<worn as a badge> an emblem of Shanatar royalty [poor] (magic)
<worn on head> the great helm of mysticism (glowing)
<worn on eyes> some eyes of the salamander [modified] (magic)
<worn in ear> a lightning earring
<worn in ear> a tiny seashell [superior] (magic)
<worn on face> Krindor's Mask of Illusions[429h 26m 21s]
<worn around neck> a chipped stone talisman [superior]
<worn around neck> a coral torc [superior]
<worn on body> the armor of purity [poor]
<worn about body> the frost-covered cloak of the north wind [77%]
<worn on tail> a tail of a giant salamander [poor] (magic)
<worn about waist> a belt of fresh blood [superior]
<worn on belt buckle>a mold covered sack [modified]
<attached to belt> a well-crafted emerald belt buckle from The Great Realm of Duris [80%]
<worn on arms> a pair of intricately designed armplates (glowing)
<held as shield> a shield lined with silver fangs [superior] (magic)
<worn around wrist> a carved diorite bracer (magic)
<worn around wrist> a dark religious bracer
<worn on finger> a ring of the Neogi Lords [modified] (glowing)
<worn on finger> a glowing black ring [poor]
<primary weapon> the silvery staff of the githyanki arch-mage [superior]
<worn on legs> a pair of vapor leggings
<worn on feet> some well-used dragonscale boots from Lost Temple of Tikitzopl
You follow Deathli.
You move in the shadows.
A Quickly Expanding Mine
This mine is the work of the orc miners who are furiously digging and
working. They are used to working in hordes so their apparent teamwork should
not come as a surprise. Their concentrated efforts are yielding material from
a new deposit at an unprecedented rate. Would a dwarf be here to supervise,
though the creatures be nasty orcs, he might well clap them on their backs in
sheer appreciation. Strangely on the ground a small shaft of light seems to
creep from under a stone here.
Obvious exits: -South -Down
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Limn Storm of -=<[ The Thunder ]>=- (Minotaur)(huge) stands in mid-air here.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
Om floats in from below.
< 621h/621H 97v/114V Pos: standing >
Limn leaves south.
You follow Deathli.
You move in the shadows.
Nearing The End Of The Cleared Mine Tunnel
This cave is a bit rough compared to the previous caves. It is a cleared
area however, it simply has not had the final touch ups of the miners after
it has been cleared. From up ahead the sounds of picks and shovels working
vigorously are a clamour and a methodical ringing. A wheelbarrow is here full
with ore ready to be hauled away as well.
Obvious exits: -North -South
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Limn Storm of -=<[ The Thunder ]>=- (Minotaur)(huge) stands in mid-air here.(Red Aura)
Om enters from the north.
< 621h/621H 95v/114V Pos: standing >
Limn leaves south.
You follow Deathli.
You move in the shadows.
Further Down A Well Cleared Mine Tunnel
Here the tunnel continues to to the north. A small stalagtite hangs down
from the ceiling oddly. Amongst the smooth walls the jagged toothy looking
cone seems to give the whole room a rather evil look. If light comes in it
sends a toothy shadow and other triangular shapes spraying upon the wall
maniacally.
Obvious exits: -North -South
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Limn Storm of -=<[ The Thunder ]>=- (Minotaur)(huge) stands in mid-air here.(Red Aura)
Om enters from the north.
< 621h/621H 94v/114V Pos: standing >
Limn leaves south.
You follow Deathli.
You move in the shadows.
A Well Cleared Mine Tunnel
To the east the tunnel originates and continues around this corner and
to the north. Now a slight clanking can be heard to the north. It is evident
that the productive miners here have been rewarded even further for their
service. Small masses of rags lay strewn about the floor as sleeping
arrangements. All the other miners simply get a rock pillow and a dust
blanket.
Obvious exits: -North -East
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Limn Storm of -=<[ The Thunder ]>=- (Minotaur)(huge) stands in mid-air here.(Red Aura)
Om enters from the north.
< 621h/621H 93v/114V Pos: standing >
Limn leaves east.
You follow Deathli.
You move in the shadows.
