<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik enchanted by Aceldama (magic) [36%]
<worn on head> the shadowy crown of damnation (magic)
<worn on eyes> the eyepatch of immortality of wisdom (magic) (glowing) [80%]
<worn in ear> the earring of a MaDMaN of agility (magic) [77%]
<worn in ear> a wyrmskin scale [superior] (magic)
<worn on face> the mask of stone form of agility (humming) [76%]
<worn around neck> the fang of inhabitation [modified] (magic)
<worn around neck> a spectral holy symbol of Berronar Truesilver enchanted by Ixy [63%]
<worn on body> an embroidered tunic of the Knights of the Raven (magic) [87%]
<worn about body> the cloak of woven time enchanted by Lurt (magic) (glowing)
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> a quiver smeared with blood
<worn about waist> the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a soul sceptre [poor] (magic) (glowing)
<attached to belt> the wand of the Plane of Fire (magic) (glowing)
<worn on arms> some slime-covered aboleth skin (magic) (glowing) [80%]
<held as shield> the shield of the earthwyrm [modified] (magic) [63%]
<worn around wrist> the ancestral bracelet of Sevenoaks of wisdom (magic) [69%]
<worn around wrist> a sapphire bracelet [modified] enchanted by Lurt
<worn on hands> the gloves of placation of constitution
<worn on finger> a ring of twisted gray mist enchanted by Lurt
<worn on finger> a ring of angel feathers
<held> the totem of Mox (magic) (humming)[233h 17m 47s]
<worn on legs> a pair of aboleth leggings
<worn on feet> a pair of clawed demon-hide moccasins enchanted by Lurt [59%]
^*^^^^**MMM
.^MM..***MM
...+.@^****
...+...****
^..M....***
..+......
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 876h/876H 200v/237V Pos: standing >
**^^^*^MM
*^*^^^^**MM
^.^MM..***M
M..m+@.^***
....+...***
M^..M....**
*..+.....
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 876h/876H 202v/237V Pos: standing >
***^^^*^M
**^*^^^^**M
*^.^MM..***
.M..m@..^**
.....+...**
.M^..M....*
^*..+....
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 876h/876H 206v/237V Pos: standing >
You quickly scan the area.
A mature leucrotta who is close by to your north.
A cute kitten who is a brief walk away to your north.
An orcish altar boy who is rather far off to your north.
A mature leucrotta who is almost out of sight to your east.
A forest ettercap who is not far off to your south.
Fnoth, the orc master scoundrel who is rather far off to your west.
< 876h/876H 208v/237V Pos: standing >
*^*^^^^**
*^.^MM..***
.M..m+..^**
.....@...**
.M^..M....*
.^*..+.....
^**.+....
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 876h/876H 209v/237V Pos: standing >
^*^^^^**M
^.^MM..***M
M..m+..^***
....+@..***
M^..M....**
^*..+......
**.+.....
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 876h/876H 209v/237V Pos: standing >
*^^^^**MM
.^MM..***MM
...+..^****
...+.@.****
^..M....***
*..+......*
*.+......
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 876h/876H 211v/237V Pos: standing >
^MM..***M
...+..^****
...+...****
^..M.@..***
*..+......*
**.+.......
**+*...M.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 876h/876H 212v/237V Pos: standing >
MM..***MM
..+..^****M
..+...*****
..M..@.****
..+......**
*.+.......*
*+*...M..
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 876h/876H 212v/237V Pos: standing >
M..***MMM
.+..^****MM
.+...******
.M...@*****
.+......***
.+.......**
+*...M...
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 876h/876H 211v/237V Pos: standing >
..***MMMM
+..^****MMM
+...**M***M
M....@*****
+......****
+.......***
*...M....
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 876h/876H 213v/237V Pos: standing >
.***MMMMM
..^****MMMM
...**M***MM
....*@****M
......*****
.......****
...M....*
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 876h/876H 212v/237V Pos: standing >
***MMMMM
.^****MMMM
..**M***MMM
...**@***MM
.....*****M
......*****
..M....**
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 876h/876H 212v/237V Pos: standing >
**MMMMM
^****MMMM
.**M***MMMM
..***@**MMM
....*****MM
.....*****M
.M....***
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 876h/876H 212v/237V Pos: standing >
*MMMMM
****MMMM
**M***MMMM
.****@*MMMM
...*****MMM
....*****MM
M....***M
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 876h/876H 211v/237V Pos: standing >
MMMMM
***MMMM
*M***MMMM
*****@MMMM
..*****MMMM
...*****MMM
....***M*
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 876h/876H 211v/237V Pos: standing >
You start chanting...
< 876h/876H 216v/237V Pos: standing >
Casting: spirit jump
< 876h/876H 224v/237V Pos: standing >
You complete your spell...
