<worn as a badge> a frost dragon's eye [modified] enchanted by Nib (glowing)
<worn on head> an ancient crown of elven royalty of endurance (magic) (glowing) (humming) [87%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a wyrmskin scale [superior] enchanted by Nib (magic) [71%]
<worn in ear> a pulsating diamond earring (glowing)
<worn on face> the mask of stone form (humming)
<worn around neck> a gory string of cyclops eyes [modified] enchanted by Aceldama (magic) [77%]
<worn around neck> a psionicist locket of power [superior] (magic) (glowing)
<worn on body> the Living Necroplasm (invis) (magic)[74h 3m 58s]
<worn about body> the cloak of woven time of intelligence (magic) (glowing) [78%]
<worn on back> a large leather backpack
<worn as quiver> a golden scabbard encrusted with emeralds and rubies of strength (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a tome of immeasurable knowledge (magic) (glowing) (humming)
<attached to belt> a tome of unhuman flesh (magic)
<attached to belt> a pitch black spellbook (magic) (glowing)
<worn on arms> some stitched sleeves of the Knights of the Raven of constitution (magic)
<held as shield> the shield of the earthwyrm [superior] (magic)
<worn around wrist> a bracelet of finger bones of health
<worn around wrist> a bracelet of finger bones of agility [74%]
<worn on hands> the sacred stone claws of Aan [modified] enchanted by Aceldama (magic)
<worn on finger> a bone band [superior] enchanted by Aceldama (magic) (humming) [85%]
<worn on finger> a bone band [superior] enchanted by Aceldama (magic) (humming)
<primary weapon> the orb of destruction (magic)
<worn on legs> some stitched leggings of the Knights of the Raven of endurance (magic) [64%]
<worn on feet> a pair of shadowseed stone boots
@
.
.. .^.
*.. ..+.
**...M*+*.
*.****.*..
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Galleon Crimson Tide floats here.
< 939h/976H 101v/101V Pos: standing >
Contact listing H:211 S:39
=========================================================================|
< 939h/976H 101v/101V Pos: standing >
Contact listing H:211 S:39
=========================================================================|
< 939h/976H 101v/101V Pos: standing >
Contact listing H:211 S:39
=========================================================================|
< 940h/976H 101v/101V Pos: standing >
. @
.. .^.
*.. ..+.
***...M*+*.
**.****.*..
***++.+**..
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Galleon Crimson Tide floats here.
< 940h/976H 101v/101V Pos: standing >
Contact listing H:211 S:39
=========================================================================|
< 940h/976H 101v/101V Pos: standing >
.
.. @
*.. .^.
**.. ..+.
****...M*+*.
***.****.*..
.***++.+**..
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Galleon Crimson Tide floats here.
The SeaStalker floats on the waves here.
< 940h/976H 101v/101V Pos: standing >
Speed set to 20.
< 941h/976H 101v/101V Pos: standing >
Contact listing H:211 S:39
=========================================================================|
< 941h/976H 101v/101V Pos: standing >
You're coming in too fast!!
< 941h/976H 101v/101V Pos: standing >
Your crew attempts to stop the ship from crashing into land!
Your crew manages to stop the ship from running ashore.
Your ship manuevers to the south.
The Open Sea
The open sea looms before the eyes, magnifient and dangerous, eager
for the new sailors to take risks by braving it. The harbour behind
quickly disappears from sight as the ship moves further in to the
great expanse of water.
Obvious exits: -North -South
The Galleon Crimson Tide floats here.
< 941h/976H 101v/101V Pos: standing >
You must be on the open sea to display contacts.
< 941h/976H 101v/101V Pos: standing >
Your ship isn't ready to maneuver again yet.
< 941h/976H 101v/101V Pos: standing >
You feel your skin soften and return to normal.
You must be on the open sea to display contacts.
< 941h/976H 101v/101V Pos: standing >
Heading set to 31.
< 942h/976H 101v/101V Pos: standing >
You say in common 'stone'
< 942h/976H 101v/101V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
< 922h/976H 101v/101V Pos: standing >
You must be on the open sea to display contacts.
