The death of [51 Archmagi] Griz -=<[ The Thunder ]>=- (Orc)

in A Grimney Sleeping Chamber

from the perspective of [56 Guardian] Deathli The Empire of Lloth (Drider)

<worn as a badge>    a ball of crackling energy (glowing) [76%]             
<worn on head>       the helm of the dragonkind of constitution (glowing) [33%]             
<worn on eyes>       a foggy visor [poor] enchanted by Xanan [45%]             
<worn in ear>        an enchanted earring of wisdom of precision enchanted by Xanan [72%]             
<worn in ear>        an enchanted earring of wisdom of dexterity enchanted by Xanan [71%]             
<worn on face>       the mask of draconic deviance of strength (glowing) [68%]             
<worn around neck>   the necklace of wisdom of wisdom [57%]             
<worn around neck>   the necklace of wisdom of wisdom enchanted by Xanan [81%]             
<worn on body>       the platemail of the DragonLord[363h 43m 19s]
<worn about body>    the cloak of woven time of damage (glowing) [46%]             
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of wisdom (glowing) [76%]             
<worn about waist>   a shimmering chain-linked belt of wisdom enchanted by Iruzl (glowing) [52%]             
<worn on belt buckle>a dagger of twisted souls [superior] [43%]             
<attached to belt>   a glowing azure potion (glowing) [61%]             
<worn on arms>       some stitched sleeves of the Knights of the Raven of damage [75%]             
<held as shield>     a gold tablet entitled "The Holy Code of Honor" of wisdom [76%]             
<worn around wrist>  the ancestral bracelet of Sevenoaks of strength [89%]             
<worn around wrist>  the ancestral bracelet of Sevenoaks of wisdom [52%]             
<worn on hands>      a pair of shadowbeast talons of strength
<worn on finger>     a ring of regeneration [superior] (glowing)
<worn on finger>     the pitch black ring of bloodlust (glowing)
<primary weapon>     the warhammer of the ancient dwarven battleragers (glowing) (illuminating)[238h 50m 11s]
<worn on legs>       some stitched leggings of the Knights of the Raven of precision [73%]             
<worn on feet>       the boots named "Death Incarnate" of precision [62%]             

Two large boulders with rope strung around them anchor a bridge.

< 1246h/1246H 111v/112V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W

< 1246h/1246H 110v/112V Pos: standing >
An Old Trail
Obvious exits: -E -W

< 1246h/1246H 109v/112V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
A small snake swims in the swamp.
A small snake swims in the swamp.

< 1246h/1246H 111v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 1246h/1246H 111v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 1246h/1246H 111v/112V Pos: standing >
In the Muck
Obvious exits: -N -S -W

< 1246h/1246H 110v/112V Pos: standing >
A Muddy Trail
Obvious exits: -E -W

< 1246h/1246H 109v/112V Pos: standing >
A Path of Dirt
Obvious exits: -E -W

< 1246h/1246H 109v/112V Pos: standing >

< 1246h/1246H 112v/112V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 1246h/1246H 111v/112V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E

< 1246h/1246H 110v/112V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
An commoner walks the road, intent on his destination.

< 1246h/1246H 109v/112V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W

< 1246h/1246H 111v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 1246h/1246H 111v/112V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 1246h/1246H 110v/112V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W

< 1246h/1246H 109v/112V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.

< 1246h/1246H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 1246h/1246H 111v/112V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W

< 1246h/1246H 111v/112V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
An agitated commoner walks the road.

< 1246h/1246H 110v/112V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W

< 1246h/1246H 109v/112V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W

< 1246h/1246H 109v/112V Pos: standing >
Private Dwelling
Obvious exits: -E
A rugged minotaur drinks obsessively.

< 1246h/1246H 111v/112V Pos: standing >

< 1246h/1246H 111v/112V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W

< 1246h/1246H 110v/112V Pos: standing >
Before the Warrior Brigade
Obvious exits: -N -E# -S -W

< 1246h/1246H 109v/112V Pos: standing >
Street of the Lost Warrior
Obvious exits: -N -E -W

< 1246h/1246H 109v/112V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -S -W
An commoner walks the road, intent on his destination.

< 1246h/1246H 111v/112V Pos: standing >

< 1246h/1246H 111v/112V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -W
An agitated commoner walks the road.

< 1246h/1246H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 1246h/1246H 110v/112V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 1246h/1246H 111v/112V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W

< 1246h/1246H 110v/112V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W

< 1246h/1246H 111v/112V Pos: standing >
A Discreet Herbal Sanctuary
Obvious exits: -S
A shaman minotaur meditates quietly in the corner.
A minotaur puffs on his pipe as he blinks curiously at you.

