<worn on head> a fragile obsidian cap
<worn in ear> a patched clay earring
<worn around neck> a string of bugbear teeth
<worn on body> ringmail emblazoned with a mace and skull emblem
<worn about body> the robe of the Red Dragons (magic)
<worn about waist> a patched softwood girth
<worn on arms> a pair of horned demon armguards
<held as shield> an iron shield bearing the crest of Alatorin
<worn around wrist> a knight's softwood bracelet from Bugentolen
<worn around wrist> an eerily glowing jade bracelet
<worn on finger> a pitted brass signet
<primary weapon> a flaming sabre (magic) (glowing)
<worn on legs> leggings smeared with blood [83%]
<worn on feet> some boots of the black winged dragon (magic) (glowing)
< 311h/311H 149v/167V Pos: standing >
You are close to the half-way point in the journey towards your next level.
< 311h/311H 152v/167V Pos: standing >
Addicted to Blood Kill 30 mobs within 30 minutes EXP and Plat Bonus 86%
< 311h/311H 158v/167V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East -South
A village warrior wanders here looking for signs of trouble.
A village champion wanders here looking to start a fight.
A village warrior wanders here looking for signs of trouble.
A village commoner wanders here in search of something to do.
< 311h/311H 163v/167V Pos: standing >
Alas, you cannot go that way. . . .
< 311h/311H 165v/167V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...
The Fountain of Shairak
This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht. The waters of the fountain are a very cool and
refreshing deep azure blue. The water sparkles in the light, creating an odd
effect upon the eyes. To the east is a rotted cottage that seems to be an old
leather shop. To the west is a lavish home, that seems to be the abode of a
rather well to do villager. The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East# -South -West
The Fountain of Shairak rests here water glistening in the dim light. (magic)
A peasant commoner wanders here with his head held low.
A small child wanders here in search of his mother.
A wandering adventurer roams here looking for some excitement.
< 311h/311H 166v/167V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East -South
A village warrior wanders here looking for signs of trouble.
A village champion wanders here looking to start a fight.
A village warrior wanders here looking for signs of trouble.
A village commoner wanders here in search of something to do.
< 311h/311H 165v/167V Pos: standing >
A Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -West
A drunken villager staggers here searching for more beer.
< 311h/311H 163v/167V Pos: standing >
A Well Traveled Path
The odor of life is great and grand here. The hauntingly beautiful songs of
birds are carried by the majestic wind. The sounds of villagers moving aroud
also invades the purity of the air. The ground here is a very hard packed
dirt. The path shows signs that it is rather well traveled with broken twigs,
crushed leaves, and faded footprints adorning the ground.
Obvious exits: -North -East -West
A wandering adventurer roams here looking for some excitement.
A village warrior wanders here looking for signs of trouble.
< 311h/311H 162v/167V Pos: standing >
A Well Traveled Path
Hard packed dirt makes up the ground here. Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The songs fill this
place with a potent feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -East -West
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
< 311h/311H 163v/167V Pos: standing >
You start chanting...
< 311h/311H 167v/167V Pos: standing >
Casting: earthen maul *
< 311h/311H 167v/167V Pos: standing >
Casting: earthen maul
< 311h/311H 167v/167V Pos: standing >
You complete your spell...
[Damage: 159 ] You cause the EARTH to reach up and maul your opponent!
A wandering merchant misses you.
A wandering merchant misses you.
You suddenly see a wandering merchant's foot in your chest.
< 302h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: merchant sta EP: few wounds >
You start chanting...
< 302h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: merchant sta EP: few wounds >
Casting: earthen maul *
< 302h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: merchant sta EP: few wounds >
Casting: earthen maul
< 302h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: merchant sta EP: few wounds >
A young villager leaves east.
You complete your spell...
[Damage: 165 ] You cause the EARTH to reach up and maul your opponent!
< 302h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
A wandering merchant misses you.
-=[A wandering merchant's fine punch strikes you.]=-
< 282h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
[Damage: 3 ] -=[Your decent slash wounds a wandering merchant.]=-
< 282h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
You start chanting...
< 282h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
Casting: earthen maul *
< 282h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
Casting: earthen maul
< 282h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
You complete your spell...