< 922h/976H 101v/101V Pos: standing >
Your flesh magically hardens, turning to stone.
< 922h/976H 101v/101V Pos: standing >
Autosaving...
< 926h/976H 101v/101V Pos: standing >
< 936h/976H 101v/101V Pos: standing >
< 937h/976H 101v/101V Pos: standing >
< 938h/976H 101v/101V Pos: standing >
< 939h/976H 101v/101V Pos: standing >
< 944h/976H 101v/101V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
< 926h/976H 101v/101V Pos: standing >
< 928h/976H 101v/101V Pos: standing >
< 930h/976H 101v/101V Pos: standing >
< 932h/976H 101v/101V Pos: standing >
< 932h/976H 101v/101V Pos: standing >
< 933h/976H 101v/101V Pos: standing >
< 935h/976H 101v/101V Pos: standing >
< 938h/976H 101v/101V Pos: standing >
< 940h/976H 101v/101V Pos: standing >
The Open Sea
The open sea looms before the eyes, magnifient and dangerous, eager
for the new sailors to take risks by braving it. The harbour behind
quickly disappears from sight as the ship moves further in to the
great expanse of water.
Obvious exits: -North -South
The Galleon Crimson Tide floats here.
< 946h/976H 101v/101V Pos: standing >
< 946h/976H 101v/101V Pos: standing >
Your ship manuevers to the south.
The Open Sea
The open sea looms before the eyes, magnifient and dangerous, eager
for the new sailors to take risks by braving it. The harbour behind
quickly disappears from sight as the ship moves further in to the
great expanse of water.
Obvious exits: -North -South
The Galleon Crimson Tide floats here.
< 947h/976H 101v/101V Pos: standing >
Name: Crimson Tide
-========================================================================-
Captain: Nib Frags: 1237 Status: UNDOCKED ID[SD]
88/88 Speed Range: 0-39 Crew: Boyard Naval Guard
Weight: 330,000 Chief Mate
|| Load: 144/165 Elite Gunner
/..\ Passengers: 1/20 Expert Engineer
/.44.\
/..--..\ Num Name Position Ammo Status
|..44..| [ 0] Large Catapult Forward 12 Ready
|......| 130 [ 1] Fragmentation Cannon Forward 20 Ready
\__..__/ --- [ 2] Large Ballistae Starboard 30 Ready
|..||..|/130 [ 3] Large Ballistae Starboard 30 Ready
|....../ [ 4] Large Ballistae Starboard 30 Ready
|...../| [ 5] Large Ballistae Rear 30 Ready
|..../.| [ 6] Medium Ballistae Port 50 Ready
110 |55./55| 110 [ 7] Medium Ballistae Port 50 Ready
--- |--/\--| --- [ 8] Medium Ballistae Port 50 Ready
110 |55\/55| 110 [ 9] Elven Wines (30 crates)
|......| [10] Elvish Antiquities (1 crate)
|__||__|
/......\
|......|
|..27..|
|..--..|
|..27..|
\______/ Set Heading: 31 Set Speed: 0 Crew Stamina: 900
Heading: 31 Speed: 0 Repair Stock: 330
55/55
< 947h/976H 101v/101V Pos: standing >
Cargo Manifest
----------------------------------
Elven Wines, 30 crates, bought for 504 platinum.
*Elvish Antiquities, 1 crates, bought for 145 platinum, 4 gold, and 8 silver.
Cargo capacity: 10/41
< 947h/976H 101v/101V Pos: standing >
Your ship manuevers to the south.
The Open Sea
The open sea looms before the eyes, magnifient and dangerous, eager
for the new sailors to take risks by braving it. The harbour behind
quickly disappears from sight as the ship moves further in to the
great expanse of water.
Obvious exits: -North -South -West
The Galleon Crimson Tide floats here.
< 948h/976H 101v/101V Pos: standing >
The Open Sea
The open sea looms before the eyes, magnifient and dangerous, eager
for the new sailors to take risks by braving it. The harbour behind
quickly disappears from sight as the ship moves further in to the
great expanse of water.
