The death of [56 Holyman] Strautz The Empire of Lloth (Kobold)

in The Partially Frozen Grasslands of IceCrag

from the perspective of [56 Holyman] Strautz The Empire of Lloth (Kobold)



< 506h/506H 97v/116V Pos: standing >
Rock Biters Inn
Obvious exits: -E -S -U
A duergar guard watches the area intently
A duergar guard watches the area intently

< 506h/506H 97v/116V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S -W
The corpse of a cavern snake is lying here.
A clansdwarf shouts as he pushes his cart
A cavern snake coils and strikes

< 506h/506H 96v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 506h/506H 97v/116V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S# -W
A clansdwarf watches the area closely

< 506h/506H 95v/116V Pos: standing >
You aren't wearing anything!

< 506h/506H 96v/116V Pos: standing >
Southern End of The Street of Lost Clans
Obvious exits: -N -S
A cavern snake coils and strikes
A cavern snake coils and strikes
A clansdwarf looks through the merchants carts
A clansdwarf shouts as he pushes his cart
A clansdwarf sits atop a large steeder.
A clansdwarf looks through the merchants carts

< 506h/506H 95v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 506h/506H 95v/116V Pos: standing >
Street of Lost Clans
Obvious exits: -E# -S -W
A duergar merchant watches his cart closely
A cavern snake stands, apparently asleep.

< 506h/506H 93v/116V Pos: standing >
Southern End of The Street of Lost Clans
Obvious exits: -N -S
A cavern snake coils and strikes
A cavern snake coils and strikes
A clansdwarf looks through the merchants carts
A clansdwarf shouts as he pushes his cart
A clansdwarf sits atop a large steeder.
A clansdwarf looks through the merchants carts

< 506h/506H 92v/116V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S# -W
A clansdwarf watches the area closely

< 506h/506H 90v/116V Pos: standing >
Northwest Corner of Strongstone Circle
Obvious exits: -N -E -S -W
A clansdwarf watches the area closely
A clansdwarf watches the area closely

< 506h/506H 88v/116V Pos: standing >
Path of the Bloody Axe
Obvious exits: -N# -S

< 506h/506H 87v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 506h/506H 87v/116V Pos: standing >
The door seems to be closed.

< 506h/506H 88v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 506h/506H 88v/116V Pos: standing >
Northwest Corner of Strongstone Circle
Obvious exits: -N -E -S -W
A clansdwarf watches the area closely
A clansdwarf watches the area closely

< 506h/506H 87v/116V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S# -W
A clansdwarf watches the area closely

< 506h/506H 85v/116V Pos: standing >
Southern End of The Street of Lost Clans
Obvious exits: -N -S
A cavern snake coils and strikes
A cavern snake coils and strikes
A clansdwarf looks through the merchants carts
A clansdwarf shouts as he pushes his cart
A clansdwarf sits atop a large steeder.
A clansdwarf looks through the merchants carts

< 506h/506H 83v/116V Pos: standing >
Street of Lost Clans
Obvious exits: -E# -S -W
A duergar merchant watches his cart closely
A cavern snake stands, apparently asleep.

< 506h/506H 82v/116V Pos: standing >
Street of Lost Clans
Obvious exits: -N -E -S -W#
A cavern snake coils and strikes

< 506h/506H 80v/116V Pos: standing >
Street of Lost Clans
Obvious exits: -N -E# -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[4] A small bandage rests upon the ground here.
A clansdwarf watches the area closely
A clansdwarf sits atop a large steeder.
A clansdwarf watches the area closely
A cavern snake stands, apparently asleep.
A cavern snake stands, apparently asleep.
A cavern snake stands, apparently asleep.

< 506h/506H 78v/116V Pos: standing >
Alley of The Stalker
Obvious exits: -E -W

< 506h/506H 77v/116V Pos: standing >
Alley of The Stalker
Obvious exits: -E -W

< 506h/506H 76v/116V Pos: standing >
House of Clan Night Stalker
Obvious exits: -N -E -W# -U

< 506h/506H 74v/116V Pos: standing >
Second Floor Landing
Obvious exits: -N# -W# -D
The guildhall of The Empire is here.

< 506h/506H 72v/116V Pos: standing >
The door seems to be closed.

