<worn on eyes> the eyes of hate (humming) [83%]
<worn in ear> a darkstone earring in the shape of bat [superior]
<worn in ear> an obsidian earring [modified] [78%]
<worn on face> a white hot mask of living flame (glowing)
<worn in nose> a brass nose ring [82%]
<worn around neck> the necklace of Will Force
<worn around neck> a collar of razor-sharp mithril blades [modified] (glowing)
<worn on body> a suit of black ringmail bearing the symbol of Alatorin [76%]
<worn as quiver> the quiver of holding
<worn about waist> the sacred braid of Lady Sklera (glowing) [86%]
<worn on belt buckle>a blood dagger of Tezcatlipoca [63%]
<attached to belt> a green linen bag (glowing)
<attached to belt> a green linen bag (glowing) [83%]
<worn on arms> some misty yellow arm plates [superior]
<worn around wrist> a thick adamantium bracelet [superior] (illuminating)
<worn around wrist> a pitch-black bracelet [poor]
<worn on hands> a pair of skeletal gauntlets [poor] [74%]
<worn on finger> a ring of constitution [modified]
<worn on finger> the ring of the apprentice [63%]
<primary weapon> the barb of an ancient green wyrm (glowing)
<secondary weapon> the mighty scepter of the Valhalla (glowing) (illuminating)
<worn on legs> some misty green leg plates [superior]
< 1092h/1092H 171v/171V Pos: standing >
< 1092h/1092H 171v/171V Pos: standing >
Experience till level: -683557983
< 1092h/1092H 171v/171V Pos: standing >
Experience till level: -683557983
< 1092h/1092H 171v/171V Pos: standing >
Obvious exits:
North- The Forest of Chaos
South- Shadowfall Village
< 1092h/1092H 171v/171V Pos: standing >
You are already standing.
< 1092h/1092H 171v/171V Pos: standing >
You quickly scan the area.
A diseased wolfen who is not far off to your north.
A wolfen city guard who is a brief walk away to your south.
A wolfen city guard who is rather far off to your south.
An air elemental who is rather far off to your south.
An earth elemental who is rather far off to your south.
A wolfen child who is in the distance to your south.
< 1092h/1092H 171v/171V Pos: standing >
You are using:
<worn as a badge> a ball of crackling energy [superior] (glowing)
<worn on horns> a flaming dragonscale horn [74%]
<worn on eyes> the eyes of hate (humming) [83%]
<worn in ear> a darkstone earring in the shape of bat [superior]
<worn in ear> an obsidian earring [modified] [78%]
<worn on face> a white hot mask of living flame (glowing)
<worn in nose> a brass nose ring [82%]
<worn around neck> the necklace of Will Force
<worn around neck> a collar of razor-sharp mithril blades [modified] (glowing)
<worn on body> a suit of black ringmail bearing the symbol of Alatorin [76%]
<worn about body> the wings of the shadow dragon [superior] (glowing) [77%]
<worn on tail> a small brass bell dangling on a golden chain [modified] [84%]
<worn as quiver> the quiver of holding
<worn about waist> the sacred braid of Lady Sklera (glowing) [86%]
<worn on belt buckle>a blood dagger of Tezcatlipoca [63%]
<attached to belt> a green linen bag (glowing)
<attached to belt> a green linen bag (glowing) [83%]
<worn on arms> some misty yellow arm plates [superior]
<worn around wrist> a thick adamantium bracelet [superior] (illuminating)
<worn around wrist> a pitch-black bracelet [poor]
<worn on hands> a pair of skeletal gauntlets [poor] [74%]
<worn on finger> a ring of constitution [modified]
<worn on finger> the ring of the apprentice [63%]
<primary weapon> the barb of an ancient green wyrm (glowing)
<secondary weapon> the mighty scepter of the Valhalla (glowing) (illuminating)
<worn on legs> some misty green leg plates [superior]
< 1092h/1092H 171v/171V Pos: standing >
You quickly scan the area.
A wolfen city guard who is a brief walk away to your south.
