The death of [33 Blighter] Leht (Drow Elf)

in On a Wide Baobab Limb

from the perspective of [33 Blighter] Leht (Drow Elf)

<worn as a badge>    a beautiful cured leather badge
<worn on head>       a light ivory helmet
<worn on face>       a decent steel veil
<worn around neck>   a fanged bronze gorget
<worn around neck>   a holy silver medallion
<worn on body>       a human-made ivory ringmail from The Forest City of Aravne
<worn about body>    an unearthly copper cloak
<worn about waist>   a legendary steel girth from Jindon the Deathwood Forest
<worn on belt buckle>a rugged adventurers satchel (magic)
<held as shield>     a spiked cured leather shield
<worn around wrist>  a bracelet of ivory
<worn around wrist>  a brutal brass bracer
<worn on hands>      some steel carving gauntlets [superior]
<worn on finger>     a humming diamond band from The Shadow Forest
<worn on legs>       some smooth silk leggings
<worn on feet>       some tarnished gem shoes from The Shadow Forest

A giraffe who is close by to your west.
A loggerhead shrike who is not far off to your west.

< 433h/433H 6v/168V Pos: standing >
A cheetah leaves north.

< 433h/433H 6v/168V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W

< 433h/433H 5v/168V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W
A beautiful iron amulet lies here on the ground.
[2] The corpse of a cheetah is lying here.
A large lion stalks here, wondering what to get for dinner.

< 433h/433H 4v/168V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W

< 433h/433H 3v/168V Pos: standing >
A Trail Leading Into the Jungle
Obvious exits: -N -E -S -W

< 433h/433H 3v/168V Pos: standing >
A Narrow Jungle Trail
Obvious exits: -N -S

< 433h/433H 1v/168V Pos: standing >
A Narrow Jungle Trail
Obvious exits: -N -S

< 433h/433H 2v/168V Pos: standing >
You shift back into your own shape.

< 433h/433H 3v/168V Pos: standing >

< 433h/433H 20v/168V Pos: standing >
Pardon?

< 433h/433H 20v/168V Pos: standing >
You get a silvery potion from a tough cloth backpack.

< 433h/433H 23v/168V Pos: standing >
As you quaff a silvery potion, the vial disappears in a bright flash of light!
Bands of magic armor wrap around you!
You suddenly feel blessed!
Your skin gains the texture and toughness of bark.

< 433h/433H 25v/168V Pos: standing >
A Narrow Jungle Trail
Obvious exits: -N -S

< 433h/433H 31v/168V Pos: standing >
You start chanting...

< 433h/433H 32v/168V Pos: standing >
Casting: sap nature 

< 433h/433H 33v/168V Pos: standing >
You complete your spell...
You sap energy from your surroundings.

< 433h/433H 34v/168V Pos: standing >
A Narrow Jungle Trail
Obvious exits: -N -S

< 433h/433H 36v/168V Pos: standing >
You start chanting...

< 433h/433H 37v/168V Pos: standing >
Casting: faluzures vitality *

< 433h/433H 45v/168V Pos: standing >
You complete your spell...
The God graces you.

< 433h/433H 48v/168V Pos: standing >
A Narrow Jungle Trail
Obvious exits: -N -S

< 433h/433H 50v/168V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your north.
A Butsu guardsman who is close by to your south.
A Butsu guardsman who is close by to your south.
A sniveling Butsu child who is a brief walk away to your south.
A haughty Butsu woman who is a brief walk away to your south.

< 433h/433H 51v/168V Pos: standing >
A Narrow Jungle Trail
Obvious exits: -N -S

< 433h/433H 53v/168V Pos: standing >
A Narrow Jungle Trail
Obvious exits: -N -S

< 433h/433H 55v/168V Pos: standing >
You have just passed the half-way point on the way towards your next level.

< 433h/433H 57v/168V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your north.
A Butsu guardsman who is close by to your south.
A Butsu guardsman who is close by to your south.
A sniveling Butsu child who is a brief walk away to your south.
A haughty Butsu woman who is a brief walk away to your south.

< 433h/433H 59v/168V Pos: standing >
A Narrow Jungle Trail
Obvious exits: -N -S

< 433h/433H 61v/168V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your north.
A Butsu guardsman who is close by to your south.
A Butsu guardsman who is close by to your south.
A sniveling Butsu child who is a brief walk away to your south.

