A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
< 52h/896H 167v/171V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -South# -West
< 52h/896H 166v/171V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
An agitated commoner walks the road.
< 53h/896H 165v/171V Pos: standing >
An Intersection of Roads
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry. The road continues
to the east and west. The northern street, along either side, has nearly
collapsed buildings just ready to succumb to the weight of gravity.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
An commoner walks the road, intent on his destination.
< 53h/896H 165v/171V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
< 53h/896H 164v/171V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -South -West
< 53h/896H 163v/171V Pos: standing >
Alas, you cannot go that way. . . .
< 53h/896H 164v/171V Pos: standing >
Alas, you cannot go that way. . . .
< 53h/896H 164v/171V Pos: standing >
Alas, you cannot go that way. . . .
< 53h/896H 164v/171V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
An commoner walks the road, intent on his destination.
< 53h/896H 163v/171V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East
< 53h/896H 163v/171V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
< 53h/896H 162v/171V Pos: standing >
A Path of Dirt
Some little rocks are visible along this dirt road. Mud doesn't totally
eclipse them just yet, however, the once totally enveloping trail to the east
has transformed into something that of a road of rocks, paved rocks. These
rocks seem to be made of cobblestone and provide easy access for all of those
who wish to traverse it. Weathering seems to have no hold upon these rocks,
for they have truly survived the test of time. Brushes and large patches of
weeds lay on either side of the path, guarding the algae covered water. Dead
trees lay about the area, however, all are out of reach and lay in shallow
pools of water that makes up the swamp to the east.
Obvious exits: -East -West
< 53h/896H 161v/171V Pos: standing >
A Muddy Trail
Sounds of the town to the west fill the air. Everything in the swampy forest
to the east seems to stir stir ever so slightly when anyone enters their waste
land. Many types of tracks lay below in the muck, some of these tracks were
made by minotaurs, however, many were made by reptiles. Mud inhibits travelling
tand makes progress very difficult. On either side of the pathway of mud lay
the dead swamp aspect of the area. Water envelopes most of the swamp forest's
ground, with a large number of standing and fallen trees alike. Back to the
west, a cobblestone road opens up and leads toward the town.
Obvious exits: -East -West
< 53h/896H 160v/171V Pos: standing >
In the Muck
Two large totems stand on either side of the path, both of them the beholder
of heads. The heads lay impaled upon the totems, a warning to all those who
would attempt to traverse this swamp. They've been there a while one would
suppose, simply because nearly all of the flesh has rotten away exposing the
skull underneath. Flies swarm the area, small ponds of water alongside many
dead tress outline the area. Below, the ground is very soggy, the muck slows
progress to nearly a standstill. A small path opens up to the west, which
leads toward civilization.
Obvious exits: -North -South -West
< 53h/896H 160v/171V Pos: standing >
Alas, you cannot go that way. . . .
< 53h/896H 160v/171V Pos: standing >
Alas, you cannot go that way. . . .
< 53h/896H 160v/171V Pos: standing >
Alas, you cannot go that way. . . .
< 53h/896H 160v/171V Pos: standing >
A Muddy Trail through the Swamp
A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East -South
< 53h/896H 160v/171V Pos: standing >
An Old Trail
Small rocks are swallowed whole by the mud and the various weeds that
arbitrary grow here. Below, on the ground, there resembles something that once
could have been a road, but the vegetation alongside a lack of effort to
maintain it resulted in its erosion by the many elements that envelope the
swamp. Dead trees outline the parameter, with hordes of vines hanging from
them, which prohibits vision further. The wind makes a wheezing sound as it
passes through the vines and empty tree branches. A slight smell fills the
air, the smell of maneaur. It is very foul.
Obvious exits: -East -West
< 53h/896H 159v/171V Pos: standing >
A Long Winding Trail of Mud
Mud envelopes the path, making progress for any heavily burdened minotaur
carrying the spoils of war, slow. The muck sinks a foot deep and stretches
the entire trail, never to let up. Along the trail, on either side, the rocky
aspect of the swamp comes to life. A large amount of boulders lay scattered
about the area, they look to have been pushed for they still have leave a
crater trail from point to point. Just where these boulders were pushed to
is inapprehensible at the moment, for they are not in sight. A horrible smell
sweeps the area, the smell of mud, which resembles maneaur.
