The death of [30 Healer] Ruic (Grey Elf)

in Grassy Hills Covered with Exotic Shrubs

from the perspective of [30 Healer] Ruic (Grey Elf)

<worn on head>       a well-used sapphire helmet
<worn on face>       a twisted brass mask
<worn around neck>   a beautiful dragonscale amulet
<worn around neck>   an angelic bone torque
<worn on back>       an ermineskin backpack
<worn about waist>   a scarlet silk sash
<worn on belt buckle>a flaming bone belt buckle from Rift Valley Jungle
<worn on arms>       some gleaming cured leather vambraces
<worn around wrist>  a well-crafted copper bracer
<primary weapon>     a boreal dragonscale long sword from Enclave of the Opal Phoenix (magic)
<worn on feet>       boots of endurance [modified]

   ^..******    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 208h/208H 43v/157V Pos: standing >
 
   ^..^..M.^    
  ^^.^^^^^...   
 ..M.^.^^...**  
 ...^^.....***  
 ^^.^..@..****  
 ...^....*****  
 .^....*******  
  ^...*******   
   ..*******    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 208h/208H 42v/157V Pos: standing >
 
   .^.^.^^.^    
  .^..^..M.^^   
 ^^^.^^^^^...*  
 ..M.^.^^...**  
 ...^^.@...***  
 ^^.^.....****  
 ...^....*****  
  ^....******   
   ...******    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 208h/208H 41v/157V Pos: standing >
 
   ^.^.^^.^^    
  ^..^..M.^^.   
 ^^.^^^^^...**  
 .M.^.^^...***  
 ..^^..@..****  
 ^.^.....*****  
 ..^....******  
  ....*******   
   ..*******    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 208h/208H 39v/157V Pos: standing >
 
   .^^^.^^.^    
  .^.^.^^.^^.   
 .^..^..M.^^.*  
 ^^.^^^^^...**  
 .M.^.^@...***  
 ..^^.....****  
 ^.^.....*****  
  .^....*****   
   ...******    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 208h/208H 38v/157V Pos: standing >
 
   ^^^.^^.^^    
  ^.^.^^.^^..   
 ^..^..M.^^.**  
 ^.^^^^^...***  
 M.^.^^@..****  
 .^^.....*****  
 .^.....******  
  ^....******   
   ..*******    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 208h/208H 37v/157V Pos: standing >
 
   ^^.^^.^^.    
  .^.^^.^^..*   
 ..^..M.^^.***  
 .^^^^^...****  
 .^.^^.@.*****  
 ^^.....******  
 ^.....*******  
  ....*******   
   .********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 208h/208H 35v/157V Pos: standing >
 
   ^.^^.^^..    
  ^.^^.^^..**   
 .^..M.^^.****  
 ^^^^^...*****  
 ^.^^..@******  
 ^.....*******  
 .....********  
  ...********   
   *********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 208h/208H 34v/157V Pos: standing >
 
   ^^..^^^^.    
  ^^.^^.^^...   
 .^.^^.^^..***  
 .^..M.^^.****  
 ^^^^^.@.*****  
 ^.^^...******  
 ^.....*******  
  ....*******   
   ..*******    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 208h/208H 33v/157V Pos: standing >
 
   ^..^^^^.^    
  ^.^^.^^...M   
 ^.^^.^^..****  
 ^..M.^^.*****  
 ^^^^..@******  
 .^^...*******  
 .....********  
  ...********   
   .********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 208h/208H 32v/157V Pos: standing >
 
   ^.^^^^..^    
  ^^..^^^^.^.   
 ^^.^^.^^...M*  
 ^.^^.^^..****  
 ^..M.^@.*****  
 ^^^^...******  
 .^^...*******  
  ....*******   
   ..*******    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 208h/208H 30v/157V Pos: standing >
 
   .^^^^..^.    
  ^..^^^^.^..   
 ^.^^.^^...M**  
 .^^.^^..*****  
 .M^.^^@******  
 ^^^...*******  
 ^^...********  
  ...********   
   .********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 208h/208H 29v/157V Pos: standing >
 
   ^^^MMMM..    
  ^.^^^^..^.^   
 ^^..^^^^.^..^  
 ^.^^.^^...M**  
 .^^.^^@.*****  
 .M^.^^.******  
 ^^^...*******  
  ^...*******   
   ..*******    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 208h/208H 27v/157V Pos: standing >
 
   ^^MMMM...    
  .^^^^..^.^^   
 ^..^^^^.^..^*  
 .^^.^^...M***  
 ^^.^^.@******  
 M^.^^.*******  
 ^^...********  
  ...********   
   .********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 208h/208H 27v/157V Pos: standing >
 
   MMM^^^^**    
  ^^^MMMM...*   
 ^.^^^^..^.^^.  
 ^..^^^^.^..^*  
 .^^.^^@..M***  
 ^^.^^..******  
 M^.^^.*******  
  ^...*******   
   ..*******    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 208h/208H 25v/157V Pos: standing >
 
   MM^^^****    
  ^MMM^^^^***   
 ^^^^MMMM...**  
 ^.^^^^..^.^^.  
 ^..^^^@.^..^*  
 .^^.^^...M***  
 ^^.^^..******  
  ^.^^.******   
   ...******    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 208h/208H 24v/157V Pos: standing >
 