Obvious exits: -North -South -West
The Galleon Crimson Tide floats here.
< 948h/976H 101v/101V Pos: standing >
< 948h/976H 101v/101V Pos: standing >
You get a slab of beef from a net of endless currents.
< 948h/976H 101v/101V Pos: standing >
You eat the slab of beef.
< 948h/976H 101v/101V Pos: standing >
Your ship manuevers to the west.
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
The corpse of the harbour master is lying here.
The corpse of an orc sailor is lying here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon Crimson Tide floats here.
The Yacht Death Rider floats here.
The Sloop UhYeah floats here.
The Sloop Explorer I floats here.
The Sloop Boogyman of Duris floats here.
The Sloop Duris Rules floats here.
The Caravel Aurora floats here.
The Sloop Cyric's Revenge floats here.
The Sloop The Cunning Linguist floats here.
The Yacht ok floats here.
The Sloop ILoveDuris floats here.
The Sloop Cyric's Revenge floats here.
The Sloop TheRager floats here.
The Sloop Druid floats here.
The Sloop The Silanda floats here.
Your ship begins docking procedures.
Your ship has completed docking procedures.
The port authorities board the ship in search of contraband...
And find 1 crates of Elvish Antiquities, which they confiscate.
< 954h/981H 101v/101V Pos: standing >
Aboard the Galleon Crimson Tide
Obvious exits: -North -East -South -West
< 956h/981H 100v/101V Pos: standing >
Aboard the Galleon Crimson Tide
Obvious exits: -North -East -West
< 956h/981H 99v/101V Pos: standing >
You disembark this ship.
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
The corpse of the harbour master is lying here.
The corpse of an orc sailor is lying here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon Crimson Tide floats here.
The Yacht Death Rider floats here.
The Sloop UhYeah floats here.
The Sloop Explorer I floats here.
The Sloop Boogyman of Duris floats here.
The Sloop Duris Rules floats here.
The Caravel Aurora floats here.
The Sloop Cyric's Revenge floats here.
The Sloop The Cunning Linguist floats here.
The Yacht ok floats here.
The Sloop ILoveDuris floats here.
The Sloop Cyric's Revenge floats here.
The Sloop TheRager floats here.
The Sloop Druid floats here.
The Sloop The Silanda floats here.
< 957h/981H 101v/101V Pos: standing >
You sell 30 crates of Elven Wines for 1461 platinum, and 6 gold, for a 190% profit.
You receive 1461 platinum, and 6 gold.
Thanks for your business!
< 958h/981H 101v/101V Pos: standing >
Ok.
You put 1461 platinum, 6 gold, 0 silver, and 0 copper coins into a net of endless currents.
< 959h/981H 101v/101V Pos: standing >
You start chanting...
< 961h/981H 101v/101V Pos: standing >
You complete your spell...
You vanish.
< 962h/981H 101v/101V Pos: standing >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 5 of 6 ( 1 seconds)
8th circle: 6 of 6
9th circle: 5 of 5
10th circle: 5 of 5
11th circle: 4 of 4
12th circle: 1 of 1
< 963h/981H 101v/101V Pos: standing >
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)
< 964h/981H 100v/101V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your west.
A harbour worker who is not far off to your west.
< 965h/981H 100v/101V Pos: standing >
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc guards the docks viciously.(Red Aura)
< 966h/981H 99v/101V Pos: standing >
You quickly scan the area.
An orc shipwright who is close by to your east.
A harbour worker who is close by to your west.
< 966h/981H 99v/101V Pos: standing >
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
An Orc harbour worker runs about performing his duties.(Red Aura)
< 967h/981H 100v/101V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your east.
An orc shipwright who is not far off to your east.
An orc dock guard who is close by to your south.
< 967h/981H 100v/101V Pos: standing >
The Docks of Storm Port
The docks here are wet from the humidity of being so close to the
sea and seeing orc harbour workers slipping and falling into the harbour
is a fairly common sight. The ocean breeze blows through, cool and
refreshing and the smell of salt is strong, strengthening the lust of
the sea for numerous sailors. Galleons and frigates can be seen
both entering and leaving the port almost systematically.
