The death of [43 Trickster] Renny (Human)

in A Grand Balcony

from the perspective of [51 Controller] Limn -=<[ The Thunder ]>=- (Kobold)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic) [65%]             
<worn on horns>      a frozen dragonscale horn
<worn on eyes>       a frigid icy visor (magic)
<worn in ear>        a githyanki index finger (magic)
<worn in ear>        an electrum hoop
<worn on face>       the horrid mask of nightmares [81%]             
<worn around neck>   an amulet of fire dragon's blood [poor] (magic)
<worn around neck>   a tight golden chain
<worn on body>       the robes of wizardry (magic) [80%]             
<worn about body>    a cloak of elvenkind (magic) [52%]             
<worn on tail>       a tail of a giant salamander [poor] (magic)
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a belt of dangling rat and bat skulls (magic) [77%]             
<worn on arms>       the sleeves of the fallen (magic) (glowing)
<held as shield>     a shield lined with silver fangs (magic)
<worn around wrist>  a bracer made from the skin of a yuan-ti (magic)
<worn around wrist>  a satanic bracelet (magic)
<worn on hands>      a pair of hazy green gloves (magic) (glowing)
<worn on finger>     the yellow ring of perfection (magic)
<worn on finger>     a jade ring (magic)
<worn on legs>       some pantaloons covered in runes (magic)

----------------------------------------------------------------------------
   6009                  a battle-scarred troll              
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   6008                  an orc anti-paladin                 
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   6013                  Bemon, the Crusader           
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   29006                 the tortured dwarf                
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   18761                 an ogre mercenary                   
----------------------------------------------------------------------------
   32882                 an ixichitl                         
----------------------------------------------------------------------------
   66647                 a huge guard                        
----------------------------------------------------------------------------
   500051                a mountaineer                       
----------------------------------------------------------------------------
   66732                 Derm                                
----------------------------------------------------------------------------
   38601                 a beautiful cleric            
----------------------------------------------------------------------------
   11314                 a vicious kuo-toan guard            
----------------------------------------------------------------------------

< 693h/693H 111v/211V Pos: standing >
You utter a quick incantation, calling forth an ogre mercenary who softly says 'Your wish is my command, master!'
An ogre mercenary starts following you.

< 693h/693H 120v/211V Pos: standing >
An ogre mercenary is now a member of your group.

< 693h/693H 124v/211V Pos: standing >
You start chanting...

< 693h/693H 126v/211V Pos: standing >
Casting: fly 

< 693h/693H 130v/211V Pos: standing >
You complete your spell...
An ogre mercenary flies through the air, free as a bird!

< 693h/693H 131v/211V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W -D
A strong undead mercenary stands here.(Red Aura)
An ogre mercenary enters from below.

< 693h/693H 135v/211V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W -D
An ogre mercenary lurks here. (minion) (Red Aura)
A strong undead mercenary stands here.(Red Aura)

< 693h/693H 135v/211V Pos: standing >
You start chanting...

< 693h/693H 139v/211V Pos: standing >
Casting: wall of stone ******

< 693h/693H 141v/211V Pos: standing >
Casting: wall of stone *****

< 693h/693H 143v/211V Pos: standing >
Casting: wall of stone ****

< 693h/693H 144v/211V Pos: standing >
Casting: wall of stone ***

< 693h/693H 146v/211V Pos: standing >
Casting: wall of stone **

< 693h/693H 148v/211V Pos: standing >
Casting: wall of stone *

< 693h/693H 150v/211V Pos: standing >
An undead royal soldier enters from the north.
Casting: wall of stone 

< 693h/693H 152v/211V Pos: standing >
You complete your spell...

< 693h/693H 153v/211V Pos: standing >
An undead royal soldier enters from the west.

< 693h/693H 166v/211V Pos: standing >
An undead royal soldier leaves west.
You sit down and relax.

