<worn as a badge> a frost dragon's eye [superior] (glowing) [62%]
<worn on head> the winged crown of the demon thieves [76%]
<worn on eyes> the burning eyes of the overlord dragon (glowing) [32%]
<worn in ear> a tiny copper earring
<worn in ear> a golden scale dangling from a platinum chain [superior]
<worn on face> the mask of deceptions (humming)
<worn around neck> the fangs of the balor of endurance [77%]
<worn around neck> a necklace of dangling dwarven skulls [superior] enchanted by Qad [70%]
<worn on body> an embroidered tunic of the Knights of the Raven
<worn about body> a silk cloak of Alatorin royalty [52%]
<worn as quiver> a marksman's quiver [64%]
<worn about waist> the woven entrails of an unfortunate soul [30%]
<worn on belt buckle>lucky alchemist sack [modified]
<worn on arms> the vambraces named "Ebb" of health (glowing) [83%]
<held as shield> a shield made from Tiamat's scales [modified] (glowing)
<worn around wrist> a delicate chrome bracelet
<worn around wrist> a dracolich-bone bracelet [poor] enchanted by Qad (humming)
<worn on hands> the gloves of warding
<worn on finger> a band of morkoth flesh
<worn on finger> a death ring of Tezcatlipoca[392h 55m 2s]
<primary weapon> the granite dagger 'BloodFeast'[252h 5m 47s]
<worn on legs> a haze of swirling green vapor (glowing)[397h 4m 7s]
<worn on feet> some enchanted boots [superior] [48%]
-=[Your pierce wounds a wild-elf guard.]=-
[Damage: 8 ] -=[Your fine pierce wounds a wild-elf guard.]=-
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
[Damage: 110 ] You feel energy flowing from a wild-elf guard into you!
[Damage: 4 ] -=[Your decent pierce grazes a wild-elf guard.]=-
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
[Damage: 110 ] You feel energy flowing from a wild-elf guard into you!
[Damage: 10 ] -=[Your impressive pierce strikes a wild-elf guard.]=-
< 1141h/818H 112v/115V Pos: standing >
< T: Choro TP: sta TC:excellent E: elf sit EP: nasty wounds >
You block a wild-elf guard's lunge at you.
You anticipate a wild-elf guard's maneuver and masterfully parry the attack.
< 1140h/818H 112v/115V Pos: standing >
< T: Choro TP: sta TC:excellent E: elf sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 5 ] -=[Your pierce wounds a wild-elf guard.]=-
[Damage: 8 ] -=[Your fine pierce wounds a wild-elf guard.]=-
[Damage: 5 ] -=[Your fine pierce wounds a wild-elf guard.]=-
[Damage: 5 ] -=[Your fine pierce wounds a wild-elf guard.]=-
[Damage: 5 ] -=[Your fine pierce wounds a wild-elf guard.]=-
[Damage: 6 ] -=[Your fine pierce wounds a wild-elf guard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 21 ] -=[Your powerful pierce strikes a wild-elf guard.]=-
< 1139h/818H 112v/115V Pos: standing >
< T: Choro TP: sta TC:excellent E: elf sit EP: nasty wounds >
You parry a wild-elf guard's lunge at you.
You anticipate a wild-elf guard's maneuver and masterfully parry the attack.
< 1139h/818H 112v/115V Pos: standing >
< T: Choro TP: sta TC:excellent E: elf sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
[Damage: 4 ] -=[Your pierce wounds a wild-elf guard.]=-
A wild-elf guard clambers to his feet.
[Damage: 4 ] -=[Your decent pierce wounds a wild-elf guard.]=-
[Damage: 5 ] -=[Your fine pierce wounds a wild-elf guard.]=-
A wild-elf guard dodges your futile attack.
[Damage: 9 ] -=[Your fine pierce strikes a wild-elf guard.]=-
[Damage: 8 ] -=[Your fine pierce strikes a wild-elf guard.]=-
< 1138h/818H 112v/115V Pos: standing >
< T: Choro TP: sta TC:excellent E: elf sta EP: pretty hurt >
You dodge a wild-elf guard's vicious attack.
