The death of [56 Storm Druid] Plon (Dwarf)

in Shaiennar Road

from the perspective of [56 Storm Druid] Plon (Dwarf)

<worn as a badge>    a dark shadowy circle
<worn on head>       a ghastly emerald circlet from City of Torrhan
<worn in ear>        a long beast-shaped earring [superior]
<worn on face>       a mask of beastkind [superior]
<worn around neck>   an angelic leather pendant
<worn around neck>   a boreal steel charm
<worn on body>       a suit of hide armor
<worn about waist>   a duergar skin belt
<worn on belt buckle>a twisted ruby belt buckle
<worn on arms>       some unearthly clay sleeves
<worn around wrist>  a fragile copper bracer
<worn on hands>      some drow-made glass gauntlets
<worn on finger>     a dark crystal ring from Harrow -The Gnome Village
<worn on finger>     a ring of the hierophant [superior]
<primary weapon>     the wondrous mace of the Sea (illuminating)[448h 48m 55s]
<worn on legs>       some gladiators leg plates (glowing)
<worn on feet>       a pair of rugged outdoors boots

You complete your spell...
You suddenly feel blessed by the protective spirits of the nature!
You feel the power of nature course through your veins.

< 290h/295H 111v/111V Pos: standing >

1st CIRCLE:
animal friendship          
barkskin                   
fortitude                  
pulchritude                

2nd CIRCLE:
aid                        
disease                    
sticks to snakes           

3rd CIRCLE:
faerie fire                
faerie fog                 
flame blade                
protection from animals    

4th CIRCLE:
create spring              
lightning bolt             
poison                     
serendipity                

5th CIRCLE:
earthquake                 
natures touch              
tranquility                

6th CIRCLE:
earthen maul               
endurance                  
regeneration               

7th CIRCLE:
call lightning             
cyclone                    
dispel magic               
earth spike                
mielikki vitality          

8th CIRCLE:
acid stream                
animal vision              
lightning curtain          
pass without trace         
wind tunnel                

9th CIRCLE:
consecrate land            
firestorm                  
storm shield               
sunray                     
wandering woods            

10th CIRCLE:
binding wind               
creeping doom              
hurricane                  
moonwell                   
natures blessing           

11th CIRCLE:
blood to stone             
elemental aura             
elemental swarm            
spike growth               

12th CIRCLE:
moonstone                  
nova                       


< 290h/295H 111v/111V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 291h/295H 111v/111V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 292h/295H 111v/111V Pos: standing >
You start chanting...

< 292h/295H 111v/111V Pos: standing >
You complete your spell...
Your will to live grows stronger!

< 292h/295H 111v/111V Pos: standing >

		Score information for Plon

Level: 30   Race: Dwarf   Class: Druid / Storm Druid Sex: Male
Hit points: 292(295)  Moves: 111(111)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  106 platinum   963 gold  1422 silver  1944 copper
Playing time: 0 days / 17 hours/ 38 minutes
Received data: 0.0485 MB this session.
Send data:     0.0035 MB this session.
Compression ratio: 78%
78%
Status:  Standing.
Epic points: 2  Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   2
Detecting:       Good Heat
Protected from:  Low Circle spells
Bartender Quests Remaining: 4
Combat Pulse:   19 Spell Pulse:  0.85 
Leaderboard Points:  300 

Active Spells:
--------------
fortitude (8 minutes)
aid (30 minutes)
serendipity (29 minutes)
barkskin (24 minutes)


< 292h/295H 111v/111V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 293h/295H 111v/111V Pos: standing >
You currently have the following spell slots available:
  1st circle:  7 of  9   (  14 seconds)
  2nd circle:  6 of  8   (  19 seconds)
  3rd circle:  8 of  8
  4th circle:  6 of  7   (  14 seconds)
  5th circle:  6 of  6
  6th circle:  4 of  4

< 294h/295H 111v/111V Pos: standing >
You start chanting...