< 693h/693H 166v/211V Pos: sitting >
A diseased rat suddenly attacks an ogre mercenary!
A diseased rat misses an ogre mercenary.
You have memorized the following spells:
(10th circle)  1 - farsee
               1 - group stone skin
               2 - stornogs shimmering starshell
( 9th circle)  1 - relocate
               3 - gate
( 8th circle)  1 - detect invisibility
               3 - disintegrate
               1 - globe of invulnerability
( 7th circle)  4 - fireball
               1 - haste
               1 - dimension door
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  3 - identify
               2 - wall of stone
               2 - contain being
( 4th circle)  7 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  1 - strength
               5 - dispel magic
               2 - acidimmolate
               1 - agility
( 2nd circle)  5 - burning hands
               2 - chill touch
               3 - mirror image
( 1st circle)  1 - minor creation
              10 - magic missile

And you are currently memorizing the following spells:
    4 seconds:  ( 9th) fly
    8 seconds:  ( 5th) wall of stone

You can memorize no more spells.
You continue your study.

< 693h/693H 167v/211V Pos: sitting >
You start meditating...

< 693h/693H 168v/211V Pos: sitting >
An undead royal soldier enters from the south.

< 693h/693H 174v/211V Pos: sitting >
You have finished memorizing fly.

< 693h/693H 177v/211V Pos: sitting >
An undead royal soldier enters from the east.
An ogre mercenary dodges a diseased rat's attack.
An ogre mercenary dodges a diseased rat's attack.
An ogre mercenary blocks a diseased rat's kick with his arm.

< 693h/693H 181v/211V Pos: sitting >
You have finished memorizing wall of stone.
Your studies are complete.

< 693h/693H 185v/211V Pos: sitting >
An ogre mercenary's impressive maul causes a diseased rat to grimace in pain.
An ogre mercenary's fine maul causes a diseased rat to grimace in pain.
An ogre mercenary smashes a diseased rat to death with a vicious maul.
A diseased rat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a diseased rat's gurgling and choking signals its demise.

< 693h/693H 186v/211V Pos: sitting >
You clamber to your feet.

< 693h/693H 187v/211V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W -D
A few drops of fresh blood are scattered around the area.
The corpse of a diseased rat is lying here.
A greyish stone wall is here to the down. (magic)
A royal undead soldier stands here.(Red Aura)
A royal undead soldier stands here.(Red Aura)
A strong undead mercenary stands here.(Red Aura)
A royal undead soldier stands here.(Red Aura)
A strong undead mercenary stands here.(Red Aura)
An ogre mercenary lurks here. (minion) (Red Aura)
A strong undead mercenary stands here.(Red Aura)

< 693h/693H 189v/211V Pos: standing >
You quickly scan the area.
An undead royal soldier who is not far off to your north.
An undead royal soldier who is close by to your west.
An undead beggar who is close by below you.

< 693h/693H 190v/211V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
An ogre mercenary enters from the south.

< 693h/693H 192v/211V Pos: standing >
You quickly scan the area.
An undead royal soldier who is close by to your north.
An undead royal soldier who is close by to your east.
An undead mercenary who is close by to your east.
An undead royal soldier who is close by to your south.
An undead mercenary who is close by to your south.
An undead royal soldier who is close by to your south.
An undead mercenary who is close by to your south.
An undead mercenary who is close by to your south.
An undead mercenary who is not far off to your west.

< 693h/693H 193v/211V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W -U
A strong undead mercenary stands here.(Red Aura)
An ogre mercenary enters from the east.

< 693h/693H 194v/211V Pos: standing >
You quickly scan the area.
An undead royal soldier who is close by to your north.
An undead mercenary who is close by to your east.
An undead mercenary who is not far off to your east.
An undead mercenary who is not far off to your east.
An undead mercenary who is close by to your west.
An undead royal soldier who is close by above you.

< 693h/693H 195v/211V Pos: standing >
A Tower of Undead Minions
Obvious exits: -E -S -W -D
A royal undead soldier stands here.(Red Aura)
An ogre mercenary enters from below.

< 693h/693H 196v/211V Pos: standing >
You quickly scan the area.
An undead royal soldier who is close by to your east.
An undead royal soldier who is close by to your south.
An undead mercenary who is close by below you.

