.  One may travel into the greenhouse by traveling west
or north and south on this large road.
Obvious exits: -North -South -West#

< 183h/228H 99v/106V Pos: standing >
The End of Longbow Avenue And The Corner of the Village Wall
   Longbow Avenue meets here with the wall road in the corner of Tentro.  The
large village wall looms high above the street here, keeping the ruffians out
of the village.   For many generations this wall has been manned by the ever
vigilant villagers who have volunteered to serve their community.  More often
than not the heads of the houses pick their younger sons or eldest daughters
for the watch, not out of spite, but as a manner of pride.  Civil servants are
often held with the highest of esteem amongst the peoples of Tentro.  The night
watchers are in particular the some of the most appreciated and looked up to
people in the entire village.  One may travel up to a guards post, or north or
west on the village roads.
Obvious exits: -North -West -Up

< 183h/228H 99v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 183h/228H 99v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 183h/228H 99v/106V Pos: standing >
You quickly scan the area.
A citizen of Tentro who is not far off to your north.
A commoner who is close by above you.
A village guard who is close by above you.

< 183h/228H 99v/106V Pos: standing >
In Between a Stone Building and the Village Wall
   The narrow street continues here running between the village wall and the
stone buildings to the north.  The street is relatively clean and well taken
care of by the village maintenance crews.  There are little pieces of grass
growing through the pavement, somehow finding a place to grow.  There are some
look-out positions on the wall, used for scanning the horizon for trouble.
The wall is very important for the village because at night, it is rumored that
raiding bands of goblins can often sweep into a village and destroy it in a
matter of hours.  One may travel east or west.
Obvious exits: -East -West

< 183h/228H 99v/106V Pos: standing >
A Tight Alley Near the Village Wall
   This side street has no practical purpose.  The only real reason this side
path is here is because the builders of the stone buildings to the north didn't
choose to build their structures right up against the village wall.  The street
is relatively clear of and debris or filth of any kind.  There are many strange
symbols carved into the wall, more than likely a crude monument used to tell
the history of this mountain town.  It has fallen into decay as of late and
some parts are very difficult to decipher.  There are only two directions to
travel forth from this point, east or west.
Obvious exits: -East -West

< 183h/228H 98v/106V Pos: standing >
The End of Green Plum Avenue At The Corner of the Village Wall
   The grandly decorated Green Plum Avenue ends here.  The nicely made road
meets up with one of the less grandly engineered roads here, one of the many
roads that run parallel to the village wall.  The road that travels east from
here is not used in any purpose besides in times of seige and in the moving of
goods on a day to day basis.  The small side roads are often the fastest for
moving goods because they are not congested with the heavy traffic as in the
larger and more popular roads.  The village wall looms high above ones head
here, casting an ominous, yet reassuring shadow.  One may travel north or east
depending on ones destination.
Obvious exits: -North -East

< 183h/228H 97v/106V Pos: standing >
You quickly scan the area.
A commoner who is in the distance to your north.
An elderly landscaper who is in the distance to your north.

< 183h/228H 100v/106V Pos: standing >
A Tight Alley Near the Village Wall
   This side street has no practical purpose.  The only real reason this side
path is here is because the builders of the stone buildings to the north didn't
choose to build their structures right up against the village wall.  The street
is relatively clear of and debris or filth of any kind.  There are many strange
symbols carved into the wall, more than likely a crude monument used to tell
the history of this mountain town.  It has fallen into decay as of late and
some parts are very difficult to decipher.  There are only two directions to
travel forth from this point, east or west.
Obvious exits: -East -West

< 184h/228H 99v/106V Pos: standing >
In Between a Stone Building and the Village Wall
   The narrow street continues here running between the village wall and the
stone buildings to the north.  The street is relatively clean and well taken
care of by the village maintenance crews.  There are little pieces of grass
growing through the pavement, somehow finding a place to grow.  There are some
look-out positions on the wall, used for scanning the horizon for trouble.
The wall is very important for the village because at night, it is rumored that
raiding bands of goblins can often sweep into a village and destroy it in a
matter of hours.  One may travel east or west.
Obvious exits: -East -West

