<worn in nose> a brass nose ring
<worn about body> a thin batwing cloak
<worn about waist> a thick leather belt
<worn on hands> a pair of tight black gloves
<primary weapon> a wickedly curved dagger [superior]
<held> a plain silver flute
<worn on legs> a pair of tight black pants
[Damage: 9 ] -=[Your impressive pierce causes a flesh eatting ant to grimace in pain.]=-
A flesh eatting ant is stunned!
[Damage: 8 ] -=[Your impressive pierce critically injures a flesh eatting ant.]=-
A flesh eatting ant is mortally wounded, and will die soon, if not aided.
< 129h/201H 169v/170V Pos: standing >
<-=[A flesh eatting ant's bite grazes you.]=-
< 128h/201H 169v/170V Pos: standing >
<[Damage: 9 ] You successfully stab a flesh eatting ant in the heart, killing it instantly.
A flesh eatting ant is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a flesh eatting ant's gurgling and choking signals its demise.
< 128h/201H 169v/170V Pos: standing >
You dodge a flesh eatting ant's vicious attack.
< 128h/201H 169v/170V Pos: standing >
the corpse of a flesh eatting ant appears to be empty.
< 128h/201H 169v/170V Pos: standing >
Autosaving...
< 128h/201H 170v/170V Pos: standing >
You dodge a flesh eatting ant's vicious attack.
< 129h/201H 170v/170V Pos: standing >
a rotting corpse appears to be empty.
< 129h/201H 170v/170V Pos: standing >
Kick who?
< 129h/201H 170v/170V Pos: standing >
You feel your skill in parry improving.
You dodge a flesh eatting ant's vicious attack.
< 129h/201H 170v/170V Pos: standing >
[Damage: 6 ] -=[Your impressive pierce enshrouds a flesh eatting ant in a mist of blood.]=-
< 130h/201H 170v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: flesh sta EP: nasty wounds >
A flesh eatting ant misses you.
< 130h/201H 170v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: flesh sta EP: nasty wounds >
< 130h/201H 170v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: flesh sta EP: nasty wounds >
You feel your skill in 1h piercing improving.
[Damage: 14 ] -=[Your pierce hits a flesh eatting ant.]=-
A flesh eatting ant is mortally wounded, and will die soon, if not aided.
< 130h/201H 170v/170V Pos: standing >
<[Damage: 4 ] Your stab cuts a vital artery and causes a flesh eatting ant to fall before your feet.
A flesh eatting ant is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a flesh eatting ant's gurgling and choking signals its demise.
< 130h/201H 170v/170V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.
the corpse of a flesh eatting ant appears to be empty.
< 130h/201H 170v/170V Pos: standing >
A Reception Room
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
[2] The corpse of a flesh eatting ant is lying here.
A rotting corpse stinks up the place.
< 130h/201H 170v/170V Pos: standing >
You quickly scan the area.
A terrified missionary who is close by to your north.
A flesh eatting ant who is close by to your east.
A horse who is close by to your west.
A large bass who is rather far off to your west.
< 130h/201H 170v/170V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Sleeping Chambers
</map>
<map>
Zone: Taliccicopiid.
Room: Sleeping Chambers
</map>
Sleeping Chambers
Obvious exits: -S
A terrified missionary screams as he charges!
< 132h/201H 169v/170V Pos: standing >
You charge wildly into a terrified missionary!
[Damage: 29 ] Your charge impales a terrified missionary.
< 132h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: terrified sta EP: small wounds >
You parry a terrified missionary's lunge at you.
You feel your skill in parry improving.
-=[A terrified missionary's weak punch wounds you.]=-
< 130h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: terrified sta EP: small wounds >
A terrified missionary dodges your futile attack.
< 130h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: terrified sta EP: small wounds >
You parry a terrified missionary's lunge at you.
< 130h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: terrified sta EP: small wounds >
A terrified missionary dodges your futile attack.
< 130h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: terrified sta EP: small wounds >
A terrified missionary dodges, and you miss your kick at its legs.
< 130h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: terrified sta EP: small wounds >
You feel your skill in parry improving.
-=[A terrified missionary's weak punch wounds you.]=-
< 127h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: terrified sta EP: small wounds >
You miss a terrified missionary.
< 127h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: terrified sta EP: small wounds >
-=[A terrified missionary's punch grazes you.]=-
< 126h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: terrified sta EP: small wounds >
A terrified missionary dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 23 ] -=[Your mighty pierce strikes a terrified missionary very hard.]=-
< 126h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: terrified sta EP: few wounds >
-=[A terrified missionary's crude punch wounds you.]=-
You duck under a terrified missionary's lame kick.
