<worn as a badge> a frost dragon's eye [superior] (glowing) [82%]
<worn on head> the winged crown of the demon thieves (magic) [67%]
<worn on eyes> a misshaped dragonscale visor [79%]
<worn in ear> an earring of congealed blood [superior]
<worn in ear> a flaming earring [superior] [87%]
<worn on face> a mask of dragonscale [superior] made by Rukkus (magic)
<worn around neck> the fangs of the balor of endurance (magic) [48%]
<worn around neck> a necklace of halfling ears [poor] [52%]
<worn on body> the bloodstained chainmail of the illithids (magic) (humming) [85%]
<worn about body> a shimmering green cloak (magic) [58%]
<worn as quiver> a faded dragonscale quiver (magic)
<worn about waist> the woven entrails of an unfortunate soul [55%]
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt> a silver belt-buckle of dragon teeth [modified] (glowing)
<worn on arms> the vambraces named "Ebb" of health (glowing) [70%]
<held as shield> a large, frozen slab of dust (magic) [85%]
<worn around wrist> a steel wire (magic) (glowing)
<worn around wrist> the bangle of the Dreamer [superior] (magic) [71%]
<worn on hands> the gauntlets of immortality of intelligence (magic) (glowing) (humming)
<worn on finger> a ring of invisibility (magic)
<worn on finger> a finely crafted brass ring (magic)
<primary weapon> the legendary cutlass 'Sanguine Song' [superior] (magic) (glowing) (humming) [79%]
<worn on legs> a haze of swirling green vapor (magic) (glowing)[246h 0m 49s]
<worn on feet> a pair of dusty boots [poor] (glowing) [70%]
P.***
..@**
..MM+
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 608h/864H 110v/111V Pos: standing >
P.***
..@**
..MM+
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 608h/864H 111v/111V Pos: standing >
.P***
..@**
..M++
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 608h/864H 111v/111V Pos: standing >
..P**
..@**
..M++
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 609h/864H 111v/111V Pos: standing >
.*P*+
.*@*+
.MM++
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 609h/864H 109v/111V Pos: standing >
...*+
.*@*+
.***+
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 611h/864H 107v/111V Pos: standing >
..*+*
**@+*
P**+*
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
< 612h/864H 107v/111V Pos: standing >
You quickly scan the area.
An elite human soldier who is in the distance to your east.
< 613h/864H 109v/111V Pos: standing >
...*+
.*@*+
.***+
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
*A Grey Elf (medium) - The Resistance stands in mid-air here.(Gold Aura)
A Grey Elf (medium) - The Resistance stands in mid-air here.(Gold Aura)
*A Gnome (small) - The Resistance stands in mid-air here.
< 613h/864H 108v/111V Pos: standing >
....*
..@P*
..***
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 614h/864H 107v/111V Pos: standing >
..**P
..@**
..+++
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 614h/864H 106v/111V Pos: standing >
< 615h/864H 107v/111V Pos: standing >
M....*+*
. ...***+**
. ...***M**
. ...@+++**
..*M*****
****+*****
****+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 615h/864H 107v/111V Pos: standing >
...***+*
. ...***M**
. ...++++**
..*@*****
****+*****
****+*****
..**+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)
< 616h/864H 107v/111V Pos: standing >
An elite highwayman suddenly attacks YOU!
-=[An elite highwayman's punch grazes you.]=-
An elite highwayman shouts 'Guards! Come destroy this trash which threatens our road!'
Sorry, you aren't allowed to do that in combat.
< 615h/864H 108v/111V Pos: standing >
< T: Choro TP: sta TC: few wounds E: elite sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 615h/864H 108v/111V Pos: standing >
< T: Choro TP: sta TC: few wounds E: elite sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 615h/864H 108v/111V Pos: standing >
< T: Choro TP: sta TC: few wounds E: elite sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 615h/864H 108v/111V Pos: standing >
< T: Choro TP: sta TC: few wounds E: elite sta EP: excellent >
The day has begun.
You attempt to flee...
PANIC! You couldn't escape!
< 615h/864H 108v/111V Pos: standing >
< T: Choro TP: sta TC: few wounds E: elite sta EP: excellent >
You attempt to flee...
M....*M*
. ...***+**
. ...***+**
. ...@+++**
..*M*****
****+*****
****+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
You flee northward!
< 615h/864H 77v/111V Pos: standing >
. M....*M
.. ...***+*
^. ...***+*
.. ..@++++*
. ..*M****
. ****+****
****+***
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 615h/864H 78v/111V Pos: standing >
.. M....*
... ...***+
.^. ...***+
... .@.++++
.. ..*P***
.. ****+***
. ****+**
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 615h/864H 77v/111V Pos: standing >
M.. M....
