<worn as a badge> a sinister gold badge
<worn on head> an ancient, tribal coif
<worn on eyes> a ghastly bone eyepatch from Village of Split Shield
<worn in ear> a birdfeather earring (magic)
<worn in ear> a robin's tail feather [poor] (glowing) (illuminating)
<worn on face> a bloody clay mask from Bugentolen
<worn around neck> an ashen clay torque from Village of Split Shield
<worn around neck> a cracked copper amulet from Village of Split Shield
<worn about waist> a deep-blue sash of the great master
<worn around wrist> a decent steel wristguard
<worn around wrist> a satanic bracelet (magic)
<worn on hands> some static brass talons from Village of Split Shield
<worn on finger> a bluestone ring (magic)
<primary weapon> a wicked looking mace named 'Nightbringer' [poor] (magic)
<secondary weapon> the sword of the tempest (glowing)
STR_MAX positively and DAMROLL positively.
Some gauntlets of might has an item value of 10.
< 463h/740H 149v/149V Pos: standing >
You put 9 items into a large wooden chest.
< 463h/740H 149v/149V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...
< 463h/740H 149v/149V Pos: standing >
You get a rugged adventurers satchel.
< 463h/740H 149v/149V Pos: standing >
You get a rugged adventurers satchel.
< 463h/740H 149v/149V Pos: standing >
a large oak barrel
[8] a small bandage
a bugbear-skin eyepatch
a sparkling bone helmet
an ashen leather crown from Abandoned Elven Homestead. [80%]
a fragile copper coif
a set of copper wire coils [poor]
a dragon mace
a charm made of dwarf bone [modified]
a large leather backpack
< 463h/740H 149v/149V Pos: standing >
You get a dragon mace from a rugged adventurers satchel.
< 463h/740H 149v/149V Pos: standing >
Ok.
< 463h/740H 149v/149V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...
< 463h/740H 149v/149V Pos: standing >
You get a large leather backpack from a rugged adventurers satchel.
< 463h/740H 149v/149V Pos: standing >
Nothing.
< 463h/740H 149v/149V Pos: standing >
The Storage Locker for Luko
Obvious exits: -N#
A large bag, suited well for looting. (magic) (glowing)
[2] A rather large leather backpack lies here.
A small leather backpack has been discarded here.
An ornate chest bearing items that are unsorted.
< 463h/740H 149v/149V Pos: standing >
a squat obsidian totem (magic)
a firwood bear totem (magic)
a small piece of brass
a small chunk of granite
a marbled quartz totem (magic)
a gleaming flesh helmet
a fragile brass badge from The Great Realm of Duris
a patched crystal medallion from Tribal Oasis
a shimmering obsidian amulet
a fragile ruby mantle
some frost-rimed brass pants
[3] a gauze tourniquet bandage
< 463h/740H 149v/149V Pos: standing >
[3] a light red potion
[2] a light green potion
< 463h/740H 149v/149V Pos: standing >
The Storage Locker for Luko
Obvious exits: -N#
A large bag, suited well for looting. (magic) (glowing)
[2] A rather large leather backpack lies here.
A small leather backpack has been discarded here.
An ornate chest bearing items that are unsorted.
< 463h/740H 149v/149V Pos: standing >
You do not see that item here.
< 463h/740H 149v/149V Pos: standing >
You are carrying: (3/9)
a large leather backpack
[2] a rugged adventurers satchel (magic) (illuminating)
< 463h/740H 149v/149V Pos: standing >
Nothing.
< 463h/740H 149v/149V Pos: standing >
Obvious exits:
North- (closed door)
< 463h/740H 149v/149V Pos: standing >
Ok.
< 463h/740H 149v/149V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
In the Southern Branch of the Bank of Shady
Obvious exits: -W
A large wooden counter is here, with a sign posted on it.
An orcish elite bank guard stands here protecting the Lord's assets.
An orcish elite bank guard stands here protecting the Lord's assets.
Oops, trying to juggle too many loose coins, you drop a few.
