<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<wielding twohanded> a large two-handed sword
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
M^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^+@++++++
*M+*^*.***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 25h/25H 113v/118V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
M^**^*.^^
*******..
*M+**^**
^@+++++
*M+*P*.*
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 25h/25H 115v/118V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 25h/25H 114v/118V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.(Gold Aura)
< 25h/25H 113v/118V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 25h/25H 111v/118V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
The corpse of a militia guard is lying here.
< 25h/25H 110v/118V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/25H 110v/118V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 25h/25H 109v/118V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.(Gold Aura)
< 25h/25H 108v/118V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 25h/25H 109v/118V Pos: standing >
M^**^*.^^
*******..
*M+**^**
^@+++++
*M+*^*.*
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 25h/25H 108v/118V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 25h/25H 109v/118V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 25h/25H 108v/118V Pos: standing >
< 25h/25H 118v/118V Pos: standing >
You vainly look around for a leg to hump!
< 25h/25H 118v/118V Pos: standing >
Alarm bells sound, signalling an invasion!
< 25h/25H 118v/118V Pos: standing >
A Kobold enters from the east.
Alarm bells sound, signalling an invasion!
< 25h/25H 118v/118V Pos: standing >
A Kobold leaves west.
< 25h/25H 118v/118V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 25h/25H 117v/118V Pos: standing >
M^**^*.^^
*******..
*M+**^**
^@+++++
*M+*^*.*
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 25h/25H 116v/118V Pos: standing >
Pardon?
< 25h/25H 118v/118V Pos: standing >
< 25h/25H 118v/118V Pos: standing >
< 25h/25H 118v/118V Pos: standing >
A Kobold enters from the west.
A Kobold enters from the west.
A Kobold enters from the west.
A Kobold enters from the west.
A Kobold enters from the west.
< 25h/25H 118v/118V Pos: standing >
A Kobold suddenly attacks YOU!
A Kobold's weak pierce strikes you.
Divine power encases you as you turn to battle evil.
< 23h/25H 118v/118V Pos: standing >
< T: Sopiafk TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
< 123h/125H 118v/118V Pos: standing >
< T: Sopiafk TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
A Kobold sings so badly it makes you hurt all over.
A Kobold stops following a Kobold.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a Kobold.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a Kobold.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a Kobold.
Upon being struck, a Kobold disappears into thin air.
OUCH! That really did HURT!
You have been blinded!
< 86h/125H 118v/118V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
Someone's crude pierce strikes you.
Someone's decent pierce strikes you.
You are already standing.
< 76h/125H 118v/118V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
You attempt to flee...
You can't see a damn thing, you're blinded!
You flee westward!
< 76h/125H 94v/118V Pos: standing >
You feel a cloak of blindness dissolve.
< 76h/125H 94v/118V Pos: standing >
A Kobold enters from the east.
< 74h/123H 97v/118V Pos: standing >
A Kobold suddenly attacks YOU!
A Kobold's decent pierce strikes you.
< 68h/123H 97v/118V Pos: standing >
< T: Sopiafk TP: sta TC: few wounds E: A Kobold sta EP: few scratches >
< 70h/125H 97v/118V Pos: standing >
< T: Sopiafk TP: sta TC: few wounds E: A Kobold sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 70h/125H 97v/118V Pos: standing >
< T: Sopiafk TP: sta TC: few wounds E: A Kobold sta EP: few scratches >
You are already standing.
< 70h/125H 97v/118V Pos: standing >
< T: Sopiafk TP: sta TC: few wounds E: A Kobold sta EP: few scratches >
You attempt to flee...
M^**^*.^^
*******..
*M+**^**
^@MP+++
*M+*^*.*
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
You flee eastward!
< 70h/125H 68v/118V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A Kobold (medium) Legionnaire of The Empire stands in mid-air here.(Red Aura)
An elite guard is lying in mid-air here, fighting a Kobold.
< 68h/123H 68v/118V Pos: standing >
A Kobold leaves west.
< 68h/123H 70v/118V Pos: standing >
Alarm bells sound, signalling an invasion!
< 66h/121H 71v/118V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.(Gold Aura)
< 66h/121H 70v/118V Pos: standing >
Alarm bells sound, signalling an invasion!
< 66h/121H 70v/118V Pos: standing >
Alarm bells sound, signalling an invasion!
< 66h/121H 71v/118V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 64h/119H 72v/118V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 60h/113H 79v/118V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 60h/113H 80v/118V Pos: standing >
A Kobold enters from the west.
A Kobold enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A Kobold enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A Kobold enters from the west.
Alarm bells sound, signalling an invasion!
A Kobold enters from the west.
Alarm bells sound, signalling an invasion!
< 58h/111H 80v/118V Pos: standing >
M^**^*.^^
*******..
*M+**^**
^@M+P++
*M+*^*.*
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 58h/111H 80v/118V Pos: standing >
^**^*.^^.
*******...
*M+**^**.
^+@+P+++
*M+*^*.**
M^******..
MM^***^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A dwarven trapper has travelled out here, on the hunt for some critters.
