The death of [50 Elaphidist] Nakryz The Resistance (Halfling)

in Wild Rapid

from the perspective of [51 Brigand] Atuocs -=<[ The Thunder ]>=- (Troll)

<worn as a badge>    a shimmering platinum badge [36%]             
<worn on horns>      a sunstone horn clasp [poor]
<worn on eyes>       the eyes of undead fire [superior] (magic) (glowing)
<worn in ear>        a lightning earring [modified]
<worn in ear>        a black pearl earring [modified]
<worn on face>       a blackened maw of a winter wolf (magic)
<worn in nose>       an unearthly steel nose ring from Tribal Oasis [34%]             
<worn around neck>   a necklace of dead frogs [modified] [61%]             
<worn around neck>   an unholy medallion of the serpent [47%]             
<worn on body>       the platemail of the great wraith Dranum [superior] (magic)
<worn about body>    a griffon feather cloak [superior] [87%]             
<worn on back>       a large leather backpack [64%]             
<worn on tail>       a transparent sheen of slime [23%]             
<worn about waist>   a sash of Tentro [66%]             
<worn on belt buckle>a ruby globe of majesty (magic)
<attached to belt>   a rugged adventurers satchel (magic) [63%]             
<worn on arms>       the pauldrons of the tide [superior] (glowing)
<worn around wrist>  a bracelet of purple mist [superior]
<worn around wrist>  a steel wire (magic) (glowing)
<worn on hands>      the gauntlets of the war giant Torg (magic) (humming) [51%]             
<worn on finger>     a finely crafted brass ring (magic)
<worn on finger>     a band of eldrich fire [superior] (magic) (glowing)
<primary weapon>     the legendary cutlass 'Sanguine Song' [superior] (magic) (glowing) (humming)
<secondary weapon>   an elvish sword of great antiquity (magic)
<worn on legs>       a pair of shadow leggings of precision (magic) [36%]             

You see nothing.

< 1052h/1101H 193v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Steep Grassy Mound
</map>
A Steep Grassy Mound
Obvious exits: -S -W

< 1052h/1101H 193v/196V Pos: standing >
You quickly scan the area.
You see nothing.

< 1052h/1101H 194v/196V Pos: standing >

<map>
Zone: Nax.
Room: Shallow Pool of Muck
</map>
Shallow Pool of Muck
Obvious exits: -E -S

< 1052h/1101H 194v/196V Pos: standing >
You quickly scan the area.
A baby crocodile who is close by to your south.

< 1052h/1101H 194v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Steep Grassy Mound
</map>
A Steep Grassy Mound
Obvious exits: -S -W

< 1053h/1101H 194v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Clearing within the Swamp
</map>
A Muddy Clearing within the Swamp
Obvious exits: -N -U

< 1053h/1101H 193v/196V Pos: standing >

<map>
Zone: Nax.
Room: In the Heart of a Swamp
</map>
In the Heart of a Swamp
Obvious exits: -S -D

< 1053h/1101H 193v/196V Pos: standing >

<map>
Zone: Nax.
Room: Muddy Trail in a Swamp
</map>
Muddy Trail in a Swamp
Obvious exits: -N -S

< 1053h/1101H 192v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
A small snake swims in the swamp.
Zyr enters from the east.

< 1053h/1101H 191v/196V Pos: standing >

<map>
Zone: Nax.
Room: In the Muck
</map>
In the Muck
Obvious exits: -N -S -W

< 1053h/1101H 190v/196V Pos: standing >

<map>
Zone: Nax.
Room: Inside a Patch of Tall Reeds
</map>

<map>
Zone: Nax.
Room: Inside a Patch of Tall Reeds
</map>
Inside a Patch of Tall Reeds
Obvious exits: -N
A carnivorous plant opens its jaws.(Red Aura)

< 1053h/1101H 190v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 1053h/1101H 190v/196V Pos: standing >

< 1053h/1101H 191v/196V Pos: standing >
Zyr enters from the north.

< 1053h/1101H 191v/196V Pos: standing >
Zyr avoids being bashed by a carnivorous plant, who loses its balance and falls.

<map>
Zone: Nax.
Room: In the Muck
</map>
In the Muck
Obvious exits: -N -S -W

< 1053h/1101H 191v/196V Pos: standing >
You quickly scan the area.
A small snake who is close by to your north.
Zyr who is close by to your south.
A carnivorous plant who is close by to your south.
A small snake who is close by to your west.

< 1054h/1101H 192v/196V Pos: standing >
The sun starts to set in the south.
Zyr enters from the south.

< 1054h/1101H 193v/196V Pos: standing >
Zyr attempts to flee.
Zyr leaves west.