You parry a wild-elf guard's lunge at you.
You anticipate a wild-elf guard's maneuver and masterfully parry the attack.
You suddenly see a wild-elf guard's foot in your chest.
< 1136h/818H 112v/115V Pos: standing >
< T: Choro TP: sta TC:excellent E: elf sta EP: pretty hurt >
[Damage: 4 ] Your skillful bash knocks a wild-elf guard to the ground!
< 1136h/818H 112v/115V Pos: standing >
< T: Choro TP: sta TC:excellent E: elf sit EP: pretty hurt >
[Damage: 4 ] -=[Your pierce wounds a wild-elf guard.]=-
[Damage: 5 ] -=[Your fine pierce wounds a wild-elf guard.]=-
[Damage: 2 ] -=[Your pierce grazes a wild-elf guard.]=-
[Damage: 8 ] -=[Your fine pierce strikes a wild-elf guard.]=-
[Damage: 10 ] -=[Your impressive pierce strikes a wild-elf guard.]=-
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
[Damage: 110 ] You feel energy flowing from a wild-elf guard into you!
< 1135h/818H 112v/115V Pos: standing >
< T: Choro TP: sta TC:excellent E: elf sit EP: awful >
A young couatl lumbers in from above.
< 1135h/818H 112v/115V Pos: standing >
< T: Choro TP: sta TC:excellent E: elf sit EP: awful >
A young couatl ROARS, filling your heart with sheer terror!
You are simply fearless!
You parry a wild-elf guard's lunge at you.
You parry a wild-elf guard's lunge at you.
< 1135h/818H 112v/115V Pos: standing >
< T: Choro TP: sta TC:excellent E: elf sit EP: awful >
-=[A young couatl's claw grazes you.]=-
You parry a young couatl's lunge at you.
A young couatl starts casting an offensive spell.
< 1133h/818H 112v/115V Pos: standing >
< T: Choro TP: sta TC:excellent E: elf sit EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 5 ] -=[Your pierce strikes a wild-elf guard.]=-
[Damage: 8 ] -=[Your pierce strikes a wild-elf guard very hard.]=-
[Damage: 9 ] -=[Your fine pierce strikes a wild-elf guard very hard.]=-
[Damage: 6 ] -=[Your fine pierce strikes a wild-elf guard very hard.]=-
[Damage: 9 ] -=[Your fine pierce seriously wounds a wild-elf guard.]=-
[Damage: 9 ] -=[Your fine pierce seriously wounds a wild-elf guard.]=-
[Damage: 10 ] -=[Your pierce enshrouds a wild-elf guard in a mist of blood.]=-
< 1133h/818H 112v/115V Pos: standing >
< T: Choro TP: sta TC:excellent E: elf sit EP: awful >
Suddenly the green haze around you comes alive and a chilling feeling creeps down
your spine. Two writhing tentacles of mist spring out wrapping themselves around
the chest of a wild-elf guard. Moments later he lets out an agonized scream as the warmth
is drained from his body.
-=[A wild-elf guard's feeble punch grazes you.]=-
You parry a wild-elf guard's lunge at you.
< 1181h/818H 112v/115V Pos: standing >
< T: Choro TP: sta TC:excellent E: elf sit EP: awful >
A young couatl completes his spell...
A young couatl utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a young couatl grabs you, and begins crushing your body.
OUCH! That really did HURT!
< 1007h/818H 112v/115V Pos: standing >
< T: Choro TP: sta TC:excellent E: elf sit EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 5 ] -=[Your pierce causes a wild-elf guard to grimace in pain.]=-
A wild-elf guard is incapacitated and will slowly die, if not aided.
[Damage: 7 ] Your stab cuts a vital artery and causes a wild-elf guard to fall before your feet.
A wild-elf guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a wild-elf guard cause a sickening chill to run up your spine.
< 1007h/818H 112v/115V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.
You attempt to flee...