< 693h/693H 196v/211V Pos: standing >
You start chanting...

< 693h/693H 200v/211V Pos: standing >
Casting: wall of stone ******

< 693h/693H 202v/211V Pos: standing >
The taste of blood slowly fades from your body.

< 693h/693H 203v/211V Pos: standing >
Casting: wall of stone *****

< 693h/693H 204v/211V Pos: standing >
Casting: wall of stone ****

< 693h/693H 206v/211V Pos: standing >
Casting: wall of stone ***

< 693h/693H 208v/211V Pos: standing >
Casting: wall of stone **

< 693h/693H 209v/211V Pos: standing >
Casting: wall of stone *

< 693h/693H 211v/211V Pos: standing >
Casting: wall of stone 

< 693h/693H 211v/211V Pos: standing >
You complete your spell...

< 693h/693H 211v/211V Pos: standing >
You sit down and relax.

< 693h/693H 211v/211V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - farsee
               1 - group stone skin
               2 - stornogs shimmering starshell
( 9th circle)  1 - relocate
               1 - fly
               3 - gate
( 8th circle)  1 - detect invisibility
               3 - disintegrate
               1 - globe of invulnerability
( 7th circle)  4 - fireball
               1 - haste
               1 - dimension door
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  3 - identify
               2 - wall of stone
               2 - contain being
( 4th circle)  7 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  1 - strength
               5 - dispel magic
               2 - acidimmolate
               1 - agility
( 2nd circle)  5 - burning hands
               2 - chill touch
               3 - mirror image
( 1st circle)  1 - minor creation
              10 - magic missile

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) wall of stone

You can memorize no more spells.
You continue your study.

< 693h/693H 211v/211V Pos: sitting >
You start meditating...

< 693h/693H 211v/211V Pos: sitting >
You have finished memorizing wall of stone.
Your studies are complete.

< 693h/693H 211v/211V Pos: sitting >
You clamber to your feet.

< 693h/693H 211v/211V Pos: standing >
A Tower of Undead Minions
Obvious exits: -E -S -W -D
A greyish stone wall is here to the down. (magic)
An ogre mercenary lurks here. (minion) (Red Aura)
A royal undead soldier stands here.(Red Aura)

< 693h/693H 211v/211V Pos: standing >
You quickly scan the area.
A diseased rat who is close by to your east.
An undead royal soldier who is close by to your east.

< 693h/693H 211v/211V Pos: standing >
A Grand Balcony
Obvious exits: -N -E -S
An ogre mercenary enters from the east.

< 693h/693H 210v/211V Pos: standing >
You quickly scan the area.
A stone gargoyle who is close by to your north.
A stone gargoyle who is close by to your north.
A stone gargoyle who is close by to your north.
A stone gargoyle who is close by to your north.
A stone gargoyle who is close by to your north.
A stone gargoyle who is close by to your north.
A stone gargoyle who is close by to your north.
A stone gargoyle who is close by to your north.
A diseased rat who is not far off to your east.
An undead royal soldier who is not far off to your east.

< 693h/693H 210v/211V Pos: standing >
A Grand Balcony
Obvious exits: -E -S
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
An ogre mercenary enters from the south.

< 693h/693H 209v/211V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your east.
A stone gargoyle who is a brief walk away to your east.
A stone gargoyle who is a brief walk away to your east.
A stone gargoyle who is a brief walk away to your east.
A stone gargoyle who is a brief walk away to your east.
A stone gargoyle who is a brief walk away to your east.

< 693h/693H 209v/211V Pos: standing >
A Grand Balcony
Obvious exits: -N -E -S
An ogre mercenary enters from the north.

< 693h/693H 208v/211V Pos: standing >
A Grand Balcony
Obvious exits: -N -S
An ogre mercenary enters from the north.

< 693h/693H 210v/211V Pos: standing >
A Grand Balcony
Obvious exits: -N -E
An ogre mercenary enters from the north.