< 1054h/1101H 193v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>
A Muddy Trail through the Swamp
Obvious exits: -N -E -S

< 1054h/1101H 193v/196V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S

< 1054h/1101H 194v/196V Pos: standing >

<map>
Zone: Nax.
Room: An Old Trail
</map>

<map>
Zone: Nax.
Room: An Old Trail
</map>
An Old Trail
Obvious exits: -E -W
A small snake swims in the swamp.

< 1054h/1101H 194v/196V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.
A bulky minotaur guard who is rather far off to your east.

< 1054h/1101H 194v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -E -W

< 1054h/1101H 194v/196V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
A bulky minotaur guard who is a brief walk away to your east.
A small snake who is close by to your west.

< 1055h/1101H 194v/196V Pos: standing >

<map>
Zone: Nax.
Room: Before a Wooden Bridge
</map>
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 1055h/1101H 194v/196V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A small snake who is not far off to your west.

< 1055h/1101H 195v/196V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 1055h/1101H 196v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -E -W

< 1055h/1101H 195v/196V Pos: standing >

<map>
Zone: Nax.
Room: An Old Trail
</map>
An Old Trail
Obvious exits: -E -W

< 1056h/1101H 194v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
A small snake swims in the swamp.

< 1056h/1101H 193v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 1056h/1101H 193v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 1056h/1101H 193v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 1056h/1101H 193v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 1056h/1101H 194v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 1056h/1101H 194v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 1056h/1101H 194v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 1056h/1101H 194v/196V Pos: standing >

<map>
Zone: Nax.
Room: In the Muck
</map>
In the Muck
Obvious exits: -N -S -W

< 1056h/1101H 194v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail
</map>

<map>
Zone: Nax.
Room: A Muddy Trail
</map>
A Muddy Trail
Obvious exits: -E -W
A small snake swims in the swamp.

< 1056h/1101H 193v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W

< 1056h/1101H 192v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1056h/1101H 192v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E

< 1056h/1101H 191v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 1056h/1101H 191v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 1056h/1101H 192v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 1056h/1101H 192v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 1056h/1101H 192v/196V Pos: standing >
Pardon?

< 1056h/1101H 192v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S

< 1057h/1101H 192v/196V Pos: standing >

< 1057h/1101H 192v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 1057h/1101H 193v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -S -W

< 1057h/1101H 193v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1057h/1101H 193v/196V Pos: standing >

<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W

< 1057h/1101H 192v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1057h/1101H 191v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S# -W

< 1057h/1101H 190v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1057h/1101H 190v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Turning
</map>

<map>
Zone: Nax.
Room: A Turning
</map>
A Turning
Obvious exits: -N -E -W#
A Halfling (small) - The Resistance stands in mid-air here.(Gold Aura)

< 1057h/1101H 189v/196V Pos: standing >
A Halfling leaves east.

<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W

< 1057h/1101H 188v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Turning
</map>
A Turning
Obvious exits: -N -E -W#

< 1058h/1101H 188v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1058h/1101H 189v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S# -W

< 1058h/1101H 188v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1058h/1101H 187v/196V Pos: standing >

<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W

< 1058h/1101H 186v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1058h/1101H 186v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -S -W

< 1058h/1101H 186v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 1058h/1101H 186v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S
A Halfling (small) - The Resistance stands in mid-air here.(Gold Aura)

< 1058h/1101H 186v/196V Pos: standing >
A Halfling leaves south.
You quickly scan the area.
A Halfling who is close by to your south.

< 1059h/1101H 187v/196V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 1059h/1101H 187v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E
A Halfling (small) - The Resistance stands in mid-air here.(Gold Aura)

< 1059h/1101H 187v/196V Pos: standing >
A Halfling leaves east.

< 1059h/1101H 188v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
A Halfling (small) - The Resistance stands in mid-air here.(Gold Aura)

< 1059h/1101H 187v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W

< 1059h/1101H 186v/196V Pos: standing >
A Halfling enters from the west.

<map>
Zone: Nax.
Room: A Muddy Trail
</map>

<map>
Zone: Nax.
Room: A Muddy Trail
</map>
A Muddy Trail
Obvious exits: -E -W
A small snake swims in the swamp.

< 1059h/1101H 185v/196V Pos: standing >
A Halfling enters from the west.

<map>
Zone: Nax.
Room: In the Muck
</map>
In the Muck
Obvious exits: -N -S -W

< 1059h/1101H 185v/196V Pos: standing >
A Halfling enters from the west.
Alas, you cannot go that way. . . .

< 1059h/1101H 185v/196V Pos: standing >

< 1059h/1101H 186v/196V Pos: standing >
Alas, you cannot go that way. . . .

< 1059h/1101H 186v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
A small snake swims in the swamp.

