<worn as a badge> a rusty diamond badge from Enclave of the Opal Phoenix
<worn on head> the turban of power (magic) [66%]
<worn on eyes> the eye of the ogre [modified] (magic) (glowing) (humming)
<worn in ear> a gloomwing feather (magic)
<worn in ear> a scale of pulsating darkness [30%]
<worn around neck> a choker with red, white and a blue gems
<worn around neck> a psionicist locket of power [modified] (magic) (glowing) [82%]
<worn on body> the armor of purity [88%]
<worn about body> a robe of the forest magi (magic) (glowing)
<worn about waist> a scarlet silk sash [78%]
<worn on belt buckle>a spellbook (illuminating)
<worn on arms> some dented dragonscale vambraces [88%]
<worn around wrist> a dark religious bracer of endurance
<worn around wrist> a magical adamantium bracer
<worn on hands> the gloves of randomness (magic) [89%]
<worn on finger> a ring of sorcerous power [poor] (magic) (glowing) [85%]
<worn on finger> a spiked dragonscale ring from The Behemoth Herders
<primary weapon> a flaming dagger [superior] (magic) (glowing) (illuminating)
<held> a plain wooden lyre
<worn on legs> the leggings of the pyre lord [modified] (magic)
<worn on feet> some fine dragonscale shoes from Enclave of the Opal Phoenix
The Grand Skyway
The widest skyway in all of aravne, this is the main route through the
center of Aravne. Due to its size and the weight it must support, it takes
a rather windy route northward through the wide central branches of the great
Aravne trees. Just to the north it takes an eastward detour around one
of the gigantic tree trunks before following one of the wide branches that
stretches out northwards.
Obvious exits: -East -South
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
< 562h/562H 161v/163V Pos: standing >
Nzzn leaves east.
Laz sneaks east.
You follow Nzzn.
The Grand Skyway
Here the Grand Skyway takes a slight eastward detour as it curves
around the trunk of a giant Aravne tree. The wooden floor actually has a
slight hump to it here, as it passes over one of the massive branches leading
away from the trunk in an eastward direction. Once over the hump the skyway
again leads off to the north, following the course of another of the huge
branches which support this amazing structure.
Obvious exits: -North -West
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
< 562h/562H 162v/163V Pos: standing >
Nzzn leaves north.
Laz sneaks north.
You follow Nzzn.
The Grand Skyway
Here the skyway follows a northerly branch as it makes its way deeper
into the city. Just ahead lies the southern intersection of Merchants
Way, which branches off into an amazingly dense section of Aravne trees.
Beyond that, not much can be made out due to the thickness of branches which
wind their way in every possible direction and are every possible thickness.
Obvious exits: -North -South
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
< 562h/562H 161v/163V Pos: standing >
Nzzn leaves north.
Laz sneaks north.
You follow Nzzn.
Intersection of Merchants Way and The Grand Skyway
Here the main skyway of Aravne comes to its first southern intersection.
A relatively smaller branch (only the thickness of a small house) crosses over
the top of the giant branch which supports The Grand Skyway, and heads
off into the thick tangle of trees and branches to the west. While the main
skyway rises over the branch and continues northward, a smaller skyway curves
to the west here, and becomes Merchants Way.
Obvious exits: -North -South -West
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
< 562h/562H 160v/163V Pos: standing >
Nzzn leaves west.
You follow Nzzn.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -North -East
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
An off-duty worker wanders the skyways.
< 562h/562H 162v/163V Pos: standing >
Merchants Way
Obvious exits: -North -East
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
An off-duty worker wanders the skyways.
< 562h/562H 162v/163V Pos: standing >
Nzzn leaves north.
You follow Nzzn.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -South -West
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
< 562h/562H 161v/163V Pos: standing >
You quickly scan the area.
An off-duty worker who is close by to your south.
A city guard who is close by to your west.
A street performer who is not far off to your west.
A mad shopkeeper who is rather far off to your west.
< 562h/562H 161v/163V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 562h/562H 162v/163V Pos: standing >
Nzzn leaves west.
You follow Nzzn.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -East -South -West
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
An Aravne city guard patrols the area.
< 562h/562H 162v/163V Pos: standing >
Nzzn leaves west.
You follow Nzzn.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -East -South -West
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
A street performer dances acrobatically here.
< 562h/562H 161v/163V Pos: standing >
Nzzn leaves west.
Laz sneaks west.
You follow Nzzn.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -North -East -West
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
< 562h/562H 162v/163V Pos: standing >
Nzzn leaves east.
Laz sneaks east.
