<worn as a badge> a badge of the force commander's elite guard
<worn on head> an angelic dragonscale hat from The Ancient Halls of Ironstar
<worn on eyes> a soldier's clay eyepatch
<worn in ear> a frozen hide earring
<worn in ear> an obsidian earring [superior]
<worn on face> a beautiful limestone veil [84%]
<worn around neck> an obsidian pendant [superior] [82%]
<worn around neck> an unholy necklace of Baal [superior]
<worn on body> the burnt full plate of a death knight [poor] [83%]
<worn about body> a long flowing robe [modified] [54%]
<worn about waist> a belt of soft feathers [89%]
<worn on belt buckle>a black egg of antiquity [superior]
<worn around wrist> a solid crystal bracer
<worn around wrist> a duergar-made adamantine bracelet [superior]
<worn on hands> a pair of cured xorn-hide gauntlets [superior]
<worn on finger> a moss-covered ring
<worn on finger> a ring of the Tentabeast [modified] (glowing) [59%]
<primary weapon> the mighty scepter of the Valhalla (glowing)
<worn on legs> some patched clay leg plates
<worn on feet> some durethium boots
< 1029h/1029H 136v/149V Pos: standing >
A Narrow Trail Around The Great Spire
A narrow dirt trail winds its way around the base of the great
towering central spire of rock in Ixarkon. The windows of many
dwellings can be seen high up in the spire but there are no
visible way to get to them. The spire's base is hundreds of
feet across, and the spire seems to stretch hundreds of feet up
into the air. This narrow trail closely follows the base the
spire and is used by many of the inhabitants of Ixarkon to travel
around the spire; many use it to reach the bustling markets of
the city from their homes. The trail continues to the north and
south here; a view of the markets to the north can barely be made
out. A short scramble leads down here into a narrow rocky gorge.
Obvious exits: -North -South -Down
< 1029h/1029H 135v/149V Pos: standing >
You quickly scan the area.
A poorly-dressed commoner who is close by to your north.
A duergar slave who is close by to your north.
A well-dressed commoner who is not far off to your north.
A poorly-dressed commoner who is a brief walk away to your north.
An auctioneer who is a brief walk away to your north.
An illithid merchant who is a brief walk away to your north.
< 1029h/1029H 136v/149V Pos: standing >
A Narrow Winding Gorge
Thick bedrock walls have been torn asunder by some past
geologic upheaval; the great scar forms a narrow gorge which
winds its way through the bottom of the caverns of Ixarkon.
Flecks of dust and rock flake off from the walls littering the
gorge with rubble and dust. Great cracks run like lightning up
the stiff walls, the legacy of the great quakes that produced the
gorge eons past. The gorge continues to the south; a narrow
scramble upward leads to a trail above.
Obvious exits: -South -Up
< 1029h/1029H 135v/149V Pos: standing >
A Narrow Winding Gorge
Thick bedrock walls have been torn asunder by some past
geologic upheaval; the great scar forms a narrow gorge which
winds its way through the bottom of the caverns of Ixarkon.
Flecks of dust and rock flake off from the walls littering the
gorge with rubble and dust. Great cracks run like lightning up
the stiff walls, the legacy of the great quakes that produced the
gorge eons past. A great gash has been ripped in the southern
wall of the gorge; a great force tore the wall asunder like so
much flimsy paper. Through the gash can be seen a small cavern of
soft sandstone. The gorge bends here and continues to the north
and east.
Obvious exits: -North -East -South
< 1029h/1029H 134v/149V Pos: standing >
A Crack in the Wall
The moving and shifting of rock over time has torn a great
crack into this thick rock wall. The soft sandstone on the
southern side gives way to a harder, more durable bedrock on the
northern. The ground feels slightly unstable, as if it too could
be torn asunder at any moment. The crack appears to have been
torn into the side of a gorge that winds its way through an
immense cavern; the ceiling is lost in utter darkness. A small
cavern hollowed out of the sandstone is to the south.
Obvious exits: -North -South
< 1029h/1029H 132v/149V Pos: standing >
A Small Sandstone Cavern
The sandstone walls of this small cavern seem perpetually on
the state of collapse. Jagged cracks run wildly throughout the
walls; thick chunks of rock look about to flake off at any
moment. The crumbling of the rock has exposed many side tunnels
ajoining the cavern; a rocky tunnel leads south, and a large
crack in the northern wall seems to lead into an impossibly large
cavern. A very narrow passage, barely a few feet high, leads
into the western wall.
