<worn on head> a golden crown set with diamonds [poor] (invis) [87%]
<worn in ear> a long gemstone earring (glowing)
<worn around neck> a silver brooch [superior] (glowing) [85%]
<worn around neck> a dark amulet of gems (illuminating)
<worn on body> a robe of the Titan magi of agility [78%]
<worn about body> the cloak of dragonkind
<worn on back> a large leather backpack
<worn about waist> a darkmail belt [modified]
<worn on belt buckle>a static obsidian belt buckle from The Motte and Bailey of Duke Delwyn [89%]
<attached to belt> a bag of wonderous depth [78%]
<worn around wrist> a static glass bracelet
<worn around wrist> a drow-skin bracelet [79%]
<worn on hands> gloves spun of magical spider web [modified] (humming)
<worn on finger> a serpentine diorite band [modified]
<worn on finger> a ring of protection from cold
<held> a handheld device of lifegiving [modified] (glowing)
<worn on legs> a pair of flayed illithid hide leggings [modified] (glowing) [66%]
< 239h/222H 110v/110V Pos: standing >
A Dark Trail
This dark trail winds through the weeds of a burnt and charred land.
To north, the trail continues towards a high tower in the middle of a
mountain range. The tower is hidden nicely there and only the ones who
know how to navigate this trail can find their way to the tower. The
trail is hardly called a trail, being nothing more than a mud patch that
winds its way through the burnt and rugged landscape.
Obvious exits: -North -South
< 239h/222H 110v/110V Pos: standing >
A Bend In The Dark Trail
This mud trail takes a sharp turn towards the east here. The trail
continues northward towards the tower and southward towards the open
terrain. There are several types of footprints embedded in the trail,
including several large and huge ones. This trail seems to be littered
with torn clothes, dried blood, and decomposing skulls. This entire
field of deadness blankets the surroundings.
Obvious exits: -East -South
< 239h/222H 110v/110V Pos: standing >
A Dark Trail, Approaching The Tower
The sky seems to darken as the trail approaches this gloomy tower. The
seems to be a little thicker here, where more of the grass has been worn
down by the constant use of many races. There is a small sign depicting
a message in an incomprehendable language. The sign has been knocked
down and trampled upon, and is barely visible through the thick layer
of mud covering it.
Obvious exits: -North -East -West
A sturdy looking mount is here, all saddled up and ready to ride.
< 239h/222H 110v/110V Pos: standing >
A Side Trail, Heading Eastward
This side trail seems to head eastward and is considerably less
traveled than the main trail towards the entrance of the tower. This
trail seems to have been made, not by the large footprints of the main
trail, but by several smaller ones, possibly elven or dwarven. This
area seems to be out of sight of the humble man at the gates to the
tower for some reason or another.
Obvious exits: -West -Northeast
< 239h/222H 110v/110V Pos: standing >
Ok.
< 239h/222H 110v/110V Pos: standing >
A Side Trail, East of the Tower
This side trail spins off towards the northwest. The side of the
tower can be seen towards the immiediate west, while a small crack between
the tower and the cliff appears to be directly towards to the north. The
trail continues up until this crack where it appears to stop, and on
the other end, spins back towards the main trail towards the southwest.
This trail seems to be used less and less as it gets closer to the cliff.
Obvious exits: -North -Southwest
< 239h/222H 110v/110V Pos: standing >
Before A Cliff Face
The side trail comes to a brief halt as it reaches where the
east side of the tower meets up with the cliff space. There appears
to be a tight passage leading towards the back of the tower and into
the mountains, however, anyone travelling in this tiny crack space
would have to go single file. The shrubs around the trail, although
mostly burnt, appear to be starting to grow back.
Obvious exits: -North -South
< 239h/222H 110v/110V Pos: standing >
You can't fit into this narrow passage while mounted...
You can't leave that way.
< 239h/222H 110v/110V Pos: standing >
You can't fit into this narrow passage while mounted...
You can't leave that way.
< 239h/222H 110v/110V Pos: standing >
A Side Trail, East of the Tower
This side trail spins off towards the northwest. The side of the
tower can be seen towards the immiediate west, while a small crack between
the tower and the cliff appears to be directly towards to the north. The
trail continues up until this crack where it appears to stop, and on
the other end, spins back towards the main trail towards the southwest.
This trail seems to be used less and less as it gets closer to the cliff.
Obvious exits: -North -Southwest
< 239h/222H 110v/110V Pos: standing >
Alas, you cannot go that way. . . .