< 122h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: terrified sta EP: few wounds >
You miss a terrified missionary.
A terrified missionary dodges your futile attack.
< 122h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: terrified sta EP: few wounds >
-=[A terrified missionary's weak punch wounds you.]=-
< 119h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: terrified sta EP: few wounds >
You miss a terrified missionary.
< 119h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: terrified sta EP: few wounds >
[Damage: 32 ] Your kick hits a terrified missionary in the side.
< 119h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: terrified sta EP: few wounds >
You parry a terrified missionary's lunge at you.
< 119h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: terrified sta EP: few wounds >
A terrified missionary dodges your futile attack.
You miss a terrified missionary.
< 119h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: terrified sta EP: few wounds >
You parry a terrified missionary's lunge at you.
-=[A terrified missionary's decent punch strikes you.]=-
< 112h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: terrified sta EP: few wounds >
You miss a terrified missionary.
[Damage: 4 ] -=[Your pierce strikes a terrified missionary.]=-
< 112h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: terrified sta EP: few wounds >
-=[A terrified missionary's weak punch wounds you.]=-
You block a terrified missionary's feeble kick with your arm.
< 110h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: terrified sta EP: few wounds >
You feel your skill in kick improving.
[Damage: 23 ] You hit a terrified missionary in the face, sending it reeling.
< 110h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: terrified sta EP: nasty wounds >
A terrified missionary dodges your futile attack.
A terrified missionary dodges your futile attack.
< 110h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: terrified sta EP: nasty wounds >
-=[A terrified missionary's feeble punch grazes you.]=-
< 109h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: terrified sta EP: nasty wounds >
You miss a terrified missionary.
< 109h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: terrified sta EP: nasty wounds >
-=[A terrified missionary's decent punch strikes you.]=-
< 104h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: terrified sta EP: nasty wounds >
You miss a terrified missionary.
You miss a terrified missionary.
< 104h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: terrified sta EP: nasty wounds >
A terrified missionary ducks, and your foot flies a mile high.
< 104h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: few wounds E: terrified sta EP: nasty wounds >
-=[A terrified missionary's decent punch strikes you.]=-
< 98h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: nasty wounds E: terrified sta EP: nasty wounds >
You miss a terrified missionary.
< 98h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: nasty wounds E: terrified sta EP: nasty wounds >
-=[A terrified missionary's crude punch strikes you.]=-
A terrified missionary's kick crashes into your chest.
< 85h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: nasty wounds E: terrified sta EP: nasty wounds >
[Damage: 5 ] -=[Your impressive pierce strikes a terrified missionary.]=-
< 85h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: nasty wounds E: terrified sta EP: nasty wounds >
You feel your skill in kick improving.
[Damage: 39 ] You hit a terrified missionary in the face, sending it reeling.
< 85h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: nasty wounds E: terrified sta EP: pretty hurt >
-=[A terrified missionary's punch wounds you.]=-
< 84h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: nasty wounds E: terrified sta EP: pretty hurt >
A terrified missionary dodges your futile attack.
< 84h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: nasty wounds E: terrified sta EP: pretty hurt >
-=[A terrified missionary's punch strikes you.]=-
< 79h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: nasty wounds E: terrified sta EP: pretty hurt >
You miss a terrified missionary.
< 79h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: nasty wounds E: terrified sta EP: pretty hurt >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.
< 79h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: nasty wounds E: terrified sta EP: pretty hurt >
A terrified missionary dodges, and you miss your kick at its legs.
< 79h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: nasty wounds E: terrified sta EP: pretty hurt >
You dodge a terrified missionary's vicious attack.
You parry a terrified missionary's lunge at you.
A terrified missionary misses you with its clumsy kick at your chest.
[Damage: 8 ] -=[Your impressive pierce seriously wounds a terrified missionary.]=-
< 79h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: nasty wounds E: terrified sta EP: pretty hurt >
You miss a terrified missionary.
< 79h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: nasty wounds E: terrified sta EP: pretty hurt >
-=[A terrified missionary's fine punch strikes you very hard.]=-
< 67h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: nasty wounds E: terrified sta EP: pretty hurt >
[Damage: 10 ] -=[Your powerful pierce seriously wounds a terrified missionary.]=-
As you strike a terrified missionary, the power of your ancestors fill you with RAGE!
< 67h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC: nasty wounds E: terrified sta EP: awful >
-=[A terrified missionary's crude punch strikes you.]=-
A terrified missionary's kick hits you in your side.
< 58h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC:pretty hurt E: terrified sta EP: awful >
A terrified missionary dodges your futile attack.