< 433h/433H 63v/168V Pos: standing >
A Narrow Jungle Trail
Obvious exits: -N -S

< 433h/433H 64v/168V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your north.
A Butsu guardsman who is close by to your south.
A Butsu guardsman who is close by to your south.
A sniveling Butsu child who is a brief walk away to your south.
A haughty Butsu woman who is a brief walk away to your south.

< 433h/433H 66v/168V Pos: standing >
A Narrow Jungle Trail
Obvious exits: -N -S

< 433h/433H 69v/168V Pos: standing >
You draw a 7th circle of energy from your surroundings.

< 433h/433H 70v/168V Pos: standing >

1st CIRCLE:
cause light                
detect magic               
fortitude                  
thornskin                  

2nd CIRCLE:
burning hands              
cause serious              
chill touch                
unholy wind                

3rd CIRCLE:
acid blast                 
cause critical             
darkness                   

4th CIRCLE:
create pond                
flame sphere               
poison                     
ray of enfeeblement        
vampiric touch             
wither                     

5th CIRCLE:
animate dead               
blight                     
drain nature               
earthquake                 
harm                       
life leech                 

6th CIRCLE:
firelance                  
flame strike               
sap nature                 
waves of fatigue           

7th CIRCLE:
dispel magic               
faluzures vitality         
forbiddance                
toxic fog                  
wall of flames             

8th CIRCLE:
acid stream                
shadow vision              

9th CIRCLE:
desecrate land             
firestorm                  
horrid wilting             

10th CIRCLE:
acid rain                  
shadow gate                
transmute rock to mud      

11th CIRCLE:
elemental aura             
shambler                   

12th CIRCLE:
bloodstone                 
implosion                  
sandstorm                  


< 433h/433H 71v/168V Pos: standing >

< 433h/433H 85v/168V Pos: standing >
A Narrow Jungle Trail
Obvious exits: -N -S

< 433h/433H 85v/168V Pos: standing >
A Narrow Jungle Trail
Obvious exits: -N -S

< 433h/433H 88v/168V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your north.
A Butsu guardsman who is close by to your south.
A Butsu guardsman who is close by to your south.
A sniveling Butsu child who is a brief walk away to your south.

< 433h/433H 89v/168V Pos: standing >
A Narrow Jungle Trail
Obvious exits: -N -S

< 433h/433H 91v/168V Pos: standing >
A Narrow Jungle Trail
Obvious exits: -N -S

< 433h/433H 92v/168V Pos: standing >
A Narrow Jungle Trail
Obvious exits: -N -S

< 433h/433H 93v/168V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your north.
A Butsu guardsman who is close by to your south.
A Butsu guardsman who is close by to your south.
A sniveling Butsu child who is a brief walk away to your south.
A haughty Butsu woman who is a brief walk away to your south.

< 433h/433H 95v/168V Pos: standing >
A Narrow Jungle Trail
Obvious exits: -N -S

< 433h/433H 95v/168V Pos: standing >

1st CIRCLE:
cause light                
detect magic               
fortitude                  
thornskin                  

2nd CIRCLE:
burning hands              
cause serious              
chill touch                
unholy wind                

3rd CIRCLE:
acid blast                 
cause critical             
darkness                   

4th CIRCLE:
create pond                
flame sphere               
poison                     
ray of enfeeblement        
vampiric touch             
wither                     

5th CIRCLE:
animate dead               
blight                     
drain nature               
earthquake                 
harm                       
life leech                 

6th CIRCLE:
firelance                  
flame strike               
sap nature                 
waves of fatigue           

7th CIRCLE:
dispel magic               
faluzures vitality         
forbiddance                
toxic fog                  
wall of flames             

8th CIRCLE:
acid stream                
shadow vision              

9th CIRCLE:
desecrate land             
firestorm                  
horrid wilting             

10th CIRCLE:
acid rain                  
shadow gate                
transmute rock to mud      

11th CIRCLE:
elemental aura             
shambler                   

12th CIRCLE:
bloodstone                 
implosion                  
sandstorm                  


< 433h/433H 99v/168V Pos: standing >
You draw a 6th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 433h/433H 104v/168V Pos: standing >
Autosaving...

