< 26h/26H 121v/121V Pos: standing >
< 26h/26H 121v/121V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.
< 26h/26H 121v/121V Pos: standing >
Rif says in barbarian 'whose rcend'
< 26h/26H 121v/121V Pos: standing >
A faint hum can be heard from the crown of Aramus carried by an elite guard.
< 26h/26H 121v/121V Pos: standing >
Rif topples over himself as he tries to charge into Rcend.
Rif topples over himself as he tries to charge into you.
< 26h/26H 121v/121V Pos: standing >
Rif rises to his feet.
< 26h/26H 121v/121V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.
< 26h/26H 121v/121V Pos: standing >
Rif starts casting an offensive spell.
< 26h/26H 121v/121V Pos: standing >
Rif completes his spell...
Rif utters the words 'electrical execution'
An elite guard is engulfed by a shower of arcing electricity sent by Rif.
An elite guard's feeble punch grazes Rif.
An elite guard's weak punch grazes Rif.
An elite guard almost sweeps Rif off of his feet with a well placed leg sweep.
< 26h/26H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.
Rif attempts to flee.
Rif leaves west.
< 26h/26H 121v/121V Pos: standing >
Electrical arcs continue to blacken and pincushion an elite guard.
< 26h/26H 121v/121V Pos: standing >
Electrical arcs continue to blacken and pincushion an elite guard.
< 26h/26H 121v/121V Pos: standing >
Electrical arcs continue to blacken and pincushion an elite guard.
< 26h/26H 121v/121V Pos: standing >
Electrical arcs continue to blacken and pincushion an elite guard.
< 26h/26H 121v/121V Pos: standing >
An elite guard leaves west.
< 26h/26H 121v/121V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
< 26h/26H 121v/121V Pos: standing >
< 26h/26H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 26h/26H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 26h/26H 121v/121V Pos: standing >
< 26h/26H 121v/121V Pos: standing >
Nibsafk leaves west.
< 26h/26H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 26h/26H 121v/121V Pos: standing >
< 26h/26H 121v/121V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
< 26h/26H 121v/121V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A magnificent white warhorse stands here quietly.
The receptionist stands here behind the counter, waiting to help someone.
< 26h/26H 121v/121V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A magnificent white warhorse stands here quietly.
The receptionist stands here behind the counter, waiting to help someone.
< 26h/26H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'
< 26h/26H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'protection from cold'
< 26h/26H 121v/121V Pos: standing >
< 26h/26H 121v/121V Pos: standing >
< 26h/26H 121v/121V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.
< 26h/26H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'
< 26h/26H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'
< 26h/26H 121v/121V Pos: standing >
Autosaving...
< 26h/26H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'
< 26h/26H 121v/121V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.
< 26h/26H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 26h/26H 121v/121V Pos: standing >
Nibsafk enters from the west.
< 26h/26H 121v/121V Pos: standing >
The innkeeper stores Nibsafk's stuff in the safe and shows him to his room.
< 26h/26H 121v/121V Pos: standing >
Nibafk shrugs into the cloak of woven time of intelligence.
Nibafk slides his legs into some leggings of red flames [superior] enchanted by Aceldama.
Nibafk places the slippers of rot and decay on his feet.
Nibafk wears something about his body.
Nibafk clasps a belt of fresh blood [modified] enchanted by Aceldama around his waist.
Nibafk dons a frost dragon's eye of constitution enchanted by Aceldama.
Nibafk has entered the game.
< 26h/26H 121v/121V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 26h/26H 121v/121V Pos: standing >
Rif enters from the west.
< 26h/26H 121v/121V Pos: standing >
Nibafk stops using a frost dragon's eye of constitution enchanted by Aceldama.
< 26h/26H 121v/121V Pos: standing >
Nibafk gives a frost dragon's eye of constitution enchanted by Aceldama to Rif.
< 26h/26H 121v/121V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 26h/26H 121v/121V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
< 26h/26H 121v/121V Pos: standing >
The innkeeper stores Nibafk's stuff in the safe and shows him to his room.
< 26h/26H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A magnificent heavy warhorse looks vitalized.
< 26h/26H 121v/121V Pos: standing >
Rif dons a frost dragon's eye of constitution enchanted by Aceldama.