< 1246h/1246H 110v/112V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W

< 1246h/1246H 111v/112V Pos: standing >
Ok.

< 1246h/1246H 111v/112V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U
*Griz Fists of -=<[ The Thunder ]>=- (Orc)(medium) stands in mid-air here.(Red Aura)
Atuocs Lightning of -=<[ The Thunder ]>=- (Troll)(large) stands in mid-air here.(Red Aura)

< 1246h/1246H 110v/112V Pos: standing >
Ok.

< 1246h/1246H 112v/112V Pos: standing >

< 1246h/1246H 112v/112V Pos: standing >
You quickly scan the area.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
Grym who is close by above you.

< 1246h/1246H 112v/112V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers you are carrying.
The Brawling Foot Inn
Obvious exits: -E -W# -U
*Griz Fists of -=<[ The Thunder ]>=- (Orc)(medium) stands in mid-air here.(Red Aura)
Atuocs Lightning of -=<[ The Thunder ]>=- (Troll)(large) stands in mid-air here.(Red Aura)

< 1246h/1246H 112v/112V Pos: standing >

< 1246h/1246H 112v/112V Pos: standing >
Atuocs sighs loudly.

< 1246h/1246H 112v/112V Pos: standing >

< 1246h/1246H 112v/112V Pos: standing >

< 1246h/1246H 112v/112V Pos: standing >

< 1246h/1246H 112v/112V Pos: standing >
Atuocs leaves up.
Griz leaves up.

< 1246h/1246H 112v/112V Pos: standing >
Your blood cools, and you no longer see targets everywhere.

< 1052h/1052H 112v/112V Pos: standing >
You say 'power'
Your warhammer of the ancient dwarven battleragers fills you with the power of the ancient dwarven battleragers!
Their skin is already hard as a rock!
Your instincts force you into a BloodLust!

< 1052h/1052H 112v/112V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers you are carrying.

< 1246h/1246H 112v/112V Pos: standing >

< 1246h/1246H 112v/112V Pos: standing >

< 1246h/1246H 112v/112V Pos: standing >
A Grimney Sleeping Chamber
Obvious exits: -D
*Griz Fists of -=<[ The Thunder ]>=- (Orc)(medium) stands in mid-air here.(Red Aura)
Atuocs Lightning of -=<[ The Thunder ]>=- (Troll)(large) stands in mid-air here.(Red Aura)
Grym, the innkeeper, sits on his stool.

< 1246h/1246H 111v/112V Pos: standing >

< 1246h/1246H 111v/112V Pos: standing >

< 1246h/1246H 111v/112V Pos: standing >

< 1246h/1246H 111v/112V Pos: standing >
Griz says in orc 'here'

< 1246h/1246H 111v/112V Pos: standing >
You nod.

< 1246h/1246H 111v/112V Pos: standing >
A Grimney Sleeping Chamber
Obvious exits: -D
*Griz Fists of -=<[ The Thunder ]>=- (Orc)(medium) stands in mid-air here.(Red Aura)
Atuocs Lightning of -=<[ The Thunder ]>=- (Troll)(large) stands in mid-air here.(Red Aura)
Grym, the innkeeper, sits on his stool.

< 1246h/1246H 111v/112V Pos: standing >
A Grimney Sleeping Chamber
Obvious exits: -D
*Griz Fists of -=<[ The Thunder ]>=- (Orc)(medium) stands in mid-air here.(Red Aura)
Atuocs Lightning of -=<[ The Thunder ]>=- (Troll)(large) stands in mid-air here.(Red Aura)
Grym, the innkeeper, sits on his stool.

< 1246h/1246H 111v/112V Pos: standing >
Atuocs says 'f/c me for group'

< 1246h/1246H 111v/112V Pos: standing >

< 1246h/1246H 111v/112V Pos: standing >
You say in duergar 'bash trig on'

< 1246h/1246H 111v/112V Pos: standing >

< 1246h/1246H 111v/112V Pos: standing >

< 1246h/1246H 111v/112V Pos: standing >

< 1246h/1246H 111v/112V Pos: standing >
You say in duergar 'should group on  me so my shitpets dont steal frag'

< 1246h/1246H 111v/112V Pos: standing >

< 1246h/1246H 111v/112V Pos: standing >

< 1246h/1246H 111v/112V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers you are carrying.

< 1246h/1246H 111v/112V Pos: standing >
Atuocs nods.

< 1246h/1246H 111v/112V Pos: standing >

< 1246h/1246H 111v/112V Pos: standing >

< 1246h/1246H 111v/112V Pos: standing >
Atuocs has just given you his consent.

< 1246h/1246H 111v/112V Pos: standing >
Atuocs is now a member of your group.

< 1246h/1246H 111v/112V Pos: standing >
Griz has just given you her consent.