< 463h/740H 148v/149V Pos: standing >
An orcish elite bank guard gets a small pile of coins.
Obvious exits:
West- The Path of the Damned
< 463h/740H 148v/149V Pos: standing >
Nothing.
< 463h/740H 149v/149V Pos: standing >
You do not see a coins here.
< 464h/740H 149v/149V Pos: standing >
Score information for Exo
Level: 20 Race: Ogre Class: Warrior Sex: Male
Hit points: 465(740) Moves: 149(149)
Coins carried: 3 platinum 90 gold 250 silver 9 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 9 hours/ 26 minutes
Received data: 0.0562 MB this session.
Send data: 0.0042 MB this session.
Compression ratio: 83%
83%
Status: Standing.
Epic points: 0 Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 2
Detecting: Good Magic Life
Protected from: Evil Good Acid
Enchantments: Ultravision Levitation Waterbreathing
Bartender Quests Remaining: 4
Combat Pulse: 19 Spell Pulse: 1.60
Leaderboard Points: 200
Active Spells:
--------------
stone skin (less than a minute remaining)
< 465h/740H 149v/149V Pos: standing >
Ok.
You put 3 platinum, 90 gold, 250 silver, and 9 copper coins into a large leather backpack.
< 467h/740H 149v/149V Pos: standing >
You are carrying: (3/9)
a large leather backpack
[2] a rugged adventurers satchel (magic) (illuminating)
< 467h/740H 149v/149V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Luko
Obvious exits: -N#
A small leather backpack has been discarded here.
[2] A rather large leather backpack lies here.
A large bag, suited well for looting. (magic) (glowing)
An ornate chest bearing items that are unsorted.
The escort says 'You have 57 items, this cost you 1 gold, 7 silver, and 2 copper'
..but you don't have the money not even in your bank account!, GET OUT!
As you leave, you see the SLSC member applying magic locks to the door...
In the Southern Branch of the Bank of Shady
Obvious exits: -W
A large wooden counter is here, with a sign posted on it.
An orcish elite bank guard stands here protecting the Lord's assets.
An orcish elite bank guard stands here protecting the Lord's assets.
< 468h/740H 149v/149V Pos: standing >
You do not see a bp here.
< 469h/740H 149v/149V Pos: standing >
An orcish elite enters from the west.
< 469h/740H 149v/149V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 3 platinum coins, 90 gold coins, 250 silver coins, 9 copper coins.
< 471h/740H 149v/149V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 250 silver, and 0 copper coins into a large leather backpack.
< 473h/740H 149v/149V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Luko
Obvious exits: -N#
A large bag, suited well for looting. (magic) (glowing)
[2] A rather large leather backpack lies here.
A small leather backpack has been discarded here.
An ornate chest bearing items that are unsorted.
The escort says 'You have 57 items, this cost you 1 gold, 7 silver, and 2 copper'
WARNING: This isn't your own locker. Therefore, you'll be ejected if
you are idle for more then 2 minutes.
< 474h/740H 149v/149V Pos: standing >
You get a large leather backpack.
< 474h/740H 149v/149V Pos: standing >
a glowing crystal sphere [superior] (illuminating)
[10] a tattered old scroll
a small wooden raft
[88] a slab of beef
a delicate bard's flute (glowing) (illuminating)
< 474h/740H 149v/149V Pos: standing >
You get a slab of beef from a large leather backpack.
You get a slab of beef from a large leather backpack.
You get a slab of beef from a large leather backpack.
You get a slab of beef from a large leather backpack.
You get a slab of beef from a large leather backpack.
You can't carry any more.
< 474h/740H 149v/149V Pos: standing >
You put 5 beef(s) into a large leather backpack.
< 474h/740H 149v/149V Pos: standing >
You get a slab of beef from a large leather backpack.
You get a slab of beef from a large leather backpack.
You get a slab of beef from a large leather backpack.
You get a slab of beef from a large leather backpack.
You get a slab of beef from a large leather backpack.
You can't carry any more.
< 474h/740H 149v/149V Pos: standing >
You put 5 beef(s) into a large leather backpack.
