<worn on eyes> a clear crystal eyepatch [superior]
<worn in ear> a flaming steel earring
<worn in ear> a goblin earring [poor] (glowing)
<worn on body> an alligator hide [poor]
<held> a marbled quartz totem
The Center of the Chothe Pens
The chothe pens are very filthy. This center area connects each individual
chothe pen in the Gagga'Jobo cave system. These creatures are a great animal
for the goblins because they are both a source of food and a source of the
sturdy leather they make their clothes from. The creatures are blind so the
goblins must feed each creature by hand, one by one. The cave smells very bad
because the creatures relieve themselves where and whenever they want. This
cave is one of the larger ones in the cave system and that's why the chothe are
housed here. There are many small pens located in each direction.
Obvious exits: -North -East -South -West
[3] The corpse of a large chothe is lying here.
A large cave lizard enters from the south.
A large cave lizard enters from the south.
< 481h/481H 131v/136V Pos: standing >
The Eastern Section of the Chothe Caverns
The chothe are very easy to take care of because they do not spook very
easily. They are extremely docile creatures that live their lives in a manner
that makes them appear very friendly. Most of the chothe have no drive to do
anything but eat. The pens are very dirty but they are easily cleaned. The
goblins use large shovels called, "Chatamma", which are only used for picking
up the filth the chothe leave behind. There are several stored on iron hooks
that have been driven into the stone walls. There are many cracks and other
small holes in the caves walls and floor though, so much of the filthy cannot
be removed. The feces ends up being backed in the cracks forever, and in turn
makes the pens smell very bad. One may enter the center of the chothe pens by
going west.
Obvious exits: -West
A few coins lie scattered here.
[3] The corpse of a large chothe is lying here.
A large cave lizard enters from the west.
A large cave lizard enters from the west.
< 481h/481H 129v/136V Pos: standing >
The Center of the Chothe Pens
The chothe pens are very filthy. This center area connects each individual
chothe pen in the Gagga'Jobo cave system. These creatures are a great animal
for the goblins because they are both a source of food and a source of the
sturdy leather they make their clothes from. The creatures are blind so the
goblins must feed each creature by hand, one by one. The cave smells very bad
because the creatures relieve themselves where and whenever they want. This
cave is one of the larger ones in the cave system and that's why the chothe are
housed here. There are many small pens located in each direction.
Obvious exits: -North -East -South -West
[3] The corpse of a large chothe is lying here.
A large cave lizard enters from the east.
A large cave lizard enters from the east.
< 481h/481H 128v/136V Pos: standing >
Inside the Chothe Feeding Pens
The chothe are very easy to feed because the fact they are blind. The
goblins have no problem with walking right in with the many creatures because
they do not fear getting attacked. The cave is very dark and filled with the
bad odor the chothe give off. There are some long troughs on both the eastern
and western walls. The trough on the west is filled with feed. The one on the
east is filled with some dirty water. There are many piles of dung on the
cave floor, left by the filthy chothe. The chothe have been raised by the
goblins as a major food source for several generations. One may enter the
center of the chothe pens by traveling south.
Obvious exits: -South
[2] The corpse of a large chothe is lying here.
A large cave lizard enters from the south.
A large cave lizard enters from the south.
< 481h/481H 127v/136V Pos: standing >
The Center of the Chothe Pens
The chothe pens are very filthy. This center area connects each individual
chothe pen in the Gagga'Jobo cave system. These creatures are a great animal
for the goblins because they are both a source of food and a source of the
sturdy leather they make their clothes from. The creatures are blind so the
goblins must feed each creature by hand, one by one. The cave smells very bad
because the creatures relieve themselves where and whenever they want. This
cave is one of the larger ones in the cave system and that's why the chothe are
housed here. There are many small pens located in each direction.
Obvious exits: -North -East -South -West
[3] The corpse of a large chothe is lying here.
A large cave lizard enters from the north.
A large cave lizard enters from the north.
< 481h/481H 126v/136V Pos: standing >
The Entrance To the Chothe Pens
The entrance to the chothe pens is the first partition of caves in the
multiple caves that holds the creatures. The creatures being raised in these
pens are a amalgamation of between two and five different races of creatures.
They have been engineered by the goblin livestock experts to produce the most
and best tasting meat possible. The combination of the genetically perfect
meat, and the fact the creatures are born blind, makes them perfect for the
goblins livestock needs. The cave is large and spacious and was formed without
any natural stalamites, so the floor is quite flat and safe for the blind
chothe. There is a large iron gate located to the west that separates the pens
from the rest of the Gagga'Jobo cave system. The pens themselves are located
to the east.
Obvious exits: -East -West#
A large cave lizard enters from the east.
A large cave lizard enters from the east.
< 481h/481H 124v/136V Pos: standing >
Ok.
< 481h/481H 125v/136V Pos: standing >
In Front of the Iron Gate of the Chothe Pens
A large iron gate has been brought from Malch'hor Ganl to prevent the
large and stupid chothe from wandering out of their pens. They are blind and
very hard to handle. The goblins used to have a problem with the chothe
wandering into the caves that lead out of the Gagga'Jobo cave comples and then
just standing there. This prevented the goblins from leaving the complex.
