<worn as a badge> a sparkling dragonscale badge
<worn on head> a fine platinum coif from Enclave of the Opal Phoenix
<worn in ear> a light leather earring
<worn in ear> a gnomish ear amplifier of dexterity (magic) [86%]
<worn on face> a patched silver veil from Enclave of the Opal Phoenix [89%]
<worn around neck> a skin-wrapped emerald amulet from Enclave of the Opal Phoenix
<worn around neck> a twisted marble amulet from Enclave of the Opal Phoenix
<worn on body> a legendary cured leather tunic
<worn about body> a flaming stone mantle from Enclave of the Opal Phoenix [88%]
<worn about waist> a flaming dragonscale girth
<worn on arms> some cracked crystal vambraces from Abandoned Elven Homestead.
<worn on hands> some ashen dragonscale gloves
<worn on finger> a fanged adamantium ring
<primary weapon> a betrayers blade (magic)
<held> a golden lyre
<worn on legs> some masterly-crafted stone leggings from Enclave of the Opal Phoenix
<worn on feet> some static granite moccasins
You parry a stoic guard's lunge at you.
You parry a stoic guard's lunge at you.
< 446h/448H 172v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: stoic sta EP: awful >
[Damage: 17 ] Your impressive pierce enshrouds a stoic guard in a mist of blood.
[Damage: 4 ] Your pierce strikes a stoic guard very hard.
< 446h/448H 172v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: stoic sta EP: awful >
A stoic guard's punch grazes you.
< 443h/448H 172v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: stoic sta EP: awful >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
You score a CRITICAL HIT!!!!!
[Damage: 37 ] You successfully stab a stoic guard in the heart, killing him instantly.
A stoic guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a stoic guard cause a sickening chill to run up your spine.
< 447h/448H 172v/172V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 447h/448H 172v/172V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 447h/448H 172v/172V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 447h/448H 172v/172V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 447h/448H 172v/172V Pos: standing >
On a Platform of Living Branches in the Boughs of the Oak
The boughs of the massive Oak tree have been magically coaxed and
manipulated to form a smooth and sturdy platform here that looks out
over the northern portion of the forest. The platform of branches sways
gently in the wind. Small and efficient shelters of doe skin have been
erected to provide shelter for the soldier's lucky enough to have drawn
guard duty on the cold, rainy days and nights.
Obvious exits: -North -East -South
< 447h/448H 171v/172V Pos: standing >
On a Quartz Staircase in the Heart of the Ancient Oak
The heart of this forest giant seems to pulse with a sentience that
is at once maddening and calming to any who venture here. Fine netting
strung with small crystals have been hung in dazzling patterns in the
empty space along a winding stairway that leads to the upper levels of
the enclave. Light from the forest beyond filters in through the many
windows along the stair, causing the crystals to emit twirling patterns
of faint rainbow light along the surface of the walls, handrails and
steps. The windows set in the trunk of the tree have been left open to
allow the many small creatures of the forest shelter from the elements
and any predators they may encounter in the wilderness.
Obvious exits: -North -East -South -West -Up -Down
A few drops of fresh blood are scattered around the area.
[2] The corpse of an enclave guard is lying here.
< 447h/448H 170v/172V Pos: standing >
On a Platform of Living Branches in the Boughs of the Oak
The boughs of the massive Oak tree have been magically coaxed and
manipulated to form a smooth and sturdy platform here that looks out
over the western portion of the forest. The platform of branches sways
gently in the wind. Small and efficient shelters of doe skin have been
erected to provide shelter for the soldier's lucky enough to have drawn
guard duty on the cold, rainy days and nights.
Obvious exits: -East -South -West
< 447h/448H 169v/172V Pos: standing >
On a Quartz Staircase in the Heart of the Ancient Oak
The heart of this forest giant seems to pulse with a sentience that
is at once maddening and calming to any who venture here. Fine netting
strung with small crystals have been hung in dazzling patterns in the
empty space along a winding stairway that leads to the upper levels of
the enclave. Light from the forest beyond filters in through the many
windows along the stair, causing the crystals to emit twirling patterns
of faint rainbow light along the surface of the walls, handrails and
steps. The windows set in the trunk of the tree have been left open to
allow the many small creatures of the forest shelter from the elements
and any predators they may encounter in the wilderness.