< 1246h/1246H 111v/112V Pos: standing >
Griz is now a member of your group.

< 1246h/1246H 111v/112V Pos: standing >

< 1246h/1246H 112v/112V Pos: standing >

< 1246h/1246H 112v/112V Pos: standing >

< 1246h/1246H 112v/112V Pos: standing >

< 1246h/1246H 112v/112V Pos: standing >
Your group consists of ( 3/30):
( Head)  1246/1246  hit,  112/112  move Deathli
(Front)  1014/1014  hit,  161/161  move Atuocs
(Front)   601/601   hit,  169/169  move Griz

< 1246h/1246H 112v/112V Pos: standing >

< 1246h/1246H 112v/112V Pos: standing >

< 1246h/1246H 112v/112V Pos: standing >

< 1246h/1246H 112v/112V Pos: standing >

< 1246h/1246H 112v/112V Pos: standing >

< 1246h/1246H 112v/112V Pos: standing >

< 1246h/1246H 112v/112V Pos: standing >

< 1246h/1246H 112v/112V Pos: standing >
Atuocs looks at you.
A Grimney Sleeping Chamber
Obvious exits: -D
*Griz Fists of -=<[ The Thunder ]>=- (Orc)(medium) stands in mid-air here.(Red Aura)
Atuocs Lightning of -=<[ The Thunder ]>=- (Troll)(large) stands in mid-air here.(Red Aura)
Grym, the innkeeper, sits on his stool.

< 1246h/1246H 112v/112V Pos: standing >
You don't see that here.

< 1246h/1246H 112v/112V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers you are carrying.

< 1246h/1246H 112v/112V Pos: standing >
A Grimney Sleeping Chamber
Obvious exits: -D
*Griz Fists of -=<[ The Thunder ]>=- (Orc)(medium) stands in mid-air here.(Red Aura)
Atuocs Lightning of -=<[ The Thunder ]>=- (Troll)(large) stands in mid-air here.(Red Aura)
Grym, the innkeeper, sits on his stool.

< 1246h/1246H 112v/112V Pos: standing >
You feel your skin soften and return to normal.

< 1246h/1246H 112v/112V Pos: standing >
You feel your skin harden to stone.

< 1246h/1246H 112v/112V Pos: standing >
You are using:
<worn as a badge>    a ball of crackling energy (glowing) [76%]             
<worn on head>       the helm of the dragonkind of constitution (glowing) [33%]             
<worn on eyes>       a foggy visor [poor] enchanted by Xanan [45%]             
<worn in ear>        an enchanted earring of wisdom of precision enchanted by Xanan [72%]             
<worn in ear>        an enchanted earring of wisdom of dexterity enchanted by Xanan [71%]             
<worn on face>       the mask of draconic deviance of strength (glowing) [68%]             
<worn around neck>   the necklace of wisdom of wisdom [57%]             
<worn around neck>   the necklace of wisdom of wisdom enchanted by Xanan [81%]             
<worn on body>       the platemail of the DragonLord[363h 48m 19s]
<worn about body>    the cloak of woven time of damage (glowing) [46%]             
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of wisdom (glowing) [76%]             
<worn about waist>   a shimmering chain-linked belt of wisdom enchanted by Iruzl (glowing) [52%]             
<worn on belt buckle>a dagger of twisted souls [superior] [43%]             
<attached to belt>   a glowing azure potion (glowing) [61%]             
<worn on arms>       some stitched sleeves of the Knights of the Raven of damage [75%]             
<held as shield>     a gold tablet entitled "The Holy Code of Honor" of wisdom [76%]             
<worn around wrist>  the ancestral bracelet of Sevenoaks of strength [89%]             
<worn around wrist>  the ancestral bracelet of Sevenoaks of wisdom [52%]             
<worn on hands>      a pair of shadowbeast talons of strength
<worn on finger>     a ring of regeneration [superior] (glowing)
<worn on finger>     the pitch black ring of bloodlust (glowing)
<primary weapon>     the warhammer of the ancient dwarven battleragers (glowing) (illuminating)[238h 55m 11s]
<worn on legs>       some stitched leggings of the Knights of the Raven of precision [73%]             
<worn on feet>       the boots named "Death Incarnate" of precision [62%]             

< 1246h/1246H 112v/112V Pos: standing >

< 1246h/1246H 112v/112V Pos: standing >
Atuocs says 'where's ur badge from?'

< 1246h/1246H 112v/112V Pos: standing >
You stop using a ball of crackling energy.

< 1246h/1246H 112v/112V Pos: standing >
This item is from the zone: Alatorin - the Forge City.
That's all you can recall about this item.