The Sparring Grounds
Obvious exits: -S -W
A young Orc soldier practices his newly learned techniques here.(Red Aura)
The Orc battle master, Rend, teaches his pupils here.(Red Aura)
< 876h/876H 229v/237V Pos: standing >
A sleeping orc soldier leaves south.
< 876h/876H 234v/237V Pos: standing >
Score information for Lurt
Level: 52 Race: Grey Elf Class: Shaman / Spiritualist Sex: Male
Hit points: 876(876) Moves: 237(237)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 17272 platinum 0 gold 0 silver 0 copper
Playing time: 15 days / 7 hours/ 4 minutes
Received data: 0.9002 MB this session.
Send data: 0.0016 MB this session.
Compression ratio: none
Title: - The Resistance
Status: Standing.
Epic points: 2700 Skill points: 0
Epic Bonus: Epic Points Bonus (2.03%)
Frags: +5.04 Deaths: 13
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse: 14 Spell Pulse: 0.69
Leaderboard Points: 1744
Active Spells:
--------------
stone skin (less than a minute remaining)
detect invisibility (44 minutes)
elephantstrength (29 minutes)
pantherspeed (37 minutes)
hawkvision (10 minutes)
spirit armor (46 minutes)
vitality (2 minutes)
< 876h/876H 237v/237V Pos: standing >
You quickly scan the area.
A sleeping orc soldier who is close by to your south.
A sleeping orc soldier who is close by to your south.
A sleeping orc soldier who is a brief walk away to your west.
A minotaur prisoner who is a brief walk away to your west.
< 876h/876H 237v/237V Pos: standing >
The Sparring Grounds
Obvious exits: -E -S -W
< 876h/876H 236v/237V Pos: standing >
Inside the Prison
Obvious exits: -E -W
[2] The corpse of a human prisoner is lying here.
Someone has dropped a set of shackles here.
< 876h/876H 235v/237V Pos: standing >
You quickly scan the area.
Rend who is not far off to your east.
A sleeping orc soldier who is close by to your west.
A minotaur prisoner who is close by to your west.
< 876h/876H 235v/237V Pos: standing >
Inside the Prison
Obvious exits: -E
The corpse of a half-elf prisoner is lying here.
A young Orc soldier practices his newly learned techniques here.(Red Aura)
A huge Minotaur prisoner is shackled to the wall here.(Gold Aura)
< 876h/876H 236v/237V Pos: standing >
You quickly scan the area.
Rend who is a brief walk away to your east.
< 876h/876H 236v/237V Pos: standing >
Inside the Prison
Obvious exits: -E -W
[2] The corpse of a human prisoner is lying here.
Someone has dropped a set of shackles here.
< 876h/876H 235v/237V Pos: standing >
The Sparring Grounds
Obvious exits: -E -S -W
< 876h/876H 234v/237V Pos: standing >
You quickly scan the area.
Rend who is close by to your east.
A jet black bear who is close by to your south.
A sleeping orc soldier who is not far off to your west.
A minotaur prisoner who is not far off to your west.
< 876h/876H 237v/237V Pos: standing >
The Sparring Grounds
Obvious exits: -S -W
The Orc battle master, Rend, teaches his pupils here.(Red Aura)
< 876h/876H 236v/237V Pos: standing >
You quickly scan the area.
A sleeping orc soldier who is close by to your south.
A sleeping orc soldier who is close by to your south.
A sleeping orc soldier who is a brief walk away to your west.
A minotaur prisoner who is a brief walk away to your west.
< 876h/876H 236v/237V Pos: standing >
The Sparring Grounds
Obvious exits: -E -S -W
< 876h/876H 235v/237V Pos: standing >
The Sparring Grounds
Obvious exits: -N -E -S
The corpse of an orc female is lying here.
A jet black bear forages for some food.
< 876h/876H 234v/237V Pos: standing >
This bear is about as large as a bear can get. It is hard not to be
impressed by the glossy black coat of this mammoth beast. Even more
impressive, however, are its bloodstained claws and gleaming white fangs.
A jet black bear appears to be Carnivore and is in excellent condition.
She's large in size.
< 876h/876H 237v/237V Pos: standing >
The Sparring Grounds
Obvious exits: -N -W
A young Orc soldier practices his newly learned techniques here.(Red Aura)
A young Orc soldier practices his newly learned techniques here.(Red Aura)
< 876h/876H 236v/237V Pos: standing >
Alas, you cannot go that way. . . .
< 876h/876H 236v/237V Pos: standing >
You quickly scan the area.
Rend who is close by to your north.
A jet black bear who is close by to your west.
< 876h/876H 236v/237V Pos: standing >
The Sparring Grounds
Obvious exits: -N -E -S
The corpse of an orc female is lying here.
A jet black bear forages for some food.