Obvious exits: -North -East -South
< 1029h/1029H 131v/149V Pos: standing >
A Rocky Tunnel
Flecks of rock and dust lie strewn about the ground of this
small tunnel. A few large boulders sit haphazardly about the
tunnel making movement somewhat difficult. The chitter of some
unknown animals seem to come from throughout the tunnel but the
source can not be pinpointed. The tunnel joins up with a small
cavern to the north, and makes a gentle downgrade here.
Obvious exits: -North -Down
< 1029h/1029H 129v/149V Pos: standing >
Alas, you cannot go that way. . . .
< 1029h/1029H 130v/149V Pos: standing >
A Rocky Tunnel
Boulders lay strewn about the ground of this narrow tunnel
making passage difficult. One boulder seems to have fallen from
the tunnel above, crushing some creature beneath its mass.
Clumps of dirt flake easily off the tunnels walls and seem
exceptionally poor in any type of ores. The tunnel rises up
steeply here and also continues to the south.
Obvious exits: -South -Up
A kuo-toa warily stands here, fishing into the lake.
< 1029h/1029H 128v/149V Pos: standing >
< 1029h/1029H 128v/149V Pos: standing >
A Rocky Tunnel
Rocks and boulders of all sizes lay strewn about the ground of
this naturally formed tunnel. A thick layer of dust has settled
about the place, showing how little traveled these tunnels are.
The dirt of the walls and grounds feels faintly damp and the air
is particularly humid here. The tunnel bends here, and continues
to the north and west.
Obvious exits: -North -West
A kuo-toa warily stands here, fishing into the lake.
< 1029h/1029H 127v/149V Pos: standing >
Alas, you cannot go that way. . . .
< 1029h/1029H 128v/149V Pos: standing >
A Rocky Tunnel
Rocks and boulders of all sizes lay strewn about the ground of
this naturally formed tunnel. A thick layer of dust has settled
about the place, showing how little traveled these tunnels are.
The dirt of the walls and grounds feels faintly damp and the air
is particularly humid here. Faint sounds of dripping water and
larger splashes can be heard off in the distance. The tunnel
continues to the east and west.
Obvious exits: -East -West
< 1029h/1029H 127v/149V Pos: standing >
Alas, you cannot go that way. . . .
< 1029h/1029H 127v/149V Pos: standing >
Alas, you cannot go that way. . . .
< 1029h/1029H 127v/149V Pos: standing >
A kuo-toa fisherman enters from the west.
A Crumbling Ledge
A rock strewn tunnel turns into a muddy morass here. The
tunnel ceiling has partially collapsed causing a tremendous
mudslide. A few gleaming white bones can be seen buried beneath
the oppressive mass of sludge. The mudslide seems to have
revealed a small entrance down into a dark cavern. Splashes and
the incessant dropping of water can be heard echoing inside. A
rock strewn tunnel heads off toward the east.
Obvious exits: -East -Down
< 1029h/1029H 126v/149V Pos: standing >
Alas, you cannot go that way. . . .
< 1029h/1029H 126v/149V Pos: standing >
Alas, you cannot go that way. . . .
< 1029h/1029H 127v/149V Pos: standing >
A Muddy Landing
A massive pile of mud and rock has fallen down from the
tunnels above forming a small landing at the north edge of this
dark cavern. Midnight blue water laps at the southern edge of
the mud which is the only spot of land in sight. A few eerie
sparks of light can be seen moving in the water, the mark of some
strange Underdark fish. The sound of dripping water echoes
incessantly throughout the cavern.
Obvious exits: -South -Up
< 1029h/1029H 125v/149V Pos: standing >
A Large Water-Filled Cavern
A massive cavern stretches upward into total darkness. The
cavern floor is filled with nearly a dozen feet of midnight blue
water. Currents and waves form in the water from the motion of
numerous small animals; the glowing form of some odd fishes can
be seen moving about. The center of the cavern is occupied by a
giant wall of rock that nearly splits the cavern in two. A
mudslide has formed a small landing to the north; the cavern
continues to the east and south.
Obvious exits: -North -East -South
A glowing, translucent fish swims around in the water here.