A wolfen city guard who is rather far off to your south.
An air elemental who is rather far off to your south.
An earth elemental who is rather far off to your south.
An earth elemental who is rather far off to your south.
A wolfen noble who is rather far off to your south.
A wolfen child who is in the distance to your south.
< 1092h/1092H 171v/171V Pos: standing >
Shadowfall Village
This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play. Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -South
< 1092h/1092H 170v/171V Pos: standing >
It is 7am, on the Day of the Storm
The 8th Day of the Month of GreatWind, Year 1702.
Time elapsed since boot-up: 17:18:59
Current time is: Wed Jun 11 17:19:28 2014 (GMT)
< 1092h/1092H 170v/171V Pos: standing >
Shadowfall Village
This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play. Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
< 1092h/1092H 169v/171V Pos: standing >
Obvious exits:
North- Shadowfall Village
East- Shadowfall Village
South- Shadowfall Village
West- Shadowfall Village
< 1092h/1092H 169v/171V Pos: standing >
Shadowfall Village
This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play. Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
A happy wolfen cub frolics here.
A happy wolfen cub frolics here.
< 1092h/1092H 169v/171V Pos: standing >
A wolfen child leaves east.
< 1092h/1092H 171v/171V Pos: standing >
A wolfen child enters from the east.
< 1092h/1092H 171v/171V Pos: standing >
A wolfen child leaves south.
< 1092h/1092H 171v/171V Pos: standing >
A wolfen child leaves west.
< 1092h/1092H 171v/171V Pos: standing >
A wolfen city guard enters from the south.
< 1092h/1092H 171v/171V Pos: standing >
A wolfen city guard leaves west.
< 1092h/1092H 171v/171V Pos: standing >
< 1092h/1092H 171v/171V Pos: standing >
A wolfen child enters from the south.
< 1092h/1092H 171v/171V Pos: standing >
< 1092h/1092H 171v/171V Pos: standing >
A wolfen child leaves south.
< 1092h/1092H 171v/171V Pos: standing >
A wolfen child enters from the south.
< 1092h/1092H 171v/171V Pos: standing >
A wolfen child leaves east.
< 1092h/1092H 171v/171V Pos: standing >
Pardon?
< 1092h/1092H 171v/171V Pos: standing >
You are already standing.
< 1092h/1092H 171v/171V Pos: standing >
< 1092h/1092H 171v/171V Pos: standing >
< 1092h/1092H 171v/171V Pos: standing >
< 1092h/1092H 171v/171V Pos: standing >
A wolfen city guard enters from the west.
< 1092h/1092H 171v/171V Pos: standing >
You are already standing.
< 1092h/1092H 171v/171V Pos: standing >
Shadowfall Village
This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play. Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
A pensive female wolfen guard stands here, watching the crowd.
A wolfen commoner stands here, nervously looking about him.
< 1092h/1092H 170v/171V Pos: standing >
Obvious exits:
North- Shadowfall Village
East- Shadowfall Village
South- Shadowfall Village
West- Shadowfall Village
< 1092h/1092H 170v/171V Pos: standing >
Shadowfall Village
This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play. Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -South -West
A wolfen commoner stands here, nervously looking about him.
An oppulent-looking wolfen merchant stands here.
An oppulent-looking wolfen merchant stands here.
< 1092h/1092H 169v/171V Pos: standing >
Obvious exits:
South- Shadowfall Village
West- Shadowfall Village
< 1092h/1092H 169v/171V Pos: standing >
A wolfen commoner enters from the west.
Shadowfall Village
This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play. Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
< 1092h/1092H 169v/171V Pos: standing >
You quickly scan the area.
A wolfen commoner who is close by to your north.
A wolfen commoner who is close by to your north.
A wolfen merchant who is close by to your north.
A wolfen merchant who is close by to your north.
A wolfen child who is close by to your east.
A wolfen child who is close by to your south.
A water elemental who is not far off to your south.
An earth elemental who is not far off to your south.
A wolfen noble who is not far off to your south.
A wolfen child who is a brief walk away to your south.