< 1246h/1246H 112v/112V Pos: standing >
Atuocs says 'should go drider guardian'

< 1246h/1246H 112v/112V Pos: standing >
You say in duergar 'alatorin'

< 1246h/1246H 112v/112V Pos: standing >
Atuocs nods.
You don the guild insignia of a ball of crackling energy.

< 1246h/1246H 112v/112V Pos: standing >
You say in duergar 'considering'

< 1246h/1246H 112v/112V Pos: standing >
You say in duergar 'large size kinda sucks but'

< 1246h/1246H 112v/112V Pos: standing >
Atuocs says 'u'll pwn'

< 1246h/1246H 112v/112V Pos: standing >
You shrug helplessly.

< 1246h/1246H 112v/112V Pos: standing >
Atuocs says 'until they nerf :)'

< 1246h/1246H 112v/112V Pos: standing >
Autosaving...

< 1246h/1246H 112v/112V Pos: standing >
Atuocs looks at you.

< 1246h/1246H 112v/112V Pos: standing >
Atuocs says 'get stalker cloak'

< 1246h/1246H 112v/112V Pos: standing >
Atuocs shrugs helplessly.

< 1246h/1246H 112v/112V Pos: standing >
You nod.

< 1246h/1246H 112v/112V Pos: standing >
Owner               Unique

Aceldama            the crown of Aramus
Jair                the icecrown of the frost revenants
Zyr                 a sword of the whirlwinds
Whorg               the terrifying visage of the great wraith Dranum
Xzyo                the platemail of the Dragon Horde
Xzyo                the mace of the earth
Laz                 'Einjar' the titan shield of purity
Eilek               the three-pronged totem of the Naga Queen
Xzyo                the orb of elemental fire
Laz                 a wispy astral-twined mindstone ring
Toxx                a belt of iron solidarity
Choro               a death ring of Tezcatlipoca
Eilek               the wondrous mace of the Sea
Lurt                the totem of Mox
Ryyf                the staff of blue flames
Xzyo                the eyes of the mindflayer
Xzyobis             the robe of Lost Souls
Dalrok              a lightning rod composed of pure magic
Bardo               the instrument of lyrical mastery
Straut              the wicked-looking scimitar of Demogorgon
Kexil               a large gold-rimmed church door
Tiu                 the unholy avenger named 'Bloodlust'
Amsu                a frost-covered braided necklace
Mayam               some spiked crabshell armor
Nib                 an obsidian buckle named "Rage"
Aceldama            the dark heart of Dreggan Wood
Amsu                the hammer of earthen creation
Bardo               the glittering cloak of the sprite queen, Faelarae
Choro               the granite dagger 'BloodFeast'
Sopi                Bahamut's mask of vigor
Parthus             the orb of the sea
Griz                the wailing face of a drow banshee
Sopi                the holy avenger of Ambran
Choro               a haze of swirling green vapor
Nicram              Utgard-Loki's crystal ball
Iruzl               the boots of inertia
Xzyobis             a gilded Songbird charm
Xzyo                Tsunami, the trident of storms
Aceldama            a swirling staff of air conjuration
Pijn                some platemail of colorless salamander scales

       ------Summary------
         Goodies:      27
         Evils:        13
         Total:        40

< 1246h/1246H 112v/112V Pos: standing >

< 1246h/1246H 112v/112V Pos: standing >

< 1246h/1246H 112v/112V Pos: standing >
A Grimney Sleeping Chamber
Obvious exits: -D
*Griz Fists of -=<[ The Thunder ]>=- (Orc)(medium) stands in mid-air here.(Red Aura)
Atuocs Lightning of -=<[ The Thunder ]>=- (Troll)(large) stands in mid-air here.(Red Aura)
Grym, the innkeeper, sits on his stool.

< 1246h/1246H 112v/112V Pos: standing >
Orog
=========================================
Orogs are a race of extremely mutated, highly brutish orcs. They are
the descendants of a great tribe of surface orcs, send out on an exp-
edition to explore the blighted area near the great Durian impact
crater. During their exploration of this crater, they were never heard
from again.

In reality, the tribe had become trapped in the vicious twisting caverns
of the Underdark. They were forced to settle and attempt to begin
adaptation to the new environment, and while a great many
of the tribe lost their lives in the first few decades of their new
underdark existence, still enough survived to continue the bloodline.
The next few decades were consisting the band of Orcs adapting their
hunting and social structure to help better survive in the brutal
underdark, forging trade relations with other inhabitants of the 
gruesome deep. After several centuries, even the bodies and appearance
of the Orc tribe began to adapt and mutate to their new environment,
and the great Orc god Ilneval christened their greatly changed
race as the Orog. They in many ways similar to their orc cousins
of the surface, but they are much more brutish, more aggressive, more
agile, and significantly less intelligent and lucky.