   M^^^*****    
  MMM^^^*****   
 ^^MMM^^^^****  
 ^^^^MMMM...**  
 ^.^^^^@.^.^^.  
 ^..^^^^.^..^*  
 .^^.^^...M***  
  ^.^^..*****   
   .^^.*****    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 208h/208H 23v/157V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 208h/208H 23v/157V Pos: standing >
 
   ^^^******    
  MM^^^******   
 ^MMM^^^^*****  
 ^^^MMMM...***  
 .^^^^.@^.^^..  
 ..^^^^.^..^**  
 ^^.^^...M****  
  .^^..******   
   ^^.******    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 208h/208H 24v/157V Pos: standing >
 
   ^^*******    
  M^^^*******   
 MMM^^^^******  
 ^^MMMM...****  
 ^^^^..@.^^...  
 .^^^^.^..^***  
 ^.^^...M****^  
  ^^..*******   
   ^.*******    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 208h/208H 23v/157V Pos: standing >
 
   ^********    
  ^^^********   
 MM^^^********  
 MMM^^^^******  
 ^^MMMM@..****  
 ^^^^..^.^^...  
 .^^^^.^..^***  
  .^^...M****   
   ^..******    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 208h/208H 22v/157V Pos: standing >
 
   ..^^*****    
  ^^*********   
 M^^^*********  
 MM^^^********  
 MMM^^^@******  
 ^^MMMM...****  
 ^^^^..^.^^...  
  ^^^^.^..^**   
   ^^...M***    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 208h/208H 20v/157V Pos: standing >
 
   ^..^^****    
  M^^********   
 MM^^^********  
 MMM^^^*******  
 ^MMM^^@^*****  
 ^^^MMMM...***  
 .^^^^..^.^^..  
  .^^^^.^..^*   
   .^^...M**    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 208h/208H 18v/157V Pos: standing >
 
   M^..^^***    
  MM^^*******   
 ^MM^^^*******  
 ^MMM^^^******  
 ^^MMM^@^^****  
 ^^^^MMMM...**  
 ^.^^^^..^.^^.  
  ..^^^^.^..^   
   ^.^^...M*    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 208h/208H 15v/157V Pos: standing >
A Dusty Trail
Obvious exits: -N -E -D

< 208h/208H 14v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 208h/208H 16v/157V Pos: standing >
A Dusty Trail
Obvious exits: -U -D
A little blue snake slithers through the grass.
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)

< 208h/208H 16v/157V Pos: standing >
Now where did that chicken go?

< 208h/208H 25v/157V Pos: standing >
Now where did that chicken go?

< 208h/208H 29v/157V Pos: standing >
You sit down and relax.

< 208h/208H 33v/157V Pos: sitting >
Hint: At level 30 you get the option to adopt a class specialization if you choose.  Check the help files for your class to see what's available.

< 208h/208H 36v/157V Pos: sitting >
You are already resting.

< 208h/208H 45v/157V Pos: sitting >
You start meditating...

< 208h/208H 45v/157V Pos: sitting >
You have memorized the following spells:
( 5th circle)  5 - heal
( 4th circle)  1 - protection from evil
               2 - remove curse
               1 - summon
               1 - protection from good
( 3rd circle)  5 - cure critic
( 2nd circle)  5 - cure serious
               1 - protection from fire
               2 - cause serious
( 1st circle)  1 - bless
               3 - cure light
               2 - cause light

And you are currently praying for the following spells:
    6 seconds:  ( 1st) detect magic
   12 seconds:  ( 1st) detect evil
   24 seconds:  ( 4th) self comprehension
   34 seconds:  ( 3rd) sense life
   40 seconds:  ( 1st) armor
   55 seconds:  ( 6th) flame strike
   65 seconds:  ( 3rd) cause critical

You can pray 2 6th circle spell(s).
You continue your praying.

< 208h/208H 58v/157V Pos: sitting >

1st CIRCLE:
armor                      
bless                      
cause light                
cure light                 
detect evil                
detect good                
detect magic               
turn undead                

2nd CIRCLE:
blindness                  
cause serious              
cure serious               
preserve                   
protection from cold       
protection from fire       
slow poison                
word of command            

3rd CIRCLE:
cause critical             
cure blind                 
cure critic                
dispel evil                
dispel good                
earthquake                 
remove poison              
sense life                 

4th CIRCLE:
cure disease               
invigorate                 
protection from acid       
protection from evil       
protection from gas        
protection from good       
protection from lightning  
remove curse               
self comprehension         
summon                     

5th CIRCLE:
destroy undead             
heal                       
soulshield                 
vitality                   

6th CIRCLE:
continual light            
curse                      
darkness                   
fear                       
flame strike               
harm                       
negative energy barrier    

7th CIRCLE:
full heal                  
lesser resurrect           
water breathing            

8th CIRCLE:
dispel magic               
mass heal                  

9th CIRCLE:
holy word                  
plane shift                
resurrect                  
silence                    
unholy word                
word of recall             

10th CIRCLE:
accelerated healing        
full harm                  
taint                      

11th CIRCLE:
group recall               
mass preserve              
true seeing                

12th CIRCLE:
miracle                    


< 208h/208H 74v/157V Pos: sitting >
You have finished praying for detect magic.

< 208h/208H 78v/157V Pos: sitting >
You have finished praying for detect evil.