< 184h/228H 99v/106V Pos: standing >
The End of Longbow Avenue And The Corner of the Village Wall
   Longbow Avenue meets here with the wall road in the corner of Tentro.  The
large village wall looms high above the street here, keeping the ruffians out
of the village.   For many generations this wall has been manned by the ever
vigilant villagers who have volunteered to serve their community.  More often
than not the heads of the houses pick their younger sons or eldest daughters
for the watch, not out of spite, but as a manner of pride.  Civil servants are
often held with the highest of esteem amongst the peoples of Tentro.  The night
watchers are in particular the some of the most appreciated and looked up to
people in the entire village.  One may travel up to a guards post, or north or
west on the village roads.
Obvious exits: -North -West -Up

< 184h/228H 98v/106V Pos: standing >
A Lookout Post on the Village Wall
   This section of the wall protects the village from any invaders than might
come in and attack through the large green fields that lie to the east.  There
are miles and miles of open prairie on the plateau making the job as a lookout
very easy during the day and nearly impossible at night.  The guards tower is
sparesely furnished for the guard aren't allowed to sit down on the job.  The
cold stone walls offer little protection from wind or rain so a canopy has been
erected to protect from the precipitation.  Longbow avenue is down from here.
Obvious exits: -Down
(Q)A common citizen walks through the streets here.
A young village guard stands here surveying the surrounding areas.

< 184h/228H 97v/106V Pos: standing >
This thing will kill you so fast, it's not EVEN funny!

< 184h/228H 100v/106V Pos: standing >
   This young man has been chosen by his father to stand watch on the village
wall.  He is a very intelligent looking boy with eyes so blue they could make
you cry.  His blonde hair is slightly windblown, which is to be expected if one
stands watch this time of year.
A village guard appears to be Human and is in excellent condition.
He's medium in size.

<worn on head>       an iron cap
<worn around wrist>  an iron wristband

< 185h/228H 104v/106V Pos: standing >
The sun starts to set in the south.

< 185h/228H 105v/106V Pos: standing >
   This commoner has lived in the village for all his life.  He is nearly six
feet tall and has an average build.  His brown hair is neatly cropped and looks
very well groomed.  His skin is smooth and tan making him look quite handsome.
This man appears to be nearly thirty years old, a middle class worker with a
relatively good life.  This mans arms are rather strong and well muscled.  A
good deal of this mans life has been spent in happiness, with no real problems
to bring him down.
A commoner appears to be Human and is in excellent condition.
He's medium in size.


< 185h/228H 106v/106V Pos: standing >
You would need some luck!

< 186h/228H 106v/106V Pos: standing >
You are using:
<worn on head>       a boreal copper crown
<worn in ear>        a tiger's tooth earring [poor]
<worn around neck>   a glittering copper choker
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a boar skin cloak
<worn as quiver>     a knight's obsidian quiver from Rift Valley Jungle
<worn about waist>   a tigerskin belt [superior]
<held as shield>     a fanged brass heater shield
<worn on finger>     an iron ring of lesser physical resistance
<worn on finger>     an iron ring of lesser physical resistance [superior]

< 186h/228H 106v/106V Pos: standing >
You are at the half-way point towards this next level!

< 186h/228H 106v/106V Pos: standing >

		Score information for Snuff

Level: 20   Race: Dwarf   Class: Ethermancer  Sex: Female
Hit points: 187(228)  Moves: 106(106)
Coins carried:    0 platinum     4 gold    10 silver    22 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 7 hours/ 14 minutes
Received data: 0.2397 MB this session.
Send data:     0.0054 MB this session.
Compression ratio: 72%
72%
Status:  Standing.
Epic points: 0  Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:       Heat
Enchantments:    Farsee Fly Armor
Bartender Quests Remaining: 1
Combat Pulse:   16 Spell Pulse:  0.85 
Leaderboard Points:  200 

Active Spells:
--------------
vapor armor (6 minutes)


< 187h/228H 106v/106V Pos: standing >
Snuff appears to be Dwarf and has some small wounds and bruises.
She's medium in size.


< 187h/228H 106v/106V Pos: standing >
A Lookout Post on the Village Wall
Obvious exits: -Down
(Q)A common citizen walks through the streets here.
A young village guard stands here surveying the surrounding areas.

< 187h/228H 106v/106V Pos: standing >
A Lookout Post on the Village Wall
Obvious exits: -Down
(Q)A common citizen walks through the streets here.
A young village guard stands here surveying the surrounding areas.