< 239h/222H 110v/110V Pos: standing >
Alas, you cannot go that way. . . .
< 239h/222H 110v/110V Pos: standing >
A Side Trail, Heading Eastward
This side trail seems to head eastward and is considerably less
traveled than the main trail towards the entrance of the tower. This
trail seems to have been made, not by the large footprints of the main
trail, but by several smaller ones, possibly elven or dwarven. This
area seems to be out of sight of the humble man at the gates to the
tower for some reason or another.
Obvious exits: -West# -Northeast
< 239h/222H 110v/110V Pos: standing >
The bushes seems to be closed.
< 239h/222H 110v/110V Pos: standing >
Ok.
< 239h/222H 110v/110V Pos: standing >
A Dark Trail, Approaching The Tower
The sky seems to darken as the trail approaches this gloomy tower. The
seems to be a little thicker here, where more of the grass has been worn
down by the constant use of many races. There is a small sign depicting
a message in an incomprehendable language. The sign has been knocked
down and trampled upon, and is barely visible through the thick layer
of mud covering it.
Obvious exits: -North -East -West
A sturdy looking mount is here, all saddled up and ready to ride.
< 239h/222H 110v/110V Pos: standing >
Ok.
< 239h/222H 110v/110V Pos: standing >
The Gates To A Dark And Gloomy Tower
The gates to this dark and gloomy tower stand tall against the
background of a treacherous mountain range. The gates themselves appear
to be made of a black-steel type ore and seem to have taken heavy
battle damage. There is a treacherous-looking human guarding the gates;
he apparently is using no weapon. The tower seems to be blocking passage
into the mountains, leaving the only directions north into the tower, or
south back on to the trail.
Obvious exits: -North# -South
A quiet little man sits before the gates, guarding them.
< 239h/222H 110v/110V Pos: standing >
It seems to be locked.
< 239h/222H 110v/110V Pos: standing >
You dismount a blue dracolich.
< 239h/222H 110v/110V Pos: standing >
Ok.
< 239h/222H 110v/110V Pos: standing >
Ok.
A blue dracolich suddenly attacks Brahvinos, the gatekeeper!
< 239h/222H 110v/110V Pos: standing >
Brahvinos, the gatekeeper starts to chant in a deep voice.
Brahvinos, the gatekeeper attacks a blue dracolich. [1 hits]
A blue dracolich attacks Brahvinos, the gatekeeper. [1 hits]
You start chanting...
< 239h/222H 110v/110V Pos: standing >
You complete your spell...
Brahvinos, the gatekeeper twists out of the way avoiding the harmful magic!
< 244h/222H 110v/110V Pos: standing >
You start chanting...
< 244h/222H 110v/110V Pos: standing >
You complete your spell...
Brahvinos, the gatekeeper twists out of the way avoiding the harmful magic!
< 244h/222H 110v/110V Pos: standing >
Brahvinos, the gatekeeper attacks a blue dracolich. [5 hits]
A blue dracolich attacks Brahvinos, the gatekeeper. [2 hits]
< 244h/222H 110v/110V Pos: standing >
You don't have that spell memorized.
< 244h/222H 110v/110V Pos: standing >
You start chanting...
< 244h/222H 110v/110V Pos: standing >
Brahvinos, the gatekeeper attacks a blue dracolich. [1 hits]
A blue dracolich attacks Brahvinos, the gatekeeper. [3 hits]
< 244h/222H 110v/110V Pos: standing >
You complete your spell...
[Damage: 92 ] Your concussion blast rips into Brahvinos, the gatekeeper, shattering his soul!
< 244h/222H 110v/110V Pos: standing >
You start chanting...
< 244h/222H 110v/110V Pos: standing >
You complete your spell...
[Damage: 94 ] Your concussion blast rips into Brahvinos, the gatekeeper, shattering his soul!
< 244h/222H 110v/110V Pos: standing >
Brahvinos, the gatekeeper attacks a blue dracolich. [3 hits]
A final fearsome swipe of a claw from a blue dracolich kills Brahvinos, the gatekeeper quickly.
Brahvinos, the gatekeeper is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as Brahvinos, the gatekeeper dies in agony.
< 244h/222H 110v/110V Pos: standing >
The Gates To A Dark And Gloomy Tower
Obvious exits: -North# -South
Fresh blood covers everything in the area.
