<worn as a badge> a chunk of neberi (glowing) (humming) (illuminating)
<worn on head> a red helm [superior]
<worn on eyes> a sand visor [modified]
<worn in ear> a shiny golden earring of the ancients [superior]
<worn in ear> a shiny golden earring of the ancients [poor]
<worn on face> the mask of Tentro (glowing)
<worn around neck> a chain of orcish holy beads [modified]
<worn around neck> a chain of orcish holy beads [modified]
<worn about body> the cloak of the manta ray
<worn about waist> a belt of desert sands [modified]
<worn on belt buckle>a tome bound in panther-hide
<attached to belt> a rugged adventurers satchel (illuminating)
<held as shield> a sparkling silver shield from Tiamat
<worn around wrist> a beautiful ivory bracelet
<worn around wrist> some strange bracers [superior]
<worn on hands> a living matrix [poor]
<worn on finger> a dark blue ring [superior]
<worn on finger> a dark blue ring [poor]
<held> a wizards staff (glowing) (humming)
<worn on legs> a pair of noble's pants
<worn on feet> a pair of skunk weed boots
Dromis who is a brief walk away to your west.
A cheetah who is rather far off to your west.
< 319h/319H 170v/170V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 319h/319H 170v/170V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 319h/319H 170v/170V Pos: standing >
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
< 319h/319H 170v/170V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 319h/319H 170v/170V Pos: standing >
< 319h/319H 170v/170V Pos: standing >
You dismount a red-breasted tree-hugger.
< 319h/319H 170v/170V Pos: standing >
You start chanting...
< 319h/319H 170v/170V Pos: standing >
Casting: illusionary wall ****
< 319h/319H 170v/170V Pos: standing >
Casting: illusionary wall ***
< 319h/319H 170v/170V Pos: standing >
Casting: illusionary wall *
< 319h/319H 170v/170V Pos: standing >
Casting: illusionary wall
< 319h/319H 170v/170V Pos: standing >
You complete your spell...
< 319h/319H 170v/170V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S
*A strange looking monkey-like creature clings to a nearby branch.
< 319h/319H 170v/170V Pos: standing >
You are not riding anything!
< 319h/319H 170v/170V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S
*A strange looking monkey-like creature clings to a nearby branch.
< 319h/319H 170v/170V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 319h/319H 168v/170V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A large gazelle who is close by to your east.
A zebra who is rather far off to your east.
A zebra who is rather far off to your east.
A zebra who is rather far off to your east.
A giraffe who is rather far off to your south.
A loggerhead shrike who is rather far off to your south.
A cheetah who is rather far off to your south.
A thorn-root tree who is rather far off to your south.
A thorn-root tree who is rather far off to your south.
A crazed zebra who is in the distance to your south.
A red-breasted tree-hugger who is close by to your west.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.
A cheetah who is a brief walk away to your west.
< 319h/319H 168v/170V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A large gazelle leads its fellows to a new area.
< 319h/319H 166v/170V Pos: standing >
You quickly scan the area.
A Tukluk guard who is a brief walk away to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk man who is in the distance to your north.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A large zebra who is a brief walk away to your east.
A proud lion who is a brief walk away to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A red-breasted tree-hugger who is not far off to your west.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.
A cheetah who is rather far off to your west.
< 319h/319H 166v/170V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 319h/319H 167v/170V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 319h/319H 166v/170V Pos: standing >
You quickly scan the area.
A Tukluk guard who is not far off to your north.
A Tukluk guard who is not far off to your north.
A Tukluk man who is rather far off to your north.
A gazelle who is close by to your south.
A gazelle who is close by to your south.
A gazelle who is close by to your south.
A gazelle who is close by to your south.
A gazelle who is close by to your south.
A large gazelle who is close by to your south.
A proud lion who is rather far off to your south.
A giraffe who is close by to your west.
A loggerhead shrike who is not far off to your west.
< 319h/319H 167v/170V Pos: standing >
Before the Tukluk Village
Obvious exits: -N -E -S -W
< 319h/319H 166v/170V Pos: standing >
You quickly scan the area.
A Tukluk guard who is close by to your north.
A Tukluk man who is a brief walk away to your north.
The wraith of a giraffe who is close by to your east.
A Githzerai who is close by to your east.
A Grey Elf who is close by to your east.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A large gazelle who is not far off to your south.
A loggerhead shrike who is a brief walk away to your south.
A loggerhead shrike who is close by to your west.