< 1029h/1029H 124v/149V Pos: standing >
A Large Water-Filled Cavern
A massive cavern stretches upward into total darkness. The
cavern is fulled with nearly a dozen of of midnight blue water;
the splashes of many underwater animals can be heard throughout
the cavern. A massive wall of rock rises neatly in the center of
the cavern nearly dividing it in two. The only light in the
cavern comes from the eerie glow of many small fishes swimming in
the water. The cavern continues to the north and south.
Obvious exits: -North -South
A kuo-toa warily stands here, fishing into the lake.
A kuo-toa warily stands here, fishing into the lake.
A kuo-toa warily stands here, fishing into the lake.
< 1029h/1029H 122v/149V Pos: standing >
A Large Water-Filled Cavern
A dozen feet of darkest blue water covers the ground of this
large cavern. The telltale splashes and motion of many
underwater animals can be heard and felt; the water is teeming
with life of all kinds. A soft eerie glow emenates from several
strange fishes in the water. The cavern is nearly bisected by a
large wall of rock that rises a little to the north of here. A
collection of large rocks juts out of the water directly to the
west; the cavern continues to the north and east.
Obvious exits: -North -East -South -West
A glowing, translucent fish swims around in the water here.
< 1029h/1029H 120v/149V Pos: standing >
MM,
,M
MMMMM..
MM M^MM o.oo
,M MMM@ ooo
,,MMMM. ooMM
,,,,,,. oo.MM
MMMM. M ..MM
MMM.. oMMM
A Deep Underground Lake Boardering the Mushroom Pastures
Obvious exits: -North -East -South -West
< 1029h/1029H 119v/149V Pos: standing >
,
MMMMM.
MM M^MM o.oo
,M MMM ooo
,,MMMM.@ oM.M
,,,,,,. oo.MM
,MMMM. M ..MM
MMM.. oMMM
MMMMo .MMM
A Deep Underground Lake Boardering the Mushroom Pastures
Obvious exits: -North -East -South -West
< 1029h/1029H 117v/149V Pos: standing >
MMMMM
M M^MM o.o
,M MMM ooo
,,MMMM. oM.M
,,,,,,.@ oo.MM
,MMMM. M ..MM
MMM.. oMMM
MMMMo .MMM
MM..o.MM
A Deep Underground Lake Boardering the Mushroom Pastures
Obvious exits: -North -East -South -West
< 1029h/1029H 116v/149V Pos: standing >
,
MMMMM.
MM M^MM o.oo
,M MMM ooo
,,MMMM.@ oM.M
,,,,,,. oo.MM
,MMMM. M ..MM
MMM.. oMMM
MMMMo .MMM
A Deep Underground Lake Boardering the Mushroom Pastures
Obvious exits: -North -East -South -West
< 1029h/1029H 115v/149V Pos: standing >
MM,
,M
MMMMM..
MM M^MM o.oo
,M MMM@ ooo
,,MMMM. oM.M
,,,,,,. oo.MM
MMMM. M ..MM
MMM.. oMMM
A Deep Underground Lake Boardering the Mushroom Pastures
Obvious exits: -North -East -South -West
< 1029h/1029H 113v/149V Pos: standing >
The cavern wall is too steep to climb!
< 1029h/1029H 113v/149V Pos: standing >
Pardon?
< 1029h/1029H 115v/149V Pos: standing >
You tell your racewar 'port me'
< 1029h/1029H 117v/149V Pos: standing >
MM,
,M
MMMMM..
MM M^MM o.oo
,M MMM@ ooo
,,MMMM. oM.M
,,,,,,. oo.MM
MMMM. M ..MM
MMM.. oMMM
A Deep Underground Lake Boardering the Mushroom Pastures
Obvious exits: -North -East -South -West
< 1029h/1029H 117v/149V Pos: standing >
,
MMMMM.
MM M^MM o.oo
,M MMM ooo
,,MMMM.@ oM.M
,,,,,,. oo.MM
,MMMM. M ..MM
MMM.. oMMM
MMMMo .MMM
A Deep Underground Lake Boardering the Mushroom Pastures
Obvious exits: -North -East -South -West
< 1029h/1029H 117v/149V Pos: standing >
MMMMM
MMM M^MM o.o
,,M MMM ooo
M,,MMMM@ oM.M
M,,,,,,. oo.MM
,,MMMM. M ..MM
MMM.. oMMM
MMMMo .MM
The Immense Caverns of the Elder Brain
Obvious exits: -North -East -South -West
< 1029h/1029H 115v/149V Pos: standing >
MMMMM
MMM M^MM o.o
,,M MMM ooo
M,,MMMM@ oM.M
M,,,,,,. oo.MM
,,MMMM. M ..MM
MMM.. oMMM
MMMMo .MM
The Immense Caverns of the Elder Brain
Obvious exits: -North -East -South -West
< 1029h/1029H 116v/149V Pos: standing >
MMMM
MM M^MM o.
