<worn on head> a well-used sapphire helmet
<worn on face> a twisted brass mask
<worn around neck> a beautiful dragonscale amulet
<worn around neck> an angelic bone torque
<worn on back> an ermineskin backpack
<worn about waist> a scarlet silk sash
<worn on belt buckle>a flaming bone belt buckle from Rift Valley Jungle
<worn on arms> some gleaming cured leather vambraces
<worn around wrist> a well-crafted copper bracer
<primary weapon> a boreal dragonscale long sword from Enclave of the Opal Phoenix (magic)
<worn on feet> boots of endurance [modified]
^..******
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 208h/208H 43v/157V Pos: standing >
^..^..M.^
^^.^^^^^...
..M.^.^^...**
...^^.....***
^^.^..@..****
...^....*****
.^....*******
^...*******
..*******
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 208h/208H 42v/157V Pos: standing >
.^.^.^^.^
.^..^..M.^^
^^^.^^^^^...*
..M.^.^^...**
...^^.@...***
^^.^.....****
...^....*****
^....******
...******
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 208h/208H 41v/157V Pos: standing >
^.^.^^.^^
^..^..M.^^.
^^.^^^^^...**
.M.^.^^...***
..^^..@..****
^.^.....*****
..^....******
....*******
..*******
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 208h/208H 39v/157V Pos: standing >
.^^^.^^.^
.^.^.^^.^^.
.^..^..M.^^.*
^^.^^^^^...**
.M.^.^@...***
..^^.....****
^.^.....*****
.^....*****
...******
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 208h/208H 38v/157V Pos: standing >
^^^.^^.^^
^.^.^^.^^..
^..^..M.^^.**
^.^^^^^...***
M.^.^^@..****
.^^.....*****
.^.....******
^....******
..*******
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 208h/208H 37v/157V Pos: standing >
^^.^^.^^.
.^.^^.^^..*
..^..M.^^.***
.^^^^^...****
.^.^^.@.*****
^^.....******
^.....*******
....*******
.********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 208h/208H 35v/157V Pos: standing >
^.^^.^^..
^.^^.^^..**
.^..M.^^.****
^^^^^...*****
^.^^..@******
^.....*******
.....********
...********
*********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 208h/208H 34v/157V Pos: standing >
^^..^^^^.
^^.^^.^^...
.^.^^.^^..***
.^..M.^^.****
^^^^^.@.*****
^.^^...******
^.....*******
....*******
..*******
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 208h/208H 33v/157V Pos: standing >
^..^^^^.^
^.^^.^^...M
^.^^.^^..****
^..M.^^.*****
^^^^..@******
.^^...*******
.....********
...********
.********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 208h/208H 32v/157V Pos: standing >
^.^^^^..^
^^..^^^^.^.
^^.^^.^^...M*
^.^^.^^..****
^..M.^@.*****
^^^^...******
.^^...*******
....*******
..*******
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 208h/208H 30v/157V Pos: standing >
.^^^^..^.
^..^^^^.^..
^.^^.^^...M**
.^^.^^..*****
.M^.^^@******
^^^...*******
^^...********
...********
.********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 208h/208H 29v/157V Pos: standing >
^^^MMMM..
^.^^^^..^.^
^^..^^^^.^..^
^.^^.^^...M**
.^^.^^@.*****
.M^.^^.******
^^^...*******
^...*******
..*******
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 208h/208H 27v/157V Pos: standing >
^^MMMM...
.^^^^..^.^^
^..^^^^.^..^*
.^^.^^...M***
^^.^^.@******
M^.^^.*******
^^...********
...********
.********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 208h/208H 27v/157V Pos: standing >
MMM^^^^**
^^^MMMM...*
^.^^^^..^.^^.
^..^^^^.^..^*
.^^.^^@..M***
^^.^^..******
M^.^^.*******
^...*******
..*******
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 208h/208H 25v/157V Pos: standing >
MM^^^****
^MMM^^^^***
^^^^MMMM...**
^.^^^^..^.^^.
^..^^^@.^..^*
.^^.^^...M***
^^.^^..******
^.^^.******
...******
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 208h/208H 24v/157V Pos: standing >
M^^^*****
MMM^^^*****
^^MMM^^^^****
^^^^MMMM...**
^.^^^^@.^.^^.
^..^^^^.^..^*
.^^.^^...M***
^.^^..*****
.^^.*****
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 208h/208H 23v/157V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 208h/208H 23v/157V Pos: standing >
^^^******
MM^^^******
^MMM^^^^*****
^^^MMMM...***
.^^^^.@^.^^..
..^^^^.^..^**
^^.^^...M****
.^^..******
^^.******
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 208h/208H 24v/157V Pos: standing >
^^*******
M^^^*******
MMM^^^^******
^^MMMM...****
^^^^..@.^^...
