<worn as a badge> a glowing blue crystal of charisma [86%]
<worn on head> a hardened dragonscale skull from Arcium, the Plagued Kingdom [73%]
<worn on eyes> an enchanted elven eyepatch 'Opticlude' (magic) [82%]
<worn in ear> an earring of courage of greater constitution
<worn on face> a dark cured leather mask from Arcium, the Plagued Kingdom [74%]
<worn around neck> a cloak of dragons of damage (magic) (glowing)
<worn around neck> a well-used dragonscale pendant from Arcium, the Plagued Kingdom [81%]
<worn on body> the chest piece of the shadowy platemail of damnation (magic)
<worn about body> a swirling, dark blue cloak (humming) [67%]
<worn as quiver> a drow-made gem quiver from Arcium, the Plagued Kingdom [80%]
<worn about waist> the threads of astral projection of intelligence (glowing)
<worn on belt buckle>a fragile marble belt buckle from The City of Winterhaven
<worn on arms> some wolf hide sleeves (illuminating) [54%]
<held as shield> a rusty marble shield from Arcium, the Plagued Kingdom [69%]
<worn around wrist> an etched mithral bracer of strength (magic) (humming)
<worn around wrist> the bangle of the Dreamer of constitution (magic) [88%]
<worn on hands> some dwarven-made platinum claws from Arcium, the Plagued Kingdom
<worn on finger> a ring of invisibility [poor] (magic)
<worn on finger> a sun ring of wisdom (magic) (glowing) [88%]
<primary weapon> a mithril dagger (magic)
<worn on legs> some fur-lined horned ram-skull knee guards [71%]
<worn on feet> the boots of the dreamer of dexterity (magic)
**.+.
**@+*
^^*+*
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 316h/316H 27v/131V Pos: standing >
***+*
^^@+*
*^M+^
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 316h/316H 26v/131V Pos: standing >
^^*+*
*^@+^
++.++
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
An immature leucrotta wanders around looking for scraps of food.
< 316h/316H 24v/131V Pos: standing >
.^*..+.....
M^^**.+.....M
.^.****+*......
..**^^*+*^^.^..
...**^*@^^*..^.
+M++++.++**...^
....**^*+**....
^.M..^^+*....
......+^...
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 316h/316H 25v/131V Pos: standing >
Inside the Western Gate
A tall wooden fence surrounds the town of Split Shield to keep out
invaders and warring tribes. Watch towers are posted all around the
fence allowing full view of the surrounding area including the path up
to the town. From inside the walls, the sounds of everyday life come
pouring into the woods, driving away the wildlife.
Obvious exits: -North -South -West -Up
a tree branch lies here broken from a tree.
An adult orc wanders around.(Red Aura)
A young adolescent orc scans the crowd looking for a mark.(Red Aura)
A large dog walks slowly down the road.(Red Aura)
An adult orc wanders around.(Red Aura)
A young orc shaman practices his incantations.(Red Aura)
A village guard is here watching the gates.(Red Aura)
A village guard is here watching the gates.(Red Aura)
< 316h/316H 25v/131V Pos: standing >
You quickly scan the area.
A large warg who is close by to your north.
A common male orc who is close by to your north.
A large dog who is not far off to your north.
A common male orc who is not far off to your north.
A father orc who is not far off to your north.
A large warg who is not far off to your north.
A small dog who is not far off to your north.
An old male orc who is a brief walk away to your north.
A father orc who is rather far off to your north.
A large warg who is rather far off to your north.
A mother orc who is close by to your south.
An old male orc who is close by to your south.
A common male orc who is close by to your south.
A small dog who is not far off to your south.
An experienced guard who is not far off to your south.
An old male orc who is not far off to your south.
A brown wolf who is not far off to your south.
An adult orc who is a brief walk away to your south.
An immature leucrotta who is not far off to your west.
A forest ettercap who is in the distance to your west.
A huge village guard who is not far off above you.
A small dog who is not far off above you.