< 295h/295H 111v/111V Pos: standing >
You lost your concentration!
You abort your prayer before it's done!

< 295h/295H 111v/111V Pos: standing >
You start chanting...

< 295h/295H 111v/111V Pos: standing >
Casting: regeneration 

< 295h/295H 111v/111V Pos: standing >
You complete your spell...
You begin to regenerate rapidly.

< 295h/295H 111v/111V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 295h/295H 111v/111V Pos: standing >

		Score information for Plon

Level: 30   Race: Dwarf   Class: Druid / Storm Druid Sex: Male
Hit points: 295(295)  Moves: 111(111)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  106 platinum   963 gold  1422 silver  1944 copper
Playing time: 0 days / 17 hours/ 39 minutes
Received data: 0.0490 MB this session.
Send data:     0.0035 MB this session.
Compression ratio: 78%
78%
Status:  Standing.
Epic points: 2  Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   2
Detecting:       Good Heat
Protected from:  Low Circle spells
Bartender Quests Remaining: 4
Combat Pulse:   19 Spell Pulse:  0.85 
Leaderboard Points:  300 

Active Spells:
--------------
regeneration (4 minutes)
fortitude (8 minutes)
aid (30 minutes)
serendipity (29 minutes)
barkskin (24 minutes)


< 295h/295H 111v/111V Pos: standing >
You currently have the following spell slots available:
  1st circle:  7 of  9   (  14 seconds)
  2nd circle:  6 of  8   (  19 seconds)
  3rd circle:  8 of  8
  4th circle:  6 of  7   (  14 seconds)
  5th circle:  6 of  6
  6th circle:  4 of  4

< 295h/295H 111v/111V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 295h/295H 111v/111V Pos: standing >
You start chanting...

< 295h/295H 111v/111V Pos: standing >
Casting: earthen maul *

< 295h/295H 111v/111V Pos: standing >
You complete your spell...
[Damage: 424 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
Tilby's punch wounds you.
Tilby's punch wounds you.
You suddenly see Tilby's foot in your chest.

< 273h/295H 111v/111V Pos: standing >
< T: Plon TP: sta TC:few scratches E: tilby sta EP:  few wounds >
 You miss Tilby.
Tilby dodges your futile attack.

< 273h/295H 111v/111V Pos: standing >
< T: Plon TP: sta TC:few scratches E: tilby sta EP:  few wounds >
 You start chanting...

< 273h/295H 111v/111V Pos: standing >
< T: Plon TP: sta TC:few scratches E: tilby sta EP:  few wounds >
 Casting: earthen maul *

< 273h/295H 111v/111V Pos: standing >
< T: Plon TP: sta TC:few scratches E: tilby sta EP:  few wounds >
 Tilby's decent punch strikes you.
Tilby misses you.

< 256h/295H 111v/111V Pos: standing >
< T: Plon TP: sta TC: small wounds E: tilby sta EP:  few wounds >
 You complete your spell...
[Damage: 426 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!

< 256h/295H 111v/111V Pos: standing >
< T: Plon TP: sta TC: small wounds E: tilby sta EP: pretty hurt >
 You start chanting...

< 256h/295H 111v/111V Pos: standing >
< T: Plon TP: sta TC: small wounds E: tilby sta EP: pretty hurt >
 Casting: earthen maul *

< 256h/295H 111v/111V Pos: standing >
< T: Plon TP: sta TC: small wounds E: tilby sta EP: pretty hurt >
 Tilby's decent punch strikes you.
Tilby's crude punch strikes you.

< 225h/295H 111v/111V Pos: standing >
< T: Plon TP: sta TC: small wounds E: tilby sta EP: pretty hurt >
 You complete your spell...
[Damage: 207 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!

< 225h/295H 111v/111V Pos: standing >
< T: Plon TP: sta TC: small wounds E: tilby sta EP:  awful >
 You start chanting...

