<worn as a badge> a glowing blue crystal of charisma [86%]
<worn on head> a hardened dragonscale skull from Arcium, the Plagued Kingdom [73%]
<worn on eyes> an enchanted elven eyepatch 'Opticlude' (magic) [82%]
<worn in ear> an earring of courage of greater constitution
<worn on face> a dark cured leather mask from Arcium, the Plagued Kingdom [74%]
<worn around neck> a cloak of dragons of damage (magic) (glowing)
<worn around neck> a well-used dragonscale pendant from Arcium, the Plagued Kingdom [81%]
<worn on body> the chest piece of the shadowy platemail of damnation (magic)
<worn about body> a swirling, dark blue cloak (humming) [67%]
<worn as quiver> a drow-made gem quiver from Arcium, the Plagued Kingdom [80%]
<worn about waist> the threads of astral projection of intelligence (glowing)
<worn on belt buckle>a fragile marble belt buckle from The City of Winterhaven
<worn on arms> some wolf hide sleeves (illuminating) [54%]
<held as shield> a rusty marble shield from Arcium, the Plagued Kingdom [69%]
<worn around wrist> an etched mithral bracer of strength (magic) (humming)
<worn around wrist> the bangle of the Dreamer of constitution (magic) [88%]
<worn on hands> some dwarven-made platinum claws from Arcium, the Plagued Kingdom
<worn on finger> a ring of invisibility [poor] (magic)
<worn on finger> a sun ring of wisdom (magic) (glowing) [88%]
<primary weapon> a mithril dagger (magic)
<worn on legs> some fur-lined horned ram-skull knee guards [71%]
<worn on feet> the boots of the dreamer of dexterity (magic)
You feel infused by 8th circle DARK powers!
< 316h/316H 131v/131V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 316h/316H 131v/131V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 316h/316H 131v/131V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 316h/316H 131v/131V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 316h/316H 131v/131V Pos: sitting >
You feel infused by 3rd circle DARK powers!
< 316h/316H 131v/131V Pos: sitting >
You feel infused by 3rd circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 316h/316H 131v/131V Pos: sitting >
You clamber to your feet.
< 316h/316H 131v/131V Pos: standing >
You are almost ready to attain your next level!
< 316h/316H 131v/131V Pos: standing >
Entrance To The Mercenary Guild Of Ghore
This room is the first in this building that is intact. The walls appear to
be solid and strong. The floor is clear of any debris or rubble. There is an
exit to the east and a door leading into the guild to the south.
Obvious exits: -East -South
< 316h/316H 130v/131V Pos: standing >
You quickly scan the area.
You see nothing.
< 316h/316H 130v/131V Pos: standing >
Dead End in the Passageway
The passage way widens a bit here, giving less of an ominous feel to it.
Huge chunks of stone are above you and to the north and south. West is a wall
that blocks any further progress. The passageway leaves back to the east.
Obvious exits: -East -West
< 316h/316H 129v/131V Pos: standing >
You quickly scan the area.
You see nothing.
< 316h/316H 129v/131V Pos: standing >
A Dark Passage Under Rubble
This passage lies under huge chunks of stone that block out all light. It is
pitch black. Numerous noises can be heard around you, making you wonder if the
rubble is about to cave in and crush you. The passage runs east and west.
Obvious exits: -East -West
< 316h/316H 130v/131V Pos: standing >
You quickly scan the area.
You see nothing.
< 316h/316H 130v/131V Pos: standing >
Strangle Street
Crush Road intersects the street from the north. The street appears to have
continued west at one time, but now is blocked by huge chunks of stone and
large piles of debris. Buildings can be seen lining the street to the east.
Obvious exits: -North -East -West
< 316h/316H 129v/131V Pos: standing >
You quickly scan the area.
You see nothing.
< 316h/316H 129v/131V Pos: standing >
Strangle Street
Smash Street intersects Strangle here from the south. To the south the
rubble and debris seems to increase as it approaches the outer wall. To the
north an entry way to a building can be seen. Buildings can be seen all
along the street which continues east and west.
Obvious exits: -East -South -West
< 316h/316H 129v/131V Pos: standing >
You quickly scan the area.
You see nothing.
< 316h/316H 129v/131V Pos: standing >
Smash Street
The street is paved with embedded stones. Many stones are missing leaving
big, muddy holes everywhere. Chunks of stone and debris litter the ground. An
entrance to a building is west. The street continues north and south.