< 433h/433H 129v/168V Pos: standing >

< 433h/433H 155v/168V Pos: standing >
A Narrow Jungle Trail
Obvious exits: -N -S

< 433h/433H 168v/168V Pos: standing >

< 433h/433H 168v/168V Pos: standing >

< 433h/433H 168v/168V Pos: standing >

1st CIRCLE:
cause light                
detect magic               
fortitude                  
thornskin                  

2nd CIRCLE:
burning hands              
cause serious              
chill touch                
unholy wind                

3rd CIRCLE:
acid blast                 
cause critical             
darkness                   

4th CIRCLE:
create pond                
flame sphere               
poison                     
ray of enfeeblement        
vampiric touch             
wither                     

5th CIRCLE:
animate dead               
blight                     
drain nature               
earthquake                 
harm                       
life leech                 

6th CIRCLE:
firelance                  
flame strike               
sap nature                 
waves of fatigue           

7th CIRCLE:
dispel magic               
faluzures vitality         
forbiddance                
toxic fog                  
wall of flames             

8th CIRCLE:
acid stream                
shadow vision              

9th CIRCLE:
desecrate land             
firestorm                  
horrid wilting             

10th CIRCLE:
acid rain                  
shadow gate                
transmute rock to mud      

11th CIRCLE:
elemental aura             
shambler                   

12th CIRCLE:
bloodstone                 
implosion                  
sandstorm                  


< 433h/433H 168v/168V Pos: standing >

< 433h/433H 168v/168V Pos: standing >

< 433h/433H 168v/168V Pos: standing >

< 433h/433H 168v/168V Pos: standing >

< 433h/433H 168v/168V Pos: standing >
A Narrow Jungle Trail
Obvious exits: -N -S

< 433h/433H 168v/168V Pos: standing >

1st CIRCLE:
cause light                
detect magic               
fortitude                  
thornskin                  

2nd CIRCLE:
burning hands              
cause serious              
chill touch                
unholy wind                

3rd CIRCLE:
acid blast                 
cause critical             
darkness                   

4th CIRCLE:
create pond                
flame sphere               
poison                     
ray of enfeeblement        
vampiric touch             
wither                     

5th CIRCLE:
animate dead               
blight                     
drain nature               
earthquake                 
harm                       
life leech                 

6th CIRCLE:
firelance                  
flame strike               
sap nature                 
waves of fatigue           

7th CIRCLE:
dispel magic               
faluzures vitality         
forbiddance                
toxic fog                  
wall of flames             

8th CIRCLE:
acid stream                
shadow vision              

9th CIRCLE:
desecrate land             
firestorm                  
horrid wilting             

10th CIRCLE:
acid rain                  
shadow gate                
transmute rock to mud      

11th CIRCLE:
elemental aura             
shambler                   

12th CIRCLE:
bloodstone                 
implosion                  
sandstorm                  


< 433h/433H 168v/168V Pos: standing >
A Narrow Jungle Trail
Obvious exits: -N -S

< 433h/433H 168v/168V Pos: standing >
A Trail Leading Into the Jungle
Obvious exits: -N -E -S -W

< 433h/433H 166v/168V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A giraffe who is close by to your east.
A Butsu guardsman who is not far off to your south.
A Butsu guardsman who is not far off to your south.
A sniveling Butsu child who is rather far off to your south.
A haughty Butsu woman who is rather far off to your south.
A proud lion who is close by to your west.
A cheetah who is in the distance to your west.

< 433h/433H 166v/168V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W
A large lion stalks here, wondering what to get for dinner.

< 433h/433H 164v/168V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W
A beautiful iron amulet lies here on the ground.

< 433h/433H 162v/168V Pos: standing >
You quickly scan the area.
A zebra who is close by to your north.
A zebra who is close by to your north.
A zebra who is close by to your north.
A zebra who is close by to your north.
A large zebra who is close by to your north.
The dying hippopotamus who is not far off to your north.
The dying hippopotamus who is not far off to your north.
A bull elephant who is not far off to your north.
An elephant who is not far off to your north.
An elephant who is not far off to your north.
The dying hippopotamus who is not far off to your north.
An elephant who is not far off to your north.
An elephant who is not far off to your north.
A heron who is not far off to your north.
A heron who is not far off to your north.
A cheetah who is rather far off to your north.
A proud lion who is close by to your east.
A giraffe who is a brief walk away to your east.
A cheetah who is a brief walk away to your west.