The corpse of Brahvinos, the gatekeeper is lying here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
< 244h/222H 110v/110V Pos: standing >
You get a sparkling diamond bracer [modified] from the corpse of Brahvinos, the gatekeeper.
You get a few coins from the corpse of Brahvinos, the gatekeeper.
There were: 2 platinum coins, 11 gold coins.
You get a small brittle key from the corpse of Brahvinos, the gatekeeper.
< 244h/222H 110v/110V Pos: standing >
The Gates To A Dark And Gloomy Tower
Obvious exits: -North# -South
Fresh blood covers everything in the area.
The corpse of Brahvinos, the gatekeeper is lying here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
< 244h/222H 110v/110V Pos: standing >
*click*
Damn! You broke your key!
< 244h/222H 110v/110V Pos: standing >
Ok.
< 244h/222H 110v/110V Pos: standing >
You quickly scan the area.
The mount who is close by to your south.
< 244h/222H 110v/110V Pos: standing >
A Poorly-Lit Hallway
This poorly lit hallway is the first glimpse into this enormous tower.
The hallway is poorly lit, with only a few low burning torches, which are
frequently left to burn out. The gates to the tower lies to the south,
while a door is to the east and the hallway continues to the north. The
hallway seems to be a trophy case of different items, mainly those of
scalped barbarians, gnomes, and elves. Additionally, drow-made paintings
have been hung up on the wall for the more intellectual people of the tower.
Obvious exits: -North -East -South
A blue dracolich enters from the south.
< 244h/222H 109v/110V Pos: standing >
Ok.
< 244h/222H 109v/110V Pos: standing >
You quickly scan the area.
You see nothing.
< 244h/222H 109v/110V Pos: standing >
The first floor guard room lies towards the east.
You extend your sights eastward.
The First Floor Guard Room
The guard of the first floor has been given this small,
closet-sized room. The first floor guard appears to be a
troll of some occupation. This room is barely big enough for
this troll to live in, and is frequently seen roaming the
hallways instead of staying in his crampt room. The walls of
the room are solid rock, and there are some furs in the corner
for the troll to sleep on. In addition, there are several
corpses of various races that the troll has eaten.
Obvious exits: -West
< 244h/222H 109v/110V Pos: standing >
The First Floor Guard Room
The guard of the first floor has been given this small,
closet-sized room. The first floor guard appears to be a
troll of some occupation. This room is barely big enough for
this troll to live in, and is frequently seen roaming the
hallways instead of staying in his crampt room. The walls of
the room are solid rock, and there are some furs in the corner
for the troll to sleep on. In addition, there are several
corpses of various races that the troll has eaten.
Obvious exits: -West
A blue dracolich enters from the west.
< 244h/222H 108v/110V Pos: standing >
A Poorly-Lit Hallway
This poorly lit hallway is the first glimpse into this enormous tower.
The hallway is poorly lit, with only a few low burning torches, which are
frequently left to burn out. The gates to the tower lies to the south,
while a door is to the east and the hallway continues to the north. The
hallway seems to be a trophy case of different items, mainly those of
scalped barbarians, gnomes, and elves. Additionally, drow-made paintings
have been hung up on the wall for the more intellectual people of the tower.
Obvious exits: -North -East -South#
A blue dracolich enters from the east.
< 244h/222H 107v/110V Pos: standing >
An Intersection of Hallways
This intersection of hallways occurs almost in the dead center of
the tower. Towards the east and west run a couple small hallways,
while towards the north and south run the main hallway. The stairs
of the tower appear a short ways off to the north. This area seems to
be the most traveled area of the tower. While the low level innitates
of the tower goto their respective rooms on the lower levels, the higher
level raiders march through here daily towards the stairs.
Obvious exits: -North -East -South -West
A blue dracolich enters from the south.
< 244h/222H 107v/110V Pos: standing >
You quickly scan the area.
A vicious kuo-toan guard who is not far off to your east.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.
< 243h/222H 108v/110V Pos: standing >
A Dark Stairwell
This dark stairwell lies directly north of the main entrance of the
tower and through the hallway. It appears to be the restricting point
for all of the evil human monks and anti-paladins who have joined the
crusade of the evil races. Beyond this point, however, only the larger
trolls, ogres, and others maybe pass. There are several large guards
here guarding this steel stairwell.
Obvious exits: -South -Up
A blue dracolich enters from the south.
< 243h/222H 109v/110V Pos: standing >
You quickly scan the area.
