<worn on head> a prismatic halo of light of endurance (magic) (glowing) (humming)
<worn on eyes> the eye of the ogre of endurance (magic) (glowing) (humming)
<worn in ear> an aboleth's shrunken head (magic)
<worn on face> a mask of earth and stone of strength (magic) [86%]
<worn around neck> the amulet of lordly protection of agility (magic)
<worn around neck> a well-crafted dragonscale necklace
<worn on body> a smoke dragon scalemail suit of greater agility (glowing) [45%]
<worn about body> the mantle of the Dark of agility (magic)
<worn on back> a backpack made of hemp (glowing)
<worn as quiver> a knight's obsidian quiver from Rift Valley Jungle [85%]
<worn about waist> the frayed ends of sanity of constitution (magic)
<worn on arms> the vambraces named "Ebb" of health (glowing) [80%]
<worn around wrist> a set of opal prayer beads [superior] [85%]
<worn around wrist> the prayer beads of taoism (magic) (glowing)
<worn on hands> the claws of the dead of regeneration (glowing) [83%]
<worn on finger> a glowing faerie ring
<worn on finger> a ring of the beholder of regeneration
<worn on legs> some stitched leggings of the Knights of the Raven of precision (magic)
<worn on feet> the boots of the war giant Torg of strength (magic) (humming)
You can't see a damn thing, you're blinded!
< 4h/430H 38v/100V Pos: standing >
You can't see a damned thing, you're blind!
< 4h/430H 39v/100V Pos: standing >
You can't see a damn thing, you're blinded!
< 4h/430H 37v/100V Pos: standing >
You can't see a damn thing, you're blinded!
< 4h/430H 36v/100V Pos: standing >
You can't see a damn thing, you're blinded!
< 4h/430H 34v/100V Pos: standing >
You can't see a damn thing, you're blinded!
< 4h/430H 32v/100V Pos: standing >
You can't see a damn thing, you're blinded!
< 4h/430H 31v/100V Pos: standing >
You can't see a damn thing, you're blinded!
< 4h/430H 29v/100V Pos: standing >
You can't see a damn thing, you're blinded!
< 5h/430H 28v/100V Pos: standing >
You can't see a damn thing, you're blinded!
< 5h/430H 26v/100V Pos: standing >
You can't see a damn thing, you're blinded!
< 5h/430H 25v/100V Pos: standing >
You can't see a damn thing, you're blinded!
< 5h/430H 23v/100V Pos: standing >
You can't see a damn thing, you're blinded!
< 5h/430H 22v/100V Pos: standing >
You can't see a damn thing, you're blinded!
< 5h/430H 20v/100V Pos: standing >
You can't see a damn thing, you're blinded!
< 5h/430H 19v/100V Pos: standing >
You can't see a damn thing, you're blinded!
< 5h/430H 17v/100V Pos: standing >
You can't see a damn thing, you're blinded!
< 5h/430H 15v/100V Pos: standing >
You can't see a damn thing, you're blinded!
< 5h/430H 14v/100V Pos: standing >
Pardon?
< 5h/430H 14v/100V Pos: standing >
You can't see a damn thing, you're blinded!
< 5h/430H 13v/100V Pos: standing >
The sun hangs low on the southern sky.
You can't see a damn thing, you're blinded!
< 5h/430H 11v/100V Pos: standing >
You can't see a damn thing, you're blinded!
< 5h/430H 10v/100V Pos: standing >
You can't see a damn thing, you're blinded!
< 5h/430H 8v/100V Pos: standing >
You can't see a damn thing, you're blinded!
< 6h/430H 7v/100V Pos: standing >
Pardon?
< 6h/430H 7v/100V Pos: standing >
You can't see a damn thing, you're blinded!
< 6h/430H 5v/100V Pos: standing >
You can't see a damn thing, you're blinded!
< 6h/430H 4v/100V Pos: standing >
You can't see a damn thing, you're blinded!
< 6h/430H 2v/100V Pos: standing >
You can't see a damn thing, you're blinded!
< 6h/430H 1v/100V Pos: standing >
You can't see a damn thing, you're blinded!