Obvious exits: -East -West
Fresh blood splatters cover the area.
A small snake swims in the swamp.
< 53h/896H 158v/171V Pos: standing >
Before a Wooden Bridge
Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East -West
Two large boulders with rope strung around them anchor a bridge.
< 53h/896H 158v/171V Pos: standing >
Above a River on a Rope Bridge
A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down
< 54h/896H 157v/171V Pos: standing >
You rediscover the law of gravity...
...the hard way!
< 54h/896H 157v/171V Pos: standing >
You land with stunning force!
[Damage: 38 ] The world starts spinning, and your ears are ringing!
That last blow was a bit too much, and you go down.
Being knocked unconscious strictly limits what you can do.
< 16h/896H 157v/171V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.
< 16h/896H 158v/171V Pos: on your ass >
Feeling begins to return... a major headache.
Alas, you cannot go that way. . . .
< 16h/896H 158v/171V Pos: on your ass >
You sit up.
< 17h/896H 158v/171V Pos: sitting >
The world stops spinning.
< 17h/896H 158v/171V Pos: sitting >
You wiggle to find the most comfortable position.
< 17h/896H 158v/171V Pos: sitting >
You stop sitting around and lay down.
< 17h/896H 163v/171V Pos: on your ass >
Wild Rapid
Obvious exits: -North -South -Up
< 17h/896H 166v/171V Pos: on your ass >
< 18h/896H 171v/171V Pos: on your ass >
You clamber to your feet.
< 22h/896H 171v/171V Pos: standing >
Above a River on a Rope Bridge
A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down
Fresh blood covers everything in the area.
< 22h/896H 170v/171V Pos: standing >
Along a River
The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East -West
Fresh blood splatters cover the area.
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 22h/896H 169v/171V Pos: standing >
Nearing a River
Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East -West
< 22h/896H 168v/171V Pos: standing >
A Dense Forest
The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel dagger has been tossed aside here.
< 22h/896H 167v/171V Pos: standing >
Alas, you cannot go that way. . . .
< 23h/896H 167v/171V Pos: standing >
Alas, you cannot go that way. . . .
< 23h/896H 167v/171V Pos: standing >
Alas, you cannot go that way. . . .
< 23h/896H 168v/171V Pos: standing >
Near a Log Cabin
The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East -South
< 23h/896H 167v/171V Pos: standing >
Along a Game Trail
Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East -West
< 23h/896H 166v/171V Pos: standing >
MMM^^..^.
^MMM^.....*
MMM^^.....*
MMM^^@....*
^MM^^^^^.**
^MMM^..^^**
MMM^^****
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 23h/896H 166v/171V Pos: standing >
MM^^..^.*
MMM^.....**
MM^^.....**
MM^^.@...**
MM^^^^^.***
MMM^..^^***
MM^^*****
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 23h/896H 164v/171V Pos: standing >
M^^..^.**
MM^.....***
M^^.....***
M^^..@..***
M^^^^^.****
MM^..^^****
M^^******
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 23h/896H 162v/171V Pos: standing >
^^..^.***
M^.....****
^^.....****
^^...@.****
^^^^^.*****
M^..^^*****
^^*******
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 23h/896H 160v/171V Pos: standing >
^..^.****
^.....*****
^.....*****
^....@*****
^^^^.******
^..^^******
^********
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 23h/896H 159v/171V Pos: standing >
..***
..@**
.****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 23h/896H 157v/171V Pos: standing >
.***M
.*@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 23h/896H 155v/171V Pos: standing >
***M*
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 23h/896H 154v/171V Pos: standing >
**M**
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 23h/896H 152v/171V Pos: standing >
*M***
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 23h/896H 150v/171V Pos: standing >
M****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 23h/896H 148v/171V Pos: standing >
You jump in surprise.. EEK!