< 474h/740H 149v/149V Pos: standing >
You get a tattered old scroll from a large leather backpack.
< 474h/740H 149v/149V Pos: standing >
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: The Desert City of Venan'Trut.
'a tattered old scroll'
Weight 1, Item type: SCROLL
Item is: NOBITS
Contains spells of: identify
A tattered old scroll has an item value of 1.
< 474h/740H 149v/149V Pos: standing >
Ok.
< 474h/740H 149v/149V Pos: standing >
You drop a large leather backpack.
< 474h/740H 149v/149V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...
< 474h/740H 149v/149V Pos: standing >
Ok.
< 474h/740H 149v/149V Pos: standing >
The member of the Storage Locker Safety Commission says 'Hmm, what item should i tell you more about?'
< 474h/740H 149v/149V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
In the Southern Branch of the Bank of Shady
Obvious exits: -W
A large wooden counter is here, with a sign posted on it.
An orcish elite searches the area here for any signs of problems.
An orcish elite bank guard stands here protecting the Lord's assets.
An orcish elite bank guard stands here protecting the Lord's assets.
< 474h/740H 148v/149V Pos: standing >
Obvious exits:
West- The Path of the Damned
< 474h/740H 148v/149V Pos: standing >
Character attributes for Exo
Level: 20 Race: Ogre Class: Warrior
Age: 25 yrs / 2 mths Height: 89 inches Weight: 482 lbs Size: huge
Actual (Base) Actual (Base)
Str: 235 (102) Pow: 48 ( 80)
Dex: 56 ( 86) Int: 66 ( 94)
Agi: 55 ( 84) Wis: 64 ( 80)
Con: 180 ( 90) Cha: 40 ( 80) Luc: 76 ( 84)
Equipped Items: 20 Carried weight: 139
Armor Points: -8 Reduces melee damage taken by 0.8%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 4%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 130%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: good Damroll: good
Alignment: extremely evil
Saving Throws: PAR[slightly below average] FEA[average]
BRE[average] SPE[slightly below average]
Load carried: Very Light
< 474h/740H 148v/149V Pos: standing >
Obvious exits:
West- The Path of the Damned
< 474h/740H 148v/149V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
A stray dog runs around searching for someone to play with.
< 474h/740H 147v/149V Pos: standing >
A stray dog suddenly attacks YOU!
A stray dog's weak bite grazes you.
You feel your skin soften and return to normal.
Obvious exits:
North- The Path of the Damned
East- In the Southern Branch of the Bank of Shady
South- The South Gates of the Shady Grove
West- The Base of A Small Tower
< 473h/740H 147v/149V Pos: standing >
< T: Exo TP: sta TC: few wounds E: stray sta EP: excellent >
You parry a stray dog's lunge at you.
< 473h/740H 147v/149V Pos: standing >
< T: Exo TP: sta TC: few wounds E: stray sta EP: excellent >
[Damage: 18 ] Your impressive bludgeon grievously wounds a stray dog.
A stray dog dodges your futile attack.
< 473h/740H 147v/149V Pos: standing >
< T: Exo TP: sta TC: few wounds E: stray sta EP: awful >
You feel your skin harden to stone.
The spirits of Village of Split Shield grant you their protection.
< 473h/740H 147v/149V Pos: standing >
< T: Exo TP: sta TC: few wounds E: stray sta EP: awful >
You dodge a stray dog's vicious attack.
< 473h/740H 147v/149V Pos: standing >
< T: Exo TP: sta TC: few wounds E: stray sta EP: awful >
[Damage: 15 ] You bludgeon a stray dog, killing him instantly.
A stray dog is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a stray dog's gurgling and choking signals his demise.
< 473h/740H 147v/149V Pos: standing >
An orcish elite enters from the east.
You get a slab of beef from a large leather backpack.
< 473h/740H 147v/149V Pos: standing >
You eat the slab of beef.
< 473h/740H 149v/149V Pos: standing >
< 481h/747H 149v/149V Pos: standing >
An orcish assassin enters from the south.