A terrified missionary dodges your futile attack.
< 58h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC:pretty hurt E: terrified sta EP: awful >
-=[A terrified missionary's weak punch strikes you.]=-
< 55h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC:pretty hurt E: terrified sta EP: awful >
A terrified missionary dodges your futile attack.
You miss a terrified missionary.
< 55h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC:pretty hurt E: terrified sta EP: awful >
-=[A terrified missionary's weak punch strikes you.]=-
< 53h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC:pretty hurt E: terrified sta EP: awful >
You feel your skill in 1h piercing improving.
[Damage: 13 ] -=[Your powerful pierce causes a terrified missionary to grimace in pain.]=-
As you strike a terrified missionary, the power of your ancestors fill you with RAGE!
A terrified missionary dodges your futile attack.
< 53h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC:pretty hurt E: terrified sta EP: awful >
You parry a terrified missionary's lunge at you.
A terrified missionary misses you with its clumsy kick at your chest.
< 53h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC:pretty hurt E: terrified sta EP: awful >
A terrified missionary dodges your futile attack.
You miss a terrified missionary.
[Damage: 6 ] -=[Your impressive pierce enshrouds a terrified missionary in a mist of blood.]=-
A terrified missionary is stunned!
You miss a terrified missionary.
A terrified missionary deftly blocks your kick with its forearm.
< 53h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC:pretty hurt E: terrified sta EP: awful >
-=[A terrified missionary's punch strikes you.]=-
< 51h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC:pretty hurt E: terrified sta EP: awful >
You miss a terrified missionary.
You miss a terrified missionary.
You miss a terrified missionary.
< 51h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC:pretty hurt E: terrified sta EP: awful >
You dodge a terrified missionary's vicious attack.
-=[A terrified missionary's weak punch strikes you.]=-
< 48h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC:pretty hurt E: terrified sta EP: awful >
You miss a terrified missionary.
A terrified missionary dodges your futile attack.
A terrified missionary dodges your futile attack.
< 48h/201H 139v/170V Pos: standing >
< T: Rugo TP: sta TC:pretty hurt E: terrified sta EP: awful >
A terrified missionary dodges your futile attack.
[Damage: 9 ] -=[Your pierce hits a terrified missionary.]=-
A terrified missionary is mortally wounded, and will die soon, if not aided.
[Damage: 6 ] You successfully stab a terrified missionary in the heart, killing it instantly.
A terrified missionary is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a terrified missionary cause a sickening chill to run up your spine.
< 48h/201H 139v/170V Pos: standing >
You get a small pile of coins from the corpse of a terrified missionary.
There were: 6 gold coins, 12 silver coins, 14 copper coins.
< 48h/201H 139v/170V Pos: standing >
Ok.
You put 0 platinum, 6 gold, 12 silver, and 14 copper coins into a rugged adventurers satchel.
< 48h/201H 139v/170V Pos: standing >
Into what?
< 48h/201H 139v/170V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Reception Room
</map>
A Reception Room
Obvious exits: -N -E -W
[2] The corpse of a flesh eatting ant is lying here.
A rotting corpse stinks up the place.
< 49h/201H 143v/170V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Cabin of the Human Missionary
</map>
<map>
Zone: Taliccicopiid.
Room: Cabin of the Human Missionary
</map>
Cabin of the Human Missionary
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A stable horse is here.
< 49h/201H 144v/170V Pos: standing >
You are almost ready to attain your next level!
< 49h/201H 146v/170V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Large Ravine
</map>
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.
< 49h/201H 146v/170V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
A blood sucking mosquitoe buzzes.
A tsetse fly flies nearby.
< 50h/201H 146v/170V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -S -W
A few drops of fresh blood are scattered around the area.
A fire ant is living in flames!
A tsetse fly flies nearby.
A HuGE BumbleBEE buzzes in the air and polenates a flower.
A HuGE BumbleBEE buzzes in the air and polenates a flower.
< 50h/201H 144v/170V Pos: standing >
A tsetse fly leaves south.
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
A tsetse fly flies nearby.
An earthly beetle scurries in the grass.
A gnat hovers over an animal.
A tsetse fly flies nearby.
< 50h/201H 143v/170V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
A HuGE BumbleBEE buzzes in the air and polenates a flower.
< 50h/201H 141v/170V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
A gnat hovers over an animal.
A black fly buzzes in near a brush and lands.
A blood sucking mosquitoe buzzes.
A chimp swings amoung the trees.
A blood sucking mosquitoe buzzes.
< 50h/201H 139v/170V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
An ape snorts and beats its chest.
A chimp swings amoung the trees.
A parrot is perched on a branch.