Obvious exits: -North -East
An Orc guards the docks viciously.(Red Aura)
< 968h/981H 99v/101V Pos: standing >
< 968h/981H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 969h/981H 101v/101V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your north.
A harbour worker who is close by to your east.
An orc dock guard who is not far off to your east.
An orc sailor who is not far off to your east.
A harbour worker who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
< 969h/981H 101v/101V Pos: standing >
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
An Orc harbour worker runs about performing his duties.(Red Aura)
< 970h/981H 100v/101V Pos: standing >
Before the Docks of Storm Port
The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free. Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
< 971h/981H 99v/101V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
< 972h/981H 100v/101V Pos: standing >
You quickly scan the area.
A black crow who is close by to your north.
An orc commoner who is close by to your north.
A winged hellhound who is rather far off to your north.
A Goblin who is rather far off to your north.
A harbour worker who is not far off to your east.
An orc dock guard who is a brief walk away to your east.
An orc shipwright who is rather far off to your east.
A young orc soldier who is not far off to your south.
< 972h/981H 100v/101V Pos: standing >
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
A black crow hops through the streets, pecking at trash.
An Orc commoner wanders the city here.(Red Aura)
< 974h/981H 99v/101V Pos: standing >
You quickly scan the area.
A young orc soldier who is a brief walk away to your south.
An orc female who is close by to your west.
A black crow who is close by to your west.
An orc commoner who is not far off to your west.
An orc female who is not far off to your west.
An orc female who is not far off to your west.
An orc female who is a brief walk away to your west.
A young orc soldier who is rather far off to your west.
An orc merchant who is rather far off to your west.
A duergar foreman who is close by above you.
< 975h/981H 101v/101V Pos: standing >
Gale Road
Gale Road ends to the north here after running the length of
the Storm Port's commercial sector with a set of large double doors
just ahead. Behind the doors to the north lies the local brothel,
a location that makes as much money as any other business within
town. The intersection with North Storm Street lies just to the
south.
Obvious exits: -North -South
< 977h/981H 100v/101V Pos: standing >
You quickly scan the area.
A black crow who is close by to your south.
An orc commoner who is close by to your south.
A young orc soldier who is rather far off to your south.
< 977h/981H 100v/101V Pos: standing >
The Storm Port Brothel
This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead. The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons. To the east lies a door
to a private room and through the double doors to the south Gale
Road begins.
Obvious exits: -North -East -South
< 978h/981H 99v/101V Pos: standing >
You quickly scan the area.
A black crow who is not far off to your south.
An orc commoner who is not far off to your south.
A young orc soldier who is in the distance to your south.
< 978h/981H 99v/101V Pos: standing >
A Side Room
This is one of the rooms where the female orcs of the brothel
bring their clients to perform their services. It is in a fairly
rough shape, as whatever furnishings their was here at one point
has all been stolen or broken other than a musty cot in the center
of the room. The dirty bed is vital for the income of the whores
here as even the scrungiest orc will frown upon getting it on
upon the floor.
Obvious exits: -West
The corpse of an orc whore is lying here.
A slot machine stands here making noises. (magic)
< 980h/981H 100v/101V Pos: standing >
You quickly scan the area.
You see nothing.
< 980h/981H 100v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 980h/981H 100v/101V Pos: standing >
< 981h/981H 100v/101V Pos: standing >
The Storm Port Brothel
This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead. The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons. To the east lies a door
to a private room and through the double doors to the south Gale
Road begins.
Obvious exits: -North -East -South
< 981h/981H 99v/101V Pos: standing >
You quickly scan the area.
A black crow who is not far off to your south.
An orc commoner who is not far off to your south.
A young orc soldier who is in the distance to your south.
< 981h/981H 99v/101V Pos: standing >
The Storm Port Brothel
This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead. The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons. To the east lies a door
to a private room, while climbing a worn spiral staircase upwards
leads to the check-in counter.