Beginning of A Well Cleared Mine
This mine is quite smoothe and well cleared. It has been meticulously
picked and not a speck of metal remains within the rocks of the walls. Further
to the north the well cleared tunnel barrels forward. Not even a stray tool
has been left indicating that every miner is hard at work somewhere up ahead.
A large empty food dish appears in the corner of the room as well indicating
ample rewards for the miners.
Obvious exits: -South -West
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Limn Storm of -=<[ The Thunder ]>=- (Minotaur)(huge) stands in mid-air here.(Red Aura)
Om enters from the west.
< 621h/621H 92v/114V Pos: standing >
Limn leaves south.
You follow Deathli.
You move in the shadows.
Guard Post In Front Of The Orc Mines
Even knowing that many of their kind serve inside the city, the orc
mines are the ideal place to serve. The guard duty here mainly involves
portioning the extra shares for the good service of the orcs out. The
problem however comes from the fact that, though they be captives of war no
abuse of these prisoners is possible. They are a valuable asset being the
hardest working, so watching the obsidian slab is boring at best.
Obvious exits: -North -South
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Limn Storm of -=<[ The Thunder ]>=- (Minotaur)(huge) stands in mid-air here.(Red Aura)
A hobgoblin stands growling at everything and everyone.(Red Aura)
Om enters from the north.
< 621h/621H 91v/114V Pos: standing >
A hobgoblin guard suddenly attacks Limn!
< 621h/621H 91v/114V Pos: standing >
Deathli heroically dives at Limn and pulls him out of combat.
Limn leaves south.
Om leaves south.
< 621h/621H 92v/114V Pos: standing >
Limn enters from the south.
Om enters from the south.
< 621h/621H 96v/114V Pos: standing >
A hobgoblin guard kicks Deathli in the stomach, rendering him breathless.
A hobgoblin guard attacks Deathli. [0 hits]
Deathli attacks a hobgoblin guard. [5 hits]
< 621h/621H 96v/114V Pos: standing >
Autosaving...
< 621h/621H 99v/114V Pos: standing >
Deathli's skin seems to turn to stone.
< 621h/621H 101v/114V Pos: standing >
Deathli deflects a hobgoblin guard's blow and strikes back at him!
A hobgoblin guard attacks Deathli. [0 hits]
< 621h/621H 102v/114V Pos: standing >
A blood spray erupts from a hobgoblin guard as he is bludgeoned to death by Deathli.
A hobgoblin guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a hobgoblin guard's last actions in this world.
Om's face flushes white for a moment.
< 621h/621H 103v/114V Pos: standing >
Saving Hudini.
< 621h/621H 104v/114V Pos: standing >
Limn leaves south.
You follow Deathli.
You move in the shadows.
The Center Of The Mine Hallway
Here the center of the mine hallway is a gathering area for suppplies and
the spoils. Large piles of unsmelted ore and shovels are strewn everywhere
here. All the equipment appears to be at least second hand or third hand
equipment. The slaves are given the very worst equipment, food, and supplies
and are expected to return with a large amount of results. From the new whips
along the wall it is apparent that their list of things missing does not
include motivation.
Obvious exits: -North -East -South -West
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Limn Storm of -=<[ The Thunder ]>=- (Minotaur)(huge) stands in mid-air here.(Red Aura)
Om enters from the north.
< 621h/621H 106v/114V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.
< 621h/621H 107v/114V Pos: standing >
Limn leaves west.
You follow Deathli.
You move in the shadows.
A Hallway Through The Mine
Here the hallway curves slightly as the walls widen slightly. Against the
wall a large wooden cart lays casually full of useful metals. It's wheels
are rotten and one has a large wedge in it. It is easy to imagine that from
battering along the uneven hallways the large chunk was removed by any of a
number of large bumps in the hall.
Obvious exits: -East -West
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Limn Storm of -=<[ The Thunder ]>=- (Minotaur)(huge) stands in mid-air here.(Red Aura)
Om enters from the east.
< 621h/621H 107v/114V Pos: standing >
Limn leaves west.
You follow Deathli.
You move in the shadows.