You follow Nzzn.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -East -South -West
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
A street performer dances acrobatically here.
< 562h/562H 161v/163V Pos: standing >
Nzzn leaves east.
Laz sneaks east.
You follow Nzzn.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -East -South -West
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
< 562h/562H 160v/163V Pos: standing >
Nzzn leaves east.
Laz sneaks east.
You follow Nzzn.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -South -West
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
An Aravne city guard patrols the area.
< 562h/562H 160v/163V Pos: standing >
Nzzn leaves south.
Laz sneaks south.
You follow Nzzn.
Merchants Way
This walkway winds its way through the many shops and businesses of Aravne.
The sounds of commerce and trading fill the air, and the myriad smells blend
together into a not altogether unpleasent background fragrance. Citizens,
nobles, and travellers from Aravne and beyond walk this route in search
of the next deal. The large crowds here, as well as the disorienting route of
the walkway make it nearly impossible to keep track of location and direction
here, probably an intentional trick of the walkways design to keep the money
from easily walking away from a sale.
Obvious exits: -North -East
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
An off-duty worker wanders the skyways.
< 562h/562H 162v/163V Pos: standing >
Nzzn leaves east.
You follow Nzzn.
Intersection of Merchants Way and The Grand Skyway
Here the main skyway of Aravne comes to its first southern intersection.
A relatively smaller branch (only the thickness of a small house) crosses over
the top of the giant branch which supports The Grand Skyway, and heads
off into the thick tangle of trees and branches to the west. While the main
skyway rises over the branch and continues northward, a smaller skyway curves
to the west here, and becomes Merchants Way.
Obvious exits: -North -South -West
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
< 562h/562H 161v/163V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 562h/562H 162v/163V Pos: standing >
Nzzn leaves north.
Laz sneaks north.
You follow Nzzn.
The Grand Skyway
As the branch supporting this massive skyway begins to curve downward
here, either on its own initiative or as a result of the weight of the giant
skyway and a few hundred years, the skyway does not follow it. Instead, a
mass of wooden structural beams have been built one on top of the other, on
top of which the skyway continues to the north at a more level pace, where
just ahead it intersects another massive branch which heads northwest.
Obvious exits: -North -South
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
< 562h/562H 162v/163V Pos: standing >
Nzzn leaves north.
Laz sneaks north.
You follow Nzzn.
Intersection of The Grand Skyway and Home Avenue
Here the pier-like structure supporting the skyway meets up with another
of the massive main Aravne branches, and turns to the northwest to follow
the natural support provided by it. An east leading side branch provides the
support for a smaller skyway, known as Home Avenue, which leads off into
the dense chaos of branches that makes up this altitude of the Aravne Forest.
Obvious exits: -East -South -Northwest
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
< 562h/562H 161v/163V Pos: standing >
You quickly scan the area.
A daughter who is rather far off to your east.
A son who is rather far off to your east.
An Aravne mother who is rather far off to your east.
An Aravne father who is rather far off to your east.
A sun recruiter who is not far off to your northwest.
< 562h/562H 163v/163V Pos: standing >
Nzzn leaves east.
Laz sneaks east.
You follow Nzzn.
Home Avenue
This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches. Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage. Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area. The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East -West
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
< 562h/562H 162v/163V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Laz.
< 562h/562H 162v/163V Pos: standing >
Nzzn leaves east.
You follow Nzzn.
Home Avenue
This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches. Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage. Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area. The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -East -South -West
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
< 562h/562H 161v/163V Pos: standing >
Nzzn leaves east.
Laz sneaks east.
You follow Nzzn.
Home Avenue
This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches. Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage. Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area. The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East -West
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
< 562h/562H 162v/163V Pos: standing >
Nzzn leaves north.
Laz sneaks north.
You follow Nzzn.
Home Avenue
This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches. Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage. Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area. The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -East -South -West
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
Balbus the barbarian has been hired to protect the people.
< 562h/562H 161v/163V Pos: standing >
Nzzn leaves west.
You follow Nzzn.
An Aravne Home
This treehouse residence looks very cozy and safe. Nestled here within
the branches, it is made completely of strong Aravne wood. A fireplace sits
in the center of the living area surrounded by leafstone. The beds are
hammocks suspended from rungs in the ceiling, and look extremely comfortable.
Entrance and exit to the treehouse can be made through various holes cut in the
walls, instead of a single doorway as most landside homes are likely to have.
Light is reflected into the dwelling from panels of large shiny leaves which
are suspended near the windows, reflecting ambient light into the living area.