[Damage: 167 ] Your earthen fist leaves only a battered corpse of a wandering merchant behind!
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a wandering merchant cause a sickening chill to run up your spine.
< 282h/311H 167v/167V Pos: standing >
You get a handful of coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 7 gold coins.
< 282h/311H 167v/167V Pos: standing >
Ok.
You put 1 platinum, 7 gold, 0 silver, and 0 copper coins into a fishing net.
< 282h/311H 167v/167V Pos: standing >
It appears to be the corpse of a wandering merchant.
Nothing.
< 282h/311H 167v/167V Pos: standing >
You are close to the half-way point in the journey towards your next level.
< 282h/311H 167v/167V Pos: standing >
A Well Traveled Path
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a wandering merchant is lying here.
A traveling adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.
< 283h/311H 167v/167V Pos: standing >
The night has begun.
< 286h/311H 167v/167V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 8 of 8
3rd circle: 7 of 7
4th circle: 6 of 6
5th circle: 5 of 5
6th circle: 0 of 3 ( 24 seconds)
< 287h/311H 167v/167V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 288h/311H 167v/167V Pos: standing >
You start chanting...
A pudgy commoner suddenly attacks YOU!
A pudgy commoner misses you.
< 290h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: pudgy sta EP: excellent >
Casting: earthen maul *
< 290h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: pudgy sta EP: excellent >
Casting: earthen maul
< 290h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: pudgy sta EP: excellent >
You complete your spell...
[Damage: 144 ] You cause the EARTH to reach up and maul your opponent!
< 290h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: pudgy sta EP: pretty hurt >
You start chanting...
< 290h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: pudgy sta EP: pretty hurt >
A pudgy commoner misses you.
A pudgy commoner's kick parts your hair but does little else.
< 290h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: pudgy sta EP: pretty hurt >
Casting: lightning bolt
< 290h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: pudgy sta EP: pretty hurt >
You complete your spell...
[Damage: 127 ] Your lightning bolt shatters a pudgy commoner to pieces.
A pudgy commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a pudgy commoner.
< 290h/311H 167v/167V Pos: standing >
You get a small pile of coins from the corpse of a pudgy commoner.
There were: 1 platinum coin, 5 gold coins, 12 silver coins, 12 copper coins.
< 290h/311H 167v/167V Pos: standing >
Ok.
You put 1 platinum, 5 gold, 12 silver, and 12 copper coins into a fishing net.
< 290h/311H 167v/167V Pos: standing >
It appears to be the corpse of a pudgy commoner.
Nothing.
< 290h/311H 167v/167V Pos: standing >
You are close to the half-way point in the journey towards your next level.
< 290h/311H 167v/167V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 291h/311H 167v/167V Pos: standing >
A Well Traveled Path
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of a pudgy commoner is lying here.
The corpse of a wandering merchant is lying here.
A traveling adventurer roams here looking for some excitement.
< 295h/311H 167v/167V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 8 of 8
3rd circle: 7 of 7
4th circle: 5 of 6 ( 6 seconds)
5th circle: 5 of 5
6th circle: 1 of 3 ( 16 seconds)
< 297h/311H 167v/167V Pos: standing >
A traveling adventurer leaves west.
< 305h/311H 167v/167V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 309h/311H 167v/167V Pos: standing >
A Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path is rather well traveled. Majestic songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -South
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A small villager wanders here looking for something to do.
< 311h/311H 165v/167V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 8 of 8
3rd circle: 7 of 7
4th circle: 5 of 6 ( 6 seconds)
5th circle: 5 of 5
6th circle: 2 of 3 ( 8 seconds)
< 311h/311H 165v/167V Pos: standing >
A Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
East.
Obvious exits: -North -East
A drunken villager staggers here searching for more beer.
< 311h/311H 165v/167V Pos: standing >
A Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
tiny stones, small pebbles, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
relaxing songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East# -South -West
A wandering merchant wanders here looking to buy some wares.
A village champion wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
< 311h/311H 163v/167V Pos: standing >
A Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -East -West
A village champion wanders here looking to start a fight.
A small child wanders here in search of his mother.
A pudgy commoner wanders here looking for something to eat.
A muscular villager wanders here looking to start a fight.