A Hallway Through The Mine
Here the hallway ambles along lazily. To both the north and south slave
areas are under supervision of one of the lazy hobgoblins doomed to this
area. Along the center of the hallway a thin trail of blood leads vision to
a tiny corpse that has been dragged from the mines. There is no hope once a
creature is condemmed to the mines, and the corpse illustrates the only escape.
Obvious exits: -North -East -South -West
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Limn Storm of -=<[ The Thunder ]>=- (Minotaur)(huge) stands in mid-air here.(Red Aura)
A duergar miner pants here as he digs.(Red Aura)
Om enters from the east.
< 621h/621H 107v/114V Pos: standing >
Limn leaves west.
You follow Deathli.
You move in the shadows.
Beginning Of A Hallway Through The Mine
To the west a small gate leads out of the mines, but here the hallway
within the mine begins. This dark hallway is roughly cut through the
obsidian rock winding away. While the hallway is not extremely well built,
like many things in this empire utility was the primary concern of the
engineers. For the bottom of the heap guards who are stationed here, as well
as the distraught slaves, aesthetics were not important.
Obvious exits: -East -West
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Limn Storm of -=<[ The Thunder ]>=- (Minotaur)(huge) stands in mid-air here.(Red Aura)
Om enters from the east.
< 621h/621H 105v/114V Pos: standing >
Limn leaves west.
You follow Deathli.
You move in the shadows.
A Guard Post In Front Of The Mines
Here a small entrance to the mines has been constructed. The guard post
is but a small gate with a single guard. From this entrance, small raids can
leave and bring back their new slaves for the mines. The gate to the east
seems to be mainly unused. Strangely you notice that the mine entrance,
and further down the mine itself, are held up by straight wooden beams. In
any emergency situation, this side gate and the mines themselves can be
destroyed instantly by a switch which lights fire to the beams and destroys
them. Thus the main gate becomes the only entrance.
Obvious exits: -East -West
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Limn Storm of -=<[ The Thunder ]>=- (Minotaur)(huge) stands in mid-air here.(Red Aura)
A hobgoblin stands growling at everything and everyone.(Red Aura)
Om enters from the east.
< 621h/621H 103v/114V Pos: standing >
A hobgoblin guard suddenly attacks Limn!
< 621h/621H 104v/114V Pos: standing >
A duergar cleric says 'For glory!'
A duergar cleric suddenly attacks a hobgoblin guard!
Deathli heroically dives at Limn and pulls him out of combat.
< 621h/621H 105v/114V Pos: standing >
A hobgoblin guard kicks Deathli in the stomach, rendering him breathless.
A hobgoblin guard attacks Deathli. [0 hits]
< 621h/621H 109v/114V Pos: standing >
A hobgoblin guard suddenly clutches their head, as if trying to shrug off some unknown malady.
Blood seeps from a hobgoblin guard's ears as his mind is torn to pieces.
A hobgoblin guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a hobgoblin guard cause a sickening chill to run up your spine.
< 621h/621H 111v/114V Pos: standing >
Saving Hudini.
< 621h/621H 112v/114V Pos: standing >
Limn leaves east.
You follow Deathli.
You move in the shadows.
Beginning Of A Hallway Through The Mine
To the west a small gate leads out of the mines, but here the hallway
within the mine begins. This dark hallway is roughly cut through the
obsidian rock winding away. While the hallway is not extremely well built,
like many things in this empire utility was the primary concern of the
engineers. For the bottom of the heap guards who are stationed here, as well
as the distraught slaves, aesthetics were not important.
Obvious exits: -East -West
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Limn Storm of -=<[ The Thunder ]>=- (Minotaur)(huge) stands in mid-air here.(Red Aura)
Om enters from the west.
< 621h/621H 112v/114V Pos: standing >
Limn leaves east.
You follow Deathli.
You move in the shadows.
A Hallway Through The Mine
Here the hallway ambles along lazily. To both the north and south slave
areas are under supervision of one of the lazy hobgoblins doomed to this
area. Along the center of the hallway a thin trail of blood leads vision to
a tiny corpse that has been dragged from the mines. There is no hope once a
creature is condemmed to the mines, and the corpse illustrates the only escape.
