The death of [1 Monk] Nibafk (Human)

in Outside the Eastern City Gates

from the perspective of [1 Monk] Nibafk (Human)



< 23h/23H 119v/119V Pos: standing >
You have not yet earned the right to use that ability.

< 23h/23H 119v/119V Pos: standing >
You do not seem to have the 'suit'.

< 23h/23H 119v/119V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 23h/23H 118v/119V Pos: standing >
The door seems to be closed.

< 23h/23H 118v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 23h/23H 118v/119V Pos: standing >
Ok.

< 23h/23H 119v/119V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 23h/23H 118v/119V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West

< 23h/23H 117v/119V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 23h/23H 116v/119V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.

< 23h/23H 115v/119V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.

< 23h/23H 114v/119V Pos: standing >
A human merchant enters from the north.
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.

< 23h/23H 113v/119V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 23h/23H 113v/119V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 23h/23H 112v/119V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 23h/23H 112v/119V Pos: standing >
Ok.

< 23h/23H 115v/119V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
An unnatural darkness fills this area.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
[4] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
An ancient spirit hovers here, looking restless. (minion) 
A Minotaur (huge) WhirlWind The Empire stands in mid-air here.
A Kobold (small) Legionnaire of The Empire stands in mid-air here.
A Kobold (small) Legionnaire of The Empire stands in mid-air here.
A Kobold (small) Legionnaire of The Empire stands in mid-air here.
An Ogre (small) Magister Equitum of The Empire stands in mid-air here, fighting a tharnadian illusionist.
A Troll (huge) Magister Militum of The Empire stands in mid-air here.
A Thri-Kreen (medium) Legionnaire of The Empire stands in mid-air here.
An Ogre (huge) Legionnaire of The Empire stands in mid-air here.
A Minotaur (huge) Sound of -=<[ The Thunder ]>=- stands in mid-air here.
A Githyanki (large) Legionnaire of The Empire stands in mid-air here.
A swarm of insects flies through the air.
A Kobold (small) Legionnaire of The Empire stands in mid-air here, fighting an elite guard.
An Ogre (huge) Magister Equitum of The Empire stands in mid-air here.
An Orc (medium) Legionnaire of The Empire stands in mid-air here.
An Ogre (huge) Legionnaire of The Empire stands in mid-air here.
A Goblin (small) Legionnaire of The Empire stands in mid-air here.
A Troll (large) Legionnaire of The Empire stands in mid-air here.
A Duergar (medium) Magister Militum of The Empire stands in mid-air here.
A tharnadian illusionist stands in mid-air here, fighting an Ogre. (casting) 
An elite guard stands in mid-air here, fighting a Kobold.
A Troll suddenly looks a bit dumb, and madly slams _YOU_!
OUCH!  That really did HURT!
The world starts spinning, and your ears are ringing!
An Ogre starts casting an offensive spell.

< 20h/23H 114v/119V Pos: on your ass >
A spirit of an ancient dwarven battlerager disappears as quickly as it came, fading into the thin air!
A spirit of an ancient dwarven battlerager stops following a Duergar.
A Minotaur suddenly attacks an elite guard!
A Minotaur's crush wounds an elite guard.
The chilling ice surrounding a Minotaur's jewel of the Spider Queen [modified] slices into an elite guard's flesh!

< 20h/23H 114v/119V Pos: on your ass >
An elite guard blocks a Kobold's lunge at him.
An elite guard parries a Kobold's lunge at him.

< 20h/23H 114v/119V Pos: on your ass >
An Ogre completes his spell...
An Ogre utters the word 'pawwzf'
An Ogre creates a hammer out of thin air that smashes into a tharnadian illusionist, bits of flesh and bone fly everywhere!

< 20h/23H 114v/119V Pos: on your ass >
An elite guard's slash strikes a Kobold very hard.
An elite guard's slash strikes a Kobold.
An elite guard's powerful slash strikes a Kobold very hard.

< 20h/23H 114v/119V Pos: on your ass >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
A tharnadian illusionist creates a hammer out of thin air that smashes into an Ogre, bits of flesh and bone fly everywhere!
An Ogre's glowing sleeves made of devil skin [modified] was damaged from the massive blow!

< 20h/23H 114v/119V Pos: on your ass >
A Troll sings a song so well you feel your pain and suffering ebbing away.
A Troll suddenly attacks an elite guard!
A Troll misses an elite guard.

< 20h/23H 114v/119V Pos: on your ass >
Your upper body is disconnected from your legs as a Troll slashes you.