Obvious exits: -North -South -West
< 316h/316H 127v/131V Pos: standing >
You quickly scan the area.
A foul-smelling troll guard who is close by to your west.
A large troll who is close by to your west.
A large troll who is close by to your west.
A large troll who is close by to your west.
A large troll who is close by to your west.
A large troll who is close by to your west.
Thukkut who is close by to your west.
< 316h/316H 127v/131V Pos: standing >
Smash Street
The street is littered with a fair amount of rubble and debris. The rubble
appears to increase to the south. The street is paved with stones, many stones
are missing leaving muddy holes here and there. There is an entrance to a
building to the west. The street continues north and south.
Obvious exits: -North -South -West
< 316h/316H 127v/131V Pos: standing >
You quickly scan the area.
Mrutt who is not far off to your west.
< 316h/316H 128v/131V Pos: standing >
A Bend in Smash Street
This used to be an intersection of streets, but rubble and debris have
blocked any progress along the city wall to the west. Rubble and debris
fill this part of the street making it barely passable. The rubble seems
to thin to the north, while much rubble and debris continue east along
the city wall.
Obvious exits: -North -East
< 316h/316H 128v/131V Pos: standing >
You quickly scan the area.
A troll scavenger who is not far off to your east.
A hungry crocodile who is rather far off to your east.
< 316h/316H 129v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 316h/316H 130v/131V Pos: standing >
South Smash Street
The southern section of Smash Street runs parallel to the city wall. Debris
and large chunks of stone clutter the street making it barely passable. Through
the debris stones embedded into the ground pave the street. The city wall
borders the street on the south and buildings of various sizes run along the
northern part of the street. The air is thick and musty and smells of rotting
plant and animal life. Swarms of insects fly to and fro. The entrance to a
building lies north. The street continues east and west.
Obvious exits: -North -East -West
< 316h/316H 129v/131V Pos: standing >
You quickly scan the area.
A troll scavenger who is not far off to your east.
A hungry crocodile who is a brief walk away to your east.
< 316h/316H 129v/131V Pos: standing >
A Bend in Smash Street
This used to be an intersection of streets, but rubble and debris have
blocked any progress along the city wall to the west. Rubble and debris
fill this part of the street making it barely passable. The rubble seems
to thin to the north, while much rubble and debris continue east along
the city wall.
Obvious exits: -North -East
< 316h/316H 127v/131V Pos: standing >
Smash Street
The street is littered with a fair amount of rubble and debris. The rubble
appears to increase to the south. The street is paved with stones, many stones
are missing leaving muddy holes here and there. There is an entrance to a
building to the west. The street continues north and south.
Obvious exits: -North -South -West
< 316h/316H 125v/131V Pos: standing >
Smash Street
The street is paved with embedded stones. Many stones are missing leaving
big, muddy holes everywhere. Chunks of stone and debris litter the ground. An
entrance to a building is west. The street continues north and south.
Obvious exits: -North -South -West
< 316h/316H 123v/131V Pos: standing >
Strangle Street
Smash Street intersects Strangle here from the south. To the south the
rubble and debris seems to increase as it approaches the outer wall. To the
north an entry way to a building can be seen. Buildings can be seen all
along the street which continues east and west.
Obvious exits: -East -South -West
< 316h/316H 122v/131V Pos: standing >
You quickly scan the area.
You see nothing.
< 316h/316H 123v/131V Pos: standing >
Strangle Street
The street here narrows a bit due to rubble from the second story of the
building to the north lying on the ground. The street is in fairly good shape
otherwise, with a few pot holes dotting the surface. There appears to be an
entry way to the building through the north despite the rubble. An entry way
can be seen south. The street continues east and west.
Obvious exits: -North -East -South -West
< 316h/316H 124v/131V Pos: standing >
You quickly scan the area.
A large troll who is close by to your north.
A large troll who is close by to your north.
A large troll who is close by to your north.
Ruxurrk who is close by to your north.
< 316h/316H 125v/131V Pos: standing >
A Dark Section of Strangle Street
The street here is in fairly good condition, most of the paving stones are
in place and very little debris can be seen. It is very dark here, as the
buildings on both sides of the street block out much of the light.
Although the buildings are multi-story, most of the upper stories lie in
rubble. The buildings line the street to the east and west. To the south
an entrance can be seen.
Obvious exits: -East -South -West
< 316h/316H 126v/131V Pos: standing >
You quickly scan the area.