A drunken villager staggers here searching for more beer.
< 311h/311H 163v/167V Pos: standing >
A pudgy commoner leaves east.
< 311h/311H 164v/167V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 8 of 8
3rd circle: 7 of 7
4th circle: 5 of 6 ( 6 seconds)
5th circle: 5 of 5
6th circle: 2 of 3 ( 8 seconds)
< 311h/311H 165v/167V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 311h/311H 167v/167V Pos: standing >
A small child enters from the east.
< 311h/311H 167v/167V Pos: standing >
A muscular villager leaves north.
Alas, you cannot go that way. . . .
< 311h/311H 167v/167V Pos: standing >
A Well Traveled Path
Hard packed dirt makes up the ground here. Charred leaves, snapped twigs,
tiny stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sounds fill this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -South -West
A pudgy commoner wanders here looking for something to eat.
< 311h/311H 165v/167V Pos: standing >
You start chanting...
< 311h/311H 165v/167V Pos: standing >
Casting: earthen maul *
< 311h/311H 165v/167V Pos: standing >
Casting: earthen maul
< 311h/311H 165v/167V Pos: standing >
You complete your spell...
[Damage: 169 ] You cause the EARTH to reach up and maul your opponent!
You dodge a pudgy commoner's vicious attack.
A pudgy commoner misses you.
You dodge a bash from a pudgy commoner, who loses his balance and falls.
< 311h/311H 165v/167V Pos: standing >
< T: Dru TP: sta TC:excellent E: pudgy ass EP: awful >
You start chanting...
< 311h/311H 165v/167V Pos: standing >
< T: Dru TP: sta TC:excellent E: pudgy ass EP: awful >
Casting: lightning bolt
< 311h/311H 165v/167V Pos: standing >
< T: Dru TP: sta TC:excellent E: pudgy ass EP: awful >
Luthic's grace flows down on you refreshing your wind power!
You complete your spell...
[Damage: 139 ] Your lightning bolt shatters a pudgy commoner to pieces.
A pudgy commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a pudgy commoner dies in agony.
< 311h/311H 165v/167V Pos: standing >
You get a few coins from the corpse of a pudgy commoner.
There were: 1 platinum coin, 4 gold coins, 9 silver coins, 15 copper coins.
< 311h/311H 165v/167V Pos: standing >
Ok.
You put 1 platinum, 4 gold, 9 silver, and 15 copper coins into a fishing net.
< 311h/311H 165v/167V Pos: standing >
It appears to be the corpse of a pudgy commoner.
Nothing.
< 311h/311H 165v/167V Pos: standing >
You are at the half-way point towards this next level!
< 311h/311H 166v/167V Pos: standing >
A Well Traveled Path
Obvious exits: -South -West
Fresh blood covers everything in the area.
The corpse of a pudgy commoner is lying here.
< 311h/311H 166v/167V Pos: standing >
A Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with majestic peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -North -Down
< 311h/311H 165v/167V Pos: standing >
A Well Traveled Path
Hard packed dirt makes up the ground here. Charred leaves, snapped twigs,
tiny stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sounds fill this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -South -West
Fresh blood covers everything in the area.
The corpse of a pudgy commoner is lying here.
< 311h/311H 163v/167V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 8 of 8
3rd circle: 7 of 7
4th circle: 5 of 6 ( 6 seconds)
5th circle: 5 of 5
6th circle: 2 of 3 ( 8 seconds)
< 311h/311H 164v/167V Pos: standing >
A Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -East -West
A village champion wanders here looking to start a fight.
A small child wanders here in search of his mother.
A drunken villager staggers here searching for more beer.
< 311h/311H 163v/167V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 8 of 8
3rd circle: 7 of 7
4th circle: 5 of 6 ( 6 seconds)
5th circle: 5 of 5
6th circle: 2 of 3 ( 8 seconds)
< 311h/311H 166v/167V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 311h/311H 167v/167V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 311h/311H 167v/167V Pos: standing >
A Well Traveled Path
Obvious exits: -North -East -West
A village champion wanders here looking to start a fight.
A small child wanders here in search of his mother.
A drunken villager staggers here searching for more beer.
< 311h/311H 167v/167V Pos: standing >
You get a tiny green plant from a fishing net.