< 876h/876H 235v/237V Pos: standing >
You quickly scan the area.
A sleeping orc soldier who is close by to your east.
A sleeping orc soldier who is close by to your east.
< 876h/876H 236v/237V Pos: standing >
The Hall of Warriors
Obvious exits: -N -W
< 876h/876H 236v/237V Pos: standing >
You quickly scan the area.
A jet black bear who is close by to your north.
< 876h/876H 236v/237V Pos: standing >
The Hall of Warriors
Obvious exits: -E -S#
< 876h/876H 235v/237V Pos: standing >
You quickly scan the area.
You see nothing.
< 876h/876H 235v/237V Pos: standing >
You can't find it!
< 876h/876H 237v/237V Pos: standing >
The door seems to be closed.
< 876h/876H 237v/237V Pos: standing >
Ok.
< 876h/876H 237v/237V Pos: standing >
Before Two Black Stone Buildings
Obvious exits: -N -E -S#
A young Orc soldier practices his newly learned techniques here.(Red Aura)
< 876h/876H 236v/237V Pos: standing >
Ok.
< 876h/876H 236v/237V Pos: standing >
You quickly scan the area.
An orc female who is close by to your east.
< 876h/876H 236v/237V Pos: standing >
Ok.
< 876h/876H 236v/237V Pos: standing >
The Mercenary Halls
Obvious exits: -N -W
< 876h/876H 235v/237V Pos: standing >
Ok.
< 876h/876H 237v/237V Pos: standing >
The Mercenary Halls
Obvious exits: -E -W
< 876h/876H 236v/237V Pos: standing >
The Mercenary Halls
Obvious exits: -E -S
< 876h/876H 235v/237V Pos: standing >
Alas, you cannot go that way. . . .
< 876h/876H 235v/237V Pos: standing >
The Mercenary Halls
Obvious exits: -N -E
< 876h/876H 236v/237V Pos: standing >
Alas, you cannot go that way. . . .
< 876h/876H 236v/237V Pos: standing >
The Mercenary Halls
Obvious exits: -E# -W
< 876h/876H 235v/237V Pos: standing >
The door seems to be closed.
< 876h/876H 235v/237V Pos: standing >
The door seems to be closed.
< 876h/876H 236v/237V Pos: standing >
The door seems to be closed.
< 876h/876H 237v/237V Pos: standing >
The door seems to be closed.
< 876h/876H 237v/237V Pos: standing >
Ok.
< 876h/876H 237v/237V Pos: standing >
The door is open.
You extend your sights eastward.
Maim's Mercenary Chamber
Obvious exits: -W
Maim, the elite mercenary, stands here.(Red Aura)
< 876h/876H 237v/237V Pos: standing >
Ok.
< 876h/876H 237v/237V Pos: standing >
You start chanting...
< 876h/876H 237v/237V Pos: standing >
Casting: guardian spirits ***********
< 876h/876H 237v/237V Pos: standing >
Casting: guardian spirits **********
< 876h/876H 237v/237V Pos: standing >
Casting: guardian spirits *********
< 876h/876H 237v/237V Pos: standing >
Casting: guardian spirits ********
< 876h/876H 237v/237V Pos: standing >
Casting: guardian spirits *******
< 876h/876H 237v/237V Pos: standing >
Casting: guardian spirits ******
< 876h/876H 237v/237V Pos: standing >
Casting: guardian spirits *****
< 876h/876H 237v/237V Pos: standing >
Casting: guardian spirits ****
< 876h/876H 237v/237V Pos: standing >
Casting: guardian spirits ***
< 876h/876H 237v/237V Pos: standing >
Casting: guardian spirits **
< 876h/876H 237v/237V Pos: standing >
Casting: guardian spirits *
< 876h/876H 237v/237V Pos: standing >
Casting: guardian spirits
< 876h/876H 237v/237V Pos: standing >
You complete your spell...
Your spell summons forth the spirits of your forefathers who will now try to protect you from harm.
< 876h/876H 237v/237V Pos: standing >
Score information for Lurt
Level: 52 Race: Grey Elf Class: Shaman / Spiritualist Sex: Male
Hit points: 876(876) Moves: 237(237)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 17272 platinum 0 gold 0 silver 0 copper
Playing time: 15 days / 7 hours/ 5 minutes
Received data: 0.9160 MB this session.
Send data: 0.0017 MB this session.
Compression ratio: none
Title: - The Resistance
Status: Standing.
Epic points: 2700 Skill points: 0
Epic Bonus: Epic Points Bonus (2.03%)
Frags: +5.04 Deaths: 13
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse: 14 Spell Pulse: 0.69
Leaderboard Points: 1744
Active Spells:
--------------
guardian spirits (24 minutes)
stone skin (less than a minute remaining)
detect invisibility (44 minutes)
elephantstrength (29 minutes)
pantherspeed (37 minutes)
hawkvision (10 minutes)
spirit armor (46 minutes)
vitality (2 minutes)
< 876h/876H 237v/237V Pos: standing >
You get a thick cyan potion from a portable hole.