A large troll who is close by to your south.
A large troll who is close by to your south.
Othrk who is close by to your south.
< 316h/316H 127v/131V Pos: standing >
Strangle Street
The street is paved with stones here and is in very good condition.
Buildings can be seen lining the street in either direction and these
buildings appear to be in better shape than most of the city. There is an
entrance to a building on both the north and south side of the street.
The street itself continues east and west.
Obvious exits: -North -East -South -West
< 316h/316H 127v/131V Pos: standing >
You quickly scan the area.
A large troll who is close by to your south.
A large troll who is close by to your south.
A large troll who is close by to your south.
Thagtrk who is close by to your south.
< 316h/316H 128v/131V Pos: standing >
Strangle Street
The street here is in fairly good condition. Most of the stones paving it
are intact, only a few pot holes dot the surface. To the west buildings
can be seen lining the street on both sides. To the east pound road begins.
The street continues south and west.
Obvious exits: -East -South -West
< 316h/316H 128v/131V Pos: standing >
You quickly scan the area.
A swamp snake who is close by to your south.
A large troll who is close by to your south.
A large troll who is close by to your south.
A large troll who is close by to your south.
A large troll who is close by to your south.
A large troll who is close by to your south.
Lurgot who is close by to your south.
< 316h/316H 129v/131V Pos: standing >
Pound Road
This section of Pound Road is bordered by a wall to the east, and Strangle
Street which runs west. There are large muddy pot holes in the street where the
stones are missing, some of which are very deep. The street is littered with
stone and debris. The air is thick with a growing moisture and the smell of
decay and rot. A large cloud of swamp gas blankets the entire area. The road
continues north and south.
Obvious exits: -North -South -West
< 316h/316H 129v/131V Pos: standing >
You quickly scan the area.
A swamp snake who is close by to your north.
A male troll who is a brief walk away to your north.
A foul-smelling troll guard who is a brief walk away to your north.
A young male troll who is close by to your south.
A swamp snake who is not far off to your south.
A young female troll who is a brief walk away to your south.
< 316h/316H 129v/131V Pos: standing >
Strangle Street
The street here is in fairly good condition. Most of the stones paving it
are intact, only a few pot holes dot the surface. To the west buildings
can be seen lining the street on both sides. To the east pound road begins.
The street continues south and west.
Obvious exits: -East -South -West
< 316h/316H 127v/131V Pos: standing >
An Armor Shop
This armor shop is very dusty and dirty. Pieces of armor of every
description lie about in no particular order. A makeshift counter is set
in the middle of the room which Growl Troll watches all the patrons closely
for shop lifting. A large sign is against the back wall. The only exit is
north.
Obvious exits: -North
A small, red-hot forging furnace has been set up here. (humming)
A swamp snake coils and strikes.(Red Aura)
A large troll has been hired to watch the area(Red Aura)
A large troll has been hired to watch the area(Red Aura)
A large troll has been hired to watch the area(Red Aura)
A large troll has been hired to watch the area(Red Aura)
A large troll has been hired to watch the area(Red Aura)
A large troll has been hired to watch the area(Red Aura)
Lurgot is here, showing off her wares.(Red Aura)
< 316h/316H 125v/131V Pos: standing >
You quickly scan the area.
You see nothing.
< 316h/316H 126v/131V Pos: standing >
Strangle Street
The street here is in fairly good condition. Most of the stones paving it
are intact, only a few pot holes dot the surface. To the west buildings
can be seen lining the street on both sides. To the east pound road begins.
The street continues south and west.
Obvious exits: -East -South -West
< 316h/316H 128v/131V Pos: standing >
Pound Road
This section of Pound Road is bordered by a wall to the east, and Strangle
Street which runs west. There are large muddy pot holes in the street where the
stones are missing, some of which are very deep. The street is littered with
stone and debris. The air is thick with a growing moisture and the smell of
decay and rot. A large cloud of swamp gas blankets the entire area. The road
continues north and south.
Obvious exits: -North -South -West
< 316h/316H 127v/131V Pos: standing >
You quickly scan the area.
A swamp snake who is close by to your north.
A male troll who is a brief walk away to your north.
A foul-smelling troll guard who is a brief walk away to your north.
A young male troll who is close by to your south.
A swamp snake who is not far off to your south.
A young female troll who is a brief walk away to your south.