< 187h/228H 106v/106V Pos: standing >
A Lookout Post on the Village Wall
Obvious exits: -Down
(Q)A common citizen walks through the streets here.
A young village guard stands here surveying the surrounding areas.

< 187h/228H 106v/106V Pos: standing >

< 188h/228H 106v/106V Pos: standing >
A Lookout Post on the Village Wall
Obvious exits: -Down
(Q)A common citizen walks through the streets here.
A young village guard stands here surveying the surrounding areas.

< 188h/228H 106v/106V Pos: standing >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
dispel magic               
forked lightning           
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          

9th CIRCLE:
arcane whirlwind           
plane shift                

10th CIRCLE:
induce tupor               
purge                      

11th CIRCLE:
blur                       
mass fly                   
tempest terrain            


< 189h/228H 106v/106V Pos: standing >
You start chanting...

< 190h/228H 106v/106V Pos: standing >
Casting: coldshield *

< 190h/228H 106v/106V Pos: standing >
You complete your spell...
You are surrounded by freezing cold!

< 190h/228H 106v/106V Pos: standing >
Snuff appears to be Dwarf and has some small wounds and bruises.
She's medium in size.
She is encased in killing ice!


< 190h/228H 106v/106V Pos: standing >
A Lookout Post on the Village Wall
Obvious exits: -Down
(Q)A common citizen walks through the streets here.
A young village guard stands here surveying the surrounding areas.

< 191h/228H 106v/106V Pos: standing >
The End of Longbow Avenue And The Corner of the Village Wall
   Longbow Avenue meets here with the wall road in the corner of Tentro.  The
large village wall looms high above the street here, keeping the ruffians out
of the village.   For many generations this wall has been manned by the ever
vigilant villagers who have volunteered to serve their community.  More often
than not the heads of the houses pick their younger sons or eldest daughters
for the watch, not out of spite, but as a manner of pride.  Civil servants are
often held with the highest of esteem amongst the peoples of Tentro.  The night
watchers are in particular the some of the most appreciated and looked up to
people in the entire village.  One may travel up to a guards post, or north or
west on the village roads.
Obvious exits: -North -West -Up

< 191h/228H 105v/106V Pos: standing >
In Between a Stone Building and the Village Wall
   The narrow street continues here running between the village wall and the
stone buildings to the north.  The street is relatively clean and well taken
care of by the village maintenance crews.  There are little pieces of grass
growing through the pavement, somehow finding a place to grow.  There are some
look-out positions on the wall, used for scanning the horizon for trouble.
The wall is very important for the village because at night, it is rumored that
raiding bands of goblins can often sweep into a village and destroy it in a
matter of hours.  One may travel east or west.
Obvious exits: -East -West

< 191h/228H 104v/106V Pos: standing >
A Tight Alley Near the Village Wall
   This side street has no practical purpose.  The only real reason this side
path is here is because the builders of the stone buildings to the north didn't
choose to build their structures right up against the village wall.  The street
is relatively clear of and debris or filth of any kind.  There are many strange
symbols carved into the wall, more than likely a crude monument used to tell
the history of this mountain town.  It has fallen into decay as of late and
some parts are very difficult to decipher.  There are only two directions to
travel forth from this point, east or west.
Obvious exits: -East -West

< 191h/228H 103v/106V Pos: standing >
The End of Green Plum Avenue At The Corner of the Village Wall
   The grandly decorated Green Plum Avenue ends here.  The nicely made road
meets up with one of the less grandly engineered roads here, one of the many
roads that run parallel to the village wall.  The road that travels east from
here is not used in any purpose besides in times of seige and in the moving of
goods on a day to day basis.  The small side roads are often the fastest for
moving goods because they are not congested with the heavy traffic as in the
larger and more popular roads.  The village wall looms high above ones head
here, casting an ominous, yet reassuring shadow.  One may travel north or east
depending on ones destination.
Obvious exits: -North -East

< 191h/228H 102v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 191h/228H 102v/106V Pos: standing >
You quickly scan the area.
An elderly landscaper who is in the distance to your north.

< 191h/228H 102v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 191h/228H 103v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 191h/228H 104v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 191h/228H 104v/106V Pos: standing >
You quickly scan the area.
An elderly landscaper who is in the distance to your north.

