<worn as a badge> a bloody glass badge
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> a delicate spider-shaped eyepatch (magic)
<worn in ear> a dangling bloodstone earring (magic) (glowing)
<worn in ear> a silver hoop earring (magic) (glowing)
<worn on face> the water mask (magic) (glowing)
<worn around neck> a black wool cowl stained with blood
<worn around neck> an emerald pendant of the ice drake (magic) (illuminating)
<worn on body> the chameleon suit of transformation
<worn about body> a cloak of werewolf fur [superior]
<worn on back> a sharkskin backpack
<worn on tail> a transparent sheen of slime
<worn as quiver> a pantherhide quiver [superior] (magic) (glowing) (illuminating)
<worn about waist> a girdle of giant strength [superior] (magic)
<worn on belt buckle>a jeweled emerald belt buckle
<worn on arms> a thick seashell armplates
<worn around wrist> a bracelet of living water (magic)
<worn around wrist> a bracer carved from obsidian [85%]
<worn on hands> a set of glassteel gloves (glowing) [74%]
<worn on finger> a ring of invisibility [modified] (magic)
<worn on finger> a ring of agility (magic)
<primary weapon> an astral forged kris [modified] (magic) (glowing) (humming) [77%]
<secondary weapon> a straightback dirk [superior] (magic)
<worn on legs> a pair of gold linked leggings
<worn on feet> a pair of spiked grey boots
You extend your sights downward.
A Wasps' Nest
Obvious exits: -U
A fuzzy white duckling wanders here searching for food.
A brown duck calmly protects her babies.
A giant yellow wasp buzzes angrily here.
< 372h/372H 138v/138V Pos: standing >
You see nothing special...
< 372h/372H 138v/138V Pos: standing >
In a Large Park
Obvious exits: -E -S -D
A tiny hummingbird zips by, sucking nectar from the flowers.
A small bright red salamander does his best to hide in the flowers.
A kitten jumps here playing with leaves tossed by the wind.
< 372h/372H 138v/138V Pos: standing >
In a Large Park
Obvious exits: -N -E
A small bright red salamander does his best to hide in the flowers.
< 372h/372H 137v/138V Pos: standing >
You quickly scan the area.
A tiny humming bird who is close by to your north.
A salamander who is close by to your north.
A playful kitten who is close by to your north.
A fuzzy duckling who is close by to your east.
A playful kitten who is close by to your east.
A snapping turtle who is close by to your east.
A fuzzy duckling who is close by to your east.
A fuzzy duckling who is not far off to your east.
A tiny humming bird who is a brief walk away to your east.
The happy woman who is a brief walk away to your east.
A salamander who is a brief walk away to your east.
A salamander who is rather far off to your east.
An ugly frog who is rather far off to your east.
A salamander who is rather far off to your east.
A fuzzy duckling who is rather far off to your east.
A tiny humming bird who is rather far off to your east.
A giant bee who is rather far off to your east.
< 372h/372H 137v/138V Pos: standing >
In a Large Park
Obvious exits: -N -E -S -W
A fuzzy white duckling wanders here searching for food.
A kitten jumps here playing with leaves tossed by the wind.
A large, ugly snapping turtle is here.
A fuzzy white duckling wanders here searching for food.
< 372h/372H 136v/138V Pos: standing >
Beside a Small Pond in a Large Park
Obvious exits: -E -S -W
A small, shallow pond is here.
A young halfling child plays here.
A fuzzy white duckling wanders here searching for food.
< 372h/372H 135v/138V Pos: standing >
Beside a Small Pond in a Large Park
Obvious exits: -E -S -W
A small, shallow pond is here.
A tiny hummingbird zips by, sucking nectar from the flowers.
A happy halfling woman stands here watching the animals.(Gold Aura)
A small bright red salamander does his best to hide in the flowers.
< 372h/372H 134v/138V Pos: standing >
You quickly scan the area.
A salamander who is close by to your east.
An ugly frog who is close by to your east.
A salamander who is close by to your east.
A fuzzy duckling who is close by to your east.
A tiny humming bird who is close by to your east.
A giant bee who is close by to your east.
A box turtle who is close by to your south.