.... ...***
..^. ...***
.... @..+++
... ..*P**
M.. ****M**
.. ****+*
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 615h/864H 76v/111V Pos: standing >
^M.. M...
^.... ...**
...^. ...**
.....@...P+
^... ..*+*
.M.. ****M*
... ****+
The Lesser Kilfray River
Obvious exits: -North -East -South -West
< 615h/864H 74v/111V Pos: standing >
.... ...*
...^. ...**
..... ...P+
^... @..*+*
.M.. ****M*
.... ****+*
... ..**+
The Lesser Kilfray River
Obvious exits: -North -East -South -West
< 616h/864H 73v/111V Pos: standing >
. ..
. @**
. ***
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 616h/864H 72v/111V Pos: standing >
. ***
. @**
. ..*
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 616h/864H 71v/111V Pos: standing >
< 617h/864H 72v/111V Pos: standing >
****
*@**
..**
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 617h/864H 70v/111V Pos: standing >
****M
**@*+
..**+
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 617h/864H 69v/111V Pos: standing >
Pardon?
< 618h/864H 71v/111V Pos: standing >
****+
..@*+
D**+
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 618h/864H 70v/111V Pos: standing >
..**+
D@*+
**+
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 619h/864H 69v/111V Pos: standing >
D**+
@*+
^**+
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
< 619h/864H 67v/111V Pos: standing >
**+
^@*+
++++
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 620h/864H 69v/111V Pos: standing >
Deep Within Rhanale Forest
The trees seem to move in closer together here as travel
becomes more difficult but not impossible. It's evident not
many have journeyed this path, the ground carpeted in fallen
leaves and branches. Rays of sunlight break through the
thick canopy of leaves still, while the noises of wildlife
surrounds you here.
Obvious exits: -East -South -West
< 621h/864H 67v/111V Pos: standing >
Deep Within Rhanale Forest
The trees seem to move in closer together here as travel
becomes more difficult but not impossible. It's evident not
many have journeyed this path, the ground carpeted in fallen
leaves and branches. Rays of sunlight break through the
thick canopy of leaves still, while the noises of wildlife
surrounds you here.
Obvious exits: -East -West
< 621h/864H 66v/111V Pos: standing >
Deep Within Rhanale Forest
The trees seem to move in closer together here as travel
becomes more difficult but not impossible. It's evident not
many have journeyed this path, the ground carpeted in fallen
leaves and branches. Rays of sunlight break through the
thick canopy of leaves still, while the noises of wildlife
surrounds you here.
Obvious exits: -East -South
< 622h/864H 67v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 622h/864H 68v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 623h/864H 68v/111V Pos: standing >
Deep Within Rhanale Forest
The trees seem to move in closer together here as travel
becomes more difficult but not impossible. It's evident not
many have journeyed this path, the ground carpeted in fallen
leaves and branches. Rays of sunlight break through the
thick canopy of leaves still, while the noises of wildlife
surrounds you here.
Obvious exits: -North -West
< 623h/864H 68v/111V Pos: standing >
You quickly scan the area.
A raccoon who is close by to your west.
A raccoon who is a brief walk away to your west.
< 624h/864H 70v/111V Pos: standing >
Deep Within Rhanale Forest
Although there is no path here, travel is fairly easy. Light filters
through the canopy above, and as you walk a light crunching can be
heard from the heavy underbrush of fallen leaves. The chitterings
and scurrying of animals is more evident here. Travel is possible
towards the east and back west lies the forest path.
Obvious exits: -East -West
A raccoon scurries through the forest.
A raccoon scurries through the forest.
< 625h/864H 69v/111V Pos: standing >
End of the Path Through Rhanale Forest
The path comes to an end here, leading deeper into the forest of
Rhanale. Many stories and tales have been told of adventurers finding
great fortunes within this forest, or of discovering lands unknown to the
average man. From here, though, this appears to be just another ordinary
forest, with great trees on every side and the sun creeping through the
dense canopy above, casting rays of light upon the ground. The sounds of
birds and other animals scurrying through the underbrush fills the forest
with lively sounds. The path leads back west, where the forest appears
to thin out, while the trees become thick to the east.
Obvious exits: -East -West
< 625h/864H 69v/111V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. The path
continues north and south from here. Towards the east the trees become
thinner.
Obvious exits: -North -East -South
A raccoon scurries through the forest.
< 626h/864H 68v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 626h/864H 69v/111V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. The path
continues north and south.
Obvious exits: -North -South
< 627h/864H 69v/111V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. The path
curves here, leading south and west.
Obvious exits: -South -West
< 628h/864H 68v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 628h/864H 69v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 628h/864H 69v/111V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. The path
continues to the east here.
Obvious exits: -East -West
< 629h/864H 69v/111V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. Back
west Chipane Street can be seen.