< 316h/316H 26v/131V Pos: standing >
A Wooden Ladder Below the Watch Tower
This old wooden ladder lead up to the watch tower, and down to
the road below. It sways and creeks in high winds. Some of the rungs
are missing, slowing down the process.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
< 316h/316H 30v/131V Pos: standing >
The Western Watch Tower of Split Shield
The tower give a clear view of the village, and the surrounding forest.
The trees are cleared back at least 100 feet, allowing the visitors or
intruders to be seen before reaching the walls. Bits of junk, broken
weapons, rotted food, and sleeping mats are lying about.
Obvious exits: -Down
a slab of orc meat is left here.
[45] A large oak water barrel sits here.
A huge guard stands here.(Red Aura)
A small dog is here chasing his tail.(Red Aura)
< 316h/316H 28v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 316h/316H 29v/131V Pos: standing >
You sit down and relax.
< 316h/316H 30v/131V Pos: sitting >
You currently have the following spell slots available:
1st circle: 10 of 10
2nd circle: 9 of 9
3rd circle: 8 of 8
4th circle: 7 of 7
5th circle: 7 of 7
6th circle: 6 of 6
7th circle: 4 of 4
8th circle: 2 of 2
< 316h/316H 31v/131V Pos: sitting >
You start meditating...
< 316h/316H 32v/131V Pos: sitting >
You stop meditating.
The Western Watch Tower of Split Shield
Obvious exits: -Down
a slab of orc meat is left here.
[45] A large oak water barrel sits here.
A huge guard stands here.(Red Aura)
A small dog is here chasing his tail.(Red Aura)
< 316h/316H 63v/131V Pos: sitting >
Autosaving...
< 316h/316H 66v/131V Pos: sitting >
The Western Watch Tower of Split Shield
Obvious exits: -Down
a slab of orc meat is left here.
[45] A large oak water barrel sits here.
A huge guard stands here.(Red Aura)
A small dog is here chasing his tail.(Red Aura)
< 316h/316H 71v/131V Pos: sitting >
The Western Watch Tower of Split Shield
Obvious exits: -Down
a slab of orc meat is left here.
[45] A large oak water barrel sits here.
A huge guard stands here.(Red Aura)
A small dog is here chasing his tail.(Red Aura)
< 316h/316H 76v/131V Pos: sitting >
The Western Watch Tower of Split Shield
Obvious exits: -Down
a slab of orc meat is left here.
[45] A large oak water barrel sits here.
A huge guard stands here.(Red Aura)
A small dog is here chasing his tail.(Red Aura)
< 316h/316H 80v/131V Pos: sitting >
The Western Watch Tower of Split Shield
Obvious exits: -Down
a slab of orc meat is left here.
[45] A large oak water barrel sits here.
A huge guard stands here.(Red Aura)
A small dog is here chasing his tail.(Red Aura)
< 316h/316H 85v/131V Pos: sitting >
The Western Watch Tower of Split Shield
Obvious exits: -Down
a slab of orc meat is left here.
[45] A large oak water barrel sits here.
A huge guard stands here.(Red Aura)
A small dog is here chasing his tail.(Red Aura)
< 316h/316H 88v/131V Pos: sitting >
The Western Watch Tower of Split Shield
Obvious exits: -Down
a slab of orc meat is left here.
[45] A large oak water barrel sits here.
A huge guard stands here.(Red Aura)
A small dog is here chasing his tail.(Red Aura)
< 316h/316H 93v/131V Pos: sitting >
The Western Watch Tower of Split Shield
Obvious exits: -Down
a slab of orc meat is left here.
[45] A large oak water barrel sits here.
A huge guard stands here.(Red Aura)
A small dog is here chasing his tail.(Red Aura)
< 316h/316H 94v/131V Pos: sitting >
You clamber to your feet.