You see nothing.
< 243h/222H 109v/110V Pos: standing >
The Second Floor Foyer
This foyer of the second floor of the great tower is rather plain and
simple. Stairs leading towards the first floor lie dowward, while hallways
intersect at this point. The stairs to the third floor appears a ways
off towards the west. This area is completely made of a hard stone, possibly
granite. There are several muddy foot prints in the surrounding area,
showing the manners of the inhabitants of this tower.
Obvious exits: -North -East -South -West -Down
A few coins lie scattered here.
A suit of blood-red leather armor lies here.
A blue dracolich enters from below.
< 243h/222H 108v/110V Pos: standing >
You quickly scan the area.
You see nothing.
< 243h/222H 108v/110V Pos: standing >
You get a few coins.
There were: 2 platinum coins, 11 gold coins.
You get a suit of blood-red leather armor.
You got 2 items.
< 243h/222H 110v/110V Pos: standing >
You quickly scan the area.
You see nothing.
< 243h/222H 110v/110V Pos: standing >
A Gloomy Hallway
This gloomy hallway extends northward from the second floor foyer. This
section of the tower appears to be the spellcasting training area, and
studies associated within that genre of skills. This area is much cleaner
than the first floor, and hardly any trolls or ogres are allowed down this
hallway, except for the burly ogre guard. To the east and west lie different
study rooms for the students.
Obvious exits: -East -South -West
[2] The corpse of a young necromancer is lying here.
The corpse of Trankula, the orc necromancer is lying here.
The corpse of Aracnalis is lying here.
[3] The corpse of a young apprentice is lying here.
The corpse of a burly ogre guard is lying here.
[2] The corpse of a large duergar stair guard is lying here.
The corpse of a burly ogre guard is lying here.
A blue dracolich enters from the south.
< 243h/222H 109v/110V Pos: standing >
You quickly scan the area.
You see nothing.
< 243h/222H 109v/110V Pos: standing >
You are not riding anything!
< 243h/222H 109v/110V Pos: standing >
You sit down and relax.
< 243h/222H 109v/110V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - create dracolich
1 - summon ghasts
(10th circle) 1 - fly
1 - raise lich
1 - cloak of fear
1 - mass embalm
( 9th circle) 1 - dimension door
2 - age
( 8th circle) 1 - detect invisibility
1 - improved invisibility
1 - negative concussion blast
( 7th circle) 6 - protect undead
( 6th circle) 4 - cone of cold
1 - rejuvenate major
1 - vitalize undead
1 - enervation
( 5th circle) 1 - teleport
5 - heal undead
2 - raise spectre
( 4th circle) 1 - strength
8 - life leech
( 3rd circle) 2 - animate dead
4 - dispel magic
3 - embalm
1 - sense follower
( 2nd circle) 7 - chill touch
1 - sleep
1 - protection from cold
1 - vampiric touch
1 - protection from living
( 1st circle) 1 - minor creation
1 - detect magic
10 - slashing darkness
And you are currently memorizing the following spells:
6 seconds: ( 9th) energy drain
12 seconds: ( 9th) energy drain
17 seconds: ( 8th) negative concussion blast
23 seconds: ( 8th) negative concussion blast
You can memorize no more spells.
You continue your study.
< 243h/222H 109v/110V Pos: sitting >
Autosaving...
< 243h/222H 110v/110V Pos: sitting >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna
< 243h/222H 110v/110V Pos: sitting >
You have finished memorizing energy drain.
< 243h/222H 110v/110V Pos: sitting >
< 243h/222H 110v/110V Pos: sitting >
You have finished memorizing energy drain.
< 243h/222H 110v/110V Pos: sitting >
< 243h/222H 110v/110V Pos: sitting >
< 243h/222H 110v/110V Pos: sitting >
< 243h/222H 110v/110V Pos: sitting >
A Gloomy Hallway
Obvious exits: -East -South -West
[2] The corpse of a young necromancer is lying here.
The corpse of Trankula, the orc necromancer is lying here.
The corpse of Aracnalis is lying here.
[3] The corpse of a young apprentice is lying here.
The corpse of a burly ogre guard is lying here.
[2] The corpse of a large duergar stair guard is lying here.