An earth elemental who is a brief walk away to your west.
An earth elemental who is a brief walk away to your west.
A wolfen noble who is a brief walk away to your west.
A wolfen commoner who is rather far off to your west.
A wolfen commoner who is rather far off to your west.
A wolfen city guard who is in the distance to your west.
A wolfen commoner who is in the distance to your west.
< 1092h/1092H 170v/171V Pos: standing >
A Common Dwelling
A modest log home of an average Kimber citizen. The walls are coated with
some rubber-like substance that gives of a slightly obnonxious smell, but
appears to make the house draft free and watertight. A stone fireplace is
set in one wall, giving off a warm radiance. It seems very cozy.
Obvious exits: -West
A happy wolfen cub frolics here.
< 1092h/1092H 170v/171V Pos: standing >
You quickly scan the area.
An air elemental who is rather far off to your west.
An earth elemental who is rather far off to your west.
An earth elemental who is rather far off to your west.
A wolfen noble who is rather far off to your west.
A wolfen commoner who is in the distance to your west.
A wolfen commoner who is in the distance to your west.
< 1092h/1092H 170v/171V Pos: standing >
Shadowfall Village
This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play. Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
< 1092h/1092H 169v/171V Pos: standing >
You quickly scan the area.
A wolfen commoner who is close by to your north.
A wolfen commoner who is close by to your north.
A wolfen merchant who is close by to your north.
A wolfen merchant who is close by to your north.
A wolfen child who is close by to your east.
A wolfen child who is close by to your south.
An earth elemental who is not far off to your south.
An air elemental who is not far off to your south.
A wolfen noble who is not far off to your south.
A wolfen commoner who is a brief walk away to your south.
A wolfen child who is a brief walk away to your south.
A wolfen commoner who is rather far off to your south.
An earth elemental who is a brief walk away to your west.
An earth elemental who is a brief walk away to your west.
A wolfen noble who is a brief walk away to your west.
A wolfen commoner who is rather far off to your west.
A wolfen commoner who is rather far off to your west.
< 1092h/1092H 169v/171V Pos: standing >
Shadowfall Village
This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play. Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
< 1092h/1092H 170v/171V Pos: standing >
You quickly scan the area.
A wolfen city guard who is close by to your north.
A wolfen child who is not far off to your east.
An air elemental who is not far off to your west.
An earth elemental who is not far off to your west.
An earth elemental who is not far off to your west.
A wolfen noble who is not far off to your west.
A wolfen commoner who is a brief walk away to your west.
A wolfen commoner who is a brief walk away to your west.
A wolfen commoner who is rather far off to your west.
A wolfen merchant who is in the distance to your west.
Vost, the Captain of the Guard who is in the distance to your west.
< 1092h/1092H 170v/171V Pos: standing >
< 1092h/1092H 170v/171V Pos: standing >
< 1092h/1092H 170v/171V Pos: standing >
< 1092h/1092H 170v/171V Pos: standing >
Shadowfall Village
Obvious exits: -North -East -South -West
< 1092h/1092H 170v/171V Pos: standing >
< 1092h/1092H 170v/171V Pos: standing >
Riiight, you'd get run over by a cart, or knifed in your sleep! Go to an Inn!
< 1092h/1092H 170v/171V Pos: standing >
Shadowfall Village
This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play. Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
< 1092h/1092H 169v/171V Pos: standing >
Shadowfall Village
This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play. Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
< 1092h/1092H 168v/171V Pos: standing >
Shadowfall Village
This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play. Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
< 1092h/1092H 167v/171V Pos: standing >
Shadowfall Village
This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play. Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
A pensive female wolfen guard stands here, watching the crowd.
< 1092h/1092H 166v/171V Pos: standing >
Shadowfall Village
This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play. Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -West
< 1092h/1092H 165v/171V Pos: standing >
Alas, you cannot go that way. . . .
< 1092h/1092H 166v/171V Pos: standing >
Alas, you cannot go that way. . . .
< 1092h/1092H 166v/171V Pos: standing >
Alas, you cannot go that way. . . .