It is rumored among the surface folk of Duris to have seen this new
race skulking about with other evil raiding parties, but at this point
these claims are unconfirmed...

Orogs cannot see in the blinding sunlight, as their bodies have adapted to
a purely subterranean role. Their great strength and vitality is only
rivaled by their horrendous intelligence and bad luck.

==See also==
* Races
* Innate

==Class list==
*Warrior     : 
*Shaman      : 

==Racial Statistics==
Strength    : 160
Agility     : 120
Dexterity   : 120
Constitution: 170
Power       : 50
Intelligence: 40
Wisdom      : 80
Charisma    : 50
Luck        : 75
Karma       : 60

==Racial Traits==
Combat Pulse : below average
Spell Pulse  : atrociously bad

==Innate abilities==
*ultravision
*dayblind
*vulnerable to sun
*warcallers fury (obtained at level 21)
'*' Designates passive ability.


< 1246h/1246H 112v/112V Pos: standing >
Atuocs says 'drow monk looks like it could potentially be a raping class'

< 1246h/1246H 112v/112V Pos: standing >
Atuocs says 'like new nib'

< 1246h/1246H 112v/112V Pos: standing >
Atuocs says 'extreme damage but frail'

< 1246h/1246H 112v/112V Pos: standing >

< 1246h/1246H 112v/112V Pos: standing >
Looks like an exit.
You extend your sights downward.
The sunlight! It's too bright to see!

< 1246h/1246H 112v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 1246h/1246H 112v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 1246h/1246H 112v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 1246h/1246H 112v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 1246h/1246H 112v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 1246h/1246H 112v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 1246h/1246H 112v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 1246h/1246H 112v/112V Pos: standing >
Your group consists of ( 3/30):
( Head)  1246/1246  hit,  112/112  move Deathli
(Front)  1014/1014  hit,  161/161  move Atuocs
(Front)   601/601   hit,  169/169  move Griz

< 1246h/1246H 112v/112V Pos: standing >
Griz looks at Atuocs.

< 1246h/1246H 112v/112V Pos: standing >

		Character attributes for Deathli

Level: 52   Race: Duergar   Class: Warrior / Guardian 
Age: 49 yrs / 2 mths  Height: 73 inches Weight: 360 lbs  Size: large

  Actual (Base)     Actual (Base)
Str: 146 (112)    Pow: 105 (123)
Dex:  82 ( 91)    Int:  25 ( 33)   
Agi:  78 ( 86)    Wis: 166 (127)
Con: 261 (193)    Cha:  56 ( 80)   Luc:  80 ( 80)
Equipped Items:  24     Carried weight:   43

Armor Points: -551  Reduces melee damage taken by 55.1% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 28%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 116% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 43   Damroll: 53
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[28]  FEA[28]
               BRE[26]  SPE[-74]

Load carried: Not a problem

< 1246h/1246H 112v/112V Pos: standing >
Griz says in orc 'I don't think he's coming back...'

< 1246h/1246H 112v/112V Pos: standing >
You say in duergar 'gonna have to readjust my entire set if i go drider'

< 1246h/1246H 112v/112V Pos: standing >
You feel dizzy and hit the ground like a board.

< 1246h/1246H 112v/112V Pos: standing >
A Grimney Sleeping Chamber
Obvious exits: -D
*Griz Fists of -=<[ The Thunder ]>=- (Orc)(medium) stands in mid-air here.(Red Aura)
Atuocs Lightning of -=<[ The Thunder ]>=- (Troll)(large) stands in mid-air here.(Red Aura)
Grym, the innkeeper, sits on his stool.

< 1246h/1246H 112v/112V Pos: standing >
Looks like an exit.
You extend your sights downward.
The sunlight! It's too bright to see!

< 1246h/1246H 112v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 1246h/1246H 112v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 1246h/1246H 112v/112V Pos: standing >
Atuocs nods.

< 1246h/1246H 112v/112V Pos: standing >
Your blood cools, and you no longer see targets everywhere.

< 1052h/1052H 112v/112V Pos: standing >
You say 'power'
Your warhammer of the ancient dwarven battleragers fills you with the power of the ancient dwarven battleragers!
Their skin is already hard as a rock!
Your instincts force you into a BloodLust!

< 1052h/1052H 112v/112V Pos: standing >
Atuocs says 'I already adjusted this guy'

< 1251h/1251H 112v/112V Pos: standing >
Atuocs says 'now setup for merc'

< 1251h/1251H 112v/112V Pos: standing >
Atuocs says 'troll merc'

< 1251h/1251H 112v/112V Pos: standing >
Atuocs says 'prot fire and fireshield'

< 1251h/1251H 112v/112V Pos: standing >
You say in duergar 'driders are like mini orogs'

< 1251h/1251H 112v/112V Pos: standing >
Atuocs says 'need a globe item'

< 1251h/1251H 112v/112V Pos: standing >
Drider
=========================================
Driders are a arachnid type race living amongst the Drow Elf.  They are large in size.