< 225h/295H 111v/111V Pos: standing >
< T: Plon TP: sta TC: small wounds E: tilby sta EP:  awful >
 Casting: earthen maul *
Tilby misses you.
Tilby's weak punch strikes you.
You suddenly see Tilby's foot in your chest.

< 209h/295H 111v/111V Pos: standing >
< T: Plon TP: sta TC: few wounds E: tilby sta EP:  awful >
 You complete your spell...
[Damage: 189 ] Your earthen fist leaves only a battered corpse of Tilby behind!
Tilby is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
Congratulations! You have completed Addicted to Blood!
Enjoy an exp bonus and 5 platinum coins!
The unmistakable scent of fresh blood can be smelled as Tilby dies in agony.

< 209h/295H 111v/111V Pos: standing >
You get a few coins from the corpse of Tilby.
There were: 4 platinum coins, 24 gold coins. 

< 210h/295H 111v/111V Pos: standing >
Ok.
You put 9 platinum, 24 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 211h/295H 111v/111V Pos: standing >
You don't have anything to put in it.

< 211h/295H 111v/111V Pos: standing >
You are close to the half-way point in the journey towards your next level.

< 212h/295H 111v/111V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 0% complete.
You have 0:00 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 200%
You have 5:55 left.

< 214h/295H 111v/111V Pos: standing >
A Small Office
Obvious exits: -S#
A few drops of fresh blood are scattered around the area.
The corpse of Tilby is lying here.

< 216h/295H 111v/111V Pos: standing >
You currently have the following spell slots available:
  1st circle:  7 of  9   (  14 seconds)
  2nd circle:  6 of  8   (  19 seconds)
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  0 of  4   (  69 seconds)

< 219h/295H 111v/111V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 229h/295H 111v/111V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 253h/295H 111v/111V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 277h/295H 111v/111V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 295h/295H 111v/111V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 295h/295H 111v/111V Pos: standing >
You currently have the following spell slots available:
  1st circle:  7 of  9   (  14 seconds)
  2nd circle:  7 of  8   (   9 seconds)
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  4 of  4

< 295h/295H 111v/111V Pos: standing >
A Small Office
Obvious exits: -S#
A few drops of fresh blood are scattered around the area.
The corpse of Tilby is lying here.

< 295h/295H 111v/111V Pos: standing >

< 295h/295H 111v/111V Pos: standing >
Ok.

< 295h/295H 111v/111V Pos: standing >
Within Tilby's Tavern
Obvious exits: -N -W
An old sailor looks uneasy on land here.

< 295h/295H 110v/111V Pos: standing >
Ok.

< 295h/295H 110v/111V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 295h/295H 110v/111V Pos: standing >
You start chanting...

< 295h/295H 110v/111V Pos: standing >
Casting: earthen maul *

< 295h/295H 110v/111V Pos: standing >
You complete your spell...
[Damage: 199 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
A retired sailor's punch wounds you.
You suddenly see a retired sailor's foot in your chest.

< 276h/295H 110v/111V Pos: standing >
< T: Plon TP: sta TC:few scratches E: sailor sta EP:  few wounds >
 You start chanting...

< 276h/295H 110v/111V Pos: standing >
< T: Plon TP: sta TC:few scratches E: sailor sta EP:  few wounds >
 Casting: earthen maul *

< 276h/295H 110v/111V Pos: standing >
< T: Plon TP: sta TC:few scratches E: sailor sta EP:  few wounds >
 You complete your spell...
[Damage: 186 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!

< 276h/295H 110v/111V Pos: standing >
< T: Plon TP: sta TC:few scratches E: sailor sta EP:  nasty wounds >
 Autosaving...

< 276h/295H 110v/111V Pos: standing >
< T: Plon TP: sta TC:few scratches E: sailor sta EP:  nasty wounds >
 You miss a retired sailor.
You miss a retired sailor.
A retired sailor misses you.
A retired sailor's decent punch strikes you.

< 266h/295H 110v/111V Pos: standing >
< T: Plon TP: sta TC:few scratches E: sailor sta EP:  nasty wounds >
 You start chanting...