< 433h/433H 162v/168V Pos: standing >

< 433h/433H 163v/168V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A large zebra looks around for predators.

< 433h/433H 162v/168V Pos: standing >
You quickly scan the area.
The dying hippopotamus who is close by to your north.
The dying hippopotamus who is close by to your north.
A bull elephant who is close by to your north.
An elephant who is close by to your north.
An elephant who is close by to your north.
The dying hippopotamus who is close by to your north.
An elephant who is close by to your north.
A bull elephant who is close by to your north.
An elephant who is close by to your north.
A heron who is close by to your north.
A heron who is close by to your north.
A cheetah who is a brief walk away to your north.
A giraffe who is close by to your east.
A giraffe who is not far off to your east.
A cheetah who is a brief walk away to your east.
A cheetah who is close by to your west.
A proud lion who is not far off to your west.
A cheetah who is not far off to your west.

< 433h/433H 163v/168V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A sinewy cheetah slinks through the grasses, waiting to strike.

< 433h/433H 162v/168V Pos: standing >

< 433h/433H 163v/168V Pos: standing >
You quickly scan the area.
A mother lion who is close by to your north.
A young lion who is close by to your north.
A mother lion who is close by to your north.
A young lion who is close by to your north.
A young lion who is close by to your north.
A mother lion who is close by to your north.
A giraffe who is not far off to your north.
A roc who is not far off to your north.
A cheetah who is in the distance to your north.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A large zebra who is close by to your east.
A giraffe who is not far off to your east.
A giraffe who is a brief walk away to your east.
A cheetah who is rather far off to your east.
A proud lion who is close by to your west.
A cheetah who is close by to your west.

< 433h/433H 163v/168V Pos: standing >

< 433h/433H 164v/168V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
The corpse of a proud lion is lying here.
a dented sapphire chestplate from The Savannah of Broken Trusts lies here on the ground.
A frozen obsidian hat lies here on the ground.
A mother lion sits here, keeping a watchful eye on her cubs.
A youthful lion paces restlessly about the area.
A mother lion sits here, keeping a watchful eye on her cubs.
A youthful lion paces restlessly about the area.
A youthful lion paces restlessly about the area.
A mother lion sits here, keeping a watchful eye on her cubs.

< 433h/433H 164v/168V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
The corpse of a cheetah is lying here.
The corpse of A giraffe is lying here.
A giraffe looks about for a nearby tree.
A gargantuan bird soars over the Savannah here.

< 433h/433H 162v/168V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
The corpse of A giraffe is lying here.

< 433h/433H 161v/168V Pos: standing >
You quickly scan the area.
A cheetah who is not far off to your north.
A zebra who is rather far off to your north.
A zebra who is rather far off to your north.
A zebra who is rather far off to your north.
A zebra who is rather far off to your north.
A zebra who is rather far off to your north.
A zebra who is rather far off to your north.
A large zebra who is rather far off to your north.
A giraffe who is not far off to your east.
A proud lion who is not far off to your east.
A giraffe who is close by to your south.
A roc who is close by to your south.
A mother lion who is not far off to your south.
A young lion who is not far off to your south.
A mother lion who is not far off to your south.
A young lion who is not far off to your south.
A young lion who is not far off to your south.
A mother lion who is not far off to your south.
A cheetah who is a brief walk away to your south.
A gazelle who is not far off to your west.
A gazelle who is not far off to your west.
A gazelle who is not far off to your west.
A large gazelle who is not far off to your west.

< 433h/433H 162v/168V Pos: standing >
A Large Baobab Tree
Obvious exits: -N -E -S -W -U

< 433h/433H 162v/168V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A zebra who is a brief walk away to your north.
A large zebra who is a brief walk away to your north.
A Tukluk guard who is in the distance to your north.
A Tukluk guard who is in the distance to your north.
A goshawk who is not far off to your east.
A giraffe who is not far off to your east.
A giraffe who is not far off to your east.
A thorn-root tree who is not far off to your east.
A thorn-root tree who is not far off to your east.
A giraffe who is a brief walk away to your east.
A giraffe who is not far off to your south.
A roc who is not far off to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A cheetah who is rather far off to your south.
A loggerhead shrike who is close by to your west.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A large gazelle who is close by to your west.
A deer who is close by to your west.
A baboon who is close by above you.
A baboon who is close by above you.
An earth elemental who is close by above you.
An earth elemental who is close by above you.

