<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> the shadowy crown of damnation (magic)
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> the earring of a MaDMaN of agility (magic) [74%]
<worn in ear> a wyrmskin scale [superior] (magic)
<worn on face> the mask of stone form of agility (humming) [73%]
<worn around neck> a spectral holy symbol of Berronar Truesilver enchanted by Ixy
<worn around neck> a spectral holy symbol of Berronar Truesilver enchanted by Ixy [72%]
<worn on body> an embroidered tunic of the Knights of the Raven (magic) [84%]
<worn about body> the cloak of woven time enchanted by Lurt (magic) (glowing) [84%]
<worn on back> a double-buckled Alatorin backpack [88%]
<worn as quiver> a quiver smeared with blood [80%]
<worn about waist> the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a soul sceptre [poor] (magic) (glowing) [88%]
<attached to belt> the wand of the Plane of Air (magic) (glowing)
<attached to belt> the wand of the Plane of Fire (magic) (glowing) [89%]
<worn on arms> some stitched sleeves of the Knights of the Raven (magic) [85%]
<held as shield> the shield of the earthwyrm [modified] (magic)
<worn around wrist> the glistening bracelet of a MaDMaN
<worn around wrist> the ancestral bracelet of Sevenoaks of wisdom (magic) [88%]
<worn on hands> the gloves of placation of constitution
<worn on finger> the ring of the void (magic)
<worn on finger> a gleaming platinum ring [modified] (magic) [87%]
<held> the totem of Mox (magic) (humming)[279h 21m 33s]
<worn on legs> a pair of aboleth leggings
<worn on feet> a pair of clawed demon-hide moccasins enchanted by Lurt [59%]
**^*****.###
*******...
****...^.
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 975h/975H 211v/214V Pos: standing >
******...
*******.^^.
*******..^...
********.....
^.....@**.###
^****.....^O#
***^*****.###
********...
*****...^
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 975h/975H 211v/214V Pos: standing >
*****M*..
*******....
********.^^..
*******..^...
******@*.....
^.....***.###
^****.....^O#
**^*****.##
*******..
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 975h/975H 210v/214V Pos: standing >
******M*.
********...
*********.^^.
********..^..
.*****@**....
^^.....***.##
.^****.....^O
***^*****.#
********.
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 975h/975H 209v/214V Pos: standing >
List of outposts:
*ID: 1 Continent: Undead Continent Owner: The Resistance
Gateguards: 1 Portal: No Archers: No Meurtriere: No
Outpost Condition: 300000/300000
*ID: 2 Continent: Khomani-Khan Owner: The Empire
*ID: 3 Continent: Ice Crag Owner: The Resistance
Gateguards: 0 Portal: No Archers: No Meurtriere: No
Outpost Condition: 29990 /300000
< 975h/975H 214v/214V Pos: standing >
********.
*******M*..
*********....
*********.^^.
******@*..^..
.********....
^^.....***.##
^****.....^
**^*****.
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 975h/975H 212v/214V Pos: standing >
*********
********M*.
**********...
**********.^^
******@**..^.
..********...
.^^.....***.#
.^****.....
***^*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 975h/975H 210v/214V Pos: standing >
*********
**********.
*********M*..
**********...
******@***.^^
*********..^.
..********...
^^.....***.
^****....
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 975h/975H 212v/214V Pos: standing >
*********
**********.
***********..
*********M*..
******@***...
**********.^^
*********..^.
.********..
^.....***
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 975h/975H 210v/214V Pos: standing >
*********
***********
************.
**********M*.
******@****..
***********.^
^*********..^
..********.
^^.....**
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 975h/975H 208v/214V Pos: standing >
*********
***********
^************
***********M*
******@*****.
************.
^^*********..
...********
.^^.....*
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 975h/975H 207v/214V Pos: standing >
.********
.**********
^^***********
************M
******@******
^************
^^^*********.
M...*******
^.^^.....
