<worn on head> a stylish hardwood skull
<worn in ear> a pearl earring
<worn around neck> a magical dragonscale charm [60%]
<worn around neck> a magical dragonscale collar
<worn about body> a tattered dragon-scale bodycloak
<worn about waist> a food stained apron
<worn on belt buckle>a rugged adventurers satchel (magic)
<worn on arms> a pair of spiked leather sleeves [superior]
<worn around wrist> a spiked dragonskin bracelet of wisdom (magic)
<worn around wrist> the neck-charm of Savannah of Broken Trusts [modified]
<worn on finger> a fanged sapphire signet from The Great Realm of Duris
<worn on finger> a sun ring of health (magic) (glowing)
<held> a marbled quartz totem (magic)
<held> a squat obsidian totem (magic)
<worn on legs> a pair of spiked leather leggings
<worn on feet> some brutal hide boots [82%]
^^MMM^^********
^^MMM^^******
^MMM^^^****
^^MMM^^^..^
^^MMMM^^.^.**
^^^MMMM^..^M***
^^^^MMM^.....****
^^^MMM^^.....****
^^^MMM^^@P...****
^^^^MM^^^^^.*****
^^^^MMM^..^^*****
^^^MMM^^*******
^^^MMM^^*****
^^MMM^^^***
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Brahmina enters from the east.
< 653h/653H 102v/112V Pos: standing >
^^MMM^^^..^
^^MMMM^^.^.**
^^^MMMM^..^M***
^^^^MMM^.....****
^^^MMM^^.....****
^^^MMM^^@....****
^^^^MM^^^^^.*****
^^^^MMM^..^^*****
^^^MMM^^*******
^^^MMM^^*****
^^MMM^^^***
<map>
Zone: Nax.
Room: Along a Game Trail
</map>
Along a Game Trail
Obvious exits: -E -W
Brahmina enters from the east.
< 653h/653H 101v/112V Pos: standing >
<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S
Brahmina enters from the east.
< 653h/653H 100v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 653h/653H 100v/112V Pos: standing >
< 653h/653H 101v/112V Pos: standing >
< 653h/653H 103v/112V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S
Brahmina Sound of -=<[ The Thunder ]>=- (Minotaur)(huge) stands, floating here.(Red Aura)
< 653h/653H 104v/112V Pos: standing >
Brahmina chuckles politely.
< 653h/653H 106v/112V Pos: standing >
< 653h/653H 107v/112V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S
Brahmina Sound of -=<[ The Thunder ]>=- (Minotaur)(huge) stands, floating here.(Red Aura)
< 653h/653H 108v/112V Pos: standing >
Brahmina leaves east.
< 653h/653H 111v/112V Pos: standing >
<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W
< 653h/653H 111v/112V Pos: standing >
<map>
Zone: Nax.
Room: Nearing a River
</map>
Nearing a River
Obvious exits: -E -W
< 653h/653H 110v/112V Pos: standing >
<map>
Zone: Nax.
Room: Along a River
</map>
<map>
Zone: Nax.
Room: Along a River
</map>
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 653h/653H 109v/112V Pos: standing >
<map>
Zone: Nax.
Room: Above a River on a Rope Bridge
</map>
Above a River on a Rope Bridge
Obvious exits: -E -W -D
< 653h/653H 108v/112V Pos: standing >
< 653h/653H 108v/112V Pos: standing >
<map>
Zone: Nax.
Room: Before a Wooden Bridge
</map>
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
< 653h/653H 107v/112V Pos: standing >
<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -E -W
A small snake swims in the swamp.
< 653h/653H 107v/112V Pos: standing >
<map>
Zone: Nax.
Room: An Old Trail
</map>
An Old Trail
Obvious exits: -E -W
< 653h/653H 106v/112V Pos: standing >
<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
< 653h/653H 105v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 653h/653H 105v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 653h/653H 106v/112V Pos: standing >
<map>
Zone: Nax.
Room: In the Muck
</map>
In the Muck
Obvious exits: -N -S -W
< 653h/653H 108v/112V Pos: standing >
< 653h/653H 109v/112V Pos: standing >
Auctions closing soon:
92325) 1 an unique granite bodycloak [13h] Bid: 1p Buy: 1p
92326) 1 a gleaming hide robe [13h] Bid: 1p Buy: 1p
92328) 1 a heavy human-sized helm made from dragon's skull [14h] Bid: 300p Buy: 777p
92329) 1 a pair of minotaur leggings [15h] Bid: 200p Buy: 500p
92330) 1 some enchanted mithril leggings [15h] Bid: 300p Buy: 500p
92331) 1 the silvery staff of the githyanki arch-mage [15h] Bid: 300p Buy: 500p
92332) 1 some misshaped dragonscale pants [17h] Bid: 10p Buy: 20p
92344) 1 a static glass tail protector [31h] Bid: 1p Buy: 1p
92345) 1 a boreal dragonscale falchion [36h] Bid: 10p Buy: 10p
92346) 1 a cloak of werewolf fur [36h] Bid: 500p Buy: 900p
92347) 1 a ring of fading [39h] Bid: 500p Buy: 1200p
92359) 1 a waistband of rock and stone [62h] Bid: 400p Buy: 900p
92387) 1 a slender blood-red sword [superior] [155h] Bid: 100p Buy: 111p
92388) 1 a shadowy chest plate [155h] Bid: 140p Buy: 144p
< 653h/653H 109v/112V Pos: standing >
You stop using a rugged adventurers satchel.
