The death of [56 Monk] Drinn (Gnome)

in A Well Traveled Path

from the perspective of [51 Controller] Limn -=<[ The Thunder ]>=- (Kobold)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic) [80%]             
<worn on horns>      a frozen dragonscale horn
<worn on eyes>       a frost-rimed gold eyepatch from Abandoned Elven Homestead.
<worn on face>       the horrid mask of nightmares [81%]             
<worn around neck>   a dented obsidian pendant from Abandoned Elven Homestead.
<worn on body>       a ghastly stone robe from The Temple of Blibdoolpoolp
<worn about body>    the mantle of the Dark of constitution (magic) [89%]             
<worn on tail>       a tail of a giant salamander [poor] (magic)
<worn about waist>   a belt of dangling rat and bat skulls (magic) [79%]             
<worn on arms>       the sleeves of the fallen (magic) (glowing)
<held as shield>     a shield lined with silver fangs (magic)
<worn around wrist>  a bracelet of twisted roots [superior] (glowing)
<worn around wrist>  a brutal silver bracer [75%]             
<worn on hands>      a pair of hazy green gloves (magic) (glowing)
<worn on finger>     a shimmering ring of vines [superior]
<primary weapon>     a shimmering bone battle axe from Abandoned Elven Homestead. (magic)
<worn on legs>       some pantaloons covered in runes (magic)

A huge guard enters from the east.

< 809h/809H 167v/196V Pos: standing >
 
   ..^^MM^^.    
  *...^^M^^^+   
 *****^..M^^+^  
 *****..^M^^+^  
 ****..@..M^+^  
 ***.^.M.^^^+M  
 **..+M++++++.  
  .+M+.....^^   
   M..M..^^.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A huge guard enters from the south.

< 809h/809H 166v/196V Pos: standing >
 
   ...^^MM^^    
  **...^^M^^^   
 ******^..M^^+  
 ******..^M^^+  
 *****.@M..M^+  
 ****.^...^^^+  
 ***..+M++++++  
  *.+M+.....^   
   .M..M..^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A huge guard enters from the east.

< 809h/809H 165v/196V Pos: standing >
 
   ....^^MM^    
  ***...^^M^^   
 *******^..M^^  
 *******..^M^^  
 ******@M^..M^  
 *****.^...^^^  
 ****..+M+++++  
  **.+M+.....   
   M.M..M..^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -W
A huge guard enters from the east.

< 809h/809H 163v/196V Pos: standing >
 
 ****.  
 **@M.  
 **.^.  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
A huge guard enters from the east.

< 809h/809H 162v/196V Pos: standing >
You quickly scan the area.
A highwayman who is a brief walk away to your south.

< 809h/809H 162v/196V Pos: standing >
 
   ***...^^M    
  *******^..M   
 ********..^M^  
 *******..^..M  
 ******@^...^^  
 *****..M+++++  
 ****.M++.....  
  **M.M..M..^   
   ...+.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -S -W
A huge guard enters from the north.

< 809h/809H 162v/196V Pos: standing >
You quickly scan the area.
You see nothing.

< 809h/809H 162v/196V Pos: standing >
 
   ******^..    
  *******..^M   
 *******..^..M  
 ******M^...^^  
 *****.@M+++++  
 ****.M++.....  
 .**M.+M.M..^^  
  ....+.....^   
   ...+....M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A huge guard enters from the north.

< 809h/809H 162v/196V Pos: standing >
 
   ******^..    
  *******..^M   
 *******..^..M  
 ******.^...^^  
 *****.@++++++  
 ****.M+M.....  
 .**M.+M.M..^^  
  ....+.....^   
   ...+....M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A massive guard stands here protecting the gates from invaders. (minion) 

< 809h/809H 163v/196V Pos: standing >
 
   ******^..    
  *******..^M   
 *******..^..M  
 ******.^...^^  
 *****.@++++++  
 ****.++M.....  
 .**M.MM.M..^^  
  ....+.....^   
   ...+....M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A massive guard stands here protecting the gates from invaders. (minion) 