< 191h/228H 104v/106V Pos: standing >
Along the Village Wall on Green Plum Avenue
   The curving nature of Tentros protective wall had a great effect on the
layout of the cities streets.  The city wall is located to the west, which some
might find odd since this is the eastern part of town.  The grass is cut short
here, a great deal of care taken to ensure the grass remains healthy.  There
are some large stone benches that look like they could hold fifteen people.  A
sense of culture is evident here, many statues and mosaics on each building.
One may travel to the north or south from this point.
Obvious exits: -North -South

< 192h/228H 105v/106V Pos: standing >
Along Green Plum Avenue
   The wide avenue continues here in the eastern part of town.  There is a
large building that appears to be a bank to the east.  The front of the bank
is adorned with many statues and ornamental decorations.  The bank has a large
sign that is plated with tempered copper.  The sign reflects golden light on
the street during the day, a superstition of luck assosiated with it.  There is
also a modest garden in front of the bank, a well maintained and interesting
arrangement.  One may enter the bank to the east or travel north and south on
this road.
Obvious exits: -North -East# -South

< 192h/228H 104v/106V Pos: standing >
A Four-Way Intersection on Green Plum Avenue
   Green Plum Avenue meets two other streets at this intersection:  The
southern walk of Tentro and All Saints Boulevard.  This large square formed by
the converging streets is a popular place for people to hang out in.  There
are many benches one may rest and converse on.  Large buildings loom in three
directions and the city wall rises to the southwest, the best protection one
can have from the savage forces located outside of Tentro.  Many strange smells
come from a nearby food vendor.  Many scholars claim that the original wall
that surrounded Tentro was located here, the part of the village to the south
was located outside of the protective wall.  That ancient wall has been long
gone and the nice intersection remains.  One may travel in any direction.
Obvious exits: -North -East -South -West

< 192h/228H 103v/106V Pos: standing >
Green Plum Avenue
   This part of Green Plum Avenue is where the street gets its name.  There
is a small orchard of plum trees here.  They were planted when the original
settlement moved into Tentro.  The plums are considered public domain and all
that wish to eat them may whenever they want.  There are specific laws in the
city that prevent anyone from harvesting or selling the plums for profit.
There are a few wooden benches located near the trees for people to sit and
enjoy the fruit.  One may travel north or south from this point.
Obvious exits: -North -South

< 192h/228H 102v/106V Pos: standing >
Green Plum Avenue in Front of the Mayors Office
   Green Plum Avenue is well known for the fact that all the buildings on this
street are either painted green or constructed with rare green marble.  There
are many important buildings on this street.  One such building is located to
the west.  It is the mayors office where he deals with the many duties of the
position.  There are some small green bushes that have been trimmed to look
like animals.  One can see a rabbit, panther and a dragon shaped from the
bushes.  There are also some green petaled flowers growing in some wooden
planters.  One may travel north or south on the road or west into the mayors
office.
Obvious exits: -North -South -West#
An elderly landscaper trims the bushes here.

< 192h/228H 102v/106V Pos: standing >
Intersection of Matafana Street and Green Plum Avenue
   Matanfa Street continues here.  There is a large square here as the street
intersects with Green Plum Avenue.  There are many people in this square
during mid-day, but at night the shadier people hang out here.  There are a few
stone benches, some of which are broken or badly scratched.  There are a few
weeds growing near the building to the north, somehow forgotten by the workers
of the city.  The street is paved in dark stone, all of which is mortared in
place.  One may travel west or east on Matafana Street or south on Green Plum
Avenue from this point.
Obvious exits: -East -South -West

< 192h/228H 101v/106V Pos: standing >
You quickly scan the area.
A Tentro street sweeper who is not far off to your east.
An elderly landscaper who is close by to your south.
A commoner who is close by to your west.
An apprentice priest who is not far off to your west.
Anatolian who is a brief walk away to your west.
A great white steed who is a brief walk away to your west.
Dandimarton who is a brief walk away to your west.
A commoner who is rather far off to your west.
A commoner who is rather far off to your west.