< 1092h/1092H 166v/171V Pos: standing >
Alas, you cannot go that way. . . .
< 1092h/1092H 166v/171V Pos: standing >
Pardon?
< 1092h/1092H 167v/171V Pos: standing >
Shadowfall Village
This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play. Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
A happy wolfen cub frolics here.
< 1092h/1092H 166v/171V Pos: standing >
< 1092h/1092H 167v/171V Pos: standing >
The Entrance to Shadowfall
A small farming village of Shadowfall lies directly to the north.
Populated by members of the Kimber Tribe of wolfen, it is a quiet farming
community, primarily agriculture based. Normal activity seems to be
distrupted, however, as most of the population now resides inside the city
proper, under the nervous eyes of the city guard. The sparks and flashes of
lightning can be seen emanating from beyond the northern city walls.
Obvious exits: -North -South
< 1092h/1092H 166v/171V Pos: standing >
Estidan Road
Travel along this road is quite easy. The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon. The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons. Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.
Obvious exits: -North -South
< 1092h/1092H 166v/171V Pos: standing >
Estidan Road
Travel along this road is quite easy. The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon. The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons. Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.
Obvious exits: -North -South
< 1092h/1092H 164v/171V Pos: standing >
Estidan Road
Travel along this road is quite easy. The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon. The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons. Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.
Obvious exits: -North -South
< 1092h/1092H 162v/171V Pos: standing >
Estidan Road
Travel along this road is quite easy. The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon. The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons. Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky. Off to either side of the road, a large campsite can be
seen.
Obvious exits: -North -East -South -West
< 1092h/1092H 160v/171V Pos: standing >
Estidan Road
Travel along this road is quite easy. The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon. The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons. Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky. Off to either side of the road, a large campsite can be
seen.
Obvious exits: -North -East -South -West
< 1092h/1092H 159v/171V Pos: standing >
Estidan Road
Travel along this road is quite easy. The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon. The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons. Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.
Obvious exits: -North -South
< 1092h/1092H 157v/171V Pos: standing >
The Great Shadowfall-Estidan Road Intersection
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -North -East -West
< 1092h/1092H 155v/171V Pos: standing >
Alas, you cannot go that way. . . .
< 1092h/1092H 156v/171V Pos: standing >
Alas, you cannot go that way. . . .
< 1092h/1092H 156v/171V Pos: standing >
Alas, you cannot go that way. . . .
< 1092h/1092H 156v/171V Pos: standing >
The Great Shadowfall Road
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -East -South -West
< 1092h/1092H 156v/171V Pos: standing >
A Circle of Power
A circle of stones surrounds a shifting rift in space-time, hovering here.
No living thing can be detected here, no rustle in the grass, not even the
wind can be felt. A sense of timelessness pervades the area, giving all who
enter a feeling of uneasy peace.
Obvious exits: -North
An amorphic rift in space-time hovers over an intricate power circle, here. (glowing)
< 1092h/1092H 154v/171V Pos: standing >
A Collapsed Tunnel
The tunnel opens up into a concave room. Rotted tapestries hang from the
walls, depicting scenes of battle between humaniods and large upright wolves.
A circle of magic has been drawn into the center of the room, and hovering
slightly off the ground, a shifting rift in space-time can be seen.
This area seems to be exceptionally narrow!
Obvious exits: -North
An amorphic rift in space-time hovers over an intricate power circle, here. (glowing)
< 1092h/1092H 157v/171V Pos: standing >
It's a little too cramped to camp in here.
< 1092h/1092H 157v/171V Pos: standing >
Outside already... go find em.
< 1092h/1092H 160v/171V Pos: standing >
A Collapsed Tunnel
This old, abandoned tunnel appears to have caved in at some distant time
in the past. Great slabs of rock are jutting out from the floor, making it
difficult to move. A thick layer of dust has combined with moisture to form
a kind of mortar between the boulders, blocking any attempt to move them. A
recent tremor, however, has cracked part of the mortar, and a soft light can
be seen shining through it.