< 648h/648H 112v/112V Pos: standing >
You get a small pile of coins from your rugged adventurers satchel.
There were: 646 gold coins, 1 silver coin, 9 copper coins.
< 648h/648H 112v/112V Pos: standing >
You are not using it.
< 648h/648H 112v/112V Pos: standing >
Ok.
You put 2 platinum, 666 gold, 3 silver, and 14 copper coins into a rugged adventurers satchel.
< 648h/648H 112v/112V Pos: standing >
You attach a rugged adventurers satchel to your belt.
< 648h/648H 112v/112V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 653h/653H 112v/112V Pos: standing >
Auction 92347
Seller: Belcon
Time left: 39h
No bids received. Starting bid: 500 platinum
Buy-it-now price: 1200 platinum
Quantity: 1
a ring of fading weighs 1 pounds and is worth roughly 9 platinum, 1 gold, 1 silver, and 4 copper.
The following abilities are granted when using this item:
DET_INV
The item is magical.
This item also affects your:
SV_SPELL by -2
YOU ARE UNABLE TO USE THIS ITEM.
< 653h/653H 112v/112V Pos: standing >
In the Muck
Obvious exits: -N -S -W
< 653h/653H 112v/112V Pos: standing >
<map>
Zone: Nax.
Room: A Muddy Trail
</map>
A Muddy Trail
Obvious exits: -E -W
< 653h/653H 111v/112V Pos: standing >
<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W
< 653h/653H 110v/112V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
An commoner walks the road, intent on his destination.
< 653h/653H 109v/112V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E
< 653h/653H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 653h/653H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 653h/653H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 653h/653H 109v/112V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S
< 653h/653H 108v/112V Pos: standing >
< 653h/653H 108v/112V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -S -W
< 653h/653H 107v/112V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 653h/653H 107v/112V Pos: standing >
< 653h/653H 107v/112V Pos: standing >
<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W
< 653h/653H 106v/112V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
An commoner walks the road, intent on his destination.
< 653h/653H 105v/112V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S# -W
< 653h/653H 105v/112V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 653h/653H 104v/112V Pos: standing >
<map>
Zone: Nax.
Room: A Turning
</map>
A Turning
Obvious exits: -N -E -W#
< 653h/653H 103v/112V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W
< 653h/653H 103v/112V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
An commoner walks the road, intent on his destination.
< 653h/653H 102v/112V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
< 653h/653H 101v/112V Pos: standing >
<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
< 653h/653H 100v/112V Pos: standing >
< 653h/653H 101v/112V Pos: standing >
<map>
Zone: Nax.
Room: Street of the Lost Warrior
</map>
Street of the Lost Warrior
Obvious exits: -E -W
< 653h/653H 101v/112V Pos: standing >
< 653h/653H 101v/112V Pos: standing >
<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
< 653h/653H 101v/112V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W
A drunk minotaur staggers about.
< 653h/653H 100v/112V Pos: standing >
< 653h/653H 101v/112V Pos: standing >
Pardon?
< 653h/653H 102v/112V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E# -S -W
An agitated commoner walks the road.
< 653h/653H 102v/112V Pos: standing >
< 653h/653H 102v/112V Pos: standing >
Ok.
< 653h/653H 103v/112V Pos: standing >
<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>
The Brawling Foot Inn
Obvious exits: -E -W -U
< 653h/653H 103v/112V Pos: standing >
< 653h/653H 103v/112V Pos: standing >
Ok.
< 653h/653H 103v/112V Pos: standing >
<map>
Zone: Nax.
Room: A Grimney Sleeping Chamber
</map>
<map>
Zone: Nax.
Room: A Grimney Sleeping Chamber
</map>
A Grimney Sleeping Chamber
Obvious exits: -D
Grym, the innkeeper, sits on his stool.
< 653h/653H 103v/112V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled.
< 653h/653H 103v/112V Pos: standing >
< 653h/653H 106v/112V Pos: standing >
No-one by that name here...