They were forced to kill and cut apart the chothe right there in the tunnel.
It took hours to fully cut apart the large creature. Even today there is a
big blood stain on the rocks there. The iron gate entirely fills the chothe
pen entrance. The air is hot and humid from the body heat of the large animals
in the pens. There are some tools used by the goblins to move the chothe that
have been leaned up against the wall. They appear to be prods to move them
along. One may travel up or east.
Obvious exits: -East -Up
A large cave lizard enters from the east.
A large cave lizard enters from the east.
< 481h/481H 124v/136V Pos: standing >
Ok.
< 481h/481H 124v/136V Pos: standing >
In the Cave that Leads to the Chothe Pens
The cave narrows considerably as it stretches out to the east. This part
of the cave system of Gagga'Jobo has been cleaned recently and his one of the
nicest parts of any goblin land holding. There are many small benches carved
into the wall of the cave, the only carving the goblins did here. The benches
are used to give the workers a place to rest after their shift. For many, such
as the butcher, this is their home and the goblins spend all their spare time
here. Their are some large leather blankets and pillows that offer a small
degree of comfort. Make no mistake, this part of the cave is still used
primarily for the transportation of livestock. There are several long and
black stalactites hanging from the ceiling making the cave entrance below
look like one large, gaping maw, ready to devour any of those who enter. In
reality all that's further into the pen are the blind chothe. One may travel
down or west.
Obvious exits: -West -Down
A goblin warrior patrols the Gagga'Jobo cave system.
A large cave lizard enters from below.
A large cave lizard enters from below.
< 481h/481H 123v/136V Pos: standing >
The Slaughter Room of the Gagga'Jobo Cave System
This large and spacious cave is used by the goblins of Malch'hor Ganl to
slaughter their livestock before sending the meat back to the main populance.
There are many large slabs of meat hanging on large meat hooks from the rocky
ceiling. Blood is splattered everywhere and large pools have formed on the
caves floor. There are many smaller tables, but the one large table that gets
the primary usage is in the center of the room. There are many piles of the
guts of the animals waiting to be carried out of the Gagga'Jobo cave system.
There are also piles of bones located to the south and the leathery hide of the
animals piled to the north. There are many goblins scurrying about, doing their
assigned tasks. This room is the domain of the head butcher and he rules this
cave with an iron fist. One may travel north to the leatherworkers cave, south
to the bone workers cave, west to the pootata pens, east to the chothe pens, or
up to the caves that lead out of the complex.
Obvious exits: -North -East -South -West -Up
A dull bladed knife has been left upon the ground here.
A strange and odd looking badge lies here on the ground.
A large wooden butcher table rests in the center of the room.
The goblin slaughter-master prepares to kill some livestock.
A chothe has been chained down here and awaits its slaughter.
A large cave lizard enters from the east.
A large cave lizard enters from the east.
< 481h/481H 122v/136V Pos: standing >
A goblin warrior enters from the south.
< 481h/481H 122v/136V Pos: standing >
A Small Side Cave Used by a Goblin Leatherworker
This small cave is used by the goblins to produce most of their clothes
and other leather goods. There is always a goblin leather worker here, often
producing many articles of clothing a day. The goblin-made products aren't
grand or extravagent, just functional. The room contains several interesting
features. There is a large table on the north wall where there are several
stacks of uncured hides. To the east is a large furnace that provides the
heat used to cure the leather. On the western side of the cave there are many
tools used by the leather worker. The floor is covered with small bits of
chothe and pootata hide. The goblins that work in this cave don't bother to
keep it clean because they just feed the scraps to the chothe once a week. One
may enter the slaughter room by going south.
Obvious exits: -South
A rather large leather backpack lies here.
A goblin worker goes about its business in the livestock caves.
An apprentice leather worker watches closely as he tries to learn the trade.
(Q)The goblin leatherworker stands here working on a leather shirt.
A large cave lizard enters from the south.
A large cave lizard enters from the south.
< 481h/481H 121v/136V Pos: standing >
The Slaughter Room of the Gagga'Jobo Cave System
This large and spacious cave is used by the goblins of Malch'hor Ganl to
slaughter their livestock before sending the meat back to the main populance.
There are many large slabs of meat hanging on large meat hooks from the rocky
ceiling. Blood is splattered everywhere and large pools have formed on the
caves floor. There are many smaller tables, but the one large table that gets
the primary usage is in the center of the room. There are many piles of the
guts of the animals waiting to be carried out of the Gagga'Jobo cave system.
There are also piles of bones located to the south and the leathery hide of the
animals piled to the north. There are many goblins scurrying about, doing their
assigned tasks. This room is the domain of the head butcher and he rules this
cave with an iron fist. One may travel north to the leatherworkers cave, south
to the bone workers cave, west to the pootata pens, east to the chothe pens, or
up to the caves that lead out of the complex.
Obvious exits: -North -East -South -West -Up
A dull bladed knife has been left upon the ground here.