< 316h/316H 97v/131V Pos: standing >
A Wooden Ladder Below the Watch Tower
This old wooden ladder lead up to the watch tower, and down to
the road below. It sways and creeks in high winds. Some of the rungs
are missing, slowing down the process.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
< 316h/316H 98v/131V Pos: standing >
Inside the Western Gate
A tall wooden fence surrounds the town of Split Shield to keep out
invaders and warring tribes. Watch towers are posted all around the
fence allowing full view of the surrounding area including the path up
to the town. From inside the walls, the sounds of everyday life come
pouring into the woods, driving away the wildlife.
Obvious exits: -North -South -West -Up
a tree branch lies here broken from a tree.
A common male orc shuffles down the path.(Red Aura)
An adult orc wanders around.(Red Aura)
A young adolescent orc scans the crowd looking for a mark.(Red Aura)
A large dog walks slowly down the road.(Red Aura)
An adult orc wanders around.(Red Aura)
A young orc shaman practices his incantations.(Red Aura)
A village guard is here watching the gates.(Red Aura)
A village guard is here watching the gates.(Red Aura)
< 316h/316H 97v/131V Pos: standing >
You quickly scan the area.
A common male orc who is close by to your north.
A large warg who is close by to your north.
A common male orc who is close by to your north.
A large dog who is not far off to your north.
A father orc who is not far off to your north.
A large warg who is not far off to your north.
A small dog who is not far off to your north.
An old male orc who is a brief walk away to your north.
An adult orc who is rather far off to your north.
A father orc who is rather far off to your north.
A large warg who is rather far off to your north.
A mother orc who is close by to your south.
An old male orc who is close by to your south.
A small dog who is not far off to your south.
An experienced guard who is not far off to your south.
An old male orc who is not far off to your south.
A brown wolf who is not far off to your south.
An adult orc who is a brief walk away to your south.
An immature leucrotta who is a brief walk away to your west.
A forest ettercap who is in the distance to your west.
A small dog who is not far off above you.
< 316h/316H 98v/131V Pos: standing >
.^*..+.....
.^^**.+.....M
.M.****+*....MM
..**^^*+*^^.^..
..M**M*@^^*..^.
+M++++.++**...^
....**^*+**....
^.M..^^+*....
......+^...
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 316h/316H 99v/131V Pos: standing >
You quickly scan the area.
A female orc who is almost out of sight to your north.
A black skunk who is almost out of sight to your north.
A common male orc who is close by to your east.
An adult orc who is close by to your east.
A teen-age orc who is close by to your east.
A large dog who is close by to your east.
An adult orc who is close by to your east.
A young orc shaman who is close by to your east.
A village gate guard who is close by to your east.
A village gate guard who is close by to your east.
An immature leucrotta who is not far off to your west.
A forest ettercap who is in the distance to your west.
A mature leucrotta who is almost out of sight to your west.
< 316h/316H 101v/131V Pos: standing >
..^..+....*
..^*..+......
.M^^**.+.....M.
.^.****+*....MM
..**^^*@*^^.^..
..M**M*+^^*..^.
+M++++.++**...^
...**^*+**...
.M..^^+*...
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 316h/316H 101v/131V Pos: standing >
.....+...**
...^..+....**
...^*..+......*
.M^^**.+.....M.
.^.****@*....MM
..**^^*+*^^.^..
..M**M*+^^*..^.
M++++.++**...
..**^*+**..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 316h/316H 101v/131V Pos: standing >
.^...+..^**
......+...***
....^..+....***
...^*..+......*
.M^^**.@.....M.
.^.****+*....MM
..**^^*+*^^.^..
.M**M*+^^*..^
++++.++**..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 316h/316H 101v/131V Pos: standing >
*^.^^+..***
*.^...+..^***
*......+...****
....^..+....***
...^*..@......*
.M^^**.+.....M.
.^.****+*....MM
.**^^*+*^^.^.
M**M*+^^*..
A repaired Cobblestone Path
Obvious exits: -North -East -South -West
< 316h/316H 100v/131V Pos: standing >
**^*^^M^**M
**^.^^+..***M
**.^...+..^****
*......+...****
....^..@....***
...^*..+......*
.M^^**.+.....M.