==See also==
* Innate
* Races

==Class list==
*Warrior     : 
*Anti-Paladin: 
*Sorcerer    : 
*Necromancer : 
*Reaver      : 

==Racial Statistics==
Strength    : 130
Agility     : 110
Dexterity   : 110
Constitution: 140
Power       : 85
Intelligence: 95
Wisdom      : 85
Charisma    : 70
Luck        : 100
Karma       : 100

==Racial Traits==
Combat Pulse : below average
Spell Pulse  : above average

==Innate abilities==
*ultravision
*magic resistance
*dayblind
*spider body
'*' Designates passive ability.


< 1251h/1251H 112v/112V Pos: standing >

< 1251h/1251H 112v/112V Pos: standing >
Atuocs says 'minotaur merc was not nice'

< 1251h/1251H 112v/112V Pos: standing >
Atuocs quaffs a green potion with black chunks.
Atuocs strengthens visibly.
Atuocs's pupils rapidly dilate until almost no iris is visible.
Atuocs appears to grow tougher and more powerful.

< 1251h/1251H 112v/112V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers you are carrying.

< 1251h/1251H 112v/112V Pos: standing >
Harpy
=========================================
Harpies were a race of bird people that came from the
jungle climates of Khomani-Khan. They lived in a 
matriarchal system, where the females are usually more
powerful and dangerous. They were quite frail in
physical form, but quite adept at the mystical arts.
Nearly a milennia ago, an unknown plague began to wipe
out and purge the Harpies from existence. The remaining
few that survived pledged to teach on the power of the
Ethermancer to their allies before they as well
succumbed to their fate.

*Agility: Awesome
*Charisma: Average
*Constitution: Average
*Dexterity: Above Average
*Intelligence: Great
*Karma: Average
*Luck: Bad
*Power: Average
*Strength: Bad
*Wisdom: Above Average

==Innate abilities==
* fly 
* perception 
* dayvision 
* ultravision

==Strength==
Harpies are extremely agile and dexterous creatures with
hearty constitutions.

==Weakness==
Harpies are usually considerably more frail than the average
human, though slightly stronger than elvenkind. Due to their
communion with the forces of wind and cold, Harpies must be
at least resting or even asleep in order to tupor, thereby
making them extremely prone to attack.

==See also==
races, fly, perception, dayvision,tupor, flutter, ultravision 
==Class list==
*Shaman      : 
*Sorcerer    : 
*Conjurer    : 
*Bard        : 

==Racial Statistics==
Strength    : 80
Agility     : 130
Dexterity   : 115
Constitution: 109
Power       : 100
Intelligence: 120
Wisdom      : 110
Charisma    : 100
Luck        : 80
Karma       : 100

==Racial Traits==
Combat Pulse : good
Spell Pulse  : awesome

==Innate abilities==
*ultravision
*fly
*dayvision
*perception
'*' Designates passive ability.


The following help topics also matched your search:
 Harpy settlement


< 1251h/1251H 112v/112V Pos: standing >

< 1251h/1251H 112v/112V Pos: standing >
Atuocs says 'ok 43/52 with spells'

< 1251h/1251H 112v/112V Pos: standing >
Atuocs says 'not terrible'

< 1251h/1251H 112v/112V Pos: standing >
Atuocs says 'not fantastic, but not terrible'

< 1251h/1251H 112v/112V Pos: standing >

< 1251h/1251H 112v/112V Pos: standing >

< 1251h/1251H 112v/112V Pos: standing >

< 1251h/1251H 112v/112V Pos: standing >
A Grimney Sleeping Chamber
Obvious exits: -D
*Griz Fists of -=<[ The Thunder ]>=- (Orc)(medium) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
Grym, the innkeeper, sits on his stool.

< 1251h/1251H 112v/112V Pos: standing >

< 1251h/1251H 112v/112V Pos: standing >

< 1251h/1251H 112v/112V Pos: standing >

< 1251h/1251H 112v/112V Pos: standing >
Minotaur
=========================================
Minotaur are a half bull, half human race, with the torso of a man, and the
head and legs and feet of a bull. Huge horns protrude from the head. Minotaur
are one of the neutral races of Duris, and as such can pick which side of the
race war they will be on at birth.

All Minotaurs start in their hometown, Nax.