A strange and odd looking badge lies here on the ground.
A large wooden butcher table rests in the center of the room.
A goblin warrior patrols the Gagga'Jobo cave system.
The goblin slaughter-master prepares to kill some livestock.
A chothe has been chained down here and awaits its slaughter.
A large cave lizard enters from the north.
A large cave lizard enters from the north.
< 481h/481H 120v/136V Pos: standing >
In the Cave that Leads to the Chothe Pens
The cave narrows considerably as it stretches out to the east. This part
of the cave system of Gagga'Jobo has been cleaned recently and his one of the
nicest parts of any goblin land holding. There are many small benches carved
into the wall of the cave, the only carving the goblins did here. The benches
are used to give the workers a place to rest after their shift. For many, such
as the butcher, this is their home and the goblins spend all their spare time
here. Their are some large leather blankets and pillows that offer a small
degree of comfort. Make no mistake, this part of the cave is still used
primarily for the transportation of livestock. There are several long and
black stalactites hanging from the ceiling making the cave entrance below
look like one large, gaping maw, ready to devour any of those who enter. In
reality all that's further into the pen are the blind chothe. One may travel
down or west.
Obvious exits: -West -Down
A goblin warrior patrols the Gagga'Jobo cave system.
A large cave lizard enters from the west.
A large cave lizard enters from the west.
< 481h/481H 118v/136V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in. Druids benefit from Forest or Field terrain.
< 481h/481H 120v/136V Pos: standing >
You start chanting...
< 481h/481H 121v/136V Pos: standing >
Casting: greater soul disturbance
< 481h/481H 122v/136V Pos: standing >
You complete your spell...
You point at a goblin warrior.
[Damage: 245 ] A goblin warrior's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
A goblin warrior's decent punch wounds you.
A goblin warrior's decent punch wounds you.
A goblin warrior's kick hits you directly in the face.
< 455h/481H 123v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: awful >
A goblin warrior enters from the west.
< 456h/481H 123v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: awful >
You start chanting...
< 458h/481H 123v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: awful >
A large cave lizard growls at a goblin warrior.
A large cave lizard suddenly attacks a goblin warrior!
A large cave lizard misses a goblin warrior.
Casting: greater soul disturbance
< 461h/481H 123v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: awful >
You dodge a goblin warrior's vicious attack.
< 461h/481H 123v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: awful >
You complete your spell...
You point at a goblin warrior.
[Damage: 258 ] A goblin warrior's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
You dodge a goblin warrior's vicious attack.
A goblin warrior's punch grazes you.
A goblin warrior misses you with his clumsy kick at your chest.
< 459h/481H 123v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: awful >
[Damage: 11 ] Your crush seriously wounds a goblin warrior.
< 459h/481H 123v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: awful >
You start chanting...
< 462h/481H 123v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: awful >
A large cave lizard growls at a goblin warrior.
A large cave lizard suddenly attacks a goblin warrior!
A large cave lizard misses a goblin warrior.
< 463h/481H 123v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: awful >
Casting: greater soul disturbance **
A large cave lizard's claw strikes a goblin warrior.
A goblin warrior's feeble punch grazes you.
< 463h/481H 123v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: awful >
A goblin warrior's weak punch wounds you.
A goblin warrior's weak punch grazes you.
< 456h/481H 123v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: awful >
Casting: greater soul disturbance *
< 457h/481H 123v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: awful >
Casting: greater soul disturbance
< 459h/481H 123v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: awful >
You complete your spell...
You point at a goblin warrior.
[Damage: 230 ] With a gasp, a goblin warrior realizes his soul will disturb him no more.
A goblin warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a goblin warrior's last actions in this world.
< 460h/481H 123v/136V Pos: standing >
A goblin warrior's weak punch wounds you.
A goblin warrior's fine punch wounds you.
< 445h/481H 123v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: awful >
A large cave lizard growls at a goblin warrior.
A large cave lizard suddenly attacks a goblin warrior!
A large cave lizard's weak claw strikes a goblin warrior hard.
< 447h/481H 123v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: awful >
You stop using a marbled quartz totem.
< 448h/481H 123v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: awful >
You hold a squat obsidian totem.
< 449h/481H 123v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: awful >
You start chanting...
< 449h/481H 123v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: awful >
A large cave lizard growls at a goblin warrior.
A large cave lizard suddenly attacks a goblin warrior!
A large cave lizard's feeble claw strikes a goblin warrior.
< 450h/481H 123v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: awful >
Casting: flameburst
< 452h/481H 123v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: awful >
A goblin warrior's punch grazes you.
A goblin warrior's kick crashes into your chest.
< 446h/481H 123v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: awful >
You complete your spell...
You point at a goblin warrior.
[Damage: 132 ] With a burst of heat, a goblin warrior is burnt to a crisp.
A goblin warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a goblin warrior dies in agony.
< 447h/481H 123v/136V Pos: standing >
You sit down and relax.