.^^^^.^..^***
^.^^...M****^
^^..*******
^.*******
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 208h/208H 23v/157V Pos: standing >
^********
^^^********
MM^^^********
MMM^^^^******
^^MMMM@..****
^^^^..^.^^...
.^^^^.^..^***
.^^...M****
^..******
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 208h/208H 22v/157V Pos: standing >
..^^*****
^^*********
M^^^*********
MM^^^********
MMM^^^@******
^^MMMM...****
^^^^..^.^^...
^^^^.^..^**
^^...M***
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 208h/208H 20v/157V Pos: standing >
^..^^****
M^^********
MM^^^********
MMM^^^*******
^MMM^^@^*****
^^^MMMM...***
.^^^^..^.^^..
.^^^^.^..^*
.^^...M**
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 208h/208H 18v/157V Pos: standing >
M^..^^***
MM^^*******
^MM^^^*******
^MMM^^^******
^^MMM^@^^****
^^^^MMMM...**
^.^^^^..^.^^.
..^^^^.^..^
^.^^...M*
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 208h/208H 15v/157V Pos: standing >
A Dusty Trail
Obvious exits: -N -E -D
< 208h/208H 14v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 208h/208H 16v/157V Pos: standing >
A Dusty Trail
Obvious exits: -U -D
A little blue snake slithers through the grass.
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
< 208h/208H 16v/157V Pos: standing >
Now where did that chicken go?
< 208h/208H 25v/157V Pos: standing >
Now where did that chicken go?
< 208h/208H 29v/157V Pos: standing >
You sit down and relax.
< 208h/208H 33v/157V Pos: sitting >
Hint: At level 30 you get the option to adopt a class specialization if you choose. Check the help files for your class to see what's available.
< 208h/208H 36v/157V Pos: sitting >
You are already resting.
< 208h/208H 45v/157V Pos: sitting >
You start meditating...
< 208h/208H 45v/157V Pos: sitting >
You have memorized the following spells:
( 5th circle) 5 - heal
( 4th circle) 1 - protection from evil
2 - remove curse
1 - summon
1 - protection from good
( 3rd circle) 5 - cure critic
( 2nd circle) 5 - cure serious
1 - protection from fire
2 - cause serious
( 1st circle) 1 - bless
3 - cure light
2 - cause light
And you are currently praying for the following spells:
6 seconds: ( 1st) detect magic
12 seconds: ( 1st) detect evil
24 seconds: ( 4th) self comprehension
34 seconds: ( 3rd) sense life
40 seconds: ( 1st) armor
55 seconds: ( 6th) flame strike
65 seconds: ( 3rd) cause critical
You can pray 2 6th circle spell(s).
You continue your praying.
< 208h/208H 58v/157V Pos: sitting >
1st CIRCLE:
armor
bless
cause light
cure light
detect evil
detect good
detect magic
turn undead
2nd CIRCLE:
blindness
cause serious
cure serious
preserve
protection from cold
protection from fire
slow poison
word of command
3rd CIRCLE:
cause critical
cure blind
cure critic
dispel evil
dispel good
earthquake
remove poison
sense life
4th CIRCLE:
cure disease
invigorate
protection from acid
protection from evil
protection from gas
protection from good
protection from lightning
remove curse
self comprehension
summon
5th CIRCLE:
destroy undead
heal
soulshield
vitality
6th CIRCLE:
continual light
curse
darkness
fear
flame strike
harm
negative energy barrier
7th CIRCLE:
full heal
lesser resurrect
water breathing
8th CIRCLE:
dispel magic
mass heal
9th CIRCLE:
holy word
plane shift
resurrect
silence
unholy word
word of recall
10th CIRCLE:
accelerated healing
full harm
taint
11th CIRCLE:
group recall
mass preserve
true seeing
12th CIRCLE:
miracle
< 208h/208H 74v/157V Pos: sitting >
You have finished praying for detect magic.
< 208h/208H 78v/157V Pos: sitting >
You have finished praying for detect evil.
< 208h/208H 96v/157V Pos: sitting >
You have finished praying for self comprehension.
< 208h/208H 132v/157V Pos: sitting >
You are praying for flame strike, which will take about 14 seconds.
< 208h/208H 134v/157V Pos: sitting >
You are praying for negative energy barrier, which will take about 14 seconds.
< 208h/208H 153v/157V Pos: sitting >
You have finished praying for sense life.
< 208h/208H 157v/157V Pos: sitting >
You have finished praying for armor.
< 208h/208H 157v/157V Pos: sitting >
The sun starts to set in the south.
< 208h/208H 157v/157V Pos: sitting >
You have finished praying for flame strike.
< 208h/208H 157v/157V Pos: sitting >
You feel your skill in meditate improving.
You have finished praying for cause critical.
< 208h/208H 157v/157V Pos: sitting >
You have finished praying for flame strike.