< 316h/316H 129v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 316h/316H 129v/131V Pos: standing >
Pound Road
This section of the road is littered with stones and debris. Large pot holes
dot the surface. Grunt Way enters from the east. As you look northeast you can
see what looks like an old, decayed palace. The top floors and towers of this
old palace have all collapsed leaving piles of rubble in their place. To the
south and west many old buildings can be seen, most of which appear to be
barely standing. The road continues north and south and Grunt Way splits off
to the east.
Obvious exits: -North -East -South
A swamp snake coils and strikes.(Red Aura)
< 316h/316H 129v/131V Pos: standing >
You quickly scan the area.
A male troll who is not far off to your north.
A foul-smelling troll guard who is not far off to your north.
A small lizard who is close by to your east.
A young male troll who is not far off to your south.
A swamp snake who is a brief walk away to your south.
A young female troll who is rather far off to your south.
< 316h/316H 129v/131V Pos: standing >
Pound Road
This section of Pound Road is bordered by a wall to the east, and Strangle
Street which runs west. There are large muddy pot holes in the street where the
stones are missing, some of which are very deep. The street is littered with
stone and debris. The air is thick with a growing moisture and the smell of
decay and rot. A large cloud of swamp gas blankets the entire area. The road
continues north and south.
Obvious exits: -North -South -West
< 316h/316H 127v/131V Pos: standing >
Pound Road
This section of pound road is bordered by wall to the east and buildings to
the west. There are large gaps in the stones that pave the street creating
huge muddy pot holes. As you look north towards the center of the city you can
see many buildings, most of which appear to have been multi-story at one time,
but the top floors now are just piles of rubble. The street is littered with
stone and debris. The air smells of decay and rot and insects swarm about.
The road continues to the north and south.
Obvious exits: -North -South
A young troll male kicks you in the shin and roars.(Red Aura)
< 316h/316H 125v/131V Pos: standing >
You quickly scan the area.
A swamp snake who is not far off to your north.
A male troll who is rather far off to your north.
A foul-smelling troll guard who is rather far off to your north.
A swamp snake who is close by to your south.
A young female troll who is not far off to your south.
A troll guard who is a brief walk away to your south.
A troll guard who is a brief walk away to your south.
A troll guard who is a brief walk away to your south.
A troll guard who is a brief walk away to your south.
A troll guard who is a brief walk away to your south.
< 316h/316H 127v/131V Pos: standing >
Pound Road
This section of pound road is bordered by wall to the east and buildings to
the west. There are large gaps in the stones that pave the street creating
huge muddy pot holes. As you look north towards the center of the city you can
see many buildings, most of which appear to have been multi-story at one time,
but the top floors now are just piles of rubble. The street is littered with
stone and debris. The air smells of decay and rot and insects swarm about.
A large cloud of swamp gas block any light from the sun. The road continues
to the north and south.
Obvious exits: -North -South
A swamp snake coils and strikes.(Red Aura)
< 316h/316H 126v/131V Pos: standing >
You quickly scan the area.
A young male troll who is close by to your north.
A swamp snake who is a brief walk away to your north.
A male troll who is in the distance to your north.
A foul-smelling troll guard who is in the distance to your north.
A young female troll who is close by to your south.
A troll guard who is not far off to your south.
A troll guard who is not far off to your south.
A troll guard who is not far off to your south.
A troll guard who is not far off to your south.
A troll guard who is not far off to your south.
A lizard man who is rather far off to your south.
< 316h/316H 128v/131V Pos: standing >
Smash Street
This street is covered with stones embedded into the ground. Large chunks of
rock and debris from the walls clutter the ground making it barely passable.
The debris seems to lessen to the north, as the road leads away from the
outer wall. A large cloud of swamp gas blocks the sun entirely out. Along
the wall the street continues east and west.
Obvious exits: -North -East -South -West
A young female troll plays in the mud.(Red Aura)
< 316h/316H 129v/131V Pos: standing >
You quickly scan the area.
A swamp snake who is close by to your north.
A young male troll who is not far off to your north.
A swamp snake who is rather far off to your north.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A lizard man who is a brief walk away to your south.
A hungry crocodile who is close by to your west.
A troll scavenger who is not far off to your west.
< 316h/316H 129v/131V Pos: standing >
South Smash Street
The southern section of Smash Street runs parallel to the city wall. Debris
and large chunks of stone clutter the street making it barely passable.