A Passage Through a Jodani Tree
A narrow passage through the tree links the walkways along the
northern and western halves of the Moonhollow wall. Magically lit rods
have been placed around the passage to light the passage and the narrow
ladder leading down to the guardroom over the gates. A trumpet hangs
from a peg near the western exit, ready to be sounded in an emergency.
the passage exits to the east and west to a walkway along the
Moonhollow wall and a ladder leads downward through a small hole.
Obvious exits: -East -West -Down
You flee upward!
< 1007h/818H 86v/115V Pos: standing >
A Passage Through a Jodani Tree
Obvious exits: -East -West -Down
< 1006h/818H 89v/115V Pos: standing >
The Guardroom Over the Entrance to Moonhollow
Huge gates have been pulled up through slots in the tree into this
room. Guards can block the entrance by releasing both gates with a
simple lever. Slots in the floor of the room allow a clear view of the
narrow passage below. A small lamp hangs from the northern wall and two
chairs stand near the southern wall. Cool air emanates from a wide
stone near the western wall, making the enclosed room bearable. The
only exit is the ladder that leads up to the guard's walkway.
Obvious exits: -Up
Fresh blood covers everything in the area.
A misshaped brass helmet lies here on the ground.
[2] The corpse of a wild-elf guard is lying here.
The corpse of a bored guard is lying here.
(Q)A young couatl travels gracefully through the jungle.
< 1006h/818H 90v/115V Pos: standing >
A young couatl lashes out with his mighty tail!
You nimbly dodge the sweep!
A young couatl breathes poison gas!
A young couatl gases you.
You dodge a young couatl's vicious attack.
You parry a young couatl's lunge at you.
< 1002h/818H 91v/115V Pos: standing >
< T: Choro TP: sta TC:excellent E: couatl sta EP: excellent >
Saving Choro.
< 1002h/818H 92v/115V Pos: standing >
< T: Choro TP: sta TC:excellent E: couatl sta EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 1 ] -=[Your weak pierce grazes a young couatl.]=-
[Damage: 1 ] -=[Your weak pierce grazes a young couatl.]=-
[Damage: 1 ] -=[Your weak pierce grazes a young couatl.]=-
A young couatl dodges your futile attack.
[Damage: 1 ] -=[Your weak pierce grazes a young couatl.]=-
[Damage: 1 ] -=[Your weak pierce grazes a young couatl.]=-
[Damage: 1 ] -=[Your pierce grazes a young couatl.]=-
< 1001h/818H 92v/115V Pos: standing >
< T: Choro TP: sta TC:excellent E: couatl sta EP: few scratches >
You dodge a young couatl's vicious attack.
You dodge a young couatl's vicious attack.
< 1001h/818H 92v/115V Pos: standing >
< T: Choro TP: sta TC:excellent E: couatl sta EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 1 ] -=[Your weak pierce grazes a young couatl.]=-
[Damage: 1 ] -=[Your weak pierce grazes a young couatl.]=-
[Damage: 1 ] -=[Your weak pierce grazes a young couatl.]=-
[Damage: 1 ] -=[Your weak pierce grazes a young couatl.]=-
[Damage: 5 ] -=[Your pierce grazes a young couatl.]=-
The globe around your body flares as it bears the brunt of a young couatl's assault!
[Damage: 3 ] -=[Your pierce grazes a young couatl.]=-
The globe around your body flares as it bears the brunt of a young couatl's assault!
[Damage: 4 ] -=[Your decent pierce grazes a young couatl.]=-
The globe around your body flares as it bears the brunt of a young couatl's assault!
< 1001h/818H 92v/115V Pos: standing >
< T: Choro TP: sta TC:excellent E: couatl sta EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A young couatl dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 18 ] -=[Your impressive pierce wounds a young couatl.]=-
The globe around your body flares as it bears the brunt of a young couatl's assault!
A young couatl dodges your futile attack.
[Damage: 2 ] -=[Your pierce grazes a young couatl.]=-
The globe around your body flares as it bears the brunt of a young couatl's assault!
[Damage: 5 ] -=[Your fine pierce grazes a young couatl.]=-
The globe around your body flares as it bears the brunt of a young couatl's assault!