Minotaurs can see in both day and night with their amazing eyesight, and they
can withstand a large amount of damage. Be warned though, once a Minotaur sustains
a significant amount of damage, their primal rage will take over, and they will not
be able to control their actions nor channel spells. Despite their bad tempers,
honor and pride are ALL to a Minotaur.

==Weakness==
Minotaurs lose their temper often, being partly bulls, and not quite being able to
ignore that aspect of their nature, whenever a Minotuar loses more then 50% of his
hit points, he will become enraged with bloodlust and attack anything in his path,
friend and foe alike!

Minotaur have hoof-like feet and can wear special types of horseshoes. Also, due to
their huge horns they can not wear anything on their heads. They have been known
however, to wear things on their horns, and sometimes things in their large noses,
or on their tail.

==See also==
* Races
* Innate

==Class list==
*Warrior     : Swordsman, Guardian
*Shaman      : Elementalist, Spiritualist, Animalist
*Sorcerer    : Wildmage, Wizard, Shadowmage
*Mercenary   : Brigand, Bounty Hunter
*BeRSeRKeR   : MaUleR, RaGeloRd

==Racial Statistics==
Strength    : 180
Agility     : 80
Dexterity   : 80
Constitution: 168
Power       : 65
Intelligence: 85
Wisdom      : 85
Charisma    : 70
Luck        : 85
Karma       : 100

==Racial Traits==
Combat Pulse : poor
Spell Pulse  : very bad

==Innate abilities==
 doorbash
*ultravision
 charge (obtained at level 11)
*dayvision
'*' Designates passive ability.


The following help topics also matched your search:
 Minotaurs rage


< 1251h/1251H 112v/112V Pos: standing >

< 1251h/1251H 112v/112V Pos: standing >
Drider
=========================================
Driders are a arachnid type race living amongst the Drow Elf.  They are large in size.

==See also==
* Innate
* Races

==Class list==
*Warrior     : 
*Anti-Paladin: 
*Sorcerer    : 
*Necromancer : 
*Reaver      : 

==Racial Statistics==
Strength    : 130
Agility     : 110
Dexterity   : 110
Constitution: 140
Power       : 85
Intelligence: 95
Wisdom      : 85
Charisma    : 70
Luck        : 100
Karma       : 100

==Racial Traits==
Combat Pulse : below average
Spell Pulse  : above average

==Innate abilities==
*ultravision
*magic resistance
*dayblind
*spider body
'*' Designates passive ability.


< 1251h/1251H 112v/112V Pos: standing >

< 1251h/1251H 112v/112V Pos: standing >
A Centaur trots in from below.

< 1251h/1251H 112v/112V Pos: standing >
An elf archer snaps into visibility.
An elf archer tackles Griz square in the chest knocking the wind out of her!

< 1251h/1251H 112v/112V Pos: standing >

< 1251h/1251H 112v/112V Pos: standing >
A Centaur assists an elf archer heroically.
A Centaur snaps into visibility.
Griz snaps into visibility.

< 1251h/1251H 112v/112V Pos: standing >
Griz attacks a Centaur. [0 hits]
A Centaur attacks Griz. [8 hits]

< 1251h/1251H 112v/112V Pos: standing >
A Grey Elf suddenly attacks Griz!
A Grey Elf snaps into visibility.
Griz's spell flows around a Grey Elf, leaving him unharmed!

< 1251h/1251H 112v/112V Pos: standing >
A Centaur's pair of gauntlets formed of dust [modified] enchanted by Laz drive into the ground causing the earth to buckle and break!
A Centaur causes an EARTHQUAKE!
A Grey Elf staggers slightly but manages to keep his balance.
An elf archer staggers slightly but manages to keep his balance.
You stagger and almost break your leg!
A Centaur snaps into visibility.
Atuocs staggers and almost falls!
Grym staggers and almost falls!
A Centaur deflects Grym's blow and strikes back at it!
Grym suddenly appears a bit confused!
Grym is burned severely as it hits a Centaur!
Grym hits a Centaur with a mighty kick to his chest.
Grym is burned severely as it hits a Centaur!
Grym attacks a Centaur. [1 hits]
[Damage: 15 ] A Centaur deflects your blow and strikes back at YOU!
[Damage:  5 ] [Damage: 13 ] [Damage:  3 ] You attack a Centaur. [4 hits]
Atuocs heroically rescues Griz.

< 1230h/1251H 112v/112V Pos: standing >
< T: Atuocs TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
 A Centaur turns into a blur of blades as he charges at his foes!