The corpse of a burly ogre guard is lying here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
< 243h/222H 110v/110V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - create dracolich
1 - summon ghasts
(10th circle) 1 - fly
1 - raise lich
1 - cloak of fear
1 - mass embalm
( 9th circle) 2 - energy drain
1 - dimension door
2 - age
( 8th circle) 1 - detect invisibility
1 - improved invisibility
1 - negative concussion blast
( 7th circle) 6 - protect undead
( 6th circle) 4 - cone of cold
1 - rejuvenate major
1 - vitalize undead
1 - enervation
( 5th circle) 1 - teleport
5 - heal undead
2 - raise spectre
( 4th circle) 1 - strength
8 - life leech
( 3rd circle) 2 - animate dead
4 - dispel magic
3 - embalm
1 - sense follower
( 2nd circle) 7 - chill touch
1 - sleep
1 - protection from cold
1 - vampiric touch
1 - protection from living
( 1st circle) 1 - minor creation
1 - detect magic
10 - slashing darkness
And you are currently memorizing the following spells:
0 seconds: ( 8th) negative concussion blast
6 seconds: ( 8th) negative concussion blast
You can memorize no more spells.
< 243h/222H 110v/110V Pos: sitting >
You have finished memorizing negative concussion blast.
< 243h/222H 110v/110V Pos: sitting >
You have finished memorizing negative concussion blast.
Your studies are complete.
< 243h/222H 110v/110V Pos: sitting >
You clamber to your feet.
< 243h/222H 110v/110V Pos: standing >
You are already standing.
< 243h/222H 110v/110V Pos: standing >
The Second Floor Foyer
This foyer of the second floor of the great tower is rather plain and
simple. Stairs leading towards the first floor lie dowward, while hallways
intersect at this point. The stairs to the third floor appears a ways
off towards the west. This area is completely made of a hard stone, possibly
granite. There are several muddy foot prints in the surrounding area,
showing the manners of the inhabitants of this tower.
Obvious exits: -North -East -South -West -Down
A blue dracolich enters from the north.
< 243h/222H 109v/110V Pos: standing >
The stairs to the third floor lie to the west.
You extend your sights westward.
A Dark Stone Stairway
These stairs lead up from the second floor to the third floor. They
are guarded by a set of very nasty orc guards, possibly even anti-paladins.
This area seems to be almost covered in darkness. The remains of old torch
holders on the walls have been left idle for many many years. The stairs
are made out of solid stone, most likely granite or some other hard
rock. The foyer of the second floor lies toward the east.
Obvious exits: -East -Up
< 242h/222H 109v/110V Pos: standing >
A Dark Stone Stairway
These stairs lead up from the second floor to the third floor. They
are guarded by a set of very nasty orc guards, possibly even anti-paladins.
This area seems to be almost covered in darkness. The remains of old torch
holders on the walls have been left idle for many many years. The stairs
are made out of solid stone, most likely granite or some other hard
rock. The foyer of the second floor lies toward the east.
Obvious exits: -East -Up
A blue dracolich enters from the east.
< 242h/222H 108v/110V Pos: standing >
The top of the stairwell lies upward.
You extend your sights upward.
The Top of The Stairwell
The top of the stairwell to the top floor of the tower is guarded by
four large troll stair guards. These guards have gone through all the
training they could; they are almost like body guards to the masters of
the top floor. This area seems to be void of magical teleportation,
allowing nobody to teleport in unexpected. Towards the east lies
an intersection of hallways.
Obvious exits: -East -Down
[3] The corpse of a large troll stair guard is lying here.
< 242h/222H 108v/110V Pos: standing >
< 242h/222H 109v/110V Pos: standing >
The Top of The Stairwell
The top of the stairwell to the top floor of the tower is guarded by
four large troll stair guards. These guards have gone through all the
training they could; they are almost like body guards to the masters of
the top floor. This area seems to be void of magical teleportation,
allowing nobody to teleport in unexpected. Towards the east lies
an intersection of hallways.
Obvious exits: -East -Down
[3] The corpse of a large troll stair guard is lying here.
A blue dracolich enters from below.
< 242h/222H 109v/110V Pos: standing >
The door is open.
A pitch-black intersection lies towards the west.
You extend your sights eastward.
It's too difficult to see anything in that direction.
< 242h/222H 109v/110V Pos: standing >
You are not riding anything!
< 242h/222H 109v/110V Pos: standing >
The Top of The Stairwell
Obvious exits: -East -Down
[3] The corpse of a large troll stair guard is lying here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
< 242h/222H 109v/110V Pos: standing >
You start chanting...
< 242h/222H 109v/110V Pos: standing >
Casting: protect undead
< 242h/222H 109v/110V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around a blue dracolich.