Obvious exits: -North -East -South -West
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Limn Storm of -=<[ The Thunder ]>=- (Minotaur)(huge) stands in mid-air here.(Red Aura)
A duergar miner pants here as he digs.(Red Aura)
Om enters from the west.
< 621h/621H 110v/114V Pos: standing >
Limn looks at a duergar miner.
< 621h/621H 113v/114V Pos: standing >
< 621h/621H 114v/114V Pos: standing >
Limn leaves west.
You follow Deathli.
You move in the shadows.
Beginning Of A Hallway Through The Mine
To the west a small gate leads out of the mines, but here the hallway
within the mine begins. This dark hallway is roughly cut through the
obsidian rock winding away. While the hallway is not extremely well built,
like many things in this empire utility was the primary concern of the
engineers. For the bottom of the heap guards who are stationed here, as well
as the distraught slaves, aesthetics were not important.
Obvious exits: -East -West
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Limn Storm of -=<[ The Thunder ]>=- (Minotaur)(huge) stands in mid-air here.(Red Aura)
Om enters from the east.
< 621h/621H 112v/114V Pos: standing >
Limn leaves west.
You follow Deathli.
You move in the shadows.
A Guard Post In Front Of The Mines
Here a small entrance to the mines has been constructed. The guard post
is but a small gate with a single guard. From this entrance, small raids can
leave and bring back their new slaves for the mines. The gate to the east
seems to be mainly unused. Strangely you notice that the mine entrance,
and further down the mine itself, are held up by straight wooden beams. In
any emergency situation, this side gate and the mines themselves can be
destroyed instantly by a switch which lights fire to the beams and destroys
them. Thus the main gate becomes the only entrance.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a hobgoblin guard is lying here.
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Limn Storm of -=<[ The Thunder ]>=- (Minotaur)(huge) stands in mid-air here.(Red Aura)
Om enters from the east.
< 621h/621H 110v/114V Pos: standing >
Limn leaves west.
You follow Deathli.
You move in the shadows.
Bottom Of The Shaft
Here the shaft ends in a room which appears to be the start of a path
towards the east. A smaller connecting tunnel winds off to the north as well.
Small bits of broken leather and leaky casks have been discarded here.
When the smaller excursions run up this shaft into the woods, here is where
they pause to toss the trash before they proceed further. On the ground a
pudgy finger seems to have drawn directions because his feeble brain could not
recall where things were.
Obvious exits: -North -East -Up
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Limn Storm of -=<[ The Thunder ]>=- (Minotaur)(huge) stands in mid-air here.(Red Aura)
Om enters from the east.
< 621h/621H 108v/114V Pos: standing >
Limn leaves up.
You follow Deathli.
You move in the shadows.
A Steep Shaft Leading Down
This steep shaft leads straight down. The roughly hewed tunnel seems to
have been created with some purpose. Countless spots of old dried blood point
to raids of the surface by the dwellers from below. It is a path made for
utility alone. No extra carving and smoothing was done on this shaft for the
fact that it is not meant to be impressive, just useful.
Obvious exits: -Up -Down
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Limn Storm of -=<[ The Thunder ]>=- (Minotaur)(huge) stands in mid-air here.(Red Aura)
Om floats in from below.
< 621h/621H 108v/114V Pos: standing >
Limn leaves up.
You follow Deathli.
You move in the shadows.
The Path Comes To A Halt AT Pile Of Rocks
The beaten path seems to come to a halt around the pile of rocks here.
In a circle about the pile tracks have beaten the grass to dirt leaving
scattered and indeed random tracks everywhere. Intermixed with the deer some
humanoid tracks seem to be there as well as marks indicating something heavy
having been dragged to the rocks. Small spots of blood are indeed visible
in the dust as well.
Obvious exits: -West -Down
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Limn Storm of -=<[ The Thunder ]>=- (Minotaur)(huge) stands in mid-air here.(Red Aura)
A duergar cleric enters from below.
Om floats in from below.
< 621h/621H 106v/114V Pos: standing >
Limn leaves west.
Deathli leaves west.
You follow Deathli.
You move in the shadows.
