The death of [3 Paladin] Sopiafk (Human)

in The Great Crossroad

from the perspective of [3 Paladin] Sopiafk (Human)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<primary weapon>     a small wooden mace
<held>               a steel long sword
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots


< 3h/25H 85v/118V Pos: standing >

< 3h/25H 85v/118V Pos: standing >
You shrug into a suit of spiked leather armor.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a thin leather belt around your waist.
You can't use some thick leather gloves.
You place a pair of studded leather boots on your feet.
You don a bronze skull cap on your head.
You can't use a thick spiked leather bracer.
You can't use a thick spiked leather bracer.
You wear a hard leather cloak about your body.
You wield a small wooden mace.
You lack the training to use two weapons.
You lack the training to use two weapons.
You lack the training to use two weapons.
You can't use some thick leather gloves.
You can't use a thick spiked leather bracer.
You can't use a thick spiked leather bracer.
You hold a steel long sword.

< 5h/25H 96v/118V Pos: standing >
The Temple of Holy Warriors
Obvious exits: -West
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)

< 6h/25H 101v/118V Pos: standing >
You drop a steel short sword.
You drop a thin steel dagger.
You drop a two-handed sword.
You drop a steel warhammer.
You drop a stout oaken cudgel.
You drop a small leather-bound book.
You drop a small leather bag.
You drop a large wooden torch.
You drop a large wooden torch.
You drop some thick leather gloves.
You drop a thick spiked leather bracer.
You drop a thick spiked leather bracer.
You drop a large two-handed sword.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.

< 6h/25H 104v/118V Pos: standing >
A small leather-bound book crumbles to dust and blows away.
A small leather bag crumbles to dust and blows away.
Some thick leather gloves crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.

< 6h/25H 104v/118V Pos: standing >
The Temple of Holy Warriors
Obvious exits: -West
[5] A small bandage rests upon the ground here.
A large two-handed sword has been left here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)

< 7h/25H 109v/118V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East -West

< 8h/25H 111v/118V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South

< 8h/25H 113v/118V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 9h/25H 115v/118V Pos: standing >
Alarm bells sound, signalling an invasion!

< 9h/25H 116v/118V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
The corpse of Sarn, the banker is lying here.
Renaud - The Resistance (Githzerai)(medium) stands in mid-air here.(Red Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 9h/25H 116v/118V Pos: standing >
A tharnadian thief-hunter enters from the west.

< 10h/25H 118v/118V Pos: standing >
A tharnadian thief-hunter leaves west.

< 10h/25H 118v/118V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 10h/25H 118v/118V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West
The corpse of a Human is lying here.
A young man in leather armor seems to be patrolling the walls.

< 10h/25H 117v/118V Pos: standing >
A militia guard leaves west.

< 11h/25H 117v/118V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 11h/25H 116v/118V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East -West
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.

< 11h/25H 115v/118V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
A large wandering dog is here, growling at you.

< 11h/25H 116v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/25H 118v/118V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up

< 12h/25H 117v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/25H 117v/118V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
The corpse of a Grey Elf is lying here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 12h/25H 116v/118V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Aceldama is made of flesh and appears to be of average quality.
The corpse of Aceldama has an item value of 1.
It appears to be the corpse of Aceldama.
the bowels of Aceldama
the tongue of Aceldama
the ears of Aceldama
the eyes of Aceldama
the face of Aceldama

< 13h/25H 118v/118V Pos: standing >
The night has begun.

< 13h/25H 118v/118V Pos: standing >
Ok.

< 14h/25H 118v/118V Pos: standing >

< 15h/25H 118v/118V Pos: standing >
Aceldama enters from the east.
Aceldama enters from the east.
A mithril statue of Laduguer enters from the east.

< 15h/25H 118v/118V Pos: standing >
Aceldama closes the iron.

< 15h/25H 118v/118V Pos: standing >
Aceldama gives an order to his followers.
A mithril statue of Laduguer starts casting a spell.