< 493h/747H 149v/149V Pos: standing >
An orcish assassin leaves west.
< 501h/747H 149v/149V Pos: standing >
An orcish elite leaves south.
< 502h/747H 149v/149V Pos: standing >
Autosaving...
< 503h/747H 149v/149V Pos: standing >
Obvious exits:
North- The Path of the Damned
East- In the Southern Branch of the Bank of Shady
South- The South Gates of the Shady Grove
West- The Base of A Small Tower
< 512h/747H 149v/149V Pos: standing >
Score information for Exo
Level: 20 Race: Ogre Class: Warrior Sex: Male
Hit points: 517(747) Moves: 149(149)
Coins carried: 3 platinum 87 gold 3 silver 7 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 9 hours/ 29 minutes
Received data: 0.0605 MB this session.
Send data: 0.0045 MB this session.
Compression ratio: 82%
82%
Status: Standing.
Epic points: 0 Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 2
Detecting: Good Magic Life
Protected from: Evil Good Acid
Enchantments: Ultravision Levitation Waterbreathing
Bartender Quests Remaining: 4
Combat Pulse: 19 Spell Pulse: 1.60
Leaderboard Points: 200
Active Spells:
--------------
stone skin (4 minutes)
< 517h/747H 149v/149V Pos: standing >
Character attributes for Exo
Level: 20 Race: Ogre Class: Warrior
Age: 25 yrs / 2 mths Height: 89 inches Weight: 482 lbs Size: huge
Actual (Base) Actual (Base)
Str: 242 (105) Pow: 48 ( 80)
Dex: 56 ( 86) Int: 66 ( 94)
Agi: 55 ( 84) Wis: 64 ( 80)
Con: 188 ( 94) Cha: 40 ( 80) Luc: 76 ( 84)
Equipped Items: 20 Carried weight: 139
Armor Points: -8 Reduces melee damage taken by 0.8%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 4%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 130%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: good Damroll: good
Alignment: extremely evil
Saving Throws: PAR[slightly below average] FEA[average]
BRE[average] SPE[slightly below average]
Load carried: Very Light
< 529h/747H 149v/149V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D#
A small collar collects among the rubble on the ground.
An orcish elite searches the area here for any signs of problems.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
< 535h/747H 148v/149V Pos: standing >
Obvious exits:
North- The Path of the Damned
East- The Way of the Knife
West- The Way of the Knife
Down- (closed black)
< 536h/747H 148v/149V Pos: standing >
Ok.
< 540h/747H 148v/149V Pos: standing >
An orcish elite leaves east.
< 540h/747H 148v/149V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
An orc guard of the Black Order is here watching your every action.
< 540h/747H 147v/149V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S
An orc guard of the Black Order is here watching your every action.
< 544h/747H 148v/149V Pos: standing >
Obvious exits:
North- Before the Ramparts that Lead to the South Gates of Shady Grove
South- A Small Pathway
< 544h/747H 148v/149V Pos: standing >
A Small Pathway
Obvious exits: -N -S
4 coins are scattered about here.
< 545h/747H 147v/149V Pos: standing >
Obvious exits:
North- Nearing the Shady Grove
South- Too bright to tell..
< 546h/747H 147v/149V Pos: standing >
***^^^*^M
*M*^^^^**
^M^^@..**
^...+..^*
M...M...*
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 548h/747H 148v/149V Pos: standing >
Obvious exits:
North- A Small Pathway
East- Too bright to tell..
South- Too bright to tell..
West- Too bright to tell..
< 548h/747H 148v/149V Pos: standing >
Argh!!! The sun is too bright.
< 548h/747H 148v/149V Pos: standing >
A Small Pathway
Obvious exits: -N -S
4 coins are scattered about here.
< 548h/747H 148v/149V Pos: standing >
Obvious exits:
North- Nearing the Shady Grove
South- Too bright to tell..
< 548h/747H 148v/149V Pos: standing >
You get 4 coins.
There were: 1 silver coin, 3 copper coins.