< 208h/208H 96v/157V Pos: sitting >
You have finished praying for self comprehension.

< 208h/208H 132v/157V Pos: sitting >
You are praying for flame strike, which will take about 14 seconds.

< 208h/208H 134v/157V Pos: sitting >
You are praying for negative energy barrier, which will take about 14 seconds.

< 208h/208H 153v/157V Pos: sitting >
You have finished praying for sense life.

< 208h/208H 157v/157V Pos: sitting >
You have finished praying for armor.

< 208h/208H 157v/157V Pos: sitting >
The sun starts to set in the south.

< 208h/208H 157v/157V Pos: sitting >
You have finished praying for flame strike.

< 208h/208H 157v/157V Pos: sitting >
You feel your skill in meditate improving.
You have finished praying for cause critical.

< 208h/208H 157v/157V Pos: sitting >
You have finished praying for flame strike.

< 208h/208H 157v/157V Pos: sitting >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 208h/208H 157v/157V Pos: sitting >
You have finished praying for negative energy barrier.
Your prayers are complete.

< 208h/208H 157v/157V Pos: sitting >
You clamber to your feet.

< 208h/208H 157v/157V Pos: standing >
Pardon?

< 208h/208H 157v/157V Pos: standing >
You have memorized the following spells:
( 6th circle)  2 - flame strike
               1 - negative energy barrier
( 5th circle)  5 - heal
( 4th circle)  1 - protection from evil
               2 - remove curse
               1 - summon
               1 - protection from good
               1 - self comprehension
( 3rd circle)  5 - cure critic
               1 - sense life
               1 - cause critical
( 2nd circle)  5 - cure serious
               1 - protection from fire
               2 - cause serious
( 1st circle)  1 - armor
               1 - bless
               3 - cure light
               1 - detect evil
               1 - detect magic
               2 - cause light

You can pray no more spells.

< 208h/208H 157v/157V Pos: standing >
A Dusty Trail
Obvious exits: -U -D
A little blue snake slithers through the grass.
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)

< 208h/208H 157v/157V Pos: standing >
You start chanting...

< 208h/208H 157v/157V Pos: standing >
You complete your spell...
You are surrounded by a deadly aura of negative energy!

< 208h/208H 157v/157V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 208h/208H 157v/157V Pos: standing >
You start chanting...

< 208h/208H 157v/157V Pos: standing >
Casting: bless *

< 208h/208H 157v/157V Pos: standing >
You complete your spell...
You suddenly feel blessed!

< 208h/208H 157v/157V Pos: standing >
You start chanting...

< 208h/208H 157v/157V Pos: standing >
You complete your spell...
You feel protected from the evil of the world!

< 208h/208H 157v/157V Pos: standing >
You start chanting...

< 208h/208H 157v/157V Pos: standing >
You complete your spell...
You feel able to withstand the holy goodness of the vile world!

< 208h/208H 157v/157V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
A Dusty Trail
Obvious exits: -U -D
A little blue snake slithers through the grass.
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)

< 208h/208H 157v/157V Pos: standing >
[Damage:  1 ] A tiny bony chipmunk is stunned!

< 208h/208H 157v/157V Pos: standing >
< T: Ruic TP: sta TC:excellent E: tiny sta EP:  few wounds >
 A tiny bony chipmunk attacks you. [0 hits]
[Damage:  1 ] Your boreal dragonscale long sword from Enclave of the Opal Phoenix pulsates with energy for a moment...
A tiny bony chipmunk is withered and starts to FADE by your touch!
You attack a tiny bony chipmunk. [1 hits]

< 208h/208H 157v/157V Pos: standing >
< T: Ruic TP: sta TC:excellent E: tiny sta EP:  awful >
 A tiny bony chipmunk attacks you. [0 hits]
You attack a tiny bony chipmunk. [0 hits]

< 208h/208H 157v/157V Pos: standing >
< T: Ruic TP: sta TC:excellent E: tiny sta EP:  awful >
 A tiny bony chipmunk attacks you. [0 hits]
You attack a tiny bony chipmunk. [0 hits]

< 208h/208H 157v/157V Pos: standing >
< T: Ruic TP: sta TC:excellent E: tiny sta EP:  awful >
 A tiny bony chipmunk attacks you. [0 hits]
You attack a tiny bony chipmunk. [0 hits]

< 208h/208H 157v/157V Pos: standing >
< T: Ruic TP: sta TC:excellent E: tiny sta EP:  awful >
 A tiny bony chipmunk attacks you. [0 hits]
You attack a tiny bony chipmunk. [0 hits]

< 208h/208H 157v/157V Pos: standing >
< T: Ruic TP: sta TC:excellent E: tiny sta EP:  awful >
 Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

< 208h/208H 157v/157V Pos: standing >
< T: Ruic TP: sta TC:excellent E: tiny sta EP:  awful >
 A tiny bony chipmunk attacks you. [0 hits]
You attack a tiny bony chipmunk. [0 hits]

< 208h/208H 157v/157V Pos: standing >
< T: Ruic TP: sta TC:excellent E: tiny sta EP:  awful >
 Your kick at a tiny bony chipmunk's belly comes up short.