< 15h/25H 118v/118V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East# -South -West
The corpse of a Grey Elf is lying here.
A huge golem-sized mithril statue of the duergar god Laduguer stands here, arms crossed. (minion)  (casting) (Red Aura)
Aceldama Jedi - The Resistance (Grey Elf)(medium) stands here.(Gold Aura)
Aceldama Jedi - The Resistance (Grey Elf)(medium) stands here.(Gold Aura)
A short stocky flaming humanoid is moving about here. (minion) (Red Aura)
Aceldama Jedi - The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 16h/25H 118v/118V Pos: standing >
A mithril statue of Laduguer completes its spell...
A mithril statue of Laduguer utters the words 'wagg uizuguburuhl'
a mithril statue of Laduguer slowly fades out of existence.
Aceldama slowly fades out of existence.
Aceldama slowly fades out of existence.
a flaming Azer slowly fades out of existence.
Aceldama slowly fades out of existence.
You vanish.
a tharnadian thief-hunter slowly fades out of existence.
An elite guard slowly fades out of existence.
An elite guard slowly fades out of existence.
An elite guard slowly fades out of existence.

< 16h/25H 118v/118V Pos: standing >
Someone completes his spell...
Someone utters the words 'oculoinfra uizuguburuhl'
Your eyes tingle.

< 19h/25H 118v/118V Pos: standing >
A tharnadian thief-hunter leaves south.

< 20h/25H 118v/118V Pos: standing >
Aceldama gives an order to his followers.
A mithril statue of Laduguer starts casting a spell.

< 20h/25H 118v/118V Pos: standing >
A mithril statue of Laduguer completes its spell...
A mithril statue of Laduguer utters the word 'yrl'
You fly through the air, free as a bird!

< 20h/25H 118v/118V Pos: standing >
Aceldama sits down in a comfortable spot.

< 21h/25H 118v/118V Pos: standing >
Aceldama opens a tome of immeasurable knowledge and begins studying it intently.

< 21h/25H 118v/118V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 21h/25H 118v/118V Pos: standing >
You say in common 'saw kobold and drider basher'
Alarm bells sound, signalling an invasion!

< 21h/25H 118v/118V Pos: standing >
Aceldama closes his book and smiles broadly.

< 21h/25H 118v/118V Pos: standing >
Alarm bells sound, signalling an invasion!

< 22h/25H 118v/118V Pos: standing >
Aceldama clambers to his feet.

< 22h/25H 118v/118V Pos: standing >
Aceldama opens the iron.

< 22h/25H 118v/118V Pos: standing >
Aceldama begins to ponder on something.

< 24h/25H 118v/118V Pos: standing >
A tharnadian thief-hunter enters from the south.

< 25h/25H 118v/118V Pos: standing >
You say in common 'di me pls'

< 25h/25H 118v/118V Pos: standing >
Aceldama says in elven 'I did..'

< 25h/25H 118v/118V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 25h/25H 118v/118V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'abrazak'

< 25h/25H 118v/118V Pos: standing >

		Score information for Sopiafk

Level: 1   Race: Human   Class: Paladin  Sex: Male
Hit points: 25(25)  Moves: 118(118)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 1 days / 11 hours/ 9 minutes
Received data: 0.2361 MB this session.
Send data:     0.0013 MB this session.
Compression ratio: none
Send data:     0.0013 MB this session.
Status:  Standing.
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   2
Detecting:       Invisible Evil Good
Enchantments:    Fly Invisibility
Bartender Quests Remaining: 2
Combat Pulse:   17 Spell Pulse:  1.00 
Leaderboard Points:    9 

Active Spells:
--------------
fly (120 minutes)
detect invisibility (54 minutes)
improved invisibility (29 minutes)


< 25h/25H 118v/118V Pos: standing >
A mithril statue of Laduguer leaves north.

< 25h/25H 118v/118V Pos: standing >
You vainly look around for a leg to hump!

< 25h/25H 118v/118V Pos: standing >
A stray cat enters from the north.

< 25h/25H 118v/118V Pos: standing >
You say in common 'scouting again'

< 25h/25H 118v/118V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 25h/25H 118v/118V Pos: standing >
You say in common 'evils style'

< 25h/25H 118v/118V Pos: standing >
It's already open!

< 25h/25H 118v/118V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 25h/25H 117v/118V Pos: standing >
Ok.

< 25h/25H 117v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The outline of some wall is here to the east. (invis)
Aceldama Jedi - The Resistance (Grey Elf)(medium) stands here.(Gold Aura)
Alarm bells sound, signalling an invasion!

< 25h/25H 115v/118V Pos: standing >
You pass right through a wall of force.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The outline of some wall is here to the west. (invis)
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling outside the gates.

< 25h/25H 113v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
Militia forces muster to bolster the town's defenses against the invaders!!!