< 242h/222H 109v/110V Pos: standing >
< 242h/222H 109v/110V Pos: standing >
< 242h/222H 109v/110V Pos: standing >
Ok.
A blue dracolich leaves east.
< 242h/222H 109v/110V Pos: standing >
< 242h/222H 109v/110V Pos: standing >
< 242h/222H 109v/110V Pos: standing >
< 242h/222H 109v/110V Pos: standing >
A Pitch-Black Intersection
This pitch-black intersection is the heart of the top of the tower.
To the west lies the stairwell, while in all other directions lie one
of the masters. There seems to be some sort of suspended blood trail
rising straight up towards the ceiling, obviously being magical. The
floor is composed totally of bone, meaning this level of the tower was
added after they first conquered it.
Obvious exits: -North -East -South -West
The corpse of Arcanusinil is lying here.
The corpse of a Gnome is lying here.
[3] A small round shield has been dropped here.
someone has dropped an enhance material here!
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
< 242h/222H 108v/110V Pos: standing >
The Top of The Stairwell
The top of the stairwell to the top floor of the tower is guarded by
four large troll stair guards. These guards have gone through all the
training they could; they are almost like body guards to the masters of
the top floor. This area seems to be void of magical teleportation,
allowing nobody to teleport in unexpected. Towards the east lies
an intersection of hallways.
Obvious exits: -East -Down
[3] The corpse of a large troll stair guard is lying here.
A blue dracolich enters from the east.
You drag the corpse of Arcanusinil along behind you.
< 242h/222H 102v/110V Pos: standing >
< 242h/222H 103v/110V Pos: standing >
A Pitch-Black Intersection
This pitch-black intersection is the heart of the top of the tower.
To the west lies the stairwell, while in all other directions lie one
of the masters. There seems to be some sort of suspended blood trail
rising straight up towards the ceiling, obviously being magical. The
floor is composed totally of bone, meaning this level of the tower was
added after they first conquered it.
Obvious exits: -North -East -South -West
The corpse of a Gnome is lying here.
[3] A small round shield has been dropped here.
someone has dropped an enhance material here!
A blue dracolich enters from the west.
< 242h/222H 106v/110V Pos: standing >
The Top of The Stairwell
The top of the stairwell to the top floor of the tower is guarded by
four large troll stair guards. These guards have gone through all the
training they could; they are almost like body guards to the masters of
the top floor. This area seems to be void of magical teleportation,
allowing nobody to teleport in unexpected. Towards the east lies
an intersection of hallways.
Obvious exits: -East -Down
The corpse of Arcanusinil is lying here.
[3] The corpse of a large troll stair guard is lying here.
A blue dracolich enters from the east.
You drag the corpse of Renaud along behind you.
< 242h/222H 100v/110V Pos: standing >
The Top of The Stairwell
Obvious exits: -East -Down
The corpse of a Gnome is lying here.
The corpse of Arcanusinil is lying here.
[3] The corpse of a large troll stair guard is lying here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
< 242h/222H 105v/110V Pos: standing >
< 242h/222H 107v/110V Pos: standing >
You are carrying: (8/11)
a suit of blood-red leather armor
a sparkling diamond bracer [modified]
[6] a spellbook
< 242h/222H 108v/110V Pos: standing >
You are using:
<held> a glowing quill (glowing)
< 242h/222H 108v/110V Pos: standing >
You stop using a glowing quill.
< 240h/220H 109v/110V Pos: standing >
< 240h/220H 110v/110V Pos: standing >
You drop a glowing quill.
You drop a suit of blood-red leather armor.
You drop a sparkling diamond bracer [modified].
You drop a spellbook.
You drop a spellbook.
You drop a spellbook.
You drop a spellbook.
You drop a spellbook.
You drop a spellbook.
< 240h/220H 110v/110V Pos: standing >
You are quite naked at the moment.
< 239h/220H 110v/110V Pos: standing >
You do not seem to have anything.
< 239h/220H 110v/110V Pos: standing >
The Top of The Stairwell
Obvious exits: -East -Down
[6] A spellbook rests upon the gloomy ground here.
A sparkling diamond bracer lies here.
A suit of blood-red leather armor lies here.
A glowing quill rests upon the ghastly ground here. (glowing)
The corpse of a Gnome is lying here.
The corpse of Arcanusinil is lying here.