Through the debris stones are embedded into the ground paving the street. The
city wall borders the street on the south and buildings of various sizes run
along the northern part of the street. The air is thick and musty and smells
of rotting plant and animal life. Swarms of insects fly to and fro. The
entrance to a building lies north. The street continues east and west.
Obvious exits: -North -East -West
A large, hungry crocodile moves towards you rapidly.(Red Aura)
< 316h/316H 127v/131V Pos: standing >
South Smash Street
The southern section of Smash Street runs parallel to the city wall. Debris
and large chunks of stone clutter the street making it barely passable. Through
the debris stones embedded into the ground pave the street. The city wall
borders the street on the south and buildings of various sizes run along the
northern part of the street. The air is thick and musty and smells of rotting
plant and animal life. Swarms of insects fly to and fro. The entrance to a
building lies north. The street continues east and west.
Obvious exits: -North -East -West
A troll scavenges the area searching for valuables.(Red Aura)
< 316h/316H 125v/131V Pos: standing >
South Smash Street
The southern section of Smash Street runs parallel to the city wall. Debris
and large chunks of stone clutter the street making it barely passable. Through
the debris stones embedded into the ground pave the street. The city wall
borders the street on the south and buildings of various sizes run along the
northern part of the street. The air is thick and musty and smells of rotting
plant and animal life. Swarms of insects fly to and fro. The entrance to a
building lies north. The street continues east and west.
Obvious exits: -North -East -West
< 316h/316H 123v/131V Pos: standing >
South Smash Street
The southern section of Smash Street runs parallel to the city wall. Debris
and large chunks of stone clutter the street making it barely passable. Through
the debris stones embedded into the ground pave the street. The city wall
borders the street on the south and buildings of various sizes run along the
northern part of the street. The air is thick and musty and smells of rotting
plant and animal life. Swarms of insects fly to and fro. The entrance to a
building lies north. The street continues east and west.
Obvious exits: -North -East -West
< 316h/316H 122v/131V Pos: standing >
A Bend in Smash Street
This used to be an intersection of streets, but rubble and debris have
blocked any progress along the city wall to the west. Rubble and debris
fill this part of the street making it barely passable. The rubble seems
to thin to the north, while much rubble and debris continue east along
the city wall.
Obvious exits: -North -East
< 316h/316H 121v/131V Pos: standing >
You quickly scan the area.
A troll scavenger who is a brief walk away to your east.
A hungry crocodile who is rather far off to your east.
A young female troll who is in the distance to your east.
< 316h/316H 122v/131V Pos: standing >
Smash Street
The street is littered with a fair amount of rubble and debris. The rubble
appears to increase to the south. The street is paved with stones, many stones
are missing leaving muddy holes here and there. There is an entrance to a
building to the west. The street continues north and south.
Obvious exits: -North -South -West
< 316h/316H 122v/131V Pos: standing >
The Bank of Ghore
Once only a shell of a building with skeletal corpse within, the bank has
undergone a change in management at the behest of Chief Bloodeye. As the bank
is a means to further fund campaigns against the surface races, the Chief
installed a new banker, counter and vault. There are also several guards now
stationed at the bank to ensure that nothing goes missing.
Obvious exits: -East -West
< 316h/316H 121v/131V Pos: standing >
The Bank Vault
This vault is very old and very sturdy. Thick steel walls encase the entire
enclosure. The new administrators of the banking system of Ghore have taken
care to replace the worn hinges and clean out the detritus that was once
collected here in great droves. The vault is now very clean and spotless and
almost begs one to leave their money behind.
Obvious exits: -East
A large wooden counter is here, with a sign posted on it.
Mrutt stands here, ready to take your money.(Red Aura)
< 316h/316H 122v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 316h/316H 123v/131V Pos: standing >
The Bank of Ghore
Once only a shell of a building with skeletal corpse within, the bank has
undergone a change in management at the behest of Chief Bloodeye. As the bank
is a means to further fund campaigns against the surface races, the Chief
installed a new banker, counter and vault. There are also several guards now
stationed at the bank to ensure that nothing goes missing.
Obvious exits: -East -West
< 316h/316H 125v/131V Pos: standing >
Smash Street
The street is littered with a fair amount of rubble and debris. The rubble
appears to increase to the south. The street is paved with stones, many stones
are missing leaving muddy holes here and there. There is an entrance to a
building to the west. The street continues north and south.