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 975h/975H 206v/214V Pos: standing >
.********
..*********
^.***********
^^***********
******@*****M
*************
^************
^^*********
...******
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 975h/975H 206v/214V Pos: standing >
..*******
...********
^^.**********
.^^**********
******@******
^************
^^***********
^^^********
M...*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 975h/975H 205v/214V Pos: standing >
...******
....*******
^^^.*********
..^^*********
^*****@******
^^***********
^^^**********
^^^^*******
MM...****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 975h/975H 204v/214V Pos: standing >
....*****
.....******
^^^^.********
^..^^********
^^****@******
^^^**********
M^^^*********
M^^^^******
MMM...***
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 975h/975H 204v/214V Pos: standing >
....*****
.....******
^.....*******
^^^^.********
^..^^*@******
^^***********
^^^**********
^^^********
^^^^*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 975h/975H 203v/214V Pos: standing >
..^.*****
.....******
^.....*******
^.....*******
^^^^.*@******
^..^^********
^^***********
^^*********
^^*******
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 975h/975H 202v/214V Pos: standing >
^.^.*****
^..^.******
^.....*******
^.....*******
^.....@******
^^^^.********
^..^^********
^**********
^********
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 975h/975H 202v/214V Pos: standing >
^^.^.****
^^..^.*****
M^.....******
^^.....******
^^....@******
^^^^^.*******
M^..^^*******
^^*********
^^*******
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 975h/975H 201v/214V Pos: standing >
You quickly scan the area.
You see nothing.
< 975h/975H 202v/214V Pos: standing >
M^^.^.***
M^^..^.****
MM^.....*****
M^^.....*****
M^^...@.*****
M^^^^^.******
MM^..^^******
M^^********
^^^******
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 975h/975H 202v/214V Pos: standing >
MM^^.^.**
MM^^..^.***
MMM^.....****
MM^^.....****
MM^^..@..****
MM^^^^^.*****
MMM^..^^*****
MM^^*******
M^^^*****
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 975h/975H 201v/214V Pos: standing >
MMM^^.^.*
MMM^^..^.**
^MMM^.....***
MMM^^.....***
MMM^^.@...***
^MM^^^^^.****
^MMM^..^^****
MMM^^******
MM^^^****
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 975h/975H 200v/214V Pos: standing >
MMMM^^.^.
^MMM^^..^.*
^^MMM^.....**
^MMM^^.....**
^MMM^^@....**
^^MM^^^^^.***
^^MMM^..^^***
^MMM^^*****
^MM^^^***
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 975h/975H 200v/214V Pos: standing >
Along a Game Trail
Obvious exits: -E -W
< 975h/975H 199v/214V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S
< 975h/975H 199v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 975h/975H 201v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 975h/975H 202v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 975h/975H 203v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 975h/975H 205v/214V Pos: standing >
A Dense Forest
Obvious exits: -N -W
< 975h/975H 205v/214V Pos: standing >
Nearing a River
Obvious exits: -E -W
< 975h/975H 206v/214V Pos: standing >
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 975h/975H 206v/214V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D
< 975h/975H 206v/214V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
< 975h/975H 207v/214V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W
< 975h/975H 207v/214V Pos: standing >
An Old Trail
Obvious exits: -E -W
< 975h/975H 207v/214V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
A small snake swims in the swamp.
< 975h/975H 208v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 975h/975H 210v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 975h/975H 212v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 975h/975H 213v/214V Pos: standing >
In the Muck
Obvious exits: -N -S -W
< 975h/975H 213v/214V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
A small snake swims in the swamp.
< 975h/975H 212v/214V Pos: standing >
A Path of Dirt
Obvious exits: -E -W
< 975h/975H 211v/214V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 975h/975H 211v/214V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E
< 975h/975H 211v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 975h/975H 213v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 975h/975H 214v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 975h/975H 214v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 975h/975H 214v/214V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
< 975h/975H 213v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 975h/975H 213v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 975h/975H 213v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 975h/975H 213v/214V Pos: standing >
Alas, you cannot go that way. . . .
< 975h/975H 213v/214V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W
An agitated commoner walks the road.
< 975h/975H 212v/214V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.
< 975h/975H 211v/214V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
< 975h/975H 211v/214V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 975h/975H 211v/214V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W
An commoner walks the road, intent on his destination.
< 975h/975H 212v/214V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An commoner walks the road, intent on his destination.
< 975h/975H 212v/214V Pos: standing >
A Turning
Obvious exits: -N -E -W#
< 975h/975H 212v/214V Pos: standing >
The door seems to be closed.