< 653h/653H 108v/112V Pos: standing >
A Grimney Sleeping Chamber
Obvious exits: -D
Grym, the innkeeper, sits on his stool.
< 653h/653H 109v/112V Pos: standing >
Pardon?
< 653h/653H 111v/112V Pos: standing >
< 653h/653H 112v/112V Pos: standing >
Experience till level: 4775726
< 653h/653H 112v/112V Pos: standing >
Saving Eilek.
< 653h/653H 112v/112V Pos: standing >
A Grimney Sleeping Chamber
Obvious exits: -D
Grym, the innkeeper, sits on his stool.
< 653h/653H 112v/112V Pos: standing >
You sit down and relax.
< 653h/653H 112v/112V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - etherportal
2 - gaseous cloud
( 9th circle) 1 - greater spirit ward
4 - arieks shattering iceball
( 8th circle) 1 - scathing wind
1 - reveal true form
2 - corrosive blast
1 - spirit jump
( 7th circle) 3 - greater soul disturbance
1 - elephantstrength
1 - ravenflight
1 - elemental affinity
( 6th circle) 1 - spirit sight
5 - greater mending
1 - lionrage
( 5th circle) 1 - sense spirit
7 - molten spray
( 4th circle) 2 - pantherspeed
2 - hawkvision
4 - mending
( 3rd circle) 3 - scalding blast
2 - purify spirit
2 - cold ward
2 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle) 8 - ice missile
3 - spirit armor
You can memorize no more spells.
< 653h/653H 112v/112V Pos: sitting >
You have to write quit - no less, to quit!
< 653h/653H 112v/112V Pos: sitting >
You start meditating...
< 653h/653H 112v/112V Pos: sitting >
< 653h/653H 112v/112V Pos: sitting >
< 653h/653H 112v/112V Pos: sitting >
You stop meditating.
You clamber to your feet.
< 653h/653H 112v/112V Pos: standing >
Pardon?
< 653h/653H 112v/112V Pos: standing >
You tell your racewar '-<{Eikel}>- didn't kill it?'
< 653h/653H 112v/112V Pos: standing >
< 653h/653H 112v/112V Pos: standing >
< 653h/653H 112v/112V Pos: standing >
You tell your racewar '-<{Eikel}>- what class?'
< 653h/653H 112v/112V Pos: standing >
< 653h/653H 112v/112V Pos: standing >
A Halfling shrugs into an exquisite granite tunic from Newhaven.
A Halfling dons the diamond crown of Winduin on his head.
A Halfling slides his legs into a pair of spiked dragonscale leggings [poor].
A Halfling places a spit-shined pair of military boots on his feet.
A Halfling wears a spiked dragonnian monk robe [modified] about his body.
A Halfling clasps a sash of Tentro around his waist.
A Halfling slides a feathered leather eyepatch over his eyes.
It glows brightly.
A Halfling covers his face with a veil named 'Sorrow'.
A Halfling straps an elven quiver to his back.
A Halfling has entered the game.
< 653h/653H 112v/112V Pos: standing >
< 653h/653H 112v/112V Pos: standing >
A Halfling's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.
< 593h/653H 112v/112V Pos: standing >
< T: Eilek TP: sta TC:few scratches E: A Halfling sta EP: excellent >
-=[A Halfling's decent punch wounds you.]=-
-=[A Halfling's feeble punch grazes you.]=-
A Halfling misses you.
You feel yourself slowing down.
-=[A Halfling's punch wounds you.]=-
A Halfling misses you.
A Halfling misses you.
< 574h/653H 112v/112V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: A Halfling sta EP: excellent >
You start chanting...
< 574h/653H 112v/112V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: A Halfling sta EP: excellent >
A Halfling misses you.
A Halfling misses you.
A Halfling misses you.
-=[A Halfling's weak punch grazes you.]=-
A Halfling misses you.
You dodge a Halfling's vicious attack.
< 571h/653H 112v/112V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: A Halfling sta EP: excellent >
You feel your induced slowness dissipate.
< 571h/653H 112v/112V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: A Halfling sta EP: excellent >
You complete your spell...
You point at a Halfling.
[Damage: 130 ] Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
< 571h/653H 112v/112V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: A Halfling sta EP: few wounds >
-=[A Halfling's weak punch grazes you.]=-
-=[A Halfling's feeble punch grazes you.]=-
-=[A Halfling's weak punch grazes you.]=-
-=[A Halfling's weak punch grazes you.]=-
-=[A Halfling's weak punch grazes you.]=-
A Halfling misses you.
< 556h/653H 112v/112V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: A Halfling sta EP: few wounds >
You tell your racewar '-<{Eikel}>- halfling'
< 556h/653H 112v/112V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: A Halfling sta EP: few wounds >
A Halfling gracefully whirls around your attack.