< 208h/208H 157v/157V Pos: standing >
< T: Ruic TP: sta TC:excellent E: tiny sta EP:  awful >
 A tiny bony chipmunk attacks you. [0 hits]
[Damage:  1 ] You attack a tiny bony chipmunk. [1 hits]

< 208h/208H 157v/157V Pos: standing >
< T: Ruic TP: sta TC:excellent E: tiny sta EP:  bleeding, close to death >
 A tiny bony chipmunk attacks you. [0 hits]
You attack a tiny bony chipmunk. [0 hits]

< 208h/208H 157v/157V Pos: standing >
< T: Ruic TP: sta TC:excellent E: tiny sta EP:  bleeding, close to death >
 A tiny bony chipmunk attacks you. [0 hits]
[Damage:  1 ] You attack a tiny bony chipmunk. [1 hits]

< 208h/208H 157v/157V Pos: standing >
< T: Ruic TP: sta TC:excellent E: tiny sta EP:  bleeding, close to death >
 A tiny bony chipmunk attacks you. [0 hits]
[Damage:  1 ] A tiny bony chipmunk is incapacitated and will slowly die, if not aided.
You attack a tiny bony chipmunk. [1 hits]

< 208h/208H 157v/157V Pos: standing >
<[Damage:  2 ] A tiny bony chipmunk is incapacitated and will slowly die, if not aided.
You attack a tiny bony chipmunk. [1 hits]

< 208h/208H 157v/157V Pos: standing >
<[Damage:  2 ] A tiny bony chipmunk is mortally wounded, and will die soon, if not aided.
You attack a tiny bony chipmunk. [1 hits]

< 208h/208H 157v/157V Pos: standing >
<Autosaving...

< 208h/208H 157v/157V Pos: standing >
<[Damage:  3 ] A tiny bony chipmunk is mortally wounded, and will die soon, if not aided.
Your boreal dragonscale long sword from Enclave of the Opal Phoenix pulsates with energy for a moment...
If you withered them any more, they'd be some sort of filthy prune.
You attack a tiny bony chipmunk. [1 hits]

< 208h/208H 157v/157V Pos: standing >
<Map
=========================================
This command is no longer applicable.

==See also==
* Moves
* Terrain
* Zone connector
* Zones

The following help topics also matched your search:
 Map Objects
 Toggle Map
 Toggle Shipmap


< 208h/208H 157v/157V Pos: standing >
<[Damage:  2 ] You beautifully slash a tiny bony chipmunk into two parts - both dead.
A tiny bony chipmunk is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a tiny bony chipmunk's gurgling and choking signals his demise.

< 208h/208H 157v/157V Pos: standing >
the corpse of A tiny bony chipmunk appears to be empty.

< 208h/208H 157v/157V Pos: standing >
Into what?

< 208h/208H 157v/157V Pos: standing >
Zones
=========================================
The majority of the Duris world is made up of different areas commonly
called "zones". Within these zones, a variety of things can be found, they
are filled with mobs, equipment and numerous other things. A set theme 
normally follows within each zone, created by the zone builder, and there 
several different level ranges a zone is intended for. Before exploring, it 
might be wise to type "credits".

==See also==
* Areamaking
* Credits
* Maps
* Zone connectors
* Zonegod

The following help topics also matched your search:
 Random zones


< 208h/208H 157v/157V Pos: standing >
The sun vanishes behind the southern horizon.

< 208h/208H 157v/157V Pos: standing >
Sorry, but there are no help topics that match your search.

< 208h/208H 157v/157V Pos: standing >
3 September 2009
                          *****************
                          * C R E D I T S *
                          *****************