,,M MMM ooo
M,,MMMM. oM.M
M,,,,,,@ oo.MM
,,MMMM. M ..MM
, MMM.. oMMM
MMMMo .MMM
MM..o.MM
The Immense Caverns of the Elder Brain
Obvious exits: -North -East -South -West
< 1029h/1029H 115v/149V Pos: standing >
MMM
MMM M^MM o
,,,M MMM oo
MM,,MMMM. oM.
MM,,,,,@. oo.M
,,,MMMM. M ..M
,, MMM.. oMMM
MMMMo .MM
MM..o.M
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East -South -West
< 1029h/1029H 113v/149V Pos: standing >
MMM
MMM M^MM o
,,,M MMM oo
MM,,MMMM. oM.
MM,,,,,@. oo.M
,,,MMMM. M ..M
,, MMM.. oMMM
MMMMo .MM
MM..o.M
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East -South -West
< 1029h/1029H 115v/149V Pos: standing >
< 1029h/1029H 117v/149V Pos: standing >
< 1029h/1029H 118v/149V Pos: standing >
You are already standing.
< 1029h/1029H 119v/149V Pos: standing >
MMM
MMM M^MM o
,,,M MMM oo
MM,,MMMM. oM.
MM,,,,,@. oo.M
,,,MMMM. M ..M
,, MMM.. oMMM
MMMMo .MM
MM..o.M
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East -South -West
< 1029h/1029H 120v/149V Pos: standing >
You are already standing.
< 1029h/1029H 121v/149V Pos: standing >
MMM
MMM M^MM o
,,,M MMM oo
MM,,MMMM. oM.
MM,,,,,@. oo.M
,,,MMMM. M ..M
,, MMM.. oMMM
MMMMo .MM
MM..o.M
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East -South -West
< 1029h/1029H 121v/149V Pos: standing >
Swirling, silvery mists fill the area, slowly forming a pool on the ground..
MMM
MMM M^MM o
,,,M MMM oo
MM,,MMMM. oM.
MM,,,,,@. oo.M
,,,MMMM. M ..M
,, MMM.. oMMM
MMMMo .MM
MM..o.M
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East -South -West
A pool formed of silver-colored liquid is here, slowly dissipating.
< 1029h/1029H 122v/149V Pos: standing >
You are using:
<worn as a badge> a badge of the force commander's elite guard
<worn on head> an angelic dragonscale hat from The Ancient Halls of Ironstar
<worn on eyes> a soldier's clay eyepatch
<worn in ear> a frozen hide earring
<worn in ear> an obsidian earring [superior]
<worn on face> a beautiful limestone veil [84%]
<worn around neck> an obsidian pendant [superior] [82%]
<worn around neck> an unholy necklace of Baal [superior]
<worn on body> the burnt full plate of a death knight [poor] [83%]
<worn about body> a long flowing robe [modified] [54%]
<worn about waist> a belt of soft feathers [89%]
<worn on belt buckle>a black egg of antiquity [superior]
<worn on arms> some durethium armplates [poor]
<worn around wrist> a solid crystal bracer
<worn around wrist> a duergar-made adamantine bracelet [superior]
<worn on hands> a pair of cured xorn-hide gauntlets [superior]
<worn on finger> a moss-covered ring
<worn on finger> a ring of the Tentabeast [modified] (glowing) [59%]
<primary weapon> the mighty scepter of the Valhalla (glowing)
<secondary weapon> a twisted nightstone fork (glowing)
<worn on legs> some patched clay leg plates
<worn on feet> some durethium boots
< 1029h/1029H 123v/149V Pos: standing >
It hasn't solidified yet...
< 1029h/1029H 125v/149V Pos: standing >
It hasn't solidified yet...
< 1029h/1029H 127v/149V Pos: standing >
You enter a moonwell and reappear elsewhere...
..^.... .
**..... ..
***.### ..*
....^@# ..*
***.### ..*
***... ..*
...^. ...