< 809h/809H 164v/196V Pos: standing >
 
   ******^..    
  *******..^M   
 *******..^..M  
 ******.^...^^  
 *****.@++++++  
 ****.++M.....  
 .**M.MM....^^  
  ....+..M..^   
   ...+....M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A massive guard stands here protecting the gates from invaders. (minion) 

< 809h/809H 165v/196V Pos: standing >
 
   ******^..    
  *******..^M   
 *******..^..M  
 ******.^...^^  
 *****.@++++++  
 ****.++M.....  
 .**M.MM....^^  
  ....+..M..^   
   ...+....M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A massive guard stands here protecting the gates from invaders. (minion) 

< 809h/809H 166v/196V Pos: standing >
 
   *****^..M    
  ******..^M^   
 ******..^..M^  
 *****.^...^^^  
 ****.M@++++++  
 ***.+M+.....^  
 **M.MM....^^.  
  ...+..M..^.   
   ..+....M^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A huge guard enters from the west.

< 809h/809H 165v/196V Pos: standing >
A Well Traveled Path
Obvious exits: -N -S
A huge guard enters from the south.

< 809h/809H 165v/196V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
A huge guard enters from the south.

< 809h/809H 164v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 809h/809H 164v/196V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
A grand knight of Newhaven strolls along here.

< 809h/809H 167v/196V Pos: standing >
You quickly scan the area.
The court petitioner who is close by to your north.
A huge guard who is not far off to your south.

< 809h/809H 168v/196V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W
A petitioner of the court is here pleading his case.

< 809h/809H 168v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 809h/809H 168v/196V Pos: standing >
The court petitioner leaves west.
You quickly scan the area.
The citizen who is not far off to your east.
The stable hand who is a brief walk away to your east.
A grand knight who is close by to your south.
A huge guard who is a brief walk away to your south.
The court petitioner who is close by to your west.
The page who is close by to your west.

< 809h/809H 168v/196V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
The corpse of the equerry is lying here.

< 809h/809H 170v/196V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A small girl is playing here.
A citizen of Newhaven stands here.

< 809h/809H 169v/196V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
A young boy is working here.

< 809h/809H 169v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 809h/809H 169v/196V Pos: standing >
You quickly scan the area.
The boy who is close by to your north.
The citizen who is close by to your north.
The cat who is a brief walk away to your north.
Artos Chistori, Avenger of Newhaven who is rather far off to your north.
A girl who is close by to your west.
The citizen who is close by to your west.
The court petitioner who is rather far off to your west.
The page who is rather far off to your west.
The lieutenant who is close by above you.
The private who is close by above you.
The private who is close by above you.
The private who is close by above you.

< 809h/809H 170v/196V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A small girl is playing here.
A citizen of Newhaven stands here.

< 809h/809H 172v/196V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
The corpse of the equerry is lying here.

< 809h/809H 171v/196V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W

< 809h/809H 171v/196V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
A grand knight of Newhaven strolls along here.

< 809h/809H 170v/196V Pos: standing >
Between a Row of Trees along Newhaven Way
Obvious exits: -N -S

< 809h/809H 169v/196V Pos: standing >
You quickly scan the area.
A grand knight who is close by to your north.
A huge guard who is close by to your south.
An elite Tharnadian warrior who is rather far off to your south.
An elite Tharnadian warrior who is rather far off to your south.
A noble white steed who is rather far off to your south.
Meldar the Tharnadian Marshall who is rather far off to your south.

< 809h/809H 170v/196V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
A massive guard stands here protecting the gates from invaders. (minion) 

< 809h/809H 171v/196V Pos: standing >
You quickly scan the area.
An elite Tharnadian warrior who is not far off to your south.
An elite Tharnadian warrior who is not far off to your south.
A noble white steed who is not far off to your south.
Meldar the Tharnadian Marshall who is not far off to your south.

< 809h/809H 171v/196V Pos: standing >
You start chanting...

< 809h/809H 174v/196V Pos: standing >
Casting: wall of stone ******

< 809h/809H 177v/196V Pos: standing >
Casting: wall of stone *****

< 809h/809H 178v/196V Pos: standing >
Casting: wall of stone ***

< 809h/809H 182v/196V Pos: standing >
Casting: wall of stone **

< 809h/809H 184v/196V Pos: standing >
Casting: wall of stone *

< 809h/809H 186v/196V Pos: standing >
Casting: wall of stone 

< 809h/809H 187v/196V Pos: standing >
You complete your spell...