< 208h/208H 157v/157V Pos: sitting >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
< 208h/208H 157v/157V Pos: sitting >
You have finished praying for negative energy barrier.
Your prayers are complete.
< 208h/208H 157v/157V Pos: sitting >
You clamber to your feet.
< 208h/208H 157v/157V Pos: standing >
Pardon?
< 208h/208H 157v/157V Pos: standing >
You have memorized the following spells:
( 6th circle) 2 - flame strike
1 - negative energy barrier
( 5th circle) 5 - heal
( 4th circle) 1 - protection from evil
2 - remove curse
1 - summon
1 - protection from good
1 - self comprehension
( 3rd circle) 5 - cure critic
1 - sense life
1 - cause critical
( 2nd circle) 5 - cure serious
1 - protection from fire
2 - cause serious
( 1st circle) 1 - armor
1 - bless
3 - cure light
1 - detect evil
1 - detect magic
2 - cause light
You can pray no more spells.
< 208h/208H 157v/157V Pos: standing >
A Dusty Trail
Obvious exits: -U -D
A little blue snake slithers through the grass.
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
< 208h/208H 157v/157V Pos: standing >
You start chanting...
< 208h/208H 157v/157V Pos: standing >
You complete your spell...
You are surrounded by a deadly aura of negative energy!
< 208h/208H 157v/157V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 208h/208H 157v/157V Pos: standing >
You start chanting...
< 208h/208H 157v/157V Pos: standing >
Casting: bless *
< 208h/208H 157v/157V Pos: standing >
You complete your spell...
You suddenly feel blessed!
< 208h/208H 157v/157V Pos: standing >
You start chanting...
< 208h/208H 157v/157V Pos: standing >
You complete your spell...
You feel protected from the evil of the world!
< 208h/208H 157v/157V Pos: standing >
You start chanting...
< 208h/208H 157v/157V Pos: standing >
You complete your spell...
You feel able to withstand the holy goodness of the vile world!
< 208h/208H 157v/157V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
A Dusty Trail
Obvious exits: -U -D
A little blue snake slithers through the grass.
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
< 208h/208H 157v/157V Pos: standing >
[Damage: 1 ] A tiny bony chipmunk is stunned!
< 208h/208H 157v/157V Pos: standing >
< T: Ruic TP: sta TC:excellent E: tiny sta EP: few wounds >
A tiny bony chipmunk attacks you. [0 hits]
[Damage: 1 ] Your boreal dragonscale long sword from Enclave of the Opal Phoenix pulsates with energy for a moment...
A tiny bony chipmunk is withered and starts to FADE by your touch!
You attack a tiny bony chipmunk. [1 hits]
< 208h/208H 157v/157V Pos: standing >
< T: Ruic TP: sta TC:excellent E: tiny sta EP: awful >
A tiny bony chipmunk attacks you. [0 hits]
You attack a tiny bony chipmunk. [0 hits]
< 208h/208H 157v/157V Pos: standing >
< T: Ruic TP: sta TC:excellent E: tiny sta EP: awful >
A tiny bony chipmunk attacks you. [0 hits]
You attack a tiny bony chipmunk. [0 hits]
< 208h/208H 157v/157V Pos: standing >
< T: Ruic TP: sta TC:excellent E: tiny sta EP: awful >
A tiny bony chipmunk attacks you. [0 hits]
You attack a tiny bony chipmunk. [0 hits]
< 208h/208H 157v/157V Pos: standing >
< T: Ruic TP: sta TC:excellent E: tiny sta EP: awful >
A tiny bony chipmunk attacks you. [0 hits]
You attack a tiny bony chipmunk. [0 hits]
< 208h/208H 157v/157V Pos: standing >
< T: Ruic TP: sta TC:excellent E: tiny sta EP: awful >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.
< 208h/208H 157v/157V Pos: standing >
< T: Ruic TP: sta TC:excellent E: tiny sta EP: awful >
A tiny bony chipmunk attacks you. [0 hits]
You attack a tiny bony chipmunk. [0 hits]
< 208h/208H 157v/157V Pos: standing >
< T: Ruic TP: sta TC:excellent E: tiny sta EP: awful >
Your kick at a tiny bony chipmunk's belly comes up short.
< 208h/208H 157v/157V Pos: standing >
< T: Ruic TP: sta TC:excellent E: tiny sta EP: awful >
A tiny bony chipmunk attacks you. [0 hits]
[Damage: 1 ] You attack a tiny bony chipmunk. [1 hits]
< 208h/208H 157v/157V Pos: standing >
< T: Ruic TP: sta TC:excellent E: tiny sta EP: bleeding, close to death >
A tiny bony chipmunk attacks you. [0 hits]
You attack a tiny bony chipmunk. [0 hits]
< 208h/208H 157v/157V Pos: standing >
< T: Ruic TP: sta TC:excellent E: tiny sta EP: bleeding, close to death >
A tiny bony chipmunk attacks you. [0 hits]
[Damage: 1 ] You attack a tiny bony chipmunk. [1 hits]
< 208h/208H 157v/157V Pos: standing >
< T: Ruic TP: sta TC:excellent E: tiny sta EP: bleeding, close to death >
A tiny bony chipmunk attacks you. [0 hits]
[Damage: 1 ] A tiny bony chipmunk is incapacitated and will slowly die, if not aided.