ZONE NAME                          LEVEL           CREATOR

***************************************************************

The 222nd Level of the Abyss      *    51+     -=  Kolut
The Abandoned Ruins               *  1-20      -=  Jera
The Accursed Realm of Khul'lor    * 45-50      -=  Scip
Aivlvio, the Newbie Outpost       *  1-20      -=  Tani
Alrik's Inn                       * 20-50      -=  Guidrich
Alterian Mountains                *  1-30      -=  Miax
Alterian Wilderness               *  1-30      -=  Miax
Ant Forest                        * 15-30      -=  Akyura
Aracdrathos Guildhouses           * 45-50      -=  Xyzom
Aracdrathos Wilds                 * 15-50      -=  Xyzom
Arbre's Forest                    *  1-20      -=  Clavados
Arcium, the Plagued Kingdom       * 15-50      -=  Sizan
Astral Plane (Areas)              *    51+     -=  Ilienze
Astral Plane (Main Grid)          * 30-50      -=  Miax
Astral Plane (Tiamat)             *    51+     -=  Miax/Seif
Bahamut                           *    51+     -=  Ekoc
The Bandit Camp                   * 10-30      -=  Kharne
The Bandit Settlement             * 10-50      -=  Unknown
Barrow of the Quiosho             *  5-50      -=  Athelea
The Basin Wastes                  * 20-40      -=  Shadowy
Bastine's Lair                    *  3-50      -=  Unknown
The Battlefields                  * 40-50      -=  Scip
The Black Thorne Mountains        * 20-50      -=  Sniktiorg
The Black Tunnels                 * 25-45      -=  Dryzkul
The Bloody Plains                 * 20-50      -=  Ilienze
Braddistock Mansion               * 30-50      -=  Rand, Kharne 
The Broken Blade Tavern           * 10-50      -=  Unknown
The Bronze Citadel                * 45-50      -=  Mabort
Bugentolen                        *  1-20      -=  Clavados
Castle Ravenloft                  *    51+     -=  Fotenak
Castle Selanis                    * 40-50      -=  Clavados
Caves of Mt. Skelenak, upper      *  1-10      -=  Miax
Caves of Mt. Skelenak, lover      * 10-20      -=  Miax
Celestia                          *    51+     -=  Alachest
Ceothia                           * 45-50      -=  Cy
Ceothia - the past                * 45-50      -=  Cy
Ceothia - the future              * 45-50      -=  Cy
The Charcoal Palace               *    51+     -=  Unknown/Jexni
City of Breale                    *  5-50      -=  Unknown
City of Brass (Efreeti)           *    51+     -=  Cython
City of BogenTok                  * 10-50      -=  Clavados
City of Torrhan                   * 20-50      -=  Denel
City of Verspin                   *  3-50      -=  Zepline/Mren
City of Wemics                    * 10-40      -=  Clavados
City of Winterhaven               *  1-50      -=  Seif
The Clawed Caverns                *  5-20      -=  Xueqin
The Cloud Giant Kingdom           * 10-50      -=  Clavados
Connection Zones                  * 10-50      -=  Clavados/Fotenak/Seif
Crossroads of Arvandor            * 20-50      -=  Zxa
The Crystalspyre Mountains        * 20-50      -=  Xyzom
The Dark Forest                   *  1-20      -=  Zith
Darkfall Forest                   * 10-20      -=  Clavados
Darkmore Forest                   *  1-50      -=  Unknown
Deathwood Forest                  * 30-50      -=  Sulkus
The Defense of Longhollow         *  1-15      -=  Ilshadrial/Drevarr
The Demi-Plane of Imprisonment    *    51+     -=  Ilienze
Desolate                          * 20-50      -=  Alachest
Dirk'NSpire                       *  7-35      -=  Sniktiorg
Divine Home                       * 20-50      -=  Alachest
The Domain of Lost Souls          * 30-50      -=  Beretorn/Sniktiorg
Dragonnia                         *    51+     -=  Ilie
Dragonsfall Forest                *  1-50      -=  Unknown
Dreggan Wood                      * 30-50      -=  Cyric
Drifting Realm                    * 40-50      -=  Sizan
Drustl's Yerdonia Enslaved        * 30-50      -=  Beretorn
Du'Maathe Castle                  *  1-50      -=  Cy
The Dusty Highway                 *  1-50      -=  Unknown
The Elemental Glades              * 20-30      -=  Shadowy
Elemental Plane of Air            * 46-50      -=  Cython
Elemental Plane of Earth          * 46-50      -=  Cython
Elemental Plane of Fire           * 46-50      -=  Cython
Elemental Plane of Water          * 46-50      -=  Cython
Elvengrove Forest                 *  1-50      -=  Unknown
The Ethereal Plane                * 46-50      -=  Ilienze
The Faerie Realms                 *  1-50      -=  Vaprak
The Fallen Tower                  * 25-50      -=  Unknown
The Fields Between                * 15-50      -=  Kolut
Fisherman Pond                    *  1-15      -=  Clavados
The Fisherman's Wharf             *  5-20      -=  Sizan 
The Flind Settlement              * 10-40      -=  Unknown
The Fog Enshrouded Woods          * 15-40      -=  Zarland
The Forest City of Aravne         * 10-50      -=  Aretan
The Forest of Mir                 *  1-30      -=  Miax
The Forest of Tribals             * 30-50      -=  Truposz
The Forgotten Forest              * 30-50      -=  Oraks
Forgotten Mansion                 * 40-50      -=  Trask
Fort Boyard                       * 45-50      -=  Melkivar
The Four Horsemen, Apocolypse     *    51+     -=  Trask
Gargantuan Purple Worm Track      * 20-50      -=  Clavados
The Ghore Torture Compound        *  5-40      -=  Unknown
Gibberlings                       * 30-50      -=  Zalt
Gigantic Worm Crater              * 40-50      -=  Unknown
The Githyanki Fortress            *    51+     -=  Zod
The Githzerai Outpost/Fortress    * 45-50      -=  Krzzn
The Glacier Zone                  * 15-30      -=  Vareena
The Golden Halls of the Crown     * 25-50      -=  Krzzn
The Graveyard                     * 10-40      -=  Trask
The Great Mushroom Forest         * 35-50      -=  Clavados
Halfcut Hills                     * 15-50      -=  Unknown
Hall of Ancients                  *    51+     -=  Akyura
Harrow the Gnome Village          *  1-35      -=  Tani
The Haunted Woods                 *  1-35      -=  Clavados
The Plane of Avernus              *    51+     -=  Mabort
High Moors                        * 45-50      -=  Unknown
The Hunt                          * 45-50      -=  Alachest
The Ice Tower                     * 25-50      -=  Trask
Icecrag Castle                    * 20-50      -=  Tempus
Interspace                        *    51+     -=  Ilienze
Jenna's Wayhouse                  *  1-50      -=  Miax
Jindonium                         * 30-50      -=  Scip
Jotunheim                         * 40-50      -=  Talos
Jungle                            *  5-40      -=  Unknown
The Killing Fields                * 20-50      -=  Ilienze
The Kingdom of Torg               * 40-50      -=  Kolut
Knights Test                      * 40-50      -=  Unknown
The Kobold Village                *  1-30      -=  Vaprak
Krethik Keep                      * 40-50      -=  Uklor
The Labyrinth of No Return        * 40-50      -=  Bjorte
Lair of The Asunwa Jaguar         * 20-40      -=  Moriana
Lava Springs                      *  1-30      -=  Sizan
Lava Tubes                        * 10-50      -=  Dbra/Beretorn
Llyrath Forest                    *  1-35      -=  Unknown
Lord Krimeneha's Mansion          * 25-40      -=  Xueqin
The Lost Realms of Shadowfall     * 35-50      -=  Zaeru/Sniktiorg
Mazzolin                          * 20-50      -=  Xyzom
Menden on the Deep                *  1-20      -=  Oghma