Obvious exits: -North -East -South -Up
< 981h/981H 100v/101V Pos: standing >
You quickly scan the area.
A black crow who is a brief walk away to your south.
An orc commoner who is a brief walk away to your south.
The brothel madam who is close by above you.
< 981h/981H 100v/101V Pos: standing >
Reception Room of the Brothel
This is the reception area of the local brothel. The building is
used profusely by the sailors coming in and out of the harbour, on shore
leave and just need some immediate satisfaction before setting sail again.
The patrons come here to pay the madam of the brothel, then get assigned
which of the few rooms they will using, as well as how long the wait
will be, as there is usually quite a line up.
Obvious exits: -Down
A long counter divides the room here.
The brothel madam stands here, collecting money for her girls.(Red Aura)
< 981h/981H 99v/101V Pos: standing >
You quickly scan the area.
You see nothing.
< 981h/981H 99v/101V Pos: standing >
The Storm Port Brothel
This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead. The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons. To the east lies a door
to a private room, while climbing a worn spiral staircase upwards
leads to the check-in counter.
Obvious exits: -North -East -South -Up
< 981h/981H 100v/101V Pos: standing >
The Storm Port Brothel
This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead. The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons. To the east lies a door
to a private room.
Obvious exits: -East -South
< 981h/981H 99v/101V Pos: standing >
You quickly scan the area.
A Goblin who is close by to your east.
A winged hellhound who is close by to your east.
An orc whore who is close by to your east.
An orc commoner who is a brief walk away to your south.
A black crow who is rather far off to your south.
< 981h/981H 99v/101V Pos: standing >
The Storm Port Brothel
This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead. The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons. To the east lies a door
to a private room, while climbing a worn spiral staircase upwards
leads to the check-in counter.
Obvious exits: -North -East -South -Up
< 981h/981H 100v/101V Pos: standing >
The Storm Port Brothel
This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead. The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons. To the east lies a door
to a private room and through the double doors to the south Gale
Road begins.
Obvious exits: -North -East -South
< 981h/981H 99v/101V Pos: standing >
< 981h/981H 99v/101V Pos: standing >
Ok.
< 981h/981H 101v/101V Pos: standing >
The Storm Port Brothel
This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead. The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons. To the east lies a door
to a private room, while climbing a worn spiral staircase upwards
leads to the check-in counter.
Obvious exits: -North -East -South -Up
< 981h/981H 100v/101V Pos: standing >
The Storm Port Brothel
This hallway runs north through the small brothel, connecting
a couple rooms for the local workers to the reception area just
ahead. The hallway is dimly lit, as if you create some odd sense
of romantism for the brothel's patrons. To the east lies a door
to a private room.
Obvious exits: -East -South
< 981h/981H 99v/101V Pos: standing >
A Side Room
This is one of the rooms where the female orcs of the brothel
bring their clients to perform their services. It is in a fairly
rough shape, as whatever furnishings their was here at one point
has all been stolen or broken other than a musty cot in the center
of the room. The dirty bed is vital for the income of the whores
here as even the scrungiest orc will frown upon getting it on
upon the floor.
Obvious exits: -West
Puddles of fresh blood cover the ground.
The corpse of an orc sailor is lying here.
A slot machine stands here making noises. (magic)
A Goblin (small) sits atop a winged hellhound, fighting an orc whore.(holy)(Red Aura)
An orc whore is lying here, fighting a Goblin.(Red Aura)
< 981h/981H 100v/101V Pos: standing >
Ok.
< 981h/981H 100v/101V Pos: standing >
You start chanting...
You snap into visibility.
< 981h/981H 100v/101V Pos: standing >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality.
You try to dispel a Goblin's magic.
and you have some success!
[Damage: 102 ] Your ripples of ChAoTiC energy engulf an orc whore blasting the life from its body!
An orc whore is dead! R.I.P.
You receive your share of experience.
The last gasps of an orc whore cause a sickening chill to run up your spine.
[Damage: 89 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Goblin.
Darkness flows from the rift encasing a Goblin in an impenetrable shell.