< 1230h/1251H 112v/112V Pos: standing >
< T: Atuocs TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
 A Grimney Sleeping Chamber
Obvious exits: -D
*A Centaur (large) - The Resistance stands in mid-air here, fighting Atuocs.
An impenetrable globe of darkness floats near a Centaur's head.
A Grey Elf (medium) - The Resistance stands in mid-air here, fighting Griz.(Red Aura)
*an elf archer is standing here, busy with his own matters.
Griz Fists of -=<[ The Thunder ]>=- (Orc)(medium) sits in mid-air here.(Red Aura)
Atuocs Lightning of -=<[ The Thunder ]>=- (Troll)(large) stands in mid-air here, fighting a Centaur.(Red Aura)
Grym stands here, fighting a Centaur.

< 1230h/1251H 112v/112V Pos: standing >
< T: Atuocs TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
 A Centaur snaps into visibility.
Atuocs attacks a Centaur. [0 hits]
A Grimney Sleeping Chamber
Obvious exits: -D
A Centaur (large) - The Resistance stands in mid-air here, fighting Atuocs.
An impenetrable globe of darkness floats near a Centaur's head.
A Grey Elf (medium) - The Resistance stands in mid-air here, fighting Griz.(Red Aura)
*an elf archer is standing here, busy with his own matters.
Griz Fists of -=<[ The Thunder ]>=- (Orc)(medium) sits in mid-air here.(Red Aura)
Atuocs Lightning of -=<[ The Thunder ]>=- (Troll)(large) stands in mid-air here, fighting a Centaur.(Red Aura)
Grym stands here, fighting a Centaur.

< 1230h/1251H 112v/112V Pos: standing >
< T: Atuocs TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
 A Grey Elf is burned severely as he hits Griz!
A Grey Elf is burned severely as he hits Griz!
A Grey Elf is burned severely as he hits Griz!
A Grey Elf is burned severely as he hits Griz!
A Grey Elf is burned severely as he hits Griz!
Griz's spell flows around a Grey Elf, leaving him unharmed!
A Grey Elf is burned severely as he hits Griz!
A Grey Elf is burned severely as he hits Griz!
Griz begins to sllooowwww down.
A Grey Elf is burned severely as he hits Griz!
A Grey Elf attacks Griz. [9 hits]
A Grimney Sleeping Chamber
Obvious exits: -D
A Centaur (large) - The Resistance stands in mid-air here, fighting Atuocs.
An impenetrable globe of darkness floats near a Centaur's head.
A Grey Elf (medium) - The Resistance stands in mid-air here, fighting Griz.(Red Aura)
*an elf archer is standing here, busy with his own matters.
Griz Fists of -=<[ The Thunder ]>=- (Orc)(medium) sits in mid-air here, fighting a Grey Elf.(Red Aura)
Atuocs Lightning of -=<[ The Thunder ]>=- (Troll)(large) stands in mid-air here, fighting a Centaur.(Red Aura)
Grym stands here, fighting a Centaur.

< 1230h/1251H 112v/112V Pos: standing >
< T: Atuocs TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
 An elf archer snaps into visibility.
An elf archer pulses with the power of dragons...
an elf archer ROARS, filling your heart with sheer terror!
A Centaur attempts to flee.
A Centaur trots down.
You are simply fearless!
An elf archer attacks Griz. [4 hits]

< 1230h/1251H 112v/112V Pos: standing >
Bash who?
A Centaur trots in from below.

< 1231h/1251H 112v/112V Pos: standing >
Grym suddenly attacks a Centaur!
A Centaur snaps into visibility.
A Centaur's misty green leg plates [superior] was damaged from the massive blow!
Grym is burned severely as it hits a Centaur!

< 1232h/1251H 112v/112V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U

< 1232h/1251H 111v/112V Pos: standing >
Bash who?

< 1233h/1251H 111v/112V Pos: standing >
A Grimney Sleeping Chamber
Obvious exits: -D
*A Centaur (large) - The Resistance stands in mid-air here, fighting Griz.
An impenetrable globe of darkness floats near a Centaur's head.
*A Grey Elf (medium) - The Resistance stands in mid-air here, fighting Griz.(Red Aura)
*an elf archer is standing here, busy with his own matters.
Griz Fists of -=<[ The Thunder ]>=- (Orc)(medium) sits in mid-air here, fighting a Grey Elf.(Red Aura)
Atuocs Lightning of -=<[ The Thunder ]>=- (Troll)(large) stands in mid-air here.(Red Aura)
Grym stands here, fighting a Centaur.

< 1233h/1251H 110v/112V Pos: standing >
A Grey Elf snaps into visibility.
Griz attacks a Grey Elf. [0 hits]
You attempt to bash a Centaur, but he is simply too huge for you to move!

< 1234h/1251H 110v/112V Pos: sitting >
An elf archer snaps into visibility.
Griz is mortally wounded, and will die soon, if not aided.
Griz is slashed into two by a master stroke performed by an elf archer.
Griz is dead! R.I.P.