Minotaur Burial Chamber           *  1-45      -=  Unknown
The Misty Chasm                   * 25-50      -=  Sniktiorg/Beretorn
Mistywood Forest                  * 15-22      -=  Rylar
Moonshae Islands                  *  1-50      -=  Lathander
Morg's Place                      *  1-30      -=  Timken
Moria                             * 10-50      -=  Miax
Motte and Bailey of Duke Delwyn   * 20-50      -=  Gharl
Mount Banishment                  *    45+     -=  Kolut
Mount Olympus                     *  1-50      -=  Zod
Mount Sknak                       * 30-50      -=  Kharne
Myconid Mushroom Forest           *  1-10      -=  Sabrae
Myrabolus                         * 10-50      -=  Alachest
Myrloch Vale                      * 40-50      -=  Lathander
The Negative Material Plane       *    51+     -=  Zileas/Wug
Nakral's Crypt                    * 35-50      -=  Tavril
The Newbie Outpost of Ailvio      *  1-10      -=  Unknown/Jexni/Lokke
New Cave City                     *    51+     -=  Ilienze
Newhaven                          * 20-40      -=  Drevarr/Ilshadrial
Neverwind Valley                  * 15-30      -=  Halcyon
Reliquary Nexus, Antu             *    51+     -=  Kitsero
Reliquary Nexus, Enlil            *    51+     -=  Kitsero
Reliquary Nexus, Marduk           *    51+     -=  Kitsero
Reliquary Nexus, Ningishzida      *    51+     -=  Kitsero
Nhavan Island                     * 10-30      -=  Oghma
Nizari                            * 20-40      -=  Shadowy
Northern Lakes and Settlements    * 20-40      -=  Melkivar
Northern Tundra                   *  1-40      -=  Clavados
Northern Wilderness               *  1-25      -=  Miax
Ny'Neth Stronghold                *    51+     -=  Aretan
The Obsidian Citadel              * 40-50      -=  Zileas
The Old Citadel                   * 30-50      -=  Shadowy
Outcast Tower                     * 25-50      -=  Clavados
Orraks Tower                      *    51+     -=  Zepline/Mren
The Outpost                       * 30-50      -=  Kharne
Palace of the Sultan              *    51+     -=  Cython
The Peasant Village of Ako        *  1-50      -=  Arylin
Phantasmagoric Caverns            *  1-35      -=  Beretorn
The Pharr Valley                  *  1-10      -=  Shadowy
The Pharr Valley Swamp            *  1-40      -=  Mahm
Pine Hollows                      *  5-25      -=  Xueqin
Pit of Dragons                    *    51+     -=  Cy
Pits of Cerberus                  * 20-50      -=  Alachest
Poseidon's Sea Kingdom            *    51+     -=  Krzzn
Pragtog's Domain                  * 15-45      -=  Dryzkul
Prison of Despair                 * 25-50      -=  Zod
Prisons of Fort Boyard            * 40-50      -=  Melkivar
The Quintaragon Castle            * 40-50      -=  Unknown
Raiders                           *  1-10      -=  Zaeru
Ra`Tutirama                       *    51+     -=  Falari
The Realm of Barovia              *    51+     -=  Krzzn
The Realm of Barovia Continued    *    51+     -=  Fotenak
The Realms of Thetis              * 30-50      -=  Falari
The Rift Valley Jungle            * 15-50      -=  Xueqin
The River Styx                    * 40-50      -=  Zarland
Rogue Plains                      * 40-50      -=  Alachest
The Ruins of Old Tharnadia        * 40-50      -=  Kharne
The Ruins of Turolopolis          * 40-50      -=  Kuldrim
Sarmiz'Duul                       *  1-50      -=  Zaeru
The Scorched Valley               *    51+     -=  Kolut
Settlement of Clan Stoutdwarf     * 25-50      -=  Clavados
The Seacaves                      *  1-10      -=  Kelarian
Shaboath                          *    51+     -=  Timken
Shadow Swamp                      * 20-50      -=  Spuddog
Shadowclave                       * 20-40      -=  Clavados
Shafts of the Underdark           * 25-50      -=  Ilienze
Shadamehr Keep                    *    51+     -=  Cyric
The Shaughin Settlement           * 25-50      -=  Dravin
The Shaughin Hunting Grounds      * 45-50      -=  Dravin
Shipyards                         *  1-50      -=  Melkivar
Shrine of the Orrak               *    51+     -=  Unknown
Skrentherlog's Temple             *    51+     -=  Xueqin
Skulldrach Lake                   *  1-20      -=  Unknown
Smokeveil Forest                  *  1-50      -=  Berethorn(Beretorn)
Split Shield Slave Encampment     *  1-20      -=  Truposz
Split Shield Village              *  1-20      -=  Aki
The Stone Romb of Kelek           * 40-50      -=  Unknown 
The Stone Tower of Teka           * 45-50      -=  Melkivar
Storm Port                        * 20-50      -=  Alachest
Storm Port Stronghold             * 20-50      -=  Alachest
The Temple of Arkan'non           * 45-50      -=  Orthaz
The Temple of Cloister            * 30-50      -=  Krzzn
The Temple of Fire                * 30-50      -=  Akyura
The Temple of Lizizania           * 20-40      -=  Ssseri
The Temple of the Sun             * 40-50      -=  Gnosha
Temple of the Earth               * 40-50      -=  Teruaf
Tezcatlipoca                      *    51+     -=  Beretorn
Tikitzopl                         * 30-50      -=  Orthaz
Tower of High Sorcery             * 30-50      -=  Prodigy/Miax/Beretorn
The Town of Miaeril               *  1-40      -=  Sizan
The Town of Sevenoaks             * 45-50      -=  Melkivar
The Trakkia Mountains             * 40-50      -=  Alachest
The Transparent Tower             *    51+     -=  Xueqin
Traoul's Lair                     * 20-35      -=  Dryzkul
The Tribal Oasis                  * 45-50      -=  Trask
The Troll Caves                   * 10-30      -=  Kharne
The Troll Hills                   *  1-50      -=  Unknown
Troll Caves                       *  1-20      -=  Galmin
Truktakyagyo                      * 10-30      -=  Dryzkul
The Tunnels of Cyric              * 15-50      -=  Krzzn
Twilight Tower of Illusion        *  1-50      -=  Beretorn
Twin Keeps of Devestated Tharnadia*    45+     -=  Fotenak
The Twin Towers                   * 10-30      -=  Clavados
The Twin Towers Forest            *  1-15      -=  Sehanine
The Twisted Wood                  *  1-15      -=  Xueqin
Ultarium, Sky City                * 20-50      -=  Alachest
Undead Fog                        * 30-40      -=  Truposz
The Undead Outpost                *  1-25      -=  Dakta
The Undead Village                *  1-10      -=  Unknown
The Underground Lava Caves        * 30-50      -=  Oraks
The Undersea                      *  1-50      -=  Unknown
The Underworld                    * 20-50      -=  Clavados
Undermountain                     * 10-40      -=  Corellon
Valinhaven                        * 10-30      -=  Clavados
Valley of Crushk                  * 10-20      -=  Valkur
The Valley of the Snow Ogres      *    51+     -=  Jexni
The Valoisian Castle              * 40-50      -=  Scip
Varathorn Keep                    * 10-30      -=  Beretorn
Vargan Dungeon                    * 20-40      -=  Zith
Vecnas Tomb                       *    51+     -=  Timken/Ski
Vella's Bordello                  * 10-30      -=  Clavados
Venan'Trut                        * 10-50      -=  Scip
Village of the Damned             * 45-50      -=  Xueqin
Werrun Village                    * 30-50      -=  Krzzn
The Wildlands Trails              * 15-35      -=  Zarland
The Worm Nest                     * 10-40      -=  Truposz
Worms                             *  1-30      -=  Zaeru
Zalkapfaan                        * 40-50      -=  Gharl