You attack a tiny bony chipmunk. [1 hits]
< 208h/208H 157v/157V Pos: standing >
<[Damage: 2 ] A tiny bony chipmunk is incapacitated and will slowly die, if not aided.
You attack a tiny bony chipmunk. [1 hits]
< 208h/208H 157v/157V Pos: standing >
<[Damage: 2 ] A tiny bony chipmunk is mortally wounded, and will die soon, if not aided.
You attack a tiny bony chipmunk. [1 hits]
< 208h/208H 157v/157V Pos: standing >
<Autosaving...
< 208h/208H 157v/157V Pos: standing >
<[Damage: 3 ] A tiny bony chipmunk is mortally wounded, and will die soon, if not aided.
Your boreal dragonscale long sword from Enclave of the Opal Phoenix pulsates with energy for a moment...
If you withered them any more, they'd be some sort of filthy prune.
You attack a tiny bony chipmunk. [1 hits]
< 208h/208H 157v/157V Pos: standing >
<Map
=========================================
This command is no longer applicable.
==See also==
* Moves
* Terrain
* Zone connector
* Zones
The following help topics also matched your search:
Map Objects
Toggle Map
Toggle Shipmap
< 208h/208H 157v/157V Pos: standing >
<[Damage: 2 ] You beautifully slash a tiny bony chipmunk into two parts - both dead.
A tiny bony chipmunk is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a tiny bony chipmunk's gurgling and choking signals his demise.
< 208h/208H 157v/157V Pos: standing >
the corpse of A tiny bony chipmunk appears to be empty.
< 208h/208H 157v/157V Pos: standing >
Into what?
< 208h/208H 157v/157V Pos: standing >
Zones
=========================================
The majority of the Duris world is made up of different areas commonly
called "zones". Within these zones, a variety of things can be found, they
are filled with mobs, equipment and numerous other things. A set theme
normally follows within each zone, created by the zone builder, and there
several different level ranges a zone is intended for. Before exploring, it
might be wise to type "credits".
==See also==
* Areamaking
* Credits
* Maps
* Zone connectors
* Zonegod
The following help topics also matched your search:
Random zones
< 208h/208H 157v/157V Pos: standing >
The sun vanishes behind the southern horizon.
< 208h/208H 157v/157V Pos: standing >
Sorry, but there are no help topics that match your search.
< 208h/208H 157v/157V Pos: standing >
3 September 2009
*****************
* C R E D I T S *
*****************
ZONE NAME LEVEL CREATOR
***************************************************************
The 222nd Level of the Abyss * 51+ -= Kolut
The Abandoned Ruins * 1-20 -= Jera
The Accursed Realm of Khul'lor * 45-50 -= Scip
Aivlvio, the Newbie Outpost * 1-20 -= Tani
Alrik's Inn * 20-50 -= Guidrich
Alterian Mountains * 1-30 -= Miax
Alterian Wilderness * 1-30 -= Miax
Ant Forest * 15-30 -= Akyura
Aracdrathos Guildhouses * 45-50 -= Xyzom
Aracdrathos Wilds * 15-50 -= Xyzom
Arbre's Forest * 1-20 -= Clavados
Arcium, the Plagued Kingdom * 15-50 -= Sizan
Astral Plane (Areas) * 51+ -= Ilienze
Astral Plane (Main Grid) * 30-50 -= Miax
Astral Plane (Tiamat) * 51+ -= Miax/Seif
Bahamut * 51+ -= Ekoc
The Bandit Camp * 10-30 -= Kharne
The Bandit Settlement * 10-50 -= Unknown
Barrow of the Quiosho * 5-50 -= Athelea
The Basin Wastes * 20-40 -= Shadowy
Bastine's Lair * 3-50 -= Unknown
The Battlefields * 40-50 -= Scip
The Black Thorne Mountains * 20-50 -= Sniktiorg