This area seems to be exceptionally narrow!
Obvious exits: -South
< 1092h/1092H 160v/171V Pos: standing >
Alas, you cannot go that way. . . .
< 1092h/1092H 160v/171V Pos: standing >
< 1092h/1092H 162v/171V Pos: standing >
A Collapsed Tunnel
This old, abandoned tunnel appears to have caved in at some distant time
in the past. Great slabs of rock are jutting out from the floor, making it
difficult to move. A thick layer of dust has combined with moisture to form
a kind of mortar between the boulders, blocking any attempt to move them. A
recent tremor, however, has cracked part of the mortar.
This area seems to be exceptionally narrow!
Obvious exits: -North
< 1092h/1092H 161v/171V Pos: standing >
It's a little too cramped to camp in here.
< 1092h/1092H 164v/171V Pos: standing >
< 1092h/1092H 164v/171V Pos: standing >
MMMMMM^^^..
MMMMMM.....
MMMMMMM.^^.
MMMMMMM.^..
^MMMMMM@^^.
MMMMMMM^^...
MMMMMMMM^^..
MMMMMMMM^.
MMMMMMM^..
Barren Grasslands Surrounding a Swamp
Obvious exits: -North -East -South -West
< 1092h/1092H 164v/171V Pos: standing >
You start setting up camp...
< 1092h/1092H 165v/171V Pos: standing >
You quickly scan the area.
A swamp troll who is rather far off to your north.
< 1092h/1092H 167v/171V Pos: standing >
Autosaving...
< 1092h/1092H 171v/171V Pos: standing >
< 1092h/1092H 171v/171V Pos: standing >
A Grey Elf sneaks in from the north.
< 1092h/1092H 171v/171V Pos: standing >
< 1092h/1092H 171v/171V Pos: standing >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 1092h/1092H 171v/171V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at you.
Your soul is engulfed by unbearable pain as a Grey Elf finishes incanting his spell.
OUCH! That really did HURT!
[Damage: 1 ] Your feeble pierce grazes a Grey Elf.
A Grey Elf dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 3 ] Your weak pierce grazes a Grey Elf.
< 974h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: small wounds E: A Grey Elf sta EP: few scratches >
You dodge a Grey Elf's vicious attack.
You dodge a Grey Elf's vicious attack.
A Grey Elf snaps into visibility.
< 974h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: small wounds E: A Grey Elf sta EP: few scratches >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 974h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: small wounds E: A Grey Elf sta EP: few scratches >
A Grey Elf dodges your futile attack.
[Damage: 1 ] Your feeble crush grazes a Grey Elf.
A Grey Elf dodges your futile attack.
< 974h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: small wounds E: A Grey Elf sta EP: few scratches >
A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at you.
Your soul is engulfed by unbearable pain as a Grey Elf finishes incanting his spell.
OUCH! That really did HURT!
< 859h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: small wounds E: A Grey Elf sta EP: few scratches >
You parry a Grey Elf's lunge at you.
With superb grace and ease, you intercept a Grey Elf's attack with mighty scepter of the Valhalla and counter-attack!
A Grey Elf snaps into visibility.
[Damage: 1 ] Your feeble pierce grazes a Grey Elf.
The barb of an ancient green wyrm slices through the air with incredible ease!
You miss a Grey Elf.
< 859h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: small wounds E: A Grey Elf sta EP: few scratches >
A Grey Elf starts casting an offensive spell.
< 859h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: small wounds E: A Grey Elf sta EP: few scratches >
A Grey Elf snaps into visibility.
So much for that camping effort.
< 859h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: small wounds E: A Grey Elf sta EP: few scratches >
A Grey Elf snaps into visibility.
A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at you.
Your soul is engulfed by unbearable pain as a Grey Elf finishes incanting his spell.
OUCH! That really did HURT!
< 742h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: few wounds E: A Grey Elf sta EP: few scratches >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 742h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: few wounds E: A Grey Elf sta EP: few scratches >
[Damage: 1 ] Your feeble pierce grazes a Grey Elf.
