The death of [2 Shaman] Ghuleh (Gnome)

in Reception Room

from the perspective of [2 Shaman] Ghuleh (Gnome)

<worn on head>       a smelly fur hat
<worn on body>       a suit of smelly animal furs
<worn about body>    a thin batwing cloak
<worn about waist>   a belt of thick cured leather
<primary weapon>     a small wooden mace
<held>               a small limestone totem
<worn on feet>       a pair of fur boots


< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >
It is 2am, on the Day of Thunder
The 10th Day of the Month of FullBloom, Year 1702.
Time elapsed since boot-up: 14:55:53
Current time is: Fri Jun 13 22:42:52 2014 (GMT)

< 24h/24H 101v/101V Pos: standing >
You can't use the GCC channel!

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >
A gully dwarf enters from below.

< 24h/24H 101v/101V Pos: standing >
Reception Room
Obvious exits: -D
A gully dwarf wanders around, collecting garbage.
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.

< 24h/24H 101v/101V Pos: standing >
A gully dwarf leaves down.

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >
Someone giggles.

< 24h/24H 101v/101V Pos: standing >
Someone's eyes roll back in his head and he crumples to the ground in a dead faint.

< 24h/24H 101v/101V Pos: standing >
Someone says in common 'gonna stash myself and scroll through forums'

< 24h/24H 101v/101V Pos: standing >
Someone says in common 'will take a min or two'

< 24h/24H 101v/101V Pos: standing >
Someone tickles you - Hee Ha Hehe Ha Hee hee Ha

< 24h/24H 101v/101V Pos: standing >
Autosaving...

< 24h/24H 101v/101V Pos: standing >
A gully dwarf enters from below.

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >
You petition 'Ya there Lohrr?'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >
A gully dwarf leaves down.

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >
A gully dwarf enters from below.

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >
Autosaving...

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >
A gully dwarf leaves down.

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >
A large dog enters from below.

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >
A small pig enters from below.

< 24h/24H 101v/101V Pos: standing >
A large dog leaves down.

< 24h/24H 101v/101V Pos: standing >
Autosaving...

< 24h/24H 101v/101V Pos: standing >
Reception Room
Obvious exits: -D
A small pig wanders around here, searching for food.
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >
General Kimordril rides in on a large pony from below.
An honor guard enters from below.
An honor guard enters from below.

< 24h/24H 101v/101V Pos: standing >
General Kimordril leaves down riding on a large pony.
An honor guard leaves down.
An honor guard leaves down.

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >
Mercenary
=========================================
Mercenaries are privateers who roam the land in a fashion similar
to smugglers and thieves. Mercenaries are a cross between a rogue
and a Warrior and have some of the skills of each. This class is
known for its anti-social behavior and they tend to be extremely
selfish by nature. However, everything has its price and they are
soldiers for hire. Mercenaries typically possess more hit points
than the waspish rogues, but are not quite as brawny as Warriors.
From long battle experience, they are more likely to hit
their opponents than either Thieves or Assassins.

==Equipment usage==
Like all classes on Duris, Mercenaries have their own
classification of item restriction. They can use quite a
variety of weapons but are generally more limited in
their selection	of armor. They are moderately limited in
their usage of miscellaneous magical items such as 
wands, etc.
    
==See also==
* Fighter
* Headbutt
* Mercenary Skills 
* Rogue 
* Skills 
* Unconscious

==Allowed races==
*Human
*Barbarian
*Drow Elf
*Grey Elf
*Dwarf
*Duergar
*Halfling
*Gnome
*Ogre
*Troll
*Half-Elf
*Orc
*Centaur
*Githyanki
*Minotaur
*Shade
*Revenant
*Goblin
*Death Knight
*Shadow Beast
*Githzerai
*Kobold
*Firbolg

==Innate abilities==
*entrapment (obtained at level 45)
*swashbuckling
'*' Designates passive ability.

==Specializations==
Brigand
Bounty Hunter


The following help topics also matched your search:
 Mercenary skills


< 24h/24H 101v/101V Pos: standing >
Mercenary skills
=========================================
The following is a list of all skills available to the Mercenary class:

==Skills==

1st level:   1h bludgeon, 1h flaying, 1h piercing, 1h slashing, 2h bludgeon, 2h flaying, 2h slashing, Backstab, Bandage, Capture, Carve, Climb, Dodge, Double Attack, Dual Wield, Fishing, Headbutt, Hide, Kick, Mine, Mount, Parry, Riposte, Shield Block, Swim, Track, Unarmed Damage, intercept
20th level:  Tackle, Appraise            
25th level:  Grappler Combat, Bearhug
30th level:  Reach Weapons
35th level:  Headlock
40th level:  Groundslam
45th level:  Leglock
50th level:  Armlock
51st level:  Switch Opponents, Throat Crush
53rd level:  Triple Attack
56th level:  Double Headbutt
==Mercenary Specializations==
* Brigand
* Bounty Hunter

==See also==
* Mercenary 


< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >
A small pig leaves down.

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >
A gully dwarf enters from below.

< 24h/24H 101v/101V Pos: standing >
A large dog enters from below.

< 24h/24H 101v/101V Pos: standing >
A gully dwarf leaves down.

< 24h/24H 101v/101V Pos: standing >
A large dog leaves down.

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >
Autosaving...

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >
Reception Room
Obvious exits: -D
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >
You petition 'Lohrr ya there?'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.

< 24h/24H 101v/101V Pos: standing >
A gully dwarf enters from below.

< 24h/24H 101v/101V Pos: standing >
A gully dwarf leaves down.