The Black Tunnels * 25-45 -= Dryzkul
The Bloody Plains * 20-50 -= Ilienze
Braddistock Mansion * 30-50 -= Rand, Kharne
The Broken Blade Tavern * 10-50 -= Unknown
The Bronze Citadel * 45-50 -= Mabort
Bugentolen * 1-20 -= Clavados
Castle Ravenloft * 51+ -= Fotenak
Castle Selanis * 40-50 -= Clavados
Caves of Mt. Skelenak, upper * 1-10 -= Miax
Caves of Mt. Skelenak, lover * 10-20 -= Miax
Celestia * 51+ -= Alachest
Ceothia * 45-50 -= Cy
Ceothia - the past * 45-50 -= Cy
Ceothia - the future * 45-50 -= Cy
The Charcoal Palace * 51+ -= Unknown/Jexni
City of Breale * 5-50 -= Unknown
City of Brass (Efreeti) * 51+ -= Cython
City of BogenTok * 10-50 -= Clavados
City of Torrhan * 20-50 -= Denel
City of Verspin * 3-50 -= Zepline/Mren
City of Wemics * 10-40 -= Clavados
City of Winterhaven * 1-50 -= Seif
The Clawed Caverns * 5-20 -= Xueqin
The Cloud Giant Kingdom * 10-50 -= Clavados
Connection Zones * 10-50 -= Clavados/Fotenak/Seif
Crossroads of Arvandor * 20-50 -= Zxa
The Crystalspyre Mountains * 20-50 -= Xyzom
The Dark Forest * 1-20 -= Zith
Darkfall Forest * 10-20 -= Clavados
Darkmore Forest * 1-50 -= Unknown
Deathwood Forest * 30-50 -= Sulkus
The Defense of Longhollow * 1-15 -= Ilshadrial/Drevarr
The Demi-Plane of Imprisonment * 51+ -= Ilienze
Desolate * 20-50 -= Alachest
Dirk'NSpire * 7-35 -= Sniktiorg
Divine Home * 20-50 -= Alachest
The Domain of Lost Souls * 30-50 -= Beretorn/Sniktiorg
Dragonnia * 51+ -= Ilie
Dragonsfall Forest * 1-50 -= Unknown
Dreggan Wood * 30-50 -= Cyric
Drifting Realm * 40-50 -= Sizan
Drustl's Yerdonia Enslaved * 30-50 -= Beretorn
Du'Maathe Castle * 1-50 -= Cy
The Dusty Highway * 1-50 -= Unknown
The Elemental Glades * 20-30 -= Shadowy
Elemental Plane of Air * 46-50 -= Cython
Elemental Plane of Earth * 46-50 -= Cython
Elemental Plane of Fire * 46-50 -= Cython
Elemental Plane of Water * 46-50 -= Cython
Elvengrove Forest * 1-50 -= Unknown
The Ethereal Plane * 46-50 -= Ilienze
The Faerie Realms * 1-50 -= Vaprak
The Fallen Tower * 25-50 -= Unknown
The Fields Between * 15-50 -= Kolut
Fisherman Pond * 1-15 -= Clavados
The Fisherman's Wharf * 5-20 -= Sizan
The Flind Settlement * 10-40 -= Unknown
The Fog Enshrouded Woods * 15-40 -= Zarland
The Forest City of Aravne * 10-50 -= Aretan
The Forest of Mir * 1-30 -= Miax
The Forest of Tribals * 30-50 -= Truposz
The Forgotten Forest * 30-50 -= Oraks
Forgotten Mansion * 40-50 -= Trask
Fort Boyard * 45-50 -= Melkivar
The Four Horsemen, Apocolypse * 51+ -= Trask
Gargantuan Purple Worm Track * 20-50 -= Clavados
The Ghore Torture Compound * 5-40 -= Unknown
Gibberlings * 30-50 -= Zalt
Gigantic Worm Crater * 40-50 -= Unknown
The Githyanki Fortress * 51+ -= Zod
The Githzerai Outpost/Fortress * 45-50 -= Krzzn
The Glacier Zone * 15-30 -= Vareena
The Golden Halls of the Crown * 25-50 -= Krzzn
The Graveyard * 10-40 -= Trask
The Great Mushroom Forest * 35-50 -= Clavados
Halfcut Hills * 15-50 -= Unknown
Hall of Ancients * 51+ -= Akyura
Harrow the Gnome Village * 1-35 -= Tani
The Haunted Woods * 1-35 -= Clavados
The Plane of Avernus * 51+ -= Mabort
High Moors * 45-50 -= Unknown
The Hunt * 45-50 -= Alachest
The Ice Tower * 25-50 -= Trask
Icecrag Castle * 20-50 -= Tempus
Interspace * 51+ -= Ilienze
Jenna's Wayhouse * 1-50 -= Miax
Jindonium * 30-50 -= Scip
Jotunheim * 40-50 -= Talos
