< 5h/27H 80v/117V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 5h/27H 82v/117V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 5h/27H 82v/117V Pos: standing >
A spiral oak staircase leads to the lounge.
< 5h/27H 83v/117V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.
< 5h/27H 84v/117V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 5h/27H 84v/117V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up -Down
The corpse of a Human is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 5h/27H 83v/117V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 6h/27H 85v/117V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 6h/27H 87v/117V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -North# -Up -Down
The corpse of a Human is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 6h/27H 88v/117V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 6h/27H 88v/117V Pos: standing >
Ok.
< 6h/27H 89v/117V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a human merchant is lying here.
The corpse of a street sweeper is lying here.
The corpse of the town crier is lying here.
The corpse of a stray dog is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
< 6h/27H 88v/117V Pos: standing >
Ok.
< 6h/27H 89v/117V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 6h/27H 89v/117V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your west.
A stray cat who is close by to your west.
A stray dog who is close by to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 7h/27H 89v/117V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A street sweeper who is close by to your west.
A stray cat who is close by to your west.
A stray dog who is close by to your west.
A militia guard who is a brief walk away to your west.
< 7h/27H 90v/117V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
< 7h/27H 90v/117V Pos: standing >
The door seems to be closed.
< 7h/27H 90v/117V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is not far off to your west.
A stray cat who is not far off to your west.
A stray dog who is a brief walk away to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 7h/27H 91v/117V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is not far off to your west.
A stray cat who is not far off to your west.
A stray dog who is a brief walk away to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.
Alarm bells sound, signalling an invasion!
< 7h/27H 91v/117V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is not far off to your west.
A stray cat who is not far off to your west.
A stray dog who is a brief walk away to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 7h/27H 91v/117V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
The corpse of a militia guard is lying here.
< 7h/27H 91v/117V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
< 7h/27H 90v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 7h/27H 90v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 7h/27H 91v/117V Pos: standing >
You quickly scan the area.
A Kobold who is not far off to your east.
A Troll who is not far off to your east.
A Thri-Kreen who is not far off to your east.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 7h/27H 91v/117V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
< 7h/27H 91v/117V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
[2] The corpse of a militia guard is lying here.
< 8h/27H 91v/117V Pos: standing >
You let off a rip-roaring fart! Clear the room! Gas explosion!
< 8h/27H 92v/117V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -South -West
Fresh blood splatters cover the area.
The corpse of a Human is lying here.
The corpse of a militia guard is lying here.
A Kobold (small) Soldier - The Empire of Lloth stands in mid-air here.
A Troll (large) Lightning of -=<[ The Thunder ]>=- stands in mid-air here.
A Thri-Kreen (medium) Worshipper - The Empire of Lloth stands in mid-air here.
You dodge a bash from a Thri-Kreen, who loses his balance and falls.
< 8h/27H 91v/117V Pos: standing >
< T: Noobs TP: sta TC:pretty hurt E: A Thri-Kreen kne EP: excellent >
You let off a rip-roaring fart! Clear the room! Gas explosion!
OUCH! That really did HURT!
You are knocked to the ground by a Duergar's skillful bash!
< 4h/27H 92v/117V Pos: sitting >
< T: Noobs TP: sit TC: awful E: A Thri-Kreen kne EP: excellent >
A faint hum can be heard from a pair of pale, misty gloves carried by a Troll.
< 4h/27H 92v/117V Pos: sitting >
< T: Noobs TP: sit TC: awful E: A Thri-Kreen kne EP: excellent >
A Thri-Kreen blocks your futile lunge at him.
Your upper body is disconnected from your legs as a Thri-Kreen slashes you.