< 266h/295H 110v/111V Pos: standing >
< T: Plon TP: sta TC:few scratches E: sailor sta EP:  nasty wounds >
 Casting: earthen maul *

< 266h/295H 110v/111V Pos: standing >
< T: Plon TP: sta TC:few scratches E: sailor sta EP:  nasty wounds >
 You complete your spell...
[Damage: 192 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!

< 266h/295H 110v/111V Pos: standing >
< T: Plon TP: sta TC:few scratches E: sailor sta EP: pretty hurt >
 A retired sailor's punch wounds you.
A retired sailor misses you.
You start chanting...

< 258h/295H 110v/111V Pos: standing >
< T: Plon TP: sta TC: small wounds E: sailor sta EP: pretty hurt >
 You lost your concentration!
You abort your prayer before it's done!
You miss a retired sailor.
A retired sailor dodges your futile attack.

< 258h/295H 110v/111V Pos: standing >
< T: Plon TP: sta TC: small wounds E: sailor sta EP: pretty hurt >
 You start chanting...

< 258h/295H 110v/111V Pos: standing >
< T: Plon TP: sta TC: small wounds E: sailor sta EP: pretty hurt >
 You lost your concentration!
You abort your prayer before it's done!

< 258h/295H 110v/111V Pos: standing >
< T: Plon TP: sta TC: small wounds E: sailor sta EP: pretty hurt >
 A retired sailor's crude punch wounds you.
A retired sailor misses you.
You suddenly see a retired sailor's foot in your chest.

< 241h/295H 110v/111V Pos: standing >
< T: Plon TP: sta TC: small wounds E: sailor sta EP: pretty hurt >
 A retired sailor dodges your futile attack.

< 241h/295H 110v/111V Pos: standing >
< T: Plon TP: sta TC: small wounds E: sailor sta EP: pretty hurt >
 You start chanting...

< 241h/295H 110v/111V Pos: standing >
< T: Plon TP: sta TC: small wounds E: sailor sta EP: pretty hurt >
 Casting: earthen maul *

< 241h/295H 110v/111V Pos: standing >
< T: Plon TP: sta TC: small wounds E: sailor sta EP: pretty hurt >
 A retired sailor's decent punch strikes you.

< 231h/295H 110v/111V Pos: standing >
< T: Plon TP: sta TC: small wounds E: sailor sta EP: pretty hurt >
 You complete your spell...
[Damage: 195 ] Your earthen fist leaves only a battered corpse of a retired sailor behind!
A retired sailor is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a retired sailor.

< 231h/295H 110v/111V Pos: standing >
You get a few coins from the corpse of a retired sailor.
There were: 2 platinum coins, 13 gold coins. 

< 232h/295H 111v/111V Pos: standing >
Ok.
You put 2 platinum, 13 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 233h/295H 111v/111V Pos: standing >
You don't have anything to put in it.

< 233h/295H 111v/111V Pos: standing >
Within Tilby's Tavern
Obvious exits: -N# -W
A few drops of fresh blood are scattered around the area.
The corpse of a retired sailor is lying here.

< 234h/295H 111v/111V Pos: standing >
Within Tilby's Tavern
Obvious exits: -E -U
A young dwarven waiter rushes about taking down orders here.(Gold Aura)
A drunken sailor whistles vulgarly at the passing women.

< 236h/295H 110v/111V Pos: standing >
The perfect match!

< 240h/295H 110v/111V Pos: standing >
   He drinks with the customers and talks with them
joyously, taking down orders and serving food and drinks.
He smiles at you, "What can I get you?"
A waiter appears to be Dwarf and is in excellent condition.
He's medium in size.


< 242h/295H 110v/111V Pos: standing >
Within Tilby's Tavern
Obvious exits: -E -U
A young dwarven waiter rushes about taking down orders here.(Gold Aura)
A drunken sailor whistles vulgarly at the passing women.