< 506h/506H 73v/116V Pos: standing >
The door seems to be closed.

< 506h/506H 73v/116V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -N -S

< 506h/506H 74v/116V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large, spacious vortex displays views of Ice Crag here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 506h/506H 74v/116V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E
A rather large leather backpack lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
[2] A long steel sword is here in the dirt.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A bulletin board stands here.

< 506h/506H 73v/116V Pos: standing >
You get a large leather backpack.
Hudini shrugs into the armor of purity [poor].
Hudini dons the great helm of mysticism on his head.
Hudini slides his legs into a pair of vapor leggings.
Hudini places some well-used dragonscale boots from Lost Temple of Tikitzopl on his feet.
Hudini wears the frost-covered cloak of the north wind about his body.
Hudini clasps a belt of fresh blood [superior] around his waist.
Hudini slides some eyes of the salamander [modified] over his eyes.
Hudini covers his face with Krindor's Mask of Illusions.
Hudini straps a silken backsheath of flight to his back.
Hudini dons an emblem of Shanatar royalty [poor].
Hudini wears a small brass bell dangling on a golden chain [superior] on his tail.
Hudini has entered the game.

< 506h/506H 75v/116V Pos: standing >

A large leather backpack is made of leather and appears to be of average quality.
A large leather backpack has an item value of 1.
a large leather backpack can hold around 144 pounds, and is as good as empty.
a large leather backpack currently contains:
some strange bracers
a diabolical leather robe
a spiked obsidian signet
a bent ring
a mask of heavens

< 506h/506H 75v/116V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large, spacious vortex displays views of Ice Crag here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
*Hudini (Kobold)(tiny) stands in mid-air here.
the egress suddenly glows brightly!
Hudini slowly fades out of existence.

< 506h/506H 76v/116V Pos: standing >
Inside an Outpost Tower
Obvious exits: -D
A large, spacious vortex displays views of The Empire here. (glowing)
*Hudini (Kobold)(tiny) stands in mid-air here.

< 506h/506H 78v/116V Pos: standing >
Inside an Outpost Tower
Obvious exits: -D
A large, spacious vortex displays views of The Empire here. (glowing)
*Hudini (Kobold)(tiny) stands in mid-air here.

< 506h/506H 78v/116V Pos: standing >
Strautz appears to be Kobold and is in excellent condition.
He's small in size.
His skin has a barklike texture..


< 506h/506H 79v/116V Pos: standing >
You are carrying: (1/11)
a large leather backpack

< 506h/506H 79v/116V Pos: standing >
 
   ^^M^^.^.*    
  ^.^+..^.***   
 .^..+^^^*****  
 *^^^+###***..  
 **..+#@#**.^.  
 **..+#^#*...^  
 ****+++++++++  
  *****  +      
   ***   +      
A Partially Frozen Forest
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A Gnome (tiny) - The Resistance stands in mid-air here, fighting an outpost tower.
A Gnome (small) - The Resistance stands in mid-air here.
A Minotaur (huge) - The Resistance stands in mid-air here, fighting an outpost tower.
An impenetrable globe of darkness floats near a Minotaur's head.
A Minotaur (huge) - The Resistance stands in mid-air here, fighting an outpost tower.
A Minotaur (huge) - The Resistance stands in mid-air here, fighting an outpost tower.
An impenetrable globe of darkness floats near a Minotaur's head.
A Grey Elf (medium) - The Resistance stands in mid-air here.
A Dwarf (medium) - The Resistance stands in mid-air here, fighting an outpost tower.
A Human (small) - The Resistance stands in mid-air here, fighting an outpost tower.
*A Minotaur (huge) stands in mid-air here, fighting an outpost tower.
A Human (medium) - The Resistance stands in mid-air here.
A small outpost tower stands here.

< 506h/506H 80v/116V Pos: standing >
As a Minotaur strikes an outpost tower, the power of a Minotaur's ancestors fill them with RAGE!
A Minotaur attacks an outpost tower. [9 hits]

< 506h/506H 81v/116V Pos: standing >
A Dwarf attacks an outpost tower. [5 hits]
A Minotaur turns into a blur of blades as he charges at his foes!