A blow fly buzzes in the air and makes loud noises.
A tsetse fly flies nearby.
< 50h/201H 138v/170V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
A crane fly flies freely through the air.
A parrot is perched on a branch.
An earthly beetle scurries in the grass.
A blow fly buzzes in the air and makes loud noises.
< 50h/201H 137v/170V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -N -E -W
A crane fly flies freely through the air.
A gigantic anaconda slithers along the ground.
An ape snorts and beats its chest.
A chimp swings amoung the trees.
< 51h/201H 136v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 51h/201H 137v/170V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Small Pond in a Grove
</map>
A Small Pond in a Grove
Obvious exits: -E -W
< 51h/201H 135v/170V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Below a Tree Scout Tower
</map>
<map>
Zone: Taliccicopiid.
Room: Below a Tree Scout Tower
</map>
Below a Tree Scout Tower
Obvious exits: -W -U
A thri-kreen warrior is ready to cut intruders limb from limb.
A thri-kreen warrior is ready to cut intruders limb from limb.
A thri-kreen warrior is ready to cut intruders limb from limb.
A thri-kreen warrior is ready to cut intruders limb from limb.
A thri-kreen warrior is ready to cut intruders limb from limb.
A thri-kreen warrior is ready to cut intruders limb from limb.
< 51h/201H 134v/170V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Small Pond in a Grove
</map>
A Small Pond in a Grove
Obvious exits: -E -W
< 52h/201H 134v/170V Pos: standing >
< 52h/201H 135v/170V Pos: standing >
< 52h/201H 135v/170V Pos: standing >
< 53h/201H 136v/170V Pos: standing >
Score information for Rugo
Level: 11 Race: Minotaur Class: Bard Sex: Male
Hit points: 53(201) Moves: 137(170)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 41 minutes
Received data: 0.0431 MB this session.
Send data: 0.0012 MB this session.
Compression ratio: 83%
83%
Status: Standing.
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Enchantments: Ultravision
Bartender Quests Remaining: 2
Combat Pulse: 15 Spell Pulse: 1.40
Leaderboard Points: 110
< 53h/201H 137v/170V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -N -E -W
A gigantic anaconda slithers along the ground.
An ape snorts and beats its chest.
< 54h/201H 138v/170V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
A tsetse fly flies nearby.
A parrot is perched on a branch.
An earthly beetle scurries in the grass.
< 54h/201H 136v/170V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Tropical Rainforest
</map>
<map>
Zone: Taliccicopiid.
Room: A Tropical Rainforest
</map>
A Tropical Rainforest
Obvious exits: -N -E
A crane fly flies freely through the air.
A chimp swings amoung the trees.
A blood sucking mosquitoe buzzes.
A gigantic anaconda slithers along the ground.
< 54h/201H 134v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 54h/201H 134v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 55h/201H 135v/170V Pos: standing >
A gigantic anaconda leaves north.
< 55h/201H 135v/170V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
A tsetse fly flies nearby.
A parrot is perched on a branch.
An earthly beetle scurries in the grass.
< 55h/201H 134v/170V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -N -E -W
A parrot is perched on a branch.
A gigantic anaconda slithers along the ground.
An ape snorts and beats its chest.
< 55h/201H 132v/170V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Small Pond in a Grove
</map>
A Small Pond in a Grove
Obvious exits: -E -W
< 55h/201H 131v/170V Pos: standing >
You sit down and relax.
< 56h/201H 132v/170V Pos: sitting >
< 56h/201H 133v/170V Pos: sitting >
< 57h/201H 138v/170V Pos: sitting >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution! Beware of your victims' allies.
< 62h/201H 164v/170V Pos: sitting >
< 67h/201H 170v/170V Pos: sitting >
< 69h/201H 170v/170V Pos: sitting >
A Small Pond in a Grove
Obvious exits: -E -W
< 69h/201H 170v/170V Pos: sitting >
< 70h/201H 170v/170V Pos: sitting >
< 70h/201H 170v/170V Pos: sitting >
Nib enters from the west.
< 100h/201H 170v/170V Pos: sitting >
Nib starts casting an offensive spell.
< 102h/201H 170v/170V Pos: sitting >
Nib completes his spell...
A huge boulder created by Nib hits you causing you to scream out in agony!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 13h/201H 170v/170V Pos: sitting >
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< 14h/201H 170v/170V Pos: sitting >
Nib starts casting an offensive spell.
< 14h/201H 170v/170V Pos: sitting >
Nib completes his spell...
Nib's giant boulder is the last thing you ever see.
Your pair of tight black sleeves was completely destroyed by the massive blow!