^.****+*....M
**^^*+*^^.^
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 316h/316H 100v/131V Pos: standing >
****^^^*^MM
***^*^^M^**MM
***^.^^+..***MM
**.^...+..^****
*......@...****
....^..+....***
...^*..+......*
M^^**.+.....M
.****+*....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 316h/316H 100v/131V Pos: standing >
M*******MMM
*****^^^*^MMM
****^*^^M^**MMM
***^.^^+..***MM
**.^...@..^****
*......+...****
....^..+....***
..^*..+......
^^**.+.....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 316h/316H 99v/131V Pos: standing >
MMM^^*^MMMM
MM*******MMMS
M*****^^^*^MMMM
****^*^^M^**MMM
***^.^^@..***MM
**.^...+..^****
*......+...****
...^..+....**
.^*..+.....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 316h/316H 99v/131V Pos: standing >
You quickly scan the area.
A female orc who is not far off to your north.
A black skunk who is not far off to your north.
A female orc who is a brief walk away to your north.
A cute kitten who is a brief walk away to your north.
< 316h/316H 101v/131V Pos: standing >
A Small Pathway
The rocky pathway continues here heading up to a large city in the near
distance. The city to the north is marked by its varying skyline of towers
and the city wall. Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites. The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
< 316h/316H 100v/131V Pos: standing >
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
Running about town, this female orc is restocking her low supplies.(Red Aura)
A small black skunk peers wearily at you.
< 316h/316H 99v/131V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up#
Running about town, this female orc is restocking her low supplies.(Red Aura)
A cute kitten rolls on the ground here playing with a ball of yarn.(Red Aura)
< 316h/316H 99v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 316h/316H 100v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 316h/316H 100v/131V Pos: standing >
Ok.
< 316h/316H 105v/131V Pos: standing >
The black is open.
You extend your sights upward.
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
An orcish street sweeper is here cleaning the streets from rubbish.
An orcish street sweeper is here cleaning the city from rubbish.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 316h/316H 108v/131V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
An orcish street sweeper is here cleaning the streets from rubbish.
An orcish street sweeper is here cleaning the city from rubbish.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 316h/316H 109v/131V Pos: standing >
You quickly scan the area.
A Troll who is not far off to your north.
An orcish elite who is not far off to your north.
A large warhorse who is not far off to your north.
A cute kitten who is a brief walk away to your west.
A female orc who is close by below you.
A cute kitten who is close by below you.
< 316h/316H 111v/131V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
< 316h/316H 111v/131V Pos: standing >
You quickly scan the area.
A Troll who is close by to your north.
A baby orc who is a brief walk away to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish street sweeper who is close by to your south.
An orcish street sweeper who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
< 316h/316H 114v/131V Pos: standing >
An orcish street sweeper enters from the south.
< 316h/316H 122v/131V Pos: standing >
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
The corpse of an orcish assassin is lying here.
< 316h/316H 131v/131V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
The corpse of an orcish assassin is lying here.
< 316h/316H 130v/131V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
An orcish street sweeper who is a brief walk away to your north.
A wandering soul who is a brief walk away to your north.
An old orcish woman who is a brief walk away to your north.
A Troll who is close by to your east.
An orcish elite who is close by to your east.
A large warhorse who is close by to your east.
A black hooded orc who is close by to your east.
An orcish thief who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish street sweeper who is close by to your south.
An orcish street sweeper who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
An umber hulk who is not far off to your south.
The orc gate guard who is not far off to your south.
< 316h/316H 130v/131V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
An orc guard of the Black Order is here watching your every action.(Red Aura)
< 316h/316H 129v/131V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is not far off to your north.
A wandering soul who is not far off to your north.
An old orcish woman who is not far off to your north.
Khazar, the jeweler who is close by to your east.
An orcish street sweeper who is not far off to your south.
An orcish street sweeper who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
An umber hulk who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is close by to your west.
< 316h/316H 129v/131V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
The corpse of an orcish assassin is lying here.
< 316h/316H 130v/131V Pos: standing >
The Shady Scribers are located east from the pathway.