< 506h/506H 81v/116V Pos: standing >
The mordant substance oozes off of an outpost tower.
A sea of arachnids and insects consume and overwhelm an outpost tower!
A Minotaur's sword of fire and flame summons the power of fire and flames at an outpost tower.
Billowing clouds of incendiary gases pour from a Minotaur's fingertips!
You are enveloped in a cloud of incendiary gases sent by a Minotaur - OUCH!!
OUCH!  That really did HURT!
A Minotaur cackles as his incendiary cloud torches an outpost tower.
A Minotaur's sword of fire and flame calls upon the pure power of the plane of fire, directing it at an outpost tower!
A burst of pure fire leaps from a Minotaur burning the flesh of an outpost tower.
A Minotaur's sword of fire and flame summons the power of fire and flames at an outpost tower.
A scathing gust of wind bursts from a Minotaur's fingertips!
The scathing gust of wind hits you, burning flesh from your body.
OUCH!  That really did HURT!
The scathing gust of wind hits an outpost tower, burning flesh from its body.
A Minotaur's sword of fire and flame calls upon the pure power of the plane of fire, directing it at an outpost tower!
A burst of pure fire leaps from a Minotaur burning the flesh of an outpost tower.
A Minotaur attacks an outpost tower. [13 hits]
A Gnome stops fighting.

< 290h/506H 81v/116V Pos: standing >
< T: tower TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 -=[You attack a Minotaur.]=- [0 hits]
Sorry, you aren't allowed to do that in combat.

< 290h/506H 81v/116V Pos: standing >
< T: tower TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 Fire sears and bakes an outpost tower!
Sorry, you aren't allowed to do that in combat.

< 290h/506H 81v/116V Pos: standing >
< T: tower TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 Electrical arcs continue to blacken and pincushion an outpost tower.
A Human attacks an outpost tower. [4 hits]
Sorry, you aren't allowed to do that in combat.

< 290h/506H 81v/116V Pos: standing >
< T: tower TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 Green slime eats away at an outpost tower's skin!
A Minotaur snaps into visibility.
As a Minotaur strikes an outpost tower, the power of a Minotaur's ancestors fill them with RAGE!
A Minotaur attacks an outpost tower. [6 hits]

< 290h/506H 81v/116V Pos: standing >
< T: tower TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 A Gnome starts casting an offensive spell.

< 290h/506H 81v/116V Pos: standing >
< T: tower TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 A Minotaur topples over himself as he tries to bash you.

< 290h/506H 81v/116V Pos: standing >
< T: tower TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 You attempt to flee...
 
   .^^+^^.^.    
  .^.^M..^.**   
 *.^..+^^^****  
 **^^^+###***.  
 ***..+@L#**.^  
 ***..+#^#*...  
  ****++++++++  
   *****  +     
    ***   +     
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
You flee westward!

< 290h/506H 59v/116V Pos: standing >
You feel a slight gust of hot air from east.
You feel a blast of heat from the east!

< 290h/506H 59v/116V Pos: standing >
Castle walls can't be simply walked through!

< 290h/506H 60v/116V Pos: standing >
Castle walls can't be simply walked through!

< 290h/506H 60v/116V Pos: standing >
The earth trembles and shivers to the east!
Castle walls can't be simply walked through!

< 290h/506H 60v/116V Pos: standing >
Castle walls can't be simply walked through!

< 290h/506H 61v/116V Pos: standing >
Castle walls can't be simply walked through!

< 290h/506H 61v/116V Pos: standing >
You are already standing.

< 290h/506H 62v/116V Pos: standing >
Castle walls can't be simply walked through!

< 290h/506H 62v/116V Pos: standing >
 
   .^^+^^.^.    
  .^.^M..^.**   
 *.^..+^^^****  
 **^^^+###***.  
 ***..+@L#**.^  
 ***..+#^#*...  
  ****++++++++  
   *****  +     
    ***   +     
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W

< 290h/506H 63v/116V Pos: standing >
You feel a slight gust of hot air from east.

< 290h/506H 64v/116V Pos: standing >
Castle walls can't be simply walked through!

< 291h/506H 64v/116V Pos: standing >
Castle walls can't be simply walked through!

< 291h/506H 64v/116V Pos: standing >
Castle walls can't be simply walked through!

< 291h/506H 65v/116V Pos: standing >
You are too high on adrenaline to perform a remove all.