A Split In The Trail
The thin trail widens slightly here. A small branch moves off to the east
towards a small pile of rocks. Further ahead the trail appears to be heading
towards the far end of the mountain through a thick ridge of trees. Deer
prints decorate the dust sparingly and it is obvious that it is their work that
this path still exists. In fact eons of deer have lived in this area and only
now are they terrified to stay in their homeland.
Obvious exits: -North -East -South
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Limn Storm of -=<[ The Thunder ]>=- (Minotaur)(huge) stands in mid-air here.(Red Aura)
A deer stands here looking skittish at every sound.
A deer stands here looking skittish at every sound.
A duergar cleric enters from the east.
Om enters from the east.
< 621h/621H 107v/114V Pos: standing >
Limn leaves south.
Deathli leaves south.
You follow Deathli.
You move in the shadows.
The Trail Straightens
A thin animal trail seems to wind here. The thickets to either side
make sight impossible further into the deep woods. Here the trees begin to
thicken once again. Soon vision once again is limited to approximately
twenty five feet into the wood. Shadows seem to darken the path almost fully
here and the heigtened intensity can once again be felt fully. The silence
seems to make even the trees still to the wind.
Obvious exits: -North -South
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Limn Storm of -=<[ The Thunder ]>=- (Minotaur)(huge) stands in mid-air here.(Red Aura)
A deer stands here looking skittish at every sound.
A deer stands here looking skittish at every sound.
A duergar cleric enters from the north.
Om enters from the north.
< 621h/621H 106v/114V Pos: standing >
< 621h/621H 107v/114V Pos: standing >
Limn leaves south.
Deathli leaves south.
You follow Deathli.
You move in the shadows.
Winding Further Around the Mountain
A thin animal trail seems to wind here. It is barely visible and has been
beaten down by animal tracks alone. This part of the trail comes out of the
woods just a enough to wind around the precipice of the cliffs. The trail
blends into a small rock cropping that hangs terribly close to the edge of a
deadly fall. The silence extends to the edge here and only the sound of
pebbles skittering over into nothingness breaks the deathly silence.
Obvious exits: -North -East
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Limn Storm of -=<[ The Thunder ]>=- (Minotaur)(huge) stands in mid-air here.(Red Aura)
A deer stands here looking skittish at every sound.
A duergar cleric enters from the north.
Om enters from the north.
< 621h/621H 106v/114V Pos: standing >
Limn leaves east.
Deathli leaves east.
You follow Deathli.
You move in the shadows.
A Thin Trail Winding To The West
A thin animal trail seems to wind here. It is barely visible and has been
beaten down by animal tracks alone. An enormous ancient stump sits in the
exact path that you are upon. Somehow the mighty ten foot wide oak had been
ripped in two and for grief it decayed to but a stump. For a forest it is
entirely too silent. Where birds should be chirping and squirrels chittering
happily a deathly silence permeates the silence left by the absentee happy
animals. Further to the west the trail winds around the corner and to the
south it moves further away from the mountain.
Obvious exits: -South -West
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Limn Storm of -=<[ The Thunder ]>=- (Minotaur)(huge) stands in mid-air here.(Red Aura)
A deer stands here looking skittish at every sound.
A duergar cleric enters from the west.
Om enters from the west.
< 621h/621H 105v/114V Pos: standing >
Limn mm
< 621h/621H 110v/114V Pos: standing >
Limn if they see us they run
< 621h/621H 114v/114V Pos: standing >
Limn leaves west.
Deathli leaves west.
You follow Deathli.
You move in the shadows.
Winding Further Around the Mountain
A thin animal trail seems to wind here. It is barely visible and has been
beaten down by animal tracks alone. This part of the trail comes out of the
woods just a enough to wind around the precipice of the cliffs. The trail
blends into a small rock cropping that hangs terribly close to the edge of a
deadly fall. The silence extends to the edge here and only the sound of
pebbles skittering over into nothingness breaks the deathly silence.
Obvious exits: -North -East
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Limn Storm of -=<[ The Thunder ]>=- (Minotaur)(huge) stands in mid-air here.(Red Aura)
A deer stands here looking skittish at every sound.
A duergar cleric enters from the east.
Om enters from the east.
< 621h/621H 112v/114V Pos: standing >
Limn leaves north.