Obvious exits: -North -East -South -West -Up -Down
A few drops of fresh blood are scattered around the area.
[2] The corpse of an enclave guard is lying here.
< 447h/448H 171v/172V Pos: standing >
On a Quartz Staircase in the Heart of the Ancient Oak
The heart of this forest giant seems to pulse with a sentience that
is at once maddening and calming to any who venture here. Fine netting
strung with small crystals have been hung in dazzling patterns in the
empty space along a winding stairway that leads to the upper levels of
the enclave. Light from the forest beyond filters in through the many
windows along the stair, causing the crystals to emit twirling patterns
of faint rainbow light along the surface of the walls, handrails and
steps. The windows set in the trunk of the tree have been left open to
allow the many small creatures of the forest shelter from the elements
and any predators they may encounter in the wilderness.
Obvious exits: -Down -Northwest -Southwest -Northeast -Southeast
< 447h/448H 170v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 448h/448H 170v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 448h/448H 171v/172V Pos: standing >
A Hallway of Living Branches
The branches of the Oak tree have been formed into an arched ceiling
throughout this hallway. Light from the sky beyond filters through small
openings between the numerous branches and leaves in the walls and roof.
The boughs of the tree creak softly, as the hallway sways gently in the
wind high above the rest of the wood.
Obvious exits: -North -East -South -West -Northwest
< 448h/448H 171v/172V Pos: standing >
A Hallway of Living Branches
The branches of the Oak tree have been formed into an arched ceiling
throughout this hallway. Light from the sky beyond filters through small
openings between the numerous branches and leaves in the walls and roof.
The boughs of the tree creak softly, as the hallway sways gently in the
wind high above the rest of the wood.
Obvious exits: -North -East# -South# -West
< 448h/448H 170v/172V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 448h/448H 170v/172V Pos: standing >
Ok.
< 448h/448H 172v/172V Pos: standing >
The Private Quarters of Breandan, the High Ranger
Magical, ever burning candles have been placed in a burnished iron
candelabra above the head of a hard mattress that rests on a simple
oaken frame. A plain and functional desk of the same wood has been
placed in front of a large open window, facing the south. Little has
been spent in decorating this room, which looks as though it is hardly
used at all. Other than the candelabra, the only decoration is what
appears to be the head of a vicious minotaur that has been mounted on
a plaque on the wall above a small wooden chest.
Obvious exits: -North
The revered ranger, Breandan is here, practising his swordsmanship.(Gold Aura)
< 448h/448H 171v/172V Pos: standing >
You miss Breandan.
< 448h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:excellent E: ranger sta EP: excellent >
You dodge Breandan's vicious attack.
You parry Breandan's lunge at you.
You parry Breandan's lunge at you.
You parry Breandan's lunge at you.
Breandan's kick crashes into your chest.
< 442h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: excellent >
You think you noticed an opening in your victim defenses...
< 442h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: excellent >
You start chanting...
< 442h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: excellent >
Casting: bigbys clenched fist **
< 442h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: excellent >
Breandan's crude punch wounds you.
Breandan's punch grazes you.
Breandan's punch grazes you.
You parry Breandan's lunge at you.
< 428h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: excellent >
Casting: bigbys clenched fist *
< 428h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: excellent >
You complete your spell...
Your spell flows around Breandan, leaving him unharmed!
< 428h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: excellent >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
[Damage: 75 ] You find weakness in Breandan's defenses and land a sneaky surprise attack!
[Damage: 124 ] Breandan makes a strange sound as you place a betrayers blade in his back.
< 444h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: few wounds >
Sparks... flashing lights... you cannot concentrate!
[Damage: 14 ] Your impressive pierce strikes Breandan.
[Damage: 13 ] Your pierce strikes Breandan.
< 444h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: few wounds >
Breandan's weak punch wounds you.
Breandan's weak punch grazes you.
Breandan misses you.
Breandan's weak punch wounds you.
< 428h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: few wounds >
Hint: Type "spells" to see what spells your class is able to use.
< 428h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: few wounds >
You start chanting...
< 428h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: few wounds >
Breandan's crude punch wounds you.
Breandan's punch strikes you.