< 192h/228H 102v/106V Pos: standing >
Green Plum Avenue in Front of the Mayors Office
   Green Plum Avenue is well known for the fact that all the buildings on this
street are either painted green or constructed with rare green marble.  There
are many important buildings on this street.  One such building is located to
the west.  It is the mayors office where he deals with the many duties of the
position.  There are some small green bushes that have been trimmed to look
like animals.  One can see a rabbit, panther and a dragon shaped from the
bushes.  There are also some green petaled flowers growing in some wooden
planters.  One may travel north or south on the road or west into the mayors
office.
Obvious exits: -North -South -West#
An elderly landscaper trims the bushes here.

< 192h/228H 102v/106V Pos: standing >
You do not see that here.

< 193h/228H 103v/106V Pos: standing >
You do not see that here.

< 193h/228H 106v/106V Pos: standing >
You do not see that here.

< 194h/228H 106v/106V Pos: standing >
You quickly scan the area.
A Duergar who is close by to your south.

< 194h/228H 106v/106V Pos: standing >
Green Plum Avenue in Front of the Mayors Office
Obvious exits: -North -South -West#
An elderly landscaper trims the bushes here.

< 194h/228H 106v/106V Pos: standing >
Green Plum Avenue in Front of the Mayors Office
Obvious exits: -North -South -West#
An elderly landscaper trims the bushes here.

< 194h/228H 106v/106V Pos: standing >
Green Plum Avenue in Front of the Mayors Office
Obvious exits: -North -South -West#
An elderly landscaper trims the bushes here.

< 194h/228H 106v/106V Pos: standing >
Green Plum Avenue in Front of the Mayors Office
Obvious exits: -North -South -West#
An elderly landscaper trims the bushes here.

< 194h/228H 106v/106V Pos: standing >
A Duergar enters from the south.

< 194h/228H 106v/106V Pos: standing >
The door seems to be closed.
A Duergar starts casting an offensive spell.

< 194h/228H 106v/106V Pos: standing >
The door seems to be closed.

< 194h/228H 106v/106V Pos: standing >
The door seems to be closed.

< 194h/228H 106v/106V Pos: standing >
The door seems to be closed.

< 195h/228H 106v/106V Pos: standing >
The door seems to be closed.

< 195h/228H 106v/106V Pos: standing >
The door seems to be closed.

< 195h/228H 106v/106V Pos: standing >
Green Plum Avenue
   This part of Green Plum Avenue is where the street gets its name.  There
is a small orchard of plum trees here.  They were planted when the original
settlement moved into Tentro.  The plums are considered public domain and all
that wish to eat them may whenever they want.  There are specific laws in the
city that prevent anyone from harvesting or selling the plums for profit.
There are a few wooden benches located near the trees for people to sit and
enjoy the fruit.  One may travel north or south from this point.
Obvious exits: -North -South

< 195h/228H 105v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 195h/228H 105v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 195h/228H 105v/106V Pos: standing >
A Four-Way Intersection on Green Plum Avenue
   Green Plum Avenue meets two other streets at this intersection:  The
southern walk of Tentro and All Saints Boulevard.  This large square formed by
the converging streets is a popular place for people to hang out in.  There
are many benches one may rest and converse on.  Large buildings loom in three
directions and the city wall rises to the southwest, the best protection one
can have from the savage forces located outside of Tentro.  Many strange smells
come from a nearby food vendor.  Many scholars claim that the original wall
that surrounded Tentro was located here, the part of the village to the south
was located outside of the protective wall.  That ancient wall has been long
gone and the nice intersection remains.  One may travel in any direction.
Obvious exits: -North -East -South -West

< 195h/228H 104v/106V Pos: standing >
Along Green Plum Avenue
   The wide avenue continues here in the eastern part of town.  There is a
large building that appears to be a bank to the east.  The front of the bank
is adorned with many statues and ornamental decorations.  The bank has a large
sign that is plated with tempered copper.  The sign reflects golden light on
the street during the day, a superstition of luck assosiated with it.  There is
also a modest garden in front of the bank, a well maintained and interesting
arrangement.  One may enter the bank to the east or travel north and south on
this road.
Obvious exits: -North -East# -South

< 195h/228H 103v/106V Pos: standing >
Along the Village Wall on Green Plum Avenue
   The curving nature of Tentros protective wall had a great effect on the
layout of the cities streets.  The city wall is located to the west, which some
might find odd since this is the eastern part of town.  The grass is cut short
here, a great deal of care taken to ensure the grass remains healthy.  There
are some large stone benches that look like they could hold fifteen people.  A
sense of culture is evident here, many statues and mosaics on each building.
One may travel to the north or south from this point.
Obvious exits: -North -South