A Goblin seems to be blinded!
[Damage: 31 ] Twin bolts of writhing power slam into a Goblin's chest.
[Damage: 35 ] BOOOOOOOOOM!
a Goblin explodes in flames as a GIGANTIC fireball engulfs him.
< 1159h/981H 101v/101V Pos: standing >
It appears to be the corpse of an orc whore.
a few coins
< 1159h/981H 101v/101V Pos: standing >
[Damage: 3 ] -=[Your weak bludgeon wounds a Goblin.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
You are briefly surrounded by a red aura!
< 1162h/981H 101v/101V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Goblin sta EP: few wounds >
A winged hellhound suddenly attacks YOU!
A winged hellhound misses you.
< 1162h/981H 101v/101V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Goblin sta EP: few wounds >
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!
< 1162h/981H 101v/101V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Goblin sta EP: few wounds >
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!
< 1162h/981H 101v/101V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Goblin sta EP: few wounds >
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!
< 1162h/981H 101v/101V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Goblin sta EP: few wounds >
A Goblin misses you.
You dodge a Goblin's vicious attack.
You dodge a Goblin's vicious attack.
< 1161h/981H 101v/101V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Goblin sta EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Sparks... flashing lights... you cannot concentrate!
You score a CRITICAL HIT!!!!!
[Damage: 20 ] -=[Your impressive bludgeon strikes a Goblin hard.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
[Damage: 9 ] -=[Your bludgeon strikes a Goblin.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
[Damage: 8 ] -=[Your bludgeon wounds a winged hellhound.]=-
[Damage: 6 ] -=[Your bludgeon grazes a winged hellhound.]=-
[Damage: 2 ] -=[Your weak bludgeon wounds a Goblin.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
[Damage: 3 ] -=[Your weak bludgeon wounds a Goblin.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
< 1199h/981H 101v/101V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Goblin sta EP: few wounds >
You start chanting...
< 1199h/981H 101v/101V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Goblin sta EP: few wounds >
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!
< 1199h/981H 101v/101V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Goblin sta EP: few wounds >
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!
< 1199h/981H 101v/101V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Goblin sta EP: few wounds >
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!
< 1199h/981H 101v/101V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Goblin sta EP: few wounds >
You complete your spell...
[Damage: 143 ] A Goblin is grabbed by your giant fist, which begins crushing him.
A Goblin misses you.
A Goblin misses you.
A Goblin misses you.
< 1313h/981H 101v/101V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Goblin sta EP: awful >
Your shield of the earthwyrm [superior] blocks a winged hellhound's vicious attack.
< 1313h/981H 101v/101V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Goblin sta EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 5 ] -=[Your decent bludgeon seriously wounds a Goblin.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
[Damage: 5 ] -=[Your decent bludgeon seriously wounds a Goblin.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
[Damage: 3 ] -=[Your weak bludgeon strikes a Goblin very hard.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
[Damage: 7 ] -=[Your decent bludgeon causes a Goblin to grimace in pain.]=-
The globe around your body flares as it bears the brunt of a Goblin's assault!
[Damage: 4 ] -=[Your crude bludgeon enshrouds a Goblin in a mist of blood.]=-
A Goblin is incapacitated and will slowly die, if not aided.
A Goblin is stunned!
A Goblin falls off his mount!
The globe around your body flares as it bears the brunt of a Goblin's assault!
< 1332h/981H 101v/101V Pos: standing >
<You start chanting...
< 1332h/981H 101v/101V Pos: standing >
<The red aura around you flashes blue and is gone.
< 1332h/981H 101v/101V Pos: standing >
<Casting: bigbys crushing hand *
< 1331h/981H 101v/101V Pos: standing >
<You complete your spell...
[Damage: 252 ] Your fist crushes a Goblin, leaving nothing but a smear of blood on the ground.
A Goblin's gloves of rage was completely destroyed by the massive blow!
A Goblin's great crown of the dwarven lords was completely destroyed by the massive blow!
A Goblin's razorsharp sleeves of white-dragon scalemail was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.
You receive your share of experience.