< 6h/430H 1v/100V Pos: standing >
You can't see a damn thing, you're blinded!
< 6h/430H 0v/100V Pos: standing >
You're too exhausted.
< 6h/430H 0v/100V Pos: standing >
You're too exhausted.
< 6h/430H 1v/100V Pos: standing >
You're too exhausted.
< 6h/430H 1v/100V Pos: standing >
You can't see a damn thing, you're blinded!
< 6h/430H 0v/100V Pos: standing >
You're too exhausted.
< 6h/430H 0v/100V Pos: standing >
You sit down and relax.
< 6h/430H 0v/100V Pos: sitting >
You can't see a damn thing, you're blinded!
< 7h/430H 1v/100V Pos: sitting >
Maybe you should get on your feet first?
< 7h/430H 2v/100V Pos: sitting >
You stop sitting around and lay down.
< 7h/430H 3v/100V Pos: on your ass >
You are already resting.
< 7h/430H 4v/100V Pos: on your ass >
You feel a cloak of blindness dissolve.
< 7h/430H 8v/100V Pos: on your ass >
You clamber to your feet.
< 7h/430H 9v/100V Pos: standing >
***.^^.****
****.*^..****
*******^^.*****
*.***.*P^^..***
^.*****@.^^.***
.*****.^..^..**
*.****.^^.^^***
.****.^^.^M^^
****..^.^^^
Lush Grasslands of a Temperate Valley
Obvious exits: -North -East -South -West
< 7h/430H 8v/100V Pos: standing >
***.*^..***
******^^.****
*.***.*P^^..***
^.*****..^^.***
.*****.@..^..**
*.****.^^.^^***
*.****.^^.^M^^^
*****..^.^^^^
*****M^^...
Small Gnolls Covered with Plantlife
Obvious exits: -North -East -South -West
< 7h/430H 7v/100V Pos: standing >
*****^^.***
.***.*P^^..**
^.*****..^^.***
.*****.^..^..**
*.****.@^.^^***
*.****.^^.^M^^^
.*****..^.^^^^^
.*****M^^....
******^^^^^
Small Gnolls Covered with Plantlife
Obvious exits: -North -East -South -West
< 7h/430H 5v/100V Pos: standing >
***.*P^^..*
.*****..^^.**
.*****.^..^..**
*.****.^^.^^***
*.****.@^.^M^^^
.*****..^.^^^^^
..*****M^^.....
.******^^^^^^
******.^^^^
Small Gnolls Covered with Plantlife
Obvious exits: -North -East -South -West
< 7h/430H 4v/100V Pos: standing >
**.*P^^..**
*****..^^.***
*****.^..^..***
.****.^^.^^****
.****.^@.^M^^^*
*****..^.^^^^^*
.*****M^^......
******^^^^^^^
*****.^^^^.
Small Gnolls Covered with Plantlife
Obvious exits: -North -East -South -West
< 8h/430H 2v/100V Pos: standing >
****..^^.**
****.^..^..**
.****.^^.^^****
.****.^^.^M^^^*
*****..@.^^^^^*
.*****M^^......
.******^^^^^^^^
******.^^^^..
*****.^^^.^
Small Gnolls Covered with Plantlife
Obvious exits: -North -East -South -West
< 8h/430H 1v/100V Pos: standing >
You're too exhausted.
< 8h/430H 1v/100V Pos: standing >
***..^^.***
***.^..^..***
****.^^.^^*****
****.^^.^M^^^**
****.P^@^^^^^**
*****M^^......*
******^^^^^^^^*
*****.^^^^..*
****.^^^.^*
Lush Grasslands of a Temperate Valley
Obvious exits: -North -East -South -West
< 8h/430H 1v/100V Pos: standing >
Beginning of a Dusty Highway
A small pathway leads to the north and south from here. While it is possible
to notice that is turns east in quite a short distance to the north, the dense
fog to the south blocks any further view. It only covers one plot of land,
about a square mile. The land has begun to flatten more. Bushes and shrubbery
line both sides of the pathway. The pathway has been used quite a bit.