< 809h/809H 188v/196V Pos: standing >
A Well Traveled Path
Obvious exits: -S
A greyish stone wall is here to the south. (magic)
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
A massive guard stands here protecting the gates from invaders. (minion) 

< 809h/809H 196v/196V Pos: standing >
You quickly scan the area.
You see nothing.

< 809h/809H 196v/196V Pos: standing >
You quickly scan the area.
You see nothing.

< 809h/809H 196v/196V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S

< 809h/809H 196v/196V Pos: standing >
You start chanting...

< 809h/809H 196v/196V Pos: standing >
Casting: wall of stone *****

< 809h/809H 196v/196V Pos: standing >
Casting: wall of stone ****

< 809h/809H 196v/196V Pos: standing >
Casting: wall of stone ***

< 809h/809H 196v/196V Pos: standing >
Casting: wall of stone **

< 809h/809H 196v/196V Pos: standing >
Casting: wall of stone *

< 809h/809H 196v/196V Pos: standing >
The sun vanishes behind the southern horizon.

< 809h/809H 196v/196V Pos: standing >
Casting: wall of stone 

< 809h/809H 196v/196V Pos: standing >
You complete your spell...

< 809h/809H 196v/196V Pos: standing >
You sit down and relax.

< 809h/809H 196v/196V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - farsee
               1 - group stone skin
               2 - stornogs shimmering starshell
( 9th circle)  1 - relocate
               1 - fly
               3 - gate
( 8th circle)  1 - detect invisibility
               3 - disintegrate
               1 - improved invisibility
( 7th circle)  4 - fireball
               1 - haste
               1 - dimension door
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  3 - identify
               1 - wall of stone
               2 - contain being
( 4th circle)  7 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  1 - strength
               5 - dispel magic
               2 - acidimmolate
               1 - agility
( 2nd circle)  5 - burning hands
               2 - chill touch
               3 - mirror image
( 1st circle)  1 - minor creation
              10 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 5th) wall of stone
   12 seconds:  ( 5th) wall of stone

You can memorize no more spells.
You continue your study.

< 809h/809H 196v/196V Pos: sitting >
You start meditating...

< 809h/809H 196v/196V Pos: sitting >
You have finished memorizing wall of stone.

< 809h/809H 196v/196V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - farsee
               1 - group stone skin
               2 - stornogs shimmering starshell
( 9th circle)  1 - relocate
               1 - fly
               3 - gate
( 8th circle)  1 - detect invisibility
               3 - disintegrate
               1 - improved invisibility
( 7th circle)  4 - fireball
               1 - haste
               1 - dimension door
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  3 - identify
               2 - wall of stone
               2 - contain being
( 4th circle)  7 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  1 - strength
               5 - dispel magic
               2 - acidimmolate
               1 - agility
( 2nd circle)  5 - burning hands
               2 - chill touch
               3 - mirror image
( 1st circle)  1 - minor creation
              10 - magic missile

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) wall of stone

You can memorize no more spells.

< 809h/809H 196v/196V Pos: sitting >
You have finished memorizing wall of stone.
Your studies are complete.

< 809h/809H 196v/196V Pos: sitting >
You clamber to your feet.

< 809h/809H 196v/196V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S
A greyish stone wall is here to the north. (magic)

< 809h/809H 196v/196V Pos: standing >
You quickly scan the area.
The acolyte who is close by to your north.
A huge guard who is close by to your south.

< 809h/809H 196v/196V Pos: standing >
A Well Traveled Path
Obvious exits: -S
A greyish stone wall is here to the south. (magic)
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
A massive guard stands here protecting the gates from invaders. (minion) 

< 809h/809H 195v/196V Pos: standing >
You quickly scan the area.
You see nothing.

< 809h/809H 195v/196V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S

< 809h/809H 195v/196V Pos: standing >
You quickly scan the area.
A grand knight who is close by to your north.
A huge guard who is not far off to your south.

< 809h/809H 195v/196V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W
A grand knight of Newhaven strolls along here.