[Damage: 2 ] -=[Your weak pierce grazes a young couatl.]=-
The globe around your body flares as it bears the brunt of a young couatl's assault!
[Damage: 9 ] -=[Your pierce grazes a young couatl.]=-
The globe around your body flares as it bears the brunt of a young couatl's assault!
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
[Damage: 120 ] You feel energy flowing from a young couatl into you!
< 1050h/818H 92v/115V Pos: standing >
< T: Choro TP: sta TC:excellent E: couatl sta EP: few scratches >
-=[A young couatl's weak claw grazes you.]=-
You dodge a young couatl's vicious attack.
A young couatl starts casting an offensive spell.
< 1048h/818H 92v/115V Pos: standing >
< T: Choro TP: sta TC:excellent E: couatl sta EP: few scratches >
You attempt to flee...
A Passage Through a Jodani Tree
A narrow passage through the tree links the walkways along the
northern and western halves of the Moonhollow wall. Magically lit rods
have been placed around the passage to light the passage and the narrow
ladder leading down to the guardroom over the gates. A trumpet hangs
from a peg near the western exit, ready to be sounded in an emergency.
the passage exits to the east and west to a walkway along the
Moonhollow wall and a ladder leads downward through a small hole.
Obvious exits: -East -West -Down
You flee upward!
< 1047h/818H 61v/115V Pos: standing >
You place some enchanted boots [superior] on your feet.
< 1047h/818H 63v/115V Pos: standing >
On a Jodani Wood Wall
A walkway extends to the west where it enters an immense jodani tree
and goes southward toward an opening in the cliff. A wide opening, or
notch, has been made in the wall and a heavy ballista has been
mounted here. Ballista missiles line a rack that has been mounted on
the wall, ready for quick loading.
Obvious exits: -South -West
The corpse of a wild-elf guard is lying here.
< 1047h/818H 143v/196V Pos: standing >
Alas, you cannot go that way. . . .
< 1047h/818H 144v/196V Pos: standing >
Saving Choro.
< 1047h/818H 146v/196V Pos: standing >
On a Jodani Wood Wall
A wooden walkway goes north along the wall toward the huge jodani
tree that makes the entrance to Moonhollow and north into an opening in
the cliff face. It is easy to see over the wall here toward the jungle.
The area immediately before the wall has been cleared of most heavy
jungle growth to prevent anyone from approaching unseen, and to prevent
the jungle vines and trees from growing high enough to make the wall
worthless defensively. Trees inside the wall have also been trimmed
back so that opposing wizards can't use them in anyway to attack the
wall. Openings have been made at regular intervals along the wall to
allow archers a clear range of fire. The walkway continues to the
north and a cave can be seen to the south.
Obvious exits: -North -South -Down
< 1046h/818H 145v/196V Pos: standing >
A Small Cave
The five foot entryway widens swiftly into a twenty foot wide cave
that has been carved from the rock. The sides and roof of the cave have
been left fairly rough and are unadorned with any decoration but green
granite slabs have been cut and polished to create a smooth floor. A
plain table and some chairs are in the center of the room and a few pegs
line the wall near the doorway. An open doorway leads to another room
to the east and the cave exits to a wooden walkway.
Obvious exits: -North -East
The corpse of the senior lieutenant is lying here.
< 1046h/818H 147v/196V Pos: standing >
On a Jodani Wood Wall
A wooden walkway goes north along the wall toward the huge jodani
tree that makes the entrance to Moonhollow and north into an opening in
the cliff face. It is easy to see over the wall here toward the jungle.
The area immediately before the wall has been cleared of most heavy
jungle growth to prevent anyone from approaching unseen, and to prevent
the jungle vines and trees from growing high enough to make the wall
worthless defensively. Trees inside the wall have also been trimmed
back so that opposing wizards can't use them in anyway to attack the
wall. Openings have been made at regular intervals along the wall to
allow archers a clear range of fire. The walkway continues to the
north and a cave can be seen to the south.