< 433h/433H 163v/168V Pos: standing >
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
[10] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.

< 433h/433H 166v/168V Pos: standing >
You quickly scan the area.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your north.
A faerie sprite who is close by to your north.
A faerie sprite who is close by to your north.
A faerie sprite who is close by to your north.
A Grey Elf who is close by to your north.
A Grey Elf who is close by to your north.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your west.
A baboon who is close by to your west.

< 433h/433H 166v/168V Pos: standing >
A Large Baobab Tree
Obvious exits: -N -E -S -W -U

< 433h/433H 164v/168V Pos: standing >

< 433h/433H 168v/168V Pos: standing >
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
[10] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.

< 433h/433H 166v/168V Pos: standing >
You start chanting...

< 433h/433H 166v/168V Pos: standing >
Casting: wall of flames ******

< 433h/433H 166v/168V Pos: standing >
Casting: wall of flames ***

< 433h/433H 166v/168V Pos: standing >
Casting: wall of flames *

< 433h/433H 166v/168V Pos: standing >
Casting: wall of flames 

< 433h/433H 166v/168V Pos: standing >
You complete your spell...

< 433h/433H 166v/168V Pos: standing >

< 433h/433H 166v/168V Pos: standing >
Pardon?

< 433h/433H 166v/168V Pos: standing >
A baboon leaves north.

< 433h/433H 166v/168V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -S
Fresh blood covers everything in the area.
[2] Shattered bits of ice are scattered about the area.
[8] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A faerie sprite flies through the area, bobbing through the trees. (minion) 
A faerie sprite flies through the area, bobbing through the trees. (minion) 
A faerie sprite flies through the area, bobbing through the trees. (minion) 
A Grey Elf (medium) sits resting.
A Grey Elf (medium) (HardCore) stands in mid-air here.

< 433h/433H 164v/168V Pos: standing >
You start chanting...

< 433h/433H 164v/168V Pos: standing >
You complete your spell...
[Damage: 42 ] Toxic tendrils of mist float out and suffocate a Grey Elf causing them to choke!

< 433h/433H 167v/168V Pos: standing >

< 433h/433H 168v/168V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 433h/433H 168v/168V Pos: standing >
A Grey Elf attacks you. [0 hits]
You failed.

< 433h/433H 168v/168V Pos: standing >
You failed.

< 433h/433H 168v/168V Pos: standing >
A Grey Elf attempts to flee.

< 433h/433H 168v/168V Pos: standing >
You failed.
A Grey Elf clambers to his feet.
A Grey Elf, looking very frustrated, packs up his book.

< 433h/433H 168v/168V Pos: standing >
A Grey Elf says 'flie'

< 433h/433H 168v/168V Pos: standing >
You failed.

< 433h/433H 168v/168V Pos: standing >
You draw a 7th circle of energy from your surroundings.

< 433h/433H 168v/168V Pos: standing >
You start chanting...

< 433h/433H 168v/168V Pos: standing >
A Grey Elf gives an order to his followers.
A faerie sprite starts casting an offensive spell.
A faerie sprite starts casting a spell.
A faerie sprite starts casting a spell.

< 433h/433H 168v/168V Pos: standing >
Casting: firelance 

< 433h/433H 168v/168V Pos: standing >
A faerie sprite completes her spell...
A faerie sprite utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a faerie sprite - OUCH!
OUCH!  That really did HURT!

< 367h/433H 168v/168V Pos: standing >
You complete your spell...
[Damage: 44 ] As you complete your spell, you launch a massive firelance at a Grey Elf, scorching his skin!
A faerie sprite completes her spell...
A faerie sprite utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a faerie sprite - OUCH!
OUCH!  That really did HURT!