< 693h/693H 209v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 693h/693H 209v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 693h/693H 209v/211V Pos: standing >
You quickly scan the area.
A stone gargoyle who is a brief walk away to your north.
A stone gargoyle who is a brief walk away to your north.
A stone gargoyle who is a brief walk away to your north.
A stone gargoyle who is a brief walk away to your north.
A stone gargoyle who is a brief walk away to your north.
A stone gargoyle who is a brief walk away to your north.
A stone gargoyle who is a brief walk away to your north.
An undead archer who is close by to your east.

< 693h/693H 209v/211V Pos: standing >
A Grand Balcony
Obvious exits: -E -W
An undead archer stands where with his bow in hand.(Gold Aura)
An ogre mercenary enters from the west.

< 693h/693H 210v/211V Pos: standing >
A Grand Balcony
Obvious exits: -E -W
An undead archer stands where with his bow in hand.(Gold Aura)
An ogre mercenary enters from the west.

< 693h/693H 209v/211V Pos: standing >
A Grand Balcony
Obvious exits: -N -W
[2] The corpse of a stone gargoyle is lying here.
An ogre mercenary enters from the west.

< 693h/693H 208v/211V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your north.
A stone gargoyle who is a brief walk away to your north.
A stone gargoyle who is a brief walk away to your north.
A stone gargoyle who is a brief walk away to your north.
A stone gargoyle who is a brief walk away to your north.
A stone gargoyle who is a brief walk away to your north.
A stone gargoyle who is a brief walk away to your north.
An undead archer who is close by to your west.
An undead archer who is not far off to your west.

< 693h/693H 210v/211V Pos: standing >
A Grand Balcony
Obvious exits: -E -W
An undead archer stands where with his bow in hand.(Gold Aura)
An ogre mercenary enters from the east.

< 693h/693H 209v/211V Pos: standing >
You start chanting...

< 693h/693H 211v/211V Pos: standing >
Casting: wall of stone ******

< 693h/693H 211v/211V Pos: standing >
Casting: wall of stone *****

< 693h/693H 211v/211V Pos: standing >
Casting: wall of stone ****

< 693h/693H 211v/211V Pos: standing >
Casting: wall of stone ***

< 693h/693H 211v/211V Pos: standing >
Casting: wall of stone **

< 693h/693H 211v/211V Pos: standing >
Casting: wall of stone *

< 693h/693H 211v/211V Pos: standing >
Casting: wall of stone 

< 693h/693H 211v/211V Pos: standing >
You complete your spell...

< 693h/693H 211v/211V Pos: standing >
You sit down and relax.

< 693h/693H 211v/211V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - farsee
               1 - group stone skin
               2 - stornogs shimmering starshell
( 9th circle)  1 - relocate
               1 - fly
               3 - gate
( 8th circle)  1 - detect invisibility
               3 - disintegrate
               1 - globe of invulnerability
( 7th circle)  4 - fireball
               1 - haste
               1 - dimension door
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  3 - identify
               2 - wall of stone
               2 - contain being
( 4th circle)  7 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  1 - strength
               5 - dispel magic
               2 - acidimmolate
               1 - agility
( 2nd circle)  5 - burning hands
               2 - chill touch
               3 - mirror image
( 1st circle)  1 - minor creation
              10 - magic missile

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) wall of stone

You can memorize no more spells.
You continue your study.

< 693h/693H 211v/211V Pos: sitting >
You start meditating...

< 693h/693H 211v/211V Pos: sitting >
You have finished memorizing wall of stone.
Your studies are complete.

< 693h/693H 211v/211V Pos: sitting >
You clamber to your feet.

< 693h/693H 211v/211V Pos: standing >
A Grand Balcony
Obvious exits: -E -W
A greyish stone wall is here to the east. (magic)
An ogre mercenary lurks here. (minion) (Red Aura)
An undead archer stands where with his bow in hand.(Gold Aura)

< 693h/693H 211v/211V Pos: standing >
You quickly scan the area.
An undead archer who is close by to your west.

< 693h/693H 211v/211V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 693h/693H 211v/211V Pos: standing >
A Grand Balcony
Obvious exits: -E -W
An undead archer stands where with his bow in hand.(Gold Aura)
An ogre mercenary enters from the east.