Jungle * 5-40 -= Unknown
The Killing Fields * 20-50 -= Ilienze
The Kingdom of Torg * 40-50 -= Kolut
Knights Test * 40-50 -= Unknown
The Kobold Village * 1-30 -= Vaprak
Krethik Keep * 40-50 -= Uklor
The Labyrinth of No Return * 40-50 -= Bjorte
Lair of The Asunwa Jaguar * 20-40 -= Moriana
Lava Springs * 1-30 -= Sizan
Lava Tubes * 10-50 -= Dbra/Beretorn
Llyrath Forest * 1-35 -= Unknown
Lord Krimeneha's Mansion * 25-40 -= Xueqin
The Lost Realms of Shadowfall * 35-50 -= Zaeru/Sniktiorg
Mazzolin * 20-50 -= Xyzom
Menden on the Deep * 1-20 -= Oghma
Minotaur Burial Chamber * 1-45 -= Unknown
The Misty Chasm * 25-50 -= Sniktiorg/Beretorn
Mistywood Forest * 15-22 -= Rylar
Moonshae Islands * 1-50 -= Lathander
Morg's Place * 1-30 -= Timken
Moria * 10-50 -= Miax
Motte and Bailey of Duke Delwyn * 20-50 -= Gharl
Mount Banishment * 45+ -= Kolut
Mount Olympus * 1-50 -= Zod
Mount Sknak * 30-50 -= Kharne
Myconid Mushroom Forest * 1-10 -= Sabrae
Myrabolus * 10-50 -= Alachest
Myrloch Vale * 40-50 -= Lathander
The Negative Material Plane * 51+ -= Zileas/Wug
Nakral's Crypt * 35-50 -= Tavril
The Newbie Outpost of Ailvio * 1-10 -= Unknown/Jexni/Lokke
New Cave City * 51+ -= Ilienze
Newhaven * 20-40 -= Drevarr/Ilshadrial
Neverwind Valley * 15-30 -= Halcyon
Reliquary Nexus, Antu * 51+ -= Kitsero
Reliquary Nexus, Enlil * 51+ -= Kitsero
Reliquary Nexus, Marduk * 51+ -= Kitsero
Reliquary Nexus, Ningishzida * 51+ -= Kitsero
Nhavan Island * 10-30 -= Oghma
Nizari * 20-40 -= Shadowy
Northern Lakes and Settlements * 20-40 -= Melkivar
Northern Tundra * 1-40 -= Clavados
Northern Wilderness * 1-25 -= Miax
Ny'Neth Stronghold * 51+ -= Aretan
The Obsidian Citadel * 40-50 -= Zileas
The Old Citadel * 30-50 -= Shadowy
Outcast Tower * 25-50 -= Clavados
Orraks Tower * 51+ -= Zepline/Mren
The Outpost * 30-50 -= Kharne
Palace of the Sultan * 51+ -= Cython
The Peasant Village of Ako * 1-50 -= Arylin
Phantasmagoric Caverns * 1-35 -= Beretorn
The Pharr Valley * 1-10 -= Shadowy
The Pharr Valley Swamp * 1-40 -= Mahm
Pine Hollows * 5-25 -= Xueqin
Pit of Dragons * 51+ -= Cy
Pits of Cerberus * 20-50 -= Alachest
Poseidon's Sea Kingdom * 51+ -= Krzzn
Pragtog's Domain * 15-45 -= Dryzkul
Prison of Despair * 25-50 -= Zod
Prisons of Fort Boyard * 40-50 -= Melkivar
The Quintaragon Castle * 40-50 -= Unknown
Raiders * 1-10 -= Zaeru
Ra`Tutirama * 51+ -= Falari
The Realm of Barovia * 51+ -= Krzzn
The Realm of Barovia Continued * 51+ -= Fotenak
The Realms of Thetis * 30-50 -= Falari
The Rift Valley Jungle * 15-50 -= Xueqin
The River Styx * 40-50 -= Zarland
Rogue Plains * 40-50 -= Alachest
The Ruins of Old Tharnadia * 40-50 -= Kharne
The Ruins of Turolopolis * 40-50 -= Kuldrim
Sarmiz'Duul * 1-50 -= Zaeru
The Scorched Valley * 51+ -= Kolut
Settlement of Clan Stoutdwarf * 25-50 -= Clavados
The Seacaves * 1-10 -= Kelarian
Shaboath * 51+ -= Timken
Shadow Swamp * 20-50 -= Spuddog
Shadowclave * 20-40 -= Clavados
Shafts of the Underdark * 25-50 -= Ilienze
Shadamehr Keep * 51+ -= Cyric
The Shaughin Settlement * 25-50 -= Dravin
The Shaughin Hunting Grounds * 45-50 -= Dravin
Shipyards * 1-50 -= Melkivar
Shrine of the Orrak * 51+ -= Unknown
Skrentherlog's Temple * 51+ -= Xueqin
Skulldrach Lake * 1-20 -= Unknown
Smokeveil Forest * 1-50 -= Berethorn(Beretorn)
Split Shield Slave Encampment * 1-20 -= Truposz