< 556h/653H 112v/112V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: A Halfling sta EP: few wounds >
A Halfling begins moving into position for a combination...
< 556h/653H 112v/112V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: A Halfling sta EP: few wounds >
A Halfling's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.
< 492h/653H 112v/112V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: A Halfling sta EP: small wounds >
A Halfling misses you.
-=[A Halfling's weak punch grazes you.]=-
A Halfling misses you.
A Halfling misses you.
-=[A Halfling's feeble punch grazes you.]=-
A Halfling misses you.
< 488h/653H 112v/112V Pos: standing >
< T: Eilek TP: sta TC: few wounds E: A Halfling sta EP: small wounds >
You start chanting...
< 488h/653H 112v/112V Pos: standing >
< T: Eilek TP: sta TC: few wounds E: A Halfling sta EP: small wounds >
A Halfling misses you.
A Halfling misses you.
A Halfling misses you.
A Halfling misses you.
A Halfling misses you.
-=[A Halfling's weak punch grazes you.]=-
A Halfling misses you.
< 485h/653H 112v/112V Pos: standing >
< T: Eilek TP: sta TC: few wounds E: A Halfling sta EP: small wounds >
Casting: arieks shattering iceball **
< 485h/653H 112v/112V Pos: standing >
< T: Eilek TP: sta TC: few wounds E: A Halfling sta EP: small wounds >
You complete your spell...
You point at a Halfling.
[Damage: 146 ] Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
< 485h/653H 112v/112V Pos: standing >
< T: Eilek TP: sta TC: few wounds E: A Halfling sta EP: nasty wounds >
-=[A Halfling's weak punch grazes you.]=-
-=[A Halfling's punch grazes you.]=-
A Halfling misses you.
-=[A Halfling's weak punch grazes you.]=-
A Halfling misses you.
You dodge a Halfling's vicious attack.
-=[A Halfling's punch grazes you.]=-
< 474h/653H 112v/112V Pos: standing >
< T: Eilek TP: sta TC: few wounds E: A Halfling sta EP: nasty wounds >
You start chanting...
< 474h/653H 112v/112V Pos: standing >
< T: Eilek TP: sta TC: few wounds E: A Halfling sta EP: nasty wounds >
A Halfling's limbs begin to blur...
A Halfling pulls Eilek's head down and brings his knee up, smashing it...
...then swings his elbow around, smashing your face...
...then smashes your head between his fists...
...then drops to the ground and makes a sweeping kick to your thigh...
...then launches a mighty kick to your groin...
< 419h/653H 112v/112V Pos: standing >
< T: Eilek TP: sta TC: few wounds E: A Halfling sta EP: nasty wounds >
Casting: arieks shattering iceball
< 419h/653H 112v/112V Pos: standing >
< T: Eilek TP: sta TC: few wounds E: A Halfling sta EP: nasty wounds >
< 419h/653H 112v/112V Pos: standing >
< T: Eilek TP: sta TC: few wounds E: A Halfling sta EP: nasty wounds >
You complete your spell...
You point at a Halfling.
[Damage: 138 ] Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
Hint: Most commands have help files. Type 'help (command)' to learn how to use game commands.
< 419h/653H 112v/112V Pos: standing >
< T: Eilek TP: sta TC: few wounds E: A Halfling sta EP: awful >
-=[A Halfling's feeble punch grazes you.]=-
-=[A Halfling's weak punch grazes you.]=-
A Halfling misses you.
-=[A Halfling's feeble punch grazes you.]=-
A Halfling misses you.
You dodge a Halfling's vicious attack.
A Halfling misses you.
< 415h/653H 112v/112V Pos: standing >
< T: Eilek TP: sta TC: few wounds E: A Halfling sta EP: awful >
You start chanting...
< 415h/653H 112v/112V Pos: standing >
< T: Eilek TP: sta TC: few wounds E: A Halfling sta EP: awful >
Casting: arieks shattering iceball **
< 415h/653H 112v/112V Pos: standing >
< T: Eilek TP: sta TC: few wounds E: A Halfling sta EP: awful >
-=[A Halfling's weak punch grazes you.]=-
-=[A Halfling's weak punch grazes you.]=-
A Halfling misses you.
A Halfling misses you.
You feel yourself slowing down.
-=[A Halfling's punch wounds you.]=-
You dodge a Halfling's vicious attack.
You dodge a Halfling's vicious attack.
< 401h/653H 112v/112V Pos: standing >
< T: Eilek TP: sta TC: few wounds E: A Halfling sta EP: awful >
You complete your spell...
You point at a Halfling.
[Damage: 177 ] Your iceball shatters any hopes a Halfling had of living a long and happy life.
A Halfling's spiked dragonnian monk robe [modified] freezes and shatters into million pieces from the intense cold!
A Halfling is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!