< 319h/319H 167v/170V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 319h/319H 166v/170V Pos: standing >
< 319h/319H 167v/170V Pos: standing >
You sit down and relax.
< 319h/319H 169v/170V Pos: sitting >
You have memorized the following spells:
(10th circle) 2 - clone form
1 - imprisonment
1 - gate to ardgral
( 9th circle) 1 - mass invisibility
1 - detect illusion
1 - dream travel
2 - shadow spawn
( 8th circle) 1 - mask
1 - shadow shield
2 - vanish
1 - shadow merging
( 7th circle) 6 - hammer
( 6th circle) 3 - stunning visions
4 - reflection
( 5th circle) 1 - illusionary wall
4 - boulder
2 - shadow travel
( 4th circle) 1 - farsee
1 - levitate
7 - insects
( 3rd circle) 5 - blindness
2 - concealment
1 - mirror image
1 - shadow monster
( 2nd circle) 8 - dispel magic
2 - darkness
( 1st circle) 2 - minor creation
8 - magic missile
1 - phantom armor
And you are currently memorizing the following spells:
4 seconds: ( 5th) illusionary wall
You can memorize no more spells.
You continue your study.
< 319h/319H 169v/170V Pos: sitting >
You start meditating...
< 319h/319H 170v/170V Pos: sitting >
< 319h/319H 170v/170V Pos: sitting >
You have finished memorizing illusionary wall.
Your studies are complete.
< 319h/319H 170v/170V Pos: sitting >
< 319h/319H 170v/170V Pos: sitting >
< 319h/319H 170v/170V Pos: sitting >
You clamber to your feet.
< 319h/319H 170v/170V Pos: standing >
Before the Tukluk Village
Obvious exits: -N -E -S -W
< 319h/319H 168v/170V Pos: standing >
You quickly scan the area.
A Tukluk guard who is close by to your north.
A Tukluk guard who is close by to your north.
A Tukluk man who is a brief walk away to your north.
The wraith of a giraffe who is close by to your east.
The wraith of a giraffe who is close by to your east.
A Githzerai who is close by to your east.
A Grey Elf who is close by to your east.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A large gazelle who is not far off to your south.
A loggerhead shrike who is a brief walk away to your south.
A proud lion who is in the distance to your south.
A loggerhead shrike who is close by to your west.
< 319h/319H 168v/170V Pos: standing >
< 319h/319H 168v/170V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Edge of The Savannah of Broken Trusts
Obvious exits: -E -S -W
*The wraith of A giraffe stands here. (minion)
*The wraith of A giraffe stands here. (minion)
A Githzerai (medium) (HardCore) stands, floating here.
A Grey Elf (medium) stands, floating here.
< 319h/319H 168v/170V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A large gazelle leads its fellows to a new area.
< 319h/319H 166v/170V Pos: standing >
A large gazelle leaves east.
A gazelle leaves east.
A gazelle leaves east.
A gazelle leaves east.
A gazelle leaves east.
A gazelle leaves east.
< 319h/319H 166v/170V Pos: standing >
An Enormous Termite Mound
Obvious exits: -N -E -S -W
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A large gazelle leads its fellows to a new area.
< 319h/319H 164v/170V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 319h/319H 163v/170V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 319h/319H 162v/170V Pos: standing >
You quickly scan the area.
The wraith of a giraffe who is not far off to your north.
The wraith of a giraffe who is not far off to your north.
A Githzerai who is not far off to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk man who is in the distance to your north.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A large zebra who is not far off to your east.
A proud lion who is a brief walk away to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A red-breasted tree-hugger who is not far off to your west.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.
A cheetah who is rather far off to your west.
< 319h/319H 162v/170V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 319h/319H 162v/170V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A giraffe looks about for a nearby tree.
< 319h/319H 165v/170V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -E -S -W
A tiny bird skims just above the grasses here.
A tiny bird skims just above the grasses here.
< 319h/319H 164v/170V Pos: standing >
A Githzerai enters from the east.
The wraith of A giraffe enters from the east.
The wraith of A giraffe enters from the east.
< 319h/319H 164v/170V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Before the Tukluk Village
Obvious exits: -N -E -S -W
< 319h/319H 164v/170V Pos: standing >
You start chanting...
You snap into visibility.
< 319h/319H 166v/170V Pos: standing >
Casting: hammer
< 319h/319H 167v/170V Pos: standing >
You complete your spell...
[Damage: 97 ] Your massive hammer causes a Githzerai to double over in pain!
