The death of [30 Forest Druid] Lis (Grey Elf)

in Reception Room

from the perspective of [30 Forest Druid] Lis (Grey Elf)

<worn on body>       a steel cuirass emblazoned with the insignia of Tharnadia
<held>               a red dragonscale


< 137h/137H 120v/120V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
[ Lesser God  ] Lohrr 

There are 1 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[27 Druid           ] Lis  (Grey Elf)[Commoner]
[43 Spiritualist    ] Groth  (Dwarf)[Commoner]
[51 Shadowmage      ] Parthus - The Resistance (inv) (Gnome)[Knight]
[56 Thief           ] Nib - The Resistance (inv) (Gnome) (Frag Lord)[King]
[53 Swordsman       ] Noz - The Resistance (Minotaur)[Noble]
[40 Forest Druid    ] Branche  (Human)[Commoner]
[20 Conjurer        ] Ryyf  (Barbarian)[Commoner]
[35 Swordsman       ] Hondar  (Thri-Kreen)[Commoner]
[52 Spiritualist    ] Lurt - The Resistance (inv) (Grey Elf) (AFK)[Noble]

There are 9 mortal(s) on.

Total visible players: 10.
Total connections: 23.

Record number of connections this boot: 38.

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) hi'

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) lohr!!!'

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) lohrs a god haha'

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) theres hope for us yet.'

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) how are you??'

< 137h/137H 120v/120V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) i mean besides godly or whatever :P'

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >
A shopping commoner enters from below.
A young female dwarf enters from below.
A young male dwarf enters from below.

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) bleck'

< 137h/137H 120v/120V Pos: standing >
The taste of blood slowly fades from your body.

< 137h/137H 120v/120V Pos: standing >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) i cant bring myself to zone lately '

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) its summer and stuff'

< 137h/137H 120v/120V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) but im really glad to see you doin your thing. hopefully it works out. are you gonna keep the stat changes rukkus implemented?'

< 137h/137H 120v/120V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
[ Lesser God  ] Lohrr 

There are 1 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[27 Druid           ] Lis  (Grey Elf)[Commoner]
[51 Shadowmage      ] Parthus - The Resistance (inv) (Gnome)[Knight]
[53 Swordsman       ] Noz - The Resistance (Minotaur)[Noble]
[40 Forest Druid    ] Branche  (Human)[Commoner]
[20 Conjurer        ] Ryyf  (Barbarian)[Commoner]
[52 Spiritualist    ] Lurt - The Resistance (inv) (Grey Elf)[Noble]

There are 6 mortal(s) on.

Total visible players: 7.
Total connections: 21.

Record number of connections this boot: 38.

< 137h/137H 120v/120V Pos: standing >
A patrolling guard leaves down.

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) nod. '

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) have you immed before?'

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >
A shopping commoner leaves down.
A young female dwarf leaves down.
A young male dwarf leaves down.

< 137h/137H 120v/120V Pos: standing >
A patrolling guard enters from below.

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) lol '

< 137h/137H 120v/120V Pos: standing >
Autosaving...

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) lohr seems pretty laid back'

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) thank god. this place needs some stability'

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >
Lohrr bounces around you with excitement.

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) haha... if youre upright and mobile... its improvement'

< 137h/137H 120v/120V Pos: standing >
Reception Room
Obvious exits: -Down
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A dwarven guard wanders around the area, watching for trouble.
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.

< 137h/137H 120v/120V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
[ Lesser God  ] Lohrr 

There are 1 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[27 Druid           ] Lis  (Grey Elf)[Commoner]
[51 Shadowmage      ] Parthus - The Resistance (inv) (Gnome)[Knight]
[53 Swordsman       ] Noz - The Resistance (Minotaur)[Noble]
[41 Forest Druid    ] Branche  (Human)[Commoner]
[20 Conjurer        ] Ryyf  (Barbarian)[Commoner]
[52 Spiritualist    ] Lurt - The Resistance (inv) (Grey Elf)[Noble]

There are 6 mortal(s) on.

Total visible players: 7.
Total connections: 20.

Record number of connections this boot: 38.

< 137h/137H 120v/120V Pos: standing >
A patrolling guard leaves down.

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) did this just happen today?'

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) did you take this job at gunpoint?!? '

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) seems like something you wouldnt wanna bother with... all the bitching etc'

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) haha nono'

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) stay plz'

< 137h/137H 120v/120V Pos: standing >
A dwarven commoner enters from below.

< 137h/137H 120v/120V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 137h/137H 120v/120V Pos: standing >
Autosaving...

< 137h/137H 120v/120V Pos: standing >
A dwarven commoner leaves down.

< 137h/137H 120v/120V Pos: standing >
A patrolling guard enters from below.

< 137h/137H 120v/120V Pos: standing >
You don't have anyone to whom to reply!

< 137h/137H 120v/120V Pos: standing >
Your skin loses its barklike texture.

< 137h/137H 120v/120V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 137h/137H 120v/120V Pos: standing >
No-one by that name here...

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >
A patrolling guard leaves down.

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)".  You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >
Autosaving...

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) so uh.. hows everyone else?'

< 137h/137H 120v/120V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 137h/137H 120v/120V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >
Autosaving...

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) heh. swell. im swell'

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) summertime etc.'

< 137h/137H 120v/120V Pos: standing >
A dwarven commoner leaves down.