[3] The corpse of a large troll stair guard is lying here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
< 239h/220H 110v/110V Pos: standing >
You get the lost book of Magic from the corpse of Renaud.
You get a long gemstone earring from the corpse of Renaud.
You get a green and black oval earring from the corpse of Renaud.
You get a handheld device of lifegiving [modified] from the corpse of Renaud.
You get a static obsidian belt buckle from the Motte and Bailey of Duke Delwyn from the corpse of Renaud.
You get a static glass bracelet from the corpse of Renaud.
You get a drow-skin bracelet from the corpse of Renaud.
You get a darkmail belt [modified] from the corpse of Renaud.
You get the cloak of dragonkind from the corpse of Renaud.
You get gloves spun of magical spider web [modified] from the corpse of Renaud.
You get a pair of flayed illithid hide leggings [modified] from the corpse of Renaud.
You can't carry any more.
< 239h/220H 110v/110V Pos: standing >
You slide your legs into a pair of flayed illithid hide leggings [modified].
You clasp a darkmail belt [modified] around your waist.
You pull gloves spun of magical spider web [modified] onto your hands.
You wear a green and black oval earring on your left ear.
You wear a long gemstone earring on your right ear.
You place a drow-skin bracelet around your left wrist.
You place a static glass bracelet around your right wrist.
You wear the cloak of dragonkind about your body.
You attach a static obsidian belt buckle from the Motte and Bailey of Duke Delwyn to your belt.
You hold a handheld device of lifegiving [modified].
< 239h/220H 110v/110V Pos: standing >
You get a golden crown set with diamonds [poor] from the corpse of Renaud.
You get a robe of the Titan magi of agility from the corpse of Renaud.
You get a dark amulet of gems from the corpse of Renaud.
You get a silver brooch [superior] from the corpse of Renaud.
You get a serpentine diorite band [modified] from the corpse of Renaud.
You get a ring of protection from cold from the corpse of Renaud.
You get a large leather backpack from the corpse of Renaud.
You get a spellbook from the corpse of Renaud.
You get a spellbook from the corpse of Renaud.
You get a bag of wonderous depth from the corpse of Renaud.
< 360h/341H 121v/121V Pos: standing >
You shrug into a robe of the Titan magi of agility.
You don a golden crown set with diamonds [poor] on your head.
You place a ring of protection from cold on your left ring finger.
You place a serpentine diorite band [modified] on your right ring finger.
You duck your head and place a silver brooch [superior] around your neck.
You duck your head and place a dark amulet of gems around your neck.
It glows brightly.
You strap a large leather backpack on your back.
You attach a bag of wonderous depth to your belt.
< 360h/341H 121v/121V Pos: standing >
< 439h/420H 131v/131V Pos: standing >
< 439h/420H 131v/131V Pos: standing >
< 439h/420H 131v/131V Pos: standing >
< 439h/420H 131v/131V Pos: standing >
< 439h/420H 131v/131V Pos: standing >
A Pitch-Black Intersection
This pitch-black intersection is the heart of the top of the tower.
To the west lies the stairwell, while in all other directions lie one
of the masters. There seems to be some sort of suspended blood trail
rising straight up towards the ceiling, obviously being magical. The
floor is composed totally of bone, meaning this level of the tower was
added after they first conquered it.
Obvious exits: -North -East -South -West
[3] A small round shield has been dropped here.
someone has dropped an enhance material here!
A blue dracolich enters from the west.
< 439h/420H 130v/131V Pos: standing >
The Top of The Stairwell
The top of the stairwell to the top floor of the tower is guarded by
four large troll stair guards. These guards have gone through all the
training they could; they are almost like body guards to the masters of
the top floor. This area seems to be void of magical teleportation,
allowing nobody to teleport in unexpected. Towards the east lies
an intersection of hallways.
Obvious exits: -East -Down
[6] A spellbook rests upon the gloomy ground here.
A sparkling diamond bracer lies here.
A suit of blood-red leather armor lies here.
A glowing quill rests upon the ghastly ground here. (glowing)
The corpse of a Gnome is lying here.
The corpse of Arcanusinil is lying here.
[3] The corpse of a large troll stair guard is lying here.
A blue dracolich enters from the east.
< 439h/420H 129v/131V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.
< 439h/420H 131v/131V Pos: standing >
The bottom of the stairwell lies downward.
You extend your sights downward.
A Dark Stone Stairway
These stairs lead up from the second floor to the third floor. They
are guarded by a set of very nasty orc guards, possibly even anti-paladins.