< 243h/295H 110v/111V Pos: standing >
You currently have the following spell slots available:
  1st circle:  7 of  9   (  14 seconds)
  2nd circle:  8 of  8
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  0 of  4   (  69 seconds)

< 247h/295H 110v/111V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 250h/295H 110v/111V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 274h/295H 110v/111V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 295h/295H 111v/111V Pos: standing >
Elemak, captain of the guards enters from above.
An elite guard enters from above.

< 295h/295H 111v/111V Pos: standing >
Elemak, captain of the guards starts casting a spell.
Elemak, captain of the guards completes his spell...
Elemak, captain of the guards utters the word 'bless'

< 295h/295H 111v/111V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 295h/295H 111v/111V Pos: standing >
Within Tilby's Tavern
Obvious exits: -E -U
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.(Gold Aura)
A young dwarven waiter rushes about taking down orders here.(Gold Aura)
A drunken sailor whistles vulgarly at the passing women.

< 295h/295H 111v/111V Pos: standing >
Elemak, captain of the guards starts casting a spell.
Elemak, captain of the guards completes his spell...
Elemak, captain of the guards utters the word 'bless'

< 295h/295H 111v/111V Pos: standing >
Within Tilby's Tavern
Obvious exits: -E -D
A young dwarven waiter rushes about taking down orders here.(Gold Aura)
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.

< 295h/295H 110v/111V Pos: standing >
Tilby's Tavern
Obvious exits: -S -W
The corpse of a drunken sailor is lying here.
A drunken sailor whistles vulgarly at the passing women.

< 295h/295H 109v/111V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.

< 295h/295H 110v/111V Pos: standing >
Sorry, you can't do that here!

< 295h/295H 111v/111V Pos: standing >
You start chanting...

< 295h/295H 111v/111V Pos: standing >
Casting: earthen maul *

< 295h/295H 111v/111V Pos: standing >
You complete your spell...
[Damage: 204 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
A drunken sailor's fine punch strikes you.
A drunken sailor's weak punch wounds you.
You suddenly see a drunken sailor's foot in your chest.

< 270h/295H 111v/111V Pos: standing >
< T: Plon TP: sta TC:few scratches E: drunken sta EP:  few wounds >
 A drunken sailor dodges your futile attack.

< 270h/295H 111v/111V Pos: standing >
< T: Plon TP: sta TC:few scratches E: drunken sta EP:  few wounds >
 You start chanting...

< 270h/295H 111v/111V Pos: standing >
< T: Plon TP: sta TC:few scratches E: drunken sta EP:  few wounds >
 Casting: earthen maul *

< 270h/295H 111v/111V Pos: standing >
< T: Plon TP: sta TC:few scratches E: drunken sta EP:  few wounds >
 You complete your spell...
[Damage: 189 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!

< 270h/295H 111v/111V Pos: standing >
< T: Plon TP: sta TC:few scratches E: drunken sta EP:  nasty wounds >
 A drunken sailor's punch wounds you.

< 267h/295H 111v/111V Pos: standing >
< T: Plon TP: sta TC:few scratches E: drunken sta EP:  nasty wounds >
 You start chanting...

< 267h/295H 111v/111V Pos: standing >
< T: Plon TP: sta TC:few scratches E: drunken sta EP:  nasty wounds >
 Casting: earthen maul *

< 267h/295H 111v/111V Pos: standing >
< T: Plon TP: sta TC:few scratches E: drunken sta EP:  nasty wounds >
 You complete your spell...
[Damage: 190 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!

< 267h/295H 111v/111V Pos: standing >
< T: Plon TP: sta TC:few scratches E: drunken sta EP:  awful >
 You dodge a drunken sailor's vicious attack.
A drunken sailor misses you.
You start chanting...

< 267h/295H 111v/111V Pos: standing >
< T: Plon TP: sta TC:few scratches E: drunken sta EP:  awful >
 A retired sailor enters from the south.
Casting: earthen maul *

< 267h/295H 111v/111V Pos: standing >
< T: Plon TP: sta TC:few scratches E: drunken sta EP:  awful >
 You complete your spell...
[Damage: 182 ] Your earthen fist leaves only a battered corpse of a drunken sailor behind!
A drunken sailor is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a drunken sailor dies in agony.