Obvious exits: -North -South -Down
< 1046h/818H 147v/196V Pos: standing >
At the Base of the cliffs
The cliffs stick out a bit here creating a perfect spot for the jodani wood
wall protecting the village to join with them. Jagged edges have been worn
down some by wind and water, but some spots reveal relatively recent rock
slides that have revealed new sharper edges. The cliff seems to lean inward
from the south and east making this area dark, and somewhat lonely.
Obvious exits: -North -Up
< 1046h/818H 147v/196V Pos: standing >
You quickly scan the area.
You see nothing.
< 1046h/818H 148v/196V Pos: standing >
A Path Along the Jodani Wood Wall
The path here is tightly enclosed by the jagged rocky walls to the east and
the jodani wood wall to the west. The wall itself meets the cliffs just to the
south of here where a long ladder leads up to the walkway that traverses the
wall high above. Tree branches extend from the north to shade this area,
providing both shade and protection from the elements. Enough of the normal
jungle undergrowth has been cleared away that faint breezes stir the air,
sometimes bringing the sounds of elven voices along with them.
Obvious exits: -North -South
< 1046h/818H 149v/196V Pos: standing >
A Path Along the Jodani Wood Wall
The narrow pathway leads north and south along the huge wooden wall.
A large tree to the west stretches over 250 feet upward, its upper
branches obscuring the sky. The branches above, and even the high
walkway on the jodani wall, are home to a number of small colorful birds
and squirrels. The lower branches of the trees in the area are about
fifty to sixty feet above the ground, yet people, probably elves, can be
seen moving across them.
Obvious exits: -North -South
< 1046h/818H 149v/196V Pos: standing >
You quickly scan the area.
You see nothing.
< 1046h/818H 150v/196V Pos: standing >
A Meeting of Paths
The narrow pathway is well shaded by some large ebonwood trees to the north
and the tall jodani wood wall to the southwest. It is clear from this side of
the wall that it is extremely thick and well made. Light reflects off the
highly polished wall with a faint red hue, it is easy to see why jodani wood is
so valuable, and easy to be impressed by the cost of its creation. There is a
narrow walkway along the top of the wall that is about forty feet off the
ground. Voices of elven children seem to rain down from the trees to the east
and north. An extremely narrow pathway leads east past a large boulder toward
the trunks of several ebonwood trees and the path continues to the south, east,
and west and a large ebonwood tree stands to the north.
Obvious exits: -North -East -South -West
< 1045h/818H 150v/196V Pos: standing >
You quickly scan the area.
A wild-elf guard who is close by to your west.
< 1045h/818H 152v/196V Pos: standing >
Inside the Gates to Moonhollow
A village of wild-elves has been carefully constructed here, deep inside the
Rift Valley Jungle. These elves are far more sturdy and muscular than their
more well-protected brethren in more distant lands. Life in the Rift Valley
Jungle is brutal, leaving only the strong and wise to survive for long. The
elves allow visitors, though they clearly aren't very trusting. A narrow
passageway leads out of the village through a massive jodani tree to the south.
Flawless jodani wood walls extend south and west from the tree to meet the
large cliffs that enclose the Rift Valley Jungle. Moss-lined paths wind off to
the east and west passing through and around a variety of ebonwood and jodani
trees.
Obvious exits: -East -South -West
A thin elven warrior stands guard at the gates.
A thin elven warrior stands guard at the gates.
< 1045h/818H 153v/196V Pos: standing >
You quickly scan the area.
You see nothing.
< 1045h/818H 153v/196V Pos: standing >
Within a Jodani Tree
This tall, narrow passage cuts through the Jodani tree to enter a small
village of wild-elves to the north. It is clear that the passage has been made
deliberately narrow so only one person can make it through at a time. A
lantern suspended high above reveals the lustrous red wood grain and careful
craftsmanship of the entryway. The tight quarters and humid air make the
strong aroma of the wood almost overpowering. Gates flanking either side of
the passageway are drawn up out of view from the outside. Small holes in the
roof of the passage indicate that there is another room above. In the event of
an attack, guards in the room above must be able to drop the gates to close off
the village and trap anyone foolish enough to still be in the passageway.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
< 1045h/818H 153v/196V Pos: standing >
You quickly scan the area.