< 25h/25H 111v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 111v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 111v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Aceldama Jedi - The Resistance (Grey Elf)(medium) stands here.(Gold Aura)

< 25h/25H 111v/118V Pos: standing >
A militia guard enters from the east.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 25h/25H 109v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 25h/25H 108v/118V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 108v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A suit of spiked leather armor lies here.
The corpse of a militia guard is lying here.
A Kobold (small) Legionnaire of The Empire stands here.(Red Aura)
A Kobold (small) Legionnaire of The Empire stands here.(Red Aura)
A Kobold (small) Legionnaire of The Empire stands here.(Red Aura)
A Kobold (medium) Legionnaire of The Empire stands in mid-air here.(Red Aura)
A Kobold (small) Legionnaire of The Empire stands here.(Red Aura)
A Kobold drops a small sword.

< 25h/25H 108v/118V Pos: standing >
A Kobold leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A Kobold leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A Kobold leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A Kobold leaves east.
Alarm bells sound, signalling an invasion!
A Kobold leaves east.
Alarm bells sound, signalling an invasion!

< 25h/25H 108v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A Kobold (small) Legionnaire of The Empire stands here.(Red Aura)
A Kobold (small) Legionnaire of The Empire stands here.(Red Aura)
A Kobold (small) Legionnaire of The Empire stands here.(Red Aura)
A Kobold (small) Legionnaire of The Empire stands here.(Red Aura)
A Kobold (medium) Legionnaire of The Empire stands in mid-air here.(Red Aura)
A religious zealot stands, apparently asleep.(Gold Aura)

< 25h/25H 107v/118V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a homeless peasant is lying here.

< 25h/25H 105v/118V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 25h/25H 103v/118V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@M++M++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 25h/25H 103v/118V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *M+**^**.^  
     ^+@+M++++  
    *M+*^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A dwarven trapper has travelled out here, on the hunt for some critters.

< 25h/25H 103v/118V Pos: standing >
 
 ^+MM+  
 M+@^C  
 *****  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 25h/25H 104v/118V Pos: standing >
 
 M+*^C  
 **@**  
 ^***^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 25h/25H 103v/118V Pos: standing >
 
 +*^C.  
 **@**  
 ***^.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 25h/25H 102v/118V Pos: standing >
 
 *^C.*  
 **@*.  
 **^..  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 25h/25H 102v/118V Pos: standing >
 
 MM+++  
 *^@.*  
 ****.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The corpse of a Human is lying here.

< 25h/25H 100v/118V Pos: standing >
 
   ^*.^^.M^.    
  *****....M.   
 *M+**^**.^.^+  
  ^M+M++++++++  
 *M+*^*@****.+  
 ^******....^+  
 M^***^..^MM.+  
  M*^*..^M^..   
   ^**..^M..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 25h/25H 100v/118V Pos: standing >
 
   **..^M^..    
  *^*.^^.M^..   
 ******....M.+  
 *M+**^**.^.^+  
  ^++++@++++++  
 *MM*M*.****.+  
 ^******....^+  
  ^***^..^MM.   
   *^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 25h/25H 108v/118V Pos: standing >
 
   ***..^M^.    
  **^*.^^.M^.   
 *******....M.  
  *M+**^**.^.^  
   ^+++@++++++  
  *MM*M*.****.  
 M^******....^  
  M^***^..^MM   
   M*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of A Town Guardian is lying here.

< 25h/25H 109v/118V Pos: standing >
 
   ^***..^M^    
  ^**^*.^^.M^   
  *******....M  
   *M+**^**.^.  
    ^++@++++++  
   *MM*M*.****  
  M^******....  
  MM^***^..^M   
   MM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 25h/25H 108v/118V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *M+**^**.^  
     ^+@++++++  
    *MM*M*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 25h/25H 107v/118V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@++++++  
     *M+*M*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 25h/25H 108v/118V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A pair of vorhide fingers are lying on the ground.
A soft leather jacket has been discarded here.
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.
A Kobold (small) Legionnaire of The Empire stands, apparently asleep.(Red Aura)
A Kobold (medium) Legionnaire of The Empire sits resting.(Red Aura)

< 25h/25H 107v/118V Pos: standing >
A Kobold keeps singing a song of a _VERY_ boring nature.
You feel very sleepy ..... zzzzzz

< 25h/25H 109v/118V Pos: standing >
In your dreams, or what?

< 25h/25H 110v/118V Pos: standing >
In your dreams, or what?

< 25h/25H 118v/118V Pos: standing >