< 453h/481H 123v/136V Pos: sitting >
You have memorized the following spells:
( 6th circle) 4 - greater mending
1 - earthen grasp
( 5th circle) 6 - molten spray
( 4th circle) 1 - summon beast
6 - scorching touch
( 3rd circle) 6 - scalding blast
1 - cold ward
1 - fire ward
( 2nd circle) 8 - flameburst
( 1st circle) 9 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
15 seconds: ( 7th) greater soul disturbance
31 seconds: ( 7th) greater soul disturbance
46 seconds: ( 7th) greater soul disturbance
54 seconds: ( 2nd) flameburst
You can memorize no more spells.
You continue your study.
< 454h/481H 123v/136V Pos: sitting >
You start meditating...
< 455h/481H 123v/136V Pos: sitting >
You stop meditating.
You get a handful of coins from the corpse of a goblin warrior.
There were: 1 platinum coin, 8 gold coins.
< 472h/481H 136v/136V Pos: sitting >
You get a few coins from the corpse of a goblin warrior.
There were: 1 platinum coin, 9 gold coins.
< 473h/481H 136v/136V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 481h/481H 136v/136V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 481h/481H 136v/136V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 481h/481H 136v/136V Pos: sitting >
You have finished memorizing flameburst.
You snap out of your meditative trance, memorization complete.
< 481h/481H 136v/136V Pos: sitting >
You clamber to your feet.
< 481h/481H 136v/136V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you. Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.
< 481h/481H 136v/136V Pos: standing >
A goblin worker enters from the west.
< 481h/481H 136v/136V Pos: standing >
In the Cave that Leads to the Chothe Pens
Obvious exits: -West -Down
[2] The corpse of a goblin warrior is lying here.
A goblin worker goes about its business in the livestock caves.
A large cave lizard stands here. (minion)
A large cave lizard stands here. (minion)
< 481h/481H 136v/136V Pos: standing >
You stop using a squat obsidian totem.
< 481h/481H 136v/136V Pos: standing >
You hold a marbled quartz totem.
< 481h/481H 136v/136V Pos: standing >
You start chanting...
< 481h/481H 136v/136V Pos: standing >
Casting: greater soul disturbance
< 481h/481H 136v/136V Pos: standing >
You complete your spell...
You point at a goblin worker.
[Damage: 271 ] With a gasp, a goblin worker realizes his soul will disturb him no more.
A goblin worker is dead! R.I.P.
You receive your share of experience.
The last gasps of a goblin worker cause a sickening chill to run up your spine.
< 481h/481H 136v/136V Pos: standing >
In the Cave that Leads to the Chothe Pens
Obvious exits: -West -Down
Fresh blood covers everything in the area.
The corpse of a goblin worker is lying here.
[2] The corpse of a goblin warrior is lying here.
A large cave lizard stands here. (minion)
A large cave lizard stands here. (minion)
< 481h/481H 136v/136V Pos: standing >
The Slaughter Room of the Gagga'Jobo Cave System
This large and spacious cave is used by the goblins of Malch'hor Ganl to
slaughter their livestock before sending the meat back to the main populance.
There are many large slabs of meat hanging on large meat hooks from the rocky
ceiling. Blood is splattered everywhere and large pools have formed on the
caves floor. There are many smaller tables, but the one large table that gets
the primary usage is in the center of the room. There are many piles of the
guts of the animals waiting to be carried out of the Gagga'Jobo cave system.
There are also piles of bones located to the south and the leathery hide of the
animals piled to the north. There are many goblins scurrying about, doing their
assigned tasks. This room is the domain of the head butcher and he rules this
cave with an iron fist. One may travel north to the leatherworkers cave, south
to the bone workers cave, west to the pootata pens, east to the chothe pens, or
up to the caves that lead out of the complex.
Obvious exits: -North -East -South -West -Up
A dull bladed knife has been left upon the ground here.
A strange and odd looking badge lies here on the ground.
A large wooden butcher table rests in the center of the room.
The goblin slaughter-master prepares to kill some livestock.
A chothe has been chained down here and awaits its slaughter.
A large cave lizard enters from the east.
A large cave lizard enters from the east.
< 481h/481H 134v/136V Pos: standing >
A Small Side Cave Used by a Goblin Leatherworker
This small cave is used by the goblins to produce most of their clothes
and other leather goods. There is always a goblin leather worker here, often
producing many articles of clothing a day. The goblin-made products aren't
grand or extravagent, just functional. The room contains several interesting
features. There is a large table on the north wall where there are several
stacks of uncured hides. To the east is a large furnace that provides the
heat used to cure the leather. On the western side of the cave there are many
tools used by the leather worker. The floor is covered with small bits of
chothe and pootata hide. The goblins that work in this cave don't bother to
keep it clean because they just feed the scraps to the chothe once a week. One
may enter the slaughter room by going south.
Obvious exits: -South
A rather large leather backpack lies here.
An apprentice leather worker watches closely as he tries to learn the trade.
(Q)The goblin leatherworker stands here working on a leather shirt.
A large cave lizard enters from the south.
A large cave lizard enters from the south.