Obvious exits: -East -West
< 630h/864H 69v/111V Pos: standing >
Chipane Street
The street comes to an end to the east here, leading into a forest
abrumpty. The small homes begin to disappear here, replaced by thick,
towering trees. It is much quieter here than towards the west of the
street, and sounds of animals scurrying and birds chirping can be heard
nearby.
Obvious exits: -East -West
< 630h/864H 68v/111V Pos: standing >
Chipane Street
The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty. The roar of so many voices mixed
together from the market dies down here. A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
North of here is a small alley.
Obvious exits: -North -East -West
< 630h/864H 67v/111V Pos: standing >
Chipane Street
The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty. The roar of so many voices mixed
together from the market dies down here. A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
Obvious exits: -North# -East -West
An elven woman shops around town here.(Gold Aura)
An old sailor looks uneasy on land here.
< 631h/864H 67v/111V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North# -East -South# -West
An elven woman shops around town here.(Gold Aura)
< 631h/864H 67v/111V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East -West
< 632h/864H 69v/111V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your east.
An elven woman who is not far off to your east.
A retired sailor who is not far off to your east.
A retired sailor who is not far off to your west.
A retired sailor who is a brief walk away to your west.
< 633h/864H 70v/111V Pos: standing >
Talerenn and Chipane Intersection
Talerenn Way and Chipane Street intersect here. The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets. Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
An old sailor looks uneasy on land here.
< 634h/864H 73v/111V Pos: standing >
You quickly scan the area.
A retired sailor who is a brief walk away to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
An elven woman who is not far off to your east.
An elven woman who is a brief walk away to your east.
A retired sailor who is a brief walk away to your east.
An elven woman who is not far off to your south.
An elven woman who is a brief walk away to your south.
A retired sailor who is not far off to your west.
< 635h/864H 75v/111V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. The inn can be seen just
towards the south of here, while the market extends even further to
the south. An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
< 636h/864H 76v/111V Pos: standing >
Talerenn Way
Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore. A few can still be
found here and there. The noise of the market is audible to the
south, while the inn lies just to the east. The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
An elven woman shops around town here.(Gold Aura)
< 636h/864H 76v/111V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
< 637h/864H 76v/111V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your north.
A retired sailor who is a brief walk away to your north.
A young guard who is rather far off to your north.
An elven woman who is close by to your east.
A smiling halfling who is close by to your east.
An elven woman who is close by to your south.
A retired sailor who is close by to your south.
A rabbit who is rather far off to your south.
A young guard who is rather far off to your south.
A dwarven merchant who is close by to your west.
< 638h/864H 77v/111V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies southeast.
Obvious exits: -East -South
A dwarven merchant waits here, selling his wares.(Gold Aura)
< 638h/864H 78v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/864H 79v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/864H 80v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/864H 81v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 640h/864H 81v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 640h/864H 82v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 640h/864H 83v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 641h/864H 84v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 641h/864H 85v/111V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East -South -West
A man with an insane spark in his eye darts about.(Gold Aura)
< 641h/864H 84v/111V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your north.
A young girl who is close by to your east.
An elven woman who is close by to your east.
A retired sailor who is close by to your east.
A young guard who is in the distance to your east.
A young girl who is close by to your south.
A young guard who is close by to your south.
< 642h/864H 85v/111V Pos: standing >
A crazy man leaves east.
< 642h/864H 86v/111V Pos: standing >
Shaiennar Road
This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal. Street lamps line the streets, their cases
designed into transparent glass seashells. A few shops and other
tourist attractions are nearby here. To the far west lies the ocean
and the docking area.
Obvious exits: -East -West
< 642h/864H 86v/111V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North -East -West
< 643h/864H 86v/111V Pos: standing >
Shaiennar Road
Many people make their way passed here from the market to the docks
and vice versa. Street lamps line the streets, their cases designed
into transparent glass seashells. A few shops and other tourist
attractions are nearby here. To the far west lies the ocean and the
docking area.
Obvious exits: -East -South -West
< 643h/864H 86v/111V Pos: standing >
Shaiennar Road
Many people make their way passed here from the market to the docks
and vice versa. Street lamps line the streets, their cases designed
into transparent glass seashells. A few shops and other tourist
attractions are nearby here. To the far west lies the ocean and the
docking area.
Obvious exits: -East -West
< 643h/864H 85v/111V Pos: standing >
Shaiennar Road
Many people make their way through here from the market to the
docks or vice versa, as well as towards the various buildings that
line this street. The activity here is constant throughout the day
and night, and yet the whole appearance of the city gives one the
feeling it has seen better years, as many buildings have long since
been abandoned and not as many ships can be seen in the harbor. To
the north side of the street here lies a shop that looks totally
empty, the windows closed shut with wooden boards. The street
itself continues both east and west.