< 195h/228H 102v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 195h/228H 102v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 195h/228H 102v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 195h/228H 103v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 195h/228H 103v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 195h/228H 103v/106V Pos: standing >
The End of Green Plum Avenue At The Corner of the Village Wall
   The grandly decorated Green Plum Avenue ends here.  The nicely made road
meets up with one of the less grandly engineered roads here, one of the many
roads that run parallel to the village wall.  The road that travels east from
here is not used in any purpose besides in times of seige and in the moving of
goods on a day to day basis.  The small side roads are often the fastest for
moving goods because they are not congested with the heavy traffic as in the
larger and more popular roads.  The village wall looms high above ones head
here, casting an ominous, yet reassuring shadow.  One may travel north or east
depending on ones destination.
Obvious exits: -North -East

< 196h/228H 103v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 196h/228H 103v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 196h/228H 104v/106V Pos: standing >
A Tight Alley Near the Village Wall
   This side street has no practical purpose.  The only real reason this side
path is here is because the builders of the stone buildings to the north didn't
choose to build their structures right up against the village wall.  The street
is relatively clear of and debris or filth of any kind.  There are many strange
symbols carved into the wall, more than likely a crude monument used to tell
the history of this mountain town.  It has fallen into decay as of late and
some parts are very difficult to decipher.  There are only two directions to
travel forth from this point, east or west.
Obvious exits: -East -West

< 196h/228H 103v/106V Pos: standing >
In Between a Stone Building and the Village Wall
   The narrow street continues here running between the village wall and the
stone buildings to the north.  The street is relatively clean and well taken
care of by the village maintenance crews.  There are little pieces of grass
growing through the pavement, somehow finding a place to grow.  There are some
look-out positions on the wall, used for scanning the horizon for trouble.
The wall is very important for the village because at night, it is rumored that
raiding bands of goblins can often sweep into a village and destroy it in a
matter of hours.  One may travel east or west.
Obvious exits: -East -West

< 196h/228H 102v/106V Pos: standing >
The End of Longbow Avenue And The Corner of the Village Wall
   Longbow Avenue meets here with the wall road in the corner of Tentro.  The
large village wall looms high above the street here, keeping the ruffians out
of the village.   For many generations this wall has been manned by the ever
vigilant villagers who have volunteered to serve their community.  More often
than not the heads of the houses pick their younger sons or eldest daughters
for the watch, not out of spite, but as a manner of pride.  Civil servants are
often held with the highest of esteem amongst the peoples of Tentro.  The night
watchers are in particular the some of the most appreciated and looked up to
people in the entire village.  One may travel up to a guards post, or north or
west on the village roads.
Obvious exits: -North -West -Up

< 196h/228H 102v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 196h/228H 103v/106V Pos: standing >
The End of Longbow Avenue And The Corner of the Village Wall
Obvious exits: -North -West -Up

< 196h/228H 103v/106V Pos: standing >
The End of Longbow Avenue And The Corner of the Village Wall
Obvious exits: -North -West -Up

< 196h/228H 103v/106V Pos: standing >
The End of Longbow Avenue And The Corner of the Village Wall
Obvious exits: -North -West -Up

< 196h/228H 104v/106V Pos: standing >
Nearing the End of Longbow Avenue
   The road continues here as it runs parallel to the city wall.  This part
of the city sees less traffic and is frequented more by the fur hunters that
make their money on the plains than the actual citizens of this great city.
There is a large greenhouse located to the west, a large building used to grow
and nurture plants.  The air is filled with the smells of flowers and of fruits
grown in the greenhouse.  One may travel into the greenhouse by traveling west
or north and south on this large road.
Obvious exits: -North -South -West#

< 196h/228H 103v/106V Pos: standing >
Traveling Along Longbow Avenue
   Longbow Avenue is a very important road for the city of Tentro.  Because of
the location to the city wall, this street is generally kept free of excessive
traffic.  The wall itself looms high over the street, a powerful form of safety
and protection from any invading forces.  The street here is paved with stones,
much like the rest of town, but here the stones have been covered with a thick
coating, making the street feel smooth.  There are no real residential houses
in this part of town, only the market and the bath house.  One may travel to
the north or south from this point.
Obvious exits: -North -South
A loyal street sweeper of Tentro walks here doing her job
A citizen of Tentro rests comfortably in her home.