< 26h/26H 121v/121V Pos: standing >
< 26h/26H 121v/121V Pos: standing >
Someone turns Rif on his knee and spanks him.
< 26h/26H 121v/121V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 26h/26H 121v/121V Pos: standing >
< 26h/26H 121v/121V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.
< 26h/26H 121v/121V Pos: standing >
Someone says 'stone' to the staff of blue flames.
< 26h/26H 121v/121V Pos: standing >
Rif gives a frost dragon's eye [modified] enchanted by Nib to someone.
< 26h/26H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 26h/26H 121v/121V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 26h/26H 121v/121V Pos: standing >
Someone thanks Rif heartily.
< 26h/26H 121v/121V Pos: standing >
Someone says in common 'perfect ty!'
< 26h/26H 121v/121V Pos: standing >
Someone says in common 'always better to wear your own name'
< 26h/26H 121v/121V Pos: standing >
Someone chuckles politely.
< 26h/26H 121v/121V Pos: standing >
Rif's pupils dialate and return to normal.
< 26h/26H 121v/121V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.
< 26h/26H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 26h/26H 121v/121V Pos: standing >
Autosaving...
< 26h/26H 121v/121V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
< 26h/26H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 26h/26H 121v/121V Pos: standing >
< 26h/26H 121v/121V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 26h/26H 121v/121V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.
< 26h/26H 121v/121V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
< 26h/26H 121v/121V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
Rif - The Resistance (Minotaur)(huge) stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A magnificent white warhorse stands here quietly.
The receptionist stands here behind the counter, waiting to help someone.
< 26h/26H 121v/121V Pos: standing >
The innkeeper stores Rif's stuff in the safe and shows him to his room.
< 26h/26H 121v/121V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 26h/26H 121v/121V Pos: standing >
Ruuf has entered the game.
< 26h/26H 121v/121V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
< 26h/26H 121v/121V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
Ruuf (Minotaur)(huge) stands here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A magnificent white warhorse stands here quietly.
The receptionist stands here behind the counter, waiting to help someone.
< 26h/26H 121v/121V Pos: standing >
< 26h/26H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.
< 26h/26H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 26h/26H 121v/121V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.
< 26h/26H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 26h/26H 121v/121V Pos: standing >
Nibsafk has entered the game.
< 26h/26H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 26h/26H 121v/121V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
Nibsafk (Human)(medium) stands here.
Ruuf (Minotaur)(huge) stands here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A magnificent white warhorse stands here quietly.
The receptionist stands here behind the counter, waiting to help someone.
< 26h/26H 121v/121V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
< 26h/26H 120v/121V Pos: standing >
Ruuf enters from the east.
< 26h/26H 120v/121V Pos: standing >
Ruuf leaves west.
< 26h/26H 120v/121V Pos: standing >
Ruuf enters from the west.
< 26h/26H 120v/121V Pos: standing >
Ruuf leaves east.
< 26h/26H 120v/121V Pos: standing >
Autosaving...
< 26h/26H 120v/121V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
Ruuf who is close by to your east.
Nibsafk who is close by to your east.
An elite guard who is close by to your east.
A magnificent heavy warhorse who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 26h/26H 120v/121V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.
< 26h/26H 120v/121V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
Ruuf who is close by to your east.
Nibsafk who is close by to your east.
An elite guard who is close by to your east.
A magnificent heavy warhorse who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 26h/26H 121v/121V Pos: standing >
You quickly scan the area.
Ruuf who is close by to your east.
Nibsafk who is close by to your east.
An elite guard who is close by to your east.
A magnificent heavy warhorse who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 26h/26H 121v/121V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
Ruuf who is close by to your east.
An elite guard who is close by to your east.
A magnificent heavy warhorse who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
A rakshasa warrior dances an amazing maneuver in battle, tripping you.
< 26h/26H 121v/121V Pos: on your ass >
< T: Rcend TP: ass TC:excellent E: a rakshasa warrior sta EP: excellent >
A rakshasa warrior anticipates your attack and masterfully parries your blow.
< 26h/26H 121v/121V Pos: on your ass >
< T: Rcend TP: ass TC:excellent E: a rakshasa warrior sta EP: excellent >
A rakshasa warrior's powerful pierce grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A rakshasa warrior's pierce critically injures you.
Your consciousness begins to fade in and out as your mortality
slips away.....