Foot prints and wagon tracks are everywhere.
Obvious exits: -North -South
< 8h/430H 0v/100V Pos: standing >
You're too exhausted.
< 8h/430H 0v/100V Pos: standing >
You're too exhausted.
< 8h/430H 1v/100V Pos: standing >
You're too exhausted.
< 8h/430H 1v/100V Pos: standing >
A Dusty Highway
A small pathway leads north. The dense fog to the south seems strange. It
only covers one plot of land, about a square mile. The land has begun to
flatten more. Bushes and shrubbery line both sides of the pathway. The pathway
has been used quite a bit. Foot prints and wagon tracks are everywhere.
Obvious exits: -North -South
< 8h/430H 0v/100V Pos: standing >
You're too exhausted.
< 8h/430H 0v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 9h/430H 0v/100V Pos: standing >
You're too exhausted.
< 9h/430H 1v/100V Pos: standing >
You're too exhausted.
< 9h/430H 1v/100V Pos: standing >
A Dusty Highway
A small pathway leads north. The dense fog to the south seems strange. It
only covers one plot of land, about a square mile. The land has begun to
flatten more. Bushes and shrubbery line both sides of the pathway. The pathway
has been used quite a bit. Foot prints and wagon tracks are everywhere.
Obvious exits: -North -South -West
A few drops of fresh blood are scattered around the area.
A grinning thief quietly stalks the area here.
A grinning thief quietly stalks the area here.
< 9h/430H 0v/100V Pos: standing >
You're too exhausted.
< 9h/430H 0v/100V Pos: standing >
You're too exhausted.
< 9h/430H 1v/100V Pos: standing >
You're too exhausted.
< 9h/430H 1v/100V Pos: standing >
A Dusty Highway
A small pathway leads north. The dense fog to the south seems strange. It
only covers one plot of land, about a square mile. The land has begun to
flatten more. Bushes and shrubbery line both sides of the pathway. The pathway
has been used quite a bit. Foot prints and wagon tracks are everywhere.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A grinning thief quietly stalks the area here.
< 9h/430H 0v/100V Pos: standing >
The thief enters from the north.
You're too exhausted.
< 9h/430H 0v/100V Pos: standing >
The thief enters from the north.
The thief misses you.
Sorry, you aren't allowed to do that in combat.
< 9h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC: awful E: thief sta EP: excellent >
The thief misses you.
The thief misses you.
The thief misses you.
Sorry, you aren't allowed to do that in combat.
< 9h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC: awful E: thief sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 9h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC: awful E: thief sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 9h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC: awful E: thief sta EP: excellent >
A Duergar enters from the north.
Sorry, you aren't allowed to do that in combat.
< 9h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC: awful E: thief sta EP: excellent >
A Duergar leaves south.
Sorry, you aren't allowed to do that in combat.
< 9h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC: awful E: thief sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 9h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC: awful E: thief sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 9h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC: awful E: thief sta EP: excellent >
[Damage: 2 ] -=[Your weak punch strikes the thief.]=-
[Damage: 7 ] -=[Your punch seriously wounds the thief.]=-
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 15 ] -=[Your punch causes the thief to grimace in pain.]=-
[Damage: 5 ] -=[Your punch enshrouds the thief in a mist of blood.]=-
[Damage: 3 ] -=[Your weak punch enshrouds the thief in a mist of blood.]=-
The thief is incapacitated and will slowly die, if not aided.
You sneak in and deliver a strike to a pressure point!
The thief begins to sllooowwww down.
[Damage: 4 ] -=[Your weak punch grievously wounds the thief.]=-
The thief is mortally wounded, and will die soon, if not aided.
Sorry, you aren't allowed to do that in combat.
< 25h/430H 1v/100V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 25h/430H 1v/100V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 25h/430H 1v/100V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 25h/430H 1v/100V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 25h/430H 1v/100V Pos: standing >
<A Duergar enters from the south.
Sorry, you aren't allowed to do that in combat.
< 25h/430H 1v/100V Pos: standing >
<A Duergar suddenly attacks YOU!