< 551h/747H 148v/149V Pos: standing >
< 556h/747H 149v/149V Pos: standing >
< 586h/747H 149v/149V Pos: standing >
< 597h/747H 149v/149V Pos: standing >
You sit down and relax.
< 600h/747H 149v/149V Pos: sitting >
< 603h/747H 149v/149V Pos: sitting >
< 607h/747H 149v/149V Pos: sitting >
< 610h/747H 149v/149V Pos: sitting >
< 655h/747H 149v/149V Pos: sitting >
< 691h/747H 149v/149V Pos: sitting >
< 705h/747H 149v/149V Pos: sitting >
< 736h/747H 149v/149V Pos: sitting >
Obvious exits:
North- Nearing the Shady Grove
South- Too bright to tell..
< 747h/747H 149v/149V Pos: sitting >
< 747h/747H 149v/149V Pos: sitting >
A Human starts casting an offensive spell.
< 747h/747H 149v/149V Pos: sitting >
< 747h/747H 149v/149V Pos: sitting >
A Human completes his spell...
A plague of insects and arachnids flow like an ocean.
< 747h/747H 149v/149V Pos: sitting >
A sea of arachnids and insects consume and overwhelm you!
< 706h/747H 149v/149V Pos: sitting >
<A Human suddenly attacks YOU!
A Human's slash grazes you.
A Human's feeble slash grazes you.
< 703h/747H 149v/149V Pos: sitting >
< T: Exo TP: sit TC:few scratches E: A Human sta EP: excellent >
You scramble madly to your feet!
< 703h/747H 149v/149V Pos: standing >
< T: Exo TP: sta TC:few scratches E: A Human sta EP: excellent >
A Human dodges your futile attack.
Sparks... flashing lights... you cannot concentrate!
You miss a Human.
A Human dodges your futile attack.
< 703h/747H 149v/149V Pos: standing >
< T: Exo TP: sta TC:few scratches E: A Human sta EP: excellent >
A sea of arachnids and insects consume and overwhelm you!
< 661h/747H 149v/149V Pos: standing >
< T: Exo TP: sta TC: small wounds E: A Human sta EP: excellent >
A Human's impressive slash strikes you.
A Human's decent slash grazes you.
A Human's decent slash grazes you.
A Human's crude slash grazes you.
You feel your skin soften and return to normal.
A Human's feeble slash grazes you.
A Human's fine slash wounds you.
A Human's decent slash grazes you.
You attempt to flee...
PANIC! You couldn't escape!
< 605h/747H 149v/149V Pos: standing >
< T: Exo TP: sta TC: small wounds E: A Human sta EP: excellent >
You attempt to flee...
***^^^*^M
*^*^^^^**
^.^^@..**
^...+..^*
.M..+M..*
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
You flee southward!
< 605h/747H 120v/149V Pos: standing >
A sea of arachnids and insects consume and overwhelm you!
< 570h/747H 120v/149V Pos: standing >
A Human suddenly attacks YOU!
A Human's fine slash wounds you.
A Human's impressive slash wounds you.
< 544h/747H 122v/149V Pos: standing >
< T: Exo TP: sta TC: few wounds E: A Human sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 544h/747H 122v/149V Pos: standing >
< T: Exo TP: sta TC: few wounds E: A Human sta EP: excellent >
You attempt to flee...
**^^^*^MM
^*^^^^**M
.^^P@.***
...+..^**
M..+M..**
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
You flee eastward!
< 544h/747H 93v/149V Pos: standing >
You feel your skin harden to stone.
The spirits of Village of Split Shield grant you their protection.
< 544h/747H 93v/149V Pos: standing >
A sea of arachnids and insects consume and overwhelm you!
< 502h/747H 95v/149V Pos: standing >
^*^^^^**M
.^^P..***
...+@.^**
M..+M..**
^.M+....*
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 502h/747H 94v/149V Pos: standing >
Obvious exits:
North- Too bright to tell..
East- Too bright to tell..
South- Too bright to tell..
West- Too bright to tell..
< 502h/747H 95v/149V Pos: standing >
.^^P..***
...+..^**
M..+@..**
^.M+....*
*..+.....