Breandan's fine punch strikes you.
Breandan's weak punch wounds you.
Breandan misses you with his clumsy kick at your chest.
< 377h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC: small wounds E: ranger sta EP: few wounds >
You complete your spell...
Your spell flows around Breandan, leaving him unharmed!
< 377h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC: small wounds E: ranger sta EP: few wounds >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 445h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: few wounds >
You start chanting...
< 445h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: few wounds >
You parry Breandan's lunge at you.
Breandan's weak punch grazes you.
Breandan's crude punch wounds you.
Breandan's punch grazes you.
< 431h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: few wounds >
Casting: bigbys clenched fist *
< 431h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: few wounds >
You complete your spell...
Your spell flows around Breandan, leaving him unharmed!
< 431h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: few wounds >
You miss Breandan.
You miss Breandan.
You don't have that spell memorized.
< 431h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: few wounds >
Breandan's punch grazes you.
Breandan's weak punch wounds you.
Breandan's feeble punch grazes you.
The Private Quarters of Breandan, the High Ranger
Obvious exits: -North
Breandan stands here, fighting YOU!(Gold Aura)
< 421h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: few wounds >
You no longer see spots.
< 421h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: few wounds >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
Sparks... flashing lights... you cannot concentrate!
You miss Breandan.
Breandan dodges your futile attack.
< 444h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: few wounds >
Breandan's feeble punch grazes you.
Breandan's weak punch grazes you.
Breandan's feeble punch grazes you.
Breandan's sweep catches you in the side and you almost stumble.
You are already standing.
< 432h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: few wounds >
You start chanting...
< 432h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: few wounds >
Autosaving...
Casting: lightning bolt
< 432h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: few wounds >
You complete your spell...
Your spell flows around Breandan, leaving him unharmed!
< 432h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: few wounds >
You miss Breandan.
[Damage: 6 ] Your fine pierce wounds Breandan.
< 432h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: few wounds >
Breandan's weak punch wounds you.
Breandan's weak punch wounds you.
Breandan's crude punch wounds you.
Breandan's weak punch grazes you.
< 409h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: few wounds >
You start chanting...
< 409h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: few wounds >
Casting: lightning bolt *
< 409h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: few wounds >
Casting: lightning bolt
< 409h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: few wounds >
You complete your spell...
[Damage: 84 ] The lightning bolt hits Breandan with full impact.
< 409h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: nasty wounds >
[Damage: 11 ] Your impressive pierce strikes Breandan.
< 409h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: nasty wounds >
Breandan's decent punch wounds you.
Breandan's punch grazes you.
Breandan's punch grazes you.
You parry Breandan's lunge at you.
< 395h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC: small wounds E: ranger sta EP: nasty wounds >
You don't have that spell memorized.
< 395h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC: small wounds E: ranger sta EP: nasty wounds >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
You don't have that spell memorized.
< 444h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: nasty wounds >
You don't have that spell memorized.
< 444h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: nasty wounds >
[Damage: 12 ] Your pierce strikes Breandan.
[Damage: 10 ] Your impressive pierce strikes Breandan.
< 444h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: nasty wounds >
Breandan's weak punch grazes you.
Breandan's punch grazes you.
Breandan's feeble punch grazes you.
< 434h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: nasty wounds >
You no longer see spots.
< 434h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: nasty wounds >
You miss Breandan.
You don't have that spell memorized.
< 434h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: nasty wounds >
You parry Breandan's lunge at you.
You parry Breandan's lunge at you.
You play with Breandan before lunging into an offensive routine!
Sparks... flashing lights... you cannot concentrate!
You miss Breandan.
You miss Breandan.
Breandan's crude punch wounds you.
You don't have that spell memorized.
< 426h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: nasty wounds >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 446h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: nasty wounds >
You start chanting...
< 446h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: nasty wounds >
Casting: magic missile
< 446h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: nasty wounds >
Breandan's weak punch grazes you.
Breandan's feeble punch grazes you.
Breandan's punch grazes you.
Breandan's weak punch wounds you.
Breandan's kick crashes into your chest.
< 427h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: nasty wounds >
Lathander the Morninglord's grace flows down on you restoring the power of magic missile.
You complete your spell...