< 291h/506H 66v/116V Pos: standing >
Off in the distance to the east there is a thundering roar and billowing smoke.

< 291h/506H 68v/116V Pos: standing >
You feel a slight gust of hot air from east.
Pardon?

< 292h/506H 71v/116V Pos: standing >
You are already standing.

< 292h/506H 71v/116V Pos: standing >
 
   .^^+M^.^.    
  .^.^+..^.**   
 *.^..+^^^****  
 **^^^+###***.  
 ***..+@L#**.^  
 ***..+#^#*...  
  ****++++++++  
   *****  +     
    ***   +     
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W

< 292h/506H 71v/116V Pos: standing >
 
   .^^+M^.^.    
  .^.^+..^.**   
 *.^..+^^^****  
 **^^^+###***.  
 ***..+@L#**.^  
 ***..+#^#*...  
  ****++++++++  
   *****  +     
    ***   +     
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W

< 292h/506H 72v/116V Pos: standing >
You start chanting...

< 292h/506H 72v/116V Pos: standing >
Off in the distance to the east there is a thundering roar and billowing smoke.
Off in the distance to the east there is a thundering roar and billowing smoke.

< 292h/506H 73v/116V Pos: standing >
Casting: full heal 

< 292h/506H 73v/116V Pos: standing >
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!

< 503h/506H 73v/116V Pos: standing >
A Human snaps into visibility.
A Human dances an acrobatic maneuver in battle, tripping you.

< 504h/506H 75v/116V Pos: sitting >
< T: Strautz TP: sit TC:few scratches E: A Human sta EP: few scratches >
 A Human slips beneath your guard, dealing you a vicious attack!
-=[a Human attacks you.]=- [6 hits]

< 332h/506H 75v/116V Pos: sitting >
< T: Strautz TP: sit TC: few wounds E: A Human sta EP: few scratches >
 
< 332h/506H 75v/116V Pos: sitting >
< T: Strautz TP: sit TC: few wounds E: A Human sta EP: few scratches >
 A Human thrusts forth his dagger, intercepting your attack, and counters it gracefully!
A Human snaps into visibility.
-=[You attack a Human.]=- [0 hits]

< 311h/506H 75v/116V Pos: sitting >
< T: Strautz TP: sit TC: few wounds E: A Human sta EP: few scratches >
 Off in the distance to the east there is a thundering roar and billowing smoke.

< 311h/506H 75v/116V Pos: sitting >
< T: Strautz TP: sit TC: few wounds E: A Human sta EP: few scratches >
 A Human's Tiamat's poison tail stinger strikes at you with a blur of speed!
A Human's Tiamat's poison tail stinger strikes out in a blur of speed at Strautz.
You feel very sick.
-=[a Human attacks you.]=- [5 hits]

< 197h/506H 75v/116V Pos: sitting >
< T: Strautz TP: sit TC: nasty wounds E: A Human sta EP: few scratches >
 You feel a blast of heat from the east!

< 197h/506H 75v/116V Pos: sitting >
< T: Strautz TP: sit TC: nasty wounds E: A Human sta EP: few scratches >
 A Human snaps into visibility.
-=[a Human attacks you.]=- [4 hits]

< 107h/506H 75v/116V Pos: sitting >
< T: Strautz TP: sit TC:pretty hurt E: A Human sta EP: few scratches >
 A Human snaps into visibility.
-=[You attack a Human.]=- [0 hits]
A Gnome enters from the east.

< 107h/506H 75v/116V Pos: sitting >
< T: Strautz TP: sit TC:pretty hurt E: A Human sta EP: few scratches >
 A Gnome starts casting an offensive spell.

< 107h/506H 75v/116V Pos: sitting >
< T: Strautz TP: sit TC:pretty hurt E: A Human sta EP: few scratches >
 You feel a blast of heat from the east!

< 107h/506H 75v/116V Pos: sitting >
< T: Strautz TP: sit TC:pretty hurt E: A Human sta EP: few scratches >
 
< 107h/506H 75v/116V Pos: sitting >
< T: Strautz TP: sit TC:pretty hurt E: A Human sta EP: few scratches >
 A Human slips beneath your guard, dealing you a vicious attack!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
A Human slips beneath your guard, dealing you a vicious attack!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
Your consciousness begins to fade in and out as your mortality
slips away.....