< 975h/975H 214v/214V Pos: standing >
The door seems to be closed.
< 975h/975H 214v/214V Pos: standing >
You quickly scan the area.
An agitated minotaur who is a brief walk away to your north.
An commoner who is close by to your east.
An commoner who is not far off to your east.
An agitated minotaur who is in the distance to your east.
< 975h/975H 214v/214V Pos: standing >
The door seems to be closed.
< 975h/975H 214v/214V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
< 975h/975H 213v/214V Pos: standing >
You have memorized the following spells:
(11th circle) 1 - resurrect
1 - guardian spirits
(10th circle) 3 - restoration
1 - etherportal
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 1 - corrosive blast
1 - spirit jump
2 - tormenting spirits
( 7th circle) 5 - greater soul disturbance
1 - elephantstrength
( 6th circle) 3 - wellness
3 - greater mending
1 - lionrage
( 5th circle) 1 - shrewtameness
1 - malison
6 - molten spray
( 4th circle) 1 - pantherspeed
1 - mousestrength
1 - summon beast
1 - hawkvision
3 - scorching touch
2 - mending
( 3rd circle) 6 - scalding blast
1 - snailspeed
1 - molevision
2 - purify spirit
( 2nd circle) 6 - flameburst
5 - lesser mending
( 1st circle) 9 - ice missile
3 - spirit armor
And you are currently memorizing the following spells:
1 seconds: ( 8th) spirit jump
You can memorize no more spells.
< 975h/975H 213v/214V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
< 975h/975H 212v/214V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
An agitated commoner walks the road.
< 975h/975H 211v/214V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
< 975h/975H 211v/214V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
< 975h/975H 211v/214V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
< 975h/975H 212v/214V Pos: standing >
A Meat Shop
Obvious exits: -E
Brukish, the meat grinder, chops some meat.
< 975h/975H 212v/214V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
< 975h/975H 213v/214V Pos: standing >
A Discreet Herbal Sanctuary
Obvious exits: -S
A shaman minotaur meditates quietly in the corner.
A minotaur puffs on his pipe as he blinks curiously at you.
< 975h/975H 212v/214V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
< 975h/975H 213v/214V Pos: standing >
Ok.
< 975h/975H 213v/214V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U
< 975h/975H 212v/214V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your east.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
Brukish who is not far off to your west.
A drunk minotaur who is close by above you.
Grym who is close by above you.
< 975h/975H 214v/214V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W
< 975h/975H 213v/214V Pos: standing >
Ok.
< 975h/975H 213v/214V Pos: standing >
Ok.
< 975h/975H 213v/214V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U
< 975h/975H 212v/214V Pos: standing >
Ok.
< 975h/975H 212v/214V Pos: standing >
A Grimney Sleeping Chamber
Obvious exits: -D
A drunk minotaur staggers about.
Grym, the innkeeper, sits on his stool.
< 975h/975H 213v/214V Pos: standing >
You failed.
< 975h/975H 213v/214V Pos: standing >
You failed.
< 975h/975H 213v/214V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W# -U
< 975h/975H 212v/214V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your east.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
A drunk minotaur who is close by above you.
Grym who is close by above you.
< 975h/975H 214v/214V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
A Drow Elf (medium) stands here.(Red Aura)
< 975h/975H 213v/214V Pos: standing >
You start chanting...
You snap into visibility.
< 975h/975H 213v/214V Pos: standing >
You complete your spell...
You point at a Drow Elf.
[Damage: 115 ] A Drow Elf's entire body spasms uncontrollably as her soul is wracked with unbearable pain.
A Drow Elf is stunned!
A Drow Elf misses you.
< 975h/975H 213v/214V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Drow Elf sta EP: bleeding, close to death >
You start chanting...
You snap into visibility.
< 975h/975H 213v/214V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Drow Elf sta EP: bleeding, close to death >
You complete your spell...
You point at a Drow Elf.
[Damage: 117 ] With a gasp, a Drow Elf realizes her soul will disturb her no more.
A Drow Elf's shield of gray illithid hide [superior] shattered in bits as the tortured body spasms and quivers!
A Drow Elf is dead! R.I.P.
You receive your share of experience.