[Damage: 19 ] You watch with self-pride as the magic missile hits Breandan.
Your spell flows around Breandan, leaving him unharmed!
[Damage: 19 ] You watch with self-pride as the magic missile hits Breandan.
[Damage: 19 ] You watch with self-pride as the magic missile hits Breandan.
[Damage: 19 ] You watch with self-pride as the magic missile hits Breandan.
< 427h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: pretty hurt >
You start chanting...
< 427h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: pretty hurt >
Casting: magic missile
< 427h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: pretty hurt >
You complete your spell...
[Damage: 25 ] You watch with self-pride as the magic missile hits Breandan.
Your spell flows around Breandan, leaving him unharmed!
[Damage: 25 ] You watch with self-pride as the magic missile hits Breandan.
[Damage: 25 ] You watch with self-pride as the magic missile hits Breandan.
[Damage: 25 ] You watch with self-pride as the magic missile hits Breandan.
< 427h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: awful >
You miss Breandan.
You miss Breandan.
< 427h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: awful >
Breandan's crude punch wounds you.
Breandan's punch wounds you.
Breandan's crude punch wounds you.
Breandan misses you.
< 405h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: awful >
You start chanting...
< 405h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: awful >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 444h/448H 171v/172V Pos: standing >
< T: Renny TP: sta TC:few scratches E: ranger sta EP: awful >
You complete your spell...
[Damage: 23 ] You watch with self-pride as the magic missile hits Breandan.
[Damage: 23 ] The magic missile tears away the remaining life of Breandan.
Breandan is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
Congratulations! You have completed Addicted to Blood!
Enjoy an exp bonus and 5 platinum coins!
The last gasps of Breandan cause a sickening chill to run up your spine.
< 444h/448H 171v/172V Pos: standing >
You get a few coins from the corpse of Breandan.
There were: 2 platinum coins, 15 gold coins.
< 444h/448H 172v/172V Pos: standing >
Experience till level: 9202750
< 444h/448H 172v/172V Pos: standing >
A Hallway of Living Branches
The branches of the Oak tree have been formed into an arched ceiling
throughout this hallway. Light from the sky beyond filters through small
openings between the numerous branches and leaves in the walls and roof.
The boughs of the tree creak softly, as the hallway sways gently in the
wind high above the rest of the wood.
Obvious exits: -North -East# -South -West
< 444h/448H 171v/172V Pos: standing >
A Hallway of Living Branches
The branches of the Oak tree have been formed into an arched ceiling
throughout this hallway. Light from the sky beyond filters through small
openings between the numerous branches and leaves in the walls and roof.
The boughs of the tree creak softly, as the hallway sways gently in the
wind high above the rest of the wood.
Obvious exits: -North -East -South -West -Northwest
< 444h/448H 170v/172V Pos: standing >
On a Quartz Staircase in the Heart of the Ancient Oak
The heart of this forest giant seems to pulse with a sentience that
is at once maddening and calming to any who venture here. Fine netting
strung with small crystals have been hung in dazzling patterns in the
empty space along a winding stairway that leads to the upper levels of
the enclave. Light from the forest beyond filters in through the many
windows along the stair, causing the crystals to emit twirling patterns
of faint rainbow light along the surface of the walls, handrails and
steps. The windows set in the trunk of the tree have been left open to
allow the many small creatures of the forest shelter from the elements
and any predators they may encounter in the wilderness.
Obvious exits: -Down -Northwest -Southwest -Northeast -Southeast
< 444h/448H 169v/172V Pos: standing >
You no longer see spots.
< 444h/448H 170v/172V Pos: standing >
On a Quartz Staircase in the Heart of the Ancient Oak
The heart of this forest giant seems to pulse with a sentience that
is at once maddening and calming to any who venture here. Fine netting
strung with small crystals have been hung in dazzling patterns in the
empty space along a winding stairway that leads to the upper levels of
the enclave. Light from the forest beyond filters in through the many
windows along the stair, causing the crystals to emit twirling patterns
of faint rainbow light along the surface of the walls, handrails and
steps. The windows set in the trunk of the tree have been left open to
allow the many small creatures of the forest shelter from the elements
and any predators they may encounter in the wilderness.
Obvious exits: -North -East -South -West -Up -Down
[2] The corpse of an enclave guard is lying here.