A wild-elf guard who is close by to your north.
A wild-elf guard who is close by to your north.
A Grey Elf who is in the distance to your south.
< 1045h/818H 155v/196V Pos: standing >
Before a Huge Jodani Tree
An opening through the massive jodani tree to the north is clearly being
used as the gateway into a village or town of some sort. Tall jodani wood
walls flow seamlessly from the sides of the tree to extend to the northwest and
southeast where they must meet the steep cliffs that surround this dark jungle
valley. The wall itself is quite a spectacle, made entirely of jodani wood
magically melded together so that no gaps or junctions can be seen in the wall
itself. Jodani trees are only found in the Rift Valley Jungle, and very rare
outside of the halfling town of Woodseer. Wood from the tree to the north
could be used to build houses for entire cities, here though it has clearly
been used to create a gateway to help protect a village from the rest of the
jungle.
Obvious exits: -North -South -West
< 1045h/818H 155v/196V Pos: standing >
You quickly scan the area.
A Grey Elf who is rather far off to your south.
A green centipede who is not far off to your west.
A green centipede who is not far off to your west.
A jungle squirrel who is in the distance to your west.
< 1045h/818H 156v/196V Pos: standing >
Near a Jodani Wood Wall Deep in the Jungle
A magnificent jodani wood wall runs along the west to meet with the jagged
cliffs that surround the Rift Valley Jungle. The wall has a highly polished
red hue to it that almost glows when sunlight comes pouring through the canopy
to meet it. Branches and leaves of the trees nearby the wall have been trimmed
back so that they don't extend over the wall, preventing creatures from
leaping, or falling over the wall into whatever lies beyond. The jungle
continues to the north, south, and west.
Obvious exits: -North -South -West
The corpse of a durian whip snake is lying here.
< 1044h/818H 156v/196V Pos: standing >
Deep in the Rift Valley Jungle
Jagged cliffs to the east make any travel in that direction unthinkable, and
the stench and oppressive humidity of the jungle as it extends in every other
direction makes any adventurer wonder why they are here in the first place.
The only flowers that can be seen here are small epiphytic plants that hang off
the sides of the tall tree trunks. Though these few flowers are quite
beautiful, they do nothing to alleviate the overpowering aroma of the rotting
humus that lines the jungle floor.
Obvious exits: -North -South -West
The corpse of a hardened ranger is lying here.
< 1044h/818H 155v/196V Pos: standing >
Deep in the Rift Valley Jungle
Small cave-like openings can be seen in the rough walls of the cliff to the
east, but they are far too small to house anything very large. Thick vines
cling to the rocks, as well as the many trees that stand here. Even strong,
magical lights can't provide enough illumination to get a good estimate of how
high up the lower canopy of the jungle really is. It is clear however, that
the canopy gathers all the light that hits it, refusing to let even a shred of
light penetrate to the darkness below.
Obvious exits: -North -South -West
< 1044h/818H 153v/196V Pos: standing >
Deep in the Rift Valley Jungle
The jagged cliffs that enclose this strange valley run along the south and
west, closing off all passage. Despite the gloom, a wide variety of plants and
fungi have found a way to grow down here on the jungle floor, most are small
though, and subsist on the life juices of the trees and vines that have found a
way to reach upward to the life-giving sunlight. The small flowers and
mushrooms that dot the exposed roots and trunks of the trees here add bright
splashes of color to the otherwise colorless world beneath the jungle canopy
above. Where there are plants there are animals, from tiny poisonous frogs to
massive tigers, and insects that vary from tiny gnats to unspeakable freaks of
nature and magic. The jungle continues to the north and west.
Obvious exits: -North -West -Up
A Grey Elf (medium) stands in mid-air here.
< 1044h/818H 154v/196V Pos: standing >
Alas, you cannot go that way. . . .