Split Shield Village * 1-20 -= Aki
The Stone Romb of Kelek * 40-50 -= Unknown
The Stone Tower of Teka * 45-50 -= Melkivar
Storm Port * 20-50 -= Alachest
Storm Port Stronghold * 20-50 -= Alachest
The Temple of Arkan'non * 45-50 -= Orthaz
The Temple of Cloister * 30-50 -= Krzzn
The Temple of Fire * 30-50 -= Akyura
The Temple of Lizizania * 20-40 -= Ssseri
The Temple of the Sun * 40-50 -= Gnosha
Temple of the Earth * 40-50 -= Teruaf
Tezcatlipoca * 51+ -= Beretorn
Tikitzopl * 30-50 -= Orthaz
Tower of High Sorcery * 30-50 -= Prodigy/Miax/Beretorn
The Town of Miaeril * 1-40 -= Sizan
The Town of Sevenoaks * 45-50 -= Melkivar
The Trakkia Mountains * 40-50 -= Alachest
The Transparent Tower * 51+ -= Xueqin
Traoul's Lair * 20-35 -= Dryzkul
The Tribal Oasis * 45-50 -= Trask
The Troll Caves * 10-30 -= Kharne
The Troll Hills * 1-50 -= Unknown
Troll Caves * 1-20 -= Galmin
Truktakyagyo * 10-30 -= Dryzkul
The Tunnels of Cyric * 15-50 -= Krzzn
Twilight Tower of Illusion * 1-50 -= Beretorn
Twin Keeps of Devestated Tharnadia* 45+ -= Fotenak
The Twin Towers * 10-30 -= Clavados
The Twin Towers Forest * 1-15 -= Sehanine
The Twisted Wood * 1-15 -= Xueqin
Ultarium, Sky City * 20-50 -= Alachest
Undead Fog * 30-40 -= Truposz
The Undead Outpost * 1-25 -= Dakta
The Undead Village * 1-10 -= Unknown
The Underground Lava Caves * 30-50 -= Oraks
The Undersea * 1-50 -= Unknown
The Underworld * 20-50 -= Clavados
Undermountain * 10-40 -= Corellon
Valinhaven * 10-30 -= Clavados
Valley of Crushk * 10-20 -= Valkur
The Valley of the Snow Ogres * 51+ -= Jexni
The Valoisian Castle * 40-50 -= Scip
Varathorn Keep * 10-30 -= Beretorn
Vargan Dungeon * 20-40 -= Zith
Vecnas Tomb * 51+ -= Timken/Ski
Vella's Bordello * 10-30 -= Clavados
Venan'Trut * 10-50 -= Scip
Village of the Damned * 45-50 -= Xueqin
Werrun Village * 30-50 -= Krzzn
The Wildlands Trails * 15-35 -= Zarland
The Worm Nest * 10-40 -= Truposz
Worms * 1-30 -= Zaeru
Zalkapfaan * 40-50 -= Gharl
<<< HOMETOWNS >>>
Hometowns = Good Hometowns = Evil Hometowns = Neutral
****************************************************************
Winterhaven * <All Good Races> -=Seif
Gith Fort * <Githyanki> -=Jera
Faang * <Ogres> -=Tripod
Ghore * <Swamp Trolls> -=Tripod
Arachdrathos * <Drow Elves> -=Xyzom
Khildarak * <Duergar Dwarves> -=Tripod
Moregeeth * <Goblin> -=Aethia
Shady Grove * <Orcs> -=Melkivar
Khhiytik * <Thri-Kreen> -=Uklor
Nax'Varan * <Minotaur> -=Scipio
Harpy Settlement * <Ethermancers> -=Alachest
<<< DEFUNCT HOMETOWNS >>>
*****************************************************************
Bloodstone * <Humans> -=Glantor
Ixarkon * <Illithids> -=Talos
Tharnadia * <Humans> -=Sniktiorg
Charing * <Grey Elves\Half-Elves> -=Melkivar
Woodseer * <Halflings> -=Xueqin
Kimordril * <Mountain Dwarves> -=Dryzkul
Ashrumite Village * <Gnomes> -=Fafhrd
Ugta * <Barbarians> -=Tavril
Fort Marigot * <Centaur> -=Melkivar
Strathor *<StormGiant> -=Terauf
Original Diku Creators:
***********************
Sebastian Hammer <email [email protected]>
Michael Seifert <email[email protected]>
Hans Henrik Staerfeldt <email [email protected]>
Tom Madsen <email [email protected]>
Katja Nyboe <email [email protected]>
Pre-Split SojournI Code: Gond, Nebelun, Brandobarius, Proteus,
Torm, Mookie,Pizza, Rillifane, Miax, Cython, Requiem.
Copyright 1994, 1995 - Sojourn Systems ltd.