A Duergar snaps into visibility.
A Duergar misses you.
Sorry, you aren't allowed to do that in combat.
< 25h/430H 1v/100V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 25h/430H 1v/100V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 25h/430H 1v/100V Pos: standing >
<You easily lean out of range of the thief's vicious attack.
Pardon?
< 25h/430H 1v/100V Pos: standing >
<The thief misses you.
You whirl around, just avoiding the thief's vicious attack.
[Damage: 7 ] Your fearsome punch hits the thief, smashing him to death.
The thief is dead! R.I.P.
You receive your share of experience.
The last gasps of the thief cause a sickening chill to run up your spine.
You are not fighting anything!
< 26h/430H 1v/100V Pos: standing >
Who do you wish to tell what??
< 26h/430H 1v/100V Pos: standing >
You get an initiate's dagger from the corpse of the thief.
You get a handful of coins from the corpse of the thief.
There were: 3 silver coins, 4 copper coins.
< 26h/430H 1v/100V Pos: standing >
You put 1 items into the bag of impossibilities.
< 26h/430H 1v/100V Pos: standing >
It appears to be the corpse of the thief.
Nothing.
< 26h/430H 2v/100V Pos: standing >
A Dusty Highway
A small pathway leads north. The dense fog to the south seems strange. It
only covers one plot of land, about a square mile. The land has begun to
flatten more. Bushes and shrubbery line both sides of the pathway. The pathway
has been used quite a bit. Foot prints and wagon tracks are everywhere.
Obvious exits: -North -South
< 26h/430H 1v/100V Pos: standing >
A Dusty Highway
A small pathway leads north. The dense fog to the south seems strange. It
only covers one plot of land, about a square mile. The land has begun to
flatten more. Bushes and shrubbery line both sides of the pathway. The pathway
has been used quite a bit. Foot prints and wagon tracks are everywhere.
Obvious exits: -North -South
< 26h/430H 0v/100V Pos: standing >
You're too exhausted.
< 26h/430H 1v/100V Pos: standing >
You're too exhausted.
< 26h/430H 1v/100V Pos: standing >
A Dusty Highway
A small pathway leads north. The dense fog to the south seems strange. It
only covers one plot of land, about a square mile. The land has begun to
flatten more. Bushes and shrubbery line both sides of the pathway. The pathway
has been used quite a bit. Foot prints and wagon tracks are everywhere.
Obvious exits: -North -South
Fresh blood covers everything in the area.
A travelling merchant seeks out new buyers for his wares.
< 26h/430H 0v/100V Pos: standing >
You're too exhausted.
< 26h/430H 0v/100V Pos: standing >
You're too exhausted.
< 26h/430H 1v/100V Pos: standing >
You're too exhausted.
< 27h/430H 1v/100V Pos: standing >
A Dusty Highway
A small pathway leads north. The dense fog to the south seems strange. It
only covers one plot of land, about a square mile. The land has begun to
flatten more. Bushes and shrubbery line both sides of the pathway. The pathway
has been used quite a bit. Foot prints and wagon tracks are everywhere.
Obvious exits: -North -South
Fresh blood covers everything in the area.
*A Duergar (medium) Centurion of The Empire stands in mid-air here.
< 27h/430H 1v/100V Pos: standing >
A Duergar leaves south.
You're too exhausted.
< 27h/430H 1v/100V Pos: standing >
You quickly scan the area.
The thief who is not far off to your north.
A merchant who is close by to your south.
A Duergar who is not far off to your south.
The thief who is a brief walk away to your south.
< 27h/430H 1v/100V Pos: standing >
A Dusty Highway
A small pathway leads north. The dense fog to the south seems strange. It
only covers one plot of land, about a square mile. The land has begun to
flatten more. Bushes and shrubbery line both sides of the pathway. The pathway
has been used quite a bit. Foot prints and wagon tracks are everywhere.
Obvious exits: -North -South
Fresh blood splatters cover the area.
< 27h/430H 0v/100V Pos: standing >
You're too exhausted.
< 27h/430H 0v/100V Pos: standing >
You're too exhausted.