< 1044h/818H 154v/196V Pos: standing >
Deep in the Rift Valley Jungle
Small cave-like openings can be seen in the rough walls of the cliff to the
east, but they are far too small to house anything very large. Thick vines
cling to the rocks, as well as the many trees that stand here. Even strong,
magical lights can't provide enough illumination to get a good estimate of how
high up the lower canopy of the jungle really is. It is clear however, that
the canopy gathers all the light that hits it, refusing to let even a shred of
light penetrate to the darkness below.
Obvious exits: -North -South -West
< 1044h/818H 154v/196V Pos: standing >
Bash who?
< 1044h/818H 155v/196V Pos: standing >
You quickly scan the area.
A wild-elf guard who is in the distance to your north.
A Grey Elf who is close by to your south.
An elderly woman who is not far off to your west.
A giant beetle who is rather far off to your west.
The orcish adventurer who is in the distance to your west.
< 1043h/818H 158v/196V Pos: standing >
Deep in the Rift Valley Jungle
The jagged cliffs that enclose this strange valley run along the south and
west, closing off all passage. Despite the gloom, a wide variety of plants and
fungi have found a way to grow down here on the jungle floor, most are small
though, and subsist on the life juices of the trees and vines that have found a
way to reach upward to the life-giving sunlight. The small flowers and
mushrooms that dot the exposed roots and trunks of the trees here add bright
splashes of color to the otherwise colorless world beneath the jungle canopy
above. Where there are plants there are animals, from tiny poisonous frogs to
massive tigers, and insects that vary from tiny gnats to unspeakable freaks of
nature and magic. The jungle continues to the north and west.
Obvious exits: -North -West -Up
A Grey Elf (medium) stands in mid-air here.
< 1043h/818H 161v/196V Pos: standing >
[Damage: 1 ] Your skillful bash knocks a Grey Elf to the ground!
< 1043h/818H 162v/196V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 1 ] -=[Your weak pierce grazes a Grey Elf.]=-
[Damage: 1 ] -=[Your weak pierce grazes a Grey Elf.]=-
[Damage: 1 ] -=[Your weak pierce grazes a Grey Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 2 ] -=[Your weak pierce grazes a Grey Elf.]=-
[Damage: 1 ] -=[Your pierce grazes a Grey Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 1 ] -=[Your pierce grazes a Grey Elf.]=-
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
[Damage: 100 ] You feel energy flowing from a Grey Elf into you!
[Damage: 1 ] -=[Your pierce grazes a Grey Elf.]=-
< 1063h/818H 163v/196V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
You parry a Grey Elf's lunge at you.
< 1063h/818H 163v/196V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 1 ] -=[Your weak pierce grazes a Grey Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 2 ] -=[Your pierce wounds a Grey Elf.]=-
[Damage: 1 ] -=[Your weak pierce grazes a Grey Elf.]=-
[Damage: 1 ] -=[Your weak pierce grazes a Grey Elf.]=-
[Damage: 2 ] -=[Your weak pierce wounds a Grey Elf.]=-
[Damage: 6 ] -=[Your pierce strikes a Grey Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 14 ] -=[Your impressive pierce strikes a Grey Elf hard.]=-
< 1062h/818H 163v/196V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
You deflect a Grey Elf's blow and strike back at him!
[Damage: 3 ] -=[Your crude pierce wounds a Grey Elf.]=-
Spinning around you slam your elbow into a Grey Elf's throat.
[Damage: 4 ]
< 1062h/818H 163v/196V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
A Grey Elf's skin seems to turn to stone.
< 1062h/818H 163v/196V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 1 ] -=[Your weak pierce grazes a Grey Elf.]=-
[Damage: 1 ] -=[Your weak pierce grazes a Grey Elf.]=-
[Damage: 1 ] -=[Your weak pierce grazes a Grey Elf.]=-
[Damage: 1 ] -=[Your pierce grazes a Grey Elf.]=-
[Damage: 1 ] -=[Your pierce grazes a Grey Elf.]=-
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
[Damage: 100 ] You feel energy flowing from a Grey Elf into you!