                     <<<   HOMETOWNS   >>>
    Hometowns = Good Hometowns = Evil Hometowns = Neutral
****************************************************************

Winterhaven             * <All Good Races>        -=Seif
Gith Fort               * <Githyanki>             -=Jera
Faang                   * <Ogres>                 -=Tripod
Ghore                   * <Swamp Trolls>          -=Tripod
Arachdrathos            * <Drow Elves>            -=Xyzom
Khildarak               * <Duergar Dwarves>       -=Tripod
Moregeeth               * <Goblin>                -=Aethia
Shady Grove             * <Orcs>                  -=Melkivar
Khhiytik                * <Thri-Kreen>            -=Uklor
Nax'Varan               * <Minotaur>              -=Scipio
Harpy Settlement        * <Ethermancers>         -=Alachest


                   <<<   DEFUNCT HOMETOWNS >>>
*****************************************************************
Bloodstone              * <Humans>                -=Glantor
Ixarkon                 * <Illithids>             -=Talos
Tharnadia               * <Humans>                -=Sniktiorg
Charing                 * <Grey Elves\Half-Elves> -=Melkivar
Woodseer                * <Halflings>             -=Xueqin
Kimordril               * <Mountain Dwarves>      -=Dryzkul
Ashrumite Village       * <Gnomes>                -=Fafhrd
Ugta                    * <Barbarians>            -=Tavril
Fort Marigot            * <Centaur>               -=Melkivar
Strathor                *<StormGiant>            -=Terauf


                           Original Diku Creators:
                           ***********************

            Sebastian Hammer <email [email protected]>
                Michael Seifert <email[email protected]>
                    Hans Henrik Staerfeldt <email [email protected]>
                        Tom Madsen <email [email protected]>
                           Katja Nyboe <email [email protected]>

             Pre-Split SojournI Code: Gond, Nebelun, Brandobarius, Proteus, 
                  Torm, Mookie,Pizza, Rillifane, Miax, Cython, Requiem.
                    Copyright  1994, 1995 - Sojourn Systems ltd.