You extend your sights eastward.
The Shady Shop of Scribers
The room here glows an erie yellow by the flames of the torches
attached to the walls. The room here is a semi library of sorts. Along
the north wall, many volumes of scribed material can be found. Seated at
desks, many young orcish scribers copy down the history of their lands
to be spread. They work diligently under the eye of the head scriber who
is constantly yelling to work at a faster pace. There is one exit out
leading back to the main city path.
Obvious exits: -West
Fresh blood covers everything in the area.
A Troll (large) stands here.(Red Aura)
An orcish elite sits atop a large warhorse.(Red Aura)
A black hooded orc stands here in the shadow.(Red Aura)
An orcish thief watches his next victim closely.(Red Aura)
An orcish scribe is copying history from an ancient scroll.(Red Aura)
An orcish scribe is copying history from an ancient scroll.(Red Aura)
An orcish scribe is copying history from an ancient scroll.(Red Aura)
An orcish scribe is copying history from an ancient scroll.(Red Aura)
< 316h/316H 130v/131V Pos: standing >
The Shady Shop of Scribers
The room here glows an erie yellow by the flames of the torches
attached to the walls. The room here is a semi library of sorts. Along
the north wall, many volumes of scribed material can be found. Seated at
desks, many young orcish scribers copy down the history of their lands
to be spread. They work diligently under the eye of the head scriber who
is constantly yelling to work at a faster pace. There is one exit out
leading back to the main city path.
Obvious exits: -West
Fresh blood covers everything in the area.
A Troll (large) stands here, fighting a black hooded orc.(Red Aura)
An orcish elite sits atop a large warhorse.(Red Aura)
A black hooded orc stands in mid-air here, fighting a Troll.(Red Aura)
An orcish thief watches his next victim closely.(Red Aura)
An orcish scribe is copying history from an ancient scroll.(Red Aura)
An orcish scribe is copying history from an ancient scroll.(Red Aura)
An orcish scribe is copying history from an ancient scroll.(Red Aura)
An orcish scribe is copying history from an ancient scroll.(Red Aura)
< 316h/316H 129v/131V Pos: standing >
An orcish elite assists a black hooded orc heroically.
An orcish elite quickly slides off a large warhorse's back.
A Troll avoids being bashed by an orcish elite, who loses his balance and falls.
A Troll parries an orcish elite's lunge at him.
A Troll parries an orcish elite's lunge at him.
a black hooded orc tells you 'No magic in here!'.
< 316h/316H 131v/131V Pos: standing >
A large warhorse growls at a Troll.
A large warhorse suddenly attacks a Troll!
A large warhorse misses a Troll.
< 316h/316H 131v/131V Pos: standing >
A black hooded orc's decent punch wounds a Troll.
A black hooded orc's weak punch grazes a Troll.
< 316h/316H 131v/131V Pos: standing >
A Troll's powerful pierce wounds a black hooded orc.
A Troll's slash grazes a black hooded orc.
A Troll misses a black hooded orc.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
The corpse of an orcish assassin is lying here.
< 316h/316H 130v/131V Pos: standing >
You start chanting...
You snap into visibility.
< 316h/316H 130v/131V Pos: standing >
You complete your spell...
You throw a fireball at a Troll and have the satisfaction of seeing him enveloped in flames.
< 316h/316H 131v/131V Pos: standing >
You start chanting...
< 316h/316H 131v/131V Pos: standing >
You complete your spell...
You throw a fireball at a Troll and have the satisfaction of seeing him enveloped in flames.
< 316h/316H 131v/131V Pos: standing >
You start chanting...
< 316h/316H 131v/131V Pos: standing >
You complete your spell...
You throw a fireball at a Troll and have the satisfaction of seeing him enveloped in flames.
< 316h/316H 131v/131V Pos: standing >
You start chanting...
< 316h/316H 131v/131V Pos: standing >
You complete your spell...
Your fireball hits a Troll with full force, causing an immediate death.
You receive your share of experience.