Obvious exits: -North -South -West
< 316h/316H 125v/131V Pos: standing >
Smash Street
The street is paved with embedded stones. Many stones are missing leaving
big, muddy holes everywhere. Chunks of stone and debris litter the ground. An
entrance to a building is west. The street continues north and south.
Obvious exits: -North -South -West
< 316h/316H 124v/131V Pos: standing >
A Weapons Shop
This weapons shop is in fairly good condition. Merchandise hangs from every
wall and lines the tops of many tables that have been set about for display.
There is no counter or anything reminisant of normal shops, it seems the owner
sacrificed it for display room. The only exit is east.
Obvious exits: -East -West#
A foul-smelling troll guard prowls here.(Red Aura)
A large troll has been hired to watch the area(Red Aura)
A large troll has been hired to watch the area(Red Aura)
A large troll has been hired to watch the area(Red Aura)
A large troll has been hired to watch the area(Red Aura)
A large troll has been hired to watch the area(Red Aura)
Thukkut is here, ready to serve you.(Red Aura)
< 316h/316H 124v/131V Pos: standing >
Smash Street
The street is paved with embedded stones. Many stones are missing leaving
big, muddy holes everywhere. Chunks of stone and debris litter the ground. An
entrance to a building is west. The street continues north and south.
Obvious exits: -North -South -West
< 316h/316H 126v/131V Pos: standing >
Strangle Street
Smash Street intersects Strangle here from the south. To the south the
rubble and debris seems to increase as it approaches the outer wall. To the
north an entry way to a building can be seen. Buildings can be seen all
along the street which continues east and west.
Obvious exits: -East -South -West
< 316h/316H 125v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 316h/316H 125v/131V Pos: standing >
Strangle Street
Crush Road intersects the street from the north. The street appears to have
continued west at one time, but now is blocked by huge chunks of stone and
large piles of debris. Buildings can be seen lining the street to the east.
Obvious exits: -North -East -West
< 316h/316H 126v/131V Pos: standing >
A Dark Passage Under Rubble
This passage lies under huge chunks of stone that block out all light. It is
pitch black. Numerous noises can be heard around you, making you wonder if the
rubble is about to cave in and crush you. The passage runs east and west.
Obvious exits: -East -West
< 316h/316H 124v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 316h/316H 127v/131V Pos: standing >
Dead End in the Passageway
The passage way widens a bit here, giving less of an ominous feel to it.
Huge chunks of stone are above you and to the north and south. West is a wall
that blocks any further progress. The passageway leaves back to the east.
Obvious exits: -East -West
< 316h/316H 127v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 316h/316H 128v/131V Pos: standing >
Entrance To The Mercenary Guild Of Ghore
This room is the first in this building that is intact. The walls appear to
be solid and strong. The floor is clear of any debris or rubble. There is an
exit to the east and a door leading into the guild to the south.
Obvious exits: -East -South
< 316h/316H 129v/131V Pos: standing >
East - West Hallway In The Mercenary Guild
This hallway is totally dark. Nothing can be seen on the walls and the floors
is devoid of any kind of furniture. The darkness and emptiness give it a very
ominous feeling. There is a door to the east and north. The hallway continues
west.
Obvious exits: -North -East# -West
< 316h/316H 129v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 316h/316H 131v/131V Pos: standing >
The wooden seems to be closed.
< 316h/316H 131v/131V Pos: standing >
I see no door there.
< 316h/316H 131v/131V Pos: standing >
The wooden seems to be closed.
< 316h/316H 131v/131V Pos: standing >
You quickly scan the area.
A troll mercenary who is not far off to your west.
A troll mercenary who is not far off to your west.
A troll mercenary who is not far off to your west.
A troll mercenary who is not far off to your west.
Akol who is not far off to your west.
< 316h/316H 131v/131V Pos: standing >
Ok.
< 316h/316H 131v/131V Pos: standing >
The Mercenary Shop
This room has a few stone blocks set about both for seating and for display.
Various weapons and tools used by mercenaries are laid out for display. The
walls are covered by weapons that have been hung for browsing. The shop keeper
stands quietly seeming to size you up as you enter his store. The only exit is
to the west.