< 311h/311H 167v/167V Pos: standing >
You feel sated already.
< 311h/311H 167v/167V Pos: standing >
Ok.
< 311h/311H 167v/167V Pos: standing >
Your current terrain is: Forest.
< 311h/311H 167v/167V Pos: standing >
A Well Traveled Path
Obvious exits: -North -East -West
A village champion wanders here looking to start a fight.
A small child wanders here in search of his mother.
A drunken villager staggers here searching for more beer.
< 311h/311H 167v/167V Pos: standing >
< 311h/311H 167v/167V Pos: standing >
A small child leaves north.
< 311h/311H 167v/167V Pos: standing >
You start chanting...
A village champion suddenly attacks YOU!
-=[A village champion's weak punch grazes you.]=-
< 308h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: champion sta EP: excellent >
Casting: earthen maul *
< 308h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: champion sta EP: excellent >
Casting: earthen maul
< 308h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: champion sta EP: excellent >
You complete your spell...
[Damage: 298 ] You cause the EARTH to reach up and maul your opponent!
< 308h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: champion sta EP: few wounds >
You start chanting...
< 308h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: champion sta EP: few wounds >
-=[A village champion's fine punch strikes you.]=-
-=[A village champion's crude punch wounds you.]=-
A village champion's kick parts your hair but does little else.
< 286h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: champion sta EP: few wounds >
A village champion enters from the north.
< 286h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: champion sta EP: few wounds >
A small child enters from the north.
< 286h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: champion sta EP: few wounds >
Casting: earthen maul *
< 286h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: champion sta EP: few wounds >
Casting: earthen maul
< 286h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: champion sta EP: few wounds >
You complete your spell...
[Damage: 322 ] You cause the EARTH to reach up and maul your opponent!
< 286h/311H 167v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: champion sta EP: pretty hurt >
You attempt to flee...
A Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
tiny stones, small pebbles, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
relaxing songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East# -South -West
A small child wanders here in search of his mother.
A muscular villager wanders here looking to start a fight.
You flee northward!
< 286h/311H 137v/167V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 8 of 8
3rd circle: 7 of 7
4th circle: 5 of 6 ( 6 seconds)
5th circle: 5 of 5
6th circle: 1 of 3 ( 16 seconds)
< 286h/311H 140v/167V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 294h/311H 157v/167V Pos: standing >
A Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -East -West
A small child wanders here in search of his mother.
A village champion wanders here looking to start a fight.
A village champion wanders here looking to start a fight.
A drunken villager staggers here searching for more beer.
< 296h/311H 157v/167V Pos: standing >
A Well Traveled Path
Hard packed dirt makes up the ground here. Charred leaves, snapped twigs,
tiny stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sounds fill this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -South -West
Fresh blood covers everything in the area.
The corpse of a pudgy commoner is lying here.
< 296h/311H 156v/167V Pos: standing >
A village champion enters from the west.
< 297h/311H 158v/167V Pos: standing >
A village champion suddenly attacks YOU!
-=[A village champion's fine punch strikes you.]=-
< 285h/311H 158v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: champion sta EP: pretty hurt >
You start chanting...
< 285h/311H 158v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: champion sta EP: pretty hurt >
Casting: earthen maul *
< 285h/311H 158v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: champion sta EP: pretty hurt >
Casting: earthen maul
< 285h/311H 158v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: champion sta EP: pretty hurt >
You complete your spell...
[Damage: 154 ] You cause the EARTH to reach up and maul your opponent!
< 285h/311H 158v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: champion sta EP: awful >
You dodge a village champion's vicious attack.
-=[A village champion's decent punch strikes you.]=-
< 273h/311H 158v/167V Pos: standing >
< T: Dru TP: sta TC: small wounds E: champion sta EP: awful >
A village champion dodges your futile attack.
< 273h/311H 158v/167V Pos: standing >
< T: Dru TP: sta TC: small wounds E: champion sta EP: awful >
You start chanting...
< 273h/311H 158v/167V Pos: standing >
< T: Dru TP: sta TC: small wounds E: champion sta EP: awful >
Casting: earthen maul *
< 273h/311H 158v/167V Pos: standing >
< T: Dru TP: sta TC: small wounds E: champion sta EP: awful >
A village champion enters from the west.