Deathli leaves north.
You follow Deathli.
You move in the shadows.
The Trail Straightens
A thin animal trail seems to wind here. The thickets to either side
make sight impossible further into the deep woods. Here the trees begin to
thicken once again. Soon vision once again is limited to approximately
twenty five feet into the wood. Shadows seem to darken the path almost fully
here and the heigtened intensity can once again be felt fully. The silence
seems to make even the trees still to the wind.
Obvious exits: -North -South
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Limn Storm of -=<[ The Thunder ]>=- (Minotaur)(huge) stands in mid-air here.(Red Aura)
A deer stands here looking skittish at every sound.
A deer stands here looking skittish at every sound.
A duergar cleric enters from the south.
Om enters from the south.
< 621h/621H 110v/114V Pos: standing >
Limn starts casting a spell.
< 621h/621H 112v/114V Pos: standing >
A deer leaves south.
< 621h/621H 114v/114V Pos: standing >
Limn completes his spell...
Limn utters the words 'xarr ay ghaiz'
< 621h/621H 114v/114V Pos: standing >
A deer enters from the south.
< 621h/621H 114v/114V Pos: standing >
Limn who can lure em inside
< 621h/621H 114v/114V Pos: standing >
The day has begun.
< 621h/621H 114v/114V Pos: standing >
Limn leaves south.
Deathli leaves south.
You follow Deathli.
You move in the shadows.
Winding Further Around the Mountain
A thin animal trail seems to wind here. It is barely visible and has been
beaten down by animal tracks alone. This part of the trail comes out of the
woods just a enough to wind around the precipice of the cliffs. The trail
blends into a small rock cropping that hangs terribly close to the edge of a
deadly fall. The silence extends to the edge here and only the sound of
pebbles skittering over into nothingness breaks the deathly silence.
Obvious exits: -North -East
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Limn Storm of -=<[ The Thunder ]>=- (Minotaur)(huge) stands in mid-air here.(Red Aura)
A deer stands here looking skittish at every sound.
A duergar cleric enters from the north.
Om enters from the north.
< 621h/621H 112v/114V Pos: standing >
Limn sits down in a comfortable spot.
< 621h/621H 112v/114V Pos: standing >
Limn opens a spellbook and begins studying it intently.
< 621h/621H 112v/114V Pos: standing >
Limn closes his book and grins malevolently.
< 621h/621H 112v/114V Pos: standing >
Limn clambers to his feet.
< 621h/621H 112v/114V Pos: standing >
Limn who can lure em inside
< 621h/621H 112v/114V Pos: standing >
A deer enters from the north.
< 621h/621H 112v/114V Pos: standing >
Limn all fol deathli
< 621h/621H 112v/114V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.
< 621h/621H 112v/114V Pos: standing >
Om stops following Limn.
Om now follows Deathli.
< 621h/621H 114v/114V Pos: standing >
Limn deathli fol self
< 621h/621H 114v/114V Pos: standing >
A deer enters from the east.
< 621h/621H 114v/114V Pos: standing >
Limn leaves east.
Deathli leaves east.
Om leaves east.
You follow Deathli.
You move in the shadows.
A Thin Trail Winding To The West
A thin animal trail seems to wind here. It is barely visible and has been
beaten down by animal tracks alone. An enormous ancient stump sits in the
exact path that you are upon. Somehow the mighty ten foot wide oak had been
ripped in two and for grief it decayed to but a stump. For a forest it is
entirely too silent. Where birds should be chirping and squirrels chittering
happily a deathly silence permeates the silence left by the absentee happy
animals. Further to the west the trail winds around the corner and to the
south it moves further away from the mountain.
Obvious exits: -South -West
Om Legionnaire of The Empire (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Om's head.
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Limn Storm of -=<[ The Thunder ]>=- (Minotaur)(huge) stands in mid-air here.(Red Aura)
A duergar cleric enters from the west.
< 621h/621H 112v/114V Pos: standing >
Limn leaves west.
Deathli leaves west.
Om leaves west.
You follow Deathli.
You move in the shadows.