< 445h/448H 170v/172V Pos: standing >
In the Heart of the Oak Tree of the Opal Phoenix
The heart of this forest giant seems to pulse with a sentience that
is at once maddening and calming to any who venture here. Fine netting
strung with small crystals have been hung in dazzling patterns in the
empty space along a winding stairway that leads to the upper levels of
the enclave. Light from the forest beyond filters in through the many
windows along the stair, causing the crystals to emit twirling patterns
of faint rainbow light along the surface of the walls, handrails and
steps. The windows set in the trunk of the tree have been left open to
allow the many small creatures of the forest shelter from the elements
and any predators they may encounter in the wilderness.
Obvious exits: -North -East -South -West -Up
< 445h/448H 170v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 445h/448H 170v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 445h/448H 171v/172V Pos: standing >
The Inner Ring of an Ancient Oak Tree
Small alcoves have been set in the walls, each one containing a small
plaster or ceramic statue of a revered Deity or ancestral hero of the
Opal Pheonix's members. The thick, plush carpet that covers these halls
is a deep, rich red, embroidered with gold, emerald and topaz leaves, as
a tribute to the beauty of Autumn. Multi-colored balls of softly glowing
crystal have been levitated to the ceiling all along the length of the
hallway to light the paths of any of the Enclave's members who would
otherwise find themselves wandering in the darkness.
Obvious exits: -North -South
A black bear rummages in the bushes for berries.
< 445h/448H 170v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 445h/448H 171v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 445h/448H 171v/172V Pos: standing >
Inside the Trunk of an Enormous Oak Tree
Large stained glass windows have been deeply set into the trunk of
the ancient tree. Sunlight filters through the patterns in the glass,
which depict tales of victories and other legends of the various Deities
of the members of the Opal Pheonix. These images have become distorted
on the richly carpeted floor of the Enclave's main level. The woodgrain
texture of the walls along waist level has been rubbed smooth over many
years by the hands of preoccupied members as they traversed the halls,
lost in their own thoghts and fantasies, whatever they may be.
Obvious exits: -East -South -West -Southwest -Southeast
< 445h/448H 171v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 445h/448H 171v/172V Pos: standing >
Inside the Trunk of an Enormous Oak Tree
Large stained glass windows have been deeply set into the trunk of
the ancient tree. Sunlight filters through the patterns in the glass,
which depict tales of victories and other legends of the various Deities
of the members of the Opal Pheonix. These images have become distorted
on the richly carpeted floor of the Enclave's main level. The woodgrain
texture of the walls along waist level has been rubbed smooth over many
years by the hands of preoccupied members as they traversed the halls,
lost in their own thoghts and fantasies, whatever they may be.
Obvious exits: -West -Southeast
< 445h/448H 170v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 445h/448H 170v/172V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
Alas, you cannot go that way. . . .
< 447h/448H 170v/172V Pos: standing >
Inside the Trunk of an Enormous Oak Tree
Large stained glass windows have been deeply set into the trunk of
the ancient tree. Sunlight filters through the patterns in the glass,
which depict tales of victories and other legends of the various Deities
of the members of the Opal Pheonix. These images have become distorted
on the richly carpeted floor of the Enclave's main level. The woodgrain
texture of the walls along waist level has been rubbed smooth over many
years by the hands of preoccupied members as they traversed the halls,
lost in their own thoghts and fantasies, whatever they may be.
Obvious exits: -East -South -West -Southwest -Southeast
< 448h/448H 171v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 448h/448H 171v/172V Pos: standing >
Inside the Trunk of an Enormous Oak Tree
Large stained glass windows have been deeply set into the trunk of
the ancient tree. Sunlight filters through the patterns in the glass,
which depict tales of victories and other legends of the various Deities
of the members of the Opal Pheonix. These images have become distorted
on the richly carpeted floor of the Enclave's main level. The woodgrain
texture of the walls along waist level has been rubbed smooth over many
years by the hands of preoccupied members as they traversed the halls,
lost in their own thoghts and fantasies, whatever they may be.
Obvious exits: -North -East -Southwest
A member of the enclave is here keeping order within the Oak.