< 481h/481H 132v/136V Pos: standing >
The Slaughter Room of the Gagga'Jobo Cave System
This large and spacious cave is used by the goblins of Malch'hor Ganl to
slaughter their livestock before sending the meat back to the main populance.
There are many large slabs of meat hanging on large meat hooks from the rocky
ceiling. Blood is splattered everywhere and large pools have formed on the
caves floor. There are many smaller tables, but the one large table that gets
the primary usage is in the center of the room. There are many piles of the
guts of the animals waiting to be carried out of the Gagga'Jobo cave system.
There are also piles of bones located to the south and the leathery hide of the
animals piled to the north. There are many goblins scurrying about, doing their
assigned tasks. This room is the domain of the head butcher and he rules this
cave with an iron fist. One may travel north to the leatherworkers cave, south
to the bone workers cave, west to the pootata pens, east to the chothe pens, or
up to the caves that lead out of the complex.
Obvious exits: -North -East -South -West -Up
A dull bladed knife has been left upon the ground here.
A strange and odd looking badge lies here on the ground.
A large wooden butcher table rests in the center of the room.
The goblin slaughter-master prepares to kill some livestock.
A chothe has been chained down here and awaits its slaughter.
A large cave lizard enters from the north.
A large cave lizard enters from the north.
< 481h/481H 131v/136V Pos: standing >
You get a goblin knife [modified].
< 481h/481H 132v/136V Pos: standing >
You get a symbol of Malch'hor Ganl [superior].
< 481h/481H 135v/136V Pos: standing >
A Small Side Cave Used by a Goblin Leatherworker
This small cave is used by the goblins to produce most of their clothes
and other leather goods. There is always a goblin leather worker here, often
producing many articles of clothing a day. The goblin-made products aren't
grand or extravagent, just functional. The room contains several interesting
features. There is a large table on the north wall where there are several
stacks of uncured hides. To the east is a large furnace that provides the
heat used to cure the leather. On the western side of the cave there are many
tools used by the leather worker. The floor is covered with small bits of
chothe and pootata hide. The goblins that work in this cave don't bother to
keep it clean because they just feed the scraps to the chothe once a week. One
may enter the slaughter room by going south.
Obvious exits: -South
A rather large leather backpack lies here.
An apprentice leather worker watches closely as he tries to learn the trade.
(Q)The goblin leatherworker stands here working on a leather shirt.
A large cave lizard enters from the south.
A large cave lizard enters from the south.
< 481h/481H 134v/136V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.
You start chanting...
< 481h/481H 134v/136V Pos: standing >
Casting: greater soul disturbance
< 481h/481H 135v/136V Pos: standing >
You complete your spell...
You point at an apprentice leather worker.
[Damage: 246 ] An apprentice leather worker's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
An apprentice leather worker's weak punch grazes you.
An apprentice leather worker's weak punch grazes you.
An apprentice leather worker's kick hits you directly in the face.
< 469h/481H 135v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: apprentice sta EP: awful >
[Damage: 5 ] Your fine crush strikes an apprentice leather worker very hard.
< 472h/481H 136v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: apprentice sta EP: awful >
You stop using a marbled quartz totem.
< 474h/481H 136v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: apprentice sta EP: awful >
You hold a squat obsidian totem.
< 474h/481H 136v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: apprentice sta EP: awful >
You start chanting...
< 475h/481H 136v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: apprentice sta EP: awful >
An apprentice leather worker's weak punch grazes you.
< 472h/481H 136v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: apprentice sta EP: awful >
You complete your spell...
You point at an apprentice leather worker.
[Damage: 129 ] With a burst of heat, an apprentice leather worker is burnt to a crisp.
An apprentice leather worker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an apprentice leather worker dies in agony.
< 475h/481H 136v/136V Pos: standing >
You get a few coins from the corpse of an apprentice leather worker.
There were: 1 platinum coin, 10 gold coins.
< 481h/481H 136v/136V Pos: standing >
You sit down and relax.
< 481h/481H 136v/136V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - greater soul disturbance
( 6th circle) 4 - greater mending
1 - earthen grasp
( 5th circle) 6 - molten spray
( 4th circle) 1 - summon beast
6 - scorching touch
( 3rd circle) 6 - scalding blast
1 - cold ward
1 - fire ward
( 2nd circle) 8 - flameburst
( 1st circle) 9 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
15 seconds: ( 7th) greater soul disturbance
31 seconds: ( 7th) greater soul disturbance
39 seconds: ( 2nd) flameburst
You can memorize no more spells.
You continue your study.
< 481h/481H 136v/136V Pos: sitting >
You start meditating...
< 481h/481H 136v/136V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 481h/481H 136v/136V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 481h/481H 136v/136V Pos: sitting >
You have finished memorizing flameburst.
You snap out of your meditative trance, memorization complete.
< 481h/481H 136v/136V Pos: sitting >
You clamber to your feet.
< 481h/481H 136v/136V Pos: standing >
Autosaving...
< 481h/481H 136v/136V Pos: standing >
Shoulders tingling, you gently drop back to the ground.
< 481h/481H 136v/136V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.
< 481h/481H 136v/136V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.