Glass baubles filled with glowing bugs also hang from the ceiling, providing
an eerie light during the night hours.
Obvious exits: -East
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
A teenage daughter stands here with her family.
A teenage son stands here with his family
An Aravne citizen mother is here watching here children.
An Aravne citizen father is here tending his family.
< 562h/562H 162v/163V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
Nzzn leaves east.
Laz sneaks east.
You follow Nzzn.
Home Avenue
This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches. Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage. Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area. The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -East -South -West
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
Balbus the barbarian has been hired to protect the people.
< 562h/562H 162v/163V Pos: standing >
Nzzn leaves south.
You follow Nzzn.
Home Avenue
This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches. Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage. Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area. The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East -West
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
< 562h/562H 162v/163V Pos: standing >
Nzzn leaves west.
You follow Nzzn.
Home Avenue
This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches. Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage. Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area. The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -East -South -West
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
< 562h/562H 161v/163V Pos: standing >
Nzzn leaves west.
Laz sneaks west.
You follow Nzzn.
Home Avenue
This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches. Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage. Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area. The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East -West
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
< 562h/562H 160v/163V Pos: standing >
Nzzn leaves west.
You follow Nzzn.
Intersection of The Grand Skyway and Home Avenue
Here the pier-like structure supporting the skyway meets up with another
of the massive main Aravne branches, and turns to the northwest to follow
the natural support provided by it. An east leading side branch provides the
support for a smaller skyway, known as Home Avenue, which leads off into
the dense chaos of branches that makes up this altitude of the Aravne Forest.
Obvious exits: -East -South -Northwest
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
< 562h/562H 160v/163V Pos: standing >
Nzzn leaves northwest.
Laz sneaks northwest.
You follow Nzzn.
The Grand Skyway
Here the skyway leads deeper into the city as it follows a giant branch
which has slowly cut a swath through the tangle of 'smaller' branches. Just
out of sight to the northwest the branch appears to end abruptly as it reaches
an intersection of foliage. To the southeast the walkway over the branch
seems to come to another intersection marked by some sort of construction.
Obvious exits: -Northwest -Southeast
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
< 562h/562H 162v/163V Pos: standing >
Nzzn leaves northwest.
Laz sneaks northwest.
You follow Nzzn.
North Intersection of The Grand Skyway and Merchants Way
The giant branch which proves the support for the middle section of the
large skyway has suffered a devastating crack here some few centuries ago.
While back to the southeast the branch appears vigorous, and actually supports
The Grand Skyway, here its days of supporting skyways are over. The crack and
sagging of the giant branch has given way to many medium sized branches, over
which The Grand Skyway continues in a northerly direction. Merchants Way
also intersects here, and leads off to the Merchants District west of here.
Obvious exits: -North -West -Southeast
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
< 562h/562H 161v/163V Pos: standing >
Nzzn leaves north.
Laz sneaks north.
You follow Nzzn.
The Grand Skyway
Here the skyway approaches a dense cluster of small and medium sized
branches, careening off in every direction. It appears that the skyway once
continued on to the north, into the heart of the foliage, but now curves to
the west instead. Whether some old force of nature, or perhaps an unnatural
force caused this change in route, has long since faded from the memories of
the old.
Obvious exits: -South -West
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
An Aravne city guard patrols the area.
A sun recruiter tries to win followers for Solos.
A street performer dances acrobatically here.
< 562h/562H 161v/163V Pos: standing >
You quickly scan the area.
You see nothing.
< 562h/562H 162v/163V Pos: standing >
Nzzn leaves west.
You follow Nzzn.
The Grand Skyway
Here the skyway effects its detour around the dense foliage which causes
the immense tangle of branches to the northeast. A gentle but long curve,
the result is nearly a right angle, with the skyway continuing on its way in
both the north and easterly directions. To the north the skyway appears to
follow a straightforward northerly route, and several intersections can be
made out in the distance in that direction.
Obvious exits: -North -East
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
< 562h/562H 162v/163V Pos: standing >
Nzzn leaves north.
Laz sneaks north.
You follow Nzzn.
The Grand Skyway
This part of The Grand Skyway marks the beginning of a long straight
gentle rise toward the Nobles District and the Prime Tree of Aravne. Small
spots of rot are beginning to dot the branches here, but otherwise all
seems to be normal. Just ahead to the north another skyway intersects with
The Grand Way, but beyond that not much can be seen.
Obvious exits: -North -South
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
An Aravne city guard patrols the area.
An off-duty worker wanders the skyways.
< 562h/562H 161v/163V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 562h/562H 162v/163V Pos: standing >
Nzzn leaves north.