[Damage: 1 ] -=[Your weak pierce strikes a Grey Elf hard.]=-
[Damage: 1 ] -=[Your pierce strikes a Grey Elf hard.]=-
< 1063h/818H 163v/196V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Grey Elf sit EP: awful >
Suddenly the green haze around you comes alive and a chilling feeling creeps down
your spine. Two writhing tentacles of mist spring out wrapping themselves around
the chest of a Grey Elf. Moments later he lets out an agonized scream as the warmth
is drained from his body.
You see nothing special about him.
This Grey Elf is in awful condition.
He's medium in size.
His body seems to be made of stone!
He's encased in a shimmering globe!
<worn on head> a superior dragonscale skullcap from Rift Valley Jungle
<worn around neck> a shimmering bone torque from Rift Valley Jungle
<worn around neck> an exquisite iron gorget from Rift Valley Jungle
<worn about body> a tight green cloak [68%]
<worn about waist> a glittering dragonscale girth from Rift Valley Jungle
<worn around wrist> a glittering copper bracer from Rift Valley Jungle
<worn around wrist> a burnt granite bracer from Rift Valley Jungle
<worn on hands> some misshaped gold gloves from Rift Valley Jungle
<primary weapon> a sleek adamantium dagger named 'Blight' [modified]
<held> a small wooden horn
<worn on legs> some hardened hide pants from Rift Valley Jungle
<worn on feet> some crude flesh moccasins from Rift Valley Jungle
< 1113h/818H 163v/196V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Grey Elf sit EP: awful >
You haven't reoriented yourself yet enough for another bash!
< 1113h/818H 163v/196V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Grey Elf sit EP: awful >
You parry a Grey Elf's lunge at you.
You haven't reoriented yourself yet enough for another bash!
< 1113h/818H 163v/196V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Grey Elf sit EP: awful >
You haven't reoriented yourself yet enough for another bash!
< 1113h/818H 163v/196V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Grey Elf sit EP: awful >
You haven't reoriented yourself yet enough for another bash!
< 1113h/818H 163v/196V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Grey Elf sit EP: awful >
You haven't reoriented yourself yet enough for another bash!
< 1112h/818H 163v/196V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Grey Elf sit EP: awful >
You haven't reoriented yourself yet enough for another bash!
< 1112h/818H 163v/196V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Grey Elf sit EP: awful >
A Grey Elf clambers to his feet.
You haven't reoriented yourself yet enough for another bash!
< 1112h/818H 163v/196V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Grey Elf sta EP: awful >
Your improved dexterity grants you an additional attack!
[Damage: 1 ] -=[Your weak pierce strikes a Grey Elf hard.]=-
A Grey Elf parries your futile lunge at him.
[Damage: 1 ] -=[Your weak pierce strikes a Grey Elf very hard.]=-
[Damage: 1 ] -=[Your pierce strikes a Grey Elf very hard.]=-
A Grey Elf is incapacitated and will slowly die, if not aided.
[Damage: 1 ] -=[Your weak pierce strikes a Grey Elf very hard.]=-
A Grey Elf is incapacitated and will slowly die, if not aided.
A Grey Elf slumps to the ground.
[Damage: 1 ] -=[Your weak pierce seriously wounds a Grey Elf.]=-
A Grey Elf is incapacitated and will slowly die, if not aided.
You haven't reoriented yourself yet enough for another bash!
< 1112h/818H 163v/196V Pos: standing >
<You haven't reoriented yourself yet enough for another bash!
< 1112h/818H 163v/196V Pos: standing >
<You haven't reoriented yourself yet enough for another bash!
< 1112h/818H 163v/196V Pos: standing >
<As a Grey Elf avoids your bash, you topple over and fall to the ground.
< 1112h/818H 163v/196V Pos: sitting >
<Your improved dexterity grants you an additional attack!
[Damage: 3 ] -=[Your crude pierce grievously wounds a Grey Elf.]=-
A Grey Elf is mortally wounded, and will die soon, if not aided.
[Damage: 2 ] -=[Your weak pierce hits a Grey Elf.]=-
A Grey Elf is mortally wounded, and will die soon, if not aided.
[Damage: 2 ] You successfully stab a Grey Elf in the heart, killing him instantly.
A Grey Elf's hardened hide pants from Rift Valley Jungle was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.