< 481h/481H 136v/136V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.
< 481h/481H 136v/136V Pos: standing >
A Small Side Cave Used by a Goblin Leatherworker
Obvious exits: -South
The corpse of an apprentice leather worker is lying here.
A rather large leather backpack lies here.
A large cave lizard stands here. (minion)
A large cave lizard stands here. (minion)
(Q)The goblin leatherworker stands here working on a leather shirt.
< 481h/481H 136v/136V Pos: standing >
The Slaughter Room of the Gagga'Jobo Cave System
This large and spacious cave is used by the goblins of Malch'hor Ganl to
slaughter their livestock before sending the meat back to the main populance.
There are many large slabs of meat hanging on large meat hooks from the rocky
ceiling. Blood is splattered everywhere and large pools have formed on the
caves floor. There are many smaller tables, but the one large table that gets
the primary usage is in the center of the room. There are many piles of the
guts of the animals waiting to be carried out of the Gagga'Jobo cave system.
There are also piles of bones located to the south and the leathery hide of the
animals piled to the north. There are many goblins scurrying about, doing their
assigned tasks. This room is the domain of the head butcher and he rules this
cave with an iron fist. One may travel north to the leatherworkers cave, south
to the bone workers cave, west to the pootata pens, east to the chothe pens, or
up to the caves that lead out of the complex.
Obvious exits: -North -East -South -West -Up
A large wooden butcher table rests in the center of the room.
The goblin slaughter-master prepares to kill some livestock.
A chothe has been chained down here and awaits its slaughter.
A large cave lizard enters from the north.
A large cave lizard enters from the north.
< 481h/481H 134v/136V Pos: standing >
A Small Side Cave Used by a Goblin Leatherworker
This small cave is used by the goblins to produce most of their clothes
and other leather goods. There is always a goblin leather worker here, often
producing many articles of clothing a day. The goblin-made products aren't
grand or extravagent, just functional. The room contains several interesting
features. There is a large table on the north wall where there are several
stacks of uncured hides. To the east is a large furnace that provides the
heat used to cure the leather. On the western side of the cave there are many
tools used by the leather worker. The floor is covered with small bits of
chothe and pootata hide. The goblins that work in this cave don't bother to
keep it clean because they just feed the scraps to the chothe once a week. One
may enter the slaughter room by going south.
Obvious exits: -South
The corpse of an apprentice leather worker is lying here.
A rather large leather backpack lies here.
(Q)The goblin leatherworker stands here working on a leather shirt.
A large cave lizard enters from the south.
A large cave lizard enters from the south.
< 481h/481H 132v/136V Pos: standing >
You stop using a squat obsidian totem.
< 481h/481H 133v/136V Pos: standing >
You hold a marbled quartz totem.
< 481h/481H 133v/136V Pos: standing >
You start chanting...
A goblin leatherworker suddenly attacks YOU!
A goblin leatherworker's crude punch wounds you.
< 474h/481H 133v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: excellent >
Casting: greater soul disturbance **
< 476h/481H 134v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: excellent >
Casting: greater soul disturbance *
< 478h/481H 134v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: excellent >
A large cave lizard growls at a goblin leatherworker.
A large cave lizard suddenly attacks a goblin leatherworker!
A large cave lizard's weak claw grazes a goblin leatherworker.
Casting: greater soul disturbance
A goblin leatherworker's crude punch wounds you.
A goblin leatherworker's sweep catches you in the side and you almost stumble.
< 468h/481H 134v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: few scratches >
You complete your spell...
You point at a goblin leatherworker.
[Damage: 270 ] A goblin leatherworker's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 468h/481H 134v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: few wounds >
You start chanting...
< 470h/481H 134v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: few wounds >
You lost your concentration!
You abort your spell before it's done!
< 472h/481H 134v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: few wounds >
A large cave lizard growls at a goblin leatherworker.
A large cave lizard suddenly attacks a goblin leatherworker!
A large cave lizard's claw grazes a goblin leatherworker.
A goblin leatherworker's feeble punch grazes you.
< 472h/481H 134v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: few wounds >
A large cave lizard misses a goblin leatherworker.
< 472h/481H 134v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: few wounds >
You start chanting...
< 475h/481H 134v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: few wounds >
Casting: greater soul disturbance
< 477h/481H 134v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: few wounds >
You complete your spell...
You point at a goblin leatherworker.
[Damage: 252 ] A goblin leatherworker's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
You dodge a goblin leatherworker's vicious attack.
A goblin leatherworker's weak punch wounds you.
< 473h/481H 134v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: pretty hurt >
A large cave lizard's weak claw wounds a goblin leatherworker.
A large cave lizard's weak claw wounds a goblin leatherworker.
< 474h/481H 134v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: pretty hurt >
A large cave lizard's feeble claw grazes a goblin leatherworker.
A goblin leatherworker dodges a large cave lizard's attack.
< 475h/481H 134v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: pretty hurt >
You start chanting...
< 476h/481H 134v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: pretty hurt >
A goblin leatherworker's fine punch wounds you.