Your ancient green wyrm barb digs deep into the flesh of a Grey Elf.
a Grey Elf SCREAMS in agony as the poison begins to take effect.
A Grey Elf snaps into visibility.
[Damage: 1 ] Your feeble crush grazes a Grey Elf.
Your attack glances off of a Grey Elf's stone hide!
[Damage: 1 ] Your feeble pierce grazes a Grey Elf.
< 742h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: few wounds E: A Grey Elf sta EP: few scratches >
A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at you.
Your soul is engulfed by unbearable pain as a Grey Elf finishes incanting his spell.
OUCH! That really did HURT!
< 622h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: few wounds E: A Grey Elf sta EP: few scratches >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 622h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: few wounds E: A Grey Elf sta EP: few scratches >
A Grey Elf's skin seems to turn to stone.
< 622h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: few wounds E: A Grey Elf sta EP: few scratches >
A Grey Elf snaps into visibility.
A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at you.
Your soul is engulfed by unbearable pain as a Grey Elf finishes incanting his spell.
OUCH! That really did HURT!
< 506h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
< 506h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
With superb grace and ease, you intercept a Grey Elf's attack with mighty scepter of the Valhalla and counter-attack!
A Grey Elf snaps into visibility.
[Damage: 1 ] Your pierce grazes a Grey Elf.
The barb of an ancient green wyrm slices through the air with incredible ease!
[Damage: 1 ] Your feeble pierce grazes a Grey Elf.
You parry a Grey Elf's lunge at you.
< 506h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
A Grey Elf starts casting an offensive spell.
< 506h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
[Damage: 1 ] Your feeble pierce grazes a Grey Elf.
A Grey Elf dodges your futile attack.
Your attack glances off of a Grey Elf's stone hide!
[Damage: 1 ] Your feeble pierce grazes a Grey Elf.
< 506h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
A Grey Elf snaps into visibility.
< 506h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
You reel in pain as a Grey Elf's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 374h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 374h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
A Grey Elf snaps into visibility.
< 374h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
A Grey Elf snaps into visibility.
[Damage: 1 ] Your feeble pierce grazes a Grey Elf.
A Grey Elf snaps into visibility.
[Damage: 1 ] Your feeble crush grazes a Grey Elf.
A Grey Elf dodges your futile attack.
< 374h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
A Grey Elf snaps into visibility.
A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
You reel in pain as a Grey Elf's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 255h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 255h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
A Grey Elf snaps into visibility.
A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
You reel in pain as a Grey Elf's iceball shatters upon impacting you.
< 146h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 146h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
[Damage: 2 ] Your weak pierce grazes a Grey Elf.
Your attack glances off of a Grey Elf's stone hide!
[Damage: 1 ] Your crush grazes a Grey Elf.
[Damage: 5 ] Your decent pierce grazes a Grey Elf.
< 146h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
A Grey Elf snaps into visibility.
< 146h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
< 146h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
A Grey Elf snaps into visibility.
A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
You reel in pain as a Grey Elf's iceball shatters upon impacting you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You parry a Grey Elf's lunge at you.
You dodge a Grey Elf's vicious attack.
< 31h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 31h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
A Grey Elf snaps into visibility.
< 31h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
A Grey Elf snaps into visibility.
[Damage: 6 ] Your decent pierce grazes a Grey Elf.
[Damage: 3 ] Your weak crush grazes a Grey Elf.
[Damage: 2 ] Your pierce grazes a Grey Elf.
< 31h/1092H 171v/171V Pos: standing >
< T: Jixam TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
As a Grey Elf's iceball shatters in your face, you swear you hear taps..
Your wings of the shadow dragon [superior] freezes and shatters into million pieces from the intense cold!
Your flaming dragonscale horn freezes and shatters into million pieces from the intense cold!
Your small brass bell dangling on a golden chain [modified] freezes and shatters into million pieces from the intense cold!
Your ball of crackling energy [superior] freezes and shatters into million pieces from the intense cold!