< 267h/295H 111v/111V Pos: standing >
You get a few coins from the corpse of a drunken sailor.
There were: 1 platinum coin, 13 gold coins. 
You get a tightly rolled vellum recipe for a ring of leaves from the corpse of a drunken sailor.

< 267h/295H 111v/111V Pos: standing >
Ok.
You put 1 platinum, 13 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 267h/295H 111v/111V Pos: standing >
You put 1 items into a rugged adventurers satchel.

< 267h/295H 111v/111V Pos: standing >
You are at the half-way point towards this next level!

< 268h/295H 111v/111V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 6% complete.
You have 29:07 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 200%
You have 5:07 left.

< 271h/295H 111v/111V Pos: standing >
A retired sailor leaves west.

< 274h/295H 111v/111V Pos: standing >
Tilby's Tavern
Obvious exits: -S -W
Puddles of fresh blood cover the ground.
[2] The corpse of a drunken sailor is lying here.

< 277h/295H 111v/111V Pos: standing >
You are using:
<worn as a badge>    a dark shadowy circle
<worn on head>       a ghastly emerald circlet from City of Torrhan
<worn on eyes>       goggles of the tinkerer [poor] (glowing)
<worn in ear>        a long beast-shaped earring [superior]
<worn on face>       a mask of beastkind [superior]
<worn around neck>   an angelic leather pendant
<worn around neck>   a boreal steel charm
<worn on body>       a suit of hide armor
<worn about body>    a studded leather cloak
<worn about waist>   a duergar skin belt
<worn on belt buckle>a twisted ruby belt buckle
<worn on arms>       some unearthly clay sleeves
<worn around wrist>  a fragile copper bracer
<worn on hands>      some drow-made glass gauntlets
<worn on finger>     a dark crystal ring from Harrow -The Gnome Village
<worn on finger>     a ring of the hierophant [superior]
<primary weapon>     the wondrous mace of the Sea (illuminating)[448h 50m 3s]
<worn on legs>       some gladiators leg plates (glowing)
<worn on feet>       a pair of rugged outdoors boots

< 279h/295H 111v/111V Pos: standing >
You are carrying: (1/10)
a rugged adventurers satchel (illuminating)

< 281h/295H 111v/111V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 283h/295H 111v/111V Pos: standing >
goggles of the tinkerer [modified] (glowing)
goggles of the tinkerer [superior] (glowing)
some translucent, primordial chitin goo
some fine, nicely-polished leather
some silk
a large iron fragment
a pair of cotton-weave greaves [poor]
a pair of cotton-weave greaves
a pair of cotton-weave greaves [superior]
a pair of cotton-weave greaves [poor]
a pair of cotton-weave greaves [superior]
[4] a tunic woven of hardened reed [superior]
a piece of ancient obsidian
a thick chunk of strong bone
[2] some linen
a strip of raw leather
a small wooden mace
a thick shingle
a piece of a bone fragment
a magical essence of Hitroll
[2] a strange sharp rubin
some long, thick feathers
a small piece of gold
a tightly rolled vellum recipe for a ring of leaves
a tightly rolled vellum recipe for a pair of silver earrings with red rubies
a tightly rolled vellum recipe for a magical spyglass
a large piece of glasssteel
some thick hides lined with fur
a silk white gown [superior]
a length of thick bamboo
a fragment of blessed marble (glowing)
[3] a suit of hide armor
a sparkling bone fragment
[2] a small bandage
a two-handed sword
a steel warhammer
a stout oaken cudgel
[2] a large wooden torch
a bloody bronze circlet
a magical bronze breastplate
a magical granite tail protector
an angelic clay robe
a light granite belt buckle
some hardened bone mitts from Vella's Bordello
a patched leather breastplate
a static leather circlet
a frozen hide crown
a patched electrum hat
a pitted ivory skull
an unique ruby saddle
a glittering clay mask
a ghastly bone signet from Harrow -The Gnome Village
a well-used crystal charm from Bandit Camp
a brutal stone skullcap
a ghastly gold cap from Harrow -The Gnome Village
some stylish brass cuirass
some frost-rimed platinum talons
a fanged stone veil
a drow-made cured leather skull
a small chitinous scale
a hardwood cudgel
a large silver fragment
a rolled-up bundle of ceremonial hides (glowing)
an ancient plank of blessed hard wood
a HUGE emerald
a thick bushel of leafy hemp
a sparkling steel rod
a ghastly ivory lance
a glowing granite whip from City of Torrhan
some obsidian dust
[5] some unhatched spider eggs
a wanderer's staff [modified]
a fine steel kryss [modified]
a heavy oaken shillelagh [poor]
a heavy oaken shillelagh [superior]
a deep blue braid of rank [poor]
a hastily scribbled note
a helm of spiked rhemoraz-hide
a small chunk of ivory
a pile of coins
a bloody piece of flesh
a fragment of ivory
[4] a thick bottle full of explosive
an ethereal soul shard (humming) (illuminating)
a brilliant white feather
a gnomish ear amplifier [modified]
a chunk of hard wood
a stylish horn [poor]
a large, polished stone
a leather crafters apron [superior]
a gnomish toolbox
a paint set