< 58h/111H 79v/118V Pos: standing >
**^*.^^.M
*******....
*M+**^**.^
^+M@+++++
*M+*^*.***
M^******...
M^***^..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 56h/109H 81v/118V Pos: standing >
*^*.^^.M^
******....M
*M+**^**.^.
^+M+@+++++
*M+*^*.****
^******....
^***^..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of A Town Guardian is lying here.
< 57h/109H 80v/118V Pos: standing >
^*.^^.M^.
*****....M.
M+**^**.^.^
^+M++@+++++
M+*P*.****.
******....^
***^..^MM
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 57h/109H 79v/118V Pos: standing >
*^*.^^.M^
******....M
*M+**^**.^.
^PM+@+++++
*M+*P*.****
^******....
^***^..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of A Town Guardian is lying here.
< 55h/107H 80v/118V Pos: standing >
**^*.^^.M
*******....
*M+**^**.^
^PM@+++++
*M+*^*.***
M^******...
M^***^..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 55h/107H 79v/118V Pos: standing >
^**^*.^^.
*******...
*M+**^**.
^P@+++++
*M+*^*.**
M^******..
MM^***^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A dwarven trapper has travelled out here, on the hunt for some critters.
< 55h/107H 78v/118V Pos: standing >
^PM++
M+@^P
*****
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 55h/107H 78v/118V Pos: standing >
*******.
*M+**^**
^+M+P++
*M@*^*.*
M^******.
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 53h/105H 78v/118V Pos: standing >
M^**^*.^^
*******..
*M+**^**
^@M+P++
*M+*^*.*
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
< 53h/105H 78v/118V Pos: standing >
MM^***..^
M^**^*.^^.
*******..
*M@**^**
^+M+P++
*M+*^*.*
M^******
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 53h/105H 77v/118V Pos: standing >
MMM^***..
M^**^*.^^
*******.
*@+**^*
^+M++P
*M+*^*.
M^*****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 53h/105H 76v/118V Pos: standing >
****
@M+
^+
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 53h/105H 75v/118V Pos: standing >
< 50h/101H 79v/118V Pos: standing >
< 50h/101H 80v/118V Pos: standing >
MMM^***..
M^**^*.^^
*******.
*@+**^*
^+M+++
*M+*^*.
M^*****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 48h/99H 80v/118V Pos: standing >
MM^***..^
M^**^*.^^.
*******..
*M@**^**
^+M++++
*M+*^*.*
M^******
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 48h/99H 79v/118V Pos: standing >
The sun vanishes behind the southern horizon.
M^**^*.^^
*******..
*M+**^**
^@M++++
*M+*^*.*
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
< 47h/97H 80v/118V Pos: standing >
*******.
*M+**^**
^+M++++
*M@*^*.*
M^******.
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 47h/97H 79v/118V Pos: standing >
M^**^*.^^
*******..
*M+**^**
^@M++++
*M+*^*.*
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
< 47h/97H 80v/118V Pos: standing >
^**^*.^^.
*******...
*M+**^**.
^+@+++++
*M+*^*.**
M^******..
MM^***^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A dwarven trapper has travelled out here, on the hunt for some critters.
< 47h/97H 79v/118V Pos: standing >
^+M++
M+@^P
*****
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 45h/95H 78v/118V Pos: standing >
M+*^P
**@**
^***^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 45h/95H 76v/118V Pos: standing >
+*^P.
**@**
***^.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 44h/93H 76v/118V Pos: standing >
******...
*M+**^**.^
^+M++++++
*M+*@*.***
M^******...
MM^***^..^M
MM*^*..^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 44h/93H 75v/118V Pos: standing >
**^*.^^.M
*******....
*M+**^**.^
^+M@+++++
*M+*^*.***
M^******...
M^***^..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 44h/93H 74v/118V Pos: standing >
****.
+*@^*
+M+++
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 44h/93H 73v/118V Pos: standing >
***..^M^.
**^*.^^.M^.
******....M
*M+**@**.^.
^+M+++++++
*M+*P*.****
******...
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 42h/91H 73v/118V Pos: standing >
*^*.^^.M^
******....M
*M+**^**.^.
^+M+@+++++
*M+*P*.****
^******....
^***^..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of A Town Guardian is lying here.
< 42h/91H 72v/118V Pos: standing >
M++++
*^@.*
****.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A Drider (huge) Magister Militum of The Empire stands in mid-air here.(Red Aura)
You are knocked to the ground by a Drider's skillful bash!
< 38h/91H 71v/118V Pos: sitting >
< T: Sopiafk TP: sit TC: nasty wounds E: A Drider sta EP: excellent >
A Drider's fine bludgeon strikes you very hard.
A Drider's bludgeon enshrouds you in a mist of blood.
OUCH! That really did HURT!
A Drider's impressive bludgeon enshrouds you in a mist of blood.
OUCH! That really did HURT!
A Drider's fine bludgeon enshrouds you in a mist of blood.
A Drider's mace of light and darkness flares with darkness, unleashing the wrath of the underworld upon _YOU_!
Judgement is rendered, as you feel your soul being shattered to pieces.
Your pair of studded leather sleeves freezes and shatters into million pieces from the intense cold!