A goblin leatherworker's kick hits you in your side.
< 459h/481H 134v/136V Pos: standing >
< T: Gruu TP: sta TC:few scratches E: goblin sta EP: pretty hurt >
You complete your spell...
You point at a goblin leatherworker.
[Damage: 264 ] With a gasp, a goblin leatherworker realizes his soul will disturb him no more.
A goblin leatherworker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A goblin leatherworker's death cry reverberates in your head as he falls to the ground.
< 460h/481H 134v/136V Pos: standing >
You get a few coins from the corpse of a goblin leatherworker.
There were: 2 platinum coins, 16 gold coins.
< 466h/481H 134v/136V Pos: standing >
You sit down and relax.
< 470h/481H 134v/136V Pos: sitting >
You have memorized the following spells:
( 6th circle) 4 - greater mending
1 - earthen grasp
( 5th circle) 6 - molten spray
( 4th circle) 1 - summon beast
6 - scorching touch
( 3rd circle) 6 - scalding blast
1 - cold ward
1 - fire ward
( 2nd circle) 9 - flameburst
( 1st circle) 9 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
15 seconds: ( 7th) greater soul disturbance
31 seconds: ( 7th) greater soul disturbance
46 seconds: ( 7th) greater soul disturbance
You can memorize no more spells.
You continue your study.
< 471h/481H 135v/136V Pos: sitting >
You start meditating...
< 472h/481H 135v/136V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 481h/481H 136v/136V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 481h/481H 136v/136V Pos: sitting >
Someone suddenly attacks YOU!
You abandon your meditative trance.
A Gnome misses you.
< 481h/481H 136v/136V Pos: sitting >
< T: Gruu TP: sit TC:excellent E: A Gnome sta EP: excellent >
Daeros does some sort of dance, and winds up flat on his ass.
< 481h/481H 136v/136V Pos: sitting >
< T: Gruu TP: sit TC:excellent E: A Gnome sta EP: excellent >
A large cave lizard suddenly attacks a Gnome!
A large cave lizard misses a Gnome.
< 481h/481H 136v/136V Pos: sitting >
< T: Gruu TP: sit TC:excellent E: A Gnome sta EP: excellent >
Daeros's powerful pierce strikes you.
Daeros's powerful pierce strikes you.
Daeros's impressive pierce wounds you.
< 413h/481H 136v/136V Pos: sitting >
< T: Gruu TP: sit TC: small wounds E: A Gnome sta EP: excellent >
You clamber to your feet.
< 414h/481H 136v/136V Pos: standing >
< T: Gruu TP: sta TC: small wounds E: A Gnome sta EP: excellent >
You dodge a Gnome's vicious attack.
A Gnome's crude punch grazes you.
A Gnome misses you.
< 414h/481H 136v/136V Pos: standing >
< T: Gruu TP: sta TC: small wounds E: A Gnome sta EP: excellent >
Daeros's impressive pierce wounds you.
Daeros's powerful pierce strikes you.
Daeros's impressive pierce wounds you.
< 368h/481H 136v/136V Pos: standing >
< T: Gruu TP: sta TC: small wounds E: someone sta EP: excellent >
You attempt to flee...
The Slaughter Room of the Gagga'Jobo Cave System
This large and spacious cave is used by the goblins of Malch'hor Ganl to
slaughter their livestock before sending the meat back to the main populance.
There are many large slabs of meat hanging on large meat hooks from the rocky
ceiling. Blood is splattered everywhere and large pools have formed on the
caves floor. There are many smaller tables, but the one large table that gets
the primary usage is in the center of the room. There are many piles of the
guts of the animals waiting to be carried out of the Gagga'Jobo cave system.
There are also piles of bones located to the south and the leathery hide of the
animals piled to the north. There are many goblins scurrying about, doing their
assigned tasks. This room is the domain of the head butcher and he rules this
cave with an iron fist. One may travel north to the leatherworkers cave, south
to the bone workers cave, west to the pootata pens, east to the chothe pens, or
up to the caves that lead out of the complex.
Obvious exits: -North -East -South -West -Up
A large wooden butcher table rests in the center of the room.
The goblin slaughter-master prepares to kill some livestock.
A chothe has been chained down here and awaits its slaughter.
A large cave lizard enters from the north.
You flee southward!
< 369h/481H 107v/136V Pos: standing >
In the Cave that Leads to the Chothe Pens
The cave narrows considerably as it stretches out to the east. This part
of the cave system of Gagga'Jobo has been cleaned recently and his one of the
nicest parts of any goblin land holding. There are many small benches carved
into the wall of the cave, the only carving the goblins did here. The benches
are used to give the workers a place to rest after their shift. For many, such
as the butcher, this is their home and the goblins spend all their spare time
here. Their are some large leather blankets and pillows that offer a small
degree of comfort. Make no mistake, this part of the cave is still used
primarily for the transportation of livestock. There are several long and
black stalactites hanging from the ceiling making the cave entrance below
look like one large, gaping maw, ready to devour any of those who enter. In
reality all that's further into the pen are the blind chothe. One may travel
down or west.