< 448h/448H 170v/172V Pos: standing >
On a Small Game Trail Before an Archway in an Ancient Oak Tree
This small trail through the woods is barely visible to the untrained
eye. Winding back to the east and southwest, while coming right up to a
large arch set in the trunk of a gigantic, ancient oak tree. Towering
high above the other trees in the forest, this Oak truly is a giant of
the wood, perhaps a favoured spot of the forest Gods themselves.
Obvious exits: -East -South -Southwest
< 448h/448H 169v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 448h/448H 169v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 448h/448H 170v/172V Pos: standing >
A Winding Game Trail Through the Forest
This small forest path is difficult to see amid the shubbery. Small
berry bushes grow alongside the path, providing plentiful nourishment
and shelter for small forest creatures. Tall trees line the game trail
on both sides as it winds its way east, and back to the west. Though
the forest is particularly thick here, not far away, a very ancient
Oak tree can be seen, at least three times the height of any other tree
in the wood.
Obvious exits: -East -West
< 448h/448H 169v/172V Pos: standing >
A Winding Game Trail Through the Forest
This small forest path is difficult to see amid the shubbery. Small
berry bushes grow alongside the path, providing plentiful nourishment
and shelter for small forest creatures. Tall trees line the game trail
on both sides as it winds its way east, and back to the west.
Though the forest is particularly thick here, not far away, a very
ancient Oak tree can be seen, at least three times the height of any
other tree in the wood.
Obvious exits: -East -West
< 448h/448H 167v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 448h/448H 168v/172V Pos: standing >
A Winding Game Trail Through the Forest
This small forest path is difficult to see amid the shubbery. Small
berry bushes grow alongside the path, providing plentiful nourishment
and shelter for small forest creatures. Tall trees line the game trail
on both sides as it winds its way south, and back to the east.
Though the forest is particularly thick here, not far away, a very
ancient Oak tree can be seen, at least three times the height of any
other tree in the wood.
Obvious exits: -South -West
< 448h/448H 166v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 448h/448H 167v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 448h/448H 167v/172V Pos: standing >
A Winding Game Trail Through the Forest
This small forest path is difficult to see amid the shubbery. Small
berry bushes grow alongside the path, providing plentiful nourishment
and shelter for small forest creatures. Tall trees line the game trail
on both sides as it winds its way e ast, and back to the north.
Though the forest is particularly thick here, not far away, a very
ancient Oak tree can be seen, at least three times the height of any
other tree in the wood.
Obvious exits: -North -East
< 448h/448H 166v/172V Pos: standing >
A Winding Game Trail Through the Forest
This small forest path is difficult to see amid the shubbery. Small
berry bushes grow alongside the path, providing plentiful nourishment
and shelter for small forest creatures. Tall trees line the game trail
on both sides as it winds its way west, and back to the east.
Though the forest is particularly thick here, not far away, a very
ancient Oak tree can be seen, at least three times the height of any
other tree in the wood.
Obvious exits: -East -West
A HUGE sign has been nailed to a tree.
< 448h/448H 164v/172V Pos: standing >
********.
*********..
***********.^
********.....
*****^@.....^
.........^.^^
.M....^...^.^
.^^^^^.^^^.
^.^^^^MMM
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 448h/448H 163v/172V Pos: standing >
*****
**@*.
*^...
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 448h/448H 161v/172V Pos: standing >
*****
**@**
**^..
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -West
< 448h/448H 160v/172V Pos: standing >
*****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 448h/448H 159v/172V Pos: standing >
*****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 448h/448H 157v/172V Pos: standing >
*****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 448h/448H 156v/172V Pos: standing >
*****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 448h/448H 154v/172V Pos: standing >
*****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 448h/448H 153v/172V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
*****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 448h/448H 151v/172V Pos: standing >
You sit down and relax.