Obvious exits: -West
A troll mercenary watches the area intently.(Red Aura)
A troll mercenary watches the area intently.(Red Aura)
A troll mercenary watches the area intently.(Red Aura)
A troll mercenary watches the area intently.(Red Aura)
The guild shopkeeper sits here, ready to serve guild members.(Red Aura)
< 316h/316H 130v/131V Pos: standing >
East - West Hallway In The Mercenary Guild
This hallway is totally dark. Nothing can be seen on the walls and the floors
is devoid of any kind of furniture. The darkness and emptiness give it a very
ominous feeling. There is a door to the east and north. The hallway continues
west.
Obvious exits: -North -East -West
< 316h/316H 129v/131V Pos: standing >
Entrance To The Mercenary Guild Of Ghore
This room is the first in this building that is intact. The walls appear to
be solid and strong. The floor is clear of any debris or rubble. There is an
exit to the east and a door leading into the guild to the south.
Obvious exits: -East -South
< 316h/316H 128v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 316h/316H 128v/131V Pos: standing >
Dead End in the Passageway
The passage way widens a bit here, giving less of an ominous feel to it.
Huge chunks of stone are above you and to the north and south. West is a wall
that blocks any further progress. The passageway leaves back to the east.
Obvious exits: -East -West
< 316h/316H 128v/131V Pos: standing >
You quickly scan the area.
You see nothing.
< 316h/316H 130v/131V Pos: standing >
A Dark Passage Under Rubble
This passage lies under huge chunks of stone that block out all light. It is
pitch black. Numerous noises can be heard around you, making you wonder if the
rubble is about to cave in and crush you. The passage runs east and west.
Obvious exits: -East -West
< 316h/316H 130v/131V Pos: standing >
You quickly scan the area.
You see nothing.
< 316h/316H 130v/131V Pos: standing >
Strangle Street
Crush Road intersects the street from the north. The street appears to have
continued west at one time, but now is blocked by huge chunks of stone and
large piles of debris. Buildings can be seen lining the street to the east.
Obvious exits: -North -East -West
< 316h/316H 129v/131V Pos: standing >
You quickly scan the area.
A swamp snake who is close by to your north.
< 316h/316H 129v/131V Pos: standing >
South End of Crush Road
Crush Road comes to an end here joining Strangle Street to the south. The
street is in fairly poor condition, with numerous muddy pot holes dotting the
surface. Buildings line both sides of the road with an entry way to one seen to
the west. The street continues north.
Obvious exits: -North -South -West
A swamp snake coils and strikes.(Red Aura)
< 316h/316H 129v/131V Pos: standing >
Pardon?
< 316h/316H 129v/131V Pos: standing >
You quickly scan the area.
You see nothing.
< 316h/316H 129v/131V Pos: standing >
Crush Road
The road here is covered with large muddy pot holes where the stones have
been trampled into the ground. Far to the north the buildings seem to just
stop and a huge, murky swamp begins. The air is wet and strong with the
scent of decay. Buildings block the way east. Loud noises of various kinds
can be heard coming from a building to the west. The road continues north
and south.
Obvious exits: -North -South -West#
< 316h/316H 127v/131V Pos: standing >
You quickly scan the area.
A swamp snake who is close by to your south.
< 316h/316H 128v/131V Pos: standing >
The ogreskin seems to be closed.
< 316h/316H 131v/131V Pos: standing >
I see no door here.
< 316h/316H 131v/131V Pos: standing >
Ok.
< 316h/316H 131v/131V Pos: standing >
You quickly scan the area.
A swamp snake who is close by to your south.
A swamp snake who is close by to your west.
A bartender who is close by to your west.
A drunk troll who is close by to your west.
A swamp snake who is not far off to your west.
A drunk troll who is not far off to your west.
< 316h/316H 131v/131V Pos: standing >
The Ogre's Head Tavern
This tavern is in shambles. Broken pieces of furniture are strewn all over
the floor. The bar runs along the north wall and has huge gouges broken out of
it. A few barstools are still usable as well as a few tables and chairs. The
smell of vomit and alcohol is strong in the air. Drunk and unruly patrons
fill the room with noise. A back room can be seen west and the exit to the east.
Obvious exits: -East -West
A swamp snake coils and strikes.(Red Aura)
A bartender is here, ready to serve you.(Red Aura)
A drunk troll is here, trying to keep his balance.(Red Aura)
< 316h/316H 129v/131V Pos: standing >
Crush Road
The road here is covered with large muddy pot holes where the stones have
been trampled into the ground. Far to the north the buildings seem to just
stop and a huge, murky swamp begins. The air is wet and strong with the
scent of decay. Buildings block the way east. Loud noises of various kinds
can be heard coming from a building to the west. The road continues north
and south.