< 283h/295H 111v/111V Pos: standing >
Tilby's Tavern
Obvious exits: -S -W
Puddles of fresh blood cover the ground.
[2] The corpse of a drunken sailor is lying here.

< 295h/295H 111v/111V Pos: standing >
Shaiennar Road
Obvious exits: -N -E -W

< 295h/295H 110v/111V Pos: standing >
Shaiennar Road
Obvious exits: -E -S -W

< 295h/295H 109v/111V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
The corpse of a young guard is lying here.
The corpse of a retired sailor is lying here.
The corpse of a young guard is lying here.
An elite member of the city guard patrols the streets.

< 295h/295H 108v/111V Pos: standing >
Shaiennar Road
Obvious exits: -N -E -W
An old sailor looks uneasy on land here.

< 295h/295H 109v/111V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  9   (   7 seconds)
  2nd circle:  8 of  8
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  1 of  4   (  51 seconds)

< 295h/295H 111v/111V Pos: standing >
The snow is coming down faster now.

< 295h/295H 111v/111V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 295h/295H 111v/111V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 295h/295H 111v/111V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 295h/295H 111v/111V Pos: standing >
Nib completes his spell...
Nib utters the words 'buoblg qrunsoqpze yugh'
Nib's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 199h/295H 111v/111V Pos: standing >
You feel the hatred in your heart subside.

< 200h/295H 111v/111V Pos: standing >
Nib sings a song to protect him from the world.

< 201h/295H 111v/111V Pos: standing >
Before you can react Nib suddenly lashes at you.
OUCH!  That really did HURT!
At the sight of your nemesis the hatred of old generations BURN in your blood!
Nib completes his spell...
Nib utters the words 'buoblg qrunsoqpze yugh'
Nib's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!

< 60h/295H 111v/111V Pos: standing >
< T: Plon TP: sta TC:pretty hurt E: Nib sta EP: excellent >
 You feel the hatred in your heart subside.
Nib's impressive pierce seriously wounds you.
Nib's impressive pierce seriously wounds you.
Nib's fine pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
Nib's powerful pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Nib's impressive pierce critically injures you.
You feel your pulse begin to slow and you realize you are mortally wounded...

< -7h/295H 111v/111V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< -2h/295H 111v/111V Pos: on your ass >
Nib completes his spell...
Nib's giant fist of force is the last thing you ever see.
Your studded leather cloak was completely destroyed by the massive blow!
Your goggles of tinkerer [poor] was completely destroyed by the massive blow!