< 448h/448H 152v/172V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - mask
1 - shadow shield
1 - vanish
( 8th circle) 1 - hammer
( 7th circle) 1 - dimension door
2 - stunning visions
( 5th circle) 1 - farsee
6 - insects
( 4th circle) 7 - burning hands
1 - minor creation
( 3rd circle) 7 - magic missile
( 2nd circle) 2 - detect magic
3 - mirror image
2 - phantom armor
And you are currently memorizing the following spells:
8 seconds: ( 6th) lightning bolt
17 seconds: ( 6th) lightning bolt
26 seconds: ( 7th) fireball
35 seconds: ( 7th) fireball
43 seconds: ( 6th) lightning bolt
52 seconds: ( 6th) lightning bolt
61 seconds: ( 8th) bigbys clenched fist
71 seconds: ( 8th) bigbys clenched fist
81 seconds: ( 8th) bigbys clenched fist
89 seconds: ( 6th) lightning bolt
98 seconds: ( 6th) lightning bolt
104 seconds: ( 3rd) magic missile
110 seconds: ( 3rd) magic missile
You can memorize 11 1st and 3 2nd circle spell(s).
You continue your study.
< 448h/448H 153v/172V Pos: sitting >
You clamber to your feet.
You abandon your studies.
< 448h/448H 167v/172V Pos: standing >
The snow is coming down faster now.
< 448h/448H 168v/172V Pos: standing >
You start setting up camp...
< 448h/448H 171v/172V Pos: standing >
You sit down and relax.
< 448h/448H 172v/172V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - mask
1 - shadow shield
1 - vanish
( 8th circle) 1 - hammer
( 7th circle) 1 - dimension door
2 - stunning visions
( 5th circle) 1 - farsee
6 - insects
( 4th circle) 7 - burning hands
1 - minor creation
( 3rd circle) 7 - magic missile
( 2nd circle) 2 - detect magic
3 - mirror image
2 - phantom armor
And you are currently memorizing the following spells:
8 seconds: ( 6th) lightning bolt
17 seconds: ( 6th) lightning bolt
26 seconds: ( 7th) fireball
35 seconds: ( 7th) fireball
43 seconds: ( 6th) lightning bolt
52 seconds: ( 6th) lightning bolt
61 seconds: ( 8th) bigbys clenched fist
71 seconds: ( 8th) bigbys clenched fist
81 seconds: ( 8th) bigbys clenched fist
89 seconds: ( 6th) lightning bolt
98 seconds: ( 6th) lightning bolt
104 seconds: ( 3rd) magic missile
110 seconds: ( 3rd) magic missile
You can memorize 11 1st and 3 2nd circle spell(s).
You continue your study.
< 448h/448H 172v/172V Pos: sitting >
You start meditating...
< 448h/448H 172v/172V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 448h/448H 172v/172V Pos: sitting >
You have finished memorizing lightning bolt.
< 448h/448H 172v/172V Pos: sitting >
You have finished memorizing lightning bolt.
< 448h/448H 172v/172V Pos: sitting >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'.
< 448h/448H 172v/172V Pos: sitting >
You stop meditating.
*****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 448h/448H 172v/172V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
You finish your song.
< 448h/448H 172v/172V Pos: sitting >
You start playing your golden lyre and singing aloud.
< 448h/448H 172v/172V Pos: sitting >
You have finished memorizing fireball.
< 448h/448H 172v/172V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 448h/448H 172v/172V Pos: sitting >
You have finished memorizing fireball.
< 448h/448H 172v/172V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 448h/448H 172v/172V Pos: sitting >
A Duergar enters from the east.
< 448h/448H 172v/172V Pos: sitting >
A Duergar's immense gathering of light comes to fruition, exploding with violent force!
A Duergar unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
< 361h/448H 172v/172V Pos: sitting >
A Duergar starts casting an offensive spell.
< 361h/448H 172v/172V Pos: sitting >
You have finished memorizing lightning bolt.
< 361h/448H 172v/172V Pos: sitting >
A Duergar completes his spell...
A Duergar unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
< 201h/448H 172v/172V Pos: sitting >
A Duergar starts casting a spell.
< 202h/448H 172v/172V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 273h/448H 172v/172V Pos: sitting >
A Duergar completes his spell...
A Duergar unleashes light in a focused, searing ray at you!
YIKES! Another hit like that, and you've had it!!
< 119h/448H 172v/172V Pos: sitting >
A Duergar starts casting an offensive spell.
< 119h/448H 172v/172V Pos: sitting >
A Duergar completes his spell...
You have been blinded!
You see a fatally blinding light!
Your something melted from the intense heat!
Your something melted from the intense heat!
Your something melted from the intense heat!