< 273h/311H 158v/167V Pos: standing >
< T: Dru TP: sta TC: small wounds E: champion sta EP: awful >
Casting: earthen maul
< 273h/311H 158v/167V Pos: standing >
< T: Dru TP: sta TC: small wounds E: champion sta EP: awful >
You complete your spell...
[Damage: 312 ] Your earthen fist leaves only a battered corpse of a village champion behind!
A village champion is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A village champion's death cry reverberates in your head as he falls to the ground.
< 273h/311H 158v/167V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 273h/311H 158v/167V Pos: standing >
You get a few coins from the corpse of a village champion.
There were: 3 platinum coins, 12 gold coins.
< 273h/311H 158v/167V Pos: standing >
Ok.
You put 3 platinum, 12 gold, 0 silver, and 0 copper coins into a fishing net.
< 273h/311H 158v/167V Pos: standing >
It appears to be the corpse of a village champion.
some soft leather boots [superior]
a polished piece of ivory
< 273h/311H 158v/167V Pos: standing >
You are at the half-way point towards this next level!
< 273h/311H 159v/167V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 8 of 8
3rd circle: 7 of 7
4th circle: 5 of 6 ( 6 seconds)
5th circle: 5 of 5
6th circle: 1 of 3 ( 16 seconds)
< 276h/311H 162v/167V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 8 of 8
3rd circle: 7 of 7
4th circle: 5 of 6 ( 6 seconds)
5th circle: 5 of 5
6th circle: 1 of 3 ( 16 seconds)
< 281h/311H 167v/167V Pos: standing >
A village champion leaves west.
< 281h/311H 167v/167V Pos: standing >
You are at the half-way point towards this next level!
< 282h/311H 167v/167V Pos: standing >
You bounce around with excitement!
< 283h/311H 167v/167V Pos: standing >
Addicted to Blood Kill 30 mobs within 30 minutes EXP and Plat Bonus 100%
< 285h/311H 167v/167V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 285h/311H 167v/167V Pos: standing >
A Well Traveled Path
Obvious exits: -South -West
Fresh blood covers everything in the area.
The corpse of a village champion is lying here.
The corpse of a pudgy commoner is lying here.
< 287h/311H 167v/167V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 8 of 8
3rd circle: 7 of 7
4th circle: 5 of 6 ( 6 seconds)
5th circle: 5 of 5
6th circle: 2 of 3 ( 8 seconds)
< 290h/311H 167v/167V Pos: standing >
A Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
A village champion wanders here looking to start a fight.
A drunken villager staggers here searching for more beer.
< 294h/311H 165v/167V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 298h/311H 165v/167V Pos: standing >
< 299h/311H 165v/167V Pos: standing >
You start chanting...
< 299h/311H 165v/167V Pos: standing >
Casting: earthen maul *
< 301h/311H 165v/167V Pos: standing >
Casting: earthen maul
< 303h/311H 165v/167V Pos: standing >
Luthic's grace flows down on you refreshing your wind power!
You complete your spell...
[Damage: 318 ] You cause the EARTH to reach up and maul your opponent!
-=[A village champion's crude punch wounds you.]=-
-=[A village champion's fine punch strikes you.]=-
A village champion's kick parts your hair but does little else.
< 283h/311H 165v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: champion sta EP: few wounds >
You start chanting...
< 284h/311H 165v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: champion sta EP: few wounds >
Casting: earthen maul *
< 284h/311H 165v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: champion sta EP: few wounds >
Casting: earthen maul
< 284h/311H 165v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: champion sta EP: few wounds >
You complete your spell...
[Damage: 126 ] You cause the EARTH to reach up and maul your opponent!
< 284h/311H 165v/167V Pos: standing >
< T: Dru TP: sta TC:few scratches E: champion sta EP: nasty wounds >
You dodge a village champion's vicious attack.
-=[A village champion's decent punch strikes you.]=-
< 273h/311H 165v/167V Pos: standing >
< T: Dru TP: sta TC: small wounds E: champion sta EP: nasty wounds >
You start chanting...