A salamander who is close by to your south.
A halfling child who is close by to your south.
A giant bee who is close by to your south.
The wandering merchant who is a brief walk away to your south.
A dwarf mercenary tracker and punisher who is rather far off to your south.
The elven woman who is rather far off to your south.
The wealthy woodcarver who is rather far off to your south.
The farmer's wife who is rather far off to your south.
The simple farmer who is rather far off to your south.
The waiter who is rather far off to your south.
A fuzzy duckling who is close by to your west.
A fuzzy duckling who is not far off to your west.
A playful kitten who is not far off to your west.
A snapping turtle who is not far off to your west.
A fuzzy duckling who is not far off to your west.
A salamander who is a brief walk away to your west.
< 372h/372H 135v/138V Pos: standing >
In a Large Park
Obvious exits: -N -S -W
A small bright red salamander does his best to hide in the flowers.
An ugly frog is here eating insects.
A small bright red salamander does his best to hide in the flowers.
A fuzzy white duckling wanders here searching for food.
A tiny hummingbird zips by, sucking nectar from the flowers.
A tremendous honey bee hovers here collecting nectar.
< 372h/372H 136v/138V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 372h/372H 136v/138V Pos: standing >
You quickly scan the area.
A salamander who is close by to your north.
A box turtle who is close by to your north.
The happy woman who is close by to your north.
A brown duck who is close by to your south.
A blood hawk who is close by to your south.
A halfling child who is close by to your south.
A tiny humming bird who is close by to your west.
The happy woman who is close by to your west.
A salamander who is close by to your west.
A halfling child who is not far off to your west.
A fuzzy duckling who is not far off to your west.
A giant bee who is a brief walk away to your west.
A fuzzy duckling who is a brief walk away to your west.
A playful kitten who is a brief walk away to your west.
A snapping turtle who is a brief walk away to your west.
A fuzzy duckling who is a brief walk away to your west.
A salamander who is rather far off to your west.
< 372h/372H 137v/138V Pos: standing >
The park continues.
You extend your sights northward.
In a Large Park
Obvious exits: -S -W
A small bright red salamander does his best to hide in the flowers.
A small box turtle ambles by.
A happy halfling woman stands here watching the animals.(Gold Aura)
< 372h/372H 138v/138V Pos: standing >
The park continues.
You extend your sights southward.
In a Large Park
Obvious exits: -N -W
A brown duck calmly protects her babies.
A cruel-looking blood hawk is here.
A young halfling child plays here.
< 372h/372H 138v/138V Pos: standing >
Beside a Small Pond in a Large Park
Obvious exits: -E -S -W
A small, shallow pond is here.
A happy halfling woman stands here watching the animals.(Gold Aura)
A small bright red salamander does his best to hide in the flowers.
< 372h/372H 137v/138V Pos: standing >
In a Large Park
Obvious exits: -N -E -S -W
A tiny hummingbird zips by, sucking nectar from the flowers.
A speckled mother duck protects her young.
A small box turtle ambles by.
A young halfling child plays here.
A tremendous honey bee hovers here collecting nectar.
< 372h/372H 136v/138V Pos: standing >
The park continues
You extend your sights southward.
A Wide Entrance to a Large Park
Obvious exits: -N -S -W
< 372h/372H 136v/138V Pos: standing >
The park continues.
You extend your sights eastward.
In a Large Park
Obvious exits: -N -W
A brown duck calmly protects her babies.
A cruel-looking blood hawk is here.
A young halfling child plays here.
< 372h/372H 136v/138V Pos: standing >
The park continues.
You extend your sights westward.
In a Large Park
Obvious exits: -N -E -S -W
A small bright red salamander does his best to hide in the flowers.
A tremendous honey bee hovers here collecting nectar.
A father duck with a bright green head watches the ducklings.
< 372h/372H 137v/138V Pos: standing >
A Wide Entrance to a Large Park
Obvious exits: -N -S -W
< 372h/372H 137v/138V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 372h/372H 137v/138V Pos: standing >
Flowers line the road to the south.
You extend your sights southward.