Laz sneaks north.
You follow Nzzn.
Intersection of The Grand Skyway and Home Avenue
Here the skyway is joined by Home Avenue, which leads off to the east.
Small spots of rot are evident on some of the branches here, and there is
just the hint of tension here, where in a residential setting there is usually
none. Farther along The Grand Skyway to the north a glint of sunlight
fights its way down through a small gap in the foliage.
Obvious exits: -North -East -South
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
A street performer dances acrobatically here.
A street performer dances acrobatically here.
< 562h/562H 162v/163V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
Xealus who is a brief walk away to your east.
Balbus who is a brief walk away to your east.
A city guard who is close by to your south.
An off-duty worker who is close by to your south.
< 562h/562H 162v/163V Pos: standing >
Nzzn leaves north.
Laz sneaks north.
You follow Nzzn.
The Grand Skyway
Here, and farther north, there is much less business traffic on the skyway.
While the main commercial and residential sections of Aravne are now left
behind to the south, the tension in the air seems increased here without that
gentle buzz of commerce. A few slender rays of sunlight lance down through
a gap in the foliage to the north, counterbalancing the undeniable sense
of something being just a tiny bit wrong in this place.
Obvious exits: -North -South
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
< 562h/562H 161v/163V Pos: standing >
Nzzn leaves south.
You follow Nzzn.
Intersection of The Grand Skyway and Home Avenue
Here the skyway is joined by Home Avenue, which leads off to the east.
Small spots of rot are evident on some of the branches here, and there is
just the hint of tension here, where in a residential setting there is usually
none. Farther along The Grand Skyway to the north a glint of sunlight
fights its way down through a small gap in the foliage.
Obvious exits: -North -East -South
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
A street performer dances acrobatically here.
A street performer dances acrobatically here.
< 562h/562H 162v/163V Pos: standing >
Nzzn leaves east.
You follow Nzzn.
Home Avenue
This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches. Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage. Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area. The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East -West
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
< 562h/562H 161v/163V Pos: standing >
Nzzn leaves west.
You follow Nzzn.
Intersection of The Grand Skyway and Home Avenue
Here the skyway is joined by Home Avenue, which leads off to the east.
Small spots of rot are evident on some of the branches here, and there is
just the hint of tension here, where in a residential setting there is usually
none. Farther along The Grand Skyway to the north a glint of sunlight
fights its way down through a small gap in the foliage.
Obvious exits: -North -East -South
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
A street performer dances acrobatically here.
A street performer dances acrobatically here.
< 562h/562H 162v/163V Pos: standing >
Nzzn leaves north.
You follow Nzzn.
The Grand Skyway
Here, and farther north, there is much less business traffic on the skyway.
While the main commercial and residential sections of Aravne are now left
behind to the south, the tension in the air seems increased here without that
gentle buzz of commerce. A few slender rays of sunlight lance down through
a gap in the foliage to the north, counterbalancing the undeniable sense
of something being just a tiny bit wrong in this place.
Obvious exits: -North -South
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
< 562h/562H 161v/163V Pos: standing >
Nzzn leaves north.
Laz sneaks north.
You follow Nzzn.
Dragonfall Pit on The Grand Skyway
Always thought to be a tavern rumor until witnessed in the flesh, this
place is truly on of the greatest sights to behold in the region. A gaping
swath through the massive branches of Aravne was cut in a blaze of heat
and momentum, created by an ancient red dragon as it fell to its
death in the wizards war centuries ago. It was here that its momentum through
the branches began to slow, and eventually stop a few hundred feet below.
This created both a gap in the Aravne foliage above, and a two hundred
foot hole below, known as Dragonfall Pit. Although the trees have
made some headway in closing the rift, Sunlight still manages to lance its
way down through the remaining gaps. A witness to the incredible event saw
direct sunlight for the first time in his life on that day, and looked
eye to eye with Solos, god of sunlight. Instantly filled with faith and
belief, he founded the Temple of the Sun, which placed its front doors here
just to the west.
This area seems to be devoid of magic!
Obvious exits: -North -South -West#
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
< 562h/562H 162v/163V Pos: standing >
Dragonfall Pit on The Grand Skyway
Obvious exits: -North -South -West#
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
< 562h/562H 162v/163V Pos: standing >
Nzzn opens the gates.
< 562h/562H 162v/163V Pos: standing >
Nzzn leaves west.
Laz sneaks west.
You follow Nzzn.