< 27h/430H 1v/100V Pos: standing >
A Duergar enters from the south.
< 27h/430H 2v/100V Pos: standing >
A Duergar leaves north.
A Dusty Highway
A small pathway leads north. The dense fog to the south seems strange. It
only covers one plot of land, about a square mile. The land has begun to
flatten more. Bushes and shrubbery line both sides of the pathway. The pathway
has been used quite a bit. Foot prints and wagon tracks are everywhere.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of the thief is lying here.
*A Duergar (medium) Centurion of The Empire stands in mid-air here.
A grinning thief quietly stalks the area here.
< 27h/430H 0v/100V Pos: standing >
A Duergar suddenly attacks YOU!
A Duergar snaps into visibility.
A Duergar misses you.
Sorry, you aren't allowed to do that in combat.
< 27h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC: awful E: A Duergar sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 27h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC: awful E: A Duergar sta EP: few wounds >
The thief misses you.
Sorry, you aren't allowed to do that in combat.
< 27h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC: awful E: A Duergar sta EP: few wounds >
You begin moving into position for a combination...
< 27h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC: awful E: A Duergar sta EP: few wounds >
A Duergar snaps into visibility.
[Damage: 4 ] -=[Your weak punch wounds a Duergar.]=-
[Damage: 1 ] -=[Your punch grazes a Duergar.]=-
[Damage: 1 ] -=[Your feeble punch grazes a Duergar.]=-
[Damage: 1 ] -=[Your feeble punch grazes a Duergar.]=-
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 8 ] -=[Your decent punch wounds a Duergar.]=-
[Damage: 1 ] -=[Your feeble punch grazes a Duergar.]=-
< 33h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC: awful E: A Duergar sta EP: few wounds >
You sit down.
< 33h/430H 1v/100V Pos: sitting >
< T: Lia TP: sit TC: awful E: A Duergar sta EP: few wounds >
Your spring at a Duergar sends him slightly off balance...
< 33h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC: awful E: A Duergar sit EP: few wounds >
You easily lean out of range of the thief's vicious attack.
You easily lean out of range of the thief's vicious attack.
You easily lean out of range of a Duergar's vicious attack.
You whirl around, just avoiding a Duergar's vicious attack.
A Duergar snaps into visibility.
< 33h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC: awful E: A Duergar sit EP: few wounds >
The thief enters from the east.
< 33h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC: awful E: A Duergar sit EP: few wounds >
A Duergar snaps into visibility.
[Damage: 1 ] -=[Your feeble punch grazes a Duergar.]=-
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
A Duergar begins to sllooowwww down.
[Damage: 10 ] -=[Your decent punch wounds a Duergar.]=-
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
A Duergar seems to be blinded!
[Damage: 8 ] -=[Your decent punch wounds a Duergar.]=-
[Damage: 1 ] -=[Your punch grazes a Duergar.]=-
[Damage: 4 ] -=[Your punch wounds a Duergar.]=-
[Damage: 2 ] -=[Your weak punch grazes a Duergar.]=-
< 45h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC: awful E: A Duergar sit EP: nasty wounds >
A Duergar snaps into visibility.
[Damage: 4 ] -=[Your weak punch wounds a Duergar.]=-
You sneak in and deliver a strike to a pressure point!
You deal a crippling blow to the side of a Duergar's neck.
[Damage: 5 ] -=[Your weak punch wounds a Duergar.]=-
[Damage: 3 ] -=[Your weak punch grazes a Duergar.]=-
[Damage: 2 ] -=[Your punch grazes a Duergar.]=-
[Damage: 4 ] -=[Your weak punch wounds a Duergar.]=-
[Damage: 1 ] -=[Your feeble punch grazes a Duergar.]=-
You're still recovering from your last move.
< 53h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC: awful E: A Duergar sit EP: nasty wounds >
You start to chant in a deep voice.
[Damage: 59 ] A Duergar is wracked by pain after you briefly touch your vibrating palm to him!
< 82h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC:pretty hurt E: A Duergar sit EP: nasty wounds >
The thief misses you.
The thief attempts to flee.