< 137h/137H 120v/120V Pos: standing >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 137h/137H 120v/120V Pos: standing >
A dwarven commoner enters from below.

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) my 5 year old niece came to stay for a week. shes been here an hr and skinned her knees'

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) im so 'mother of the year' material'

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) haha'

< 137h/137H 120v/120V Pos: standing >
A dwarven commoner leaves down.

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) she wrecked while WALKING a bike over from the park'

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >
You no longer feel safe from the living.

< 137h/137H 120v/120V Pos: standing >
Hint: Remember to use your skills! Type "skills" to see what special techniques you may be able to use.

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) cant wait to see how the pool goes'

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >
You tell your racewar '(ash phone) lol. she will be like the kid in the bubble'

< 137h/137H 120v/120V Pos: standing >
A large dog enters from below.

< 137h/137H 120v/120V Pos: standing >

< 137h/137H 120v/120V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 137h/137H 120v/120V Pos: standing >
Autosaving...

< 137h/137H 120v/120V Pos: standing >
An elite guard enters from below.

< 137h/137H 120v/120V Pos: standing >
A dwarven commoner enters from below.

< 137h/137H 120v/120V Pos: standing >
A large dog leaves down.

< 137h/137H 120v/120V Pos: standing >
A giraffe snaps into visibility.

< 137h/137H 120v/120V Pos: standing >
A giraffe completes her spell...
A giraffe utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's sting grazes you.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's feeble sting grazes you.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's feeble sting grazes you.

< 134h/137H 120v/120V Pos: standing >
< T: Lis TP: sta TC:few scratches E: insects sta EP: excellent >
 A giraffe starts casting an offensive spell.

< 134h/137H 120v/120V Pos: standing >
< T: Lis TP: sta TC:few scratches E: insects sta EP: excellent >
 A giraffe completes her spell...
A giraffe utters the words 'ghjiilla zuguaig'
A giraffe causes visions to dance before your eyes mesmerizing you!.
The world starts spinning, and your ears are ringing!

< 134h/137H 120v/120V Pos: standing >
A swarm of insects's feeble sting grazes you.
A swarm of insects's weak sting wounds you.
A swarm of insects's feeble sting grazes you.
A swarm of insects's feeble sting grazes you.
A swarm of insects's sting grazes you.
A swarm of insects's feeble sting grazes you.
A swarm of insects's feeble sting grazes you.
A swarm of insects's sting grazes you.
A swarm of insects's weak sting wounds you.

< 122h/137H 120v/120V Pos: standing >
< T: Lis TP: sta TC: small wounds E: insects sta EP: excellent >
 Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

< 122h/137H 120v/120V Pos: standing >
< T: Lis TP: sta TC: small wounds E: insects sta EP: excellent >
 You miss a swarm of insects.

< 122h/137H 120v/120V Pos: standing >
< T: Lis TP: sta TC: small wounds E: insects sta EP: excellent >
 The world stops spinning.

< 122h/137H 120v/120V Pos: standing >
< T: Lis TP: sta TC: small wounds E: insects sta EP: excellent >
 A swarm of insects's sting grazes you.
A swarm of insects's sting grazes you.
A swarm of insects's sting grazes you.
You dodge a swarm of insects's vicious attack.
A swarm of insects's feeble sting grazes you.
You dodge a swarm of insects's vicious attack.
You dodge a swarm of insects's vicious attack.
A swarm of insects's weak sting wounds you.
A swarm of insects's sting grazes you.
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!

< 115h/137H 120v/120V Pos: standing >
< T: Lis TP: sta TC: small wounds E: insects sta EP: excellent >
 An elite guard watches the area, making sure the battle does not get out of hand.

< 115h/137H 120v/120V Pos: standing >
< T: Lis TP: sta TC: small wounds E: insects sta EP: excellent >
 A giraffe starts casting an offensive spell.

< 115h/137H 120v/120V Pos: standing >
< T: Lis TP: sta TC: small wounds E: insects sta EP: excellent >
 You miss a swarm of insects.
A swarm of insects dodges your futile attack.

< 115h/137H 120v/120V Pos: standing >
< T: Lis TP: sta TC: small wounds E: insects sta EP: excellent >
 A giraffe completes her spell...
A giraffe utters the word 'pawwzf'
A giraffe creates a hammer out of thin air that smashes into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 5h/137H 120v/120V Pos: standing >
< T: Lis TP: sta TC: awful E: insects sta EP: excellent >
 A swarm of insects's sting strikes you.
You wish that your wounds would stop BLEEDING so much!
A swarm of insects's feeble sting strikes you.
You wish that your wounds would stop BLEEDING so much!
A swarm of insects's sting strikes you.
You wish that your wounds would stop BLEEDING so much!
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
A swarm of insects's weak sting seriously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A swarm of insects's weak sting seriously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You dodge a swarm of insects's vicious attack.

< -2h/137H 120v/120V Pos: standing >
< T: Lis TP: sta TC: bleeding, close to death E: insects sta EP: excellent >
 You tell your racewar '(ash phone) evil in kimo'
A giraffe starts casting an offensive spell.

< -2h/137H 120v/120V Pos: standing >
< T: Lis TP: sta TC: bleeding, close to death E: insects sta EP: excellent >
 A giraffe completes her spell...
A giraffe utters the word 'pawwzf'
A giraffe's massive hammer is the last thing you ever see.