< 305h/433H 168v/168V Pos: standing >
A faerie sprite completes her spell...
A faerie sprite utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a faerie sprite - OUCH!
A Grey Elf attacks you. [0 hits]

< 278h/433H 168v/168V Pos: standing >
You start chanting...

< 278h/433H 168v/168V Pos: standing >

< 278h/433H 168v/168V Pos: standing >
Shattered bits of broken ice melt into nothingness.

< 278h/433H 168v/168V Pos: standing >
A Grey Elf gives an order to his followers.
A faerie sprite starts casting an offensive spell.
A faerie sprite starts casting an offensive spell.
A faerie sprite starts casting a spell.

< 278h/433H 168v/168V Pos: standing >
You complete your spell...
[Damage: 62 ] As you complete your spell, you launch a massive firelance at a Grey Elf, scorching his skin!

< 278h/433H 168v/168V Pos: standing >
A faerie sprite completes her spell...
A faerie sprite utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a faerie sprite - OUCH!

< 253h/433H 168v/168V Pos: standing >
A faerie sprite completes her spell...
A faerie sprite utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a faerie sprite - OUCH!
A Grey Elf attacks you. [0 hits]
You start chanting...

< 219h/433H 168v/168V Pos: standing >
A faerie sprite completes her spell...
A faerie sprite utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a faerie sprite - OUCH!
OUCH!  That really did HURT!

< 149h/433H 168v/168V Pos: standing >
Casting: firelance **

< 149h/433H 168v/168V Pos: standing >
Casting: firelance *

< 149h/433H 168v/168V Pos: standing >
A Grey Elf gives an order to his followers.
A faerie sprite starts casting a spell.
A faerie sprite starts casting an offensive spell.
A faerie sprite starts casting an offensive spell.

< 149h/433H 168v/168V Pos: standing >
Casting: firelance 

< 149h/433H 168v/168V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!

< 150h/433H 168v/168V Pos: standing >
A faerie sprite completes her spell...
A faerie sprite utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a faerie sprite - OUCH!
A faerie sprite completes her spell...
A faerie sprite utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a faerie sprite - OUCH!
A Grey Elf attacks you. [0 hits]

< 89h/433H 168v/168V Pos: standing >
< T: Leht TP: sta TC:pretty hurt E: A Grey Elf sta EP:  few wounds >
 You start chanting...

< 89h/433H 168v/168V Pos: standing >
< T: Leht TP: sta TC:pretty hurt E: A Grey Elf sta EP:  few wounds >
 A faerie sprite completes her spell...
A faerie sprite utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a faerie sprite - OUCH!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 20h/433H 168v/168V Pos: standing >
< T: Leht TP: sta TC: awful E: A Grey Elf sta EP:  few wounds >
 Casting: firelance **

< 20h/433H 168v/168V Pos: standing >
< T: Leht TP: sta TC: awful E: A Grey Elf sta EP:  few wounds >
 Casting: firelance *

< 20h/433H 168v/168V Pos: standing >
< T: Leht TP: sta TC: awful E: A Grey Elf sta EP:  few wounds >
 A Grey Elf gives an order to his followers.
A faerie sprite starts casting an offensive spell.
A faerie sprite starts casting an offensive spell.

< 20h/433H 168v/168V Pos: standing >
< T: Leht TP: sta TC: awful E: A Grey Elf sta EP:  few wounds >
 Casting: firelance 

< 20h/433H 168v/168V Pos: standing >
< T: Leht TP: sta TC: awful E: A Grey Elf sta EP:  few wounds >
 A faerie sprite suddenly attacks YOU!

< 20h/433H 168v/168V Pos: standing >
< T: Leht TP: sta TC: awful E: A Grey Elf sta EP:  few wounds >
 You complete your spell...
[Damage: 38 ] As you complete your spell, you launch a massive firelance at a Grey Elf, scorching his skin!
A Grey Elf attacks you. [0 hits]

< 20h/433H 168v/168V Pos: standing >
< T: Leht TP: sta TC: awful E: A Grey Elf sta EP:  few wounds >
 A faerie sprite completes her spell...
A faerie sprite utters the word 'yufzbarr'
A faerie sprite grins evilly as you burst into flames and die.
Your sparkling diamond band melted from the intense heat!
Your fragile copper visor melted from the intense heat!