OLD DURIS
*********
Duris Code: Tavril, Foo, Fafhrd, Io, Stravag, Primus, Cython, Timken,
Alyx, Krov, Tasfalen, Ilienze, Torgal
Duris Areas: Tripod, Orcus, Cython, Ilienze, Clavados, Jera,
Melkivar, Paradox, Sniktiorg, Astansus
Help Files: Osrell, Lowkie
Duris web site: Torgal
Copyright 1995, 1996 - Duris Systems Ltd.
Creator of Custom DE Editor: Tavril
CURRENT DURIS
*************
Duris Currently Run By: Torgal, Kitsero
Duris Coders: Torgal, Odorf, Lom, Venthix, Alver, Jexni
Duris Areas Group: Aliera, Seif, Kitsero, Jexni, Fotenak
Caretakers of Custom DE Editor: Tharkun, Venthix
Duris Server and Machine: Torgal
Duris Site provided by: Torgal
Duris Quest Creators: Fotenak, Seif, Kitsero, Jexni
Duris Help Files: Jexni, Venthix, Aliera, Kitsero
Duris Zone Credits: Jexni
Duris Website: http://www.durismud.com
Website run by: Torgal
Copyright 2000 - 2010 - Duris Mud Project
Zones created for Duris: Land of BloodLust become the sole property of:
Duris: Land of BloodLust and The Duris Mud Project
DurisMUD and Duris: Land of BloodLust are registered trademarks of:
The Duris Mud project.
< 208h/208H 157v/157V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.
< 208h/208H 157v/157V Pos: standing >
The night has begun.
< 208h/208H 157v/157V Pos: standing >
A Kobold sneaks in from below.
< 208h/208H 157v/157V Pos: standing >
A Kobold looks at you.
< 208h/208H 157v/157V Pos: standing >
A Kobold starts casting a spell.
< 208h/208H 157v/157V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'babratgtui'
< 208h/208H 157v/157V Pos: standing >
A Kobold starts casting a spell.
< 208h/208H 157v/157V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'ufaixaae'
< 208h/208H 157v/157V Pos: standing >
A Kobold giggles.
< 208h/208H 157v/157V Pos: standing >
A Kobold starts casting a spell.
< 208h/208H 157v/157V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'qfzahz gsfuio'
< 208h/208H 157v/157V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.
< 208h/208H 157v/157V Pos: standing >
A Kobold sneaks up.
< 208h/208H 157v/157V Pos: standing >
You do not see that here.
< 208h/208H 157v/157V Pos: standing >
A Dusty Trail
Obvious exits: -U -D
A tiny spring bubbles here from the ground.
The corpse of A tiny bony chipmunk is lying here.
A ragged black squirrel shuffles slowly through the grass.(Red Aura)
A little blue snake slithers through the grass.
< 208h/208H 157v/157V Pos: standing >
You quickly scan the area.
A zombified squirrel who is close by below you.
A zombified squirrel who is close by below you.
< 208h/208H 157v/157V Pos: standing >
A Dusty Trail
Obvious exits: -U -D
A tiny spring bubbles here from the ground.
The corpse of A tiny bony chipmunk is lying here.
A ragged black squirrel shuffles slowly through the grass.(Red Aura)
A little blue snake slithers through the grass.
< 208h/208H 157v/157V Pos: standing >
Slay whom?
< 208h/208H 157v/157V Pos: standing >
A Duergar completes his spell...
A Duergar utters the word 'gjifal'
You have been blinded!
< 208h/208H 157v/157V Pos: standing >
Someone completes his spell...
Someone utters the word 'gjifal'
Someone unleashes light in a focused, searing ray at you!
YIKES! Another hit like that, and you've had it!!
< 57h/208H 157v/157V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You can't see a damn thing, you're blinded!
< 57h/208H 155v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 57h/208H 155v/157V Pos: standing >
You attempt to flee...
You can't see a damn thing, you're blinded!
You flee northward!
< 58h/208H 123v/157V Pos: standing >
You can't see a damn thing, you're blinded!
< 58h/208H 123v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 58h/208H 124v/157V Pos: standing >
You can't see a damn thing, you're blinded!
< 59h/208H 123v/157V Pos: standing >
The snow is coming down faster now.
< 59h/208H 125v/157V Pos: standing >
You can't see a damn thing, you're blinded!
< 59h/208H 124v/157V Pos: standing >
You can't see a damn thing, you're blinded!
< 60h/208H 126v/157V Pos: standing >
You can't see a damn thing, you're blinded!
< 60h/208H 125v/157V Pos: standing >
You can't see a damn thing, you're blinded!
< 60h/208H 124v/157V Pos: standing >
You can't see a damn thing, you're blinded!
< 61h/208H 123v/157V Pos: standing >
You feel a cloak of blindness dissolve.
< 61h/208H 126v/157V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 62h/208H 129v/157V Pos: standing >
A Duergar completes his spell...
A Duergar utters the word 'gjifal'
You have been blinded!
You see a fatally blinding light!
Your something melted from the intense heat!
Your something melted from the intense heat!