The thief leaves north.
< 82h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC:pretty hurt E: A Duergar sit EP: nasty wounds >
A Duergar misses you.
You whirl around, just avoiding a Duergar's vicious attack.
A Duergar snaps into visibility.
< 82h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC:pretty hurt E: A Duergar sit EP: nasty wounds >
Your limbs begin to blur...
A Duergar snaps into visibility.
[Damage: 1 ] You spin around on your foot and swing at a Duergar with your leg...
[Damage: 6 ] ...then spin around and roundkick a Duergar in the solar plexus...
[Damage: 13 ] ...then pound a Duergar's face with a series of swift jabs...
[Damage: 16 ] ...then grab a Duergar by the arm, twist him around, and kick him in the back...
[Damage: 14 ] ...then nail a Duergar with a swift uppercut...
[Damage: 12 ] ...then whirl around behind a Duergar sending a crushing blow to his spine...
[Damage: 24 ] ...then, summoning the incredible power of your chi, deliver a double-handed open-palmed blow directly to a Duergar's torso!
A Duergar snaps into visibility.
[Damage: 1 ] -=[Your feeble punch grazes a Duergar.]=-
[Damage: 2 ] -=[Your punch wounds a Duergar.]=-
[Damage: 4 ] -=[Your punch wounds a Duergar.]=-
[Damage: 1 ] -=[Your punch grazes a Duergar.]=-
[Damage: 3 ] -=[Your weak punch wounds a Duergar.]=-
A Duergar's mask of death [modified] begins to glow and twin beams of black magic lance into you!
A Duergar tries to dispel your magic!
< 128h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC:pretty hurt E: A Duergar sit EP: pretty hurt >
A Duergar clambers to his feet.
< 128h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC:pretty hurt E: A Duergar sta EP: pretty hurt >
A Duergar starts casting an offensive spell.
A Duergar snaps into visibility.
< 128h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC:pretty hurt E: A Duergar sta EP: pretty hurt >
You miss a Duergar.
A Duergar snaps into visibility.
[Damage: 3 ] -=[Your weak punch wounds a Duergar.]=-
[Damage: 3 ] -=[Your weak punch wounds a Duergar.]=-
A Duergar dodges your futile attack.
[Damage: 2 ] -=[Your weak punch wounds a Duergar.]=-
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 8 ] -=[Your decent punch strikes a Duergar.]=-
< 135h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC: nasty wounds E: A Duergar sta EP: pretty hurt >
A Duergar snaps into visibility.
A Duergar completes his spell...
A Duergar utters the word 'gjifal'
A Duergar unleashes light in a focused, searing ray at you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 29h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC: awful E: A Duergar sta EP: pretty hurt >
You whirl around, just avoiding a Duergar's vicious attack.
You easily lean out of range of a Duergar's vicious attack.
You whirl around, just avoiding a Duergar's vicious attack.
A Duergar snaps into visibility.
< 29h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC: awful E: A Duergar sta EP: pretty hurt >
A Duergar starts casting an offensive spell.
< 29h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC: awful E: A Duergar sta EP: pretty hurt >
[Damage: 3 ] -=[Your punch wounds a Duergar.]=-
[Damage: 1 ] -=[Your punch grazes a Duergar.]=-
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
A Duergar begins to sllooowwww down.
[Damage: 9 ] -=[Your decent punch strikes a Duergar.]=-
A Duergar blocks your futile lunge at him.
[Damage: 3 ] -=[Your punch wounds a Duergar.]=-
[Damage: 4 ] -=[Your weak punch strikes a Duergar.]=-
< 37h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC: awful E: A Duergar sta EP: pretty hurt >
A Duergar snaps into visibility.
< 37h/430H 1v/100V Pos: standing >
< T: Lia TP: sta TC: awful E: A Duergar sta EP: pretty hurt >
A Duergar snaps into visibility.
A Duergar completes his spell...
A Duergar utters the word 'gjifal'
You see a fatally blinding light!
Your carved turquoise stud melted from the intense heat!
Your badge of armageddon of dexterity melted from the intense heat!