Entrance to the Sun Temple
This is a courtyard between two sets of gates. The eastern gates are made
of electrum inlayed with gold, and lead back out into the city. The gates
to the west are made of solid gold, and are carved with thousands of tiny
suns. The letters Solos have been inscribed in the center of each sun, in
letters so tiny they can only be read close up. Beyond the gates a very wide
courtyard can be seen, filled with worshippers in sun colored robes.
Obvious exits: -East -West#
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
< 562h/562H 161v/163V Pos: standing >
Nzzn closes the gates.
< 562h/562H 161v/163V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
Your group consists of ( 3/30):
( Head) 823/823 hit, 201/201 move Nzzn
(Front) 562/562 hit, 162/163 move Prathos
(Front) 1047/1035 hit, 232/233 move Jair
< 562h/562H 162v/163V Pos: standing >
Nzzn opens the gates.
< 562h/562H 163v/163V Pos: standing >
Nzzn leaves west.
You follow Nzzn.
Courtyard of the Sun Temple
This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision. The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night. Worshippers of Solos fill
the courtyard, chanting in deep resonant voices. Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a sun lightbringer is lying here.
[2] The corpse of a sun lightholder is lying here.
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
A Kobold (small) stands, floating here.
< 562h/562H 162v/163V Pos: standing >
Nzzn closes the gates.
< 562h/562H 162v/163V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
The corpse of a sun lightbringer is lying here.
[2] The corpse of a sun lightholder is lying here.
*Laz - The Resistance (Human)(large) stands in mid-air here.
*Nzzn - The Resistance (Human)(medium) stands in mid-air here.
A Kobold (small) stands, floating here.
< 562h/562H 162v/163V Pos: standing >
Nzzn suddenly attacks a Kobold!
Nzzn snaps into visibility.
Nzzn's slash strikes a Kobold hard.
Nzzn's fine slash strikes a Kobold.
< 562h/562H 162v/163V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
The corpse of a sun lightbringer is lying here.
[2] The corpse of a sun lightholder is lying here.
*Laz - The Resistance (Human)(large) stands in mid-air here.
Nzzn - The Resistance (Human)(medium) stands in mid-air here, fighting a Kobold.
A Kobold (small) stands, floating here, fighting Nzzn.
< 562h/562H 162v/163V Pos: standing >
You start chanting...
You snap into visibility.
< 562h/562H 162v/163V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
Nzzn parries a Kobold's lunge at him.
< 562h/562H 163v/163V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice carried by Laz.
< 562h/562H 163v/163V Pos: standing >
A Kobold attempts to flee.
A Kobold leaves north.
< 562h/562H 163v/163V Pos: standing >
You abort your spell before it's done!
< 562h/562H 163v/163V Pos: standing >
Nzzn leaves north.
< 562h/562H 163v/163V Pos: standing >
You failed.
< 562h/562H 163v/163V Pos: standing >
You failed.
< 562h/562H 163v/163V Pos: standing >
Courtyard of the Sun Temple
This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision. The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night. Worshippers of Solos fill
the courtyard, chanting in deep resonant voices. Each is so intent on their
worship, they notice little else.
Obvious exits: -North -South -West
The corpse of a sun lightseeker is lying here.
The corpse of a sun lightholder is lying here.
Laz - The Resistance (Human)(large) stands in mid-air here, fighting a Kobold.
Nzzn - The Resistance (Human)(medium) stands in mid-air here, fighting a Kobold.
A Kobold (small) is lying with a stunned look, floating here, fighting Nzzn.
A sun lightbringer brings pain to the unworthy.
A sun lightseeker worships here.
A sun lightholder prays for the converted here.
A sun lightbringer brings pain to the unworthy.
< 562h/562H 162v/163V Pos: standing >
You start chanting...
< 562h/562H 162v/163V Pos: standing >
Casting: bigbys clenched fist
< 562h/562H 162v/163V Pos: standing >
Nzzn parries a Kobold's lunge at him.
< 562h/562H 162v/163V Pos: standing >
You complete your spell...
[Damage: 126 ] Your giant fist of force causes a Kobold to stagger in agony!
< 562h/562H 162v/163V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 562h/562H 163v/163V Pos: standing >
Nzzn's fine slash seriously wounds a Kobold.
Nzzn's impressive slash critically injures a Kobold.
A Kobold is mortally wounded, and will die soon, if not aided.
A Kobold is slashed into two by a master stroke performed by Nzzn.
A Kobold's soldier's diamond tunic was completely destroyed by the massive blow!
A Kobold's knight's crystal vambraces from Enclave of the Opal Phoenix was completely destroyed by the massive blow!
A Kobold's stylish crystal stud was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.