< 273h/311H 165v/167V Pos: standing >
< T: Dru TP: sta TC: small wounds E: champion sta EP: nasty wounds >
< 273h/311H 165v/167V Pos: standing >
< T: Dru TP: sta TC: small wounds E: champion sta EP: nasty wounds >
Casting: earthen maul *
< 273h/311H 165v/167V Pos: standing >
< T: Dru TP: sta TC: small wounds E: champion sta EP: nasty wounds >
< 273h/311H 165v/167V Pos: standing >
< T: Dru TP: sta TC: small wounds E: champion sta EP: nasty wounds >
Casting: earthen maul
< 273h/311H 165v/167V Pos: standing >
< T: Dru TP: sta TC: small wounds E: champion sta EP: nasty wounds >
You complete your spell...
[Damage: 342 ] You cause the EARTH to reach up and maul your opponent!
A village champion is stunned!
< 273h/311H 165v/167V Pos: standing >
< T: Dru TP: sta TC: small wounds E: champion sta EP: awful >
-=[A village champion's punch wounds you.]=-
-=[A village champion's crude punch wounds you.]=-
< 257h/311H 165v/167V Pos: standing >
< T: Dru TP: sta TC: small wounds E: champion sta EP: awful >
You start chanting...
< 257h/311H 165v/167V Pos: standing >
< T: Dru TP: sta TC: small wounds E: champion sta EP: awful >
Casting: earthen maul *
< 257h/311H 165v/167V Pos: standing >
< T: Dru TP: sta TC: small wounds E: champion sta EP: awful >
Casting: earthen maul
< 257h/311H 165v/167V Pos: standing >
< T: Dru TP: sta TC: small wounds E: champion sta EP: awful >
Luthic's grace flows down on you refreshing your wind power!
You complete your spell...
[Damage: 165 ] Your earthen fist leaves only a battered corpse of a village champion behind!
A village champion is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
Congratulations! You have completed Addicted to Blood!
Enjoy an exp bonus and 5 platinum coins!
The unmistakable scent of fresh blood can be smelled as a village champion dies in agony.
< 257h/311H 165v/167V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 258h/311H 167v/167V Pos: standing >
You get a few coins from the corpse of a village champion.
There were: 2 platinum coins, 13 gold coins.
< 259h/311H 167v/167V Pos: standing >
Ok.
You put 7 platinum, 13 gold, 0 silver, and 0 copper coins into a fishing net.
< 259h/311H 167v/167V Pos: standing >
It appears to be the corpse of a village champion.
some soft leather boots [superior]
< 260h/311H 167v/167V Pos: standing >
You are three quarters the way to your next level.
< 260h/311H 167v/167V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 266h/311H 167v/167V Pos: standing >
< 272h/311H 167v/167V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 284h/311H 167v/167V Pos: standing >
< 296h/311H 167v/167V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...
< 299h/311H 167v/167V Pos: standing >
< 311h/311H 167v/167V Pos: standing >
< 311h/311H 167v/167V Pos: standing >
< 311h/311H 167v/167V Pos: standing >
You stop regenerating.
< 311h/311H 167v/167V Pos: standing >
A small child enters from the north.
< 311h/311H 167v/167V Pos: standing >
A small child leaves north.
< 311h/311H 167v/167V Pos: standing >
A wandering merchant enters from the north.
< 311h/311H 167v/167V Pos: standing >
A muscular villager enters from the north.
< 311h/311H 167v/167V Pos: standing >
A wandering merchant leaves north.
< 311h/311H 167v/167V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
You reel in pain as a Grey Elf's iceball shatters upon impacting you.
YIKES! Another hit like that, and you've had it!!
Your pitted brass signet is weakened from the intense cold!
< 142h/311H 167v/167V Pos: standing >
<A small child enters from the north.
< 142h/311H 167v/167V Pos: standing >
<Pardon?
< 142h/311H 167v/167V Pos: standing >
<A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
As a Grey Elf's iceball shatters in your face, you swear you hear taps..
Your drow-made steel gloves from Shairak and Smokeveil Forest freezes and shatters into million pieces from the intense cold!
Your unholy medallion of the serpent freezes and shatters into million pieces from the intense cold!
Your glowing flesh stud freezes and shatters into million pieces from the intense cold!