Obvious exits: -North -South -West
< 316h/316H 128v/131V Pos: standing >
A Decayed Stretch of Crush Road
The road here is almost one big muddy pothole. Very few of the stones
paving the road remain, those that do remain are covered with slippery mud.
To the north a distance a huge swamp can be seen. The air is thick with the
scent of decaying plants and animals. Buildings can been seen west, an
path starts to the east. The road continues north and south.
Obvious exits: -North -South -West
< 316h/316H 126v/131V Pos: standing >
You quickly scan the area.
A swamp snake who is not far off to your south.
< 316h/316H 128v/131V Pos: standing >
The Shaman's Path
This path has been cleared of debris and is paved with red brick. The bricks
are covered with mud and are quite slick. The path leads west to the shamans
guild entrance. The street is to the east.
Obvious exits: -East -West
< 316h/316H 129v/131V Pos: standing >
You quickly scan the area.
You see nothing.
< 316h/316H 129v/131V Pos: standing >
A Decayed Stretch of Crush Road
The road here is almost one big muddy pothole. Very few of the stones
paving the road remain, those that do remain are covered with slippery mud.
To the north a distance a huge swamp can be seen. The air is thick with the
scent of decaying plants and animals. Buildings can been seen west, an
path starts to the east. The road continues north and south.
Obvious exits: -North -South -West
< 316h/316H 127v/131V Pos: standing >
A Muddy Section of Crush Road
This section of Crush road is almost entirely mud. A few islands of stones
remain on the surface. To the north can be seen a huge, murky swamp. To the
west huge piles of rubble and debris prevent any passage. An entrance to the
guard barracks lies east. The road continues north and south.
Obvious exits: -North -East -South
< 316h/316H 127v/131V Pos: standing >
You quickly scan the area.
A young male troll who is close by to your east.
A swamp snake who is close by to your east.
A young female troll who is not far off to your east.
A Troll who is a brief walk away to your east.
A swamp snake who is a brief walk away to your east.
A swamp snake who is a brief walk away to your east.
A swamp snake who is a brief walk away to your south.
< 316h/316H 129v/131V Pos: standing >
The Combat Practice Room
This room is where the elite guards of Ghore practice various techniques of
combat. The walls are lined with weapons of every sort. Pieces of equipment lie
all about the room. The floor is covered with both dried and fresh blood. The
strong smell of sweat and blood is almost overpowering. There is a door to the
north and an entry to the east. The exit to the street is west.
Obvious exits: -North# -East -West
A young troll male kicks you in the shin and roars.(Red Aura)
A swamp snake coils and strikes.(Red Aura)
< 316h/316H 129v/131V Pos: standing >
The Guards Kitchen
This room is where the Chef prepares meals for his hungry troops. A huge
stone oven rests along the southern wall, with a long counter running the
length of the room in then center. Corpses of various kinds cover the counter,
including some of Gnomes and Elves. The scent of decay and blood is strong, and
the odor of sweat from the practice room mingles in nicely. The dining room is
east while the sleeping quarters lie north. The chamber of combat is to the
west.
Obvious exits: -North# -East -West
A young female troll plays in the mud.(Red Aura)
< 316h/316H 128v/131V Pos: standing >
The Guards Dining Room
This room is nothing but one huge round table surrounded by chairs. The
table itself is gouged and chipped where impatient Guards have waited for
food to arrive. Scraps of rotten food lie all over the floor and under the
table. The lovely aroma of decay and blood comes from the kitchen to the
north. Most appetizing.
Obvious exits: -West
A Troll (large) stands here, fighting a swamp snake.(Red Aura)
A swamp snake stands here, fighting a Troll.(Red Aura)
A swamp snake stands here, fighting a Troll.(Red Aura)
< 316h/316H 128v/131V Pos: standing >
You quickly scan the area.
A young female troll who is close by to your west.
A young male troll who is not far off to your west.
A swamp snake who is not far off to your west.
< 316h/316H 130v/131V Pos: standing >
A swamp snake misses a Troll.
A Troll dodges a swamp snake's attack.
< 316h/316H 131v/131V Pos: standing >
You start chanting...
You snap into visibility.
< 316h/316H 131v/131V Pos: standing >
You complete your spell...
Your blast shatters a Troll into a million pieces!
A Troll is dead! R.I.P.
You receive your share of experience.