The Lush Grasslands of Khomani-Khan
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West
A pool formed of silver-colored liquid is here, slowly dissipating.
Pille Magister Equitum of The Empire (Orc)(medium) stands in mid-air here.
Straut Magister Equitum of The Empire (Ogre)(large) stands in mid-air here.
Saarano Legionnaire of The Empire (Orc)(medium) stands in mid-air here.
Batman Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.
A winged beast from hell stands here reeking with malevolence. (minion)
Xanan Magister Militum of The Empire (Troll)(large) stands in mid-air here.
*Shagrath Legionnaire of The Empire (Duergar)(medium) stands in mid-air here. (casting)
A small outpost tower stands here.
< 1029h/1029H 128v/149V Pos: standing >
Pille plays a song to lift his spirit off the ground.
< 1029h/1029H 131v/149V Pos: standing >
Shagrath completes his spell...
Shagrath utters the word 'waaixzrr'
Swirling, silvery mists fill the area, slowly forming a pool on the ground..
< 1029h/1029H 132v/149V Pos: standing >
Shagrath is welling: grot
< 1029h/1029H 136v/149V Pos: standing >
You attempt to give consent...
Shagrath starts casting a spell.
< 1029h/1029H 137v/149V Pos: standing >
You are now a member of Batman's group.
< 1029h/1029H 137v/149V Pos: standing >
Xanan says 'fc batman'
< 1029h/1029H 139v/149V Pos: standing >
Pille starts casting a spell.
< 1029h/1029H 140v/149V Pos: standing >
You now follow Batman.
< 1029h/1029H 142v/149V Pos: standing >
You are already standing.
< 1029h/1029H 144v/149V Pos: standing >
A moonwell suddenly glows brightly!
Batman enters a moonwell and disappears among the mist.
< 1029h/1029H 145v/149V Pos: standing >
Pille completes his spell...
Pille utters the word 'zuharuhl'
Pille looks vitalized.
< 1029h/1029H 148v/149V Pos: standing >
Pille plays a song to lift his spirit off the ground.
< 1029h/1029H 149v/149V Pos: standing >
Saarano gives an order to his followers.
< 1029h/1029H 149v/149V Pos: standing >
Shagrath completes his spell...
Shagrath utters the word 'waaixzrr'
Swirling, silvery mists fill the area, slowly forming a pool on the ground..
< 1029h/1029H 149v/149V Pos: standing >
Your group consists of ( 8/30):
( Head) Batman
(Front) Hudini
(Front) 1227/1226 hit, 191/191 move Xanan
(Front) 1342/1342 hit, 129/129 move Straut
(Front) 912/970 hit, 213/213 move Shagrath
(Front) 801/776 hit, 196/196 move Saarano
(Front) 614/711 hit, 164/164 move Pille
(Front) 1029/1029 hit, 149/149 move Jixad
< 1029h/1029H 149v/149V Pos: standing >
A moonwell suddenly glows brightly!
Straut enters a moonwell and disappears among the mist.
< 1029h/1029H 149v/149V Pos: standing >
Shagrath is welling: grot
< 1029h/1029H 149v/149V Pos: standing >
Shagrath starts casting a spell.
< 1029h/1029H 149v/149V Pos: standing >
..^.... .
**..... ..
***.### ..*
....^@# ..*
***.### ..*
***... ..*
...^. ...
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
[3] A pool formed of silver-colored liquid is here, slowly dissipating.
Pille Magister Equitum of The Empire (Orc)(medium) stands in mid-air here.
Saarano Legionnaire of The Empire (Orc)(medium) stands in mid-air here.
A winged beast from hell stands here reeking with malevolence. (minion)
Xanan Magister Militum of The Empire (Troll)(large) stands in mid-air here.
*Shagrath Legionnaire of The Empire (Duergar)(medium) stands in mid-air here. (casting)
A small outpost tower stands here.
< 1029h/1029H 149v/149V Pos: standing >
A moonwell suddenly glows brightly!
Pille enters a moonwell and disappears among the mist.
< 1029h/1029H 149v/149V Pos: standing >
Shagrath completes his spell...
Shagrath utters the word 'waaixzrr'
Swirling, silvery mists fill the area, slowly forming a pool on the ground..
< 1029h/1029H 149v/149V Pos: standing >
A moonwell suddenly glows brightly!