< 23h/896H 149v/171V Pos: standing >
*****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 23h/896H 147v/171V Pos: standing >
*****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 23h/896H 145v/171V Pos: standing >
*****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 24h/896H 143v/171V Pos: standing >
*****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 24h/896H 142v/171V Pos: standing >
*****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 24h/896H 140v/171V Pos: standing >
*****
**@**
****.
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 24h/896H 138v/171V Pos: standing >
****.
**@*.
***..
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 24h/896H 137v/171V Pos: standing >
You drop 3 totem(s).
< 24h/896H 139v/171V Pos: standing >
****.
**@*.
***..
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
< 24h/896H 140v/171V Pos: standing >
***..
**@..
**...
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 25h/896H 139v/171V Pos: standing >
******P..
*****...^..
*****..^^^.
*****@.^.^.
****.......
****.^^...
**..^....
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 25h/896H 137v/171V Pos: standing >
******..^
*******....
*****...^..
*****@.^^^.
*****..^.P.
****.......
***.^^...
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 25h/896H 137v/171V Pos: standing >
*******.^
*******..^.
*******....
*****@..^..
*****..^^^.
*****..^.^.
***.....P
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 25h/896H 135v/171V Pos: standing >
****.
**@*.
*M...
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 25h/896H 133v/171V Pos: standing >
***..
**@..
M...^
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 25h/896H 131v/171V Pos: standing >
*****.^..
******.^...
*****..^...
*****@....
***...^...
***..^^^..
**..^.^.
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 25h/896H 130v/171V Pos: standing >
*****.^..
*****..^...
*****.....
***..@^...
***..^^^..
***..^.^.
*.......
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 25h/896H 128v/171V Pos: standing >
****..^..
*****.....
***...^...
***..@^^..
***..^.^.
**....... .
*.^^...
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 25h/896H 126v/171V Pos: standing >
****.....
***...^...
***..^^^..
***..@.^.
**....... .
**.^^... .
..^....M.
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 25h/896H 124v/171V Pos: standing >
**...^...
***..^^^..
***..^.^.
**...@... .
**.^^... .
*..^....M..
*..... .
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 25h/896H 122v/171V Pos: standing >
**..^^^..
***..^.^.
**....... .
**.^^@.. .
*..^....M..
**..... ..
**.### ..
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 25h/896H 120v/171V Pos: standing >
**..^.^.
**....... .
**.^^... .
*..^.@..M..
**..... ..
***.### ..*
...^O# ..
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 25h/896H 119v/171V Pos: standing >
***..^.^.
***.......
***.^^...
**..^@...M.
***..... .
.***.### ..
....^O# .
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 25h/896H 117v/171V Pos: standing >
****..^.^
****.......
****.^^...
***..@....M
****.....
..***.### .
.....^O#
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 26h/896H 116v/171V Pos: standing >
***......
****.^^...
***..^....
****.@... M
..***.### .
*.....^O# .
****.###
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 26h/896H 114v/171V Pos: standing >
***.^^...
***..^....
****..... M
..***@### .
*.....^O# .
*****.### .
****... M
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 26h/896H 112v/171V Pos: standing >
< 26h/896H 113v/171V Pos: standing >
**..^....
****..... M
..***.### .
*....@^O# .
*****.### .
*****... M.
**...^. .
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 26h/896H 111v/171V Pos: standing >
*..^....
***..... M.
.***.### ..
.....@O# ..
****.### ..
****... M..
*...^. ..
A Large Iron Portcullis
Obvious exits: -North -East -South -West
< 26h/896H 110v/171V Pos: standing >
..^.... .
**..... M..
***.### ..*
....^@# ..*
***.### ..*
***... M..*
...^. ...
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A small outpost tower stands here.
< 26h/896H 110v/171V Pos: standing >
A Centaur snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
Your instincts force you into a BloodLust!
You are knocked to the ground by a Centaur's mighty bash!
A Centaur grins as she skewers you with her huge flaming greatsword [modified].