Obvious exits: -West -Down
The corpse of a goblin worker is lying here.
[2] The corpse of a goblin warrior is lying here.
A large cave lizard enters from the west.
< 373h/481H 106v/136V Pos: standing >
Pardon?
< 388h/481H 110v/136V Pos: standing >
The Slaughter Room of the Gagga'Jobo Cave System
This large and spacious cave is used by the goblins of Malch'hor Ganl to
slaughter their livestock before sending the meat back to the main populance.
There are many large slabs of meat hanging on large meat hooks from the rocky
ceiling. Blood is splattered everywhere and large pools have formed on the
caves floor. There are many smaller tables, but the one large table that gets
the primary usage is in the center of the room. There are many piles of the
guts of the animals waiting to be carried out of the Gagga'Jobo cave system.
There are also piles of bones located to the south and the leathery hide of the
animals piled to the north. There are many goblins scurrying about, doing their
assigned tasks. This room is the domain of the head butcher and he rules this
cave with an iron fist. One may travel north to the leatherworkers cave, south
to the bone workers cave, west to the pootata pens, east to the chothe pens, or
up to the caves that lead out of the complex.
Obvious exits: -North -East -South -West -Up
A large wooden butcher table rests in the center of the room.
The goblin slaughter-master prepares to kill some livestock.
A chothe has been chained down here and awaits its slaughter.
A large cave lizard enters from the east.
< 391h/481H 109v/136V Pos: standing >
The Cave of the Bone-Worker
Many bones and bone fragments lie strewn about the floor of this small
side cave. There is a large table used by the craftsman as he crafts bone
weapons for the people of Malch'hor Ganl. There are many sharp chisels and
some coarse files used by the craftsman lying on one side of the table. The
great goblin leader, Booga'Machon first brought up the idea about using the
bones from the livestock for something useful. Before the bones were just
thrown out into the caverns outside of the Gagga'Jobo cave system. The place
smells like burnt hair and stale meat. One may travel to the main butcher
room by traveling north.
Obvious exits: -North
(Q)A goblin stands here making weapons from bones.
A large cave lizard enters from the north.
< 395h/481H 108v/136V Pos: standing >
The Slaughter Room of the Gagga'Jobo Cave System
This large and spacious cave is used by the goblins of Malch'hor Ganl to
slaughter their livestock before sending the meat back to the main populance.
There are many large slabs of meat hanging on large meat hooks from the rocky
ceiling. Blood is splattered everywhere and large pools have formed on the
caves floor. There are many smaller tables, but the one large table that gets
the primary usage is in the center of the room. There are many piles of the
guts of the animals waiting to be carried out of the Gagga'Jobo cave system.
There are also piles of bones located to the south and the leathery hide of the
animals piled to the north. There are many goblins scurrying about, doing their
assigned tasks. This room is the domain of the head butcher and he rules this
cave with an iron fist. One may travel north to the leatherworkers cave, south
to the bone workers cave, west to the pootata pens, east to the chothe pens, or
up to the caves that lead out of the complex.
Obvious exits: -North -East -South -West -Up
A large wooden butcher table rests in the center of the room.
The goblin slaughter-master prepares to kill some livestock.
A chothe has been chained down here and awaits its slaughter.
A large cave lizard enters from the south.
< 402h/481H 108v/136V Pos: standing >
Daeros dances an amazing maneuver in battle, tripping you.
< 403h/481H 108v/136V Pos: on your ass >
< T: Gruu TP: ass TC: small wounds E: Daeros sta EP: excellent >
Daeros parries your futile lunge at him.
Daeros's powerful pierce strikes you.
Daeros slips beneath your guard, dealing you a vicious attack!
Daeros's impressive pierce strikes you.
Daeros's mighty pierce strikes you hard.
Daeros's mighty pierce strikes you hard.
Daeros's pierce strikes you very hard.
Daeros's fine pierce wounds you.
< 255h/481H 108v/136V Pos: on your ass >
< T: Gruu TP: ass TC: few wounds E: Daeros sta EP: excellent >
Daeros's pierce strikes you.
Daeros's mighty pierce strikes you very hard.
Daeros's fine pierce strikes you.
Daeros's pierce wounds you.
Daeros's mighty pierce seriously wounds you.
Daeros's pierce strikes you hard.
Daeros's mighty pierce seriously wounds you.
< 104h/481H 108v/136V Pos: on your ass >
< T: Gruu TP: ass TC:pretty hurt E: Daeros sta EP: excellent >
Daeros's pierce strikes you.
Daeros's fine pierce strikes you.
Daeros's impressive pierce strikes you hard.
Daeros's mighty pierce causes you to grimace in pain.
You wish that your wounds would stop BLEEDING so much!
< 43h/481H 108v/136V Pos: on your ass >
< T: Gruu TP: ass TC: awful E: Daeros sta EP: excellent >
Daeros's pierce grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Daeros slips beneath your guard, dealing you a vicious attack!
Daeros's powerful pierce hits you.
You feel your pulse begin to slow and you realize you are mortally
wounded...