A Githzerai's brutal adamantium eyepatch from Enclave of the Opal Phoenix was damaged from the massive blow!
< 319h/319H 167v/170V Pos: standing >
You start chanting...
< 319h/319H 168v/170V Pos: standing >
A Githzerai gives an order to his followers.
The wraith of a giraffe starts casting an offensive spell.
The wraith of a giraffe snaps into visibility.
The wraith of a giraffe starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a giraffe snaps into visibility.
< 319h/319H 169v/170V Pos: standing >
The wraith of a giraffe completes its spell...
The wraith of a giraffe utters the words 'buoblg qrunsoqpze yugh'
The wraith of a giraffe's mighty magic fist slams into you!
OUCH! That really did HURT!
< 278h/319H 170v/170V Pos: standing >
You complete your spell...
[Damage: 103 ] Your massive hammer causes a Githzerai to double over in pain!
The wraith of a giraffe completes its spell...
The wraith of a giraffe utters the words 'buoblg qrunsoqpze yugh'
The wraith of a giraffe's mighty magic fist slams into you!
OUCH! That really did HURT!
< 237h/319H 170v/170V Pos: standing >
Before the Tukluk Village
Obvious exits: -N -E -S -W
< 237h/319H 168v/170V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -E -S -W
The wraith of A giraffe stands here. (minion)
The wraith of A giraffe stands here. (minion)
A Githzerai (medium) (HardCore) stands, floating here.
A tiny bird skims just above the grasses here.
A tiny bird skims just above the grasses here.
< 237h/319H 166v/170V Pos: standing >
You start chanting...
< 237h/319H 166v/170V Pos: standing >
Autosaving...
The wraith of a giraffe fades from your mortal viewing...
A Githzerai leaves east.
The wraith of A giraffe leaves east.
The wraith of A giraffe leaves east.
< 237h/319H 166v/170V Pos: standing >
You abort your spell before it's done!
< 237h/319H 167v/170V Pos: standing >
Before the Tukluk Village
Obvious exits: -N -E -S -W
A Grey Elf (medium) stands, floating here.
< 238h/319H 166v/170V Pos: standing >
You failed.
< 238h/319H 167v/170V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -E -S -W
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A large gazelle leads its fellows to a new area.
< 238h/319H 166v/170V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your east.
The wraith of a giraffe who is close by to your east.
The wraith of a giraffe who is close by to your east.
A Githzerai who is close by to your east.
A cheetah who is not far off to your south.
A giraffe who is rather far off to your south.
A giraffe who is in the distance to your south.
A loggerhead shrike who is not far off to your west.
A loggerhead shrike who is not far off to your west.
< 238h/319H 167v/170V Pos: standing >
Before the Tukluk Village
Obvious exits: -N -E -S -W
< 238h/319H 165v/170V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -E -S -W
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A large gazelle leads its fellows to a new area.
< 238h/319H 164v/170V Pos: standing >
You failed.
< 239h/319H 165v/170V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -S -W
A Grey Elf (medium) stands, floating here.
*The wraith of A giraffe stands here. (minion)
*The wraith of A giraffe stands here. (minion)
A Githzerai (medium) (HardCore) stands, floating here.
< 239h/319H 164v/170V Pos: standing >
You quickly scan the area.
A cheetah who is not far off to your south.
A zebra who is not far off to your south.
A zebra who is not far off to your south.
A zebra who is not far off to your south.
A zebra who is not far off to your south.
A large zebra who is not far off to your south.
A zebra who is a brief walk away to your south.
A zebra who is a brief walk away to your south.
A zebra who is a brief walk away to your south.
A zebra who is a brief walk away to your south.
A zebra who is a brief walk away to your south.
A large zebra who is a brief walk away to your south.
A thorn-root tree who is rather far off to your south.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A large gazelle who is close by to your west.
A loggerhead shrike who is a brief walk away to your west.
< 239h/319H 164v/170V Pos: standing >
You start chanting...
< 239h/319H 164v/170V Pos: standing >
A Githzerai gives an order to his followers.
The wraith of a giraffe starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a giraffe snaps into visibility.
The wraith of a giraffe starts casting an offensive spell.
The wraith of a giraffe snaps into visibility.
< 239h/319H 165v/170V Pos: standing >
Casting: hammer
< 239h/319H 166v/170V Pos: standing >
You complete your spell...
[Damage: 97 ] Your massive hammer causes a Githzerai to double over in pain!
< 239h/319H 166v/170V Pos: standing >
The wraith of a giraffe stops invoking abruptly!