Petalrich Lane
Obvious exits: -N -E -S -W
A merchant wanders aimlessly.(Gold Aura)
< 372h/372H 137v/138V Pos: standing >
The park entrance continues.
You extend your sights westward.
A Wide Entrance to a Large Park
Obvious exits: -N -E -S
< 372h/372H 137v/138V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A merchant wanders aimlessly.(Gold Aura)
< 372h/372H 136v/138V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 372h/372H 136v/138V Pos: standing >
You quickly scan the area.
A halfling child who is not far off to your north.
A speckled duck who is not far off to your north.
A box turtle who is not far off to your north.
A halfling child who is not far off to your north.
A giant bee who is not far off to your north.
A salamander who is a brief walk away to your north.
A halfling woman who is close by to your east.
The small woman who is not far off to your east.
A halfling guard who is not far off to your east.
Syune who is a brief walk away to your east.
A minotaur mercenary wizard who is rather far off to your east.
A halfling guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A dwarf mercenary tracker and punisher who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
The young adventurer who is a brief walk away to your west.
The muscular farmer who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 372h/372H 136v/138V Pos: standing >
You quickly scan the area.
A speckled duck who is not far off to your north.
A box turtle who is not far off to your north.
A halfling child who is not far off to your north.
A giant bee who is not far off to your north.
The happy woman who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A halfling woman who is close by to your east.
The small woman who is not far off to your east.
A halfling guard who is not far off to your east.
Syune who is a brief walk away to your east.
A minotaur mercenary wizard who is rather far off to your east.
A halfling guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A dwarf mercenary tracker and punisher who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
The young adventurer who is a brief walk away to your west.
The muscular farmer who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 372h/372H 136v/138V Pos: standing >
An open doorway leads into the base of a tall jodani tree.
You extend your sights southward.
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A dwarf mercenary stands guard over the halflings
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.
< 372h/372H 137v/138V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A dwarf mercenary stands guard over the halflings
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.
< 372h/372H 137v/138V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 372h/372H 137v/138V Pos: standing >
A stairway leads down to a well-lit room.
You extend your sights downward.
Quivering Leaf Bar and Party Room
Obvious exits: -U
A halfling logger is relaxing with a few drinks.(Gold Aura)
An impatient patron waits for a table.(Gold Aura)
An impatient patron waits for a table.(Gold Aura)
The wife of a wealthy merchant calmly sips her wine.(Gold Aura)
A wealthy drunk staggers here, spending money as if it were dirt.(Gold Aura)
A grinning bartender serves drinks to all who can pay.(Gold Aura)
< 372h/372H 137v/138V Pos: standing >
A stairway leads up to the inn.
You extend your sights upward.
The Quivering Leaf Inn
Obvious exits: -E -W -D
A Halfling (small) - The Resistance stands in mid-air here.(Gold Aura)
A beautiful receptionist stands here ready to rent out rooms.
< 372h/372H 137v/138V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A Halfling (small) - The Resistance stands in mid-air here.(Gold Aura)
A beautiful receptionist stands here ready to rent out rooms.
< 372h/372H 136v/138V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 372h/372H 136v/138V Pos: standing >
A small doorway leads into a tiny library.
You extend your sights eastward.
The Quivering Leaf Reading Room
Obvious exits: -W
Before you stands a huge board containing news and feedback.
< 372h/372H 136v/138V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Quivering Leaf Postal Office
Obvious exits: -E
A sturdy, scarred, halfling mailman takes messages here.(Gold Aura)
A postal clerk awaits the next shipment of mail.(Gold Aura)
< 372h/372H 137v/138V Pos: standing >
You see nothing special about him.
This Halfling is in excellent condition.
He's small in size.
His body seems to be made of stone!
He's surrounded by a diffuse globe of light!