< 196h/228H 102v/106V Pos: standing >
The Intersection of All Saints Boulevard and Longbow Avenue
   Longbow Avenue and All Saints Boulevard meet here in front of the eastern
gate of Tentro.  The wall affords a great deal of safety from the wild animals
and creatures that roam on the grassy plain.  There is a guards station on
either side of the large gate, proof positive of the steadfast determination
to keep Tentro a free and safe haven for those in need.  There are no permanent
wooden buildings here, only stone, to prevent any fires from breaking out this
near to such an important gate.  One may travel in any direction from this
point or east out of the gate and into the plain.
Obvious exits: -North -East# -South -West

< 196h/228H 101v/106V Pos: standing >
On the Paved Path of Longbow Avenue
   Longbow Avenue continues here running parallel to the village wall.  The
village wall has kept out raiding parties of the many viscious mountainous
tribes for many decades.  The street is well maintained and has been recently
swept by the villages maintenance crews.  The avenue runs here past the large
and elegant building that is the Tentro bath house.  Many painted ladies spend
the majority of their day here, looking for work or a mate.  Large torches
burn here, illuminating the front of the bathing facility.  Although it looks
expensive, the bath house is run by the village and is free to any and all who
wish to use it.  One may enter the bath house by going west or travel north and
south on the avenue.
Obvious exits: -North -South -West

< 196h/228H 101v/106V Pos: standing >
On The Small Side Road Named Longbow Avenue
   Longbow Avenue is so named for the many guard positions on the eastern wall.
This side of the village is the most heavily defended because of all the many
wild creatures and civilizations located in the mountains.  The city wall is
tall and bleached white.  The street itself is paved with brown brick and lined
with many different types of small shrubs.  There are some very nice looking
buildings to the west, many of which have stood for several decades.  This
street is one of the furthest from the center of the village, but also one of
the most often visited by outsiders.  One may travel north or south.
Obvious exits: -North -South

< 196h/228H 100v/106V Pos: standing >
You tell your racewar 'duergar illus in tentro'

< 198h/228H 106v/106V Pos: standing >

< 199h/228H 106v/106V Pos: standing >
On The Small Side Road Named Longbow Avenue
Obvious exits: -North -South

< 199h/228H 106v/106V Pos: standing >
On The Small Side Road Named Longbow Avenue
Obvious exits: -North -South

< 199h/228H 106v/106V Pos: standing >
On The Small Side Road Named Longbow Avenue
Obvious exits: -North -South

< 199h/228H 106v/106V Pos: standing >
On The Small Side Road Named Longbow Avenue
Obvious exits: -North -South

< 199h/228H 106v/106V Pos: standing >

< 200h/228H 106v/106V Pos: standing >
On The Small Side Road Named Longbow Avenue
Obvious exits: -North -South

< 200h/228H 106v/106V Pos: standing >
On The Small Side Road Named Longbow Avenue
Obvious exits: -North -South

< 200h/228H 106v/106V Pos: standing >
On The Small Side Road Named Longbow Avenue
Obvious exits: -North -South

< 201h/228H 106v/106V Pos: standing >
On The Small Side Road Named Longbow Avenue
Obvious exits: -North -South

< 201h/228H 106v/106V Pos: standing >
On The Small Side Road Named Longbow Avenue
Obvious exits: -North -South

< 201h/228H 106v/106V Pos: standing >
Autosaving...
On The Small Side Road Named Longbow Avenue
Obvious exits: -North -South

< 201h/228H 106v/106V Pos: standing >
On The Small Side Road Named Longbow Avenue
Obvious exits: -North -South

< 201h/228H 106v/106V Pos: standing >
On The Small Side Road Named Longbow Avenue
Obvious exits: -North -South

< 201h/228H 106v/106V Pos: standing >
On The Small Side Road Named Longbow Avenue
Obvious exits: -North -South

< 201h/228H 106v/106V Pos: standing >
A Duergar enters from the south.

< 201h/228H 106v/106V Pos: standing >

< -4h/228H 106v/106V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -4h/228H 106v/106V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -4h/228H 106v/106V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -4h/228H 106v/106V Pos: on your ass >
You have been blinded!