                                  OLD DURIS
                                  *********

      Duris Code: Tavril, Foo, Fafhrd, Io, Stravag, Primus, Cython, Timken,
                     Alyx, Krov, Tasfalen, Ilienze, Torgal
      Duris Areas: Tripod, Orcus, Cython, Ilienze, Clavados, Jera, 
                      Melkivar, Paradox, Sniktiorg, Astansus
      Help Files: Osrell, Lowkie
      Duris web site: Torgal

                    Copyright  1995, 1996 - Duris Systems Ltd.
                       Creator of Custom DE Editor: Tavril

                                CURRENT DURIS
                                *************

      Duris Currently Run By: Torgal, Kitsero

      Duris Coders: Torgal, Odorf, Lom, Venthix, Alver, Jexni
      Duris Areas Group: Aliera, Seif, Kitsero, Jexni, Fotenak
      Caretakers of Custom DE Editor: Tharkun, Venthix
      Duris Server and Machine: Torgal
      Duris Site provided by: Torgal
      Duris Quest Creators: Fotenak, Seif, Kitsero, Jexni
      Duris Help Files: Jexni, Venthix, Aliera, Kitsero
      Duris Zone Credits: Jexni

      Duris Website: http://www.durismud.com      
         Website run by: Torgal

      Copyright 2000 - 2010 - Duris Mud Project


      Zones created for Duris: Land of BloodLust become the sole property of:
           Duris: Land of BloodLust and The Duris Mud Project

      DurisMUD and Duris: Land of BloodLust are registered trademarks of:
           The Duris Mud project.

< 208h/208H 157v/157V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 208h/208H 157v/157V Pos: standing >
The night has begun.

< 208h/208H 157v/157V Pos: standing >
A Kobold sneaks in from below.

< 208h/208H 157v/157V Pos: standing >
A Kobold looks at you.

< 208h/208H 157v/157V Pos: standing >
A Kobold starts casting a spell.

< 208h/208H 157v/157V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'babratgtui'

< 208h/208H 157v/157V Pos: standing >
A Kobold starts casting a spell.

< 208h/208H 157v/157V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'ufaixaae'

< 208h/208H 157v/157V Pos: standing >
A Kobold giggles.

< 208h/208H 157v/157V Pos: standing >
A Kobold starts casting a spell.

< 208h/208H 157v/157V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'qfzahz gsfuio'

< 208h/208H 157v/157V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.

< 208h/208H 157v/157V Pos: standing >
A Kobold sneaks up.

< 208h/208H 157v/157V Pos: standing >
You do not see that here.

< 208h/208H 157v/157V Pos: standing >
A Dusty Trail
Obvious exits: -U -D
A tiny spring bubbles here from the ground.
The corpse of A tiny bony chipmunk is lying here.
A ragged black squirrel shuffles slowly through the grass.(Red Aura)
A little blue snake slithers through the grass.

< 208h/208H 157v/157V Pos: standing >
You quickly scan the area.
A zombified squirrel who is close by below you.
A zombified squirrel who is close by below you.

< 208h/208H 157v/157V Pos: standing >
A Dusty Trail
Obvious exits: -U -D
A tiny spring bubbles here from the ground.
The corpse of A tiny bony chipmunk is lying here.
A ragged black squirrel shuffles slowly through the grass.(Red Aura)
A little blue snake slithers through the grass.

< 208h/208H 157v/157V Pos: standing >
Slay whom?

< 208h/208H 157v/157V Pos: standing >
A Duergar completes his spell...
A Duergar utters the word 'gjifal'
You have been blinded!

< 208h/208H 157v/157V Pos: standing >
Someone completes his spell...
Someone utters the word 'gjifal'
Someone unleashes light in a focused, searing ray at you!
YIKES!  Another hit like that, and you've had it!!

< 57h/208H 157v/157V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You can't see a damn thing, you're blinded!

< 57h/208H 155v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 57h/208H 155v/157V Pos: standing >
You attempt to flee...
You can't see a damn thing, you're blinded!
You flee northward!

< 58h/208H 123v/157V Pos: standing >
You can't see a damn thing, you're blinded!

< 58h/208H 123v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 58h/208H 124v/157V Pos: standing >
You can't see a damn thing, you're blinded!

< 59h/208H 123v/157V Pos: standing >
The snow is coming down faster now.

< 59h/208H 125v/157V Pos: standing >
You can't see a damn thing, you're blinded!

< 59h/208H 124v/157V Pos: standing >
You can't see a damn thing, you're blinded!

< 60h/208H 126v/157V Pos: standing >
You can't see a damn thing, you're blinded!

< 60h/208H 125v/157V Pos: standing >
You can't see a damn thing, you're blinded!

< 60h/208H 124v/157V Pos: standing >
You can't see a damn thing, you're blinded!

< 61h/208H 123v/157V Pos: standing >
You feel a cloak of blindness dissolve.

< 61h/208H 126v/157V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 62h/208H 129v/157V Pos: standing >
A Duergar completes his spell...
A Duergar utters the word 'gjifal'
You have been blinded!
You see a fatally blinding light!
Your something melted from the intense heat!
Your something melted from the intense heat!