<worn on head> an illithid's circlet [superior] (magic) [89%]
<worn in ear> a sparkling golden hoop earring (magic) (illuminating)
<worn in ear> a mithril and gold earring [poor]
<worn on face> the mask of vitality [modified] (magic) (glowing)
<worn around neck> an amulet of ancient shaman runes [superior] (magic)
<worn around neck> a necklace of drow bones [superior] (magic) [60%]
<worn on body> the robe of the mind [superior] (invis) (magic)
<worn about body> a griffon feather cloak [modified] [78%]
<worn on back> a large leather backpack [84%]
<worn about waist> an ashen crystal girth [67%]
<worn on belt buckle>some human brains
<attached to belt> a tome of wizardry
<worn on arms> some glowing sleeves made of devil skin [modified] (magic) (glowing) [75%]
<worn on hands> the gloves of the adept [superior] (magic)
<worn on finger> a serpentine diorite band [superior] (magic)
<worn on finger> a golden ring of beauty [poor] (magic) (glowing)
<primary weapon> the staff of blue flames (magic) (glowing) (illuminating)
<held> the wand of the forgotten dead [superior] (magic) (glowing) (humming)
<worn on legs> some rusty adamantium pants from The Royal Mausoleum of Castle IceCrag
<worn on feet> the cubes of protection [superior] enchanted by Laz (humming) [82%]
You attempt to peek at the inventory:
You can't see anything.
< 372h/372H 138v/138V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A Halfling (small) - The Resistance stands in mid-air here.(Gold Aura)
A beautiful receptionist stands here ready to rent out rooms.
< 372h/372H 138v/138V Pos: standing >
You think you noticed an opening in your victim defenses...
< 372h/372H 138v/138V Pos: standing >
You stealthily position yourself behind a Halfling, circling him.
< 372h/372H 138v/138V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Halfling sta EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 32 ] -=[A Halfling screams in pain as your pierce tears into his flesh]=-
[Damage: 1 ] -=[A Halfling screams in pain as your pierce tears into his flesh]=-
[Damage: 6 ] -=[A Halfling screams in pain as your pierce tears into his flesh]=-
[Damage: 5 ] -=[A Halfling screams in pain as your pierce tears into his flesh]=-
[Damage: 1 ] -=[A Halfling screams in pain as your pierce tears into his flesh]=-
[Damage: 11 ] -=[A Halfling screams in pain as your pierce tears into his flesh]=-
< 372h/372H 138v/138V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Halfling sta EP: small wounds >
You do an amazing maneuver, tripping a Halfling.
< 372h/372H 138v/138V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Halfling ass EP: small wounds >
You parry a Halfling's lunge at you.
< 372h/372H 138v/138V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Halfling ass EP: small wounds >
[Damage: 60 ] You find weakness in a Halfling's defenses and land a sneaky surprise attack!
You lash out from the shadows, hitting a Halfling right in the face, causing them to temporarily black out.
A Halfling seems to be blinded!
< 372h/372H 138v/138V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Halfling ass EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 3 ] -=[A Halfling screams in pain as your pierce tears into his flesh]=-
[Damage: 4 ] -=[A Halfling screams in pain as your pierce tears into his flesh]=-
[Damage: 1 ] -=[A Halfling screams in pain as your pierce tears into his flesh]=-
[Damage: 3 ] -=[A Halfling screams in pain as your pierce tears into his flesh]=-
[Damage: 3 ] -=[A Halfling screams in pain as your pierce tears into his flesh]=-
[Damage: 1 ] -=[A Halfling screams in pain as your pierce tears into his flesh]=-
< 372h/372H 138v/138V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Halfling ass EP: few wounds >
You parry a Halfling's lunge at you.
Your improved dexterity grants you an additional attack!
[Damage: 1 ] -=[A Halfling screams in pain as your pierce tears into his flesh]=-
[Damage: 3 ] -=[A Halfling screams in pain as your pierce tears into his flesh]=-
[Damage: 1 ] -=[A Halfling screams in pain as your pierce tears into his flesh]=-
You score a CRITICAL HIT!!!!!
[Damage: 23 ] -=[A Halfling screams in pain as your pierce tears into his flesh]=-
[Damage: 1 ] -=[A Halfling screams in pain as your pierce tears into his flesh]=-
< 372h/372H 138v/138V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Halfling ass EP: few wounds >
A Halfling clambers to his feet.
< 372h/372H 138v/138V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Halfling sta EP: few wounds >
A Halfling says 'vitiop'
< 372h/372H 138v/138V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Halfling sta EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 2 ] -=[Your pierce grazes a Halfling.]=-
You score a CRITICAL HIT!!!!!