< 239h/319H 166v/170V Pos: standing >
The wraith of a giraffe completes its spell...
The wraith of a giraffe utters the words 'buoblg qrunsoqpze yugh'
The wraith of a giraffe's mighty magic fist slams into you!
OUCH! That really did HURT!
Edge of The Savannah of Broken Trusts
Obvious exits: -E -S -W
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A large gazelle leads its fellows to a new area.
< 199h/319H 165v/170V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -S -W
The wraith of A giraffe stands here. (minion)
The wraith of A giraffe stands here. (minion)
A Githzerai (medium) (HardCore) stands, floating here.
< 200h/319H 165v/170V Pos: standing >
A Githzerai leaves west.
The wraith of A giraffe leaves west.
The wraith of A giraffe leaves west.
< 200h/319H 166v/170V Pos: standing >
A Githzerai enters from the west.
The wraith of A giraffe enters from the west.
The wraith of A giraffe enters from the west.
< 200h/319H 166v/170V Pos: standing >
You see nothing special about him.
This Githzerai has quite a few wounds.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's encased in a shimmering globe!
<worn as a badge> a glowing insignia of Auril the frostmaiden (glowing) [88%]
<worn on head> an angelic hardwood cap from Valley of Crushk
<worn on eyes> a brutal adamantium eyepatch from Enclave of the Opal Phoenix
<worn in ear> a small leaf shaped earring
<worn in ear> an anti-matter earring
<worn on face> a legendary stone veil
<worn around neck> a psionicist locket of power (glowing)
<worn around neck> a stylish clay torque from Valley of Crushk
<worn on body> a frost-rimed ivory robe from Valley of Crushk
<worn about body> opalescent robes of the archmagi (glowing)
<worn as quiver> a light bronze quiver from Jindon the Deathwood Forest
<worn about waist> a static emerald girth
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<attached to belt> a midnight blue tome with silver bindings (glowing)
<worn on arms> some gleaming clay vambraces from Valley of Crushk
<held as shield> a twisted bone buckler
<worn around wrist> a bracelet of finger bones [superior] [89%]
<worn around wrist> a pitted ruby wristguard from The Great Realm of Duris
<worn on hands> some fragile crystal claws from Enclave of the Opal Phoenix
<worn on finger> a signet ring of storms
<worn on finger> a cracked brass band from Valley of Crushk
<worn on legs> a pair of dark green leggings [modified]
<worn on feet> some icy limestone shoes from Valley of Crushk
< 200h/319H 167v/170V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -E -S -W
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A large gazelle leads its fellows to a new area.
< 200h/319H 165v/170V Pos: standing >
An Enormous Termite Mound
Obvious exits: -N -E -S -W
< 200h/319H 165v/170V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -E -S -W
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A large gazelle leads its fellows to a new area.
< 201h/319H 164v/170V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Edge of The Savannah of Broken Trusts
Obvious exits: -S -W
< 201h/319H 165v/170V Pos: standing >
A large gazelle leaves south.
A gazelle leaves south.
A gazelle leaves south.
A gazelle leaves south.
A gazelle leaves south.
A gazelle leaves south.
< 201h/319H 166v/170V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -S -W
A Grey Elf (medium) stands, floating here.
< 201h/319H 164v/170V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -S -W
A Grey Elf (medium) sits atop A furry white rabbit.
< 201h/319H 163v/170V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -S -W
< 201h/319H 161v/170V Pos: standing >
You failed.
< 202h/319H 163v/170V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -S -W
A Grey Elf (medium) sits atop A furry white rabbit.
< 202h/319H 162v/170V Pos: standing >
The illusion surrounding you fades away!
< 202h/319H 162v/170V Pos: standing >
You jump high in the air, and land on top of a Grey Elf!
< 202h/319H 162v/170V Pos: standing >
You start chanting...
< 202h/319H 164v/170V Pos: standing >
Casting: hammer
< 202h/319H 166v/170V Pos: standing >
You complete your spell...
[Damage: 107 ] Your illusional hammer smashes into a Grey Elf's body, killing him instantly!
A Grey Elf's flaming sabre was completely destroyed by the massive blow!
A Grey Elf's suit of bark coated armor was completely destroyed by the massive blow!
A Grey Elf's soft skin cloak was completely destroyed by the massive blow!
A Grey Elf's elfskin belt was completely destroyed by the massive blow!
A Grey Elf is stunned!
A Grey Elf falls off his mount!
A Grey Elf is dead! R.I.P.
You receive your share of experience.