This area seems to be almost covered in darkness. The remains of old torch
holders on the walls have been left idle for many many years. The stairs
are made out of solid stone, most likely granite or some other hard
rock. The foyer of the second floor lies toward the east.
Obvious exits: -East -Up
< 439h/420H 131v/131V Pos: standing >
The winds of time have reclaimed the corpse of a large troll stair guard.
The corpse of a large troll stair guard crumbles to dust and blows away.
< 439h/420H 131v/131V Pos: standing >
You start chanting...
< 439h/420H 131v/131V Pos: standing >
Casting: raise lich *
< 439h/420H 131v/131V Pos: standing >
You complete your spell...
You breathe life into the corpse of Renaud with the awesome power of your art.
The lich of Renaud starts following you.
< 439h/420H 131v/131V Pos: standing >
The lich of Renaud is now a member of your group.
A blue dracolich already grouped by you.
< 439h/420H 131v/131V Pos: standing >
Ok.
The lich of Renaud starts casting a spell.
You are knocked to the ground by a Goblin's skillful bash!
< 438h/420H 131v/131V Pos: sitting >
< T: Renaud TP: sit TC:excellent E: A Goblin sta EP: excellent >
The lich of Renaud completes its spell...
The lich of Renaud utters the words 'wagg uizuguburuhl'
A Goblin slowly fades out of existence.
The lich of Renaud slowly fades out of existence.
a blue dracolich slowly fades out of existence.
You vanish.
< 438h/420H 131v/131V Pos: sitting >
< T: Renaud TP: sit TC:excellent E: A Goblin sta EP: excellent >
You snap into visibility.
A Goblin snaps into visibility.
You attack a Goblin. [0 hits]
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
You feel the lifeforce being drained from your limbs!
OUCH! That really did HURT!
You feel your skin soften and return to normal.
A Goblin attacks you. [7 hits]
< 329h/420H 131v/131V Pos: sitting >
< T: Renaud TP: sit TC: small wounds E: A Goblin sta EP: excellent >
The lich of Renaud suddenly attacks a Goblin!
The lich of Renaud snaps into visibility.
< 329h/420H 131v/131V Pos: sitting >
< T: Renaud TP: sit TC: small wounds E: A Goblin sta EP: excellent >
You attack a Goblin. [0 hits]
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
You feel the lifeforce being drained from your limbs!
OUCH! That really did HURT!
You feel your skin soften and return to normal.
You feel your skin soften and return to normal.
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
You feel the lifeforce being drained from your limbs!
OUCH! That really did HURT!
A Goblin attacks you. [7 hits]
< 120h/420H 131v/131V Pos: sitting >
< T: Renaud TP: sit TC:pretty hurt E: A Goblin sta EP: excellent >
A blue dracolich suddenly attacks a Goblin!
A blue dracolich snaps into visibility.
< 120h/420H 131v/131V Pos: sitting >
< T: Renaud TP: sit TC:pretty hurt E: A Goblin sta EP: excellent >
An enormous ogre guard enters from the east.
< 120h/420H 131v/131V Pos: sitting >
< T: Renaud TP: sit TC:pretty hurt E: A Goblin sta EP: excellent >
Grolanthantor enters from the east.
< 120h/420H 131v/131V Pos: sitting >
< T: Renaud TP: sit TC:pretty hurt E: A Goblin sta EP: excellent >
The lich of Renaud attacks a Goblin. [0 hits]
< 120h/420H 131v/131V Pos: sitting >
< T: Renaud TP: sit TC:pretty hurt E: A Goblin sta EP: excellent >
An enormous ogre guard suddenly attacks YOU!
OUCH! That really did HURT!
< 64h/420H 131v/131V Pos: sitting >
< T: Renaud TP: sit TC:pretty hurt E: A Goblin sta EP: excellent >
Grolanthantor suddenly attacks YOU!
You wish that your wounds would stop BLEEDING so much!
A Goblin deflects your blow and strikes back at YOU!
You wish that your wounds would stop BLEEDING so much!
Before you can react a Goblin spins around and slams his elbow into your throat.
You wish that your wounds would stop BLEEDING so much!
As you stagger and gasp for breath he steps forward and slams his head into your face. Yikes!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You attack a Goblin. [0 hits]
You wish that your wounds would stop BLEEDING so much!
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
You feel the lifeforce being drained from your limbs!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.