Obvious exits: -North -East -West
< 644h/864H 85v/111V Pos: standing >
Swirling, silvery mists fill the area, slowly forming a pool on the ground..
Shaiennar Road
The bustle throughout the city can be heard from all directions,
from the shops lining the street and the market further east to the
docks that lie westward. The shouts and yells of sailors and merchants,
vendors selling their goods, and children running down the streets
assaults the ears. A somewhat large building to the south houses a
shop that receives much activity of people moving in and out.
Obvious exits: -East -South -West
An elite member of the city guard patrols the streets.
A young member of the city guard strolls by here.
An old sailor looks uneasy on land here.
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.(Gold Aura)
< 644h/864H 85v/111V Pos: standing >
Before The Docks
Two thick iron gates stand open before the docks, creaking when
strong winds hit the small city. The salty scent of the air is heavy
here, seagulls swoop down hoping for a free meal. Shaiennar Road
leads east from here and the docks are west. To the north is a small
path leading towards the beach.
Obvious exits: -North -East -West
< 644h/864H 85v/111V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The center of the docks can be seen to the
west and back east leads Shaiennar Road.
Obvious exits: -North -East -West
< 645h/864H 85v/111V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The center of the docks can be seen to the
west and back east leads Shaiennar Road.
Obvious exits: -East -West
< 645h/864H 84v/111V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your east.
A young guard who is a brief walk away to your east.
A retired sailor who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An old seaman who is rather far off to your west.
< 645h/864H 85v/111V Pos: standing >
The Center Docks
Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships. The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks. The center of the docks can be seen to the
west and back east leads Shaiennar Road.
Obvious exits: -North -East -West
< 646h/864H 86v/111V Pos: standing >
Before The Docks
Two thick iron gates stand open before the docks, creaking when
strong winds hit the small city. The salty scent of the air is heavy
here, seagulls swoop down hoping for a free meal. Shaiennar Road
leads east from here and the docks are west. To the north is a small
path leading towards the beach.
Obvious exits: -North -East -West
< 646h/864H 86v/111V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.
Shaiennar Road
The bustle throughout the city can be heard from all directions,
from the shops lining the street and the market further east to the
docks that lie westward. The shouts and yells of sailors and merchants,
vendors selling their goods, and children running down the streets
assaults the ears. A somewhat large building to the south houses a
shop that receives much activity of people moving in and out.
Obvious exits: -East -South -West
An elite member of the city guard patrols the streets.
A young member of the city guard strolls by here.
An old sailor looks uneasy on land here.
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.(Gold Aura)
< 647h/864H 86v/111V Pos: standing >
Shaiennar Road
Many people make their way through here from the market to the
docks or vice versa, as well as towards the various buildings that
line this street. The activity here is constant throughout the day
and night, and yet the whole appearance of the city gives one the
feeling it has seen better years, as many buildings have long since
been abandoned and not as many ships can be seen in the harbor. To
the north side of the street here lies a shop that looks totally
empty, the windows closed shut with wooden boards. The street
itself continues both east and west.
Obvious exits: -North -East -West
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
< 647h/864H 89v/111V Pos: standing >
You enter a moonwell and reappear elsewhere...
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. The path
continues north and south.
Obvious exits: -North -South
Shattered bits of ice are scattered about the area.
Puddles of fresh blood cover the ground.
A tiny spring bubbles here from the ground.
[2] A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A Grey Elf (medium) - The Resistance stands in mid-air here. (casting) (Gold Aura)
A Grey Elf (medium) - The Resistance stands in mid-air here.(Gold Aura)
A Gnome (small) - The Resistance stands in mid-air here, fighting Zloin.
Zloin Legionnaire of The Empire (Kobold)(small) stands in mid-air here, fighting a Gnome.
(Q)A dwarven boy sits here silently listening to the forest.(Gold Aura)
< 648h/864H 90v/111V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at Zloin.
A Grey Elf's iceball shatters upon impacting Zloin, rending flesh and sending blood flying.
< 648h/864H 91v/111V Pos: standing >
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 648h/864H 94v/111V Pos: standing >
A Grey Elf sings a song so well you feel your pain and suffering ebbing away.
A Grey Elf finishes his song.
A Gnome dodges Zloin's attack.
Zloin misses a Gnome.
A Grey Elf tries to backstab Zloin but simply falls through him.
< 648h/864H 94v/111V Pos: standing >
Zloin blocks a Grey Elf's lunge at him.
A Grey Elf misses Zloin.
< 648h/864H 95v/111V Pos: standing >
A Gnome snaps into visibility.
A Gnome completes his spell...
A Gnome utters the word 'gjifal'
Zloin is struck by a blinding light from a Gnome, and is utterly destroyed!
Zloin's the masters sigil [poor] melted from the intense heat!
Zloin is dead! R.I.P.