Xanan enters a moonwell and disappears among the mist.
< 1029h/1029H 149v/149V Pos: standing >
It hasn't solidified yet...
< 1029h/1029H 149v/149V Pos: standing >
It hasn't solidified yet...
< 1029h/1029H 149v/149V Pos: standing >
A moonwell dissolves in a swirl of colors and is gone.
< 1029h/1029H 149v/149V Pos: standing >
It hasn't solidified yet...
< 1029h/1029H 149v/149V Pos: standing >
A moonwell suddenly glows brightly!
Shagrath enters a moonwell and disappears among the mist.
< 1029h/1029H 149v/149V Pos: standing >
You enter a moonwell and reappear elsewhere...
Approaching a Massive Iron Portcullis
A dirt road cuts through the area heading off east into the countryside
and west towards a massive walled city. Thick plumes of dark smoke are
rising steadily from behind the walls as if something were burning almost
continuously. A thick smell of sulfur also invades the nostrils as a fresh
breeze rises from the west. Bones on the side of the road seem to indicate
that this is most definitely not a safe place to have a picnic.
Obvious exits: -North -West
Fresh blood splatters cover the area.
The corpse of an Orc is lying here.
[3] A pool formed of silver-colored liquid is here, slowly dissipating.
A large rune-covered stone protrudes from the ground here.
[2] A small round shield has been dropped here.
A large oaken sign has been erected here.
*Shagrath Legionnaire of The Empire (Duergar)(medium) stands in mid-air here.
Xanan Magister Militum of The Empire (Troll)(large) stands in mid-air here.
*A Grey Elf (medium) - The Resistance stands in mid-air here.
A Gnome (tiny) - The Resistance stands in mid-air here.
*A Human (small) - The Resistance stands in mid-air here.
*A Minotaur (huge) - The Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Minotaur's head.
A Gnome (small) - The Resistance stands in mid-air here.
A Centaur (large) - The Resistance stands in mid-air here.
A Gnome (small) - The Resistance stands in mid-air here.
*A Gnome (small) - The Resistance stands in mid-air here.
A Minotaur (huge) - The Resistance is lying in mid-air here.
An impenetrable globe of darkness floats near a Minotaur's head.
*A Human (medium) - The Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Human's head.
Batman enters from the north.
< 1029h/1029H 149v/149V Pos: standing >
A Gnome starts casting an offensive spell.
< 1029h/1029H 149v/149V Pos: standing >
A Gnome starts casting an offensive spell.
< 1029h/1029H 149v/149V Pos: standing >
A Gnome starts casting an offensive spell.
< 1029h/1029H 149v/149V Pos: standing >
A Minotaur suddenly attacks YOU!
A Minotaur snaps into visibility.
A Minotaur's fine slash wounds you.
A Minotaur's fine slash wounds you.
< 1004h/1029H 149v/149V Pos: standing >
< T: Jixad TP: sta TC:few scratches E: A Minotaur sta EP: excellent >
A Gnome completes his spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Gnome grabs you, and begins crushing your body.
OUCH! That really did HURT!
A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
The sphere circling Batman's body darts in front of a Gnome's assault!
Batman misses a Gnome.
Batman knee's a Gnome's stomach, knocking the wind out of him.
Batman's fine slash wounds a Gnome.
Batman's fine slash wounds a Gnome.
Batman misses a Gnome.
< 851h/1029H 149v/149V Pos: standing >
< T: Jixad TP: sta TC: small wounds E: A Minotaur sta EP: excellent >
A Gnome is knocked to the ground by Batman's skillful bash!
< 852h/1029H 149v/149V Pos: standing >
< T: Jixad TP: sta TC: small wounds E: A Minotaur sta EP: excellent >
A Human suddenly attacks Batman!
A Human snaps into visibility.
A Human's feeble pierce grazes Batman.
A Human's feeble slash grazes Batman.
< 853h/1029H 149v/149V Pos: standing >
< T: Jixad TP: sta TC: small wounds E: A Minotaur sta EP: excellent >
A Gnome completes his spell...
A Gnome utters the word 'gjifal'
The flames cause your skin to smoke!
A Gnome unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
A Grey Elf starts casting a spell.
< 703h/1029H 149v/149V Pos: standing >
< T: Jixad TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
A Human starts casting an offensive spell.
A Human snaps into visibility.