Winding Further Around the Mountain
A thin animal trail seems to wind here. It is barely visible and has been
beaten down by animal tracks alone. This part of the trail comes out of the
woods just a enough to wind around the precipice of the cliffs. The trail
blends into a small rock cropping that hangs terribly close to the edge of a
deadly fall. The silence extends to the edge here and only the sound of
pebbles skittering over into nothingness breaks the deathly silence.
Obvious exits: -North -East
Om Legionnaire of The Empire (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Om's head.
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.(Red Aura)
Limn Storm of -=<[ The Thunder ]>=- (Minotaur)(huge) stands in mid-air here.(Red Aura)
A deer stands here looking skittish at every sound.
A deer stands here looking skittish at every sound.
A deer stands here looking skittish at every sound.
A duergar cleric enters from the east.
< 621h/621H 110v/114V Pos: standing >
A deer leaves north.
< 621h/621H 111v/114V Pos: standing >
Limn deathli afk?
< 621h/621H 114v/114V Pos: standing >
Deathli no
< 621h/621H 114v/114V Pos: standing >
Limn fol self
< 621h/621H 114v/114V Pos: standing >
A deer enters from the north.
< 621h/621H 114v/114V Pos: standing >
Limn gonna see if cna lure here
< 621h/621H 114v/114V Pos: standing >
A deer leaves north.
< 621h/621H 114v/114V Pos: standing >
Deathli stops following Limn.
< 621h/621H 114v/114V Pos: standing >
Limn leaves east.
A duergar cleric leaves east.
< 621h/621H 114v/114V Pos: standing >
A deer leaves north.
< 621h/621H 114v/114V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Deathli.
< 621h/621H 114v/114V Pos: standing >
A deer enters from the north.
< 621h/621H 114v/114V Pos: standing >
Om looks at Deathli.
< 621h/621H 114v/114V Pos: standing >
You feel the swirling shadows around your body dissipate.
You step out of the shadows.
You failed.
< 621h/621H 114v/114V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
< 621h/621H 114v/114V Pos: standing >
You sit down and relax.
< 621h/621H 114v/114V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - titan
(10th circle) 2 - clone form
1 - imprisonment
1 - gate to ardgral
( 9th circle) 1 - mass invisibility
1 - detect illusion
2 - dream travel
1 - shadow spawn
( 8th circle) 1 - fly
1 - mask
1 - shadow shield
1 - vanish
( 7th circle) 6 - hammer
( 6th circle) 4 - stunning visions
3 - reflection
( 5th circle) 3 - illusionary wall
1 - boulder
4 - shadow travel
( 4th circle) 2 - sleep
1 - farsee
6 - insects
( 3rd circle) 5 - blindness
1 - mirror image
4 - shadow monster
( 2nd circle) 9 - dispel magic
1 - darkness
( 1st circle) 2 - minor creation
8 - magic missile
1 - phantom armor
And you are currently memorizing the following spells:
2 seconds: ( 8th) shadow merging
You can memorize no more spells.
You continue your study.
< 621h/621H 114v/114V Pos: sitting >
You start meditating...
< 621h/621H 114v/114V Pos: sitting >
You have finished memorizing shadow merging.
Your studies are complete.
< 621h/621H 114v/114V Pos: sitting >
Om shimmers and appears a few inches away.
< 621h/621H 114v/114V Pos: sitting >
You clamber to your feet.
< 621h/621H 114v/114V Pos: standing >
You start chanting...
< 621h/621H 114v/114V Pos: standing >
A deer enters from the north.
You complete your spell...
You feel a strange shadowy mist cover your body.
< 621h/621H 114v/114V Pos: standing >
You sit down and relax.
< 621h/621H 114v/114V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - titan
(10th circle) 2 - clone form
1 - imprisonment
1 - gate to ardgral
( 9th circle) 1 - mass invisibility
1 - detect illusion
2 - dream travel
1 - shadow spawn
( 8th circle) 1 - fly
1 - mask
1 - vanish
1 - shadow merging
( 7th circle) 6 - hammer
( 6th circle) 4 - stunning visions
3 - reflection
( 5th circle) 3 - illusionary wall
1 - boulder
4 - shadow travel
( 4th circle) 2 - sleep
1 - farsee
6 - insects
( 3rd circle) 5 - blindness
1 - mirror image
4 - shadow monster
( 2nd circle) 9 - dispel magic
1 - darkness
( 1st circle) 2 - minor creation
8 - magic missile
1 - phantom armor
And you are currently memorizing the following spells:
2 seconds: ( 8th) shadow shield
You can memorize no more spells.