[Damage: 11 ] -=[Your impressive pierce strikes a Halfling.]=-
You score a CRITICAL HIT!!!!!
[Damage: 11 ] -=[Your impressive pierce strikes a Halfling.]=-
You score a CRITICAL HIT!!!!!
[Damage: 29 ] -=[Your powerful pierce strikes a Halfling very hard.]=-
< 372h/372H 138v/138V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
A Halfling says 'stone' to the staff of blue flames.
A Halfling's staff of blue flames glows intently!
A Halfling's flesh melds with conjured rocks, turning it to stone.
< 372h/372H 138v/138V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
You parry a Halfling's lunge at you.
< 372h/372H 138v/138V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
You do an amazing maneuver, tripping a Halfling.
< 372h/372H 138v/138V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Halfling ass EP: nasty wounds >
[Damage: 3 ] -=[Your crude pierce wounds a Halfling.]=-
[Damage: 1 ] -=[Your weak pierce grazes a Halfling.]=-
[Damage: 1 ] -=[Your weak pierce grazes a Halfling.]=-
< 372h/372H 138v/138V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Halfling ass EP: nasty wounds >
You dodge a Halfling's vicious attack.
Your improved dexterity grants you an additional attack!
[Damage: 5 ] -=[Your decent pierce wounds a Halfling.]=-
[Damage: 1 ] -=[Your weak pierce grazes a Halfling.]=-
[Damage: 1 ] -=[Your weak pierce grazes a Halfling.]=-
[Damage: 3 ] -=[Your crude pierce wounds a Halfling.]=-
< 372h/372H 138v/138V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Halfling ass EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 5 ] -=[Your pierce strikes a Halfling.]=-
[Damage: 1 ] -=[Your weak pierce grazes a Halfling.]=-
[Damage: 3 ] -=[Your crude pierce wounds a Halfling.]=-
[Damage: 5 ] -=[Your decent pierce strikes a Halfling.]=-
[Damage: 2 ] -=[Your weak pierce wounds a Halfling.]=-
[Damage: 1 ] -=[Your weak pierce grazes a Halfling.]=-
< 372h/372H 138v/138V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Halfling ass EP: nasty wounds >
A Halfling clambers to his feet.
< 372h/372H 138v/138V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
You parry a Halfling's lunge at you.
< 372h/372H 138v/138V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 1 ] -=[Your weak pierce grazes a Halfling.]=-
A Halfling dodges your futile attack.
[Damage: 1 ] -=[Your weak pierce grazes a Halfling.]=-
[Damage: 1 ] -=[Your weak pierce grazes a Halfling.]=-
[Damage: 1 ] -=[Your weak pierce grazes a Halfling.]=-
< 372h/372H 138v/138V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
You think you noticed an opening in your victim defenses...
< 372h/372H 138v/138V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
You do a fancy maneuver, tripping a Halfling.
< 372h/372H 138v/138V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Halfling sit EP: nasty wounds >
You parry a Halfling's lunge at you.
[Damage: 1 ] -=[Your weak pierce grazes a Halfling.]=-
You score a CRITICAL HIT!!!!!
[Damage: 13 ] -=[Your impressive pierce strikes a Halfling hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 14 ] -=[Your impressive pierce strikes a Halfling very hard.]=-
< 372h/372H 138v/138V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
Your improved dexterity grants you an additional attack!
[Damage: 1 ] -=[Your weak pierce grazes a Halfling.]=-
[Damage: 9 ] -=[Your pierce strikes a Halfling hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 34 ] -=[Your powerful pierce enshrouds a Halfling in a mist of blood.]=-
[Damage: 8 ] -=[Your fine pierce strikes a Halfling very hard.]=-
< 372h/372H 138v/138V Pos: standing >
< T: a vampire warlock TP: sta TC:excellent E: A Halfling sit EP: awful >
[Damage: 83 ] You find an open spot in a Halfling's defenses and finish them off with a swift strike.
A Halfling's illithid's circlet [superior] was completely destroyed by the massive blow!
A Halfling's the cubes of protection [superior] enchanted by Laz was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!