< 809h/809H 194v/196V Pos: standing >
You quickly scan the area.
A girl who is not far off to your east.
The citizen who is not far off to your east.
The stable hand who is a brief walk away to your east.
A huge guard who is a brief walk away to your south.

< 809h/809H 194v/196V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
The corpse of the equerry is lying here.

< 809h/809H 194v/196V Pos: standing >
You quickly scan the area.
A girl who is close by to your east.
The citizen who is close by to your east.
The stable hand who is not far off to your east.
A grand knight who is close by to your west.

< 809h/809H 195v/196V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A small girl is playing here.
A citizen of Newhaven stands here.

< 809h/809H 195v/196V Pos: standing >
You quickly scan the area.
The stable hand who is close by to your east.
A grand knight who is not far off to your west.

< 809h/809H 195v/196V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
A young boy is working here.

< 809h/809H 194v/196V Pos: standing >
You quickly scan the area.
The boy who is close by to your north.
The citizen who is close by to your north.
A grand knight who is not far off to your north.
The cat who is a brief walk away to your north.
Artos Chistori, Avenger of Newhaven who is in the distance to your north.
A warder who is in the distance to your north.
A girl who is close by to your west.
The citizen who is close by to your west.
A grand knight who is a brief walk away to your west.
A Gnome who is close by above you.
The private who is close by above you.
The private who is close by above you.
Beltorian Stromtorlin who is close by above you.

< 809h/809H 194v/196V Pos: standing >
Looks like an exit.
You extend your sights upward.
High Atop the Southeast Tower
Obvious exits: -D
Fresh blood splatters cover the area.
The corpse of the lieutenant is lying here.
A Gnome (small) stands here, fighting Beltorian Stromtorlin.(Gold Aura)
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.
Beltorian Stromtorlin stands here, fighting a Gnome.

< 809h/809H 196v/196V Pos: standing >
High Atop the Southeast Tower
Obvious exits: -D
Fresh blood splatters cover the area.
The corpse of the lieutenant is lying here.
A Gnome (small) stands here, fighting Beltorian Stromtorlin.(Gold Aura)
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.
Beltorian Stromtorlin stands here, fighting a Gnome.

< 809h/809H 195v/196V Pos: standing >
You start chanting...
You snap into visibility.

< 809h/809H 195v/196V Pos: standing >
A Gnome's punch grievously wounds Beltorian Stromtorlin.
Beltorian Stromtorlin is mortally wounded, and will die soon, if not aided.
A Gnome punches Beltorian Stromtorlin in the throat, he chokes, gasps and dies.
Beltorian Stromtorlin is dead! R.I.P.
A look of horror and a silent scream are Beltorian Stromtorlin's last actions in this world.

< 809h/809H 195v/196V Pos: standing >
A Gnome gets a handful of coins from the corpse of Beltorian Stromtorlin.

< 809h/809H 195v/196V Pos: standing >
Casting: fireball *
A Gnome puts a small pile of coins into a rugged adventurers satchel.

< 809h/809H 195v/196V Pos: standing >
A Gnome attempts to flee.
A Gnome leaves down.

< 809h/809H 195v/196V Pos: standing >
You complete your spell...
[Damage: 88 ] You throw a fireball at a Gnome and have the satisfaction of seeing him enveloped in flames.

< 809h/809H 195v/196V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
A young boy is working here.

< 809h/809H 194v/196V Pos: standing >
You failed.

< 809h/809H 194v/196V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A small girl is playing here.
A citizen of Newhaven stands here.

< 809h/809H 194v/196V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
The corpse of the equerry is lying here.

< 809h/809H 193v/196V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W
A grand knight of Newhaven strolls along here.

< 809h/809H 193v/196V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S

< 809h/809H 192v/196V Pos: standing >
Between a Row of Trees along Newhaven Way
Obvious exits: -N -S

< 809h/809H 192v/196V Pos: standing >
A Well Traveled Path
Obvious exits: -S
A greyish stone wall is here to the south. (magic)
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
A Gnome (small) stands here.(Gold Aura)
A massive guard stands here protecting the gates from invaders. (minion) 

< 809h/809H 192v/196V Pos: standing >
You miss a Gnome.