< 1060h/1101H 186v/196V Pos: standing >

< 1060h/1101H 186v/196V Pos: standing >

< 1060h/1101H 186v/196V Pos: standing >
A Halfling enters from the south.

< 1060h/1101H 187v/196V Pos: standing >
A Halfling leaves east.

< 1060h/1101H 187v/196V Pos: standing >
A small snake leaves south.

< 1060h/1101H 187v/196V Pos: standing >

<map>
Zone: Nax.
Room: An Old Trail
</map>
An Old Trail
Obvious exits: -E -W

< 1060h/1101H 187v/196V Pos: standing >

< 1060h/1101H 188v/196V Pos: standing >

<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -E -W

< 1060h/1101H 188v/196V Pos: standing >

<map>
Zone: Nax.
Room: Before a Wooden Bridge
</map>
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 1060h/1101H 188v/196V Pos: standing >

<map>
Zone: Nax.
Room: Above a River on a Rope Bridge
</map>
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 1061h/1101H 188v/196V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your east.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.
A bulky minotaur guard who is close by to your east.

< 1061h/1101H 189v/196V Pos: standing >

<map>
Zone: Nax.
Room: Wild Rapid
</map>
Wild Rapid
Obvious exits: -N -S -U

< 1061h/1101H 188v/196V Pos: standing >

< 1061h/1101H 191v/196V Pos: standing >
A Halfling floats in from above.

< 1062h/1101H 191v/196V Pos: standing >

< 1062h/1101H 193v/196V Pos: standing >
[Damage: 18 ] Your kick hits a Halfling right in the stomach, rendering him breathless.

< 1062h/1101H 194v/196V Pos: standing >
< T: Atuocs TP: sta TC:few scratches E: A Halfling sta EP:  nasty wounds >
 -=[A Halfling's weak punch grazes you.]=-
-=[A Halfling's feeble punch grazes you.]=-
-=[A Halfling's feeble punch grazes you.]=-
As a Halfling strikes you, the power of your ancestors fill you with RAGE!
-=[A Halfling's feeble punch grazes you.]=-
-=[A Halfling's punch grazes you.]=-

< 1055h/1101H 194v/196V Pos: standing >
< T: Atuocs TP: sta TC:few scratches E: A Halfling sta EP:  nasty wounds >
 -=[A Halfling's feeble punch grazes you.]=-
-=[A Halfling's punch grazes you.]=-
-=[A Halfling's feeble punch grazes you.]=-
-=[A Halfling's punch grazes you.]=-
-=[A Halfling's weak punch grazes you.]=-

< 1046h/1101H 194v/196V Pos: standing >
< T: Atuocs TP: sta TC:few scratches E: A Halfling sta EP:  nasty wounds >
 [Damage: 10 ] -=[Your fine slash strikes a Halfling.]=-
[Damage: 17 ] -=[Your impressive slash strikes a Halfling hard.]=-
[Damage: 15 ] -=[Your impressive slash strikes a Halfling hard.]=-
[Damage: 22 ] -=[Your impressive slash seriously wounds a Halfling.]=-
You glare at a Halfling, and begin to generate a wretched sound of death!
[Damage: 76 ] A Halfling screams as he is hit by your ghastly wave of sound!
[Damage: 12 ] -=[Your impressive slash enshrouds a Halfling in a mist of blood.]=-
As you strike a Halfling, the power of your ancestors fill you with RAGE!

< 1046h/1101H 194v/196V Pos: standing >
< T: Atuocs TP: sta TC:few scratches E: A Halfling sta EP:  awful >
 
< 1046h/1101H 194v/196V Pos: standing >
< T: Atuocs TP: sta TC:few scratches E: A Halfling sta EP:  awful >
 -=[A Halfling's feeble punch grazes you.]=-
-=[A Halfling's punch grazes you.]=-
-=[A Halfling's weak punch grazes you.]=-
-=[A Halfling's punch grazes you.]=-
-=[A Halfling's weak punch grazes you.]=-
-=[A Halfling's weak punch grazes you.]=-

< 1033h/1101H 194v/196V Pos: standing >
< T: Atuocs TP: sta TC:few scratches E: A Halfling sta EP:  awful >
 A Halfling arches around your blow, and deals a brutal counterattack to YOU!
-=[A Halfling's weak punch grazes you.]=-
[Damage: 10 ] -=[Your fine slash enshrouds a Halfling in a mist of blood.]=-
[Damage: 10 ] -=[Your fine slash causes a Halfling to grimace in pain.]=-
A Halfling gracefully whirls around your attack.
[Damage: 17 ] You beautifully slash a Halfling into two parts - both dead.
A Halfling's armplates of armageddon [poor] was completely destroyed by the massive blow!
A Halfling's masterly-crafted cured leather leggings from the Forest City of Aravne was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!