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   Tharnadia Rifts                               
   The Battlefield                               (extremely evil)
   Clan Stoutdorf Settlement                     (good)
  *Kobold Settlement                             (evil)
   Pits of Cerberus                              (pure evil)
   Orrak                                         (very evil)
   Pharr Valley Swamp                            
   The Swamp Laboratory of Khul'Lor              (slightly evil)
   Myrloch Vale                                  (good)
   Village of Werrun                             (extremely good)
   The Dark Stone Tower of the Northern Realms   (slightly evil)
   The Stone Tomb of Kelek                       (very evil)
   Tower of High Sorcery                         (slightly good)
   Nizari                                        (good)
   Bloodstone Keep                               (very evil)
   The Elemental Groves                          (slightly evil)
   Faerie Realm                                  (slightly good)
   Temple of Flames                              (slightly evil)
  *The Prisons of Carthapia                      (evil)
  *The High Moor Forest                          (good)
   Fort Boyard                                   (slightly evil)
   Labyrinth of No Return                        (slightly evil)
  *Drustl's Yerdonia Enslaved                    (slightly good)
   The Obsidian Citadel                          (very evil)
   The Temple of the Sun                         (slightly evil)
   The Mountain of the Banished                  (slightly good)
   Nakral's Crypt                                (slightly evil)
   The Ruins of Undermountain                    (extremely evil)
   The Outcasts Tower                            (slightly evil)
   The Lair of the Swamp Troll King              (very evil)
   The Fields Between                            (slightly good)
  *The Githyanki Fortress                        (slightly evil)
   Crystalspyre Mountains                        (slightly evil)
   The Citadel                                   (slightly good)
   The Twin Keeps of Devastated Tharnadia        (slightly good)
   Rogue Plains                                  (very evil)
   The Desert City of Venan'Trut                 (evil)
   The Ruins of Tharnadia's Old Quarter          (slightly evil)
  *City of Torrhan                               (slightly evil)
   Zalkapfaan, City of the Headless Horde        (slightly evil)
   New Cave city                                 (slightly evil)
   Ice Tower                                     (evil)
   Desolate Under Fire                           (slightly evil)
  *Plane of Air                                  (good)
   IceCrag Castle                                (slightly good)
  *Quintaragon Castle                            (evil)
   The Ethereal Plane                            (very evil)
   Plane of Fire                                 (slightly evil)
   Prison of Fort Boyard                         (very evil)
   The Sky City of Ultarium                      (evil)
   The Jade Empire                               (extremely evil)
   Jotunheim                                     (evil)
   The Para-Elemental Plane of Smoke             (evil)
   Lair of the Gibberling King                   (slightly good)
   Plane of Water                                (slightly evil)
   The Kingdom of Torg                           (extremely good)
   The Ancient Halls of Ironstar                 (slightly evil)
   Shadamehr Keep                                (slightly evil)
   Forest of Mir                                 (evil)
   The Caverns of Armageddon                     (evil)
   The Forest City of Aravne                     (evil)
   Plane of Earth                                (evil)
  *Tribal Oasis                                  (evil)
  *The Trakkia Mountains                         (slightly good)
  *The Forgotten Mansion                         (slightly evil)
   The Transparent Tower                         (pure evil)
   Krethik Keep                                  (evil)
  *Sea Kingdom                                   (slightly evil)
   Domain of Lost Souls                          (very evil)
   The Hall of Knighthood                        (slightly evil)
   The Temple to Skrentherlog                    (slightly evil)
   Arachdrathos Guilds                           (slightly evil)
   Sevenoaks                                     (slightly evil)
   Lost Temple of Tikitzopl                      (good)
   Alatorin - the Forge City                     (slightly evil)
   Temple of the Earth                           (good)
   Mazzolin                                      (slightly good)
   Ruined Temple of Tezcatlipoca                 (slightly evil)
   The Depths of Duris                           (evil)
   The Astral Plane                              (evil)
   Pit of Dragons                                (evil)
   The Keep of Evil                              (slightly evil)
   Valley of the Snow Ogres                      (slightly good)
   The Scorched Valley                           (slightly good)
   The Tempest Court                             (slightly good)
   The Great Shaboath                            (extremely evil)
   Ny'Neth                                       (slightly evil)
   Plane of Fire, Brass                          
   Githzerai Stronghold                          (slightly evil)
  *Ceothia                                       (evil)
   The Realm of Barovia                          (slightly good)
   Plane of Fire, Brass                          (slightly evil)
   Bahamut's Palace                              (slightly good)
   Dragonnia                                     (slightly evil)
   Tiamat                                        (good)
   The Fortress of Dreams                        (good)
   Apocalypse Castle                             (good)
   Ny'Neth's Stronghold                          (slightly evil)
   Negative Material Plane                       (slightly good)
   The Realm of Barovia Continued                (good)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (good)
   The Bronze Citadel                            (slightly good)
   Ny'Neth's Stronghold Continued                (evil)
   The Hall of the Ancients                      (extremely evil)
   Castle Ravenloft                              (slightly evil)
   Celestial Plane                               (slightly good)
   The 222nd Layer of the Abyss                  (good)
   The Royal Mausoleum of Castle IceCrag         (slightly good)

* = already completed this boot.

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >

< 24h/24H 101v/101V Pos: standing >
A githzerai slave snaps into visibility.
A githzerai slave disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 24h/24H 101v/101V Pos: standing >
< T: Ghuleh TP: sta TC:excellent E: a githzerai slave sta EP: excellent >
 You miss a githzerai slave.
You dodge a githzerai slave's vicious attack.
-=[You scream in pain as a githzerai slave's pierce tears into your flesh.]=-
OUCH!  That really did HURT!
-=[You scream in pain as a githzerai slave's pierce tears into your flesh.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A githzerai slave stabs you directly in the heart, killing you instantly.