< 693h/693H 210v/211V Pos: standing >
A Grand Balcony
Obvious exits: -N -E
An ogre mercenary enters from the east.

< 693h/693H 209v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 693h/693H 209v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 693h/693H 209v/211V Pos: standing >
You quickly scan the area.
A stone gargoyle who is a brief walk away to your north.
A stone gargoyle who is a brief walk away to your north.
A stone gargoyle who is a brief walk away to your north.
A stone gargoyle who is a brief walk away to your north.
A stone gargoyle who is a brief walk away to your north.
A stone gargoyle who is a brief walk away to your north.
A stone gargoyle who is a brief walk away to your north.
An undead archer who is close by to your east.
An undead archer who is not far off to your east.

< 693h/693H 209v/211V Pos: standing >

		Score information for Limn

Level: 50   Race: Minotaur   Class: Conjurer / Controller Sex: Male
Hit points: 693(693)  Moves: 211(211)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 1180 platinum   149 gold     0 silver     0 copper
Playing time: 2 days / 22 hours/ 9 minutes
Received data: 0.7120 MB this session.
Send data:     0.0033 MB this session.
Compression ratio: none
Title: Storm of -=<[ The Thunder ]>=-
Followers:
   an ogre mercenary
Status:  Standing.
         Negative Shielded
Epic points: 885  Skill points: 1  Current task: spill enemy blood
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -1.50   Deaths:   12
Detecting:       Invisible Evil Good Magic Life
Protected from:  Good Fire Gas Acid
Protected by:    Greater Spirit Ward
Enchantments:    Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Sneaking
Bartender Quests Remaining: 2
Combat Pulse:   19 Spell Pulse:  1.40 
Leaderboard Points:  713 

Active Spells:
--------------
conjure elemental (less than a minute remaining)
strength (41 minutes)
agility (41 minutes)
fly (90 minutes)
detect invisibility (40 minutes)


< 693h/693H 211v/211V Pos: standing >
A Grand Balcony
Obvious exits: -N -S
An ogre mercenary enters from the south.

< 693h/693H 210v/211V Pos: standing >
A Grand Balcony
Obvious exits: -N -E -S
An ogre mercenary enters from the south.

< 693h/693H 209v/211V Pos: standing >
A Grand Balcony
Obvious exits: -E -S
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
An ogre mercenary enters from the south.

< 693h/693H 208v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 693h/693H 208v/211V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your east.
A stone gargoyle who is a brief walk away to your east.
A stone gargoyle who is a brief walk away to your east.
A stone gargoyle who is a brief walk away to your east.
A stone gargoyle who is a brief walk away to your east.
A stone gargoyle who is a brief walk away to your east.

< 693h/693H 208v/211V Pos: standing >
A Grand Balcony
Obvious exits: -E -W -U
An ogre mercenary enters from the west.

< 693h/693H 209v/211V Pos: standing >
You quickly scan the area.
A Human who is not far off to your east.
A stone gargoyle who is not far off to your east.
A stone gargoyle who is not far off to your east.
A stone gargoyle who is not far off to your east.
A stone gargoyle who is not far off to your east.
A stone gargoyle who is not far off to your east.
A stone gargoyle who is close by to your west.
A stone gargoyle who is close by to your west.
A stone gargoyle who is close by to your west.
A stone gargoyle who is close by to your west.
A stone gargoyle who is close by to your west.
A stone gargoyle who is close by to your west.
A stone gargoyle who is close by to your west.
A stone gargoyle who is close by to your west.
An undead archer who is close by above you.

< 693h/693H 210v/211V Pos: standing >
A Grand Balcony
Obvious exits: -E -W
An ogre mercenary enters from the west.

< 693h/693H 210v/211V Pos: standing >
You start chanting...