< 703h/1029H 149v/149V Pos: standing >
< T: Jixad TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
A Gnome starts casting an offensive spell.
< 703h/1029H 149v/149V Pos: standing >
< T: Jixad TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
A Minotaur clambers to his feet.
< 703h/1029H 149v/149V Pos: standing >
< T: Jixad TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the words 'yjrr pzar'
A Grey Elf snaps into visibility.
The might of a Grey Elf's god is thrust upon your body, causing massive damage!
OUCH! That really did HURT!
< 596h/1029H 149v/149V Pos: standing >
< T: Jixad TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
Batman parries a Gnome's lunge at him.
A Gnome snaps into visibility.
A Gnome dances an amazing maneuver in battle, and trips up Batman!
A Gnome starts casting an offensive spell.
< 596h/1029H 149v/149V Pos: standing >
< T: Jixad TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
A Minotaur settles to his knees.
< 596h/1029H 149v/149V Pos: standing >
< T: Jixad TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
A faint hum can be heard from Avernus the life stealer carried by a Minotaur.
A Gnome completes his spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Gnome grabs you, and begins crushing your body.
OUCH! That really did HURT!
< 433h/1029H 149v/149V Pos: standing >
< T: Jixad TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
A Human completes his spell...
A Human utters the word 'gjifal'
The flames cause your skin to smoke!
A Human unleashes light in a focused, searing ray at you!
YIKES! Another hit like that, and you've had it!!
Saarano steps out of a moonwell.
A Minotaur rises to his feet.
< 186h/1029H 149v/149V Pos: standing >
< T: Jixad TP: sta TC:pretty hurt E: A Minotaur sta EP: excellent >
You are already standing.
A Grey Elf starts casting a spell.
< 186h/1029H 149v/149V Pos: standing >
< T: Jixad TP: sta TC:pretty hurt E: A Minotaur sta EP: excellent >
A faint hum can be heard from the holy mace of the efreeti carried by a Human.
A Gnome completes his spell...
A Gnome utters the word 'gjifal'
The flames cause your skin to smoke!
A Gnome unleashes light in a focused, searing ray at you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Approaching a Massive Iron Portcullis
Obvious exits: -North -West
Fresh blood splatters cover the area.
The corpse of an Orc is lying here.
[3] A pool formed of silver-colored liquid is here, slowly dissipating.
A large rune-covered stone protrudes from the ground here.
[2] A small round shield has been dropped here.
A large oaken sign has been erected here.
Saarano Legionnaire of The Empire (Orc)(medium) stands in mid-air here.
Batman Magister Militum of The Empire (Duergar)(medium) is lying in mid-air here, fighting a Gnome.
*Shagrath Legionnaire of The Empire (Duergar)(medium) stands in mid-air here.
*A Grey Elf (medium) - The Resistance stands in mid-air here. (casting)
A Gnome (tiny) - The Resistance stands in mid-air here.
A Human (small) - The Resistance stands in mid-air here, fighting Batman.
A Minotaur (huge) - The Resistance stands in mid-air here, fighting YOU!
An impenetrable globe of darkness floats near a Minotaur's head.
A Gnome (small) - The Resistance stands in mid-air here.
A Centaur (large) - The Resistance stands in mid-air here.
A Gnome (small) - The Resistance sits in mid-air here, fighting Batman.
A Gnome (small) - The Resistance stands in mid-air here, fighting Batman.
A Minotaur (huge) - The Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Minotaur's head.
*A Human (medium) - The Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Human's head.
< 35h/1029H 149v/149V Pos: standing >
< T: Jixad TP: sta TC: awful E: A Minotaur sta EP: excellent >
A Gnome's impressive pierce grazes Batman.
A Gnome's weak pierce grazes Batman.
A Gnome's fine pierce grazes Batman.
A Gnome's weak pierce grazes Batman.
A Gnome's impressive pierce grazes Batman.
Sorry, you aren't allowed to do that in combat.
< 35h/1029H 149v/149V Pos: standing >
< T: Jixad TP: sta TC: awful E: A Minotaur sta EP: excellent >
Batman's fine slash wounds a Gnome.
Batman misses a Gnome.
You dodge a Minotaur's vicious attack.
A Minotaur's slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Minotaur's impressive slash causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You parry a Minotaur's lunge at you.
A Minotaur's impressive slash hits you.
You feel your pulse begin to slow and you realize you are mortally
wounded...