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
A mature male leucrotta sniffs the air in search of prey.
< 502h/747H 94v/149V Pos: standing >
Obvious exits:
North- Too bright to tell..
East- Too bright to tell..
South- Too bright to tell..
West- Too bright to tell..
< 502h/747H 94v/149V Pos: standing >
...+..^**
M..+M..**
^.M+@...*
*..+.....
**.+.....
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 502h/747H 93v/149V Pos: standing >
A mature leucrotta enters from the north.
Obvious exits:
North- Too bright to tell..
East- Too bright to tell..
South- Too bright to tell..
West- Too bright to tell..
< 502h/747H 94v/149V Pos: standing >
A mature leucrotta suddenly attacks YOU!
A mature leucrotta's feeble bite grazes you.
Sorry, you aren't allowed to do that in combat.
< 501h/747H 94v/149V Pos: standing >
< T: Exo TP: sta TC: few wounds E: male sta EP: excellent >
Obvious exits:
North- Too bright to tell..
East- Too bright to tell..
South- Too bright to tell..
West- Too bright to tell..
< 501h/747H 94v/149V Pos: standing >
< T: Exo TP: sta TC: few wounds E: male sta EP: excellent >
A Human suddenly attacks YOU!
A Human's slash grazes you.
A Human's feeble slash grazes you.
< 497h/747H 94v/149V Pos: standing >
< T: Exo TP: sta TC: few wounds E: male sta EP: excellent >
You no longer see spots.
< 497h/747H 94v/149V Pos: standing >
< T: Exo TP: sta TC: few wounds E: male sta EP: excellent >
The sea of insects and arachnids fades away...
< 497h/747H 94v/149V Pos: standing >
< T: Exo TP: sta TC: few wounds E: male sta EP: excellent >
You parry a mature leucrotta's lunge at you.
A mature leucrotta's kick crashes into your chest.
< 496h/747H 94v/149V Pos: standing >
< T: Exo TP: sta TC: few wounds E: male sta EP: excellent >
A mature leucrotta dodges your futile attack.
[Damage: 16 ] Your impressive slash strikes a mature leucrotta.
You feel your skill in 1h bludgeon improving.
[Damage: 20 ] Your impressive bludgeon strikes a mature leucrotta hard.
< 496h/747H 94v/149V Pos: standing >
< T: Exo TP: sta TC: few wounds E: male sta EP: small wounds >
A Human's weak slash grazes you.
You feel your skin soften and return to normal.
A Human's feeble slash grazes you.
You parry a Human's lunge at you.
A Human's impressive slash strikes you.
You parry a Human's lunge at you.
A Human's fine slash wounds you.
You parry a Human's lunge at you.
< 456h/747H 94v/149V Pos: standing >
< T: Exo TP: sta TC: few wounds E: male sta EP: small wounds >
The heat from the sun saps your life away!
< 436h/747H 94v/149V Pos: standing >
< T: Exo TP: sta TC: few wounds E: male sta EP: small wounds >
A Human starts casting an offensive spell.
You say in ogre 'go away!'
< 436h/747H 94v/149V Pos: standing >
< T: Exo TP: sta TC: few wounds E: male sta EP: small wounds >
You say in ogre 'go away!'
< 436h/747H 94v/149V Pos: standing >
< T: Exo TP: sta TC: few wounds E: male sta EP: small wounds >
A Human completes his spell...
A Human utters the word 'gjifal'
You have been blinded!
Someone unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
< 239h/747H 94v/149V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: small wounds >
Someone's slash strikes you hard.
Someone's impressive slash strikes you hard.
Someone's impressive slash strikes you hard.
Someone's decent slash strikes you.
Someone's impressive slash strikes you hard.
Someone's something summons the power of fire and flames at you.
A scathing gust of wind bursts from someone's fingertips!
The scathing gust of wind hits someone, burning flesh from his body.
The scathing gust of wind hits you, burning flesh from your body.
You feel your pulse begin to slow and you realize you are mortally wounded...