< 693h/693H 210v/211V Pos: standing >
Casting: wall of stone ******

< 693h/693H 210v/211V Pos: standing >
Casting: wall of stone *****

< 693h/693H 210v/211V Pos: standing >
Casting: wall of stone ****

< 693h/693H 210v/211V Pos: standing >
Casting: wall of stone ***

< 693h/693H 210v/211V Pos: standing >
Casting: wall of stone **

< 693h/693H 210v/211V Pos: standing >
Casting: wall of stone *

< 693h/693H 210v/211V Pos: standing >
Casting: wall of stone 

< 693h/693H 210v/211V Pos: standing >
You complete your spell...

< 693h/693H 210v/211V Pos: standing >
A Balcony on Tower of Undead Minions
You extend your sights eastward.
A Grand Balcony
Obvious exits: -S -W
A Human (medium) stands here.
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)

< 693h/693H 210v/211V Pos: standing >
A Grand Balcony
Obvious exits: -S -W
A Human (medium) stands here.
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
A stone gargoyle sits here watching over the kingdom of Arcium.(Red Aura)
An ogre mercenary enters from the west.

< 693h/693H 210v/211V Pos: standing >
Ok.
An ogre mercenary suddenly looks a bit dumb, and madly slams at a Human!

< 693h/693H 210v/211V Pos: standing >
A Human misses an ogre mercenary.

< 693h/693H 210v/211V Pos: standing >
A Human sings a song so well you feel your pain and suffering ebbing away.

< 693h/693H 210v/211V Pos: standing >
You start chanting...
You snap into visibility.

< 693h/693H 210v/211V Pos: standing >
An ogre mercenary's fine maul strikes a Human.
An ogre mercenary's impressive maul strikes a Human very hard.

< 693h/693H 210v/211V Pos: standing >
A Human misses an ogre mercenary.

< 693h/693H 210v/211V Pos: standing >
Casting: disintegrate *

< 693h/693H 210v/211V Pos: standing >
Casting: disintegrate 

< 693h/693H 210v/211V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Human!
[Damage: 123 ] You smile happily as your disintegration ray hits a Human!

< 693h/693H 210v/211V Pos: standing >
A Human misses an ogre mercenary.

< 693h/693H 211v/211V Pos: standing >
An ogre mercenary misses a Human.
An ogre mercenary's maul strikes a Human hard.
You start chanting...
You snap into visibility.

< 693h/693H 211v/211V Pos: standing >
Casting: disintegrate *

< 693h/693H 211v/211V Pos: standing >
Casting: disintegrate 

< 693h/693H 211v/211V Pos: standing >
A Human sings a song so well you feel your pain and suffering ebbing away.

< 693h/693H 211v/211V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Human!
[Damage: 104 ] You smile happily as your disintegration ray hits a Human!

< 693h/693H 211v/211V Pos: standing >
A Human misses an ogre mercenary.

< 693h/693H 211v/211V Pos: standing >
An ogre mercenary's fine maul strikes a Human hard.
An ogre mercenary's fine maul strikes a Human very hard.

< 693h/693H 211v/211V Pos: standing >
You start chanting...
You snap into visibility.

< 693h/693H 211v/211V Pos: standing >
Casting: disintegrate *

< 693h/693H 211v/211V Pos: standing >
A Human misses an ogre mercenary.

< 693h/693H 211v/211V Pos: standing >
Casting: disintegrate 

< 693h/693H 211v/211V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Human!
[Damage: 119 ] You smile happily as your disintegration ray hits a Human!

< 693h/693H 211v/211V Pos: standing >
An ogre mercenary's impressive maul hits a Human.
A Human is incapacitated and will slowly die, if not aided.

< 693h/693H 211v/211V Pos: standing >
You start chanting...
You snap into visibility.

< 693h/693H 211v/211V Pos: standing >
Casting: fireball *

< 693h/693H 211v/211V Pos: standing >
You complete your spell...
[Damage: 66 ] Your fireball hits a Human with full force, causing an immediate death.
A Human's twisted dragonscale tiara from the Forest City of Aravne melted from the intense heat!
A Human's beautiful dryad charm melted from the intense heat!
A Human's tarnished flesh vambraces from Enclave of the Opal Phoenix melted from the intense heat!
A Human's ring of the weretor [poor] melted from the intense heat!
A Human's silver ring with a cubic stone melted from the intense heat!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!