< 876h/876H 237v/237V Pos: standing >
As you quaff a thick cyan potion, the vial disappears in a bright flash of light!
You feel a slight magical surge that reinforces and refreshes your vitality.
< 876h/876H 237v/237V Pos: standing >
< 876h/876H 237v/237V Pos: standing >
Saving Lurt.
< 876h/876H 237v/237V Pos: standing >
The Mercenary Halls
Obvious exits: -N -E
< 876h/876H 236v/237V Pos: standing >
Alas, you cannot go that way. . . .
< 876h/876H 236v/237V Pos: standing >
Alas, you cannot go that way. . . .
< 876h/876H 236v/237V Pos: standing >
Alas, you cannot go that way. . . .
< 876h/876H 236v/237V Pos: standing >
Alas, you cannot go that way. . . .
< 876h/876H 236v/237V Pos: standing >
Alas, you cannot go that way. . . .
< 876h/876H 236v/237V Pos: standing >
The Mercenary Halls
Obvious exits: -E -S
< 876h/876H 235v/237V Pos: standing >
Alas, you cannot go that way. . . .
< 876h/876H 235v/237V Pos: standing >
You quickly scan the area.
The spectre of an orc sailor who is close by to your east.
A Goblin who is close by to your east.
A Goblin enters from the east.
The spectre of an orc sailor enters from the east.
< 876h/876H 236v/237V Pos: standing >
The Mercenary Halls
Obvious exits: -E -W
< 876h/876H 236v/237V Pos: standing >
The Mercenary Halls
Obvious exits: -N# -W
< 876h/876H 235v/237V Pos: standing >
Alas, you cannot go that way. . . .
< 876h/876H 235v/237V Pos: standing >
The Mercenary Halls
Obvious exits: -E -W
< 876h/876H 236v/237V Pos: standing >
You failed.
< 876h/876H 236v/237V Pos: standing >
< 876h/876H 236v/237V Pos: standing >
The Mercenary Halls
Obvious exits: -N# -W
< 876h/876H 235v/237V Pos: standing >
Alas, you cannot go that way. . . .
< 876h/876H 235v/237V Pos: standing >
The Mercenary Halls
Obvious exits: -E -W
< 876h/876H 236v/237V Pos: standing >
The Mercenary Halls
Obvious exits: -E -S
< 876h/876H 235v/237V Pos: standing >
Alas, you cannot go that way. . . .
< 876h/876H 235v/237V Pos: standing >
Alas, you cannot go that way. . . .
< 876h/876H 236v/237V Pos: standing >
The Mercenary Halls
Obvious exits: -N -E
< 876h/876H 236v/237V Pos: standing >
Alas, you cannot go that way. . . .
< 876h/876H 236v/237V Pos: standing >
The Mercenary Halls
Obvious exits: -E# -W
< 876h/876H 235v/237V Pos: standing >
The door seems to be closed.
< 876h/876H 235v/237V Pos: standing >
The door seems to be closed.
< 876h/876H 236v/237V Pos: standing >
The door seems to be closed.
< 876h/876H 237v/237V Pos: standing >
Ok.
< 876h/876H 237v/237V Pos: standing >
Maim's Mercenary Chamber
Obvious exits: -W
The spectre of an orc sailor stands here. (minion) (Red Aura)
A Goblin (small) stands here (Newbie).(Red Aura)
Maim, the elite mercenary, stands here.(Red Aura)
< 876h/876H 236v/237V Pos: standing >
The Mercenary Halls
Obvious exits: -E -W
< 876h/876H 235v/237V Pos: standing >
The Mercenary Halls
Obvious exits: -N -E
< 876h/876H 234v/237V Pos: standing >
The Mercenary Halls
Obvious exits: -E -W
< 876h/876H 236v/237V Pos: standing >
Maim's Mercenary Chamber
Obvious exits: -W
The spectre of an orc sailor stands here. (minion) (Red Aura)
A Goblin (small) stands here (Newbie).(Red Aura)
Maim, the elite mercenary, stands here.(Red Aura)
< 876h/876H 235v/237V Pos: standing >
Alas, you cannot go that way. . . .
< 876h/876H 235v/237V Pos: standing >
Ok.
< 876h/876H 237v/237V Pos: standing >
You start chanting...
You snap into visibility.
< 876h/876H 237v/237V Pos: standing >
You complete your spell...
You point at a Goblin.
[Damage: 164 ] Your iceball shatters any hopes a Goblin had of living a long and happy life.
A Goblin is dead! R.I.P.
You receive your share of experience.