You continue your study.
< 621h/621H 114v/114V Pos: sitting >
You start meditating...
< 621h/621H 114v/114V Pos: sitting >
You have finished memorizing shadow shield.
Your studies are complete.
< 621h/621H 114v/114V Pos: sitting >
A Thri-Kreen enters from the east.
< 621h/621H 114v/114V Pos: sitting >
A Thri-Kreen leaves north.
< 621h/621H 114v/114V Pos: sitting >
You clamber to your feet.
< 621h/621H 114v/114V Pos: standing >
Um . . . you made a typo!
< 621h/621H 114v/114V Pos: standing >
A deer enters from the north.
A Thri-Kreen enters from the north.
< 621h/621H 114v/114V Pos: standing >
A Thri-Kreen snaps into visibility.
Deathli ignites into black flames as he hits a Thri-Kreen!
A Thri-Kreen is knocked to the ground by Deathli's skillful bash!
< 621h/621H 114v/114V Pos: standing >
Deathli ignites into black flames as he hits a Thri-Kreen!
Deathli ignites into black flames as he hits a Thri-Kreen!
Deathli ignites into black flames as he hits a Thri-Kreen!
Deathli ignites into black flames as he hits a Thri-Kreen!
Deathli's rod of Dispator summons the power of hellfire at a Thri-Kreen.
Deathli calls down a roaring flamestrike at a Thri-Kreen who starts to melt!
Deathli calls down a roaring flamestrike at a Thri-Kreen who starts to melt!
Deathli attacks a Thri-Kreen. [4 hits]
< 621h/621H 114v/114V Pos: standing >
You start chanting...
You snap into visibility.
< 621h/621H 114v/114V Pos: standing >
You complete your spell...
You send a wave of incredible visions toward a Thri-Kreen.
Your wave of visions seems to slightly mesmerize a Thri-Kreen!
A Thri-Kreen is stunned!
< 621h/621H 114v/114V Pos: standing >
A Thri-Kreen suddenly clutches their head, as if trying to shrug off some unknown malady.
A Thri-Kreen snaps into visibility.
A Thri-Kreen's eyes briefly cloud over as his body is painfully ripped apart from within.
< 621h/621H 114v/114V Pos: standing >
You start chanting...
You snap into visibility.
< 621h/621H 114v/114V Pos: standing >
A Thri-Kreen snaps into visibility.
Deathli ignites into black flames as he hits a Thri-Kreen!
Deathli ignites into black flames as he hits a Thri-Kreen!
Deathli ignites into black flames as he hits a Thri-Kreen!
Deathli ignites into black flames as he hits a Thri-Kreen!
Deathli attacks a Thri-Kreen. [4 hits]
< 621h/621H 114v/114V Pos: standing >
You complete your spell...
[Damage: 120 ] Your massive hammer causes a Thri-Kreen to double over in pain!
< 621h/621H 114v/114V Pos: standing >
A Thri-Kreen snaps into visibility.
A Thri-Kreen's eyes briefly cloud over as his body is painfully ripped apart from within.
< 621h/621H 114v/114V Pos: standing >
You start chanting...
You snap into visibility.
< 621h/621H 114v/114V Pos: standing >
You complete your spell...
You send a wave of incredible visions toward a Thri-Kreen.
< 621h/621H 114v/114V Pos: standing >
A Thri-Kreen snaps into visibility.
A Thri-Kreen attacks Deathli. [4 hits]
< 621h/621H 114v/114V Pos: standing >
You start chanting...
You snap into visibility.
< 621h/621H 114v/114V Pos: standing >
A Thri-Kreen snaps into visibility.
Blood seeps from a Thri-Kreen's ears as his mind is torn to pieces.
A Thri-Kreen's greater bloodsaber shattered in bits as the tortured body spasms and quivers!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!