< 809h/809H 193v/196V Pos: standing >
< T: Limn TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 809h/809H 193v/196V Pos: standing >
< T: Limn TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 A huge guard says 'For glory!'
A huge guard suddenly attacks a Gnome!
A huge guard's punch seriously wounds a Gnome.

< 809h/809H 193v/196V Pos: standing >
< T: Limn TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 A Gnome attempts to flee.
Oof! a Gnome bumps into a greyish stone wall...
A Gnome tries to flee, but can't make it out of here!

< 809h/809H 193v/196V Pos: standing >
< T: Limn TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 A Gnome misses you.
-=[A Gnome's decent punch grazes you.]=-
[Damage:  1 ] A Gnome ignites into black flames as he hits you!

< 803h/809H 193v/196V Pos: standing >
< T: Limn TP: sta TC:few scratches E: A Gnome sta EP:  nasty wounds >
 A Gnome attempts to flee.
Oof! a Gnome bumps into a greyish stone wall...
A Gnome tries to flee, but can't make it out of here!

< 803h/809H 193v/196V Pos: standing >
< T: Limn TP: sta TC:few scratches E: A Gnome sta EP:  nasty wounds >
 A Gnome attempts to flee.
Oof! a Gnome bumps into a greyish stone wall...
A Gnome tries to flee, but can't make it out of here!

< 803h/809H 193v/196V Pos: standing >
< T: Limn TP: sta TC:few scratches E: A Gnome sta EP:  nasty wounds >
 A Gnome attempts to flee.
Oof! a Gnome bumps into a greyish stone wall...
A Gnome tries to flee, but can't make it out of here!

< 803h/809H 193v/196V Pos: standing >
< T: Limn TP: sta TC:few scratches E: A Gnome sta EP:  nasty wounds >
 A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 803h/809H 193v/196V Pos: standing >
< T: Limn TP: sta TC:few scratches E: A Gnome sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 803h/809H 193v/196V Pos: standing >
< T: Limn TP: sta TC:few scratches E: A Gnome sta EP:  nasty wounds >
 -=[A Gnome's decent punch grazes you.]=-
[Damage:  1 ] A Gnome ignites into black flames as he hits you!
A Gnome misses you.
-=[A Gnome's punch grazes you.]=-
[Damage:  1 ] A Gnome ignites into black flames as he hits you!
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 791h/809H 193v/196V Pos: standing >
< T: Limn TP: sta TC:few scratches E: A Gnome sta EP:  nasty wounds >
 A Gnome attempts to flee.
Oof! a Gnome bumps into a greyish stone wall...
A Gnome tries to flee, but can't make it out of here!

< 791h/809H 193v/196V Pos: standing >
< T: Limn TP: sta TC:few scratches E: A Gnome sta EP:  nasty wounds >
 A Gnome nimbly swivels out of the path of a huge guard's attack.
A Gnome completely sidesteps a huge guard's blow, shifts his balance, and strikes back at him!
A Gnome's punch grazes a huge guard.
A Gnome is burned severely as he hits a huge guard!
A huge guard's decent punch seriously wounds a Gnome.
A Gnome completely sidesteps a huge guard's blow, shifts his balance, and strikes back at him!
A Gnome misses a huge guard.
A huge guard's decent punch seriously wounds a Gnome.

< 791h/809H 193v/196V Pos: standing >
< T: Limn TP: sta TC:few scratches E: A Gnome sta EP: pretty hurt >
 You snap into visibility.
Casting: disintegrate *

< 791h/809H 193v/196V Pos: standing >
< T: Limn TP: sta TC:few scratches E: A Gnome sta EP: pretty hurt >
 You snap into visibility.
Casting: disintegrate 

< 791h/809H 193v/196V Pos: standing >
< T: Limn TP: sta TC:few scratches E: A Gnome sta EP: pretty hurt >
 A Gnome's death cry reverberates in your head as he falls to the ground.
A Gnome is dead! R.I.P.

< 791h/809H 193v/196V Pos: standing >
You snap into visibility.
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards someone!
[Damage: 110 ] You disintegrate a Gnome into small bits!
A Gnome's decent dragonscale earring was disintegrated by the negative energy!
A Gnome is dead! R.I.P.
You receive your share of experience.